I'm back in time to find out that Jack Noir is gone. It seems like Ryth is gone forever, too. But I don't worry. I have plans. Oh, DO I have plans! MUAHAHAHAHAHAHAHAHAHA!!!
[PG] Metroid Prime
Exoskeleton: 35000/35000
Core: 30000/30000 (Only can be damaged if Exoskeleton is destroyed)
Attacks:
Claw (Only usable if Exoskeleton is intact)
Maw (Only usable if Exoskeleton is intact)
Phazon Beam (Has 5% chance to corrupt target)
Ultrafrigid Breath (Is very cold, has 50% chance to ignore all passives)
Multi-Missiles (Only usable every three turns)
Summon (Summons 1-2 Fission Metroids)
Heal (Self-heals by 3500 HP)
Passives:
Phazon Immunity (Cannot be corrupted by Phazon)
X Absorb (Immune to X Parasites)
Energy Absorb (Is healed by a fourth of the max HP of any enemy it kills, not exceeding its own max HP)
Last Stand (One turn after killed, is reincarnated as a Dark version of the entity or player that killed it)
[PG] Fission Metroid
5000/5000
Attacks:
Phazon Beam
Energy Leech (Heals for half of the damage dealt)
Split (Splits into two Metroids, automatically activates on death)
[PG] Metroid
2000/2000
Attacks:
Energy Leech
[PG] Dark _
Can Range From 4000 to 40000
Attacks:
Phazon Beam
Varies Depending on Killer
About Phazon Corruption:
If an entity is corrupted by Phazon, it switches to the other side, gains 1000 HP and 1000 Max HP, gains a small attack boost, and adds the prefix [PH] before the alignment. The following entities are immune to Phazon corruption: Metroid Prime, Fission Metroid, all Mechs, Dark _. The Godmodder can be corrupted, but will simply gain power for a few turns and not heal or change sides.
I point out that The_Serpent DID charge his summon, then summon an explosive piece of coal to blow up on contact with the newly-summoned Metroid Prime.
100/100 UOSS
40/50 Virus
I give myself a present. I think you know what that present is....
The Ultimate Orbital Space Station,or UOSS, has a modular design.
The Bridge: 50000 HP. can hold up to 10 players, counts as 4 combat modules and 2 thruster mounts, fires a superlaser that deals 10000 damage to a chosen entity but takes 1 turn to reload. If no PG entities are available, the superlaser can fire on the godmodder for 1 damage.
Combat module x16: 5000 HP each. each module has weapons that deal 250 damage, but can only fire on units that attacked the UOSS or anything in close orbit to the UOSS.
Thruster mount x8: 10000 HP each. these are responsible for keeping the UOSS in orbit. the UOSS starts at elevation 10, which is also the maximum elevation. It loses 4 elevation per turn with no thrusters, but then gains 1 elevation per active thruster mount. if the UOSS hits elevation 0, it impacts the planet's surface and the antimatter reactors explode, destroying ALL entities on the field and damaging the godmodder. This is the only way that the UOSS can be destroyed.
Shield generator x4: 5000 HP each. creates a shield with 10000 max HP per shield generator that regenerates 2500 HP per shield generator each turn and absorbs 75% damage of any attack. the max HP is reduced when shield generators are taken out.
Drone factory x2: 10000 HP each. spawns 4 drones per round, maximum of 20 drones. each drone has 250 HP, and can either drill into a target for 50 damage or repair an ally for 100 damage. Drones must either stay within close orbit of the UOSS or accompany a carrier, otherwise they become uncontrolled and die the next turn unless recovered.
Ship bay x2: 10000 HP each. constructs one ship per round, maximum of 10 ships. there are 5 types of ships, and I decide the type used:
Frigate: 1500 Shields, 1500 HP, 400 damage, 25% chance to dodge attacks.
Cruiser: 2000 Shields, 3000 HP, 200 damage.
Destroyer: no shields, 2000 HP, 300 damage, able to attack while in close orbit to UOSS.
Battleship: 1000 Shields, 2000 HP, 400 damage, 50% chance to attack 2 targets per turn.
Carrier: 1000 Shields, 2500 HP, no attack, spawns 4 drones per round (maximum of 16).
Ships that do not attack or get attacked during a turn automatically regenerate all shields.
Redundant systems x16: 5000 HP each. systems that would normally run utility functions, they serve no effect on a battle but each module has a 5% chance to draw off incoming fire.Close Orbit: The UOSS drones, ships, and any allied unit with space flight capabilities may move into close orbit with the UOSS. while in close orbit, units are protected by the UOSS' shields and combat modules, but may only attack units that attack the UOSS or any other units in close orbit with the UOSS (unless they have long range attacks like the destroyers.
NERF brand shield: this summon cannot be nerfed or turned to the godmodder team.
Note: Just use this stat box for the stats of the UOSS:
Elevation: 10/10
Shields: 40000 HP each (regenerates 10000 HP each)
Bridge: 50000 HP
Combat Module x16: 5000 HP each.
Thruster Mount x8: 10000 HP each.
Shield Generator x4: 5000 HP each.
Drone Factory x2: 10000 HP each.
Ship Factory x2: 10000 HP each.
Redundant Systems x16: 5000 HP each.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/31/2011
Posts:
80
Location:
GodCraft
Minecraft:
Waffesrgud
Xbox:
PC MASTER RACE
PSN:
PSN is ok sorta
Member Details
I see the Metroid Prime, and shoot him with ice beam and after he is frozen I shoot him with a few super missles. Due to the fact I haven't really attacked I go through with it.
I also point out to the Crusher that he will get the curse of constant charge. And I wait until next thing to start summoning the SA-X from Metroid Fusion. Or Nightmare. Or Serris. Hmm.
Hey everyone! I'm back after celebrating the holiday season with friends and family. I will post later today. Next turn, if you got something you like for Christmas or otherwise, post it along with your attack! Mine was Starbound, a game for PC that is similar to Terraria. It's in early access Beta, but it plays very well and has an active community! Go check it out!
"Only through war can true peace be achieved"
-A. Quoted Person37/50 Virus
I attempt to crack some really hard nuts with the godmodder's nuts.
[PG] Metroid Prime
Exoskeleton: 35000/35000
Core: 30000/30000 (Only can be damaged if Exoskeleton is destroyed)
Attacks:
Claw (Only usable if Exoskeleton is intact)
Maw (Only usable if Exoskeleton is intact)
Phazon Beam (Has 5% chance to corrupt target)
Ultrafrigid Breath (Is very cold, has 50% chance to ignore all passives)
Multi-Missiles (Only usable every three turns)
Summon (Summons 1-2 Fission Metroids)
Heal (Self-heals by 3500 HP)
Passives:
Phazon Immunity (Cannot be corrupted by Phazon)
X Absorb (Immune to X Parasites)
Energy Absorb (Is healed by a fourth of the max HP of any enemy it kills, not exceeding its own max HP)
Last Stand (One turn after killed, is reincarnated as a Dark version of the entity or player that killed it)
[PG] Fission Metroid
5000/5000
Attacks:
Phazon Beam
Energy Leech (Heals for half of the damage dealt)
Split (Splits into two Metroids, automatically activates on death)
[PG] Metroid
2000/2000
Attacks:
Energy Leech
[PG] Dark _
Can Range From 4000 to 40000
Attacks:
Phazon Beam
Varies Depending on Killer
About Phazon Corruption:
If an entity is corrupted by Phazon, it switches to the other side, gains 1000 HP and 1000 Max HP, gains a small attack boost, and adds the prefix [PH] before the alignment. The following entities are immune to Phazon corruption: Metroid Prime, Fission Metroid, all Mechs, Dark _. The Godmodder can be corrupted, but will simply gain power for a few turns and not heal or change sides.
Oh no
38/550 Virus
I point out that the_serpent's attack needs to be charged first, then summon a troll to attack the godmodder.
Oh no
39/50 Virus
I taunt The_Serpent for giving me a post to charge My summon, which will kick his summon's ass. also, I write the stats for it.
Check out my bad CTM map reviews here.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I decide to help out by developing a cure for Phazon Coruption.
40/50 Virus
I give myself a present. I think you know what that present is....
The Bridge: 50000 HP. can hold up to 10 players, counts as 4 combat modules and 2 thruster mounts, fires a superlaser that deals 10000 damage to a chosen entity but takes 1 turn to reload. If no PG entities are available, the superlaser can fire on the godmodder for 1 damage.
Combat module x16: 5000 HP each. each module has weapons that deal 250 damage, but can only fire on units that attacked the UOSS or anything in close orbit to the UOSS.
Thruster mount x8: 10000 HP each. these are responsible for keeping the UOSS in orbit. the UOSS starts at elevation 10, which is also the maximum elevation. It loses 4 elevation per turn with no thrusters, but then gains 1 elevation per active thruster mount. if the UOSS hits elevation 0, it impacts the planet's surface and the antimatter reactors explode, destroying ALL entities on the field and damaging the godmodder. This is the only way that the UOSS can be destroyed.
Shield generator x4: 5000 HP each. creates a shield with 10000 max HP per shield generator that regenerates 2500 HP per shield generator each turn and absorbs 75% damage of any attack. the max HP is reduced when shield generators are taken out.
Drone factory x2: 10000 HP each. spawns 4 drones per round, maximum of 20 drones. each drone has 250 HP, and can either drill into a target for 50 damage or repair an ally for 100 damage. Drones must either stay within close orbit of the UOSS or accompany a carrier, otherwise they become uncontrolled and die the next turn unless recovered.
Ship bay x2: 10000 HP each. constructs one ship per round, maximum of 10 ships. there are 5 types of ships, and I decide the type used:
Frigate: 1500 Shields, 1500 HP, 400 damage, 25% chance to dodge attacks.
Cruiser: 2000 Shields, 3000 HP, 200 damage.
Destroyer: no shields, 2000 HP, 300 damage, able to attack while in close orbit to UOSS.
Battleship: 1000 Shields, 2000 HP, 400 damage, 50% chance to attack 2 targets per turn.
Carrier: 1000 Shields, 2500 HP, no attack, spawns 4 drones per round (maximum of 16).
Ships that do not attack or get attacked during a turn automatically regenerate all shields.
Redundant systems x16: 5000 HP each. systems that would normally run utility functions, they serve no effect on a battle but each module has a 5% chance to draw off incoming fire.Close Orbit: The UOSS drones, ships, and any allied unit with space flight capabilities may move into close orbit with the UOSS. while in close orbit, units are protected by the UOSS' shields and combat modules, but may only attack units that attack the UOSS or any other units in close orbit with the UOSS (unless they have long range attacks like the destroyers.
NERF brand shield: this summon cannot be nerfed or turned to the godmodder team.
Note: Just use this stat box for the stats of the UOSS:
Shields: 40000 HP each (regenerates 10000 HP each)
Bridge: 50000 HP
Combat Module x16: 5000 HP each.
Thruster Mount x8: 10000 HP each.
Shield Generator x4: 5000 HP each.
Drone Factory x2: 10000 HP each.
Ship Factory x2: 10000 HP each.
Redundant Systems x16: 5000 HP each.
Oh, by the way, post limit.
I summon Duck Noris, Chuck Noris's brother.
I also point out to the Crusher that he will get the curse of constant charge. And I wait until next thing to start summoning the SA-X from Metroid Fusion. Or Nightmare. Or Serris. Hmm.
You too, huh? I'm guessing it's either a case of overloaded servers or maintenance with hilariously bad timing.
I heal a friendly entity, choosing to do nothing aggressive until the christmas season fully wears off...
Check out my bad CTM map reviews here.
I heal anyone who needs it.
Check out my bad CTM map reviews here.