If you're going to nerf my army, then by all means, half their number and remove EC Hydrus. Even though I have 16 backups, they each have their own personality.
Okay, the thing that brings the mega tank back to life is a certain part of it, so there IS a way to destroy it easily, you know, you just need to figure out what to target.
2/4 for my cool sword.
I have no idea what to do for a charge, so 2/40 for some randomness that will be revealed when I come up with what it is.
I'd go into thunder's cave, but we honestly have no reason to keep twinbuilder alive, when he dies he will simply revert back to being the GM instead of an entity and the GM, and he is probably the most useless entity on the field right now so I'd rather not sacrifice the timeline for the sake of a meaningless avatar.
Instead, I go wail on fseftr some more, triple bow style, interspersed with some dual-wielding my swords, rounded out with knocking him to the ground with mah bukkit and then shooting him in the face with my shotgun.
7/20 for davinci's scavenging
alchemiter upgrade by menno is complete!
READY (20/20) SabreBetty 27,000 HP
CHARGING (7/20) SabreBonny 27,000 HP
Betty: INACTIVE
Missile Pods: IIII
Deaths: 0
Unit under shield: None
Health: 27,000
Bonny: INACTIVE
Missile Pods: IIII
Deaths: 0
Unit under shield: None
Health: 27,000
This is how I'll organize my turrets. JSYK the three stages of activity are inactive, active, and destroyed. Inactive is what I use to describe a turret not inside the battlefield, but not actually destroyed. Active, as you guessed, is a turret on the battlefield. Destroyed is to describe a turret on it's first and second deaths.
I'll keep this list here too.
Abilities:
Offensive
-Hellfire Pods (A lock-on barrage of hellfire missiles flies out of the turret, dealing high damage to the target and dealing half the total done as splash to another non-allied entity) (Requires an ability charge; III)
-Slag-Augmented Cannon (Hellfire Pods send out slag pods too, increasing the chance for an enemy to take a crit/minicrit from all sources of damage that turn
Defensive
-Undying (Won't die on the first death, but requires a 5-turn repair period to return. The second death removes it permanently)
-Destruction (Deals heavy damage to the entity that killed it (3k damage))
-Phalanx Shield (The sentry protects a single unit from attack. The sentry takes all damage to it's life total. Destruction of the turret releases the unit, unharmed)
I begin constructing two entities!
Combat Drone: (5 turns each). This is a dopey repair bot that only serves the purpose of repairing things.
ABILITIES:
Repair: An average-potency, constant repair beam that heals local entities.
Weakling: Low chance to survive in combat if unattended
Scavenging: 5/20 Parts found: Titan Vinta mechanical control suit arm,
Time Space Fusion Ferry: 20/20! Out of the machines comes... Glitchy Neo Samurai 25,000 HP. Passive: Glitch - May or may not glitch reality on anything it hits. With its glitchy katana, the Glitchy Neo Samurai attacks fseftr.
I hit the Death Egg Robot with a buttered frying pan.
Minecart Turret has been programmed to fire at Mailbox o' Doom.
If you're going to nerf my army, then by all means, half their number and remove EC Hydrus. Even though I have 16 backups, they each have their own personality.
Okay, the thing that brings the mega tank back to life is a certain part of it, so there IS a way to destroy it easily, you know, you just need to figure out what to target.
2/4 for my cool sword.
I have no idea what to do for a charge, so 2/40 for some randomness that will be revealed when I come up with what it is.
I'd go into thunder's cave, but we honestly have no reason to keep twinbuilder alive, when he dies he will simply revert back to being the GM instead of an entity and the GM, and he is probably the most useless entity on the field right now so I'd rather not sacrifice the timeline for the sake of a meaningless avatar.
Instead, I go wail on fseftr some more, triple bow style, interspersed with some dual-wielding my swords, rounded out with knocking him to the ground with mah bukkit and then shooting him in the face with my shotgun.
7/20 for davinci's scavenging
alchemiter upgrade by menno is complete!
READY (20/20) SabreBetty 27,000 HP
CHARGING (7/20) SabreBonny 27,000 HP
Betty: INACTIVE
Missile Pods: IIII
Deaths: 0
Unit under shield: None
Health: 27,000
Bonny: INACTIVE
Missile Pods: IIII
Deaths: 0
Unit under shield: None
Health: 27,000
This is how I'll organize my turrets. JSYK the three stages of activity are inactive, active, and destroyed. Inactive is what I use to describe a turret not inside the battlefield, but not actually destroyed. Active, as you guessed, is a turret on the battlefield. Destroyed is to describe a turret on it's first and second deaths.
I'll keep this list here too.
Abilities:
Offensive
-Hellfire Pods (A lock-on barrage of hellfire missiles flies out of the turret, dealing high damage to the target and dealing half the total done as splash to another non-allied entity) (Requires an ability charge; III)
-Slag-Augmented Cannon (Hellfire Pods send out slag pods too, increasing the chance for an enemy to take a crit/minicrit from all sources of damage that turn
Defensive
-Undying (Won't die on the first death, but requires a 5-turn repair period to return. The second death removes it permanently)
-Destruction (Deals heavy damage to the entity that killed it (3k damage))
-Phalanx Shield (The sentry protects a single unit from attack. The sentry takes all damage to it's life total. Destruction of the turret releases the unit, unharmed)
I begin constructing two entities!
Combat Drone: (5 turns each). This is a dopey repair bot that only serves the purpose of repairing things.
ABILITIES:
Repair: An average-potency, constant repair beam that heals local entities.
Weakling: Low chance to survive in combat if unattended
"So i take it that you like fire, yes? Well, i do own the Molten Processor, but i'd like to wait until you get something equal in power to this, m'yes?"
Set up a trade with Mantacruise in case he ever gets a spoil or war.
And also complete PWN #006. What is it named? That is a secret.
I take out my XPBOX Wands and slice up the Constructs with them. (My sword is with Soulless Serpent.) Meanwhile, Soulless Serpent stabs a Robo-Medic with the Infinity Blade.
Here is what I think of Itchy:
He can dodge attacks with his speed.
He can attack twice per turn.
He can surprise attack people by seemingly disappearing.
He can swap people's hats.
His attacks are relatively weak.
He can be easily fooled.
He needs caffeine at least one per turn to keep going.
As such, I give him a cup of coffee (non-decaf), whether my guesses are right or not.
/nullpost
An alternate timeline emerges.
However, we must first start from the beginning...
Parts found: Titan Vinta mechanical control suit arm
I begin to sit on the toilet: 1/5
2/40 Death Egg MKIII
I set the Wily Egg Power core to explode killing all entities in the Wily Egg Zone.
"I Will START NEW AND CLEAN UP THIS ZONE!"
Check out my bad CTM map reviews here.
I'll be making my great escape now!
2/4 for my cool sword.
I have no idea what to do for a charge, so 2/40 for some randomness that will be revealed when I come up with what it is.
I'd go into thunder's cave, but we honestly have no reason to keep twinbuilder alive, when he dies he will simply revert back to being the GM instead of an entity and the GM, and he is probably the most useless entity on the field right now so I'd rather not sacrifice the timeline for the sake of a meaningless avatar.
Instead, I go wail on fseftr some more, triple bow style, interspersed with some dual-wielding my swords, rounded out with knocking him to the ground with mah bukkit and then shooting him in the face with my shotgun.
7/20 for davinci's scavenging
alchemiter upgrade by menno is complete!
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I proceed to combine the Radioactive Snowball Gun with a Computer.
( 5 / 15 )
This may take awhile.
I know!
...
Irecreeper has entered Thunder's Cave!
Irecreeper [AG]
HP: 15,000
Attacks:
Whack: Whacks something with a sword, dealing low damage.
Cure: Heals an ally for a moderate amount.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
CHARGING (7/20) SabreBonny 27,000 HP
Betty: INACTIVE
Missile Pods: IIII
Deaths: 0
Unit under shield: None
Health: 27,000
Bonny: INACTIVE
Missile Pods: IIII
Deaths: 0
Unit under shield: None
Health: 27,000
This is how I'll organize my turrets. JSYK the three stages of activity are inactive, active, and destroyed. Inactive is what I use to describe a turret not inside the battlefield, but not actually destroyed. Active, as you guessed, is a turret on the battlefield. Destroyed is to describe a turret on it's first and second deaths.
I'll keep this list here too.
Abilities:
Offensive
-Hellfire Pods (A lock-on barrage of hellfire missiles flies out of the turret, dealing high damage to the target and dealing half the total done as splash to another non-allied entity) (Requires an ability charge; III)
-Slag-Augmented Cannon (Hellfire Pods send out slag pods too, increasing the chance for an enemy to take a crit/minicrit from all sources of damage that turn
Defensive
-Undying (Won't die on the first death, but requires a 5-turn repair period to return. The second death removes it permanently)
-Destruction (Deals heavy damage to the entity that killed it (3k damage))
-Phalanx Shield (The sentry protects a single unit from attack. The sentry takes all damage to it's life total. Destruction of the turret releases the unit, unharmed)
I begin constructing two entities!
Combat Drone: (5 turns each). This is a dopey repair bot that only serves the purpose of repairing things.
ABILITIES:
Repair: An average-potency, constant repair beam that heals local entities.
Weakling: Low chance to survive in combat if unattended
(1/5), (1/5)
RaginForeva Inserts a encoded drain script on a random PG:
I'll be making my great escape now!
CAN YOU PLEASE NOT POST UNTIL I AM DONE POSTING?
PLEASE?
PLEASE?
WELL I AM DONE NOW ANYWAY BUT PLEASE DO NOT POST UNTIL I AM DONE PLEASE.
Just think happy thoughts.
"So i take it that you like fire, yes? Well, i do own the Molten Processor, but i'd like to wait until you get something equal in power to this, m'yes?"
Set up a trade with Mantacruise in case he ever gets a spoil or war.
And also complete PWN #006. What is it named? That is a secret.
I'll be making my great escape now!
...
I really need to buy them horses...
I pull out a pool cue and stab Itchy with it.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Parts found: Titan Vinta mechanical control suit arm
toilet: 2/5
Glitch Samurai attempts to warp the Godmodder's face!
8/9
The Alchemiter Upgrade is completed! It's a brewing add-on. It can brew stuff.
I brew Awkward Potion && Uranium
1/2
Parts found: Titan Vinta mechanical control suit arm, Nyarlathotep's arcane all-seeing eye
toilet: 3/5
MC X 10: 9/9
I fart on fseftr!
Ellorium Autobow complete! Yes!
I order my Constructs to target The_Serpent, and after that, the Ancestral Creeper.
An alternate timeline emerges.
However, we must first start from the beginning...
I take out my XPBOX Wands and slice up the Constructs with them. (My sword is with Soulless Serpent.) Meanwhile, Soulless Serpent stabs a Robo-Medic with the Infinity Blade.
Here is what I think of Itchy:
He can dodge attacks with his speed.
He can attack twice per turn.
He can surprise attack people by seemingly disappearing.
He can swap people's hats.
His attacks are relatively weak.
He can be easily fooled.
He needs caffeine at least one per turn to keep going.
As such, I give him a cup of coffee (non-decaf), whether my guesses are right or not.
Oh no