Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I realize that my charged post for fish sandwiches cannot really do anything, as it is already active.
I change it to a robo-player.
What that does is, if i do NOT post in any specific round, it posts for me, doing a random generic anti-godmodder thing, and charging ONE of my charges (cannot complete it) It technically doesn't exist on the battlefield, it can participate in one of those bonus things, like the glitch in DTG1
So really, it's pretty useless unless I actually do something.
2/10.
2/20 WABBAJACK!!! (It's a wierd staff. does all sorts of crap to the enemy.)
10/40 ulti-cruiser? right? Meh.
(I'm a fan of things that are extremely complex. When the ulti-cruiser is done, a protoss base is coming out, the base itself is unkillable, as it's just a piece of land, but the buildings on top of it definitely are, and if it dies, it's extremely difficult to rebuild, as it turns pro-godmodder when a certain building falls. But we can do the same. so back and forth between us. Specifics when I actually start charging it.)
I, realizing that the godmodder is already addicted to fish sandwiches, sucessfully slip a pufferfish sandwich into his pile. He may not eat it within the day, or the week, but he will eventually eat the pufferfish...
And you know what happens when you eat the pufferfish.
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
5/10
4/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Specialized Anti-Godmodder Attack: "Nether Trumpet 'Hino Phantasm'" Ability: Spawns note block songs by Godmodder while firing TNT cannons at Godmodder's allies and weapons Progress: Laying Redstone, 1/4 Specialized Attack: "Winter Sign 'Eternal Snow of Stockholm'" Ability: Generates taiga biome around Godmodder with TNT falling out of the sky, without doing block damage. Progress: Generating Command Blocks, 1/6 Specialized Attack: "Barrier 'Border of Balance'" Ability: Counters attacks made by Godmodder, Godmodder's allies, or Godmodder's machinery. Must be manually activated. Cooldown 3 posts. Can be activated by anyone. Progress: Almost Complete, 1/2
The Godmodder instantly destroys the Border of Balance, due to being too OP!
6/10 The Mothership Calls for backup from an alien planet and the planet begins to make a large circle around the Godmodder Meanwhile I cause An earthquake to happen around the TIE Fighters and Godmodder
Earthquakes don't affect flying entities, genius! And all you managed to produce was a weak tremor that didn't affect the battle at all.
9/10 5/5 I summon 100 UBER bombers UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack UBER Stealth Fighters HP: 500 Attack: Proton Missiles:400 damage EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70% Buff: Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I heal the UBER fighter spawner.
Underground Templar Complex complete. HP: 15000/15000 I command my troops to fire their crossbows and cast Arcane Spells on the TIEs. The Archpaladins stand silently, waiting, although one uses Holy Explosion.
It is weakened greatly due to the Curse of Repetitiveness™! 30 TIE Interceptors killed! The Holy Explosion rebounds and kills 10 Aliens!
10/10 I upgrade the UBER MEGA fighter spawner! 1/5 UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack UBER Stealth Fighters HP: 500 Attack: Proton Missiles:400 damage EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70% Buff: Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I heal the UBER MEGA fighter spawner.
Uber Fighter Spawner renamed to Uber Mega Fighter Spawner! +450 HP!
"SUBJECT DESIGNATE: GODMODDER, YOU ARE VERY DEAD." An absolutely huge mechanical monstrosity treads out of the cloud of black. [10/10] "I AM NOT SUBJECT DESIGNATE: ENGIE_NINJA. I AM CURRENTLY SUBJECT DESIGNATE: NIGHTMARE MECHA." Nightmare Mecha promptly vanishes in a black flash, reappears behind the godmodder, petrifies him in obsidian, and walks back to the AG side of the field, crushing any PG unit attempting to stop it.
Nightmare Mecha added! The Godmodder cannot attack this turn, due to being petrified in obsidian! He will break out next turn.
2/5 1/5 UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack UBER Stealth Fighters HP: 500 Attack: Proton Missiles:400 damage EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70% Buff: Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I protect the Zomcannon with a wall of flesh.
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'] -250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes Divebomber 'SBD Dauntless' -350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns Bombers 'B25 Mitchell' -500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
4/15 Rage Cannon on Zomcamera, on full power! More TIES are sent out! Ryth: The Deahless Blademaster (N) appears! He will challenge worthy opponents to a duel! He is level 1000, and every time he is defeated, he will reappear in three TwinBuilder posts 500 levels stronger. He is only interested in fighting for sport, and does not care who wins. (I wonder if more Infinity Blade people will start appearing now.)
The Zomcamera's shielding absorbs the attack, but it can only hold one more attack! The Deathless Blademaster added! His first target will be decided at the end of the turn.
3/5 2/5 UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack UBER Stealth Fighters HP: 500 Attack: Proton Missiles:400 damage EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70% Buff: Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I summon a wall of trolling to block the rage cannon.
15/30! Mercury is ready and Ceres is on it's way! Also,
>release entity_Light_Star_X >entity_Light_Star_X health 9500 >entity_Light_Star_X set_allegiance Anti-Godmodder
The Godmodder rewrites your coding to make it say >entity_Light_Star_X set_allegiance Pro-Godmodder! This code then becomes unrewriteable. Light Star X added!
16/30. How would the Zomcannon fire with all those barricades? (Or you are doing that to block the Zomcannon from firing instead of increasing it's defenses...?))
NO! Opelspeedster! The barricades were meant to protect the zomcannon! But now you GAVE TWINBUILDER AN IDEA! In a frenzy, I tear down all my previous barricades and build new ones that the zomcannon can fire through properly!
Don't worry. If you shield something with a barricade, things can automatically fire through it. Never mind! If you want something to be shielded, you must state that it can fire weapons through its shielding, or else it will not work! But you can't really shield entites unless specified.
4/5 3/5 UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack UBER Stealth Fighters HP: 500 Attack: Proton Missiles:400 damage EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70% Buff: Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I create a wall of ice around the zomcamera to protect it. I prepair the Anti-Godmodders to rush the Tie-Hive mind.
54/100 UOSS I take control of an advanced satellite, put it into geosynchronous orbit around the godmodder's house, then use it to scan for how much space the godmodder's infinite computers take up.
The satellite finds that the Godmodder's infinite computers don't take up any space! This is because they are in a pocket hammerspace dimension that nothing can access oh wait I just said that out loud.
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'] -250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes Divebomber 'SBD Dauntless' -350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns Bombers 'B25 Mitchell' -500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Repair Droid Squad complete! Repair Droid: [AG] HP: 2500/2500 x5 Every turn, it will repair the anti-Godmodder building with the lowest health by 2500 points. This happens for all five droids.
10 TIE-Interceptors killed! Repair Drones nerfed, but added!
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'] -250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes Divebomber 'SBD Dauntless' -350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns Bombers 'B25 Mitchell' -500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I realize that my charged post for fish sandwiches cannot really do anything, as it is already active. I change it to a robo-player. What that does is, if i do NOT post in any specific round, it posts for me, doing a random generic anti-godmodder thing, and charging ONE of my charges (cannot complete it) It technically doesn't exist on the battlefield, it can participate in one of those bonus things, like the glitch in DTG1 So really, it's pretty useless unless I actually do something. 2/10. 2/20 WABBAJACK!!! (It's a wierd staff. does all sorts of crap to the enemy.) 10/40 ulti-cruiser? right? Meh. (I'm a fan of things that are extremely complex. When the ulti-cruiser is done, a protoss base is coming out, the base itself is unkillable, as it's just a piece of land, but the buildings on top of it definitely are, and if it dies, it's extremely difficult to rebuild, as it turns pro-godmodder when a certain building falls. But we can do the same. so back and forth between us. Specifics when I actually start charging it.) I, realizing that the godmodder is already addicted to fish sandwiches, sucessfully slip a pufferfish sandwich into his pile. He may not eat it within the day, or the week, but he will eventually eat the pufferfish... And you know what happens when you eat the pufferfish. Wait... are some of these players pro-godmodder?
The Godmodder notices the pufferfish with his X-Ray Goggles. And yes, some of them are.
5/10 4/5 UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack UBER Stealth Fighters HP: 500 Attack: Proton Missiles:400 damage EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70% Buff: Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I defend the Zomcamera.
All of the TIEs try to attack the Zomcamera, but they fail once again! The Deathless Blademaster, oblivious to the surrounding battle, chooses his target after a few seconds' consideration... The Dominator! He leaps forward and brings out two purple double-edged blades begging for blood... They tear a gaping hole through the Dominator, destroying the cannons! He escapes before the Dominator can lock on to him...
The rest of the Pro-Godmodders leap to attack! The Annihilator kills all of the Archpaladins! The Dominator, still trying to avoid the Blademaster, works together with the Small Destroyer Armada to deal 8,000 damage to the Uber Mega Fighter Spawner! The 501st Army's ATSTs throw a bobblehead at the Spawner, killing it with bobblehead damage! The rest of the 501st Army kills 3 Repair Drones! However, they heal Scaliferd for 1,000 HP.
All of a sudden, a great whirring and beeping noise sounds from the general area of the Zomcamera! A large radio dish appears from the camera, scanning the skies! A cheerful dinging noise then plays, and a female voice says, "Thank you for protecting the Zomcamera #413413 unit for the time allotted. The portal will open in 3... 2... 1..." Co-ordinates appear on the camera, and the dish shoots a huge green portal in the sky!
On the other side, a huge golden TIE-Fighter with many lasers, gatling guns, and a turbolaser is clearly visible! However, it appears to be guarded. Can you defeat the Hivemind and end the TIE threat? Whoever does the finishing blow will earn a prize... The Hivemind teleports all the TIEs away to its corner in space, seeing as if it destroyed, all TIEs will die anyway! The TIEs cannot be attacked now.
The Battlefield:
The Deathless Blademaster: [N] HP: 1,000/1,000. Level 1,000. Target: The Dominator.
Fort 2.0: [AG] HP: 16,500/17,500. Shields: 70%.
Flagship: [AG] HP: 29,600/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x36.)
Uber Assault Battleship: [AG] HP: 15,000/15,000.
Uber Stealth Fighters: [AG] HP: 500/500. (x95.)
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Repair Drones: [AG] HP: 2,500/25,000. (x2.) Specials: Heals the AG entity with the lowest health for 1,000 HP.
TIE-Hivemind: [PG] HP: 40,000/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
TIE-Shields: [PG] HP: 10,000. (x2.) Specials: Must be killed for Hivemind to be attacked.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
6/10
5/5
I summon a Tiny UBER fighter spawner.
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Also you forgot to add the 100 UBER bombers.
I comand the UBER Stealth Fighters and UBER Bombers to law waste to the Tie-Shields.
The UBER asult shup and scalaferd help too.
The Godmodder rewrites your coding to make it say >entity_Light_Star_X set_allegiance Pro-Godmodder! This code then becomes unrewriteable. Light Star X added!
Technically, the Light Star X won't work with the Godmodder even if he used his godmodding powers to change it's allegiance. The Light Star X's power only works with those who have pure good power, and we all know the Godmodder's power is pure evil, so the Light Star X's attacks would be completely null if it's allegiance is Pro-Godmodder.
I shoot a powerful ion blast at the TIE shields, dealing bonus damage to shields. The 5th ESFB carries out an attack on the Dominator's bridge that is buffed because last attack by them was not counted, and deals 1 damage to the godmodder if not performed.
I ponder how the godmodder has a portal to hammerspace In Real Life, then say "screw it" and set up my own shield generator next to the TIE shields, which interferes with the original shields.
I accidently drop a wrench while working on the UOSS. it falls through the earth, somehow survives re-entry, then smashes into the TIE shields at 1000 MPH.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
7/10
1/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I change it to a robo-player.
What that does is, if i do NOT post in any specific round, it posts for me, doing a random generic anti-godmodder thing, and charging ONE of my charges (cannot complete it) It technically doesn't exist on the battlefield, it can participate in one of those bonus things, like the glitch in DTG1
So really, it's pretty useless unless I actually do something.
2/10.
2/20 WABBAJACK!!! (It's a wierd staff. does all sorts of crap to the enemy.)
10/40 ulti-cruiser? right? Meh.
(I'm a fan of things that are extremely complex. When the ulti-cruiser is done, a protoss base is coming out, the base itself is unkillable, as it's just a piece of land, but the buildings on top of it definitely are, and if it dies, it's extremely difficult to rebuild, as it turns pro-godmodder when a certain building falls. But we can do the same. so back and forth between us. Specifics when I actually start charging it.)
I, realizing that the godmodder is already addicted to fish sandwiches, sucessfully slip a pufferfish sandwich into his pile. He may not eat it within the day, or the week, but he will eventually eat the pufferfish...
And you know what happens when you eat the pufferfish.
Wait... are some of these players pro-godmodder?
4/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I defend the Zomcamera.
A shield surrounds the zombcamera
The Godmodder instantly destroys the Border of Balance, due to being too OP!
Earthquakes don't affect flying entities, genius! And all you managed to produce was a weak tremor that didn't affect the battle at all.
+500 HP!
It is weakened greatly due to the Curse of Repetitiveness™! 30 TIE Interceptors killed! The Holy Explosion rebounds and kills 10 Aliens!
Zomcamera shielded from 1 PG attack!
Uber Fighter Spawner renamed to Uber Mega Fighter Spawner! +450 HP!
It is destroyed instantly by the Godmodder!
Nightmare Mecha added! The Godmodder cannot attack this turn, due to being petrified in obsidian! He will break out next turn.
Camera shielded from 2 attacks!
The Zomcamera's shielding absorbs the attack, but it can only hold one more attack! The Deathless Blademaster added! His first target will be decided at the end of the turn.
Shielded from 2 attacks!
The Godmodder rewrites your coding to make it say >entity_Light_Star_X set_allegiance Pro-Godmodder! This code then becomes unrewriteable. Light Star X added!
3 attacks!
Don't worry. If you shield something with a barricade,
things can automatically fire through it.Never mind! If you want something to be shielded, you must state that it can fire weapons through its shielding, or else it will not work! But you can't really shield entites unless specified.4 attacks! They'll attack it automatically.
The satellite finds that the Godmodder's infinite computers don't take up any space! This is because they are in a pocket hammerspace dimension that nothing can access oh wait I just said that out loud.
5 attacks!
10 TIE-Interceptors killed! Repair Drones nerfed, but added!
The Zomcamera will absorb 4 attacks instead of 5 now.
The Godmodder notices the pufferfish with his X-Ray Goggles. And yes, some of them are.
Zomcamera shielded from 5 attacks!
Entity Attacks:
All of the TIEs try to attack the Zomcamera, but they fail once again! The Deathless Blademaster, oblivious to the surrounding battle, chooses his target after a few seconds' consideration... The Dominator! He leaps forward and brings out two purple double-edged blades begging for blood... They tear a gaping hole through the Dominator, destroying the cannons! He escapes before the Dominator can lock on to him...
The rest of the Pro-Godmodders leap to attack! The Annihilator kills all of the Archpaladins! The Dominator, still trying to avoid the Blademaster, works together with the Small Destroyer Armada to deal 8,000 damage to the Uber Mega Fighter Spawner! The 501st Army's ATSTs throw a bobblehead at the Spawner, killing it with bobblehead damage! The rest of the 501st Army kills 3 Repair Drones! However, they heal Scaliferd for 1,000 HP.
All of a sudden, a great whirring and beeping noise sounds from the general area of the Zomcamera! A large radio dish appears from the camera, scanning the skies! A cheerful dinging noise then plays, and a female voice says, "Thank you for protecting the Zomcamera #413413 unit for the time allotted. The portal will open in 3... 2... 1..." Co-ordinates appear on the camera, and the dish shoots a huge green portal in the sky!
On the other side, a huge golden TIE-Fighter with many lasers, gatling guns, and a turbolaser is clearly visible! However, it appears to be guarded. Can you defeat the Hivemind and end the TIE threat? Whoever does the finishing blow will earn a prize... The Hivemind teleports all the TIEs away to its corner in space, seeing as if it destroyed, all TIEs will die anyway! The TIEs cannot be attacked now.
The Battlefield:
The Deathless Blademaster: [N] HP: 1,000/1,000. Level 1,000. Target: The Dominator.
Fort 2.0: [AG] HP: 16,500/17,500. Shields: 70%.
Flagship: [AG] HP: 29,600/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x36.)
Uber Assault Battleship: [AG] HP: 15,000/15,000.
Uber Stealth Fighters: [AG] HP: 500/500. (x95.)
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Knight Templars: [AG] HP: 250/250. (x20.)
Mage Templars: [AG] HP: 150/150. (x40.)
Block Monster: [AG] HP: 15,000/18,000.
Mothership: [AG] HP: 30,000/30,000. Aliens: 100/100. (x40.)
Underground Barracks Templar: [AG] HP: 10,000/10,000.
Nightmare Mecha: [AG] HP: 27,500/27,500.
Repair Drones: [AG] HP: 2,500/25,000. (x2.) Specials: Heals the AG entity with the lowest health for 1,000 HP.
TIE-Hivemind: [PG] HP: 40,000/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
TIE-Shields: [PG] HP: 10,000. (x2.) Specials: Must be killed for Hivemind to be attacked.
Annihilator: [PG] HP: 9,200/20,000. Shield: 62%. Cannons: 0/5,000. Generator: 0/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x371.) Cannot be attacked.
TIE-Interceptors: [PG] HP: 75/75. (x702.) Cannot be attacked.
TIE-Bombers: [PG] HP: 80/80. (x142.) Cannot be attacked.
TIE-Defenders: [PG] HP: 130/130. (x103.) Cannot be attacked.
TIE-Avengers: [PG] HP: 200/200. (x101.) Cannot be attacked.
TIE-Phantoms: [PG] HP: 50/50. (x75.) Cannot be attacked.
TIE-Hunters: [PG] HP: 100/100. (x20.) Cannot be attacked.
501st Army: [PG] HP: 13,300/25,000. ATSTs: 2,000/2,000. (x20.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 1,000/1,000. (x5.)
Small Destroyer Armada: [PG] HP: 2,000/2,000. (x3.)
Dominator: [PG] HP: 22,000/25,000. Shield: 95%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 5,000/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Godmodder: HP: 91/125.
5/5
I summon a Tiny UBER fighter spawner.
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Also you forgot to add the 100 UBER bombers.
I comand the UBER Stealth Fighters and UBER Bombers to law waste to the Tie-Shields.
The UBER asult shup and scalaferd help too.
Technically, the Light Star X won't work with the Godmodder even if he used his godmodding powers to change it's allegiance. The Light Star X's power only works with those who have pure good power, and we all know the Godmodder's power is pure evil, so the Light Star X's attacks would be completely null if it's allegiance is Pro-Godmodder.
The Dark Star X, on the other hand...
Anyways, my troops open fire on the TIE-Shields as I blast them with a singularity missile.
An alternate timeline emerges.
However, we must first start from the beginning...
Also, this is gaining posts faster than a jumbo jet does speed...
An alternate timeline emerges.
However, we must first start from the beginning...
I shoot a powerful ion blast at the TIE shields, dealing bonus damage to shields. The 5th ESFB carries out an attack on the Dominator's bridge that is buffed because last attack by them was not counted, and deals 1 damage to the godmodder if not performed.
I ponder how the godmodder has a portal to hammerspace In Real Life, then say "screw it" and set up my own shield generator next to the TIE shields, which interferes with the original shields.
Anyways I mix Water and Lightning together and then Send it at the Hivemind's TIE Shields
I accidently drop a wrench while working on the UOSS. it falls through the earth, somehow survives re-entry, then smashes into the TIE shields at 1000 MPH.
[17/25]
I finish detail on the torso and move to the arms.
"Why is this taking so short to build when it took so long to prepare?"
I then put up a shield to prevent the godmodder from doing a thingy to wreck my machine.
I also then cast Ubzulla on Dave for the heck of it.
1/5
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Combat Mode: 25% more damage dealt and 10% chance to pierce armor/shields
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I fire the Zomcannon at the Tie-shields.