Nightmare Mecha lifts a wing, revealing three large miniguns attached to the underside. All of them spin up and fire, filling the skies with 12.7mm rifle bullets.
building Hickam Field 25/25 FINISHED
it will start building planes next post.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 1/5
nothing visible at this point...
I prepare to fire my 100-post cannon at the hive mind! ...But, then I change my mind. I tell the hive mind that the godmodder is another enemy instead.
Novice Godmodder 7/15.
Rage Cannon shoots Rage Bombs at random AGs, causing the urge for them to rage quit!
I run into Hickam Field and begin the plane building process early, by starting to build a Macchi C.205.
Macchi C.205 (1/4 Building)
Health: 355
Payload: 935 kg
Range: 1,020 km
Max Speed: 642 km/h
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
8/10
2/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
9/10
3/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Also you forgot to add the 100 UBER bombers.
I comand the UBER Stealth Fighters and UBER Bombers to law waste to the Tie-Shields.
The UBER asult shup and scalaferd help too.
Sorry. When posting is messed up it's hard to tell where everything is. Uber Bombers added! The Tiny Spawner explodes! Entity attacks will be counted later.
Technically, the Light Star X won't work with the Godmodder even if he used his godmodding powers to change it's allegiance. The Light Star X's power only works with those who have pure good power, and we all know the Godmodder's power is pure evil, so the Light Star X's attacks would be completely null if it's allegiance is Pro-Godmodder.
I shoot a powerful ion blast at the TIE shields, dealing bonus damage to shields. The 5th ESFB carries out an attack on the Dominator's bridge that is buffed because last attack by them was not counted, and deals 1 damage to the godmodder if not performed.
1,300 damage to Shield B! Their attack will be counted.
I ponder how the godmodder has a portal to hammerspace In Real Life, then say "screw it" and set up my own shield generator next to the TIE shields, which interferes with the original shields.
The TIE-Shields notice this new Shield, and shoot it down!
I accidently drop a wrench while working on the UOSS. it falls through the earth, somehow survives re-entry, then smashes into the TIE shields at 1000 MPH.
Whoever said the TIE-Hivemind was on Earth? The wrench creates a huge crater!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Nightmare Mecha lifts a wing, revealing three large miniguns attached to the underside. All of them spin up and fire, filling the skies with 12.7mm rifle bullets.
building Hickam Field 25/25 FINISHED
it will start building planes next post.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 1/5
nothing visible at this point...
Hickam Airfield added! The Control Tower and Messroom must be partially intact for NPC planes to fly. If they're not, other people can still make their own. If the Control Tower isn't intact, they can still fly, but will not know who to attack! They might attack anti-godmodders...
I prepare to fire my 100-post cannon at the hive mind! ...But, then I change my mind. I tell the hive mind that the godmodder is another enemy instead.
The TIE-Hivemind would never dream of attacking the godmodder! He's given all the TIEs a new purpose to tide them over until the next Star Wars trilogy comes out!
Novice Godmodder 7/15.
Rage Cannon shoots Rage Bombs at random AGs, causing the urge for them to rage quit!
I run into Hickam Field and begin the plane building process early, by starting to build a Macchi C.205.
Macchi C.205 (1/4 Building)
Health: 355
Payload: 935 kg
Range: 1,020 km
Max Speed: 642 km/h
Planes cannot be built until next turn! 1,500 damage to the Flagship!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more UBER bombers.
You summon more Bombers.
End-of-Turn Battle:
Everything Uber attacks the TIE-Shields, destroying them both! The 5th ESFB attacks the Dominator's bridge, dealing 1,000 damage! The godmodder notices the Anti-Godmodder, and after a lengthy battle, bans him! The 501st Army deals 7,000 damage to the Block Monster! The TIES finish it off! The Small Destroyer destroys both Repair Drones! The Dominator and Dark Star X destroy 15 Uber Stealth Fighters! The TIE Hivemind deals 5,000 damage to the Fort 2.0!
The Deathless Blademaster tracks down the Dominator, and leaps up to attack! But the Dominator blasts it, dealing 300 damage! The AG force deals 7,000 damage to the TIE-Hivemind! The battle is on now!
The Battlefield:
The Deathless Blademaster: [N] HP: 700/1,000. Level 1,000. Target: The Dominator.
Fort 2.0: [AG] HP: 14,000/17,500. Shields: 67%.
Flagship: [AG] HP: 29,100/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x41.)
Uber Assault Battleship: [AG] HP: 15,000/15,000.
Uber Stealth Fighters: [AG] HP: 500/500. (x80.)
Uber Bombers: [AG] HP: 500/500. (x105.)
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
TIE-Hivemind: [PG] HP: 33,000/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Finishing orbital bombardment of landing zone. Titans prepared for orbital drop. [19/25]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
To post a comment, please login or register a new account.
Nightmare Mecha lifts a wing, revealing three large miniguns attached to the underside. All of them spin up and fire, filling the skies with 12.7mm rifle bullets.
GODDAMN IT
STUPID GENDERFLIP VIRUS
it will start building planes next post.
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Drawing a blueprint 1/5
nothing visible at this point...
I change the Rage Cannon to heal mode, and Rage Heal the TIE Shields!
Oh no
Check out my bad CTM map reviews here.
Rage Cannon shoots Rage Bombs at random AGs, causing the urge for them to rage quit!
I run into Hickam Field and begin the plane building process early, by starting to build a Macchi C.205.
Macchi C.205 (1/4 Building)
Health: 355
Payload: 935 kg
Range: 1,020 km
Max Speed: 642 km/h
Oh no
An alternate timeline emerges.
However, we must first start from the beginning...
I Attack the TIE hivemind with a zerg rush from the Zerg hivemind.
An alternate timeline emerges.
However, we must first start from the beginning...
Check out my bad CTM map reviews here.
[18/25]
Check out my bad CTM map reviews here.
2/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I create more UBER fighters.
Macchi C.205 2/4
Rage Cannon to an AG!
Oh no
I blast the TIE hivemind with radioactive godzilla poop.
And no, I am not a vampire. I had Sylveon's (The user) help.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
3/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more UBER bombers.
Sorry. When posting is messed up it's hard to tell where everything is. Uber Bombers added! The Tiny Spawner explodes! Entity attacks will be counted later.
...Dark Star X added!
Ah. 1,400 damage to Shield A!
1,300 damage to Shield B! Their attack will be counted.
1,500 damage to Shield A! Some splash damage affects Shield B, dealing 200 damage.
The TIE-Shields notice this new Shield, and shoot it down!
Anti-Godmodder added! 700 damage to both Shields!
Whoever said the TIE-Hivemind was on Earth? The wrench creates a huge crater!
600 damage to both!
1,000 damage to Shield A! The godmodder can't interfere with charges.
2,000 damage to both!
Before you can finish, they thaw each other out!
Nightmare Mecha is locked onto the TIE-Shields!
Hickam Airfield added! The Control Tower and Messroom must be partially intact for NPC planes to fly. If they're not, other people can still make their own. If the Control Tower isn't intact, they can still fly, but will not know who to attack! They might attack anti-godmodders...
+500 HP to both!
The TIE-Hivemind would never dream of attacking the godmodder! He's given all the TIEs a new purpose to tide them over until the next Star Wars trilogy comes out!
1,300 damage to Shield B!
Planes cannot be built until next turn! 1,500 damage to the Flagship!
The TIE-Hivemind evaporates them with a dry ice laser!
Your teeth break as you try to do it!
That's it? A simple hit? No fancy maneuvers, not countering, no charging, no nothing?
The godmodder is too busy laughing to notice your hit actually dealt 1 damage!
You create more Fighters.
1,500 damage to the Mothership!
The poop instantly destabilizes into nothingness when it hits the TIE's hull!
1,000 damage to the Annihilator! +1,000 HP to the Block Monster!
You summon more Bombers.
End-of-Turn Battle:
Everything Uber attacks the TIE-Shields, destroying them both! The 5th ESFB attacks the Dominator's bridge, dealing 1,000 damage! The godmodder notices the Anti-Godmodder, and after a lengthy battle, bans him! The 501st Army deals 7,000 damage to the Block Monster! The TIES finish it off! The Small Destroyer destroys both Repair Drones! The Dominator and Dark Star X destroy 15 Uber Stealth Fighters! The TIE Hivemind deals 5,000 damage to the Fort 2.0!
The Deathless Blademaster tracks down the Dominator, and leaps up to attack! But the Dominator blasts it, dealing 300 damage! The AG force deals 7,000 damage to the TIE-Hivemind! The battle is on now!
The Battlefield:
The Deathless Blademaster: [N] HP: 700/1,000. Level 1,000. Target: The Dominator.
Fort 2.0: [AG] HP: 14,000/17,500. Shields: 67%.
Flagship: [AG] HP: 29,100/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x41.)
Uber Assault Battleship: [AG] HP: 15,000/15,000.
Uber Stealth Fighters: [AG] HP: 500/500. (x80.)
Uber Bombers: [AG] HP: 500/500. (x105.)
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Knight Templars: [AG] HP: 250/250. (x70.)
Mage Templars: [AG] HP: 150/150. (x65.)
Archpaladin Templars: [AG] HP: 400/400. (x5.)
Mothership: [AG] HP: 28,500/30,000. Aliens: 100/100. (x40.)
Underground Barracks Templar: [AG] HP: 10,000/10,000.
Nightmare Mecha: [AG] HP: 27,500/27,500.
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 0.) Divebomber Hangar: 500/500. (Planes: 0.) Bomber Hangar: 500/500. (Planes: 0.) Messroom: 750/750.
TIE-Hivemind: [PG] HP: 33,000/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Annihilator: [PG] HP: 8,700/20,000. Shield: 57%. Cannons: 0/5,000. Generator: 0/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x371.) Cannot be attacked.
TIE-Interceptors: [PG] HP: 75/75. (x702.) Cannot be attacked.
TIE-Bombers: [PG] HP: 80/80. (x142.) Cannot be attacked.
TIE-Defenders: [PG] HP: 130/130. (x103.) Cannot be attacked.
TIE-Avengers: [PG] HP: 200/200. (x101.) Cannot be attacked.
TIE-Phantoms: [PG] HP: 50/50. (x75.) Cannot be attacked.
TIE-Hunters: [PG] HP: 100/100. (x20.) Cannot be attacked.
501st Army: [PG] HP: 13,300/25,000. ATSTs: 2,000/2,000. (x20.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 1,000/1,000. (x5.)
Small Destroyer Armada: [PG] HP: 2,000/2,000. (x3.)
Dominator: [PG] HP: 22,000/25,000. Shield: 95%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 4,000/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Dark Star X: [PG] HP: 20,000/20,000.
Godmodder: HP: 90/125.
Disclaimer: I am not perfect. If I forget to add or do anything, let me know.
[19/25]