As my multitude of Constructs unveil their long, taxing project, a massive building comes into play: the Charge Factory.
A massive structure dominates the AG landscape, casting a vast shadow. Multiple gears grind inside its complex system as piping moves orange, thick liquid from one chamber to another. Multiple, spiritlike beings guard it, valiantly raising blades. This is the most assistive Anti-Godmodder project yet. This is the Charge Factory.
Charge Factory [AG]: HP: 100000/100000
This is supposed to be pretty tanky, as it's a building. Also, it doesn't do much to help with the battle, only summoning minions to defend itself. Also, color with an iPad.
Passives
Unique Emissions: Produces one Charge Point for every Active Anti-Godmodder player every turn. This can supply Charge Points to more than one charge.
Self-Defense: Spawns one Virtuous Guardian each wave.
The Big Reveal: When this entity is deployed, it spawns five Virtuous Guardians.
Unorganic: This entity cannot take Damage over Time effects such as Poison or Bleeding (because why would a building bleed?). Incapacitation effects such as Stun or Paralyzation will prevent Charge Points from being emitted, but will produce an overflow of Charge Points after the effect has worn off, producing one extra Charge Point for each turn it was incapacitated.
Not Hostile: This entity cannot be affected by strength-lowering effects such as Weak or Fear.
Sturdy Build: This entity is affected by a 50% damage mitigation from player-based attacks, but this reduction does not decrease the damage done by entities.
Careful Construction: This entity is unaffected by resistance-reducing effects such as Liquified or Molten.
Player-dependent: This entity is invulnerable during events such as The Witching Hour or the Godmodder Prime's Challenge.
Virtuous Guardian [AG]: HP: 7500/7500 (x5)
Actions:
Blade Chop: Deals 3000 melee damage.
Righteous Mend: Heals 2000 health to the Charge Factory. Only usable when the Charge Factory is below or at 50% health.
Focusing Clarity: Makes the next action performed by this entity become 50% more effective. Cannot be used if an entity attacks the Charge Factory. Can be stacked, however, with each stack, the effect boost on the next action lowers by 50%.
Passives:
Levitation: Virtuous Guardians are able to target airborne entities.
Basic Troop: When a kill-gaining weapon, such as the Infinity Blade, kills one of these entities, the weapon only has a 25% chance of gaining a kill.
Honorable Service: When one of these entities are killed, they have a 60% chance to materialize into a Gem of Enlightenment.
Defensive Troop: This entity will only attack entities targeting the Charge Factory.
Patience: If an entity does not target the Charge Factory this turn, this entity will use Focusing Clarity. If the Charge Factory is at 50% health, this entity has a 50% chance to perform Righteous Mend, targeting the Charge Factory, instead.
Gem of Enlightenment [???]
Passives:
Limited Lifespan: This weapon will decay within two to four turns. When obtained, this item will discontinue decaying.
Held Item: This item can be obtained by players of any side.
Consumable: When used by a player, this will grant one Charge Point to one of their charges. Can be used to assist a charge. (I decided to implement this to balance it out, and I'm a fair player, giving PG or N players a chance to benefit from this entity and keep it alive, hopefully.)
If you feel this would be controversial to fair gameplay, I can get another structure to use the charge on.
While this is happening, I put the pilots of the Godmodder's flight into a trance, causing them to fly in circles.
"Hmm... I could summon BTGM!Engie, but he'd side with the Godmodder, so that's not a good idea. Looks like Redeemer Hitler is my best option. The Redeemer may take a while to make, it says, so better make a start on it."
oh, you think you are being useful destroying the DNA twinbuilder...well, you are not, it is just being annoying good thing I already genetically enhanced myself, also took out the split personality gene, so I will use my blood samples for the genetic enhancement of the apex army,because I am genetically enhanced with your genes, but it was a setback, so my charge is now 3/15,not 3/10
I pick up the Gem of Enlightenment ,and use it to boost the charge to 4/15
There are some problems with this:
1) The existence of the Charge Factory wasn't even confirmed by TwinBuilder yet. Even if it was, 2) No Virtuous Guardians have fallen in battle yet. Even if you did try to kill one, 3) They're on your side, AG. Even if one did die, 4) They only have a 60% to dissolve into Gems of Enlightenment.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/29/2012
Posts:
69
Location:
Ylisstol
Minecraft:
Northern_Lights0
Member Details
Tenshi [2/10]
For the last post, Mokou was behind a proxy! Mokou's proxy used the Godmodder's IP, so IP banning won't work. Remember to consider this post before reviewing the first post I made! Also remember that both Kaguya and Mokou are on, so the combination effect is in effect...
If this didn't work, Mokou does this:
Boundary of OP and Legitimacy - makes sure the upper one works. If that didn't work, see next spoiler:
Mokou then uses the Boundary of Acceptance to make sure the next boundary attack works, and then uses the Boundary of Banhammer and Irrelevancy, which permanently unbans Mokou! (sounds like a certain Impossible Request's effect: all it has to do is 1 use on Mokou, and Mokou can't be banned!)
Spoiler because it's irrelevant if Mokou completely circumvented the ban.
The "Swallow's Cowrie Shell" works in synergy with the Charge Factory - "Impossible Request - Swallow's Cowrie Shell" each turn also produces an AG/N charge point.
Anyways, if Mokou is banned, a certain Impossible Request will unban her forever!
Basically, it's all out war. Both sides harbor powerful entities, and even Twin's in the crossfire. The goal is to make Twin live, for now. Piono should tell more.
Well, the Godmodder has built an army, the anti-Godmodders have also got an army, and I'm in the middle of cloning Adolf Hitler and giving him a ridiculously powerful tank.
Matt uses Slash on the Endermancer!
Natalie uses Heal on Matt!
The LOICC uses Ion Chair on the Berserker!
(BTW, It's Low Orbit Ion Chair Cannon, not Low Ion Orbit Chair Cannon.)
I summon AA-J, who uses Thundershock on The False Prophet!
I then join in Pit's slowclap.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
5/40
I install an unnoticeable program on every computer in existence. This program uses all spare processing power to help attack the virus.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
"Redeemer Hitler? I'll bookmark that one."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Unnoticeable?
/unhide all files
/decrypt all files
/find remote install fseftr
/cancel remote install fseftr
I'll be making my great escape now!
Project Redemption: 10/40
Aegis Charge 1: 16/40
Aegis Charge 2: 9/10
As my multitude of Constructs unveil their long, taxing project, a massive building comes into play: the Charge Factory.
A massive structure dominates the AG landscape, casting a vast shadow. Multiple gears grind inside its complex system as piping moves orange, thick liquid from one chamber to another. Multiple, spiritlike beings guard it, valiantly raising blades. This is the most assistive Anti-Godmodder project yet. This is the Charge Factory.
Charge Factory [AG]: HP: 100000/100000
This is supposed to be pretty tanky, as it's a building. Also, it doesn't do much to help with the battle, only summoning minions to defend itself. Also, color with an iPad.
Passives
Unique Emissions: Produces one Charge Point for every Active Anti-Godmodder player every turn. This can supply Charge Points to more than one charge.
Self-Defense: Spawns one Virtuous Guardian each wave.
The Big Reveal: When this entity is deployed, it spawns five Virtuous Guardians.
Unorganic: This entity cannot take Damage over Time effects such as Poison or Bleeding (because why would a building bleed?). Incapacitation effects such as Stun or Paralyzation will prevent Charge Points from being emitted, but will produce an overflow of Charge Points after the effect has worn off, producing one extra Charge Point for each turn it was incapacitated.
Not Hostile: This entity cannot be affected by strength-lowering effects such as Weak or Fear.
Sturdy Build: This entity is affected by a 50% damage mitigation from player-based attacks, but this reduction does not decrease the damage done by entities.
Careful Construction: This entity is unaffected by resistance-reducing effects such as Liquified or Molten.
Player-dependent: This entity is invulnerable during events such as The Witching Hour or the Godmodder Prime's Challenge.
Virtuous Guardian [AG]: HP: 7500/7500 (x5)
Actions:
Blade Chop: Deals 3000 melee damage.
Righteous Mend: Heals 2000 health to the Charge Factory. Only usable when the Charge Factory is below or at 50% health.
Focusing Clarity: Makes the next action performed by this entity become 50% more effective. Cannot be used if an entity attacks the Charge Factory. Can be stacked, however, with each stack, the effect boost on the next action lowers by 50%.
Passives:
Levitation: Virtuous Guardians are able to target airborne entities.
Basic Troop: When a kill-gaining weapon, such as the Infinity Blade, kills one of these entities, the weapon only has a 25% chance of gaining a kill.
Honorable Service: When one of these entities are killed, they have a 60% chance to materialize into a Gem of Enlightenment.
Defensive Troop: This entity will only attack entities targeting the Charge Factory.
Patience: If an entity does not target the Charge Factory this turn, this entity will use Focusing Clarity. If the Charge Factory is at 50% health, this entity has a 50% chance to perform Righteous Mend, targeting the Charge Factory, instead.
Gem of Enlightenment [???]
Passives:
Limited Lifespan: This weapon will decay within two to four turns. When obtained, this item will discontinue decaying.
Held Item: This item can be obtained by players of any side.
Consumable: When used by a player, this will grant one Charge Point to one of their charges. Can be used to assist a charge. (I decided to implement this to balance it out, and I'm a fair player, giving PG or N players a chance to benefit from this entity and keep it alive, hopefully.)
If you feel this would be controversial to fair gameplay, I can get another structure to use the charge on.
While this is happening, I put the pilots of the Godmodder's flight into a trance, causing them to fly in circles.
An alternate timeline emerges.
However, we must first start from the beginning...
"Hmm... I could summon BTGM!Engie, but he'd side with the Godmodder, so that's not a good idea. Looks like Redeemer Hitler is my best option. The Redeemer may take a while to make, it says, so better make a start on it."
GODDAMN IT
STUPID GENDERFLIP VIRUS
There are some problems with this:
1) The existence of the Charge Factory wasn't even confirmed by TwinBuilder yet. Even if it was, 2) No Virtuous Guardians have fallen in battle yet. Even if you did try to kill one, 3) They're on your side, AG. Even if one did die, 4) They only have a 60% to dissolve into Gems of Enlightenment.
/nullpost
An alternate timeline emerges.
However, we must first start from the beginning...
"Purple, draw up exploded view of the Redeemer."
I just did.
"Looks like I have a busy schedule ahead of me..."
GODDAMN IT
STUPID GENDERFLIP VIRUS
False prophet: "I predict that the holy might of light arrows shall strike the guy next to me!"
It turns out that he is slightly off about the impact location and type of the arrows. SLIGHTLY.
Check out my bad CTM map reviews here.
Also, if you keep my Charge Factory alive, I'll set up some of the Gems of Enlightenment to help your charges...
/nullpost, we're nearly out of posts!
An alternate timeline emerges.
However, we must first start from the beginning...
For the last post, Mokou was behind a proxy! Mokou's proxy used the Godmodder's IP, so IP banning won't work. Remember to consider this post before reviewing the first post I made! Also remember that both Kaguya and Mokou are on, so the combination effect is in effect...
If this didn't work, Mokou does this:
Impossible Requests
1 - [8/8]
2 - [8/8]
3 - [4/8]
4 - [4/8]
5 - [2/16]
The "Swallow's Cowrie Shell" works in synergy with the Charge Factory - "Impossible Request - Swallow's Cowrie Shell" each turn also produces an AG/N charge point.
Anyways, if Mokou is banned, a certain Impossible Request will unban her forever!
/nullpost
"Recommended building material is Titanium. Screw it, that's too weak, and I need an excuse to use up my Tungsten supply."
But Engie.
Tungsten is almost impossible to work with.
"Just get the supply over here."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Basically, it's all out war. Both sides harbor powerful entities, and even Twin's in the crossfire. The goal is to make Twin live, for now. Piono should tell more.
/nullpost
An alternate timeline emerges.
However, we must first start from the beginning...
With a fish.
A SWORDFISH.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Well, the Godmodder has built an army, the anti-Godmodders have also got an army, and I'm in the middle of cloning Adolf Hitler and giving him a ridiculously powerful tank.
/nullpost
GODDAMN IT
STUPID GENDERFLIP VIRUS
10/10
+1 to Ninjatwist's charges
The Preston Cole deploys (does not spend this turns offensive action) a frigate that lays a butload of mines around Clover.
1/15 on the alter for a hard-light projector (restores 5000 hp to the Preston Cole's shields at end-of-turn).
2/10 main gun
Some wars are pointless. This one's just for fun.