I notice you're having trouble with invisibility, Twin, may I suggest a balance change, in which AOE attacks could still hit the invisible object, if it hadn't moved, but for reduced damage. Essentially change how it works in a few ways, rather than going NOEP, NO INVIS 4 U and preventing it being useful to those who will actually use it in a less annoying manner. {I mean, how exactly does turning a structure invisible make it impossible to hit? it hasn't moved, just nuke the general area it occupied.}
I knew someone was going to think of that...
Oh, and FYI, I only cheap block Project Nexus every three turns.
25/40
25/40
1/10x20
3/5 splash Potion of Invisibility *14
6/6 Horizon Event
The pan is broken...I shape the Unobtanium for a diffrent purpose... 1/4 Unbotanium Ingots
IIIII Azura's Black Star
I bash in Famine's chest so hard with Fried Eggs that the Unbreaking II enchantment gives way. All the stress absorbed (a lot) by the enchantment is released in an instant. Boom
Shields: 10/10. And we are safe!
Unagi Blade: 3/3
Refresher Orb: 2/4
Phantasm: 5/20
I cast DEATH PULSE on 4 random AG units. Chaos Knight uses his secret carpentry skills to repair the Doomsday Stables. Oh, and I think I forgot to mention that Chaos Knight is also healed by the Stables, albeit at a lower rate (3,000 HP/turn).
Monster DNA Fusion Extension (Ready/On Hold)
6/40 Disco Surprise (1 new hint every 10 charges in end-of-post spoiler)
Teleport the Plank AND Bucket of Lava = Jolly Roger's Bomber (Level 3: 3/4)
Thornbomb Launcher AND EMP Grenade = The Duck and Cover (Level 3: 3/4)
Glued Hell AND Rathalos Ruby = Red Rum (Level 2: 3/3)
> Kayne: Aaaaaand next page. > R. K.: Beat up Justicar Street Fighter style.
License Board Stats
1 License Points
Fire License, Dark License, Cure License, Cura License
Paradox StatsTM
Mad SCIENCE! LV. 1
11 Points, Next LV. at 50 Points
== switching to Pro-Godmodder side ==
NOT number, but PERCENTAGE is the key for winning
1/40 The Neo(computer program)
200, 000 health, (invulnerable to kinetics, thermal and corrosive while in computer)
Normal damage 50, 000+10% targets HP TriDamage ||||(obvious) Materialization||||||(if materialized already, Clone) Slow time 3x ||||(100% chance to dodge) Martial Arts ||||(gains damage after full-fill)(Regenerates 90% lost health after full-fill) Implode |||||(will teleport inside target and destroy it within inside, does 5000% health) Ultimate Blocks ||(0% damage taken from kinetics) Fly Away |||(20% damage to ALL enemies, then cannot be attacked until I... Recall ||||(35 000 damage to ALL enemies))
And Biochemical bot 2/10
== switching to Pro-Godmodder side ==
NOT number, but PERCENTAGE is the key for winning
1/40 The Neo(computer program)
200, 000 health, (invulnerable to kinetics, thermal and corrosive while in computer)
Normal damage 50, 000+10% targets HP TriDamage ||||(obvious) Materialization||||||(if materialized already, Clone) Slow time 3x ||||(100% chance to dodge) Martial Arts ||||(gains damage after full-fill)(Regenerates 90% lost health after full-fill) Implode |||||(will teleport inside target and destroy it within inside, does 5000% health) Ultimate Blocks ||(0% damage taken from kinetics) Fly Away |||(20% damage to ALL enemies, then cannot be attacked until I... Recall ||||(35 000 damage to ALL enemies))
And Biochemical bot 2/10
Just so ya know, that may be slighly overpowered. Just a bit. {I mean a lot}
I put out three +1 trades.
4/6 for the giga gun. Just think... Its got the firepower, range, and basic all around sameness as a rifle with one exception. It has a high enough rate of fire to make it a level five. Think how cool the level ten will be.
15/40 x4
11/15 x16
I unleash another of my uber-cool attacks (if only twin had time to do the animations, oh well, I guess him actually having a life is probably better). I rush forward, catch Cans with the handle of the Doctor's Doom which flips him up into the air. I then do skeet shooting with Danger: High Voltage with Cans as the disc, and when he lands I help him land harder with a good pounding from Moh's Malevolence.
I add Red-alert 2 Chrono-weapons for everyone (Yes, even you in the back) to use
Description:
they can, at twin's approval, teleport others, teleport yourself, time travel, or un-summon/erase-from-time an entity
The stronger the teleport or entity, the longer you have to be inactive with that weapon or yourself (both before and after the shift) shifted entities or players cannot move, but can be damaged. If hit during your pre-jump inactivity, you can use the weapon again, just with the same inactivity rules
Wait times (to be twin-adjusted if he wants)
small guy:1 post
bigger guy:2
Important guy:1 turn
Strong entity:1 turn and 1 post
ecetera
9/20
iron Multitool Mk.1 OR Iron Cane 4/4
Infinity Bow AND Unorthodox Crop 4/4
I shoot the Absolute Zero as fast as I can. Then, I teleport to Twinbuilder and try to slice him, but he dodges. Unfortunatly for him, he dodged straight into my bullets and arrows!
I shoot an anti-godmodder homing beam at the godmodder. it is un-counterable, and homing, so undodgeable even to teleportation, it rips through everything as effectively as a black hole would to a piece of goat cheese. also, it cannot be deflected because it just rips through everything.
*Time rift approaching*
1/15
Yes, I am about to enter your realm from a high-tech dimension in the future.
(This may seem strange, but I was created roughly the same time as the godmodder. But I wasn't involved in the war, so I thought.)
I am currently neutral.
Rollback Post to RevisionRollBack
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I knew someone was going to think of that...
Oh, and FYI, I only cheap block Project Nexus every three turns.
25/40
25/40
1/10x20
3/5 splash Potion of Invisibility *14
6/6 Horizon Event
The pan is broken...I shape the Unobtanium for a diffrent purpose... 1/4 Unbotanium Ingots
IIIII Azura's Black Star
I bash in Famine's chest so hard with Fried Eggs that the Unbreaking II enchantment gives way. All the stress absorbed (a lot) by the enchantment is released in an instant. Boom
+3 for trade
Some wars are pointless. This one's just for fun.
Unagi Blade: 3/3
Refresher Orb: 2/4
Phantasm: 5/20
I cast DEATH PULSE on 4 random AG units. Chaos Knight uses his secret carpentry skills to repair the Doomsday Stables. Oh, and I think I forgot to mention that Chaos Knight is also healed by the Stables, albeit at a lower rate (3,000 HP/turn).
The vulture droid fighters fire at the Microsoft cloud
upgrade: 2/20
Blackhole bomb: 22/40
Summon unknown: 5/40
I'll be making my great escape now!
6/40 Disco Surprise (1 new hint every 10 charges in end-of-post spoiler)
Teleport the Plank AND Bucket of Lava = Jolly Roger's Bomber (Level 3: 3/4)
Thornbomb Launcher AND EMP Grenade = The Duck and Cover (Level 3: 3/4)
Glued Hell AND Rathalos Ruby = Red Rum (Level 2: 3/3)
> Kayne: Aaaaaand next page.
> R. K.: Beat up Justicar Street Fighter style.
1 License Points
Fire License, Dark License, Cure License, Cura License
Paradox StatsTM
Mad SCIENCE! LV. 1
11 Points, Next LV. at 50 Points
Arson LV. 1
13 Points, Next LV. at 20 Points
Fishing LV. 1
10 Points, Next LV. at 20 Points
Disco Surprise
- [PG] Robot Entity
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
35/40 x2
6/6 weapon for the unagi assassin
+2 to kayne
+1` to demonicdavinci
I red barrel the magician duo.
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
NOT number, but PERCENTAGE is the key for winning
1/40 The Neo(computer program)
200, 000 health, (invulnerable to kinetics, thermal and corrosive while in computer)
Normal damage 50, 000+10% targets HP
TriDamage ||||(obvious)
Materialization ||||||(if materialized already, Clone)
Slow time 3x ||||(100% chance to dodge)
Martial Arts ||||(gains damage after full-fill)(Regenerates 90% lost health after full-fill)
Implode |||||(will teleport inside target and destroy it within inside, does 5000% health)
Ultimate Blocks ||(0% damage taken from kinetics)
Fly Away |||(20% damage to ALL enemies, then cannot be attacked until I...
Recall ||||(35 000 damage to ALL enemies))
And Biochemical bot 2/10
+2 to kayne
+1 to demonicdavinci
I use my spoil of war on the ender colossus, with splash going to the magician duo.
Jungle Ritual: 21/40
I use Chivalrous Chop on an Unagi Medic, dealing 10,000 damage.
Damage: 34000/100000
An alternate timeline emerges.
However, we must first start from the beginning...
iron Multitool Mk.1 OR Iron Cane 3/4
Infinity Bow AND Unorthodox Crop 3/4
I shoot some arrows into the air. They aren't seen for days until they fly straight into Twinbuilder when he isn't looking.
Just so ya know, that may be slighly overpowered. Just a bit. {I mean a lot}
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
+2 to kayne
+1 to demonicdavinci
I use team spirits on famine
4/6 for the giga gun. Just think... Its got the firepower, range, and basic all around sameness as a rifle with one exception. It has a high enough rate of fire to make it a level five. Think how cool the level ten will be.
15/40 x4
11/15 x16
I unleash another of my uber-cool attacks (if only twin had time to do the animations, oh well, I guess him actually having a life is probably better). I rush forward, catch Cans with the handle of the Doctor's Doom which flips him up into the air. I then do skeet shooting with Danger: High Voltage with Cans as the disc, and when he lands I help him land harder with a good pounding from Moh's Malevolence.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
[ 25 / 40 ]
Morphing...
[ 11 / 20 ]An Ent Ancient has been born...
NOOOOOOO!
I quickly attempt to block some of Fseftr's attack on the Ender Colossus. This won't do much, but oh well.
The Ender Colossus will hit Hussiebot.
The Kestrel will use Burst Laser on Ron, Cans and Hussiebot.
The Enderbats sit around and guard Twin.
[/LVL 1/===/]
[MAX ENDER: 1
]Abilities:
LVL 1: Summon an Enderbat! [ 2500 HP, x3. Low attack, Low dodge chance.]
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I add Red-alert 2 Chrono-weapons for everyone (Yes, even you in the back) to use
Description:
they can, at twin's approval, teleport others, teleport yourself, time travel, or un-summon/erase-from-time an entity
The stronger the teleport or entity, the longer you have to be inactive with that weapon or yourself (both before and after the shift) shifted entities or players cannot move, but can be damaged. If hit during your pre-jump inactivity, you can use the weapon again, just with the same inactivity rules
Wait times (to be twin-adjusted if he wants)
small guy:1 post
bigger guy:2
Important guy:1 turn
Strong entity:1 turn and 1 post
ecetera
I shoot a random entity with the Tiberium Tacks
23/40
23/40
iron Multitool Mk.1 OR Iron Cane 4/4
Infinity Bow AND Unorthodox Crop 4/4
I shoot the Absolute Zero as fast as I can. Then, I teleport to Twinbuilder and try to slice him, but he dodges. Unfortunatly for him, he dodged straight into my bullets and arrows!
Jungle Ritual: 22/40
MY FISTS! THEY ARE MADE OF POOTIS!
I punch the Godmodder with the Fists of Pootis.
Stats Below:
Genuine Fists of Pootis
Level 1337 Pensers
+9001 damage bonus
+404% range bonus
100% chance to spawn a trail of friendly dispensers each 10 steps
Friendly dispensers 666% more effective
An alternate timeline emerges.
However, we must first start from the beginning...
Last turn's EotB...
...and then today's update.
Currently working on Item 1.
1/15
Yes, I am about to enter your realm from a high-tech dimension in the future.
(This may seem strange, but I was created roughly the same time as the godmodder. But I wasn't involved in the war, so I thought.)
I am currently neutral.