That isn't really redirecting; its kind of like adding a secondary target.
Well, the audio of the stereo will only come out into the headphones the Grandmatriarch Army is using. Out of the stereos, Bieber's song will only be at 16-year-old-Bieber level, thus being harmless yet very annoying.
CHARGES COMPLETED! I start by using the STARSLAMMER on the strongest fly swarm! Surely that will be enough to defeat it, assuming each fly counts for one hit point! Prepare to die, flies!
How could flies infect a mechanical entity like a MECH or the Tripod? And if they attack all sides, shouldn't they be [N] or [H]?
I guess it's [H] then. And have u ever heard of malaria? This is kinda sorta like it. But I guess their mechanical? I dunno. Just know that they can infect anything. No known cure.
Ironically, to destroy entities, you must summon entities.
No, seriously.
It really helps to summon a monstruous Hostile entity and protect it while it slaughters everybody, and then kill it.
/nullpost
I agree with The_Serpent. Plus, the Godmodder summons entities, so we must raise an army to combat this.
Also, TT2000...
If your ultimate goal is to destroy the Godmodder, then you may as well join us. We are built to combat the Godmodder, and our army is honed to crush his summons. Let us desolate the Godmodder together.
I stack them till they hit the part where all three lasers meet.
Then I put the other one in the door frame.
Then I take the two cubes, making sure that I am inside the door. Then I put them in the two holes.
Then I go past the two doors, stopping in the lasers to open them, then running through.
Then, I grab the Green Gun.
TWIN YOU NINJA'D ME FUUUUUUUUUUUUUUUUU
Welcome to Text Adventure: Antichamber (V 4.13) Enter a prompt.
>Examine room
You are in a cuboid black room. On the left and right walls are lasers with blue cubes stopping them. In the middle of the room is two lasers intersecting into a cross, surrounded by glass walls. On the far end of the room is a closed door.
>Take two cubes
You take the two blue cubes, making the stopped laser intersect with the previous two lasers.
>Stack to three lasers
You build up the two cubes until one lies in the point where all three lasers intersect, activating them all. This causes the door on the far end of the room to open.
>Shoot cube in door frame
You shoot your remaining cube into the door frame so that it doesn't fall back down.
>Take cube
You take the cube intersecting the lasers. They deactivate. The door should fall back down, but your other cube is stopping it.
>Step in door
You step through the door.
>Take cube
You take the remaining cube, closing the door.
>Shoot cubes into holes
You shoot the two cubes into the two holes, opening a new door next to you. Ahead, the corridor heads to the left. A sign appears with a man jumping over a fence. When examined, it says "There's nothing wrong with taking shortcuts."
>Run through doors
You run through the doors to the left, carefully crossing through the lasers to open them. The corridor heads off to the right. Staring before you is a peculiar gun.
>Grab gun
You got the GREEN MATTER GUN. This matter gun lets you place cubes in rapid succession even in places normally inaccessible. It also unlocks the ability to create shapes with the cubes where the interior is filled, gaining unlimited cubes if you have 8 or more to begin with.
I perform an epic [insert epic narration here] as a finishing move against SCP-682 using the Bayonet Strike, SUPERCHARGED FRYING PAN, and Mana's Secret Weapon.
I alchemize the Bayonet Strike with a sword. 2/? +1 from piono
The players aboard the Maverick are whacking away...
SPAWN MOAR PELICANS!!!
The Maverick will retaliate against Stitch and perform a MAC strike.
10/10 x2
40/40 x1
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt, and you get instnant gratification where you will be able to use the charges gifted in the post you help me in.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Bayonet Strike AND Sword = Thunderbane (Level 3: 1/4)
898 damage to SCP-682! Just as it is about to succumb to its wounds, members of the Foundation appear and silence it to containment.
+X to any players who claim it
2/6 for the void of heat. Cool... that sounds... SO FREAKING AWESOME!!! I love this game!
36/40 for my summons
4/15 x2
I hold the wind chiller... such power... And yet it isn't complete yet.
I impale Stitch with the wind chiller, then slam him onto the ground as if the wind chiller were a hammer, and he were the head. Then I pull the wind chiller back out, then unleash a massive blast of frigid power at Stitch.
I summon the Almighty Golden Wrench God, who watches the battlefield and causes everyone in it to look at it, scared, as the weather becomes overcast suddently.
Afterwards, it fires a large ray at the Tripod, restoring 10,000 health.
But then the OP Scale decides to react and it probably only restores 2,000 health. Bugger all.
I vote for xXExtremeGeneralXx to use his special attack.
Nah, the Almighty Golden Wrench God isn't nerfed a lot by the OP Scale. +5,000 HP. Vote added, too.
I load the Carnage with explosive cats (Oh the irony!) and shoot them at the Mutant Creeper.
I second piono's vote for a leprechaun hating table.
10/10x2
40/40x1
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt, and you get instnant gratification where you will be able to use the charges gifted in the post you help me in.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
+X to any players who claim this
3/6 for the void of heat
38/40 for my summons
6/15 x2
I take the wind chiller, then freeze Stitch in place with subarctic temperatures.
Stitch is frozen for one more attack; he will be defenseless.
( 34 / 40 )
Soul of Flame gathered!
( Souls: Healing, Revenge, Flame, x )
( 16 / 20 )
The voices are getting louder, faster and more frenzied.
This may end bad...
I quickly cast...
CHAIRSTORM X, the better form of CHAIRSTORM IV! (Roll a D20.)
(1: Critical Failure. Deals heavy damage to one AG.)
(2 - 5: The attack fails. )
(6 - 10: The attack deals moderate damage to one PG. )
(11 - 19: The attack deals moderate damage to all PG's. )
(20: Critical Hit! A single massive chair strikes the battlefield, dealing massive damage to the Grandmatriarch Army!)
Insanity: [N] HP: 249,900/250,000. Charge: 5/25. Bound.
"Something seems to be keeping Tricky away from you, Engie..."
"If only I knew what."
Thresh: [N] HP: 62,900/80,000. Guarding Insanity. Lantern: RECHARGING.
Fegelein: [N] HP: 73,900/74,000. Guarding Insanity. Antics: 7/10.
Engie: [N] HP: 94,900/100,000. Guarding Insanity. Lv. 1 Dispenser HP: 5,000/5,000. Lv. 2 Sentry HP: 5,000/10,000.
"Careful where you aim, Serpent."
Purple: [N] HP: 149,900/150,000. Guarding Insanity. Bound.
Hm.
Interesting.
"What is it?"
I just checked the Engietech database temporarily.
It seems we have a file on Tricky.
"Open it."
...
OH HELL NO.
DELETE.
WHERE IS THE DELETE BUTTON.
"Actually, how would building an amplifier work..."
You scrapped the plan after the Chernobyl incident.
Remember?
"Ah, right. Stupid nuclear power source..."
"Sie tatsächlich versucht, mit Hilfe der Kernenergie? Du bist ein Idiot."
"It sounded good at the time. Anyway, Thresh, heal up. Fegelein, however you get antic charges back, do it."
So what happens when Jinx gets here anyway?
"Well, for a start, there's not going to be much of a ground to stand on. And I think the interdimensional portal may have taken the hint that I gave it."
Help me raise Calypso's Integration stat! When It reaches 100%, something big will happen...
23/40
23/40
9/10x2
5/? Thunderbane - that should be enough
I test my new sharp-thing infused with lightning on Stitch's frozen form, flinging lighting everywhere.
I alchemize redstone dust and glowstone dust 1/(probably 2)
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt, and you get instnant gratification where you will be able to use the charges gifted in the post you help me in.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
You got THUNDERBANE! A bayonet with an electrically charged lance. Stab, then shock. It looks to be an effective battle strategy.
5,000 damage to Stitch!
Redstone AND Glowstone Dust = Brightstone Dust (Level 2: 1/3)
Okay, twin? Not sure if you missed it or deliberately ignored it, but I figured I should restate it just in case. When Tricky hits an entity multiple times, he does increased damage. If he hits an entity twice, it deals 12,000 damage instead of just 10,000, and if he hits the same entity all three times, he deals 20,000 instead of just 15,000. (the chance of him hitting twice are much lower than hitting once, and hitting all three times is incredibly low compared to hitting just once)
Anyway, on to my final action:
+X to any players who claim this
4/6 for the void of heat
40/40 for my summons...
suddenly, in the Pool Room...
Dr. Christoff: 40000/40000 hp. Dr. Christoff has greatly increased attack and defense in exchange for greatly lowered health.
And something gimmicky to help twin's headache brought about by too many entities on the field.
[H] Project Nexus: (whatever health you think is fair, project nexus doesn't do anything but spawn the Nexus troops though)
The auditor: Can absorb Nexus troops to increase attack power for one round or to heal himself (either way, it is equivalent to the mooks' health). 500,000 hp (fair, since he's hostile, and the main protector of Project Nexus itself)
Every round, Project Nexus makes lots of troops, however many is up to you. Each time, the troops go after the weakest entity (least health) on the main battlefield, but avoid the mega entities (godmodder, Black Monolith, etc.)
Each of the troops acts as if it were a troop regularly summoned (power wise, they're the well-balanced template regular player summons are, unless otherwise noted)
troop types (most common to rarest):
grunt: hp:500/500.
1337 agent: hp: 1000/1000.
ATP engineer: hp: 2500/2500.
ATP soldat: hp: 5000/5000.
riot guard: hp: 1500/1500. Have a chance to stun the target of their attack.
G03LM Mk1: hp: 5,000/5,000
G03LM Mk2: hp: 10,000/10,000
Mag Agent Type 1: hp: 20,000/20,000
Mag Agent Type 2: hp: 15,000/15,000. increased attack power
experimental: hp: 40,000/40,000. increased attack and defense.
The Nexus army will never attack itself. The point of it is to clear out the main battlefield, then get wiped off the face of the game so that the game can resume as normal, albeit with a less cluttered combat area.
Temporary big headache to make a bigger headache go away after a bit.
Also, they'll stay in the main battlefield until all entities that they can target are destroyed. Then Project Nexus and its accompanying entities (the auditor and mooks) will move to the area with the most entities and continue the cycle of death and destruction, until someone takes them out.
the weakness: the auditor, when he goes down, damage to Project Nexus is quadrupled.
8/15 x2
I take broken uranium's umbridge and do an amazing time combo on Stitch (or Sawbuck if Stitch is dead). One that would have brought at tear to Dave's eye, due to it being so beautiful, and being ironic beyond ironic in an absolutely incomprehensible way (although it does seem to not have anything to do with the split time stream feature of the sword.)
Dr. Christoff, Project Nexus, The Auditor, and Nexus Troops all appear! You use Broken Uranium's Umbrage to deal 7,500 damage to Stitch!
I use this turn to harness the fruits of our labor from Project Sinnesloschen!
And so... the Neurax Worm Queen emerges!
It is an undiscovered parasite that was left that way for thousands of years, hibernating for millennia. Now, it has begun to spread to the battlefield!
Neurax Worm Queen [N] HP: 200000/200000
Don't worry, it's supposed to be a neutral entity, which is why I gave it a load of health, damage, and summoning power. It will change sides in time when in triumph over Lord Helix...
Don't worry, it's meant to battle Lord Helix, so my next entity will not be as powerful. Lord Helix better summon minions...
Attacks
Raging Slam: 4000 melee damage. Damage increases by 500 with every Neurax Worm or Neurax Worm Egg destroyed.
Egg Burst: Spawns 4 Neurax Worm eggs in addition to the 1 Neurax Worm egg spawned passively. 1-turn cooldown.
Cranial Shockwave: 5000 ranged damage. Can affect multiple targets. Causes Stunned for 2 turns.
Fast Regeneration: Heals self by 6000 health in addition to the 2000 health regenerated passively per-turn.
Lashing Tendrils: Spawns a set of Neurax Tendrils. 2 turn cooldown, can only affect one entity.
Blast of Insanity: 9000 ranged damage. Can affect multiple targets. Causes Insane for 3 turns. Takes 2 turns to charge and has a 2 turn cooldown. While charging, the Neurax Worm Queen is completely vulnerable.
Passives
Neurax Matriarch: Spawns 1 Neurax Worm Egg each wave.
True Eternal God: Targets Lord Helix and Dark Lord Dome.
No One Spared: Switches to Hostile after Lord Helix and Dark Lord Dome have been killed. Primarily, but not exclusively, targets PG entities.
Self-Mending: Regenerates 2000 health each turn. Cannot overheal.
Neurax Worm Egg [N] HP: 10000/10000
Passives
New Life: Will turn into Neurax Worm in 1-3 turns. Transfers health.
Neurax Worm [N] HP: 10000/10000
Passives
Parasitic Lifestyle: This entity attaches to a host. Upon the host's death, this entity will die alongside it.
Mental Breach: The host has an up to 80% chance of doing my bidding, depending on health. Entities with lower health will Boss entities will not count, such as Lord Helix or the Godmodder.
Neurax Tendrils [N] HP: 15000/15000
Passives
Single Target: This entity, once having obtained a target, will stay on that target until defeat.
Constriction: All attacks against the target are certain to hit. The target is also unable to attack anything but the Neurax Tendrils.
Slow Digestion: Deals 3000 damage against its target each turn. Each turn, 1500 health is returned to the Neurax Worm Queen.
One Set: There can only be one of this entity on the battlefield at a time.
If this needs tweaks (which I think it might), seek no further than discussing them in a PM.
The Neurax Worm and Friends appear! Any tweaks will be discussed over PM.
Froagadier [PG]
500000/50000 HP
Attacks:
Water Pulse - Ranged Water-based 3000 damage attack.
Body Slam - Physical Normal 4000 damage attack with 500 recoil damage.
Water Shuriken - Ranged Water-based 2000 damage attack that goes before the AGs and Ns due to high speed.
Passives:
Water Absorb - Water-type and Fire-type moves deal 0 damage.
Dark Immunity - Psychic-based attacks deal 0 damage.
Evolution Bar: IIIII (When filled up, Froagadier evolves into Greninja.)
Urghh... What the heck is going on here?
No. You weren't suppose to wake up yet. NO. I need you to sleep more to absorb my dark energy!
I was unconscious, genius. How could my calculations have been so wrong? ME, defeated by a lapse in the human metabolic cycle?
This isn't over yet.
Actually, I'm not exactly human, at least in this reality. I'm actually a tr- SHUT UP!!!!!!!!!!!
Grrr...
ALL FORCES, DEFEND THE COUNTDOWN TIMER!
Demonbound Guardian [N] (x4)
15000/15000 HP
Attack anything that attacks the Countdown Timer. Have a 30% chance to take hits for the Countdown Timer from players, and a 60% for entities.
Demonbound Slave [N] (x?)
10000/10000 HP
Are created when something is killed by a Guardian. Have the same procedure as the Guardians.
The Demonbound Guardians and Slaves appear... There are a lot of entities being summoned.
Fly Army 1 [AG] Population: 4,000. (Gains 400 Population Each Turn) Fly Army 2 [AG] Population: 3,600. (Gains 300 Population Each Turn) Fly Army 3 [AG] Population: 2,900. (Gains 200 Population Each Turn) Fly Army 4 [AG] Population: 2,300. (Gains 200 Population Each Turn) Fly Hive [AG] Population: 50,000. (Gains 10% Population Each Turn)
How This Works: Each Turn, The Populations increase by the amount listed above. The Fly Armies can be attacked no matter what. The Armies protect the Hive, so it can't be attacked until 2 Armies are defeated. Each turn, some random entity or entities get infected. (Random.org/integers. Generate the first digit of the population of the Hive. [5 if 50,000, 13 if 130,000, 25 if 250,000, etc.] Then do 1-100. Generate the numbers. All numbers 50+ count. The number of numbers 50+ is the number of entities infected that turn. [However 81-90 is infecting a N, and 91-100 is infecting an AG. If a 12 is in the sequence, the Godmodder gets infected. If there is an 8, Twin gets infected. If it is 24, then a random PG or AG BOSS gets infected.] Infections last for 3 turns. Entities lose 2% of current health each turn. If the Godmodder gets infected, then he loses 1 health when first infected, and the PG team CAN NOT ATTACK the turn. If Twin gets it, well.. he can decide his fate.)
This is a little OP for a 15-post charge, so I'll lower the Fly Hive's HP. Otherwise, added.
I charge a blast from my Hand of Pearl! (Roll a non-existent D3. Just use random.org.)
( 1 - 2: The blast explodes in my face. )
( 3: The blast fires and deals massive damage to a random PG! )
I clone 1000 Justin Biebers, and use them to sing for TwinBuilder (They also have microphones connected to speakers with a volume of OVER 9000.). Then I headphones on. I also make sure Twin is able to hear the sound, by stealing all headphones and earplugs on the planet.
I snap my fingers, and lo and behold, a pair of headphones appears! You said you stole all of them from the planet. You didn't account for other planets! Now everyone else has to SUFFER!
Wow, you suck at this even more than I thought, Opel.
WILL YOU JUST [Censored] Silence, we're not done yet.
I cast Major Heal on ourselves, healing us more than a normal health spell does, at the cost of decreasing our post count limit from three(3) to two(2) for this and the next two turns.
For reference, there are four health spells Pacifist can cast:
• Heal or Standard Heal: Heals 2,000 with no consequences. For each subsequent attack within the same post, the spell heals 250 less.
• Super Heal: Heals 8,000 at the cost of prohibiting any other health spell for the rest of the turn.
• Major Heal: Heals 12,500 at the cost of decreasing the post count limit from three to two for three total turns.
• Über Heal: Fully heals the target, at the cost of incapacitating ourselves for two turns. Charges can still be made while incapacitated.
• Kamikaze Heal: Fully heals AND overheals the target, renders him/her/it invulnerable and with tripled attack rate for the turn, and all attacks mini-crit until the Overheal is wasted. The downside... the name says it; we die and are unable to interact in the game except for charges for five turns.
How could flies infect a mechanical entity like a MECH or the Tripod? And if they attack all sides, shouldn't they be [N] or [H]?
I attempt to redirect Menno's attack to the Grandmatriarch Army by casting teleport on the headphones Menno stole and placing on them instead, and plugging all of them on the stereos. I then teleport the earplugs to Titan.
And to ensure that the Grandmatriarch Army doesn't imply take off the headphones, I stick them fiercily to their heads with MOAR STRUTS
Nothing can beat the power of MOAR STRUTS! well, except a decoupler, but using one would kill them anyway
+12,500 HP to you! 3,000 damage to the Grandmatriarch Army!
CHARGES COMPLETED! I start by using the STARSLAMMER on the strongest fly swarm! Surely that will be enough to defeat it, assuming each fly counts for one hit point! Prepare to die, flies!
I guess it's [H] then. And have u ever heard of malaria? This is kinda sorta like it. But I guess their mechanical? I dunno. Just know that they can infect anything. No known cure.
Project Nexus, to start things off, summons 5 Grunts! They deal 5,000 damage to Anna the Ranger!
LORD HELIX deals 5,000 damage to the Neurax Worm Queen! He then realizes that he's facing worthy opponents, and decides he needs help! He summons five Pokemon as reinforcements! Thresh restores 2,000 HP from the Dispenser and Fegelein restores an Antics charge. Engie's Crew deals 6,000 damage to a Portal. The Ace of Light deals 4,000 damage to Demonhead Guardian, and the Demonhead Guardian deals 2,000 damage in retaliation. The Neurax Worm Queen deals 5,000 damage to Rage Minor.
xXExtremeGeneralXx and the Virtuous Guardians deal 6,000 damage to Frogadier, and the Tripod deals an additional 5,000 damage. Kage Kami destroys a Fruit Cart! "MY PAPAYAS!" OpelSpeedster and Rage Minor deal 5,000 damage to ATV. Calypso lowers THE OPERATOR'sROOTKIT INT̴̡EGRITY by 2! Lance and Anna deal 4,000 damage to a Portal!
The Grandmatriarch Army deals 10,000 damage to OpelSpeedster! The Wrinklers deal 5,000 damage to Lance the Gunner and the Virtuous Guardians! The other 3 PG entities kill Anna the Ranger! The Godmodder kills Lance the Gunner and Rage Minor!
Tricky the Clown deals 12,000 damage to Stitch and 5,000 damage to the Ace of Light! Everyone else in the Pool Room kills Stitch! The Godmodder starts to realize that the Felt is being camped, and starts to devise a way to break them out...
The Wily Egg Invasion deals 10,000 damage to the Mutant Creeper! The Mutants kill two Endermen.
The Garden of Eden remains idle, due to recieving no orders.
THE OPERATOR lowers CALYPSO's INTEGRITY by 30%, and lowers Kage Kami and the Countdown Timer'sINTEGRITIES by 20%! __________________________________________________________________________________
Detonation Core: III READY (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII DISABLED (ninjatwist321)
Rapidfire Bow:III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II READY [1K] (The_Serpent)
Flare Flames: [AG] Status: Active
ninjatwist321: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Aegis-A095: [AG] Status: Active
ThunderCam777: [AG] Status: Active
Endermod2000: [AG] Status: Active
Northern_Lights: [AG] Status: Idle
Minor107: [AG] Status: Idle
Crusher48: [AG] Status: Idle
comhraik: [AG] Status: Idle
EndRPnT: [AG] Status: Idle
Akatia: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
5l1n65h07: [N] Status: Active
engie_ninja: [N] Status: Active
sigmatw: [N] Status: Active
Xandersol: [N] Status: Active
rougesteelproject: [N] Status: Active
TT2000: [N] Status: Active
shadoweater22: [N] Status: Idle
Players may choose to put their summoned entities into this cage against another: whoever wins gets +5 divided (unless Twin makes it be Higher/lower according to fairness and balance) according to their choosing. Whoever loses gets their entity knocked out and vulnerable to attack by being unable to physically act. Both original summoners must agree to the cage match, unless an entity is somehow uncontrolled. [Cage:1/3]
Ooh. That sounds interesting... (BTW, did I say Influence? I meant integration.)
25/40
25/40
2/10x3
I take my Thunderbane and fry OPERATOR's circuits with it by stabbing him and causing a power surge.
I alchemize a nuclear warhead AND SUPERCHARGED FRYING PAN = Nuclear Frying Pan Of Doom - instead of a supercharged explosion, I get a nuclear blast channeled into pure kinetic force and knockback with every strike! 1/(probably 6)
I just take the other Brightstone Dust. I put an Awkward Potion and a Ghast Tear through the brewer OOO Brightstone Dust, OOO Brightstone Dust, OOO Brightstone Dust, OOO Brightstone Dust... (boosts duration OOO potency of the solution without detracting anything) Potion of Regen XII ++++++++++++. 1/?
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt, and you get instnant gratification where you will be able to use the charges gifted in the post you help me in.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Well, the audio of the stereo will only come out into the headphones the Grandmatriarch Army is using. Out of the stereos, Bieber's song will only be at 16-year-old-Bieber level, thus being harmless yet very annoying.
STARSLAMMER: 4/5
STARSMASHER: 4/5
STARFALL: 4/5
Check out my bad CTM map reviews here.
10/40x2
I take some dark cave mobs and throw a seesaw at them.
( 36 / 40 )
Soul of Ender gathered!
( Souls: Healing, Revenge, Flame, Ender )
( 18 / 20 )
UPSTARTDOWNRIGHTLEFTDOWNASTARTBLEFTRIGHTDOWNBAARIGHTSTARTLEFTLEFTRIGHTDOWNUPBAUPRIGHTLEFT
I cast Gravity on the Grandmatriarchs!
This has a 50% chance of directing one PG attack towards the Grandmatriarchs!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Check out my bad CTM map reviews here.
Raidriar's Warning: 34/40
I ask TT to join our cause, at least for the while. You'll still be destroying entities.
An alternate timeline emerges.
However, we must first start from the beginning...
I guess it's [H] then. And have u ever heard of malaria? This is kinda sorta like it. But I guess their mechanical? I dunno. Just know that they can infect anything. No known cure.
Good, i finally found it! Now to get to the checkout...
(And still have my restraining order.)
Remember that I've stolen all the headphones in the world?
A cause? Tell me a little more, you have piqued my interest. My end goal is to destroy all entities so it will be easier to focus on the godmodder...
/nullpost
Check out my bad CTM map reviews here.
Tell you what, TT, you should join the PGs.
What? You ask?
Well, if all AG entities get destroyed, the AGs will choose to attack the godmodder more often!
But, destroying PG entities would just cause more to be summoned.
/null
It's best to remain neutral, because neutrals do more damage. And more damage = faster destruction of all entities.
No, seriously.
It really helps to summon a monstruous Hostile entity and protect it while it slaughters everybody, and then kill it.
/nullpost
Oh no
I agree with The_Serpent. Plus, the Godmodder summons entities, so we must raise an army to combat this.
Also, TT2000...
If your ultimate goal is to destroy the Godmodder, then you may as well join us. We are built to combat the Godmodder, and our army is honed to crush his summons. Let us desolate the Godmodder together.
An alternate timeline emerges.
However, we must first start from the beginning...
I originally built the UNSC INF-102 Preston Cole in order to counter Godmodder summonded entities.
And please help me with my charges or provide your own upgrades to the Preston Cole at the shipyard.
Some wars are pointless. This one's just for fun.
Welcome to Text Adventure: Antichamber (V 4.13) Enter a prompt.
>Examine room
You are in a cuboid black room. On the left and right walls are lasers with blue cubes stopping them. In the middle of the room is two lasers intersecting into a cross, surrounded by glass walls. On the far end of the room is a closed door.
>Take two cubes
You take the two blue cubes, making the stopped laser intersect with the previous two lasers.
>Stack to three lasers
You build up the two cubes until one lies in the point where all three lasers intersect, activating them all. This causes the door on the far end of the room to open.
>Shoot cube in door frame
You shoot your remaining cube into the door frame so that it doesn't fall back down.
>Take cube
You take the cube intersecting the lasers. They deactivate. The door should fall back down, but your other cube is stopping it.
>Step in door
You step through the door.
>Take cube
You take the remaining cube, closing the door.
>Shoot cubes into holes
You shoot the two cubes into the two holes, opening a new door next to you. Ahead, the corridor heads to the left. A sign appears with a man jumping over a fence. When examined, it says "There's nothing wrong with taking shortcuts."
>Run through doors
You run through the doors to the left, carefully crossing through the lasers to open them. The corridor heads off to the right. Staring before you is a peculiar gun.
>Grab gun
You got the GREEN MATTER GUN. This matter gun lets you place cubes in rapid succession even in places normally inaccessible. It also unlocks the ability to create shapes with the cubes where the interior is filled, gaining unlimited cubes if you have 8 or more to begin with.
It does seem fitting, doesn't it? You kill an Enderman and deal 6,100 damage to another.
Bayonet Strike AND Sword = Thunderbane (Level 3: 1/4)
898 damage to SCP-682! Just as it is about to succumb to its wounds, members of the Foundation appear and silence it to containment.
All ideas are used up.
6,000 damage to Stitch!
Nah, the Almighty Golden Wrench God isn't nerfed a lot by the OP Scale. +5,000 HP. Vote added, too.
You use the Contaminated Gear against some Wrinklers!
6,000 damage to the Mutant Creeper!
Stitch is frozen for one more attack; he will be defenseless.
4,000 damage.
(12) 2,500 damage to all PGs!
Your entities are doing as they say.
If they want to wreck your things, they can wreck your things. First Law of DTG: No entity you make is protected from a beating. 5,000 damage!
You kill one Enderman and deal 4,000 damage to another!
3,000 damage.
You got THUNDERBANE! A bayonet with an electrically charged lance. Stab, then shock. It looks to be an effective battle strategy.
5,000 damage to Stitch!
Redstone AND Glowstone Dust = Brightstone Dust (Level 2: 1/3)
(This has already been made, by the way.)
Not if I have anything to say about it.
+1,500 HP.
Dr. Christoff, Project Nexus, The Auditor, and Nexus Troops all appear! You use Broken Uranium's Umbrage to deal 7,500 damage to Stitch!
The Neurax Worm and Friends appear! Any tweaks will be discussed over PM.
The Demonbound Guardians and Slaves appear... There are a lot of entities being summoned.
This is a little OP for a 15-post charge, so I'll lower the Fly Hive's HP. Otherwise, added.
6,000 damage to Frogadier!
3,000 damage to ATV! Vote added.
All ideas are used up. 2,500 damage.
-1 ROOTKIT INTEGRITY!
I snap my fingers, and lo and behold, a pair of headphones appears! You said you stole all of them from the planet. You didn't account for other planets! Now everyone else has to SUFFER!
+12,500 HP to you! 3,000 damage to the Grandmatriarch Army!
AAAAAAAAAAAAAAHAHAHAHAHA
3,000 damage to a Wither Skeleton!
Gravity casted.
Fly Army 1 killed!
Anything? Hmm. They will simply be Neutral.
__________________________________________________________________________________
End-of-Turn Battle:
Project Nexus, to start things off, summons 5 Grunts! They deal 5,000 damage to Anna the Ranger!
LORD HELIX deals 5,000 damage to the Neurax Worm Queen! He then realizes that he's facing worthy opponents, and decides he needs help! He summons five Pokemon as reinforcements! Thresh restores 2,000 HP from the Dispenser and Fegelein restores an Antics charge. Engie's Crew deals 6,000 damage to a Portal. The Ace of Light deals 4,000 damage to Demonhead Guardian, and the Demonhead Guardian deals 2,000 damage in retaliation. The Neurax Worm Queen deals 5,000 damage to Rage Minor.
xXExtremeGeneralXx and the Virtuous Guardians deal 6,000 damage to Frogadier, and the Tripod deals an additional 5,000 damage. Kage Kami destroys a Fruit Cart! "MY PAPAYAS!" OpelSpeedster and Rage Minor deal 5,000 damage to ATV. Calypso lowers THE OPERATOR's ROOTKIT INT̴̡EGRITY by 2! Lance and Anna deal 4,000 damage to a Portal!
The Grandmatriarch Army deals 10,000 damage to OpelSpeedster! The Wrinklers deal 5,000 damage to Lance the Gunner and the Virtuous Guardians! The other 3 PG entities kill Anna the Ranger! The Godmodder kills Lance the Gunner and Rage Minor!
Tricky the Clown deals 12,000 damage to Stitch and 5,000 damage to the Ace of Light! Everyone else in the Pool Room kills Stitch! The Godmodder starts to realize that the Felt is being camped, and starts to devise a way to break them out...
The Wily Egg Invasion deals 10,000 damage to the Mutant Creeper! The Mutants kill two Endermen.
The Garden of Eden remains idle, due to recieving no orders.
THE OPERATOR lowers CALYPSO's INTEGRITY by 30%, and lowers Kage Kami and the Countdown Timer's INTEGRITIES by 20%!
__________________________________________________________________________________
The Battlefield:
Black Monolith. Infinity Seal: 2/5 HP.
Everydimensional Portal: [???] Votes to Close: IIIIIIIIII Ideas: Gaben, Bubsy, Hussiebot.
TwinBuilder: [???] HP: 42,500/100,000.
Countdown Timer: [???] HP: 28,000/50,000. Countdown: IIII TIMER INTEGRITY: 80%
Gravestone: [???] HP: 5,000/5,000. (x10.)
Fruit Carts: [???] HP: 1/1. (x41.)
Project Nexus: [H] HP: 100,000/100,000. The Auditor: 250,000/250,000. Troops: Grunts: 500/500. (x5.)
Demonhead Guardian: [N] HP: 11,000/15,000. (x4.)
LORD HELIX: [N] HP: 981,650/1,000,000. HELIX INTEGRITY: 70%. Tauros: 7,500/7,500. Yanmega: 8,000/8,000. Tailow: 5,000/5,000. Growlithe: 5,000/5,000. Litwick: 5,000/5,000.
Insanity: [N] HP: 249,900/250,000. Charge: 5/25. Bound.
Thresh: [N] HP: 64,900/80,000. Guarding Insanity. Lantern: RECHARGING.
Fegelein: [N] HP: 73,900/74,000. Guarding Insanity. Antics: 8/10.
Engie: [N] HP: 94,900/100,000. Guarding Insanity. Lv. 1 Dispenser HP: 5,000/5,000. Lv. 2 Sentry HP: 5,000/10,000.
Purple: [N] HP: 149,900/150,000. Guarding Insanity. Bound.
Ace of Light: [N] HP: 22,200/41,300.
Neurax Worm Queen: [N] HP: 195,000/200,000.
Neurax Worm Egg: [N] HP: 10,000/10,000.
Fly Hive: [N] HP: 30,000/30,000. Fly Army 1: 0/4,000 HP. Fly Army 2: 3,600/3,600 HP. Fly Army 3: 2,900/2,900 HP. Fly Army 4: 2,300/2,300 HP.
Zephhyre: [P] HP: 5,000/5,000. Respawns: IIII Special: Fires an arrow at a PG. Votes: IIII
xXExtremeGeneralXx: [P] HP: 5,000/5,000. Respawns: IIII Special: Goes full Huetard. Votes: IIII
Virtuous Guardians: [AG] HP: 7,500/7,500 (x9.)
Tripod: [AG BOSS] HP: 26,650/75,000. Thick Plating: 0/125,000. Inner Plating: 15,000/15,000. Mega Laser: III Plasma Blaster: III DEMOBOSS INTEGRITY: 58%
Kage Kami: [AG] HP: 130,000/130,000. KAGE KAMI INTEGRITY: 80%
Kage Kami Grenade: [AG] HP: 10,000/10,000. (x2.)
OpelSpeedster: [AG] HP: 35,000/71,500/75,000. ATK: -100. DEF: +100.
RAGE INTEGRITY: 50% (RAISES ATTACK, LOWERS DEFENSE)
PACIFIST INTEGRITY: 21% (LOWERS ATTACK, RAISES DEFENSE)
INSANE INTEGRITY: 36% (RAISES ACCURACY, LOWERS MAX HP)
SELF INTEGRITY: 1% (LOWERS ACCURACY, RAISES MAX HP)
INSTABILITY: 15% (LOWERS MORALITY, EVENTUALLY BECOMING HOSTILE)
Calypso: [AG] CALYPSO INTEGRITY: 27%. RAMPANCY: 24%. INTEGRATION: 15%. INFLUENCE: 2%. (In intellectual mode: +2 influence per turn.)
Grandmatriarch Army: [PG BOSS] HP: 67,650/166,000. Elder Frenzy: IIIII Poison: III
Wrinklers: [PG] HP: 500/1,000. (x100.) Contamination: IIII
Portal: [PG] HP: 7,500/20,000.
Frogadier: [PG] HP: 30,500/50,000. Evolution Bar: IIIII
ATV: [PG] HP: 9,900/50,000.
Cookie Monster: [PG] HP: 69,100/100,000. Sick: IIII
Godmodder: [GM] HP: 49/125.
THE OPERATOR: [H] HP: #DTG #selfie
ROOTKIT INT̴̡EGRITY: 33% (L̳̭͈͎̼̺̑͐ͧ́́ͅOW̳̜̞̩̫̞̆ͬ̈́͢Ȇ̔ͧ͛ͮR̛͙̖̼̲̘̂Ĕ̞͎̥͔̲̲̱̉ͯͯ͗D̨̅̅ ̧̖͙̤̥̖Ḃ̟̱̟̬̦͉̠ͪ̽Y͉̤̭͔͖̌ͮ̔̉̃ ͇̙͈̳̮̗̋ͧ2͎̰͍̰̺͖̽̌̀+̳͇̭̤̠̈́̀ͭ̓̚3̠͈̳̭͔͔̇͗͞ ̇̿͛̍͒҉͖̘ͅE̛̺̫͖̺̱̱͗ͫA̜̱̜̼̖͑͗̉ͫͬͦC̣̩H̛̜̫̝̫̘ ͓̺̩̬Ť̵̫͇̳̟̎̔̉͌Uͫͯ͜R͐͗̅ͭͨN͔̩̮̎ ̣̒́̓̀̐D͚̼̃U̴͈͔̮͍͇̪̻ͨͭ̐ͦͨ̊Ë̢͉̭̮̳̘̄ͤ ̢̪̳̖̲̫̯͂̾̈́ͪ̋ͨ̇ͅT̖̺̻̭̣̝͔́̈́͌̏͆͋͘Ö̵̙͓͎̣͍́ ͔ͫ̄ͭͨ̆̈̃Ç̖͕̹͈͓̞͌͋͌A̛̖ͩͣ̂̈́̀ͣ͌L̬͚̻̋̏Ỳ̚͢P̘̰̗̳̼͉̤̒͆́S̛͍̭̪͓͉̏́͗͑ͮ͑̇Ō͉̹͑̐͗̈̅͒ ͖̖̎͊̿R͙͔̝̟̗̂̆A̘̻͖͠Mͣͭ͏Pͮ̽́͐͐̈́A̲̳̫͍̜̓͋N̵̜̦̠ͤ̍͗ͦC̓͋҉͇̫͖͔͍̩Y͙̘͞ͅ)
Ó̵͝P҉̶E͏̨R̀͢A̴̡҉́͡T̸̷́͞O͘R̷͏ ̴̶̶͘I̧҉̢͟N̸͟͞T̷́͢È̛͢͠G̵Ŗ́҉̶Ì̕͏T̶́͠͠͏Y̵͘̕:̶̸̨͜͞ ̢͜͢͟0́̀̕%̸͠ ̴̵͟͠
SELF-AWARENESS: 100%
GLITCH PROBABILITY: 9,223,372,036,854,775,807%
________________________________________________________________________________________
Pool Room:
Tricky the Clown: [H] HP: ??? Weakness: Unknown.
Creepy Dummy: [N] HP: 15/15. Wearing shirt that says "Godmodder's Friend".
Dr. Christoff: [AG] HP: 40,000/40,000.
Giga Tank: [AG] HP: 50,000/50,000. Heavy Plating: 0/15,000. Housing cannons, missile racks, and miniguns. Giga Plating: 20,000/20,000. Housing railguns, flamethrowers, and drone bays. Mega Plating: 25,000/25,000. Housing energy core and shield generator.
UNSC Destroyer Maverick: [AG] HP: 18,500/30,000. Pelicans: 7,500/7,500 HP. (x5.) MAVERICK INTEGRITY: 70%.
________________________________________________________________________________________
Dark Cave Zone:
Enderman Battalions: [AG] HP: 10,000/10,000. Wither: III
CRP2 Regiment: [AG] CRP: 7,000/10,000 HP. (x2.) Wither: III
SKE3 Regiment: [AG] SKE: 7,000/10,000 HP. (x3.) Wither: III
WSK2 Regiment: [AG] WSK: 4,000/10,000. (x2.) Wither: III
Stationary Dungeon: [AG] HP: 10,000/10,000.
Mutant Zombie: [PG] HP: 17,750/100,000.
Mutant Creeper: [PG] HP: 23,000/100,000.
________________________________________________________________________________________
Garden of Eden:
Eden Core: [AG] Creation Kit: 15,000/15,000 HP. Heals 5 AG entities each turn. ZAX Mainframe: 20,000/20,000 HP.
Defense Turret Liberty: [AG] HP: 30,000/30,000. 5,000/5,000 Shields. Tesla Cannon: 10,000/10,000 HP.
Defense Turret Independence: [AG] HP: 30,000/30,000. 5,000/5,000 Shields. Tesla Cannon: 10,000/10,000 HP.
Garden Shields: [AG] HP: 15,000/40,000.
____________________________________________________________________________________
Escape From Antichamber:
Flare Flames: [P]
________________________________________________________________________________________
The Forge:
Detonation Core: III READY (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII DISABLED (ninjatwist321)
Rapidfire Bow: III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II READY [1K] (The_Serpent)
Flare Flames: [AG] Status: Active
ninjatwist321: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Aegis-A095: [AG] Status: Active
ThunderCam777: [AG] Status: Active
Endermod2000: [AG] Status: Active
Northern_Lights: [AG] Status: Idle
Minor107: [AG] Status: Idle
Crusher48: [AG] Status: Idle
comhraik: [AG] Status: Idle
EndRPnT: [AG] Status: Idle
Akatia: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
5l1n65h07: [N] Status: Active
engie_ninja: [N] Status: Active
sigmatw: [N] Status: Active
Xandersol: [N] Status: Active
rougesteelproject: [N] Status: Active
TT2000: [N] Status: Active
shadoweater22: [N] Status: Idle
I throw DogeCoins made out of real Doges at the monolith.
There. :3
I begin a new competition: Entity cage fights
Players may choose to put their summoned entities into this cage against another: whoever wins gets +5 divided (unless Twin makes it be Higher/lower according to fairness and balance) according to their choosing. Whoever loses gets their entity knocked out and vulnerable to attack by being unable to physically act. Both original summoners must agree to the cage match, unless an entity is somehow uncontrolled. [Cage:1/3]
25/40
25/40
2/10x3
I take my Thunderbane and fry OPERATOR's circuits with it by stabbing him and causing a power surge.
I alchemize a nuclear warhead AND SUPERCHARGED FRYING PAN = Nuclear Frying Pan Of Doom - instead of a supercharged explosion, I get a nuclear blast channeled into pure kinetic force and knockback with every strike! 1/(probably 6)
I just take the other Brightstone Dust. I put an Awkward Potion and a Ghast Tear through the brewer OOO Brightstone Dust, OOO Brightstone Dust, OOO Brightstone Dust, OOO Brightstone Dust... (boosts duration OOO potency of the solution without detracting anything) Potion of Regen XII ++++++++++++. 1/?
+3 to piono
WHY YOU SHOULD HELP ME
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Some wars are pointless. This one's just for fun.