The Meaning of Life, the Universe, and Everything.
Join Date:
8/20/2011
Posts:
104
Minecraft:
huffpuff1337
Xbox:
huffpuff1337
PSN:
Shut up, Sony.
Member Details
5/5 for shield generator!
Fort shields will now regenerate.
2/11 for Max level fort.
Will get more HP.
Can carry 1 more player.
Turrets will become automatic and not overheat.
I pity the person who gets 9/11
I quickly flick through the instruction manual for the fort
"Come on, shields, shields, shields!"
"There it is!"
I researched the shields and thus can build a shield generator.
1/5
You know...since there doesn't seem for players to escape the server, I'm assuming that means if we want a happy ending for them, we have to keep them in tow for the entire game. Since I don't want them to die, I work on upgrading the fort.
You're only going to have 5 players at a time... I never really thought of it like that. When all 3 of their Respawns are used up, the virus deletes itself, and the Players can leave! So I guess it's a happy ending... You are upgrading the fort!
5/5 for shield generator!
Fort shields will now regenerate.
2/11 for Max level fort.
Will get more HP.
Can carry 1 more player.
Turrets will become automatic and not overheat.
I pity the person who gets 9/11
Shield generator finished, though I have some changes for its design.
The Pro-Godmodders realize the entire turn was spent by you guys charging up your fort. Thus, they have had time to think about an offense! The C-Mech and the Godmodder preform a Combo Move on Javar, killing him!
xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 1/3. Special: Throws pickaxes at every opponent, dealing damage. [3/4 Votes]
C-Mech: [PG] HP: 8,100/25,000.
Godmodder: HP: 120/125
Shield Generator: The Shield Generator will constantly supercharge the shields until its death. If Pro-Godmodders attack the Generator, its health will drop normally.
I can't summon an infinity number of bosses, I have a very specific list of said boss monsters, and once you kill one, it will never pop up again, not to mention the fact that the weakest boss available is always going to be the one to come out, so if new bosses get added to the vortex, a lot of times that will mean temporary regression in the power level, and if it doesn't, well it won't be much of a problem for a while. Even if there were an infinite number of bosses, I wouldn't be able to summon them all at once, as the bosses may be mind-controlled, but they still won't commit suicide directly (meaning they can only die from other people's posts or the Pro-godmodder people/things them), so they only spawn over time, not to mention that the minute I use my posts for anything else the boss vortex dies and I have to start it over back at the weakest bosses.
The vortex supplies this argument, nullifying yours, and summoning Kurak, described earlier. (note: Javar should not have been 9,000 hp really, he was supposed to be closer to 500 or 1000, oh well...) Kurak, comparing to Javar's true stats, has only 2500 health.
I send Kurak this axe:
It is the Randor, a forgotten axe from a lost world. While its edge has been blunted by rust, age has given it the power to harbor great ice magics.
Fort shields will now regenerate.
2/11 for Max level fort.
Will get more HP.
Can carry 1 more player.
Turrets will become automatic and not overheat.
I pity the person who gets 9/11
I grab the Sword of RAGE from the other thread and begin charging a massive beam of pure RAGE energies. 1/10.
2/10 to help minecraftnoob charge a massive beam of pure rage energies
4/5 for droid's C-Mech hack
An alternate timeline emerges.
However, we must first start from the beginning...
+400 Turret 1 health!
I've noticed.
+10% shields! +600 Fort health!
You are building a shield generator!
You're only going to have 5 players at a time... I never really thought of it like that. When all 3 of their Respawns are used up, the virus deletes itself, and the Players can leave! So I guess it's a happy ending... You are upgrading the fort!
Shield generator finished, though I have some changes for its design.
+500 Fort health!
The Pro-Godmodders realize the entire turn was spent by you guys charging up your fort. Thus, they have had time to think about an offense! The C-Mech and the Godmodder preform a Combo Move on Javar, killing him!
Fort: [AG] HP: 7,100/9,000. Shields: 100%. Specials: Turret 1. HP: 1,400/2,000. Turret 2. HP: 2,000/2,000. Shield Generator: HP: 10,000/10,000.
xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 1/3. Special: Throws pickaxes at every opponent, dealing damage. [3/4 Votes]
C-Mech: [PG] HP: 8,100/25,000.
Godmodder: HP: 120/125
Shield Generator: The Shield Generator will constantly supercharge the shields until its death. If Pro-Godmodders attack the Generator, its health will drop normally.
There are ominous bolts of red lightning in the air...
4/30
I repair the Fort.
The vortex supplies this argument, nullifying yours, and summoning Kurak, described earlier. (note: Javar should not have been 9,000 hp really, he was supposed to be closer to 500 or 1000, oh well...) Kurak, comparing to Javar's true stats, has only 2500 health.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
20/1
TT2000, you are genius.
Not going to work very well...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
There's no kill like overkill.
If so, Kurak continues to swing his iron battleaxe wildly at the C-mech.
(Note: Every time I post what the 'bosses' are doing, I'm just directing them while I charge the boss vortex)
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Kurak continues swinging wildly, so far into a rage he beings tripping over himself.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
It is the Randor, a forgotten axe from a lost world. While its edge has been blunted by rust, age has given it the power to harbor great ice magics.
An alternate timeline emerges.
However, we must first start from the beginning...