(thanks to: ninja,
+X to any players who claim it
I combine the wind chiller with another wind chiller, since there aren't many ice-based items 1/?
34/40 for my summons (twin, I'm going to do one gimmicky thing that I didn't plan, but its to clear out entities)
2/15 x2
I take the wind chiller and shoot Stitch as many times as I can. If Stitch is dead, I shoot Sawbuck instead.
I cast the "Curse of Random Post Deletion." This allows players to go over the post limit, but then a random amount of posts are deleted all over the place to keep everything within the post limit.
I point blank SCP-682 in the face several times and then smack him around with my SUPERCHARGED FRYING PAN, finishing my attack with a massive overhead blow shouting, "DIE!"
I boost the next AG attack
10/10 x1
40/40 x1
+3 to piono
WHY YOU SHOULD HELP ME
article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges they are doing. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
And yes, the Questionable Armor is destroyed. However, the Plasma Capacitator was overcharged before the attack, and upon its destruction, a huge explosion targeted towards the Grandmatriarch Army erupts.
My idea-maker charge turns into a Liberty Prime charge!
Liberty Prime: 8/40
Flexible Tsar Bomba: 1/40
The Questionable Armor's remnants deal 5,000 damage to the Grandmatriarch Army!
I shoot Stitch and the last Pawn with Carnage In A Cylinder using Black Hole Ammo.
Healing Calypso's integrity, and raising integration (It will be +1 to Calypso's attack stat for every 5%) Calypso enters intellectual mode! (can't help it, doing Russian Revolution stuff in AP World History) Calypso sows influence among players in hiding who are discontent with tyrant Godmodder's rule. (+2 influence per turn)
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges they are doing. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
THE OPERATOR HATES Comic Sans! It uses up its action this turn reverting its code back to normal. While doing so, it is also slightly more vulnerable.
You deal 8,000 damage to Stitch!
Calypso gains 2 INTEGRITY and INTEGRATION. Calypso also enters intellectual mode.
Insanity: [N] HP: 249,900/250,000. Charge: 4/25. Bound.
"That's a lot of mental locks. Impressive."
Thresh: [N] HP: 59,900/80,000. Guarding Insanity. Lantern: READY
"Just how much did you modify my lantern, Engie?"
"A vague amount."
Fegelein: [N] HP: 73,900/74,000. Guarding Insanity. Antics: 9/10.
"Do you even recharge?"
Engie: [N] HP: 99,900/100,000. Guarding Insanity. Lv. 1 Dispenser HP: 5,000/5,000. Lv. 1 Sentry HP: 1,000/5,000.
"Wait... I'm not technically in TF2 right now, so just what can I do..."
You still only get one sentry and dispenser.
And no you can not replace your teleporter slot with an amplifier.
Purple: [N] HP: 149,900/150,000. Guarding Insanity. Bound.
"That clown could prove problematic. Purple, run a scan on it."
On it.
"Fegelein, can your antics affect more than one enemy at once?"
"Ja."
"Keep the heavy-hitters of the PG team off of us, and do something about the clown."
"What do I do?"
"My dispenser's healing scales with my Attack Damage rather nicely. Buff my AD. I'll repair and upgrade my sentry, see if a little more crowd control could tip the balance in our-"
I already never want to see Tricky the clown ever again.
That clown SCP that teaches kids awful things seems mild-mannered in comparison.
"There's worse than either out there. An example may be closer than you think..."
Aegis, just claim my posts, that way I can help lots of people with one post, including you. Also, other people, multiple players can claim my charge reward, so don't think its taken just because someone else has claimed a prize. You can also get X worth of charge off each of my posts, so if I post all three times, you can get +3 to all of your charges.
+X to any players who claim it, X being the number of charges they have.
4/5 for wind chiller
30/40 for my summons (thanks engie and aegis)
12/15 x1
I take Danger: High Voltage and blast Stitch five ways to Tuesday.
All entities in the pool room are to attempt to obliterate Stitch and to **** with any temporal rifts that might go unfixed.
+X to any players who claim it
I finish the wind chiller
31/40 for my summons
13/15 x1
I use wind chiller on Stitch in a manner so violent I won't post it here due to age issues.
You got THE WIND CHILLER! A long multicolored spear with two tips: one made of ice and one made of snow. Winter is yours to command now; you can summon powerful ice magic or fight in close quarters combat.
Since you can't post it, I'm assuming it never happened.
Sinnesloschen: 39/40
Raidriar's Warning: 29/40
+1 to Thunder
+1 to Piono
As the 11th Gravestone crumbles to the ground, a great amount of darkness is unleashed from within! And that darkness materializes into the Kage Kami. The guardian of holy soil, it ensures that grave looters do not leave alive.
The Kage Kami searches the battlefield. Asking "Who dared to desecrate this sacred ground?"
However, its gaze leads to the PG entities, who were enjoying themselves looting graves and smashing gravestones. "You dared to desecrate this sacred ground?!" It demands, its finger outstretched. Uh-oh... The Pro-Godmodders have provoked its wrath...
"YOU WILL PAY FOR SULLYING THIS HALLOWED EARTH!!"
This is what I've saved 40 posts for, not the gravestones. Believe me, this will only be one of my many summons from Realm of the Mad God.
Kage Kami [AG] HP: 130000/130000
This entity's designed to be tanky, as it doesn't do much damage. It inflicts a lot of effects as well, so be forwarned. It's more the assistive type while the other entities finish whatever's left off. Don't worry, if it's still unbalanced, it drops a sidequest at the end, which can lead to a spoil of war that heals allied entities!
Actions
-Kage Energy: 2000 ranged damage to nearby enemy entities. This causes Sick for 4 turns. At the same time, 1-3 (use random.org) Kage Kami Grenades are spawned.
-Dark Uppercut: 3000 melee damage to targeted entitiy. This attack has a 50% chance to have Dark Palm follow the same turn.
-Dark Palm: 3000 melee damage to targeted entity. Causes Blind for 3 turns. Only follows Dark Uppercut at a 50% chance, however, the attacks happen the same turn.
-Ill Wind: 3000 ranged damage to nearby enemy entities. Causes Sick and Confused for 2 seconds. Can hit multiple times. During this turn of use, the Kage Kami is intangible, meaning it cannot be hit. If it is used twice in a row, it has a 50% chance of failing and Kage Energy being performed instead. It cannot be used thrice in a row.
-Scythe Strike: 7000 melee damage to target entity. This attack causes bleeding for 3 turns. After performing this attack, the Kage Kami is vulnerable, meaning it cannot attack back if someone attacks it. This state lasts for a single turn. This attack has a 25% chance to miss, and is only usable when Kage Kami is at 50% or below helath.
Passives
-Guardian of the Graves: This entity is immune to negative status effects.
-Aberrant Blastings: This entity is invulnerable during events such as the Witching Hour. However, it is unable to attack as well during these events.
-Dark Secrets: This entity has a 100% chance of dropping a Manor of the Immortals Portal when defeated.
-Desecrators' Opposition: This entity cannot be bewitched to turn to the Godmodder's side. Why? The PG entities were the ones that destroyed the gravestones in the first place, and the Kage Kami only became AG because he decided that the enemy of his enemy is his friend.
Kage Kami Grenade [AG] HP: 10000/10000
Actions
-Explodonate: 4000 damage to all nearby enemy entities. Dies after attacking.
Passives
-Explosive: Never attacks on its own. Upon spawning, this entity will attack in 1-3 turns.
New Effects
-Sick: This entity does not take damage over time, as some might expect. However, Sick entities cannot be healed by any means until the effect wears off.
-Blind: When Blind entities attempt to act, there is a 50% chance for their action to fail. This is accompanied by a 25% chance for the entity's action to affect the opposite team. There is a 25% chance for the attack to be executed correctly.
-Confused: While an entity is Confused, it it becomes disorientated, making it more likely to accidentally charge into battle, into traps, or explosives.
-Bleeding: Bleeding entities take 1000 additional damage per turn until the effects wear off.
Calypso convinces a number of players to be useful and board the Maverick, and whack it with wrenches in exchange for saftey and food. (At least half of them have starved to death several times over the last few turns because the only mobs left are hostile)
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges they are doing. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Pure beams of purple light fly out of my eyes and onto the battlefield, hurting all types of entities. Except Froakie. Dear, sweet Fefeta Froakie jumps into a tree to dodge. How could I ever hurt poor Froakie?
"Urgh..." I groan. "That certainly was painful." I faint.
Well, well, well. It seems he or she (they never actually explicitly said, and aren't going to) is down for the count. Allow me to introduce myself. I am Powder. I am a manifestation of the Eldritch dimension, a sort of demon, if you will. There are many more of me. I am the only one known to speak in this color blue, though. I think it is much cooler than some demons's colors.
BUT ENOUGH OF THAT!
I have come fo deliver a message. My kind will siege that pretty Garden of Eden when the timer below reaches 0. Good luck.
Countdown Timer [???]
50,000/50,000
Attacks:
Tick - Annoying sound has 85% chance to make target flinch and not attack that turn.
Countdown: IIII (When reaches 0, the DEMON PORTAL will spawn in Garden of Eden. If Countdown Timer reaches 0 health, countdown is removed, permanently or temporarily. Decreases by one each turn, starting with next turn.)
Froakie gains 7,000 HP.
You deal 5,000 damage to Engie, Lance, and the Grandmatriarch Army!
( 32 / 40 )
Gathered the Soul of Revenge!
( Souls: Healing, Revenge, x, x )
( 14 / 20 )
Riding Cable Cars...
UP START DOWN B LEFT RIGHT DOWN UP B A RIGHT
I help Endermod2000 digest using special medical operations. ( +1 to charge )
I put a muzzle on The_Serpent, stopping his healing scream! (Or weakening it.)
Uh oh. Tripod's nearing dangerous-level health. Here, let me repair it.
Hey... that player... it's being attacked by Froakie! We have to help him!
((1,500 damage to Froakie, and new player rescued.))
You're safe, now... who are you?
gib moni plz
Uh... this is not the best time to ask for mone-
i report u
HUEHUEHUEHUEHUEHUEHUEHUEHUE
Ugh... those hue-guys, always tarnishing us normal brazillians' reputations...
Well, look on the bright side. If xXExtremeGeneralXx[BR] can get enough votes to go full Huetarded mode, we'll be able to shut down ALL entities' attacks for one or two turns, possibly even including the Godmodder!
(thanks to: ninja,
+X to any players who claim it
I combine the wind chiller with another wind chiller, since there aren't many ice-based items 1/?
34/40 for my summons (twin, I'm going to do one gimmicky thing that I didn't plan, but its to clear out entities)
2/15 x2
I take the wind chiller and shoot Stitch as many times as I can. If Stitch is dead, I shoot Sawbuck instead.
The Wind Chiller AND The Wind Chiller = The Void of Heat (Level 5: 1/6)
I deal 10,000 damage to the Countdown Timer! This thing could be a lot of trouble later on...
The Countdown Timer prevents Rage Minor from attacking!
LORD HELIX deals 5,000 damage to a Portal! Thresh uses his lantern to boost Engie's attack power. Fegelein distracts the PGs to prevent them from attacking Engie and Co.! Engie upgrades the Sentry, turning it into a Level 2. The trio deals 7,000 damage to Froakie! The Dispenser gives Thresh 3,000 HP. The Ace of Light destroys a Fruit Cart! "MY TANGERINES!" He gains 3,000 HP.
Zephhyre uses his Special Attack! He fires a single arrow at the Grandmatriarch Army. It harmlessly bounces off! He then dissapears in a puff of smoke. xXExtremeGeneralXx deals 3,000 damage to ATV! The Virtuous Guardians and Tripod deal 10,000 damage to the Grandmatriarch Army! Kage Kami deals 2,000 damage to Cookie Monster, also making him sick! OpelSpeedster and Calypso lower THE OPERATOR'SROOTKIT INTEGRITY by 4! Lance the Gunner uses OBLIVION, dealing 7,500 damage to the Grandmatriarch Army! Anna the Ranger uses MOTHER EARTH, dealing 2,000 damage to all PGs and poisoning the Grandmatriarch Army!
The Grandmatriarch Army deals 9,900 damage to OpelSpeedster! The Wrinklers deal 5,000 damage to Lance, but fail to attack Anna. The rest of the PGs kill Rage Minor! The Godmodder deals 20,000 damage to the Tripod and 5,000 damage to the Sentry Gun!
What? Froakie is evolving! Now whatever you do, DON'T PRESS THE B BUTTON!
Phew. Frogadier appears!
Tricky the Clown deals 10,000 damage to the Ace of Light! He seems to stay away from Engie...he also deals 5,000 damage to Stitch. The Creepy Dummy suddenly and randomly destroys the Giga Tank's Heavy Plating! When asked why, it said "it looked tasty." The AGs deal 7,500 damage to Stitch! Stitch uses his pins to fully heal the Portal and give himself 10,000 HP. He then deals 9,000 damage to the Maverick!
The Mob Army deals 12,000 damage to the Mutant Zombie! The Mutant Mobs destroy a Stationary Dungeon!
The Creation Kit heals the Tripod, OpelSpeedster, Lance, and Anna!
THE OPERATOR finishes reverting its code back to normal.
The arrow stays on the ground, next to the Grandmatriarch Army...almost waiting for something. __________________________________________________________________________________
Detonation Core: III READY (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow:III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II READY [1K] (The_Serpent)
Flare Flames: [AG] Status: Active
ninjatwist321: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Aegis-A095: [AG] Status: Active
ThunderCam777: [AG] Status: Active
Endermod2000: [AG] Status: Active
Northern_Lights: [AG] Status: Idle
Minor107: [AG] Status: Idle
Crusher48: [AG] Status: Idle
comhraik: [AG] Status: Idle
EndRPnT: [AG] Status: Idle
Akatia: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
5l1n65h07: [N] Status: Active
engie_ninja: [N] Status: Active
sigmatw: [N] Status: Active
Xandersol: [N] Status: Active
rougesteelproject: [N] Status: Active
TT2000: [N] Status: Active
shadoweater22: [N] Status: Idle
I perform an epic [insert epic narration here] as a finishing move against SCP-682 using the Bayonet Strike, SUPERCHARGED FRYING PAN, and Mana's Secret Weapon.
I alchemize the Bayonet Strike with a sword. 2/? +1 from piono
The players aboard the Maverick are whacking away...
SPAWN MOAR PELICANS!!!
The Maverick will retaliate against Stitch and perform a MAC strike.
10/10 x2
40/40 x1
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt, and you get instnant gratification where you will be able to use the charges gifted in the post you help me in.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
+X to any players who claim it
2/6 for the void of heat. Cool... that sounds... SO FREAKING AWESOME!!! I love this game!
36/40 for my summons
4/15 x2
I hold the wind chiller... such power... And yet it isn't complete yet.
I impale Stitch with the wind chiller, then slam him onto the ground as if the wind chiller were a hammer, and he were the head. Then I pull the wind chiller back out, then unleash a massive blast of frigid power at Stitch.
I summon the Almighty Golden Wrench God, who watches the battlefield and causes everyone in it to look at it, scared, as the weather becomes overcast suddently.
Afterwards, it fires a large ray at the Tripod, restoring 10,000 health.
But then the OP Scale decides to react and it probably only restores 2,000 health. Bugger all.
I vote for xXExtremeGeneralXx to use his special attack.
I load the Carnage with explosive cats (Oh the irony!) and shoot them at the Mutant Creeper.
I second piono's vote for a leprechaun hating table.
10/10x2
40/40x1
+3 to piono
WHY YOU SHOULD HELP ME
It will speed the pace at which both of our charges fill and facilitate the end of the Felt, and you get instnant gratification where you will be able to use the charges gifted in the post you help me in.
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
+X to any players who claim this
3/6 for the void of heat
38/40 for my summons
6/15 x2
I take the wind chiller, then freeze Stitch in place with subarctic temperatures.
6/50x2
I order an artillery barrage on the garden shield
Raidriar's Warning: 30/40
I'd unleash my charge, but it'd be a tiny bit OP for three charges to pay off in a single round, so I just heal everything in the Garden of Eden.
An alternate timeline emerges.
However, we must first start from the beginning...
7/50x2
I roll a giant creeper head into the garden shield.
I replace the Pool Room's chlorine with those little bubble bath color tablet thingies.
(Like these: http://www.amazon.com/Color-My-Bath-Changing-300-Piece/dp/B004813L0S , except also doing buble-bath stuff)
+X to any players who claim it
I combine the wind chiller with another wind chiller, since there aren't many ice-based items 1/?
34/40 for my summons (twin, I'm going to do one gimmicky thing that I didn't plan, but its to clear out entities)
2/15 x2
I take the wind chiller and shoot Stitch as many times as I can. If Stitch is dead, I shoot Sawbuck instead.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
( 33 / 40 )
Gathering the Soul of Flame...
( Souls: Healing, Revenge, x, x )
( 15 / 20 )
*button presses become so rapid I can't put them here*
I create a shield around Anna, blocking 1 attack against her.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
1/9
1/9
1/9
What post limit?
You deal 2,500 damage to SCP-682!
The next AG attack will mini-crit!
Fixed.
You get a 2^31-1 amount of cookies! You deal 7,500 damage to the Garden Shields.
Vote added!
That site is bookmarked for me now.
The Questionable Armor's remnants deal 5,000 damage to the Grandmatriarch Army!
You deal a mini-critted 4,500 damage to Cookie Monster!
Your entities will initiate a x2 LIMIT BREAK COMBO.
You distract ATV with the Unreal Air!
THE OPERATOR HATES Comic Sans! It uses up its action this turn reverting its code back to normal. While doing so, it is also slightly more vulnerable.
You deal 8,000 damage to Stitch!
Calypso gains 2 INTEGRITY and INTEGRATION. Calypso also enters intellectual mode.
Weakness-boosted 5,000 damage to Froakie! You have no way of gaining health from it though.
You upgrade the Eden Turrets.
I gain 1,600 HP!
You deal 1,000 damage to SCP-682 and 2,000 damage to a Portal!
What you typed.
You and your entities will do as you say.
You deal 7,500 damage to Stitch!
Your entities will do as you say.
You add ROTTEN FLESH, CARROT, POTATO, BONE, ARROW, STRING, SPIDER EYE, GUNPOWDER, and ENDER PEARL to the Alchemiter.
You got THE WIND CHILLER! A long multicolored spear with two tips: one made of ice and one made of snow. Winter is yours to command now; you can summon powerful ice magic or fight in close quarters combat.
Since you can't post it, I'm assuming it never happened.
Kage Kami appears! I will PM you regarding stats.
You deal 5,000 damage to ATV!
The Maverick gains 3,000 HP!
Froakie gains 7,000 HP.
You deal 5,000 damage to Engie, Lance, and the Grandmatriarch Army!
The Countdown Timer appears...
The muzzle disintevaporates!
I raise it back to 50,000. ##############EvenMoreUnoriginal#################
The Tripod gains 2,000 HP!
You deal 1,500 damage to Froakie!
xXExtremeGeneralXx appears!
fghmjklfghmkjl4,000 damage.
You deal 5,000 damage to the Garden Shields!
The Garden Shields gain 2,000 HP.
1,000 damage.
You deal 4,000 damage to the Garden Shields!
........
The Wind Chiller AND The Wind Chiller = The Void of Heat (Level 5: 1/6)
You deal 6,000 damage to Stitch!
The next attack against Anna will fail!
2,500 damage.
__________________________________________________________________________________
End-of-Turn Battle:
I deal 10,000 damage to the Countdown Timer! This thing could be a lot of trouble later on...
The Countdown Timer prevents Rage Minor from attacking!
LORD HELIX deals 5,000 damage to a Portal! Thresh uses his lantern to boost Engie's attack power. Fegelein distracts the PGs to prevent them from attacking Engie and Co.! Engie upgrades the Sentry, turning it into a Level 2. The trio deals 7,000 damage to Froakie! The Dispenser gives Thresh 3,000 HP. The Ace of Light destroys a Fruit Cart! "MY TANGERINES!" He gains 3,000 HP.
Zephhyre uses his Special Attack! He fires a single arrow at the Grandmatriarch Army. It harmlessly bounces off! He then dissapears in a puff of smoke. xXExtremeGeneralXx deals 3,000 damage to ATV! The Virtuous Guardians and Tripod deal 10,000 damage to the Grandmatriarch Army! Kage Kami deals 2,000 damage to Cookie Monster, also making him sick! OpelSpeedster and Calypso lower THE OPERATOR'S ROOTKIT INTEGRITY by 4! Lance the Gunner uses OBLIVION, dealing 7,500 damage to the Grandmatriarch Army! Anna the Ranger uses MOTHER EARTH, dealing 2,000 damage to all PGs and poisoning the Grandmatriarch Army!
The Grandmatriarch Army deals 9,900 damage to OpelSpeedster! The Wrinklers deal 5,000 damage to Lance, but fail to attack Anna. The rest of the PGs kill Rage Minor! The Godmodder deals 20,000 damage to the Tripod and 5,000 damage to the Sentry Gun!
What? Froakie is evolving! Now whatever you do, DON'T PRESS THE B BUTTON!
Phew. Frogadier appears!
Tricky the Clown deals 10,000 damage to the Ace of Light! He seems to stay away from Engie...he also deals 5,000 damage to Stitch. The Creepy Dummy suddenly and randomly destroys the Giga Tank's Heavy Plating! When asked why, it said "it looked tasty." The AGs deal 7,500 damage to Stitch! Stitch uses his pins to fully heal the Portal and give himself 10,000 HP. He then deals 9,000 damage to the Maverick!
The Mob Army deals 12,000 damage to the Mutant Zombie! The Mutant Mobs destroy a Stationary Dungeon!
The Creation Kit heals the Tripod, OpelSpeedster, Lance, and Anna!
THE OPERATOR finishes reverting its code back to normal.
The arrow stays on the ground, next to the Grandmatriarch Army...almost waiting for something.
__________________________________________________________________________________
The Battlefield:
Black Monolith. Infinity Seal: 2/5 HP.
Everydimensional Portal: [???] Votes to Close: IIIIIIIIII Ideas: Gaben, Bubsy, Hussiebot.
TwinBuilder: [???] HP: 42,500/100,000.
Countdown Timer: [???] HP: 40,000/50,000. Countdown: IIII
Gravestone: [???] HP: 5,000/5,000. (x10.)
Fruit Carts: [???] HP: 1/1. (x42.)
LORD HELIX: [N] HP: 981,650/1,000,000. HELIX INTEGRITY: 70%.
Insanity: [N] HP: 249,900/250,000. Charge: 4/25. Bound.
Thresh: [N] HP: 62,900/80,000. Guarding Insanity. Lantern: RECHARGING.
Fegelein: [N] HP: 73,900/74,000. Guarding Insanity. Antics: 7/10.
Engie: [N] HP: 94,900/100,000. Guarding Insanity. Lv. 1 Dispenser HP: 5,000/5,000. Lv. 2 Sentry HP: 5,000/10,000.
Purple: [N] HP: 149,900/150,000. Guarding Insanity. Bound.
Ace of Light: [N] HP: 29,200/41,300.
Zephhyre: [P] HP: 5,000/5,000. Respawns: IIII Special: Fires an arrow at a PG. Votes: IIII
xXExtremeGeneralXx: [P] HP: 5,000/5,000. Respawns: IIII Special: Goes full Huetard. Votes: IIII
Virtuous Guardians: [AG] HP: 7,500/7,500 (x9.)
Tripod: [AG BOSS] HP: 21,650/75,000. Thick Plating: 0/125,000. Inner Plating: 15,000/15,000. Mega Laser: III Plasma Blaster: III DEMOBOSS INTEGRITY: 58%
Kage Kami: [AG] HP: 130,000/130,000.
Kage Kami Grenade: [AG] HP: 10,000/10,000.
OpelSpeedster: [AG] HP: 32,500/71,500/75,000. ATK: -100. DEF: +100.
RAGE INTEGRITY: 50% (RAISES ATTACK, LOWERS DEFENSE)
PACIFIST INTEGRITY: 21% (LOWERS ATTACK, RAISES DEFENSE)
INSANE INTEGRITY: 36% (RAISES ACCURACY, LOWERS MAX HP)
SELF INTEGRITY: 1% (LOWERS ACCURACY, RAISES MAX HP)
INSTABILITY: 15% (LOWERS MORALITY, EVENTUALLY BECOMING HOSTILE)
Calypso: [AG] CALYPSO INTEGRITY: 57%. RAMPANCY: 24%. INTEGRATION: 15%. INFLUENCE: 2%. (In intellectual mode: +2 influence per turn.)
Lance the Gunner: [AG] HP: 23,550/40,000. Limit Break Bar: IIIII
Anna the Ranger: [AG] HP: 16,950/40,000. Limit Break Bar: IIIII
Rage Minor: [AG] HP: 25,000/25,000.
Grandmatriarch Army: [PG BOSS] HP: 70,650/166,000. Elder Frenzy: IIIII Poison: III
Wrinklers: [PG] HP: 1,000/1,000. (x100.)
Portal: [PG] HP: 20,000/20,000.
SCP-682: [PG] HP: 899/100,000.
Frogadier: [PG] HP: 50,000/50,000. Evolution Bar: IIIII
ATV: [PG] HP: 20,400/50,000.
Cookie Monster: [PG] HP: 71,600/100,000. Sick: IIII
Godmodder: [GM] HP: 49/125.
THE OPERATOR: [H] HP: Lately I've been lax on updating this status bar. That will change soon.
ROOTKIT INT̴̡EGRITY: 36% (L̳̭͈͎̼̺̑͐ͧ́́ͅOW̳̜̞̩̫̞̆ͬ̈́͢Ȇ̔ͧ͛ͮR̛͙̖̼̲̘̂Ĕ̞͎̥͔̲̲̱̉ͯͯ͗D̨̅̅ ̧̖͙̤̥̖Ḃ̟̱̟̬̦͉̠ͪ̽Y͉̤̭͔͖̌ͮ̔̉̃ ͇̙͈̳̮̗̋ͧ2͎̰͍̰̺͖̽̌̀+̳͇̭̤̠̈́̀ͭ̓̚3̠͈̳̭͔͔̇͗͞ ̇̿͛̍͒҉͖̘ͅE̛̺̫͖̺̱̱͗ͫA̜̱̜̼̖͑͗̉ͫͬͦC̣̩H̛̜̫̝̫̘ ͓̺̩̬Ť̵̫͇̳̟̎̔̉͌Uͫͯ͜R͐͗̅ͭͨN͔̩̮̎ ̣̒́̓̀̐D͚̼̃U̴͈͔̮͍͇̪̻ͨͭ̐ͦͨ̊Ë̢͉̭̮̳̘̄ͤ ̢̪̳̖̲̫̯͂̾̈́ͪ̋ͨ̇ͅT̖̺̻̭̣̝͔́̈́͌̏͆͋͘Ö̵̙͓͎̣͍́ ͔ͫ̄ͭͨ̆̈̃Ç̖͕̹͈͓̞͌͋͌A̛̖ͩͣ̂̈́̀ͣ͌L̬͚̻̋̏Ỳ̚͢P̘̰̗̳̼͉̤̒͆́S̛͍̭̪͓͉̏́͗͑ͮ͑̇Ō͉̹͑̐͗̈̅͒ ͖̖̎͊̿R͙͔̝̟̗̂̆A̘̻͖͠Mͣͭ͏Pͮ̽́͐͐̈́A̲̳̫͍̜̓͋N̵̜̦̠ͤ̍͗ͦC̓͋҉͇̫͖͔͍̩Y͙̘͞ͅ)
Ó̵͝P҉̶E͏̨R̀͢A̴̡҉́͡T̸̷́͞O͘R̷͏ ̴̶̶͘I̧҉̢͟N̸͟͞T̷́͢È̛͢͠G̵Ŗ́҉̶Ì̕͏T̶́͠͠͏Y̵͘̕:̶̸̨͜͞ ̢͜͢͟0́̀̕%̸͠ ̴̵͟͠
SELF-AWARENESS: 100%
GLITCH PROBABILITY: 9,223,372,036,854,775,807%
________________________________________________________________________________________
Pool Room:
Tricky the Clown: [H] HP: ??? Weakness: Unknown.
Creepy Dummy: [N] HP: 15/15. Wearing shirt that says "Godmodder's Friend".
Giga Tank: [AG] HP: 50,000/50,000. Heavy Plating: 0/15,000. Housing cannons, missile racks, and miniguns. Giga Plating: 20,000/20,000. Housing railguns, flamethrowers, and drone bays. Mega Plating: 25,000/25,000. Housing energy core and shield generator.
UNSC Destroyer Maverick: [AG] HP: 18,500/30,000. Pelicans: 7,500/7,500 HP. (x5.) MAVERICK INTEGRITY: 70%.
Stitch: [PG] HP: 41,500/90,000.
________________________________________________________________________________________
Dark Cave Zone:
Enderman Battalions: [AG] HP: 1,400/10,000. (x5.) Wither: III
CRP2 Regiment: [AG] CRP: 8,000/10,000 HP. (x2.) Wither: III
SKE3 Regiment: [AG] SKE: 8,000/10,000 HP. (x3.) Wither: III
WSK2 Regiment: [AG] WSK: 8,000/10,000. (x2.) Wither: III
Stationary Dungeon: [AG] HP: 10,000/10,000.
Mutant Zombie: [PG] HP: 17,750/100,000.
Mutant Creeper: [PG] HP: 39,000/100,000.
________________________________________________________________________________________
Garden of Eden:
Eden Core: [AG] Creation Kit: 15,000/15,000 HP. Heals 5 AG entities each turn. ZAX Mainframe: 20,000/20,000 HP.
Defense Turret Liberty: [AG] HP: 30,000/30,000. 5,000/5,000 Shields. Tesla Cannon: 10,000/10,000 HP.
Defense Turret Independence: [AG] HP: 30,000/30,000. 5,000/5,000 Shields. Tesla Cannon: 10,000/10,000 HP.
Garden Shields: [AG] HP: 13,500/40,000.
____________________________________________________________________________________
Escape From Antichamber:
Flare Flames: [P]
________________________________________________________________________________________
The Forge:
Detonation Core: III READY (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II READY [1K] (The_Serpent)
Flare Flames: [AG] Status: Active
ninjatwist321: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Aegis-A095: [AG] Status: Active
ThunderCam777: [AG] Status: Active
Endermod2000: [AG] Status: Active
Northern_Lights: [AG] Status: Idle
Minor107: [AG] Status: Idle
Crusher48: [AG] Status: Idle
comhraik: [AG] Status: Idle
EndRPnT: [AG] Status: Idle
Akatia: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
5l1n65h07: [N] Status: Active
engie_ninja: [N] Status: Active
sigmatw: [N] Status: Active
Xandersol: [N] Status: Active
rougesteelproject: [N] Status: Active
TT2000: [N] Status: Active
shadoweater22: [N] Status: Idle
I take the two cubes.
I stack them till they hit the part where all three lasers meet.
Then I put the other one in the door frame.
Then I take the two cubes, making sure that I am inside the door. Then I put them in the two holes.
Then I go past the two doors, stopping in the lasers to open them, then running through.
Then, I grab the Green Gun.
TWIN YOU NINJA'D ME FUUUUUUUUUUUUUUUUU
8/40 x2
If you couldn't tell, I'm weakening the garden of Eden. It seems like a fitting place to start the apocalypse once I finish these charges.
I red barrel the garden shield
Edit: never mind, I'll give the_serpent a shot to kill it. I red barrel something in the dark cave zone instead.
18/40
4/10
I perform an epic [insert epic narration here] as a finishing move against SCP-682 using the Bayonet Strike, SUPERCHARGED FRYING PAN, and Mana's Secret Weapon.
I alchemize the Bayonet Strike with a sword. 2/? +1 from piono
The players aboard the Maverick are whacking away...
SPAWN MOAR PELICANS!!!
The Maverick will retaliate against Stitch and perform a MAC strike.
10/10 x2
40/40 x1
+3 to piono
WHY YOU SHOULD HELP ME
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Some wars are pointless. This one's just for fun.
GODDAMN IT
STUPID GENDERFLIP VIRUS
2/6 for the void of heat. Cool... that sounds... SO FREAKING AWESOME!!! I love this game!
36/40 for my summons
4/15 x2
I hold the wind chiller... such power... And yet it isn't complete yet.
I impale Stitch with the wind chiller, then slam him onto the ground as if the wind chiller were a hammer, and he were the head. Then I pull the wind chiller back out, then unleash a massive blast of frigid power at Stitch.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Afterwards, it fires a large ray at the Tripod, restoring 10,000 health.
But then the OP Scale decides to react and it probably only restores 2,000 health. Bugger all.
I vote for xXExtremeGeneralXx to use his special attack.
Awaiting PM...
I use the Contaminated Gear on a Wrinkler.
An alternate timeline emerges.
However, we must first start from the beginning...
20/40
6/10
Thunderbane 3/?
I load the Carnage with explosive cats (Oh the irony!) and shoot them at the Mutant Creeper.
I second piono's vote for a leprechaun hating table.
10/10x2
40/40x1
+3 to piono
WHY YOU SHOULD HELP ME
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges that are incomplete. This offer is valid once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Some wars are pointless. This one's just for fun.
3/6 for the void of heat
38/40 for my summons
6/15 x2
I take the wind chiller, then freeze Stitch in place with subarctic temperatures.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Flexible Tsar Bomba: 8/40
Aw hell no.
I use a Clockwork Catapult to harm the Countdown.
8/20 Silver sonic