My Action: I assualt a hellkite dragon to get tons of damage to fill up the Comb Rave bar, eventually killing it via Farming Damage.
SCP Foundation Action: SCP Foundation personnel send a containment team to keep SCP-173 visible.
EXOS Action: EXOS finalizes the mechanics of the Dragon Wall (3/3 Dragon Wall).
Dragon Wall: The Dragon Wall is a wall of nigh-indestructible Hellkite Dragon corpses (or, if corpses lose their resistances, dragons that are revived to be just barely alive but unable to contribute to anything other than meatshielding) used to form a wall around the Perfect Sphere's barriers in a desperate survival bid. There are 100 dragon corpses that make up the wall, and the Dragon Wall has a chance equal to the amount of dragons in the wall to block an attack for no damage (so with all 100 corpses present the Dragon Wall is impenetrable). However, a strong enough attack (by someone other than the godmodder) can knock corpses out of the Dragon Wall temporarilly (no creativity needed) to create an opening. EXOS is able to recover corpses knocked out of the wall at a rate of 5 per round, but the godmodder (or any other entity that can use a creative enough attack) can permanently kill a corpse knocked out of the Dragon Wall. The dragon wall cannot be stopped by the OP Scale because the dragons (and thus their corpses) are immune to Meta damage such as from the OP scale, and immunities possessed by the dragons cannot be bypassed by anything under any circumstances ever.
SCP-2317 Action: SCP-2317 demonstrates the Dragon Wall mechanics by pulling a corpse off of the Dragon Wall, and heading to a secret place to eat it and heal up.
Perfect Sphere Orders: The Perfect Sphere is unable to use any of its other modules due to creating the Dragon Wall.
Alchemies
The Sizer && SCP-063 = The Brusher (6/11)
Bow && Unihan Database Compendium && Creation Majyyks = Arcus Orientum (5/11)
(SCP-1334 Essence && Far East Octet) || QBU-88 designated marksman rifle = Numerologist's Octetrifle (3/9?)
+2 to Tazz.
Action
I pull out a copy of Big Rigs: Over the Road Racing and use it to blast a beam of Big Rigs energies into a Hellkite Dragon, killing it with Big Rigs: Over the Road Racing damage! I then retrieve an entire printing press and use it to blast a beam of movable type energies into a Hellkite Dragon, dealing movable type damage!
9 Null post) If your doing BOI attacks. You better get your Brimstone + mom's knife and blank card + Ura out. Or you won't get any internet cookies. You will feel like this .
X-B-G-O-X (50/50) (+2 this and me if you want to get rid of the X-Plague. All assists WILL go here for sake of sanity also, I have a special surprise for Modpack in case the plague is already gone.) (+2 from Talist, +2 from Erelye, +2 from Crystal, + 2 from Cobalt! WE'RE LIVE! Thanks for the support!)
xBGOX() executing...
101 (3/30) (They seek the apprentice, they are Pleased.)
Shard of the lost orb of phantastacoria && Wave Motion Gun = ??? (Level ?: 2/?).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 4/7).
A fifty-post charge's power flies into my backpack, considerably hastened by the aid of others. I quickly give a shout and high-five to all those who helped. I then start it off. Now, because Talist MAY have just done it, there are two variants of the charge so it doesn't go to waste.
If Wilson has failed to 100% remove the X-Plague or completely failed, somehow:
I quickly pull out a seemingly normal Xbox One. Naturally it's not normal at all, of course. It's a charge, what did you expect? I let it hover out of my hands and into the air, levitating to close to the top of the room and spinning. Suddenly, those inflicted with X-Plague glow a sickly green glow, as well as many particles in the air around them. Those glowing things are the particles of X-Plague in the air. Suddenly, the green stuff starts flowing into the X-Box, the virus particles un-infecting cells to fly straight to the X-box. Modpack's charges covered for any attempt to cure it and any attempt to vaccinate it outside of his own will (and even then, not anymore), but not an attempt to simply remove it from the hosts instead. All those striken by the X-Plague get their health return to them, 'cured' by the proxy of having the disease completely leave them and swarm to the X-Plague attracting X-Box One. Even Modpack, potentially far away and being carried by the Italian Space Mafia, feels the disease leave him, as well as whatever he managed to infect in this time. Once every last particle of disease has been attached to the X-Box, it immediately ceases and gives a cheery proclemation:
ALL PARTICLES OF X-PLAGUE CONTAINED. PHASE 1 COMPLETE. MOVING TO PHASE 2.
And with that, something else happens. If my massive charge will allow for it (if it won't, just say it makes a portal to Oblivion and jumps in, destroying it and the plague handily), the X-Box quickly resumes its spinning, growing an inexplicable jet-black handle out of its bottom, as it spins so fast it starts to change shape: The X-Box gets longer, thinner. The X-Plague Particles, indeed, also join in, moving away from the handle and onto the blade. It keeps spinning, spinning, spinning even faster, not enough to actually affect the boundless amounts of projectiles or attacks being flung around or anything, but enough to be noticeable. Eventually it's spinning so fast that shapes become impossible to recognize, merely leaving a neon-green and black twirl of a shape that keeps thinning out. Suddenly, it flips over 180 degrees and plants itself into the ground.
PHASE 2 COMPLETE. THE WEAPON "X-PESTILENCE" HAS BEEN GENERATED. IT HAS POWER OVER 'X-PLAGUE PARTICLES' AND MAY CONTROL THEM AT WILL, GENERATING OR KILLING OFF COLONIES AS THE WIELDER MAY SEE FIT. GOOD DAY.
And with that, the X-Pestilence Blade is finished. It's a sword with the power of X-Box One and the X-Plague, and can inflict the X-Plague status on user command, which will be unable to spread but otherwise do the same thing. I check level and test it out on a Hellkite to do X-Plague damage without inflicting it with the X-Plague. (As mentioned, if this is too OP, just have the X-Box fly into an Oblivion Portal with all the X-Plague particles).
If, on the other hand, Wilson DID do it, which I'm going to just guess is what happened, this happens instead:
I pull out a menacing needle, like the kind used to draw blood except with a small black X put on the bottom. I teleport to Modpack, wherever he is, and if he's with the Italian Space Mafia I quickly assure them I can do a fate worse than death to him, and if not, then it's not going to have a chance at freeing him so what do they have to lose? I quickly slide them some Gold Bars to quickly make them more compliant, and quickly stab the needle into Modpack. Of course, he's a robot (or if he actually does have blood, I miss the veins/arteries), so what liquid could he have in his system that would, upon removal, make a fate worse than death?
I press the plunger-and out comes, to Modpack's (presumed) horror, pure liquified Meme, the source of his biznasty meme dankness. He feels immensely weakened without his direct tap to the power of meme, and though it will regenerate shortly, but he should be feeling very weak, deprived of memes. The first effect of this charge is, for the next turn, the complete ban of Modpack on memes. If he attempts a meme-based attack (including his Meme-based Battle Tech line and the Termnopped Combat Operandi), he will be unable to do so and fail. This is only for a turn, though. However, during this turn, Modpack will additionally suffer crit damage should he be attacked by anything due to the sudden loss of power. Also, if my research is correct, he should fall under severe, but ultimately temporary depression. But whatever.
I leave Modpack to his presumed fate by the Italian Space Mafia and turn towards everything else. That pure meme has to go SOMEWHERE, and most of the players are sufficient at using Meme damage anyways, so naturally it should go to an AG entity or two (because I AM an AG, though Neutrals can also bid on this). the other effect of this charge is simple: I get a number of injections (should be between 1-3) based on what Twin deems fair. I will use them by my discertion, but as I've only got one entity who's technically the property of someone else anyways, I will leave what to inject to votes by other AG/Neutral players that are not named Modpack. By next turn, I will tally up votes for which AG (or possibly Neutral) entity with this formula on the single condition it only be ONE entity. What happens will depend on the entity and will A ) Involve memes of any dankness level you prescribe them to be and B ) will be relevant to the entity's abilities and will add to them, taking into account gimmicks and whatnot. This is useable on non-biological entities despite me using a needle, by the way. However, I can't use it on anything that isn't with Excelsior because it's an injection and I'm with Excelsior. For Modpack, this amount of Meme power is paltry and quickly regenerated, but for any other Entity, it's incredibly powerful and it's a permanent buff until death for them. This can go bad, by the way, so I'll arrange something else in case no-one wants entities injected. Oh, yeah: I will NOT inject an entity unless the owner is OK with it as well, even if everyone else is begging for it to happen.
Regardless of what I have just done above, I take a Hellkite dragon (or two) and teleport it into a lake of Dr. Pepper, dealing Drowning in Dr. Pepper damage to the victims. After all, who prepares to suddenly go on a diving trip in a lake of Dr. Pepper?
Landing unceremoniously on my behind, I stand up, brush my blue jeans off and look around.
Well, this isn't anywhere near as crowded as the TvTropes Pantheon.
As the game mechanics flood into my head, I admire the scenery, the flashes of battle and muted explosions from above and below. Intrigued, I look up... and up
Avoiding the upper skirmish, I run around a bit, picking up stray stuff that may have been left behind or fallen from the above conflict, then I drop down what looks like an elevator shaft towards the Excavate Group.
If I can, I bolt down the shaft wall running before trying to find a way to the bottom of the elevator, without getting shot at or noticed by the majority of the turrets, PG's, and hostile entities.
Whilst running, I access the Tropes Hammerspace, and get to work.
Landing unceremoniously on my behind, I stand up, brush my blue jeans off and look around.
Well, this isn't anywhere near as crowded as the TvTropes Pantheon.
As the game mechanics flood into my head, I admire the scenery, the flashes of battle and muted explosions from above and below. Intrigued, I look up... and up
Avoiding the upper skirmish, I run around a bit, picking up stray stuff that may have been left behind or fallen from the above conflict, then I drop down what looks like an elevator shaft towards the Excavate Group.
If I can, I bolt down the shaft wall running before trying to find a way to the bottom of the elevator, without getting shot at or noticed by the majority of the turrets, PG's, and hostile entities.
Whilst running, I access the Tropes Hammerspace, and get to work.
(I pray to the Random Number God that the first drop I pick up isn't rotten meat.)
All three charges, I donate to The Nonexistent Tazz.
Some things, just in case:
Alchemy levels are determined the The God-Emperor (Twinbuilder).
You get to make stuff up.
Charges =/= Assists. Strange, but that's how it works.
You can charge up to three things, but can only send two points of assist/turn. Those can be split across two people.
Other than that, Homestuck. Consider getting a Pchum handle, we have a memo.
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Fixed everything, but the homestuck. I have no idea what homestuck is, and I'm not going to use it.
If you wanna talk about this, ya can pm me so we don't null post spam.
mspaintadventures.com
Read.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
modpack... I'm on your freaking team!!! WHY!?!?! Apparently the rumors I heard of you wanting to join the IUPC were just that...
AH FOR THE LOVE OF!!!! Twin, polite request, have Hank do something nasty to modpack in retaliation for the plague, preferably something ironic like taking the cure and knocking modpack into the middle of the pigmen.
Hank's not an entity, he's YOUR character, so his actions are up to you decide! But if you want Hank to retaliate, I won't stop you...
Joins Team Excelsior! And I throw a potato at the Hellkite Dragons. At first, it does nothing, but then it explodes in a storm of fries and hash browns, overloading one of them with carbohydrates until it dies.
You join Team Excelsior! Hellkite Dragon killed by french fry and hash brown damage!
I finish the Crimson Minienders, duplicate one for personal use, and toss them all over to Tazz. I then shoot the Omega Turrets with mine.
I then check up on Rafflesia. Yup, it's grown real strong. I... kind of don't want to summon it anymore, it's just going to get killed anyways. I instead get it to grow a lovely bow for myself. I obtain the Thorn Bow.(Is this okay, Twin? If not I'll just summon the entity but I kind of don't want to now.) It has a random chance to poison enemies on attack.
+2 Tazz
Rafflesia 50/50 Spent
Plant food, fertilizer, water, etc. 50/50 (+6 salvaged charges) Spent
Chris-Chan 33/50 (+20 salvaged charges)(+4 from various other people)
(Defunct Laser Minigunx4 && Bottle of Liquid Fabrico) || The Destructive Ender = Crimson Miniender(s) (Level 10: 11/11)
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-10, Tazz-37, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
CRIMSON MINIENDERS: A set of four solid red miniguns that seem to be phased out of reality slightly, flickering and ocassionally turning liquid. An extreme black aura of oblivion energies surrounds the miniguns, which are capable of firing nearly anything as ammunition and supercharge whatever they fire with pure oblivion. Their standard attack is firing black oblivion lasers that can punch through most objects.
I deny that one of the Hellkite Dragons exist. Amazingly, this works. ...Wait, what do you mean that just saying one of them doesn't exist works for everyone? HOW DOES THAT WORK? THAT DOESN'T MAKE ANY SENSE.
...Ugh. Right. Let's just heal Pit before something else messes up worse then it has already.
The Hellkite Dragons are immune to un-exist damage!
Suddenly a beautiful noise begins coming from outside. The Godmodder sees the most beautiful creature in all of existence speeding towards the Tower and down the elevator shaft. He's too stunned to react in any way, shape or form. The EVA-01 unit, being 200 meters tall, crushes the Giant Snorlax under its weight, and then eats it in Berserk Mode. Truly this was a gift from above.
Since this is my final strike of the turn, I pick up a Smash Ball and use my FINAL SMASH...then I remember I don't have one. The Dragons are confused, wondering why I'm just sitting there glowing like a rainbow, giving my allies an opening to strike.
Next two attacks against the Hellkite Dragons will be more effective!
Staring in the face of death, I use generic's +6 to do X-IMMUNITY 7/7. This adds to the X-EXTINCTION-PLAGUE. The Virus is now immune to any cures, or assaults against it. HAAAAAAH. I then give MYSELF the virus, and await attack.
Also. I'd like to point out that even if I broke a floor, it has a five-turn cooldown, but meh.
Holy Notch, that was just. Stupid. Anywho.
I go back up to Excelsior long enough to bring the Everyman, and the createstolen Hellkite Dragon (now named Archmagnate Frederickton), down to Excavate.
I then use the Golden Err to negate X-IMMUNITY. Stop, Modpack. Just stop.
Oh, and Twin, the Everyman can basically createsteal mooks, which was what was done, as the Hellkite Dragons do not in fact have anything complex other than resistances. So would you mind adding the AG Imbued Hellkite Dragon, Archmagnate Frederickton, to Excavate. I will note that the Hellkites are not immune to this at the moment, and the adaptability was not modified by the creativity.
Oh okay, that's what that means. Hellkite Dragon taken from the PG fleet and renamed Archmagnate Fredrickton!
At first, I didn't know what the X-plauge was. But, now that I know it's Modpack being a jerk, I'll do something about it. Spending a 50 post charge from Wilson's shop!
I use the Staff of Ysera to drop large emeralds on the Cool-Aid man.
Commands:
- Fayther: Long term memory copy from Wilson for a sad memory
- Deck: I pulled the four of clubs, which does nothing against the dragons.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of Spades: Draw two more cards. Pick one to play and shuffle the other back into the deck.
- Ace of Diamonds: The next time this entity draws a card, if its red, double its effect. If its black, double the number of targets hit. This doesn't trigger on utility cards.
- Four of Clubs: Deal 6,000 damage per turn for 4 turns.
Angler Knife && Keldeo hair (as its a water type) && judge's scales= Kelpie's Blade 3/8
Mind's Chestplate -> Fine = Soul's Chestplate 5/7
The 50/50 post charge that's been slowly building up in Wilson's store thanks mostly to Fseftr SPENT! And if that doesn't work, then I say screw it and spend my OTHER 50 post charge that I had saved up for Wilson's special surprise, my uses of the Potion Supply and Glitch Wrench, some random potions from Wilson's shop, AND Wilson's actual turn on this. If that happens, it doesn't matter what Modpack says about the plague. 100 posts + 2 spoils of war + about 10 posts worth of potions + the action of a 50 post entity > 97 posts.
I'll make a few assumptions about this disease. First, it is probably spread via bodily fluids, such as blood. This would explain why it spreads via attacks and death. Seconds, I'm assuming it actually is a biological disease. Which it probably is because Modpack said "I unleash the X-VIRUS, infecting each individual component of the gatekeeper with a horrible virus that will slowly deplete it's health!"
There... there's sickness in the air... I can help with this! At least, I think I can, and that's half the battle right there. So, lets do this.
Wilson digs for a few moments through his Ender Pouch and then takes out a syringe.
I'm sorry, but it will only hurt for a moment...
He flings the syringe gravitationally into Amy's arm, drawing a blood sample. But, to make up for it he also splashes her with a potion of Critmist II.
I've got it... I must cure this! I must!
He leaps out of the main battle area and sets the syringe down and starts to study it carefully through The Grid. Very carefully, he destroys bits of the blood via laser like bursts of light, leaving just the virus serum. Reaching back into his ender pouch, he pulls out his Hosi-No-Tama as well.
Come on... I really need a miracle here... Maybe... just maybe... yes, yes! I can fix this!
Wilson downs a Potion of Scratch II to give him more time to act. He also takes a potion of fortune because hey, maybe it will apply to general luck. With Inari's power plus his own, Wilson starts looking at every possible angle at the virus, even ones that the normal person literally cannot comprehend, Wilson starts to learn every single facet of it. He sees everything about it, every tiny movement of RNA, every attack on host cells, every mis-copy that makes viruses normally so unpredictable. Then, he's got it. Not any foreign solution. The virus is too evolved for that. Instead, he will make his own version of the virus. Just make one tiny change. Rather than attacking host cells to produce more of them, have it attack the other X-Plague virus. It will wipe out the contamination, won't cause any harm, and then kill itself off neatly. Moving with extreme care under the power of ONE HUNDRED FREAKING POSTS, Wilson alters the virus to do that. To finish off, he flings the serum up into the air and strikes it with a powerful bolt of electricity, vaporizing the solution and spreading it across the room to be inhaled.
Heh... that felt nice...
I use the Glitch Wrench from down below to both transport a healing potion up to aid in the recovery and empower the new anti-plague plague.
(Sure, its a stretch and would never work in reality, but so is saying "oh, it suddenly is unstoppable, lol." And Twin, please tell me if I have to spend all 100 posts on that or if I can hold onto 50 for Wilson's surprise later.)
If Wilson still has time to act, he can't kill any dragons, so he'll just rest.
- Current Emotion: Courage (+3 P from his actions. One more sets him into Pride)
- State: +10 (-20 from rest)
- Stress: 0% (-25% from rest)
Wilson glares over at Modpack from the corner and is about to say something snarky, but decides to keep his thoughts to himself.
10,000 damage to the Kool-Aid Man!
Since the X-Plague has the power of 70 posts under its belt, it will take more than that to counteract it! Meaning, you expend the two 50-post charges, use the Potion Supply and Glitch Wrench, use up some potions, AND sacrifice Wilson's action this turn! All to fuel the ANTI X-PLAGUE, which COMPLETELY eradicates the X-Plague's effects, removing it from every entity and player!
Alchemies
The Sizer && SCP-063 = The Brusher (4/11)
Bow && Unihan Database Compendium (the entirety of the Unihan database as a book) && Creation Majyyks = Arcus Orientum (3/11)
(SCP-1334 Essence && Far East Octet) || QBU-88 designated marksman rifle = Numerologist's Octetrifle (1/9?)
+2 to Tazz.
Action
I throw a ball of pure Thirty H's energies at the Hellkite Dragons, dealing HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH-type damage. I then throw a ball of pure True Capitalist energies at the Hellkite Dragons, dealing Ghostler-type damage! I then hurl a ball of ROFLcopter energies at the Hellkite Dragons, dealing ROFLcopter damage!
I use the power of unoriginal, yet practical, attacks and just shoot the Giant Snorlax in the head several times with a high powered machine gun, reducing it to a red mist with a few chunky holes. I would provide a reference as to what the head looks like, but I'd get banned for that. Let's just say it has flappy flesh bits and resembles salsa made out of bone and pus.
There is no way the Giant Snorlax could survive this.
-26 / 50- The Tophat
-1 / 8- Mega Bomb (RELOADING)
+1 to Modpack
+1 to Tazz
=ACTION=
I attempt to forcibly aim one of the turrets downward by using some power tools, then I fire the turret at the Kool-Aid Man. If this fails, I switch the ARMISTYX into SYDNEY SLEEPER SCYTHE MODE and fire it at the Kool-Aid Man, covering him in Jarate and dealing moderate damage.
=LIMBO=
I tower up, build fortifications on said pillar, and watch to see what's making the footsteps. I also throw a few glowsticks around, lighting up the area if it isn't lit already. If the source of the footsteps is hostile, I unload a mag of THE OTHER SIDE into it.
=COMMAND=
>Isaac: Use the Deck of Car- nah, use Brimstone Barrage on the Kood-Aid Man. (guardian.angel: Attack the Kool-Aid Guy!)
Your attempt to re-aim the Turret fails, so you deal 8,000 damage to the Kool-Aid Man and soak him in Jarate, causing the next three attacks against him to minicrit!
You create a tower and see what's making the footsteps. It turns out, there are two people, not just one, and they are both Minecraftians. One is a human and one is a testificate. The two are both dressed in testificate clothing and are holding pickaxes, apparently preparing to mine. The two begin to mine, and you can see their appearances more clearly. They're both young, and the human suspiciously resembles Steve... The human begins to mine some ores at the ceiling, completely unaware of a Creeper sneaking up behind him. The testificate notices and pushes him out of the way, saving him, just as the Creeper explodes and disloges a gravel deposit from the ceiling, burying the testificate.
The human begins freaking out, digging through the gravel and finding the Testificate's body. He doesn't know what to do, apparently horrified, until a shadow appears in the corner of the cave, holding two Golden Apples. The two have a conversation and the shadow figure gives the human the Golden Apples, then disappears. The human gives the testificate a Golden Apple, reviving him, and the two make their way out of the cave.
Interesting... Could that really have been Steve, the Player, at a young age?
I +2 Wilson. Go Wilson! Nuke that stupid X-Plague already!
I utilize assorted alchemies including but not limited to the Golden Err, the Origin Wands or Creation Pen, Thaumic and Solar Hard Light Disruptor-Projector Arrays, and anything else required to create a spatial distortion that allows the Turrets to fire downwards as well as upwards.. I then open fire on the enemies below.
Archmagnate Frederickton bashes the Kool-Aid Man.
I then pull out the Everysword, and fire a LASER BEAM into the Kool-Aid Man.
I slide down the pole and land on the platform. I then take a look up at the Kool-Aid Man, and accuse him of being borderline pornographic. What would The_Serpent say if she could see this now? Let alone Terezi. I then channel the collective indignation of thousands of trolls at seeing buckets into a beam that deals massive damage to the Kool-Aid Man.
Screen Sensor > Fine = Hologramitizer (Level 4: 1/5)
Awww. The stupid virus is killing me. Hey wait! I'm a robot! How can I be infected with a virus anyway? I'm immune!
Bender looks around the room, then sees Generic.
Hey, didn't that Microsoft guy toss him a cure? And... HEY HE'S THE ONE WHO MESSED WITH MY GUN!
Bender, I don't think this is the time for...
But it is too late. Bender walks to Generic (he also renames his gun back to Shiny Metal Ass).
OKAY, HAND OVER THE CURE! OR ELSE I WILL...
Bender stop.
SCREW YOU!
He turns back to Generic.
IF YOU DON'T HAND OVER THE CURE RIGHT NOW I WILL KICK YOUR SORRY MEATBAG ASS ALL THE WAY TO ROBOT HELL!
If Generic does not hand over the cure, Bender starts shooting Generic with Shiny Metal Ass (or the weapon that is called Shiny Metal Ass as of this post. Just so Generic can't godmod this by renaming my weapon).
ARRGGGGGGGH!
Leela comes up with an idea. She hands some of Farmsworth's blueprints and technical notes to Wilson, increasing his craftiness. Maybe that will also make it easier to reverse-engineer a cure from Amy. She then gets back in the Planet Express Ship and blasts SCP-2317 with antimatter torpedoes. The rest of the Futurama Gang (except Bender for obvious reasons) goes to town on that [EXPLETIVE REDACTED]ing statue SCP-173. The Logic Cannon fires at SCP-682. All the DOOP Attack Craft attack SCP-76-2. The DOOP Destroyers all use Macross Missile Massacre on the dragons, killing them with Missile and/or Splash damage! The Nimbus uses Mega Missile on SCP-2317 (the other SCPs will be affected by the splash damage).
==Excavate==
Lothyra looks at the Astronomer's, Earth's, Bunsen's, Mineral, Movement, and Planck's Decad.
Now my Science Set of Decads is complete. I shall start work on the Engineering Set.
She then rolls the Movement Decad at the Kool Aid man, as well as alchemizing Aerospace Engineer's Manual & Fluorite Decad and Biotech Engineer's Manual & Fluorite Decad.
MOVEMENT'S DECAD: A set of ten bronze D10s. They are imbued with the very power of physics itself, one of the fundamental sciences. They intermittently crackle with electric energy.
LARGE MOTOR: Yep.
9-4-9-4-1-3-5-6-8-5
The decad uses the science of acoustics to produce a sound so high that it cracks the glass the Kool-Aid Man is made of, dealing minicritted 15,000 damage to him!
I then get turbocharged with lightning and proceed to olly outie away from Bender.
IT'S A VACCINE FOR PLANTS! YOU'RE A TIN CAN BENDER ROBOTS AREN'T PLANTS!
AND WHO NAMES THEIR WEAPON "SHINY METAL ASS" ANYWAYS? IS YOUR WEAPON THAT TERRIBLE?
Bender suddenly notices that his weapon has been rerenamed Antimak Nanofuser and has gained the dubious buff of Unrenameable Psi, and suddenly I smash my Insanity Tubas against the Source Code of Reality. A giant glowing message suddenly appears in front of Bender: GET WRECKED SON! I then smash the Insanity Tubas into a Hellkite Dragon, killing it with tuba damage. I then use the Twitchy Staff on the Omega Turrets or SCP-2317.
+2 Wilson (2$ total)
Chris-Chan 34/50
Drone Deployer || Concentrated Stable Nitroglycerin = Explosives Deployer (Level 9) 9/10
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 4/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = ??? 1/??
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-10, Tazz-37, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
2 Hellkite Dragons killed by tuba damage!
The Twitchy Staff deals 75,000 damage to SCP-2317 and Confuses it! The Engietech Soldiers and Hellkite Dragons are also Confused.
Suddenly, with absolutely no warning, the celestial object currently in the sky (probably the moon), is blotted out by a massive figure. It appears to be a monolithic starship composed of some indiscernible metal. It is emblazoned with the letters "INWVSA" on the sides. The starship slowly lowers to the ground, directly before the tower. A blinking orchid light upon one of the utmost spires of the massive starship turns to a blinking dark blue. Steam pours from an opening as a hatch is opened. Six men stride out, confidently, and enter the tower, traveling up.
After several moments, something extremely odd occurs. Six men stride up the staircase onto the floor currently inhabited by the vast majority of Team Excelsior. They are all completely unscathed, and wearing a variety of strange things, wielding odd weapons. The first man is wearing a suit and tie, paired with a fedora and a shaved head, and is carrying a large assault rifle, which appears to have been heavily modified, boasting a large amount of adamantine retrofitting, inlaid with strange runes. The second man is wearing similar attire, lacking in the fedora and shaved head. This man is not wearing a suit jacket; merely a collared button-up shirt, and suspenders. This man is incredibly muscular, and is lugging around a massive behemoth of gun, along with several hyperactive Void Nova-class grenades. The third fellow is wearing a brimmed fedora, lacking the shaved head, a suit and tie, and appears to have an impressive collection of daggers and deadly pistols. Almost... deudly pistols. But no. That isn't possible. Right? He has a scar going down the left side of his face. The fourth man is wielding what appears to be a heavily-modified shotgun brimming with both oblivion and creation magic at once, somehow stable, wearing a heavy overcoat, and a large fedora. What can I say? Such people wear large numbers of fedoras. The fifth man is wielding an SMG that appears to be made of the same material as the late Scratched Tubas, and wearing an eyepatch, a robotic leg, a wide-brimmed fedora, and a suit. The sixth man appears to have what appears to be a shotgun with occasional bits composed of what appears to be the same material as the Hazel Wand. He is wearing an overcoat, a suit, and a moderately-sized fedora, glaring at all of us with his squinting eyes. Upon seeing the men, I immediately take several steps back. The fellow with the scar going down the left side of his face strides forward, the muscular one and the one with the adamantine shotgun flanking him. He swiftly draws a milky-white pistol from his coat, and turns to glare at us, Modpack in particular. He speaks, with a gruff voice, and a hint of an Italian accent, oddly enough.
"Which one of you assholes had the indecency to not pay off the damn ship toll? It's taken six hours to get here, and the first person to resist violently is gonna get a bullet through the skull."
He glares at all of us, pointing at Modpack, Bender, Tazz, Tempo, whatever character of Fseftr's is here, and I.
"You've all managed to not pay the goddamn stupidest toll I ever saw. Congratulations."
The man with the shaved head claps slowly and sarcastically, before the man with the scar glares at him, and begins to speak once more.
"I'm kinda inclined to make you all pay up and/or kill you, but that isn't our job. Point is, this guy" he jabs his finger in Modpack's direction, "has managed to evade paying the ship toll for over ten months, accordin' to our boss's contacts, and apparently some crap about a plague, or whatever. I don't know, and quite frankly, I don't care. Now, if you'll just come with us, there won't be any problems, got it?"
Without waiting for a response, the muscular man walks over, and grabs Modpack, unfazed by any resistance, and any attempts to infect him with the X-Plague. They aren't entities, after all. The muscular man speaks as he heads towards the stairs, also with a faint Italian accent.
"This really isn't 'bout the plague. We're just makin' an example of him. We could take you," he nods to Bender, Tazz, Tempo, Fseftr's character, and I, "along with that "Eric" guy and that gem cat person or whatever, but that's not why we're here."
The man with the Hazel Wand-material shotgun offers a halfhearted explanation, as if he is incredibly professional. In case it wasn't evident, they all have faint Italian accents.
"There'll probably be some guys coming afta' you as well. You could pay up now to avoid that, if you wanted."
The six men file out onto the staircase, heading downwards. Somebody shouts something up, likely the man with the scar, if anything can be told from their voice.
"We'll keep this rodent excrement for a bit, to teach him a lesson about evadin' space boat tolls."
The sound of hissing dominates the area after several moments, as if it were the sound of a starship's hatch sealing. Then, the revving of an engine, and silence.
THE MINDWALKER: A crystal ball that is filled with an indigo flame, intermittently giving off blue sparks. It can be used to show events going on around the user, and it can also peer into other's minds and see their thoughts. Most interestingly, it can allow the user to enter the minds of others.
The Hellkite Dragons are immune to creation damage!
Wait a minute! The ACN turret is only able to damage Chuck Norris, as shown by its shots curving AROUND other entities to avoid damaging them while aiming at Chuck Norris. Also, according to an ancient post in DTG 1, the ACN turret is absolutely immobile.
Anyways, actual post:
47/50 {REDACTED}
4/10 Hellkite Dragon Armor
My Action: I get really mad at the ACN Turret and cast the Curse of No Rogue Turrets on it, making it ONLY able to damage Chuck Norris and making it impossible to use it for attacking anything other than Chuck Norris, and also makes it unable to turn into a Turret Tank.
SCP Foundation Action: A hellkite dragon is destroyed using the ray of Damage, killing it with Damage Damage (hey, the godmodder used it in DTG 1!)
EXOS Action: EXOS makes a desperate defensive effort: the Dragon Wall. 1/3 Dragon Wall.
SCP-2317 Action: SCP-2317 finds the dragons mildly annoying, and kills several with Death Damage to get the others to leave it alone.
The ACN Turret doesn't only damage Chuck Norris, it can damage and has damaged other things in the past. And about the immobile problem, the ACN Turret has been given its own rockets and wheels so it can move around and always be in range of Chuck Norris.
The ACN Turret vaporizes the curse with its superlaser right before you cast it!
(Godmodder's Tower) I noticed the Ban is never works on Hellkite Dragons but Kick will Work Once and i Summon a Very Angry Admin which from the Academy of Beating Godmodders and he used the Kick Hammer to Kick the Hellkite Dragon off from the Server Cyan is Watching 75 feet above me...
Alchemies
The Sizer && SCP-063 = The Brusher (5/11)
Bow && Unihan Database Compendium && Creation Majyyks = Arcus Orientum (4/11)
(SCP-1334 Essence && Far East Octet) || QBU-88 designated marksman rifle = Numerologist's Octetrifle (2/THE OCTETS ARE 8D8 SO THEY ARE AUTOMATICALLY PROSPEROUS AND LUCKY UNLESS THEY ROLL FOURS OR SOMETHING)
+2 to Tazz.
Action
I pull out the Loominarty 420 and prove that a Hellkite Dragon is a member of the Illuminati:
1) "Hellkite Dragon" has 15 characters. 2) Pricey12345 has 5 digits that sum to 15. 3) Pricey starts with P. PewDiePie also starts with P. 4) PewDiePie fanboys are annoying. 5) Annoying rhymes with enjoying. 6) Enjoying is the present participle of enjoy. 7) Microsoft Sam pronounces "enjoy" as enJWAH after a dental non-sibilant fricative, also known as an interdental fricative. 8) The words interdental fricative have a combined total of 20 letters. 9) Twenty rhymes with new penny. 10) The words "NEW PENNY" were inscribed on every British penny minted before 1981. 11) The average digit in Pricey12345 is 3. 12) 1981 is 3 years before 1984. 13) 1984 is a book written by George Orwell. 14) George Orwell's name is the source of the term Orwellian. 15) Orwellian has 9 letters. 16) The square root of 9 is 3. 17) The Eye of Providence has 3 sides. 18) What else is related to the Eye of Providence? Bill Cipher. 19) Bill Cipher is from Gravity Falls. 20) Gravity Falls is shown on Disney XD. 21) xD is a type of flash memory card used by old Olympus digital cameras. 22) Digital camera has 13 letters. 23) 13 is a baker's dozen. 24) "Baker's dozen" has 11 letters, but 13 characters. 25) 13 - 11 = 2. 26) 3 (the average digit in Pricey12345) + 2 = 5. 27) 15 (the sum of the digits in Pricey12345) / 5 = 3. 28) The Illuminati symbol has 3 sides. 29) Pricey is Illuminati confirmed. 30) Pricey12345's text has random capitalized letters. 31) Capitalized sounds like capitalism. 32) Capitalism and communism are opposites. 33) Communism plays a central role in Harry Potter Becomes a Communist. 34) Harry Potter Becomes a Communist is a fanfiction. 35) The initial phoneme in "fanfiction" is a labiodental fricative. 36) The labiodental fricative is represented by the letter 'f' in English. 37) In romaji, the letter f represents the bilabial fricative. 38) The bilabial fricative is represented by the latinized phi. 39) Phi is the 21st letter of the Greek alphabet. 40) 21 is also known as blackjack. 41) Blackjack has two syllables. 42) Jack Black also has 2 syllables and is an anagram of blackjack. 43) Jack Black was on Sesame Street to teach the word octagon. 44) Sesame Street has 12 letters and an octagon has 8 sides. 45) 12 divided by 8 is one and a half. 46) The string "one and a half" has 14 characters. 47) 14 plus 1 1/2 = 15 1/2. 48) Fifteen and a half is a rational number. 49) "rational number" is a substring of "irrational number". 50) Pi is an irrational number. 51) Pi encodes to iota in Greek atbash. 52) Subscript iota is a Greek diacritic. 53) Subscript iota is also known as ypogegrammeni. 54) Ypogegrammeni has 13 letters. 54) Fear of 13 is triskaidekaphobia. 55) Triskaidekaphobic is the adjective meaning "suffering from triskaidekaphobia". 56) Triskaidekaphobic has 6 syllables. 57) 6 is half of 12. 58) 15 (the number of characters in the string "Hellkite Dragon") - 12 = 3. 59) The Illuminati symbol has 3 sides. 60) The Hellkite Dragon is Illuminati confirmed.
I fire this Illuminati rant at the Hellkite Dragons as a sphere of Illuminati energies, dealing Illuminati damage to as many of them as possible!
Killing Gloves of Boxing && Wither Skull && Disco Ball = Withered Gloves of Dancing (Level 3: 4/4)
I heal a random Team Excelsior player with the No Joke.
-----
No Joke
UBER: 11 Charges
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
WITHERED GLOVES OF DANCING: A set of crystallized boxing gloves that appear to be made of the crystals on a disco ball! A profound aura of wither emanates from the gloves, which can inflict Wither and cause sporadic dancing on enemies!
I pull out an unusual-looking staff, then fire four projectiles out of it. Upon impact, one Hellkite Dragon turns into a pile of coins, another one becomes a sweetroll, the third one turns into a chicken and eats the sweetroll from earlier, and the last one undergoes a scripted death. I snatch up the pile of coins, buy a flamethrower, and cook the Hellkite Dragon-turned-Chicken, but horribly screw up, and dispose of it by tossing the poorly prepared chicken roast down a 5th Hellkite Dragon's throat. Said dragon instantly contracts salmonella and dies.
"When in doubt, Wabbajack. For all your madness needs."
4 Hellkite Dragons killed with coin damage, candy damage, chicken damage, eating damage and scripted damage! The Hellkite Dragons are immune to flame damage and all sicknesses and poisons!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I watch SCP-137
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock
Wilson's Shop: $176
Needed Dupes:
+2 to Wilson
Ubercharge Canteen AND Azure Essence 10/11
Bag of Holding AND Azure Essence 10/11
Void Essence AND Nanobots AND Azure Essence 10/11
I tell the Hellkite Dragons that I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. FOR THIS I MUST STRENGTHEN MYSELF. THE MONSTER IS THE SAME TOO. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ALL ARE UNPARDONABLE! YOU DON'T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE!
Hopefully, I kill some Hellkite Dragons with Mistranslation Damage, Trashy Damage, Confusion Damage, and Eyesore Damage.
I then steal the Ds from the dead Hellkite Dragons' names and DEAD sound effects, and use them to heal Kid Radd.
The Bearger, dissapointed at the fleeing Snorlax, attempts to drink Kool-Aid Man.
The Dragonfly spits lava at a Chaos Beast.
Codex Phobia Complete!
Holewand 2/4
0rb of Reality 9/11
Apertured Psiisuit -c Ψ-Mech
The Flying Spaghetti Monater 39/50
Cable Insulation 5/10
2 Hellkite Dragons killed by mistranslation damage, trashy damage, confusion damage, and eyesore damage!
+Letter to Kid Radd!
CODEX PHOBIA: A black book with a teal pattern inscribed on its cover. Upon use, it will use up some of the reader's sanity to create a Shadow Enderman copy of them that can preform actions and teleport around. The Enderman can attack targets with their deepest and darkest fears, fueled by Nightmare Fuel.
Apertured Psiisuit -c Ψ-Mech = Ψ-Mech Mk. A (1/4)
X-B-G-O-X (34/50) (+2 this and me if you want to get rid of the X-Plague. All assists WILL go here for sake of sanity.) (+2 from Talist, +2 from Generic, +4 from Cobalt, +2 from Erelye, +2 from Crystal, +1 from Ire)
101 (1/30) (They seek the apprentice, they are Pleased.)
(Ruined Generator && Bottle of Liquid Fabrico) && Energy Creation Nodes = Divine Generator (Level 10: 10/11).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 2/7)
Level 20?! Wow. It's no Hazel Wand, of course, but I am impressed. I've got to do one more charge like that, and I know exactly what to do for it. Of course, the removal of the plague comes first.
In any case, Generic, I've got some more stuff for you. I'll leak it out one at a time for sake of your sanity, though, and you don't have to accept if you don't want to. Here's the next one: (Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = ???. A Stationary Quick-Fix Array is a super-powered trio of quick-fixes designed for extremely fast healing. It's generically more powerful than any quick-fix, and it's Ubercharge is modified for ridiculous health-regen. This is offset by one thing: The Stationary Quick-Fix Array is, well, stationary. It's good for hospitals or medbays or the like, but can't be carried into battle. As for the Minecraftian Milk: Minecraftian Milk gets rid of all status conditions in-game when ingested, so naturally it's good for the same here.
If Talist's/Wilson's attempt to remove the Plague worked, CogWynd will use Motorized Claws on the Hellkites, killing them with Claw Damage and/or Clockwork damage. If not, CogWynd will use Extra Plating again.
The Life symbol shines above me as I pull a seed out of my sack and enlarge it a bit.I raise Mythos to the air above me, going into Creation Mode. I fire to the ceiling, releasing a storm cloud of some sort. The storm cloud thunders ominously over the AG side, specifically over me and CogWynd. It starts raining...Splash Potions of Pancrea II down on the both of us, regaining HP for both of us.
I fly uo towards the top of the tower and bid Richard good day.
The Chaos Shard assimilates weakened entities infected with X-Plague into itself. The Chaos Beasts have X-Plague immunity, and attack random targets bar the Hellkite Dragons.
Suddenly, the turret turns and aims right at the bus. A huge energy ball begins forming at its "mouth". no! Astria pries open any doors in the way and leaps down onto the turret.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I stab modpack with moon's dagger
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock
Wilson's Shop: $178
Needed Dupes:
+2 to Wilson
Ubercharge Canteen AND Azure Essence 11/11 Bag of Holding AND Azure Essence 11/11 Void Essence AND Nanobots AND Azure Essence 11/11
6 damage to Modpack!
ULTRACHARGE CANTEEN: A Power-Up Canteen forged from the metal of Ultramarine. Upon use, it will energize the user with the power of an Ultracharge, making them completely invulnerable for one turn and turning their entire body into a living laser, damaging anything they touch and anything that touches them.
BAG OF HAMMERSPACE: A silver bag inscribed with patterns of blue dye. It is essentially a portal to hammerspace, meaning a very, very large amount of items (over 1,000!) can be stored inside of it at once and retrieved at any time.
THE CLOUDERS: A swarm of nanobots forged from the metal of Ultramarine. Using reverse-engineered laser technology, they can somehow allow no light to touch them, rendering themselves completely invisible, as well as whatever they surround.
I pull out the Wand of Nagamar and transform the KOOL AID MAN into A KINDA LOOM. It hovers around in a nonspecific way for a bit, searching for something to weave, before I slice through it with a well-timed blast of magic and it turns back into the Kool-Aid Man, damaged accordingly.
Hearing the arrival of the INWVSA, I quickly teleport upstairs, pull a few large diamonds from my inventory, and toss them to them. "Is this enough, gentlemen? I must apologize for not paying the tax, I didn't even know of your existence until a friend informed me."
Angler Knife && Keldeo hair (as its a water type) && judge's scales= Kelpie's Blade 4/8
Mind's Chestplate -> Fine = Soul's Chestplate 6/7
@Netpatham: Wilson glances over to you and smiles a little. +0.5 P to pride.
@Modpack: Wilson snaps his vision back to you and says, growling slightly,
Hrmph. Shut up. I don't need your praise, villain! And just... just stop trying to spread that stupid disease. Its over. I put more on the table than you and called your bluff. Its done. I stopped it!
Still though, +0.5 P to pride, changing him from courage to pride, a pure emotion.
@Gutza1: Huh? What's this? I think I already cured the disease. At least I thi- no, I must have. +2P to craftiness
@Erelye: What? Emotions are useless in battle? But... Wilson's whole gimmick is centered around his emotions. And, are you charging random people some arbitrary toll? But either way, Wilson just watches from the corner he curled up in.
If Wilson still has time to act, he can't kill any dragons, so he'll just rest.
Regarding Talist, in my experience, they have literally only served to get me anything between a sword to the chest to being annihilated by an eldritch curse in an attempt to slay a dragon.
I take several minutes to gather my bearings after the quick exit of the Italian space mafia. In case it wasn't obvious, I regularly commit tax fraud. Well, that isn't true. I evade paying space boat tolls, despite being in possession of a starship. I pull out several meter-large cubes of intertwined gold and ruby, giving them to the INWVSA as they leave. Then, I take a deep breath. That's probably enough to satisfy them for several months. After doing this, I come to a logical method of further disposing of more Hellkite Dragons. I could probably just pour large amounts of ashwater on them. It does seem to be toxic in large quantities, which is rather odd, considering it is literally just wood ash and water mixed together. I grab a bottle filled with a clear, slightly gray liquid from my inventory, holding it up to my eyes in the light to examine it. The cork appears to have had runes burned into it. I calmly make the decision that this will indeed suffice, with any luck. As such, I turn to stare at the dragons, an event far less intimidating than last turn, considering I was wearing goggles that were spewing forth copious amounts of deadly psionic energy. Or, goggles at all, really. The fear of the unknown is rather effective. The goggles, lenses still cracked from my earlier experiences on GodCraft, or rather the Manor, upon my forehead do not show any sign of having been exposed to intense psionic power, but I digress. They were designed not to, after all. Anyhow, I continue to stare at the dragons. Granted, I suppose the bags under my eyes, and the dull glint to my eyes might suggest I am somewhat insane. Anyhow, I toss the bottle of ashwater in the direction of the Hellkite Dragons with a carefully-calculated velocity. The bottle smashes in the midst of a group of the creatures several meters away, ashwater pouring over the general area, seeping through the floor, and through the armor of the dragons. The runes that were burned into the cork do appear to have possessed some semblance of malevolent energies, to make an understatement. I was so magnanimous as to only assail them with maleficis uredine, instead of a wide range of infinitely more deadly occult afflictions. Even I am wary utilizing some of those. The dragons who touched the ashwater, however indirectly or unintentionally, begin to feel waves of vertigo and nausea rock them to their very core. The dragons, try though they might, even desperately, begin to retch, vomiting out the content of their insides upon the floor. The retching is rather disgusting, from a subjective perspective. Draconic stomach acid, mixed by whatever remnants of undigested food were within the dragons' stomachs at the time, lies upon the floor. The afflicted dragons all seem to have survived. Hah. I wait expectantly. Suddenly, a second wave of vertigo overcomes the afflicted, and a fraction of those afflicted dragons begin retching once more. There is one difference between this instance, and its previous increment. The dragons do not have anything to vomit up. Those that begin retching do not cease, before slowly falling to the floor, and lying there, convulsing, horrible retching noise permeating the ordinary sounds of the tower. Of those that collapse, none rise again. They all remain deathly still on the floor. Ah, maleficis uredine. The most deadly and inhumane of afflictions. Or, rather, one of the most deadly and inhumane. Hah.
"A few of ya up there haven't paid, but that's their loss. It isn't really our job to deal with them. The guys up top'll send somebody afta' them eventually. As for you people," he nods to Net, Crystal, Generic, and I; "you're off the hook. For now. Next time, pay the goddamn ship tax, or go burn in hell. This stuff should be enough for a few months. Each." He extends his overcoat, showing an impressive collection of knives, along with the pistol in his hand; "But, that's that. Robot Boy in back'll probably turn up in a few days, with his pants on backwards, not knowin' who he is." The hatch slowly begins to close.
"Been a pleasure doin' business with ya."
4 Hellkite Dragons killed with disgusting damage and retching damage!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I give a hellkite dragon paper cuts until it dies
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock
Wilson's Shop: $180
Needed Dupes:
+2 to Wilson
Rope AND Deity Essence AND Azure Essence 1/? (Rope for dying up gods)
Ambrosia AND Fish Bait AND Azure Essence 1/? (Bait for gods)
Taser AND Deity Essence AND Azure Essence 1/? (A taser for use against gods)
I am totally not planning anything.
-Earth, DPRK-
Supreme Leader Marshal Kim Jong-un poured over the files he had gotten, or rather, people had gotten for him. They were all dead now though, as only he had the clearance needed to access these files and live, but he wasn't about to do all that work himself. He had noticed a foreign presence during his day of looking at things. Following the fading presence, he tracked it to another universe, the one they called Minecraft. He saw a grand tower, yet with roots like a tree, which was most curious. Unfortunately, the trail had faded before he could narrow it down further. At the moment, he was doing some old-fashioned research in order to try to do that. Anyone who could infiltrate one of the holiest of holy places, even temporarily, was either a potential powerful ally... or someone who had to be eliminated.
I finish the Explosives Deployer and hand it to Tazz. I then attack a Hellkite Dragon with unemployment damage, then use the Prince's Chisel to chest-burst a Hellkite Dragon with Aliens damage. I then take out the Fluorite Wandthrowers and use the Eight Alterers to turn a Hellkite Dragon into a Perfectly Generic Object.
+2 Wilson (4$ total)
Chris-Chan 36/50
Drone Deployer || Concentrated Stable Nitroglycerin = Explosives Deployer (Level 9) 10/10
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 5/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = ??? 2/??
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-10, Tazz-28, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
EXPLOSIVES DEPLOYER: A pair of drone deployers that have been outfitted with a supply of stable nitroglycerin, an extremely (normally) volatile substance composed of all the explosives found on GodCraft. They fire drones with nitroglycerin inside them and send them to chase targets. Anything that gets attacked by one of these will see a huge fireball rivaling the side of a mushroom cloud burst at their position and get flung backwards.
2 Hellkite Dragons killed with unemployment damage and PGO damage! The Hellkite Dragons are immune to extraterrestrial damage!
Bender, wait! Didn't the Microsoft man say that that guy's cure won't work anymore?
WHAT?!
So stop hitting him! He doesn't have anything you want anymore!
Fine.
Bender stops hitting Generic. He then attacks SCP-2317 in the EoTB.
==Excavate==
Lothyra alchemizes Large Ray Gun || Turret Barrel (this means a Large Ray Gun in the shape of a Turret Barrel, not the other way around). She then rolls Planck's Decad at the Kool Aid Man.
LARGE RAY GUN: Yep.
Large Ray Gun || Turret Barrel = Large Barrel Gun (Level 4: 1/5)
4-2-10-7-9-3-3-8-2-9
Quantum electricity surrounds Kool-Aid Man; said electricity ends up being everywhere around him at once thanks to quantum mechanics! Kool-Aid Man takes 10,000 damage!
X-B-G-O-X (41/50) (+2 this and me if you want to get rid of the X-Plague. All assists WILL go here for sake of sanity also, I have a special surprise for Modpack in case the plague is already gone.) (+2 from Talist, +2 from Erelye, +2 from Crystal. 4 more +2s and it'll be done this turn!)
101 (2/30) (They seek the apprentice, they are Pleased.)
(Ruined Generator && Bottle of Liquid Fabrico) && Energy Creation Nodes = Divine Generator (Level 10: 11/11). Hooray!
And now, for the new in new-and-improved: Shard of the lost orb of phantastacoria && Wave Motion Gun = ??? (Level ?: 1/?). *snip*
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 3/7)
Down on the elevator, Isaac notices something odd in the corner. He quickly decides to break off to investigate. It smells rotton, whatever it is, and it's in a dark corner. Isaac can't see properly, so he quickly pulls out a highly convenient flashlight. It turns out to be the severed head of a dead cat! And not just any dead cat, but it's Tammy! Isaac quickly takes the head, and the boy has a tearful reunion with his dead cat's head. Isaac now has a third charge: The 5-turn charge that is Tammy's Head. in it's home game, it's a multi-directional tear burst, for when Isaac used tears. As Isaac has Brimstone, though, Tammy's head will instead fire an 8-directional Brimstone Barrage. In this case, this means that Isaac can now target up to 3 entities for his standard Brimstone Barrage with slightly improved damage (18,000 instead of 15,000), but he CANNOT target the same enemy all three times: It HAS to be different entities, and for that matter he doesn't get 'refunds' for not having more than 3 targets. (Nerf as needed, Twin).
Meanwhile, back upstairs, I ready Mythos at the Hellkites, ready to fire tons of death at them and kill them all. I then lower Mythos, slowly, thinking this through. I then call for a Laying down of arms...And decide to punch them with my fists. I activate Ceasefire and kill the Hellkites with Divine Charisma Damage!
Meanwhile, X-B-G-O-X is almost done, just four assists and one more me-post away from deployment. Having an omniscient eyeball attached to my cranium has given me insight Modpack hasn't thought of at all, though I really haven't been using it much so it remains to be seen if I'm right. If Wilson didn't do it, I will, and if he didn't, I have a different kind of punishment for Modpack waiting, and for him, it is a fate worse than death. Even if it's temporary. In any case, thanks for helping out so much with this.
DIVINE GENERATOR: A very high-tech generator forged from a very tough metal. It hums with insanely large amounts of energy, surely enough to power a high-class spaceship such as a newly forged Moorblade. The generator has several energy creation nodes attached that serve to fuel the already massive amounts of energy being produced.
Lost Orb of Phanastacoria Shard && Wave Motion Gun = Phanastacoria's Frenzy (Level 10: 1/11)
Isaac gains a new buff! I'd prefer if no more new ones were added.
I examine the Hammer Chest. I alchemize Void Till Death -c Voidmetal Illuminator (1/???). Now that the ship toll has been paid off, I don't really have much of a limiter in regards to shipbuilding. Well, in regards to the Italian space mafia, that is. Attaching the turrets, an emergency generator, and the amenities is all that is left with this thing.
Staring out into space, I attempt to conceive some method in which the Hellkite Dragons could be slain in as expedient a manner as possible. I grab a book from the depths of my alchemical bag, and stride over to an area far derived from any opposition, or especially players. The sound of pages flipping is the only indicator that I am doing anything at all. Gnomes... no. Not those. Definitely not those. Not that. After several minutes, I return to the epicenter of combat, sliding the book back into the alchemical bag as I do so, carefully. This should suffice. Assuming it doesn't kill me. I pull out the Hazel Wand, and begin to make obscure patterns in the air, muttering vehemently under my breath. The Hazel Wand flickers briefly, transforming into a hole to the Inky Abyss for a moment. I suppose that is a side-effect of the infusion. Then again, I didn't exactly use a passive link. Hah. A form begins to grow from the floor upwards in a perfectly straight line. It will be extremely difficult to control one of these things. The line immediately transforms into a being of impressive size, scaly skin, deadly-looking claws, and glowing yellow eyes. The second the beast fully appears, I loose control of it. It immediately charges towards the nearest Hellkite Dragon. It attempts to slice the dragon with its claws, if this proves successful, the dragon dies due to a deadly neurotoxin dose. If this does not, the beast merely stares into the eyes of the dragon with its own yellow, unblinking eyes. The dragon collapses to the floor if this occurs, eyes glowing yellow, completely and utterly deceased. It appears as if the worst nightmares of such creatures are far more horrifying than those of us ordinary beings. It is not as if I can hear the whispers of both the imminently deceased and eldritch abominations constantly. No, that would be ridiculous. Hah. Anyhow, the gremloblin proceeds to leap directly from the corpse of the first dragon to another, unfazed by any counterattacks. I pour a bucket of water upon the beast. Hah. The gremloblin lands atop a Hellkite Dragon, and immediately kills it with its own worst nightmares, charring the corpse beyond the realm of recognizability by breathing flame upon it. Perhaps it was not the best idea to summon this thing. The gremloblin goes on a homicidal rampage, slaughtering as many dragons as possible. I get as far away from the creature as possible. After several minutes, the beast turns in my direction. I avert my eyes from its own. Unfortunately, this gives it the perfect opportunity to barrel towards me. I dodge out of the way, barely. The beast goes straight through the wall, and begins to fall to the ground of the mesa outside. However, before it falls over three meters, it extends its heretofore-unseen leathery wings, and begins flying off into the distance, randomly breathing flames down on the outside as it heads off into the distance. I flick the Hazel Wand once more, and the gremloblin disappears in a flash of dark light. That was an extremely bad idea. I take 2 damage from being struck by the rubble cast off as the creature burst through the wall. I only appear to have suffered minor scrapes and cuts. I'll be fine. But, I'm never doing that again.
I pull out the Illumination, and view Pyongyang once more. This time, I stick to a far less direct approach, not heading into the Metro, nor anywhere particularly secretive. My watchful eyes sweep the streets, as if looking for a particular location. Or an entrance. Eventually, my vision nears the Kumsusan Palace of the Sun. As it does so, the screen begins to glitch, as if a presence within were somehow stopping me from viewing it, without even trying. Whoever it is, it must be a being of great power and prestige, two things I do not have. Just as the vision of the Illumination hovers above an alleyway containing a door made of the same heavy-looking dark gray material as the vault, the screen is completely obscured by static, and shuts down. I mutter expletives to myself, deactivating the Illumination. Whoever is passively blocking my vision is definitely more powerful than I am.
Just before the hatch closes fully, the man with the scar speaks to Net.
"It's probably in the future, seein' as nobody's gone after you. But, hey. We accept advance payments."
The hatch closes with an audible hiss. The blinking dark blue light upon one of the spires of the ship turns green, and the revving of the engine becomes far more evident. The starship levitates into the air, and speeds into the sky, emitting red plasma from the thrusters. It vanishes with a flash of light, exiting GodCraft, and Universe C. Actually, that reminds me. Twin, you haven't paid your space boat toll either.
HAMMER CHEST: A chest forged from some form of voidmetal that, using the power of Void Relays, is essentially a portal to hammerspace, able to hold a very large amount of items and retrieve them at any time.
Void Till Death -c Voidmetal Illuminator = The Void's Illuminator (1/4)
4 Hellkite Dragons killed with insanity and gremloblin damage!
My Action: I make a deal with Chuck Norris: in exchange for giving him a prototype Hellkite Dragon Armor set (which is advertised as immune to turret damage, and is immune to turret damage), he will kill 10 Hellkite Dragons with Chuck Norris Damage.
SCP Foundation Action: A random mind-control device is used on all the remaining dragons to make them defenseless so that all future attacks succeed (they are still not immune to mind-control).
EXOS Action: EXOS takes control of one of the mind-controlled dragons, gives it a teleport device that is 100% safe as well as immunity to plot armor, and orders it to teleport straight to the godmodder and anhillate him. It also continues work on the Dragon Wall (2/3 Dragon Wall).
SCP-2317 Action: SCP-2317 goes on a rampage and eats the entity with the lowest health.
Remaining 10 Hellkite Dragons killed with Chuck Norris damage! The ACN Turret wrenches the armor off of Chuck Norris with powerful robot arms it just grew, and then it's back to business!
Angler Knife && Keldeo hair (as its a water type) && judge's scales= Kelpie's Blade 5/8
Mind's Chestplate -> Fine = Soul's Chestplate DONE
Too late, missed it by 20 minutes. never mind. Instead...
Suddenly, Wilson springs up and starts running towards the mafia ship. He skids to a stop as the ship speeds off into the sky.
Oh... oh no... I... I... I'm too late... He's going to die now isn't he? ... I... I failed... I could have saved him... Stupid... stupid... Stupid! Why am I so broken over the fate of a bio-terrorist? Idiot! ... ... I... I just can't put it out of my mind... I feel like I have to forgive everyone... I guess that's just who I am... +4P towards Grief. He's still in pride, but now on the other side of it if that makes any sense.
If Wilson still has time to act, he can't kill any dragons, so he'll just rest.
- Current Emotion: Pride (half way to rage, 2 turns left)
- State: +10 (-20 from rest)
- Stress: 0% (-25% from rest)
+1 HP to Isaac!
SOUL'S CHESTPLATE: A chestplate that flickers with the powers of color, and also shines with a teal aura. It can create constructs from the very soul of the wearer, intrinsically connecting them to his lifeforce and giving them immense power.
(Godmodder's Tower) Also No Creative Attack on Hellkite Dragons. however i Send a Emergency Kits for all the members of the Excavate Team via Items to Excavate (If you are in Excavate this will be Items to Excelsior) to Help Each Emergency Kit contains a Elixir a Lucky Potion to Buff up all the Stats and have Resistances and 3 Random Items each Emergency Kit.
(Wilson's Shop) N/A
(Others) +1 to Crusher for {REDACTED} and +1 to Talist
My Action: I assualt a hellkite dragon to get tons of damage to fill up the Comb Rave bar, eventually killing it via Farming Damage.
SCP Foundation Action: SCP Foundation personnel send a containment team to keep SCP-173 visible.
EXOS Action: EXOS finalizes the mechanics of the Dragon Wall (3/3 Dragon Wall).
Dragon Wall: The Dragon Wall is a wall of nigh-indestructible Hellkite Dragon corpses (or, if corpses lose their resistances, dragons that are revived to be just barely alive but unable to contribute to anything other than meatshielding) used to form a wall around the Perfect Sphere's barriers in a desperate survival bid. There are 100 dragon corpses that make up the wall, and the Dragon Wall has a chance equal to the amount of dragons in the wall to block an attack for no damage (so with all 100 corpses present the Dragon Wall is impenetrable). However, a strong enough attack (by someone other than the godmodder) can knock corpses out of the Dragon Wall temporarilly (no creativity needed) to create an opening. EXOS is able to recover corpses knocked out of the wall at a rate of 5 per round, but the godmodder (or any other entity that can use a creative enough attack) can permanently kill a corpse knocked out of the Dragon Wall. The dragon wall cannot be stopped by the OP Scale because the dragons (and thus their corpses) are immune to Meta damage such as from the OP scale, and immunities possessed by the dragons cannot be bypassed by anything under any circumstances ever.
SCP-2317 Action: SCP-2317 demonstrates the Dragon Wall mechanics by pulling a corpse off of the Dragon Wall, and heading to a secret place to eat it and heal up.
Perfect Sphere Orders: The Perfect Sphere is unable to use any of its other modules due to creating the Dragon Wall.
+25% Visibility to SCP-173!
I established earlier that the Hellkite Dragons dissolve into smoke upon death, so there IS no Dragon Wall!
I target the Kool-Aid Man with Tipping Scales- Lv. 1. Time to see what this can do.
> crystalcat: BATTLE TECHNIQUE => TIPPING SCALES
You raise the Judgement Caller's Staff, which crackles with energy and creates a large Judgement Star that barrels straight towards the Kool-Aid Man. You speak in the divine language of Judgement, determining that the Kool-Aid Man Is Not meant to exist. The Judgement Star lets out a massive burst of energy and horribly burns the Kool-Aid Man, dealing 8,000 damage!
Alchemies
The Sizer && SCP-063 = The Brusher (6/11)
Bow && Unihan Database Compendium && Creation Majyyks = Arcus Orientum (5/11)
(SCP-1334 Essence && Far East Octet) || QBU-88 designated marksman rifle = Numerologist's Octetrifle (3/9?)
+2 to Tazz.
Action
I pull out a copy of Big Rigs: Over the Road Racing and use it to blast a beam of Big Rigs energies into a Hellkite Dragon, killing it with Big Rigs: Over the Road Racing damage! I then retrieve an entire printing press and use it to blast a beam of movable type energies into a Hellkite Dragon, dealing movable type damage!
X-B-G-O-X (50/50) (+2 this and me if you want to get rid of the X-Plague. All assists WILL go here for sake of sanity also, I have a special surprise for Modpack in case the plague is already gone.) (+2 from Talist, +2 from Erelye, +2 from Crystal, + 2 from Cobalt! WE'RE LIVE! Thanks for the support!)
xBGOX() executing...
101 (3/30) (They seek the apprentice, they are Pleased.)
Shard of the lost orb of phantastacoria && Wave Motion Gun = ??? (Level ?: 2/?).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 4/7).
A fifty-post charge's power flies into my backpack, considerably hastened by the aid of others. I quickly give a shout and high-five to all those who helped. I then start it off. Now, because Talist MAY have just done it, there are two variants of the charge so it doesn't go to waste.
If, on the other hand, Wilson DID do it, which I'm going to just guess is what happened, this happens instead:
I pull out a menacing needle, like the kind used to draw blood except with a small black X put on the bottom. I teleport to Modpack, wherever he is, and if he's with the Italian Space Mafia I quickly assure them I can do a fate worse than death to him, and if not, then it's not going to have a chance at freeing him so what do they have to lose? I quickly slide them some Gold Bars to quickly make them more compliant, and quickly stab the needle into Modpack. Of course, he's a robot (or if he actually does have blood, I miss the veins/arteries), so what liquid could he have in his system that would, upon removal, make a fate worse than death?
I press the plunger-and out comes, to Modpack's (presumed) horror, pure liquified Meme, the source of his biznasty meme dankness. He feels immensely weakened without his direct tap to the power of meme, and though it will regenerate shortly, but he should be feeling very weak, deprived of memes. The first effect of this charge is, for the next turn, the complete ban of Modpack on memes. If he attempts a meme-based attack (including his Meme-based Battle Tech line and the Termnopped Combat Operandi), he will be unable to do so and fail. This is only for a turn, though. However, during this turn, Modpack will additionally suffer crit damage should he be attacked by anything due to the sudden loss of power. Also, if my research is correct, he should fall under severe, but ultimately temporary depression. But whatever.
I leave Modpack to his presumed fate by the Italian Space Mafia and turn towards everything else. That pure meme has to go SOMEWHERE, and most of the players are sufficient at using Meme damage anyways, so naturally it should go to an AG entity or two (because I AM an AG, though Neutrals can also bid on this). the other effect of this charge is simple: I get a number of injections (should be between 1-3) based on what Twin deems fair. I will use them by my discertion, but as I've only got one entity who's technically the property of someone else anyways, I will leave what to inject to votes by other AG/Neutral players that are not named Modpack. By next turn, I will tally up votes for which AG (or possibly Neutral) entity with this formula on the single condition it only be ONE entity. What happens will depend on the entity and will A ) Involve memes of any dankness level you prescribe them to be and B ) will be relevant to the entity's abilities and will add to them, taking into account gimmicks and whatnot. This is useable on non-biological entities despite me using a needle, by the way. However, I can't use it on anything that isn't with Excelsior because it's an injection and I'm with Excelsior. For Modpack, this amount of Meme power is paltry and quickly regenerated, but for any other Entity, it's incredibly powerful and it's a permanent buff until death for them. This can go bad, by the way, so I'll arrange something else in case no-one wants entities injected. Oh, yeah: I will NOT inject an entity unless the owner is OK with it as well, even if everyone else is begging for it to happen.
Regardless of what I have just done above, I take a Hellkite dragon (or two) and teleport it into a lake of Dr. Pepper, dealing Drowning in Dr. Pepper damage to the victims. After all, who prepares to suddenly go on a diving trip in a lake of Dr. Pepper?
Modpack is rid of some of his meme power! You gain three injections of pure dank energy as a result!
Landing unceremoniously on my behind, I stand up, brush my blue jeans off and look around.
Well, this isn't anywhere near as crowded as the TvTropes Pantheon.
As the game mechanics flood into my head, I admire the scenery, the flashes of battle and muted explosions from above and below. Intrigued, I look up... and up
Avoiding the upper skirmish, I run around a bit, picking up stray stuff that may have been left behind or fallen from the above conflict, then I drop down what looks like an elevator shaft towards the Excavate Group.
If I can, I bolt down the shaft wall running before trying to find a way to the bottom of the elevator, without getting shot at or noticed by the majority of the turrets, PG's, and hostile entities.
Whilst running, I access the Tropes Hammerspace, and get to work.
(I pray to the Random Number God that the first drop I pick up isn't rotten meat.)
All three charges, I donate to The Nonexistent Tazz.
Welcome to the game! You join Team Excavate. Keep in mind that if you have any questions, you can either ask them on the Forge (like you've been doing) or PM me.
I quickly realize two things and, with the help of the Everyman if need be, install a one-way filter on the immunity sharing pool (Immunities can pass to Archmagnate Frederickton but not go back to the PG dragons), and, if my prior action succeeded, gently nick (for 0.0000000000000000000000000000001 damage, which rounds down) Archmagnate Frederickton with a bladed object, giving him bladed object damage immunity. But not the rest of the Hellkites.
I then realize I never mentioned the alchemies the Hellkite Dragon was imbued with in the process of giving it complexity. Archmagnate Frederickton can have (5 gained, -1 starting from zero=)4 items. I gave him: a Thaumic/Solar HALI Array, Ichorium Armor (if possible, if not Bedrock or so on down, but basically the most resistant armor I can get) (via Origin Wands), a set of Origin Wands, and an Everysword. ((THIS IS NOT AN ACTION, IT WAS DONE DURING THE ORIGINAL COMPLEXIFICATION))
((The following IS an action))I then give the Everyman a Potion of Imagination II.
If, for some reason, Frederickton is dead, which he really shouldn't be, I instead ask the Everyman to create a new entity and imbue it with a couple points of complexity. A grand total of 5 should be good.
==New Entity==
Snuffy III the Cat
Imbued With:
Ichorium Armor
Glyphic Lexicon
Arbitrarily Complex Pattern Laser Gun
Everysword
I also make
strad ~~~ Loom
ward ~~~ Loom
11 ~~~ Loom
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Chris-Chan 38/50
Thing to be filled in later
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 6/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = ??? 2/10
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-10, Tazz-29, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Twin, nothing said that Frederickton would lose immunity. That's sort of part of the point of why I stole him. You may want to keep the link up. Or make a new post. Or take notes.
By the way, as long as you make absolutely sure not to actually harm him, any help in adding to the immunity list would be appreciated.
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
SCP-2317 takes a huge bite out of the Logic Cannon, dealing 50,000 damage to it! It regens +100,000 HP!
Split aims Broken Anachronism at the mob of players, killing the PPC, Fry, Farnsworth, and Bender!
The Planet Express Crew deals 6,000 damage to SCP-2317 and attempts to attack SCP-173 but sees it has no HP whatsoever! The Perfect Sphere regens the Inner Barrier! The Logic Cannon deals 15,000 damage to SCP-682! Fayther copies a long-term Sad memory from Wilson! The Dragonfly kills a Chaos Beast! The DOOP Attack Craft deal 5,000 damage to SCP-076-2! The Nimbus deals 7,500 damage to SCP-2317 and 2,000 splash damage to SCP-682 and SCP-076-2! Wilson rests! Archmagnate Frederickton decides it wants to be with its Hellkite brethren and commits suicide, killing itself with suicide damage!
The Godmodder's Banhammer bursts through the ceiling, large amounts of red energy emanating from its cubic patterns! Then, hidden command blocks inside of the hammer activate, /killing the Inner Barrier, Logic Cannon, Dragonfly, and 160 Engietech Soldiers! Since the Banhammer is invincible, it can't take any retaliatory damage and flies back up the ceiling!
Team Excelsior picks up the item that the Hellkite Dragons were guarding... It is the handle of a hammer, a handle that is intricately forged and carved and shines so bright that none of you can look at it for long! You stow it away in the Group Inventory with the Disc, figuring it has relevance/will have relevance later, and move upwards.
You progress to the next floor, which is dominated by several very large and circuitous assembly lines! An army of robots steadily build things on the assembly lines, and you can see said things are cylindrical robots armed to the teeth with deadly weaponry! You slowly realize that these must be the Godmodder's new turrets that are being forged on a turret production line! They are all seemingly based off of recent events and are designed to combat them...
All the robotic arms are connected to one large master robot, the Commander, that hangs down from the ceiling, and that too is controlled by an array of computers in a separate room at the far reach of the area! You see someone teleport into the room in a flash of gold light, input a few lines of code, and teleport away... The Godmodder, of course. Your task is to disable the assembly line, whether it be by attacking the Commander or by shutting down/disabling the computers! Doing this will shut down all the Godmodder's turrets (except the ACN Turret, which is controlled separately, so don't get any ideas), cutting him off from a valuable supply of weaponry!
I will leave you all to determine a strategy for this, and will leave you with one tip: whatever you do, don't get caught. Don't let the Turrets or Commander spot you. They will try to kill you without hesitation, and certainly have the power to do so.
All the allied entities of Team Excavate deal 45,000 damage to the Kool-Aid Man! The Kool-Aid Man deals 10,000 damage to the Bearger and 1 damage to Isaac! The Ichorium Buzzsaws are almost at their target... Hurry!!
The Godmodder begins work on some charges...
The Itinerary:
> Team Excelsior: Think of attacks the Hellkite Dragons can't defend against!
> Team Excelsior: Get rid of the X-Plague!
> Team Excavate: Defeat the Kool-Aid Man!
> Team Excavate: Don't let that Cable fall!
Team Excelsior: TheLordErelye: [AG] HP: 19/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 30%.
pionoplayer: [AG] HP: 15/25. Has Super Armor.
The_Nonexistent_Tazz: [AG] HP: 17/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 15/25. Has Super Armor.
CobaltShade: [AG] HP: 29/25. Has Super Armor. Runic Shielding: 30%.
NinjaV2403: [AG] HP: 22/25. Has Super Armor.
Crusher48: [AG] HP: 12/25. Has Super Armor.
ninjatwist321: [AG] HP: 14/25. Has Super Armor.
PitTheAngel: [AG] HP: 17/25. Has Super Armor.
Pricey12345: [AG] HP: 15/25. Has Super Armor.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20. Protected.
Fseftr: [N] HP: 20/20. Has Super Armor.
ManiacMasteR: [N] HP: 10/20.
engie_ninja: [N] HP: 19/20.
The_Idea_Modpack_Mod_Man: [N] HP: 4/20. Has Super Armor.
5l1n65h07: [N] HP: 12/20.
SCP-2317: [H] HP: 831,500/1,000,000. SCP-682: 18,000/50,000 HP. Attack is lowered as its HP is lowered. SCP-076-2: 16,000/25,000 HP. Respawns three turns after death. SCP-173: 75% Visibility. Visibility can be raised by 25% if a player watches SCP-173. Has a chance equal to the Visibility to be unable to attack. Weak Point: The stump of the third head; attacks here deal x5 damage. Only players can target this. Confused: IIIDoomsday: IIIIIIIIII
Split: [N] HP: 207,000/250,000. Weapon Mode: Broken Age. Stacatto Stand: II Clockwork Reversal: II
Engietech Soldiers: [N] HP: 500/500. (x742.) Confused: I
Fayther: [AG] HP: 168,500/220,000. Memories: IIIIII Violent, Happy x2, Sad.
Ultimate Wily Machine: [AG] HP: 198,000/200,000. Rocket Barrage: III Saw Storm: III Mega Wily Beam: IIIII Turns into the Ultimate Wily Capsule after death.
Robot Master Armada: [AG] HP: 4,000/4,000. (x36.)
Futurama Gate: [AG] HP: 200,000/200,000. DOOP Attack Craft: 500/500 HP. (x90.) DOOP Destroyer: 15,000/15,000 HP. (x3.) Nimbus: 90,000/90,000 HP. Has a chance to make tactical errors. Kingdom Come: IIII
Wilson: [AG] HP: 300,000/300,000. Emotion: Pride. Stress: IIIIIIIIII 0%. State: +10.
Laiko ==========O========== Wilson
Commander: [PG] Core: 350,000/350,000 HP. Guarded by everything else. Robot Hands: 50,000/50,000 HP. (x5.). Used in assembly, have limited attack. Tools: 30,000/30,000. (x7.) Used in assembly, have limited attack. Weaponry: 150,000/150,000 HP. (x2.) Powered by Turret weaponry, but not as durable.
Array of Computers: [PG] On the other side of the Assembly Line.
Team Excavate:
Irecreeper: [AG] HP: 17/25. Has Super Armor.
gutza1: [AG] HP: 9/25. Has Super Armor.
Amperz4nd: [AG] HP: 12/25. Has Super Armor. Runic Shielding: 100%.
Talist: [AG] HP: 15/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 20/25. Has Super Armor. Runic Shielding: 30%.
omglolsguy22: [AG] HP: 0/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 18/25. Has Super Armor.
49/50 {REDACTED}
6/10 Hellkite Dragon Armor
My Action: I assualt a hellkite dragon to get tons of damage to fill up the Comb Rave bar, eventually killing it via Farming Damage.
SCP Foundation Action: SCP Foundation personnel send a containment team to keep SCP-173 visible.
EXOS Action: EXOS finalizes the mechanics of the Dragon Wall (3/3 Dragon Wall).
Dragon Wall: The Dragon Wall is a wall of nigh-indestructible Hellkite Dragon corpses (or, if corpses lose their resistances, dragons that are revived to be just barely alive but unable to contribute to anything other than meatshielding) used to form a wall around the Perfect Sphere's barriers in a desperate survival bid. There are 100 dragon corpses that make up the wall, and the Dragon Wall has a chance equal to the amount of dragons in the wall to block an attack for no damage (so with all 100 corpses present the Dragon Wall is impenetrable). However, a strong enough attack (by someone other than the godmodder) can knock corpses out of the Dragon Wall temporarilly (no creativity needed) to create an opening. EXOS is able to recover corpses knocked out of the wall at a rate of 5 per round, but the godmodder (or any other entity that can use a creative enough attack) can permanently kill a corpse knocked out of the Dragon Wall. The dragon wall cannot be stopped by the OP Scale because the dragons (and thus their corpses) are immune to Meta damage such as from the OP scale, and immunities possessed by the dragons cannot be bypassed by anything under any circumstances ever.
Dragon Wall: 100% Integrity (0 dragons outside wall)
SCP-2317 Action: SCP-2317 demonstrates the Dragon Wall mechanics by pulling a corpse off of the Dragon Wall, and heading to a secret place to eat it and heal up.
Perfect Sphere Orders: The Perfect Sphere is unable to use any of its other modules due to creating the Dragon Wall.
Turn 3/3
Ea Core && Control Array && Focusing Array = Ea Array 5/9
Bedrock-Tipped Wand >Fine = Voidmetal-Tipped Wand 4/6
Screen Sensor >Fine 3/5
+2 to Tazz.
23/50
23/50
23/50
I target the Kool-Aid Man with Tipping Scales- Lv. 1. Time to see what this can do.
0rigin Point.
Avatar by TwinBuilder.
Alchemies
The Sizer && SCP-063 = The Brusher (6/11)
Bow && Unihan Database Compendium && Creation Majyyks = Arcus Orientum (5/11)
(SCP-1334 Essence && Far East Octet) || QBU-88 designated marksman rifle = Numerologist's Octetrifle (3/9?)
+2 to Tazz.
Action
I pull out a copy of Big Rigs: Over the Road Racing and use it to blast a beam of Big Rigs energies into a Hellkite Dragon, killing it with Big Rigs: Over the Road Racing damage! I then retrieve an entire printing press and use it to blast a beam of movable type energies into a Hellkite Dragon, dealing movable type damage!
9 Null post) If your doing BOI attacks. You better get your Brimstone + mom's knife and blank card + Ura out. Or you won't get any internet cookies. You will feel like this
.
(this is a joke and not me being weird or creepy)
YES! It worked! Plenty more to go!
Sorry I've been posting this late. It's the weekend.
Also, yes, it's an alchemy.
Action 1/3
Ethereal Callings: 43/50
Starfall Sync: 18/50
Night Edge: 2/?
I try to make a super spooky scary face at the Hellkite Dragons. This is 2spooky4u damage.
Sword Damage: 180K/250K
An alternate timeline emerges.
However, we must first start from the beginning...
Act 3! +1 to Generic, +1 to Talist/Wilson!
X-B-G-O-X (50/50) (+2 this and me if you want to get rid of the X-Plague. All assists WILL go here for sake of sanity also, I have a special surprise for Modpack in case the plague is already gone.) (+2 from Talist, +2 from Erelye, +2 from Crystal, + 2 from Cobalt! WE'RE LIVE! Thanks for the support!)
xBGOX() executing...
101 (3/30) (They seek the apprentice, they are Pleased.)
Void Proof-Armor && (Moorblade Frame && Fabrico Essentia) = Voided Moorblade Frame (Level 10: 4/11).
Shard of the lost orb of phantastacoria && Wave Motion Gun = ??? (Level ?: 2/?).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 4/7).
A fifty-post charge's power flies into my backpack, considerably hastened by the aid of others. I quickly give a shout and high-five to all those who helped. I then start it off. Now, because Talist MAY have just done it, there are two variants of the charge so it doesn't go to waste.
If Wilson has failed to 100% remove the X-Plague or completely failed, somehow:
I quickly pull out a seemingly normal Xbox One. Naturally it's not normal at all, of course. It's a charge, what did you expect? I let it hover out of my hands and into the air, levitating to close to the top of the room and spinning. Suddenly, those inflicted with X-Plague glow a sickly green glow, as well as many particles in the air around them. Those glowing things are the particles of X-Plague in the air. Suddenly, the green stuff starts flowing into the X-Box, the virus particles un-infecting cells to fly straight to the X-box. Modpack's charges covered for any attempt to cure it and any attempt to vaccinate it outside of his own will (and even then, not anymore), but not an attempt to simply remove it from the hosts instead. All those striken by the X-Plague get their health return to them, 'cured' by the proxy of having the disease completely leave them and swarm to the X-Plague attracting X-Box One. Even Modpack, potentially far away and being carried by the Italian Space Mafia, feels the disease leave him, as well as whatever he managed to infect in this time. Once every last particle of disease has been attached to the X-Box, it immediately ceases and gives a cheery proclemation:
ALL PARTICLES OF X-PLAGUE CONTAINED. PHASE 1 COMPLETE. MOVING TO PHASE 2.
And with that, something else happens. If my massive charge will allow for it (if it won't, just say it makes a portal to Oblivion and jumps in, destroying it and the plague handily), the X-Box quickly resumes its spinning, growing an inexplicable jet-black handle out of its bottom, as it spins so fast it starts to change shape: The X-Box gets longer, thinner. The X-Plague Particles, indeed, also join in, moving away from the handle and onto the blade. It keeps spinning, spinning, spinning even faster, not enough to actually affect the boundless amounts of projectiles or attacks being flung around or anything, but enough to be noticeable. Eventually it's spinning so fast that shapes become impossible to recognize, merely leaving a neon-green and black twirl of a shape that keeps thinning out. Suddenly, it flips over 180 degrees and plants itself into the ground.
PHASE 2 COMPLETE. THE WEAPON "X-PESTILENCE" HAS BEEN GENERATED. IT HAS POWER OVER 'X-PLAGUE PARTICLES' AND MAY CONTROL THEM AT WILL, GENERATING OR KILLING OFF COLONIES AS THE WIELDER MAY SEE FIT. GOOD DAY.
And with that, the X-Pestilence Blade is finished. It's a sword with the power of X-Box One and the X-Plague, and can inflict the X-Plague status on user command, which will be unable to spread but otherwise do the same thing. I check level and test it out on a Hellkite to do X-Plague damage without inflicting it with the X-Plague. (As mentioned, if this is too OP, just have the X-Box fly into an Oblivion Portal with all the X-Plague particles).
If, on the other hand, Wilson DID do it, which I'm going to just guess is what happened, this happens instead:
I pull out a menacing needle, like the kind used to draw blood except with a small black X put on the bottom. I teleport to Modpack, wherever he is, and if he's with the Italian Space Mafia I quickly assure them I can do a fate worse than death to him, and if not, then it's not going to have a chance at freeing him so what do they have to lose? I quickly slide them some Gold Bars to quickly make them more compliant, and quickly stab the needle into Modpack. Of course, he's a robot (or if he actually does have blood, I miss the veins/arteries), so what liquid could he have in his system that would, upon removal, make a fate worse than death?
I press the plunger-and out comes, to Modpack's (presumed) horror, pure liquified Meme, the source of his biznasty meme dankness. He feels immensely weakened without his direct tap to the power of meme, and though it will regenerate shortly, but he should be feeling very weak, deprived of memes. The first effect of this charge is, for the next turn, the complete ban of Modpack on memes. If he attempts a meme-based attack (including his Meme-based Battle Tech line and the Termnopped Combat Operandi), he will be unable to do so and fail. This is only for a turn, though. However, during this turn, Modpack will additionally suffer crit damage should he be attacked by anything due to the sudden loss of power. Also, if my research is correct, he should fall under severe, but ultimately temporary depression. But whatever.
I leave Modpack to his presumed fate by the Italian Space Mafia and turn towards everything else. That pure meme has to go SOMEWHERE, and most of the players are sufficient at using Meme damage anyways, so naturally it should go to an AG entity or two (because I AM an AG, though Neutrals can also bid on this). the other effect of this charge is simple: I get a number of injections (should be between 1-3) based on what Twin deems fair. I will use them by my discertion, but as I've only got one entity who's technically the property of someone else anyways, I will leave what to inject to votes by other AG/Neutral players that are not named Modpack. By next turn, I will tally up votes for which AG (or possibly Neutral) entity with this formula on the single condition it only be ONE entity. What happens will depend on the entity and will A ) Involve memes of any dankness level you prescribe them to be and B ) will be relevant to the entity's abilities and will add to them, taking into account gimmicks and whatnot. This is useable on non-biological entities despite me using a needle, by the way. However, I can't use it on anything that isn't with Excelsior because it's an injection and I'm with Excelsior. For Modpack, this amount of Meme power is paltry and quickly regenerated, but for any other Entity, it's incredibly powerful and it's a permanent buff until death for them. This can go bad, by the way, so I'll arrange something else in case no-one wants entities injected. Oh, yeah: I will NOT inject an entity unless the owner is OK with it as well, even if everyone else is begging for it to happen.
Regardless of what I have just done above, I take a Hellkite dragon (or two) and teleport it into a lake of Dr. Pepper, dealing Drowning in Dr. Pepper damage to the victims. After all, who prepares to suddenly go on a diving trip in a lake of Dr. Pepper?
"Player Kage_Yaiba has spawned"
Landing unceremoniously on my behind, I stand up, brush my blue jeans off and look around.
Well, this isn't anywhere near as crowded as the TvTropes Pantheon.
As the game mechanics flood into my head, I admire the scenery, the flashes of battle and muted explosions from above and below. Intrigued, I look up... and up
-and up.... and up....
Whoa....
-----------------------------------------------------------------------------
ACTION ICHI!
Avoiding the upper skirmish, I run around a bit, picking up stray stuff that may have been left behind or fallen from the above conflict, then I drop down what looks like an elevator shaft towards the Excavate Group.
If I can, I bolt down the shaft wall running before trying to find a way to the bottom of the elevator, without getting shot at or noticed by the majority of the turrets, PG's, and hostile entities.
Whilst running, I access the Tropes Hammerspace, and get to work.
---------------------------------------------------------------------------------------
Charges:
The Baconmaker Glove-set 1/50
High Frequency Karambit 1/35
A Pen 1/5
-----------------------------------------------------------------------------------------
Alchemy
I take the first drop I pick up from the ground floor AND my right eyepatch = "???" enhanced eyepatch - 0/5
From my Tropes Hammerspace, I take a basic armband || a nailgun. = Armband with Nailgun firearm funciton - 0/3
From my school desk, I take a small cloning machine AND my entire oak desk, about 1.5x0.75x2 meters tall, long, and wide. = A Desk cloner - 0/3
-----------------------------------------------------------------------------------
(I pray to the Random Number God that the first drop I pick up isn't rotten meat.)
All two assits I donate to The Nonexistent Tazz.
Universal Power Ubercharge Meter: 7/9
Wilson Money: $2
Blaze of Glory: 6/50
Shield Generator: 9/30
Reality Cannon: 27/30
Aerospace Engineer's Manual & Fluorite Decad: 3/11
Biotech Engineer's Manual & Fluorite Decad: 3/11
Large Rail Gun || Turret Barrel: 2/?
==Actions==
==Excavate==
Lothyra fires New Dawn at the Kool Aid Man, melting his glass shell and letting his lifeforce (the Kool Aid) spill out.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Unknown Entity: 48/50
Obsidian && Yoyle Metal && Protection Diamond Armor && Quantum Processor = Quantum Armor (Level 7: 7/8)
Quantum Computer Circuit && Ancient Runic Orb && Glitched Spike && Cybernetic Lightning Grid II 6 Nasod Dynamos = Planck Dynamos (Level 9: 7/10)
I use COMBAT OPERANDI: LAMBDA-SIGMA on the SCP's.
I'll be making my great escape now!
Hello there, and welcome to DTG II!
(I'm ChaosCreeper on TvTropes, btw.)
Just one thing; you can only hand out 2 charge points a turn.
...
=TURN ONE=
=CHARGE=
-43 / 50- Spin2Win
-27 / 50- The Tophat
-2 / 8- Mega Bomb (RELOADING)
+1 to Modpack
+1 to Tazz
=ACTION=
I use the SACRED POOLBALLS OF LIGHT, then push the summoned member off the elevator towards the Kool-Aid Guy.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Some things, just in case:
Alchemy levels are determined the The God-Emperor (Twinbuilder).
You get to make stuff up.
Charges =/= Assists. Strange, but that's how it works.
You can charge up to three things, but can only send two points of assist/turn. Those can be split across two people.
Other than that, Homestuck. Consider getting a Pchum handle, we have a memo.
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Fixed everything, but the homestuck. I have no idea what homestuck is, and I'm not going to use it.
If you wanna talk about this, ya can pm me so we don't null post spam.
mspaintadventures.com
Read.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Hank's not an entity, he's YOUR character, so his actions are up to you decide! But if you want Hank to retaliate, I won't stop you...
Hellkite Dragon killed by rampage damage!
You join Team Excelsior! Hellkite Dragon killed by french fry and hash brown damage!
Hellkite Dragon killed with unoriginality damage!
CRIMSON MINIENDERS: A set of four solid red miniguns that seem to be phased out of reality slightly, flickering and ocassionally turning liquid. An extreme black aura of oblivion energies surrounds the miniguns, which are capable of firing nearly anything as ammunition and supercharge whatever they fire with pure oblivion. Their standard attack is firing black oblivion lasers that can punch through most objects.
You obtain the Thorn Bow!
The Hellkite Dragons are immune to un-exist damage!
+2 HP!
Next two attacks against the Hellkite Dragons will be more effective!
ONYX OBOL: A black circular object fashioned from onyx. It radiates with the sickness of death.
A 7-post charge wouldn't give the Plague complete immunity to cures! You infect yourself with the X-Plague!
Oh okay, that's what that means. Hellkite Dragon taken from the PG fleet and renamed Archmagnate Fredrickton!
10,000 damage to the Kool-Aid Man!
Since the X-Plague has the power of 70 posts under its belt, it will take more than that to counteract it! Meaning, you expend the two 50-post charges, use the Potion Supply and Glitch Wrench, use up some potions, AND sacrifice Wilson's action this turn! All to fuel the ANTI X-PLAGUE, which COMPLETELY eradicates the X-Plague's effects, removing it from every entity and player!
Far East Octet && SCP-1334 Essence = Numerologist's Eight (Level 8)
Numerologist's Eight || QBU-88 Marksman Rifle = NUM-88 (Level 8: 1/9)
2 Hellkite Dragons killed by fanfiction damage and ghostler damage! They are immune to meme damage!
Your attempt to re-aim the Turret fails, so you deal 8,000 damage to the Kool-Aid Man and soak him in Jarate, causing the next three attacks against him to minicrit!
You create a tower and see what's making the footsteps. It turns out, there are two people, not just one, and they are both Minecraftians. One is a human and one is a testificate. The two are both dressed in testificate clothing and are holding pickaxes, apparently preparing to mine. The two begin to mine, and you can see their appearances more clearly. They're both young, and the human suspiciously resembles Steve... The human begins to mine some ores at the ceiling, completely unaware of a Creeper sneaking up behind him. The testificate notices and pushes him out of the way, saving him, just as the Creeper explodes and disloges a gravel deposit from the ceiling, burying the testificate.
The human begins freaking out, digging through the gravel and finding the Testificate's body. He doesn't know what to do, apparently horrified, until a shadow appears in the corner of the cave, holding two Golden Apples. The two have a conversation and the shadow figure gives the human the Golden Apples, then disappears. The human gives the testificate a Golden Apple, reviving him, and the two make their way out of the cave.
Interesting... Could that really have been Steve, the Player, at a young age?
30,000 damage to SCP-2317!
Hellkite Dragon killed with Bulgarian damage!
Screen Sensor > Fine = Hologramitizer (Level 4: 1/5)
Minicritted 13,500 damage to the Kool-Aid Man!
Indeed he is.
MOVEMENT'S DECAD: A set of ten bronze D10s. They are imbued with the very power of physics itself, one of the fundamental sciences. They intermittently crackle with electric energy.
LARGE MOTOR: Yep.
9-4-9-4-1-3-5-6-8-5
The decad uses the science of acoustics to produce a sound so high that it cracks the glass the Kool-Aid Man is made of, dealing minicritted 15,000 damage to him!
Aerospace Engineer's Manual && Fluorite Decad = Endeavor's Decad (Level 10: 1/11)
Biotech Engineer's Manual && Fluorite Decad = Biotechnical Decad (Level 10: 1/11)
2 Hellkite Dragons killed by tuba damage!
The Twitchy Staff deals 75,000 damage to SCP-2317 and Confuses it! The Engietech Soldiers and Hellkite Dragons are also Confused.
You can't retroactively make alchemies!
THE MINDWALKER: A crystal ball that is filled with an indigo flame, intermittently giving off blue sparks. It can be used to show events going on around the user, and it can also peer into other's minds and see their thoughts. Most interestingly, it can allow the user to enter the minds of others.
The Hellkite Dragons are immune to creation damage!
Modpack is taken away by the INWVSA!
The ACN Turret doesn't only damage Chuck Norris, it can damage and has damaged other things in the past. And about the immobile problem, the ACN Turret has been given its own rockets and wheels so it can move around and always be in range of Chuck Norris.
The ACN Turret vaporizes the curse with its superlaser right before you cast it!
Hellkite Dragon killed with damage damage!
+5 HP!
There are no admins on GodCraft! Only the Godmodder can kick and ban others...
6 Hellkite Dragons killed by Illuminati damage!
WITHERED GLOVES OF DANCING: A set of crystallized boxing gloves that appear to be made of the crystals on a disco ball! A profound aura of wither emanates from the gloves, which can inflict Wither and cause sporadic dancing on enemies!
+5 HP to pionoplayer!
+1 HP to Erelye! 1,000 damage to a Chaos Beast!
4 Hellkite Dragons killed with coin damage, candy damage, chicken damage, eating damage and scripted damage! The Hellkite Dragons are immune to flame damage and all sicknesses and poisons!
+25% Visibility to SCP-173!
2 Hellkite Dragons killed by mistranslation damage, trashy damage, confusion damage, and eyesore damage!
+Letter to Kid Radd!
CODEX PHOBIA: A black book with a teal pattern inscribed on its cover. Upon use, it will use up some of the reader's sanity to create a Shadow Enderman copy of them that can preform actions and teleport around. The Enderman can attack targets with their deepest and darkest fears, fueled by Nightmare Fuel.
Apertured Psiisuit -c Ψ-Mech = Ψ-Mech Mk. A (1/4)
Ruined Medbay && Fabrico Essentia = Medbay (Level 7)
Medbay && Stationary Quick-Fix Array && Milk = Superfast Medbay (Level 9: 1/10)
+3 HP to you, +12,000 HP to CogWynd!
The Godmodder waves.
6 damage to Modpack!
ULTRACHARGE CANTEEN: A Power-Up Canteen forged from the metal of Ultramarine. Upon use, it will energize the user with the power of an Ultracharge, making them completely invulnerable for one turn and turning their entire body into a living laser, damaging anything they touch and anything that touches them.
BAG OF HAMMERSPACE: A silver bag inscribed with patterns of blue dye. It is essentially a portal to hammerspace, meaning a very, very large amount of items (over 1,000!) can be stored inside of it at once and retrieved at any time.
THE CLOUDERS: A swarm of nanobots forged from the metal of Ultramarine. Using reverse-engineered laser technology, they can somehow allow no light to touch them, rendering themselves completely invisible, as well as whatever they surround.
Minicritted 12,000 damage to the Kool-Aid Man!
2,000 damage to Fayther! The Hellkite Dragons are immune to bludgeoning damage!
The Magma Multiplier deals 20,000 damage to the Kool-Aid Man!
4 Hellkite Dragons killed with disgusting damage and retching damage!
+25% Visibility to SCP-173!
+2 HP!
Hellkite Dragon killed with paper cut damage!
Rope && Deity Essence && Azure Essence = Godly Noose (Level 50: 1/51)
Ambrosia && Fish Bait && Azure Essence = Godly Bait (Level 50: 1/51)
Taser && Deity Essence && Azure Essence = Zeus' Taser (Level 50: 1/51)
EXPLOSIVES DEPLOYER: A pair of drone deployers that have been outfitted with a supply of stable nitroglycerin, an extremely (normally) volatile substance composed of all the explosives found on GodCraft. They fire drones with nitroglycerin inside them and send them to chase targets. Anything that gets attacked by one of these will see a huge fireball rivaling the side of a mushroom cloud burst at their position and get flung backwards.
2 Hellkite Dragons killed with unemployment damage and PGO damage! The Hellkite Dragons are immune to extraterrestrial damage!
Meday && Stationary Quick-Fix Array && Milk = Superfast Medbay (Level 9: 1/10)
LARGE RAY GUN: Yep.
Large Ray Gun || Turret Barrel = Large Barrel Gun (Level 4: 1/5)
4-2-10-7-9-3-3-8-2-9
Quantum electricity surrounds Kool-Aid Man; said electricity ends up being everywhere around him at once thanks to quantum mechanics! Kool-Aid Man takes 10,000 damage!
DIVINE GENERATOR: A very high-tech generator forged from a very tough metal. It hums with insanely large amounts of energy, surely enough to power a high-class spaceship such as a newly forged Moorblade. The generator has several energy creation nodes attached that serve to fuel the already massive amounts of energy being produced.
Lost Orb of Phanastacoria Shard && Wave Motion Gun = Phanastacoria's Frenzy (Level 10: 1/11)
Isaac gains a new buff! I'd prefer if no more new ones were added.
> The_Nonexistent_Tazz: BATTLE TECHNIQUE => LV. 10 SLEUTH DIPLOMACY - CEASEFIRE
3 Hellkite Dragons killed with divine charisma damage!
HAMMER CHEST: A chest forged from some form of voidmetal that, using the power of Void Relays, is essentially a portal to hammerspace, able to hold a very large amount of items and retrieve them at any time.
Void Till Death -c Voidmetal Illuminator = The Void's Illuminator (1/4)
4 Hellkite Dragons killed with insanity and gremloblin damage!
...Oh damn.
Remaining 10 Hellkite Dragons killed with Chuck Norris damage! The ACN Turret wrenches the armor off of Chuck Norris with powerful robot arms it just grew, and then it's back to business!
+1 HP to Isaac!
SOUL'S CHESTPLATE: A chestplate that flickers with the powers of color, and also shines with a teal aura. It can create constructs from the very soul of the wearer, intrinsically connecting them to his lifeforce and giving them immense power.
I have no clue what that means.
+25% Visibility to SCP-173!
I established earlier that the Hellkite Dragons dissolve into smoke upon death, so there IS no Dragon Wall!
> crystalcat: BATTLE TECHNIQUE => TIPPING SCALES
You raise the Judgement Caller's Staff, which crackles with energy and creates a large Judgement Star that barrels straight towards the Kool-Aid Man. You speak in the divine language of Judgement, determining that the Kool-Aid Man Is Not meant to exist. The Judgement Star lets out a massive burst of energy and horribly burns the Kool-Aid Man, dealing 8,000 damage!
Line Cutter Katana && Nightcoal = Night's Edge (Level 3: 2/4)
Modpack is rid of some of his meme power! You gain three injections of pure dank energy as a result!
Welcome to the game! You join Team Excavate. Keep in mind that if you have any questions, you can either ask them on the Forge (like you've been doing) or PM me.
You pick up the 13 Music Disc!
13 && Right Eyepatch = Insanity's Eyepatch (Level 3: 1/4)
Basic Armband || Nailgun = Nailgun-Patterned Armband (Level 1: 1/2)
Small Cloning Machine && Oak Desk = Desk Cloner (Level 3: 1/4)
If you're looking for an armband that fires nails, you might want to try an && combination rather than ||.
Keep in mind that you can only +2, not +3 like in TVTropes, and you can't +1 other alchemies that people are making!
12,000 damage to the Kool-Aid Man!
> 5l1n65h07: COMBAT OPERANDI => LAMBDA-SIGMA
You expend 6 Elf Tears and 1 Hog Slop!
150,000 damage to SCP-2317!
You use the Sacred Poolballs, summoning Cans, who bursts through the wall Kool-Aid Man style! Come on, we all knew this was happening.
==>
I quickly realize two things and, with the help of the Everyman if need be, install a one-way filter on the immunity sharing pool (Immunities can pass to Archmagnate Frederickton but not go back to the PG dragons), and, if my prior action succeeded, gently nick (for 0.0000000000000000000000000000001 damage, which rounds down) Archmagnate Frederickton with a bladed object, giving him bladed object damage immunity. But not the rest of the Hellkites.
I then realize I never mentioned the alchemies the Hellkite Dragon was imbued with in the process of giving it complexity. Archmagnate Frederickton can have (5 gained, -1 starting from zero=)4 items. I gave him: a Thaumic/Solar HALI Array, Ichorium Armor (if possible, if not Bedrock or so on down, but basically the most resistant armor I can get) (via Origin Wands), a set of Origin Wands, and an Everysword. ((THIS IS NOT AN ACTION, IT WAS DONE DURING THE ORIGINAL COMPLEXIFICATION))
((The following IS an action))I then give the Everyman a Potion of Imagination II.
If, for some reason, Frederickton is dead, which he really shouldn't be, I instead ask the Everyman to create a new entity and imbue it with a couple points of complexity. A grand total of 5 should be good.
==New Entity==
Snuffy III the Cat
Imbued With:
Ichorium Armor
Glyphic Lexicon
Arbitrarily Complex Pattern Laser Gun
Everysword
I also make
strad ~~~ Loom
ward ~~~ Loom
11 ~~~ Loom
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I try to get a count of how many dragons are left.
IT'S OVER 9000!!!
A ton of dragons die of massive meme overload damage.
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
So here's a cool server id; Runic-Moon.uk.to
Ah, you missed my post. (Second one, it has a quote in it)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I stab a Hellkite Dragon with the Prince's Chisel, and a copy of Aliens chestbursts the dragon to kill it with Aliens damage. (The movie.)
I doublecheck my inventory and decide to pull up an incredibly helpful document that catalogues my inventory. Because I can.
https://docs.google.com/document/d/1rJFf9ZYfSvCvTAB8DfuL7ijrxtJv9o4wEBTwXF-KDes/edit?usp=sharing
+2 Wilson (6$ total)
True Monado 1/50
Mythosesque 1/30
Chris-Chan 38/50
Thing to be filled in later
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 6/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = ??? 2/10
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-10, Tazz-29, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Twin, nothing said that Frederickton would lose immunity. That's sort of part of the point of why I stole him. You may want to keep the link up. Or make a new post. Or take notes.
By the way, as long as you make absolutely sure not to actually harm him, any help in adding to the immunity list would be appreciated.
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
SCP-2317 takes a huge bite out of the Logic Cannon, dealing 50,000 damage to it! It regens +100,000 HP!
Split aims Broken Anachronism at the mob of players, killing the PPC, Fry, Farnsworth, and Bender!
The Planet Express Crew deals 6,000 damage to SCP-2317 and attempts to attack SCP-173 but sees it has no HP whatsoever! The Perfect Sphere regens the Inner Barrier! The Logic Cannon deals 15,000 damage to SCP-682! Fayther copies a long-term Sad memory from Wilson! The Dragonfly kills a Chaos Beast! The DOOP Attack Craft deal 5,000 damage to SCP-076-2! The Nimbus deals 7,500 damage to SCP-2317 and 2,000 splash damage to SCP-682 and SCP-076-2! Wilson rests! Archmagnate Frederickton decides it wants to be with its Hellkite brethren and commits suicide, killing itself with suicide damage!
The Godmodder's Banhammer bursts through the ceiling, large amounts of red energy emanating from its cubic patterns! Then, hidden command blocks inside of the hammer activate, /killing the Inner Barrier, Logic Cannon, Dragonfly, and 160 Engietech Soldiers! Since the Banhammer is invincible, it can't take any retaliatory damage and flies back up the ceiling!
Team Excelsior picks up the item that the Hellkite Dragons were guarding... It is the handle of a hammer, a handle that is intricately forged and carved and shines so bright that none of you can look at it for long! You stow it away in the Group Inventory with the Disc, figuring it has relevance/will have relevance later, and move upwards.
You progress to the next floor, which is dominated by several very large and circuitous assembly lines! An army of robots steadily build things on the assembly lines, and you can see said things are cylindrical robots armed to the teeth with deadly weaponry! You slowly realize that these must be the Godmodder's new turrets that are being forged on a turret production line! They are all seemingly based off of recent events and are designed to combat them...
All the robotic arms are connected to one large master robot, the Commander, that hangs down from the ceiling, and that too is controlled by an array of computers in a separate room at the far reach of the area! You see someone teleport into the room in a flash of gold light, input a few lines of code, and teleport away... The Godmodder, of course. Your task is to disable the assembly line, whether it be by attacking the Commander or by shutting down/disabling the computers! Doing this will shut down all the Godmodder's turrets (except the ACN Turret, which is controlled separately, so don't get any ideas), cutting him off from a valuable supply of weaponry!
I will leave you all to determine a strategy for this, and will leave you with one tip: whatever you do, don't get caught. Don't let the Turrets or Commander spot you. They will try to kill you without hesitation, and certainly have the power to do so.
All the allied entities of Team Excavate deal 45,000 damage to the Kool-Aid Man! The Kool-Aid Man deals 10,000 damage to the Bearger and 1 damage to Isaac! The Ichorium Buzzsaws are almost at their target... Hurry!!
The Godmodder begins work on some charges...
The Itinerary:
> Team Excelsior: Think of attacks the Hellkite Dragons can't defend against!
> Team Excelsior: Get rid of the X-Plague!
> Team Excavate: Defeat the Kool-Aid Man!
> Team Excavate: Don't let that Cable fall!
> All: Join a Team if you haven't already!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIIV. ASCENT .IVThe Tower:
IMPETUS COMB METER: ======================================== 856,500/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 10
Ground Floor:
TT2000: [AG] HP: 15/25. Has Super Armor.
Team Excelsior:
TheLordErelye: [AG] HP: 19/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 15/25. Has Super Armor. Runic Shielding: 30%.
pionoplayer: [AG] HP: 15/25. Has Super Armor.
The_Nonexistent_Tazz: [AG] HP: 17/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 15/25. Has Super Armor.
CobaltShade: [AG] HP: 29/25. Has Super Armor. Runic Shielding: 30%.
NinjaV2403: [AG] HP: 22/25. Has Super Armor.
Crusher48: [AG] HP: 12/25. Has Super Armor.
ninjatwist321: [AG] HP: 14/25. Has Super Armor.
PitTheAngel: [AG] HP: 17/25. Has Super Armor.
Pricey12345: [AG] HP: 15/25. Has Super Armor.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20. Protected.
Fseftr: [N] HP: 20/20. Has Super Armor.
ManiacMasteR: [N] HP: 10/20.
engie_ninja: [N] HP: 19/20.
The_Idea_Modpack_Mod_Man: [N] HP: 4/20. Has Super Armor.
5l1n65h07: [N] HP: 12/20.
Chaos Shard: [???] HP: ???/???. Chaos Beasts: 6,000/6,000 HP. (x5.)
SCP-2317: [H] HP: 831,500/1,000,000. SCP-682: 18,000/50,000 HP. Attack is lowered as its HP is lowered. SCP-076-2: 16,000/25,000 HP. Respawns three turns after death. SCP-173: 75% Visibility. Visibility can be raised by 25% if a player watches SCP-173. Has a chance equal to the Visibility to be unable to attack. Weak Point: The stump of the third head; attacks here deal x5 damage. Only players can target this. Confused: III Doomsday: IIIIIIIIII
Split: [N] HP: 207,000/250,000. Weapon Mode: Broken Age. Stacatto Stand: II Clockwork Reversal: II
Engietech Soldiers: [N] HP: 500/500. (x742.) Confused: I
Engietech Pyromaniacs: [N] HP: 750/750. (x743.) Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.)
Engietech Bladesmen: [N] HP: 3,000/3,000. (x47.)
Jay_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Acacia_PPC. Continuity Crisis: IIIIIIII
Acacia_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Jay_PPC. Continuity Crisis: IIIIIIII
Fry: [PL] HP: 10,000/10,000. Respawns: IIIII Quantum Leap: IIII
Leela: [PL] HP: 10,000/10,000. Respawns: IIIII Final Day: IIII
Farnsworth: [PL] HP: 10,000/10,000. Respawns: IIIII Remote Control: IIII
Amy: [PL] HP: 10,000/10,000. Respawns: IIIII Antidoubler: IIII
Zoidberg: [PL] HP: 10,000/10,000. Respawns: IIIII Universal Grip: IIII
Bender: [PL] HP: 10,000/10,000. Respawns: IIIII Overdrive: IIII
Perfect Sphere: [AG] Energy: 1. Inner Barrier: 0/60,500/25,000 HP. Middle Barrier: 0/60,500/25,000 HP. Outer Barrier: 0/60,500/25,000 HP. Outer Shield: 0/50,000 HP.
Perfect Sphere Modules: [AG] Bridge: 20,000/50,000 HP. I AF Hangar: 33,000/100,000 HP. I Aureus Spawner: 50,000/50,000 HP. Squares: 1/1 HP. (x5,000.) I Lightning Modules: 10,000/10,000. (x8.) Weath Ray: 75,000/75,000 HP. III
CogWynd: [AG] HP: 137,000/200,000. Winded: IIIIIIIIIIII 30%. In Tentative mode. Winding down.
Enchanted Deck: [AG] HP: 200,000/200,000. Current Cards: A♠, 3♦, 2♥, K♠, 4♠, 8♦, A♦, 4♣.
Kid Radd: [AG] HP: RA
Epiphanic Everyman: [AG] HP: 22/30. Creativity: 13/50. Nutrition: 8/50.
Fayther: [AG] HP: 168,500/220,000. Memories: IIIIII Violent, Happy x2, Sad.
Ultimate Wily Machine: [AG] HP: 198,000/200,000. Rocket Barrage: III Saw Storm: III Mega Wily Beam: IIIII Turns into the Ultimate Wily Capsule after death.
Robot Master Armada: [AG] HP: 4,000/4,000. (x36.)
Futurama Gate: [AG] HP: 200,000/200,000. DOOP Attack Craft: 500/500 HP. (x90.) DOOP Destroyer: 15,000/15,000 HP. (x3.) Nimbus: 90,000/90,000 HP. Has a chance to make tactical errors. Kingdom Come: IIII
Wilson: [AG] HP: 300,000/300,000. Emotion: Pride. Stress: IIIIIIIIII 0%. State: +10.
Laiko ==========O========== Wilson
Commander: [PG] Core: 350,000/350,000 HP. Guarded by everything else. Robot Hands: 50,000/50,000 HP. (x5.). Used in assembly, have limited attack. Tools: 30,000/30,000. (x7.) Used in assembly, have limited attack. Weaponry: 150,000/150,000 HP. (x2.) Powered by Turret weaponry, but not as durable.
Turret Assembly Line: [PG] Currently on Assembly Line: Anti-Descendant Turrets. (x30.) Anti-Ancestral Artifact Turrets. (x6.) Anti-Fourth Dimension Turrets. (x1.) Anti-Vord Turrets. (x1,000.) Anti-Glitch Turrets. (x5.) Anti-Mime Turrets: (x601.)
Array of Computers: [PG] On the other side of the Assembly Line.
Team Excavate:
Irecreeper: [AG] HP: 17/25. Has Super Armor.
gutza1: [AG] HP: 9/25. Has Super Armor.
Amperz4nd: [AG] HP: 12/25. Has Super Armor. Runic Shielding: 100%.
Talist: [AG] HP: 15/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 20/25. Has Super Armor. Runic Shielding: 30%.
omglolsguy22: [AG] HP: 0/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 18/25. Has Super Armor.
The_Serpent: [PG] HP: 5/20.
NowIsTheTime: [PL] HP: 10,000/10,000. Respawns: IIIII Keep Hope Alive: IIII
3141592: [PL] HP: 10,000/10,000. Respawns: IIIII Irrationality: IIII
!!!OMFGCLOWN!!!: [PL] HP: 10,000/10,000. Respawns: IIIII Ringmaster: IIII
>xyyxy<: [PL] HP: 10,000/10,000. Respawns: IIIII Magic Word: IIII
tooGODLY: [PL] HP: 10,000/10,000. Respawns: IIIII Too Easy: IIII
Elevator Cable: [AG] 95% Stable.
Turrets: [AG] HP: Invincible. (x2.)
Cans: [AG] Leaves in four turns.
Isaac: [AG] HP: 22/25. Guardian Angel: Invincible. Deck of Cards: III Mega Bomb: IIIIIIII Tammy's Head: IIIII
Bearger: [AG] HP: 55,000/80,000. Earthquake: III
Ichorium Buzzsaws: [PG] Invincible. Will destroy the Elevator Cable in one turn!
Kool-Aid Man: [PG] HP: 160,000/300,000. At the bottom of the elevator.
Top of the Tower:
Godmodder: [GM] HP: 2/125. Killstreak: 73. Operation Respite: III Operation Everydeath: III Operation Samurai: IIII
The Forge
The Spoils:
Broken Halo: III DISABLED (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III DISABLED (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIII READY (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII IN USE (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III IN USE (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII DISABLED (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII READY (Irecreeper)
Sacred Items:
13 Hog Slop
19 Elf Tears
18 Pie Filling
13 Weasel Snot