Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
4/10 x2, 5/10 Magic
Battlefield: BT: Ultramarine the Vord
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1,
Wilson's Shop: $62
Needed Dupes:
I dupe 1 potion of fortune for talist
iWeatherman AND Blueshifter 1/?
Entropy Ingot OR Ultramarine 9/11
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Charges: 18/50 + 31/50, +2 to Fseftr because why not.
I sneak away from the main battle and start exploring the ruined End. I look though any caves and crevices there are in the End. Hm... She's not anywhere here... that's either really good or really bad. I come back up and make a staircase up to the top of an obsidian pillar. I clear it out of croach and make it into a sniper's den.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 130$ _ Wilson's charges A: 49/50, B: 49/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (lvl1, armor while in water) <|> potion of moonlight x3 (lvl 1, regen) <|> Potion of Fortune x3 (lvl 1, more ores) <|> Potion of Crimson x3 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...) <|> Potion of HellSun x1 (lvl 1, Powers of the Nether)
Potion of Water Armoor OOO fermented spider eye = Potion of Water Weakness DONE
Lets just try... Awkward potion OOO Dark Petals = Potion of Fear DONE
Potion of Drowning O0O Potion of water weakness = ??? 1/3
Endermen Army Action: The Endermen army swells in ranks until it is able to count as its own entity. It then launches a devastating assualt, wiping out even more keepers.
Endermen Army [N]: 25000/25000 HP
My Action: I take about 100 endermen with me as I perform Battle Technique: Terajump at maximum level.
SCP Foundation Action: The Foundation uses a memetic SCP as evidence somehow, causing the jury to be extremely suggestive to their statements and rigging the case in their favor. SCP-682 is re-animated, but in the wrong spot-it falls into the void. The SCP foundation just gives up, demotes the doctor who thought of this idea, and send MTF-22 "Flyswatters" through the portal to join the final assualt on the Vord.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
6/10 x3 Magic
Battlefield: I use ghosts of war to call in an airstrike on the keepers.
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1,
Wilson's Shop: $64
Needed Dupes:
Gender Airstriker AND Satellite
iWeatherman AND Blueshifter 2/?
Entropy Ingot OR Ultramarine 10/11
+2 to Wilson
-Battlefield-
I do an instasummon!
Brick Wall [N]
HP:15,000/15,000
Special:
Wall of Brick [Must be destroyed before players can be targeted]]
Physics Apply [If Taken, becomes Pile of Bricks]
I feel like you shouldn't. I recall something piono said OOC about our inability to summon here? Besides, I don't think it's really going to shine what with the short time we're spending here.
Huh. Anyways, I decide in my warped mind that the best course of action is to turn omglolsguy into a Trickster and take out a Spiral Sucker. However, having retained my sanity, I still know better than to leave them that insane, and keep a loose grip on my Orb of Sanity as well. I then find that I've somehow accumulated a ridiculous amount of plant seed packages, and take out a truly ridiculous amount of flowerpots. I then plant them down, and expend an entire Miniature Green Sun on planting all the plants I need. I then stand back and look at my work, an entire battalion's worth of Gatling Peas encased in pumpkins, with Torchwoods in front of them to double their damage. They then fire at the Keepers repeatedly. While they do so, I jump up into the air and activate my rocket boots, staying clear off of the ground.
+2 to Wilson
Charges Inc. 7/50
Alchemic Octet 4/9
Voidy Octet 4/9
Bloody Sym69ls && Fluorite Octet 1/9
I duplicate a potion of Critmist. (Potions of Critmist: 2)
The Godmodder quickly flashsteps in between you and omglolsguy and punts you out of his path! You take 4 damage.
GodCraft: Everything in existence, except for just any old chemicals.
Alright, that's not going to work. Hmm. I ask somebody (*cough* NETPATHAM *cough*) to fill me with enough energy to run faster than light. While that would be more than an infinite amount, I do not care.
I torture some Vord Keepers by subjecting them to the complete anthology known as "The Complete Anthology of Vogon Poetry".
=CHARGE=
-50 / 50- Genesis -> EXECUTE.
-6 / 7- The Helixier
+1 to Modpack
+1 to Tazz
=EXECUTE= I rummage around in my Inventory, and pull out Natalie's old staff, the TRIBOLT. I then begin to channel holy power through the staff, and then, suddenly, a white light radiates from the skies above, blinding players around the server and causing several complants!
I then channel this light downwards in a crushing attack, ripping apart the Croach and his/her/it's? Keepers!
The light then surrounds and 5 random players: they've been given Autorevive for 5 turns!
(AUTOREVIVE: Revive with 50% HP upon death.)
=ACTION=
Lifting... (2 / 6)
I lightly salt the Croach with gunpowder.
=COMMAND=
The Chairwing will use Twinshot on the Keepers and the Croach.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
3/10 x2, 4/10 Magic
Battlefield: I use the potion airdropper to drop critmist potions on the next six attacks against the vord
Orbital Weapons: Mini IC the Keepers
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune,
Wilson's Shop: $60
Needed Dupes: Fortune x1
I dupe 2 potion of fortune for talist
Entropy Ingot OR Ultramarine 8/11
I order the TIE-Sentry to deftly assail the Keepers.
Afterwards, I flash-step within the vicinity of the Keepers, and cast Nyogtha's Gaze on them, which, according to its effects, should decrease the bugs' attack stat.
I draw the Golden Sunsticks, and heal the Preston Cole.
If I own the Red Scale, as Zerithos said I should in his final post on the Forge, I give it to Engie, as per the deal.
Kalare:
I activate the White Ring. The white runes flow upon the onyx surface of the ring, before beginning the constant vacillation between black and white. The ring begins to exude an aura of alternating white and black. The energy appears to be building up once more, generating vast amounts of energy in moments. The aura begins to grow to a far less manageable size. Evidently, I am perfectly complacent in the increasing potency of the ring. The constant expansion of the auric energies within the White Ring will only prove problematic for my adversaries. I stare at the ranks of Keepers momentarily, waiting for the perfect moment to initiate some form of arcane blast. The alternations of color between the dichromatic aura become more rapid, as if the ring were attempting to exude more energy. The energy suddenly bursts out of the ring, at my mental indication, and streaks towards the Keepers in as swift a manner as possible at the current moment. Tendrils of energy skewer innumerable Keepers with arcane fury. This is not the purpose of the ring, however. The true purpose of this thing is to manipulate the six primal elements, as well as the other fifty-two aspects of magic. As such, the vast majority of the Keepers nearby feel an internal boiling sensation. The heat steadily decreases, until it reaches a point of complete and utter frigidity. Gaseous bodily fluids spray from every single one of their orifices, leaving only the vital organs, encrusted in frost. It is advisable to run, screaming, in this situation. Or, it would be, if speech was not incapable due to the lack of bodily functions to facilitate actual vocal manipulation. The afflicted Keepers collapse to the ground, lacking any capacity for movement, nor any capability to live. Regardless of the heretofore unexplained lack of bodily function, I utilize the elemental properties of the White Ring to summon a large amount of water within the lungs of any Vord who managed to survive. Or, any internal cavity, as I don'to require absolute precision. Such a thing is left to my more refined attacks. The liquid sloshes about with my influence, causing as much agony as possible within the affected Keepers. I promptly transmute the water into entropic water, a far more direct method of dispatching others. The chaotic substances annihilates itself with pure Perditio, as well as a considerable portion of the afflicted bodies. A welcome development, to say the least. I continue to manipulate the elemental properties of the surrounding area, firing several more bolts of flashing white and black energy into the Keepers before flash-stepping to a location some distance away. I disappear, having flash-stepped again to a position directly behind the masses of Vord, cloaking myself with a fragment of void energy from the Furthest Ring. The work of wanton cadaver-making is quite exuberant and ostentatious in this regard. /s. Anyhow, I exert the entirety of the black and white aura into the Keepers. Those who are struck shudder instantaneously, before suffering a stiffness in every limb save the left arm, and a sudden incoherency of speech, Vord-tongue or otherwise. They have suffered a brain hemorrhage due to an overload of arcane power. I deactivate the White Ring, flash-stepping to a location less inherently deadly.
The Anachron:
They do seem to know what they are doing.
I mutter an incantation under my breath, and twelve Ichorium drills appear before us.
—
Some time later, I (present Kalare's Minecraft avatar) examine the chaos of the End, cursing once I see the indentation that was quite clearly once a third of the End. A mental vision assails me. I am met with a large, oval-shaped room with a floor of solid vesperium. It appears as if a forge had broken here, spilling out the molten liquid, which quickly cooled, creating a flat surface. Of course, I purposefully created the forge during the placing of a... device in this room. I stare at the other end of the room, before taking several steps in that general direction. Small amounts of some shadowy vapor pour off of an area, which happens to be directly behind me. I tense, sensing something in that direction. The shadowy vapors become more comprehensible, turning dark blue, and spreading out to form an incline, as if forming something. I walk towards what appears to be a crystal on a pedestal. Of course, it appears to the vast majority of everybody else as if I were heading towards the crater. However, when I start towards it, a form encompasses me. A dark blue dragon made entirely of energy has come to prominence from the vapors. It curls around me, in a clearly hostile manner. Through the energy, I examine the now-glowing crystal. That confirms it.
y0u. y0u d0n't deserve t0 live.
Despite already being at the physical mercy of the dragon, I draw the Hazel Wand. It crackles with arcane power.
You've escaped containment, I see.
y0u are g0ing t0 pay.
The dark blue dragon composed entirely of energy seems to curl closer in, as if in an attempt to strangle me. I merely raise the Hazel Wand, and mutter a phrase.
Tageth a'ash angau yi ash reposia'ry.
Violet energy streaks across the dragon in the form of electricity.
Give me one reason why I should not send you back into the depths of oblivion.
i want t0...
You wish to return within this Minecraftian body, to help in the war efforts?
The creature seems mildly ambivalent. I do not let my guard down. Forcing this thing out of my mind was difficult enough, and I do not need to experience that again.
i think i want t0 gorilla everything up.
I ponder this for several moments, and then extend my hand. A mixture of an amethyst aura and inky power radiates from it. Both the navy dragon and the energy are visible to everybody else. One shake.
>DISPLAY Foot Holder STATS
Foot Holder [AG]:
HP: 2,000/2,000
ATTK: 500
SKILLS:
Flying: It's flying. Obviously.
Ridable Platform: Can support 1 player to also give a Flying advantage. Will remove Flying from player when destroyed.
According to Piono, you can't summon entities in the End!
Cosmic Rust && Bug Spray && Hope Essence = Arachnide 8/11
DONE Awkward Potion OOO Blaze Powder = Potion of Strength 2/2
NEW Potion of Strength OOO Liquified Red Hourglass of Death = ??? 1/??
NEW X-Stalker && Breath Essence && Golden apple = ??? 1/??
+2 to Irecreeper
Aside from my TIMEBRINGER CHAIN, I heal TT2200 with the LIFEBRINGER.
I save the game?
I use the TIMEBRINGER and continue a one second attack. I reach cross my weaponspace and pull out a cacophony of HIS weapons!
I start by pointing a bringer at myself and extracting what is left of HIS essence, creating a HIMBRINGER! I use it, and a GHOST HIM BRINGER-COPY appears, wielding a DOOMBRINGER! HE runs up to the CROACH, and shoots a perfect shot from the DOOMBRINGER, into the heart of the CROACH! I follow suit, and fire my HOPEBRINGER in the same fashion, standing with HIM side by side! It is very dramatic looking, trust me.
Next, HE pulls out his GHOST STEAMHAMMER BRINGER-COPY, and I pull out the original STEAMHAMMER! I struggle to keep up as HE BONPs the Croach with full power, and I use MEMES to BONP even harder!
Using HIS GHOST VANQUISHER BRINGER-COPY, HE vanishes. I try to spot HIM, to no avail. However, I do the same, and guessing what HE is going to do, I sneak around and BACK-SLASH the Croach, but I guessed wrong and in a blinding flash, HE stabs down onto the Croach with so much power that the HIMBRINGER explodes (onto the CROACH) and the GHOST HIM BRINGER-COPY dissappears!
Good. It seems that the Battery Nanopack is now small enough to be attached to the gloves without burdening the wearer.
Lothyra alchemizes Nanomag Gloves & Tiny Battery Nanopack & Tiny Computer & Neural Interface & Name Tag = Remote Magnepulators.
REMOTE MAGNEPULATORS: A pair of Nanomag Gloves with Tiny Battery Nanopacks attached to them. The Battery Nanopacks electrify the Magstone Wires, allowing these gloves to project a magnetic field and manipulate objects that respond to said magnetic field (like antimatter, plasma, SciAntimak, or any metal object in general) by wearing the gloves. The Tiny Computer and Neural Interface allow the wearer of these gloves to control how the electromagnetic field manipulates the objects. They're basically the scientific version of John Egbert's ecto gloves.
She then notices that the Keepers have to be really close together to swarm us like this. She takes advantage of that fact to use iAntinuke on the Croach/Keepers, which should deal more damage because of aforementioned grouping together. She then points out that the End has waaaaaaaaaaay too much gravity for an object of its size, then loads that into the Physics Cannon. The Physics Cannon would normally fire at the End itself, but since the Croach is covering it, it targets the latter instead. Bender heals the Physics Cannon and the Preston Cole with Universal Power, then lights the Croach on fire with Bender's Gun's lightning powers. The Croach takes extra damage from fire damage, according to Eric.
All HALI arrays deploy, and, after time shenanigans, create enough platforms for everyone to stand on and move about with.
In fact, it looks like I have a couple futureclones now.
All of us open fire, with burny things and Fire from Four Elements, in addition to a high-intensity infrared HALI wall rush.
We roll Incendiary Eightfold (about 4 times).
((If I had known they were on the Moon before that....))
==Elsewhere==
>>They have been removed. That produces a significant wrinkle in our plans. Especially as...Wait, Trollian allows us to observe...Aha.
>>I have the requisite data.
==The Moon, A Couple Of Minutes After The Ship Arrived==
*an extremely strong illusion, powered by the mana of an entire universe dedicated to generating mana, deploys*
*an array of improbability devices deploys, along with myself. The array is calibrated to disarm the observed defenses and all speculated ones*
}}Clockwork Fruitbasket Active.
}}Wormhole Active...In Case Of Emergency Run Away.
I enter.
You allow everyone to move to higher ground!
But what do you target?
So... You're on the moon now? Okay. Since you never specified where you were on the moon, you end up outside of the facility and, due to having no proper space suit, die! (Since this looks like an alternate copy, you won't have to respawn.)
> Alchemies
Awkward Potion O0O (Fluorite Octet || Glowstone Dust) = Potion of Light (Complete)
(SCP-498 && EAS Tones Machine) && Barrett XM500 = Snipealarmer (3/6)
Shengshou 9x9 && The Sharpener = SCP-585-b (5/10)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Cellular Automaton Showcase: Like Star Wars (B278/S3456/6, Generations)
I pull out Ergo Sum, enlarge it with the Giant Gear and begin to summon a chain of cellular automata.
I begin by inserting a bunch of soup into the middle of the Vord swarm on the Like Star Wars (a variant of Star Wars, which is itself an exploding rule) cellular automaton. This causes several chain-like patterns to appear from a puffer that also fires laser-like shots, all of which hit Vord Keepers. A large banner - an infinitely expanding shot and an example of linear growth - flies straight into the Vord Keepers, pushing some of them out of the way and instantly heating them to 20,000 K. They immediately burn up. Next, I produce a small gun - a few dots with trails spinning around a dot - that begins to fire into the Vord swarm. I decide this is not enough and place 20,000,000,000 guns in an array that fires into the Vord swarm, creating a moving wall of death that destroys as many Keepers as possible. Finally, I create what is essentially a wide lasergun that takes out more Vord.
> 05 Action: Levitation
As a way of keeping Cobalt and myself in the air, I summon a 19x19 maximum density still life in Conway's Game of Life with a bunch of blocks leading up to it using Life's Wands. The still life is placed over the End island.
We ascend.
POTION OF LIGHT: A potion that, upon use, allows probability to turn in the drinker's favor.
You use the Giant Gear to empower Ergo Sum! Critted 240 Keepers killed!
Upon realizing that croach has a consistency similar to Jell-O I secretly replace all the croach with Jell-O painted the same color as croach. From there I toss it into a big firey death furnace. The newly hardened croach will be inedible to the Vord Keepers, and in five hundred years they will all starve to death. All according to plan.
Of course, the 500 years passes in 5 seconds relative to us because I mean why not. Nobody has 500 years to waste. Except for one or two but they're spooky and I we don't talk about them.
I clone a Splash Potion of Augmentation. Upon doing so, I immediately smash it on the ground before me. Utilizing this brief increase in arcane power, I activate the Black Ring as well. With the energy of the Inky Abyss flowing through the ring, I think it would be adequate to cast some spells. Inky tendrils of liquid aura are emitted by the ring of solid ink. The connection to the abyss appears to be slowly draining my life force. It would be best if I were to hurry. As such, I annihilate a bottle of Visink to fuel and augment my already considerably powerful attack. The ink tendrils streak towards the Keepers at an alarmingly swift rate, piercing through the front lines within half a second of the initial usage of the Splash Potion of Augmentation. The inky tendrils, upon reaching the first eight Keepers, enter some state of inanimate frenzy. The supercharged ink punches through the chitin of the opposition with a shower of blood, and promptly flows towards the next target. Before striking once more, the tendrils of ink separate into several different streams, which all divert their directions, heading towards random Keepers, indiscriminately melting holes through the bugs in an attempt to reach some sort of target. I focus on the attack slightly more. Upon doing so, the ink streams proceed to accelerate rapidly, slicing through the Vord ranks far quicker than before. Several tendrils pierce two Keepers at once. While this may be somewhat damaging, I am almost certain that it is not the apex of potency in regards to this ink. The tendrils continue to attempt to decimate as many Vord as possible, skewering without any regard for the Vord who attempt to stop the inky blasts. Suddenly, the flowing bolt of ink harnesses the energy of the Void, which is augmented immensely by our proximity to the Void itself, creating a sort of hardened exterior shell of energy around several bolts. This shell aids in the endeavor to slay as many Keepers as possible by making it much easier to puncture the chitin. The other tentacular inkblasts, however, are not energized by the Void in such a mundane manner. They obtain much more subtle traits. The full pain of the melting of a hole through a Keeper is exuded in a shockwave from the blast, making the surrounding Vord feel the explosion and the heat as well. The last group of tendrils gains a far less subtle ability as well. By that, I mean the ink inexplicably obtains the ability to teleport. This serves as an instrument of terror, primarily. The streaking bolts suddenly disappear at random intervals, reappearing within the process of skewering another Keeper. This certainly serves to drive the Keepers back, however negligibly. However, I notice the void energy threatening to harm the players, and immediately vaporize every single bolt of ink, before deactivating the Black Ring. Upon being vaporized, the ink violently explodes due to my psionic influence, damaging the Croach.
That reminds me. I go into my inventory, and mouse over the Splash Potion of Augmentation, checking its duration, and the name of the potion effect it grants.
I utilize The Enlightenment to do several things. Firstly, I attempt to view Bill Cipher. Afterwards (possibly confirming that Bill knows I am watching, if I succeed in viewing), I attempt to view the Ancestral Pearl. It must be in here somewhere, unless it is within the Overworld, which I doubt.
120 Keepers killed! 6,000 damage to the Croach!
The potion seems to have effect for only one turn, and it grants you the effects: Mental Power, Ink Power, and Thaumic Power.
Bill seems to be on the Battlefield of B1 Skaia, in a reclining chair. He's watching a movie on a flatscreen TV and has approximately fifty popcorn buckets all filled with deer teeth. He's eating them, but they seem to turn into popcorn the second they go near him. When you see what he's watching, it appears to be... You. Watching him. He turns around and waves.
You then attempt to view the Ancestral Pearl, but get an error message saying no such thing exists.
My Action: I note that this is the homeland of the Endermen, who have been evicted from their homeland by these swarms. "Big mistake, Vord. BIG mistake." I activate Combat Operandi: 1st ESFB, except that this time EVERY endermen still alive joins the war after a brief Training from Hell to rank them up to ESF forces, and they all fight with a dread fury that shocks even the vord. Some anhillate Vord forces by ripping whole chunks out of the Croach and throwing them into the Vord with such force that each thrown chunk blasts through several keepers at once. Others teleport onto Vord en masse and shred them to pieces before moving onto the other one, to the point where a Vord goes down every 0.1 seconds to the combined assualt. Still others re-activate ender crystals, allowing them to release healing pulses that fly out and heal the UNSC Preston Cole.
SCP Foundation Action: The SCP Foundation that NOTHING kills SCP-682, and files suit against the Curse of repetitiveness for violating that law of nature. They send their best team of lawyers (the same ones who beat many SCP objects in legal warfare) in to prove their case against the Curse of Repetitiveness. As court reporters call the case "The unkillable force versus the immutable law", SCP-225-2 collides with SCP-225-1 (somehow inside the End), causing {DATA EXPUNGED} to the Vord (hint: the expunged data in this case heavily implies that the impact will at the very least break the End in 2 parts).
> Crusher48: COMBAT OPERANDI => 1ST ESFB
You expend 6 Weasel Snot and 3 Hog Slop.
This time, the 1st ESFB merely spearheads a much larger army that rush the Vord, dealing 20,000 damage to the Croach and killing 250 Keepers! They then heal the Liquid Armor by +10,000 HP!
SCP-682 isn't dead, it just can't be summoned to the game. It's still alive and in containment back at some SCP facilities.
Bender picks up Faggartslayer. He rocks the [REDACTED] out with it, unleashing its full power (on the Keepers if it requires a target). Energized by this, he uses Heavy Metal on the Keepers, which deals more damage because Heavy Metal is a type of rock music. He then begins to upgrade it one more time by alchemizing Faggartslayer & Heaven's False Promise & Angel's Menstrual Blood & Horns of Satan's Generals & Name Tag = Effslayer (yes, this is Harry Potter's guitar from Thirty H's, just Bowlderized). Lothyra launches an Antimatter Nuke from an Antimatter Nuke Station at the Croach.
(f-word)slayer: Wrought from the silver heart of heaven's false promise, laced with vessels that pulsed with angel's menstrual blood, hewn from the horns of Satan's generals, this guitar originates from a dimension where all screamed for naught. A.K.A. the Nether (it actually comes from a hilariously terrible, manly, and nonsensical Harry Potter fanfic called HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. I'm not kidding, that's its actual title. It was MSTed in a Homestuck fanfic here).
FAGGARTSLAYER: A devilish guitar perfect for rocking the gorilla out. It's infused with the power of rock itself.
> gutza1: BATTLE TECHNIQUE => LV. 5 GUNS AKIMBO - HEAVY METAL
150 Keepers killed!
Faggartslayer && Heaven's False Promise && Angel's Menstrual Blood && Horns of Satan's Generals & Name Tag = Effslayer (Level 10: 1/11)
So Binary's constructing some kind of... Peace Moon. Interesting. Also rather terrifying. What, is he going to blow us up now? Upload his consciousness to the Moon, then use the obligatory superweapon that's been installed on the Earth, blowing it up? Anyways in all seriousness I run back through the portal and try to see whether Piono dropped the Ancestral Gunpowder at any point. If he hasn't I contemplate just getting the Godmoder to steal it as a challenge. Also what's he even doing these days. If he has I greedily take it and turn on KeepInventory. Yes, despite the fact that I've used captchalogue modi before. I then contemplate just trying to destroy the stuff in the Shrine of 2B2T, and whether I can even do so.
In keeping with my position as Chekhov's apprentice, I take out the bangun I alchemized all that time ago and fire, banning Keepers en masse. I then attempt to figure out where Stowaway is so I can summon them at a later point. I then blatantly jack omglolsguy's Combat Operandi and use Zillyhoo's Legacy on the Keepers. If that fails despite my also possessing legendary weapons of cherubim lore, I just use Santa's Sweets on them instead. I then contemplate whether I could hypothetically use Trickster Time. I mean I am the first Trickster in this game after all. Anyways, I also take out the Pumpkinsucker and smack Keepers around with it, inexplicably turning them into pumpkins which then spontaneously stop existing due to my skillful use of the Octoroon Rangoon. I then take out a glorious orb from my inventory, and stare at the Preston Cole. I decide not to use it, and instead argue and bicker pointlessly over whether the Preston Cole should be given godmodding abilities. I then for some reason plant Gatling Peas that have merged with iPads and Banguns, making them the newly christened iPeaBanguns. I then cringe at the ridiculous wordplay and proceed to iPeaban a ridiculous amount of Keepers. I then take out the Twitchy Staff, and complain a lot about the Vord's immunity to confusion while crudely bludgeoning their heads in. I then reason that it should be able to confuse them, seeing as they're bugs and if a Pokemon-related item can't affect bugs what can it do? I then try to use the Twitchy Staff on the Keepers.
Charges Inc. 8/50
Alchemic Octet 5/9
Voidy Octet 5/9
Bloody Sym69ls && Fluorite Octet 2/9
I duplicate a potion of Critmist. (Potions of Critmist: 3)
I release massive doses of lethargy and homework into the Keepers, derived from every homework assignment ever produced anywhere anywhen, including The Dimension Of Completely Impossible Problems, from which come such gems as "1*1= (2, 3, 4, 5)?", "Calculate the value of pi out to the final digit", and "Write a Turing-complete machine that can determine its own completeness."
I give the final sample problem to the Godmodder, while I'm at it, with the additional caveat that it must be done using redstone logic, and use no Command Blocks. In fact, I incorporate that into the original problem.
I continue using infrared hard-light to Burn the Croach, whilst using Breakers from IC2 to remove the End Stone out from under/over the Croach (which causes the Croach to fall into the Void.)
70 Keepers killed! I feel your pain.
The Godmodder quickly builds a massive redstone machine that successfully completes the task you laid out for him!
> Alchemies
(SCP-498 && EAS Tones Machine) && Barrett XM500 = Snipealarmer (5/6)
Shengshou 9x9 && The Sharpener = SCP-585-b (6/10)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Xcano, I heard you like Michael Rosen
I pull out the Plumsgun and fire it at the Vord Keepers while telling a terrifying story from the point of view of Michael Rosen.
"Once, the Vord turned up round our way saying they were going to infect our Toenails with croach! OH NO! The moment I dread when the Vord are coming to murder us! But, and this is a big but, do we keel over and die. No we don't, no we don't, no we don't! Suddenly, Mark Sabine appeared! And he went to the End with us, in his Marmalade Truck! When we got there, we found that there was this croach ALL OVER the floor... Then, a keeper came up to us and said, "Keel over and die, Michael Rosen!" So I pulled OUT my Plumsgun and fired it at the Vord like Plamz-plamz-plamz-plamz! Plamz-plamz! Plam-plam-plamz! Suddenly, Rog turned up round the End and said, "Die you arachnid scum!" And he pulled out his voirus and fired it like voirusvoirusvoirusvoirus. And all the Vord got a voirus and some of them keeled over and died. Then, Rog got Taken! OH NO! The moment I dread when Rog gets Taken! So I kill Rog with a Fridge to the FACE! /ǃǃǃǃ/ NiceNiceNiceNice. Then Mark Sabine pulled out his Marmalade and poured Marmalade on the croach! The marmalade is actually fl-uOR!-OH-and-tə-m-OooOO-n-Ik ac-ID! (ROSEN SENTENCE MIXING KING) and it destroys the croach! Hah! And we went home and everything was lovely once again. Wonderful." And what happens in the Rosen story happens on GodCraft!
> 05 Action: Cellular Automaton Showcase: Life without Death (B3/S012345678, Life-like)
I pull out the enlarged Ergo Sum and place a few cells on the Life without Death rule inside the croach. It immediately explodes, causing a section of the croach to combust! A ladder flies straight up and impales some of the Vord Keepers, while two parasitic shoots catch up with another ladder and cause an explosion that takes out a bunch of Vord, leaving a solid mushroom cloud of LwD cells. Another part of the LwD conglomerate releases a ladder that flies straight through the croach, drilling straight through it! I clear the LwD cells and the entire area collapses, leaving the croach scarred and deformed!
Bender keeps rocking the [REDACTED] out with Faggartslayer, while blasting more Keepers with Bender's Gun. Lothyra reluctantly joins in and fires iAntimak Carbine in locksteps with Bender and the heavy metal he is playing. She and Bender then use the launch pads that Eric will set up in his next post (I'm editing this from after that has happened) to board the Preston Cole. If that fails, she activates the rocket boosters that she alchemized into her armor during the battle with the Counter-Operation at the End of Act 3 (she used them to Falcon Punch GLaDOS), grabs Bender with the Nanomag Gloves, and flies above to safety.
Endermen Army Action: The endermen army rallies. As more forces pile on to decimate the Keepers, a few thousand Vord each lay a TNT block down, before a random explosion from a previous lights the TNT and causes a massive explosion that wipes out part of the Croach and blows many Keepers out of the sky.
My Action: I back up the Endermen Army with battle technique: Fleet Attack.
SCP Foundation Action: The legal war against the Curse of Repetitiveness continues. The Foundation drops a bombshell that the Curse of Repetitiveness is inconsistent at best by pointing out that it failed to wipe out the Vord despite them re-appearing several times and summoning the same entity several thousand times. The Curse's lawyers realize their mistake, and try to fix it by hiring mercenaries to shoot some Vord dead so they can claim they were killed by the curse of repetitiveness.
50 Keepers killed! 5,000 damage to the Croach!
> Crusher48: BATTLE TECHNIQUE => FLEET ATTACK
You call a large army of ships to your position, all armed with deadly weaponry. Together, they all fire at the Croach and blast lasers and ammunition at it, finishing off with a large bomb that explodes and vaporizes a good amount of Croach! 8,000 damage in all!
I toss my head down in very slight amounts of "eh". I quickly use the Solar Panels I created way back when and telepathically change their efficiency to "infinity+1". The Sun, however, gets very mad at my blatant and extreme violation of everything and promptly destroys the panels. Fortunately for me, I got a bit of that infinite energy before the panels were destroyed by absorbing it through the End Portal.
I promptly use all of that energy to charge towards the Croach. The Croach, being a mere 10 meters away, would be hit nearly destroyed with this. But I need to hit it at an even faster speed, just to make sure I don't magically get stuck. I recite the Speed Formula, 3*2(9YZ)HA and the quick boost of speed allows me to slam straight through the Croach at relativistic speeds, annihilating it at the atomic level.
I promptly slice the nearest thing with the nearest thing that can slice things.
Also, I notice that my health is not recorded.
I'm going to change my username. It'll be J0SLAN. The "0" is a zero.
The nearest thing is the Godmodder, and the nearest thing that can slice things are the pincers on one of the Vord. You take the pincers out of the Keeper (killing it!) and attempt to slice the Godmodder, but he dodges.
The Dragon Ender > Fine = The Withering (Level 9: 10/10) Excellent.
Plot Armor > Fine = Plot-Sensing Armor (Level 6: 4/7)
I step on some surface wherein I may obtain the higher ground, if any is available. I also reserve the Comb Rave until what happens, well, happens.
I use Cosmos' Tear to do exactly as advertised and create a temporary Glitch, which turns the Croach into Lava, then Water, then Bedrock, then into unpowered copies of Lil' Cal, then into death spikes, and finally back into Croach, except some of it which remained as one of the above. I then tear into the Glitch with Glitchrender, causing it to volatilely explode and shatter it's time-space rending power into more of the Croach. I then just tear into it with both swords at once. Then, as a test, I fire the newfangled Withering into the Croach.
THE WITHERING: A dull grey arm rifle that is forged from the bones of the Wither. Unearthly blue fire flickers around it, and the entire weapon converges to form a massive railgun barrel supercharged with the withered energy of, well, the Wither itself. Its shots can Burn and Wither opponents.
You ascend.
10,000 damage to the Croach! The Withering inflicts Burn on the Croach!
> Author's Note
@Xcano: I'm taking that as a compliment.
> Alchemies
(SCP-498 && EAS Tones Machine) && Barrett XM500 = Snipealarmer (6/6)
Shengshou 9x9 && The Sharpener = SCP-585-b (7/10)
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = ??? (1/8?)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Answer in your own blood
I pull out my sacred test-delivering machine, my pseudo-signature weapon, my Testwriter, and deliver this test to the Vord Keepers:
COBALTSHADE'S INSTITUTE FOR KILLING "EDUCATION" OF REALLY FREAKING ANNOYING INSECTS THAT SHOULD TAKE THEIR INFESTATION SOMEWHERE ELSE OR SOMETHING I DON'T EVEN KNOW
Answers must be written in your own blood or other non-rapidly-renewable substance critical to your body's continued function in the font 10,000,000pt Wide Latin Uber-uber-uber-black. If there is no such substance within your body, you must instead burn the answers into the croach with chlorine trifluoride, again in the same font. You must write/burn each digit in under one Planck time or you will be shot with Toxicide 20,000,000,000,000 times. For every question incomplete every Planck time, 20,000,000,000,000 cubic giga-light-years of water containing highly concentrated Uuo118+ ions (stronger than fluoroantimonic acid, but outside the realm of standard chemistry) will be poured on the croach.
1. What is FOOTFOOT200(FOOT200(g64)(FOOT200(FOOT200(g64))? That amount of liters of fluoroantimonic acid is now being pumped into your body.
2. If I shoot you with Toxicide and the bullet takes 0.000001Ï€ seconds to get there and I am 400 meters away, how fast is the bullet travelling? Calculate to the FOOTFOOT20000(FOOT20000(g64)(FOOT20000(FOOT20000(g64))th digit. Answer in meters per second.
3. If I shoot you with the Sharpener and the shot strikes you directly through the center with a radius of 0.5cm, how long do you have to live before you fully turn into SCP-409? Model yourself as a sphere with a radius of 10 cm. You may look at the SCP report for SCP-409. Write your answer down to FOOT200,000,000(FOOTFOOT20000(FOOT20000(g64)(FOOT20000(FOOT20000(g64))) significant figures.
4. I pull out Sacra Geometria and create a taco made of polonium-210 inside your digestive system by scrambling the cube. How many seconds do you have left to live? Write your answer down to FOOTFOOTFOOT20000(FOOT20000(g64)(FOOT20000(FOOT20000(g64))(FOOTFOOT20000(FOOT20000(g64)(FOOT20000(FOOT20000(g64))) significant figures.
5. I then pull out Disaster's Speedcube and glare at it until it solves itself. A meteor crashes into you. The meteor is going at 0.9c, your momentum at that point is zero, and you are weighted to weigh a total of eπ kg. What is the speed of the meteor after it hits you? Write your answer down to FOOTFOOTFOOT20000000(FOOT20000000(g6000)(FOOT20000000(FOOT20000000(g6000))(FOOTFOOT20000000(FOOT200000000000000(g6000)(FOOT2000000000(FOOT20000(g6000000000000))) significant figures in meters per second.
> 05 Action: Cellular Automaton Showcase: Replicator (B1357/S1357)
I write six memetic kill agents that only work on Vord, boxing in the End island, with Ergo Sum on Replicator mode. It immediately replicates to fill the entire area. If the Vord look at the sky, they die.
I then fire Toxicide in random directions while pointing and shouting at the sky. A bunch of Vord look at the sky and see the replicating memetic kill agent. They immediately fall down, dead.
SNIPEALARMER: A sniper rifle with the technology of a devilish alarm clock that gets louder every time it goes off and has its alarm set to ear-grating frequencies. The alarm clock activates with every successful shot and is displayed to everyone around the target, incapacitating them.
I sendificate Cobalt some Critmist in the past just as he gives a test. I then take out some weapons from the past, and come across the Hopesploders. I then take out Ahab's Crosshairs along with it, and fire the Crosshairs into the Hopesploders while they're rolling at the Vord, empowering them.
I then take out the wiki page for the Echeladder, and politely request that players use more Special Attacks in this battle, particularly ones that have went unused previously. And then take out a Technical Machine, learning Transform. This will allow me to use other people's Battle Techniques/ be them so that I can use the techniques, mostly just so I can get the wiki filled up faster. I then use MANNDARIN on the Keepers.
Charges Inc. 9/50
Bag of Potions && Fluorite Octet = Brewer's Eight (Level 8: 6/9)
Roxy's Mask && Fluorite Octet = Voided Octet (Level 8: 6/9)
Bloody Sym69ls && Fluorite Octet 3/9
I duplicate a potion of Critmist. (Potions of Critmist: 3)
Making the Steel Diamond Katana 3/5 Status: Hitting the Blade with a Hammer to make it Nice and Strong
Now Attending the Academy of Beating up Godmodders to get me more Power Plus i Sneak attacked the Voidkeepers with a Enchanted Diamond Sword without Taking Damage and i Voted the Players Luckily i have the Elixir or Potion of Healing M (1000) Just in Case
There aren't many godmodders around... The Godmodder killed them all in order to ensure no one could match his power. However, the sneak attack kills 40 Keepers!
I get really angry at all these dumb Vord, with their dumb faces, and dumb insect legs, and dumb croach, and weird far whatevers. So I punch several of them in the face.
I casually step through the Portal, examine the severe Infestation here, what with it having around a year to grow, and order Central Munitions to begin construction of a contingency. Contingency 1/20
That accomplished, I set to the simpler, shorter term matter of judicious use of munitions upon the Foe. All of them. Every round in every gun I can carry. And then again and again, when the tesserae-canisters in my backpack refill themselves from the bottomless magazines at Anachron.
The Nitrotic 7/7! DONE
All charges progress!
+1x2 to Erelye!
{Incidentally, I didn't get, and would like, a description of BT: Ruination.}
{Guh. My spacebar is screwy for some reason, makes typing anything remotely lengthy annoying. Hence no RP stuff here.}
60 Keepers killed!
Oh. I'll say it next time you use the attack. Are you sure I haven't said it already?
THE NITROTIC: A modified version of the Straightshooter with special nitro rounds, other special-purpose rounds, and a built-in gravitic recoil exploitation system to modify gravity.
Yeah, I'm alchemizing those.
Okay, I finish all the purified items NOW.
Eric looks around... crap
Everyone onto the Preston Cole!
Eric immediately generates launch pads to jump people up to the Preston Cole, taking Hank, Sanford and Deimos with him to get them out of the way of whatever comes. The four open fire on any vord that try to use the launch pads, killing them, but allowing everyone else to get up safely.
Meanwhile in the Overworld:
On a hilltop, a clown waits for its employers.
Piono, Phobos and Sauron march up the hill.
Where the gorilla have you been Tricky?
Tricky just cackles.
I really wish he'd say something. I think that might be why he does it. Why are we here?
Be patient. gorilla.
Where is it? What? gorilla, I thought I was on keepInventory!
PIono slumps against a tree. What did you lose?
The ancestral gunpowder.
I must have dropped it when I died fighting the others. Why didn't you use it?
I hadn't gotten the hang of it yet.
I didn't want to vaporize the vord. Then I would have let the entire group attack me at once! I see. What are we waiting for?
The one who set us all up together. Wasn't it you?
Yes. Time travel... I've been more involved in it so far. Trust me, it doesn't get better.
The PURIFIED SACRED ITEMS are holy versions of regular Sacred Items that grant more Sacred Items when they're used to refill existing Sacred Items.
I merely cast Fluthlu's Touch on the Croach. If you have the time and/or desire to do so, could you grant a description? The first level of Elven Tale, this, The Sword, and Hurricane lack a description, and I intend to change that, if at all possible.
I would also like to point out (mostly to Crusher) that I am technically responsible for the eviction of the Endermen from their home, as I forced them to flee before I blew a massive hole in the island, and killed the Dragon. The Vord aren't responsible; they are merely keeping them from returning.
Kalare:
I draw the Black Thorns. I have not yet utilized them in direct combat, and my knowledge of suit-based magic is going to waste. As such, I impale a rather large amount of Keepers with a stream of red diamonds. This stream is both intangible, and capable of rending chitin, in some absurd fashion. The diamonds go directly through the ranks of Vord, traveling to the other end of the mob in several seconds, leaving a line of dead Vord in its wake. I proceed to flash-step to the right some distance, and fire a singular jet-black spade into the Keepers, hopefully skewering at least one. If I am lucky, however, I would think that it could pierce the Keeper, and go into another, at any rate. I promptly fire several strings of diamonds into wave after wave of Keepers. These wands require some sort of upgrade. Perhaps I could try something later. Regardless, I equip the Baroqueback Bowtier, and proceed to fire blasts of pulsating english energy into the Keepers, in some sort of pattern. The bolts, upon striking Keepers in their immediate vicinity, proceed to explode violently, rending croach and chitin alike. Esoteric power emanates in shockwaves from the epicenter of every individual explosion, forcing the Vord away from the explosions en masse. Arcs of english energy appear from the explosions, searing through the ranks of Keepers with little difficulty. I promptly wave the Bowtier. A trail of english energy follows the motion, and begins to writhe and pulsate between colors rapidly, as per usual. The energy streaks towards the Keepers at an alarming rate, slamming into them within two seconds. Clearly maddened ululations echo throughout the End, piercing whatever forms of hearing are synonymous with the ear/hear duct. Elder whispers perforate their minds, driving the likely insane Vord further down the deep end. The whispers tear away whatever semblance of a subconscious the Vord possess, gradually annihilating their minds with debilitating muttering, and possibly the rotting of the brain. That is not in any way desirable, I assure you. The muttering ceases abruptly, and is replaced by the screeches of a thousand Caulk Liches. Yes, specifically Caulk Liches. There is no particular reason I chose Caulk Liches, but I have done so. Anyhow, the screeches of the creatures signal in one last attack. Every single sound on the End slowly disperses. I point the Baroqueback Bowtier at the Keepers, and a resounding boom can be heard as sound is restored to the area. The bolt of pure english energy pierces the Vord, annihilating as many as possible with deft precision. I flash-step away, de-equipping the ebony cue.
I alchemize Baroqueback Bowtier && Liquid Sorrow && Concentrated Dread 1/???. I may as well adhere to the name Scratch's Lament. Hah.
You flashstep over to the Croach, pulsate with grimdark energy, and lightly touch the Croach with your finger. The energy around you flows through your finger and surrounds the Croach, causing it to wither away due to eldritch power coursing through it. A good section of the Croach is converted to ashes, dealing 15,000 damage!
ACE OF SEAS: A playing card with the image of a blue spade on it. It has limited power over water.
Ace of Clubs && Crystallized Earth Magic = Ace of Rocks (Level 2: 1/3)
Anvil && Punch Card Shunt && Book and Quill && Name Tag && Paper = ______ (Level 4: 1/5)
Since you alchemized it with a Name Tag, you get to choose its name.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
4/10 x2, 5/10 Magic
Battlefield: BT: Ultramarine the Vord
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1,
Wilson's Shop: $62
Needed Dupes:
I dupe 1 potion of fortune for talist
iWeatherman AND Blueshifter 1/?
Entropy Ingot OR Ultramarine 9/11
Charges: 18/50 + 31/50, +2 to Fseftr because why not.
I sneak away from the main battle and start exploring the ruined End. I look though any caves and crevices there are in the End. Hm... She's not anywhere here... that's either really good or really bad. I come back up and make a staircase up to the top of an obsidian pillar. I clear it out of croach and make it into a sniper's den.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 130$ _ Wilson's charges A: 49/50, B: 49/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (lvl1, armor while in water) <|> potion of moonlight x3 (lvl 1, regen) <|> Potion of Fortune x3 (lvl 1, more ores) <|> Potion of Crimson x3 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...) <|> Potion of HellSun x1 (lvl 1, Powers of the Nether)
Potion of Water Armoor OOO fermented spider eye = Potion of Water Weakness DONE
Lets just try... Awkward potion OOO Dark Petals = Potion of Fear DONE
Potion of Drowning O0O Potion of water weakness = ??? 1/3
Fixing CogWynd: 8/??
You can't explore at all... The entire island is simply buried under the blob of Croach.
POTION OF WATER WEAKNESS: A potion that, on use, causes the drinker to take damage upon entering water.
POTION OF FEAR: A potion that, on use, inflicts the Fear status effect on the drinker.
Potion of Drowning O0O Potion of Water Weakness = Potion of Aquaphobia (1/3)
Endermen Army Action: The Endermen army swells in ranks until it is able to count as its own entity. It then launches a devastating assualt, wiping out even more keepers.
Endermen Army [N]: 25000/25000 HP
My Action: I take about 100 endermen with me as I perform Battle Technique: Terajump at maximum level.
SCP Foundation Action: The Foundation uses a memetic SCP as evidence somehow, causing the jury to be extremely suggestive to their statements and rigging the case in their favor. SCP-682 is re-animated, but in the wrong spot-it falls into the void. The SCP foundation just gives up, demotes the doctor who thought of this idea, and send MTF-22 "Flyswatters" through the portal to join the final assualt on the Vord.
According to Piono, you can't summon entities in the End!
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
6/10 x3 Magic
Battlefield: I use ghosts of war to call in an airstrike on the keepers.
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1,
Wilson's Shop: $64
Needed Dupes:
Gender Airstriker AND Satellite
iWeatherman AND Blueshifter 2/?
Entropy Ingot OR Ultramarine 10/11
+2 to Wilson
-Battlefield-
I do an instasummon!
Brick Wall [N]
HP:15,000/15,000
Special:
Wall of Brick [Must be destroyed before players can be targeted]]
Physics Apply [If Taken, becomes Pile of Bricks]
100 Keepers killed!
According to piono, you can't summon entities in the End!
Alright, I'm making the Comb Rave only be a Single Rave since no one has stepped forth to claim it. Tazz, go for it.
The Croach produces +4,000 Keepers! The Keepers heal the Croach for +250,000 HP! The Keepers deal 30,000 damage to the Mob Platoon and kill 60 Engietech Soldiers! The Taken Soldiers promptly kill 60 more of their own, boosting their numbers! The Keepers then deal 15 damage to Maniac, Modpack, gutza, OverlordXcano, Erelye, and Crusher, 10 damage to Netpatham, Tazz, and Cobalt, and 15 damage to PaperShuriken and NinjaV!
The Preston Cole deals a minicritted 138,750 damage to the Croach and fully heals the Liquid Armor! Its ships, coupled with their own MAC Blasts, kill a minicritted 1,180 Keepers! All the other Neutral troops deal a minicritted 60,000 damage to the Croach!
Everyone4444444 uses Combined Power, merging with the power of every player with a Minecraft avatar and forming a giant conglomerate of every skin in existence! He rushes at the Vord and deals a minicritted 30,000 damage to the Croach, and promptly ascends!
The Red and Blue Armies use Red Charge and Blue Scourge, rushing at the Vord with superpowered strength! With the might of an infinite war at their sides, they put aside their differences in a final fight against the Vord, killing 400 Keepers! They then ascend back to their original location.
The AGs deal 31,000 damage to the Croach and kill 20 Keepers! All of them then ascend to higher ground.
The PGs ascend to higher ground. Epona II uses Supply Drop, creating an Iron Chest! She drops it on higher ground. It is up to you all to open it and see what is inside. The other two PGs kill 24 Taken Engietech Soldiers! The Godmodder kills 1,000 Keepers!
The Itinerary:
> All: Kill the Keepers!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
==> III. INFESTATION .III <==
[REDACTED]
[REDACTED]
[REDACTED]
The Far Lands:
IMPETUS COMB METER: ============================== 1,788,000/6,000,000
Current Impetus Comb: 6
Rage: III Causes all AG and Neutral entities to minicrit!
Vord Keepers: [H] HP: 100/100. (x7,520.)
Croach: [H] HP: 1,264,250/1,500,000. Burn: II
Taken Engietech Soldiers: [H] HP: 500/500. (x96.)
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 100,000/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
So... You're on the moon now? Okay. Since you never specified where you were on the moon, you end up outside of the facility and, due to having no proper space suit, die! (Since this looks like an alternate copy, you won't have to respawn.)
Uh. Dude. I have an AI in charge of planning these things. I have a spacesuit. And redundancies. And armor. Etc. I have what I will need for this mission.
Also, depending on how you count Co-GM status of a non-canon forum game, I may or may not have First Guardian powers.
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Probably no FG powers.
I take out the Pop-a-matic Vrillyhoo Hammer and some fancy laser specs. After Copying a majority of the players, I slam the Vrillyhoo Hammer into the ground, creating a giant fluorite mountain, which I climb to the top of. I then jump off of it , dodging all attacks, then make a pun about how they can't touch this, and combo some Keepers. I then open up a rift in the ground which a lot of Keepers fall through. I then shoot up a bunch of Keepers with the Railteration Infinidicegun, spray and pray, then point and shoot. I then take out the Bow of Zillytym, shoot some Keepers in the non-head area, shoot some arrows around the world and into them, and keep shooting them up with the Bow and Crossbow of Zillytym. After this I take out the original seven legendary cherubim weapons and aggress the Keepers with extreme prejudice.
I then notify my future self after we return from the End and tell him to go to a certain point in time in the Far Lands and loot the Ancestral Gunpowder, which he does.
Charges Inc. 10/50
Bag of Potions && Fluorite Octet = Brewer's Eight (Level 8: 7/9)
Roxy's Mask && Fluorite Octet = Voided Octet (Level 8: 7/9)
I tear out my eye. Mechanical Eye && Vriska Captcharoid && Orb of Luck 1/?? Basically trying to get thieving powers to boost my rolls.
I duplicate a potion of Critmist. (Potions of Critmist: 5)
I begin the process of making purified pie filling: 1/3
Also, barrel AND hog slop: 1/3
barrel AND elf tears 1/3 (hoping to increase sacred items cap, because frankly, running off no more than 30 at a time has been really annoying.)
Eric, now safe on the Preston Cole, engages in Play 'Em Off lvl10 with Hank, Sanford and Deimos, raining death and destruction on the vord.
Tonight's update of tvtropes is really taking a long time, I don't have time to type out the desc. for my new battle techniques and combat operandis.
In the Overworld: So where is the... Here.
A dark red silhouette flickers into existence, bringing with it...
Another piono.
So you're here.
Yes.
Is this the point where I begin the run-through?
Yes.
The OP King will take you to it.
Present piono nods, and walks forward.
The OP King and piono disappear, leaving future (now current) piono with Sauron, Tricky and Phobos.
Thank you for waiting gentlemen.
I apologize to you, Phobos, for making you put up with past me.
I didn't have the experience I do now, and I needed someone to keep an eye on the past me to keep any more stray paradoxes from showing up. I'm glad for the change of management. What is going on?
Piono turns to Sauron.
I'm sure you have many questions.
But now is not the time to answer them.
Piono pulls out Rapture, and slowly draws it through the air.
A large military base can be seen on the far side.
Your orders await you there.
Sauron bows grudgingly and walks through. The portal closes.
Come Phobos, there is something we need to do.
And many things you need to be informed of.
Uh. Dude. I have an AI in charge of planning these things. I have a spacesuit. And redundancies. And armor. Etc. I have what I will need for this mission.
Also, depending on how you count Co-GM status of a non-canon forum game, I may or may not have First Guardian powers.
/null
The Co-GM is not Netpatham, nor is it aligned with Netpatham. It also died.
1ST POST
I put on a super short skirt, like, a centimeter long. With it I wear the ever so popular "Generic Anime Schoolgirl Outfit". A few seconds later and I appear in front of the Vord Keepers, with my back facing them. I smile and turn around, making a peace sign right next to my face, with hearts and sparkles for dramatic flair. The Vord Keepers suddenly become very flustered and confused about their status toward intimate relationships with other species. Their moment of social confusion allows the next attack against them to Mini-Crit.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIII
Scratch's Lament 2/9
Amulet of Void 5/7
The Braineraser 5/9
+1 to Amp x2.
If I am dead, I respawn.
I direct the TIE-Sentry to attack the Keepers.
Afterwards, I cast The Sword on the Croach. 2/4 Undescribed attacks used.
Kalare:
I draw the Hazel Wand. A flowing, twisting combination of eldritch magic and violet energy radiates from the bronze rod in a rather instantaneous fashion. The arcane fury, added to the debilitating stare on my face, imposes some sort of will upon the Vord. Of course, this influence is primarily telekinetic. A large amount of Keepers glow with amethyst psionic energy, before being telekinetically slammed int the ground (and thusly the Croach) unceremoniously. I transmute the bodies of the Keepers who die in this debacle into volatile Flux Goo. The vile liquid corrodes the croach upon it, annihilating some minuscule, insignificant portion of it. I incline my hand (the left one, which is currently not occupied holding my wand) in the general direction of the original ranks of Keepers. Another large portion of Vord glow with amethyst energy, before levitating into the air. However, I attempt something quite a bit more absurd instead of merely sending the Vord to the ground. This time, the Vord being telekinetically exploited smash into a croach-coated obsidian pillar. A resounding crack can be heard across the entire island, over the chaos of the situation itself. The pillar shudders momentarily, a large amount of Keepers imbedded within it. Sparks of violet light occasionally fly off of the pillar. It slowly topples over. Obsidian covered in croach sprays across an insubstantial portion of the End. The obsidian serendipitously avoids any and all players. The Keepers, however, are not nearly so fortunate. Rather unfortunate, considering the forty tons of compressed obsidian shards currently grinding their corruption-weary corpses into paste. Hah. I would hope a sizable amount of Keepers were slain in that endeavor. Under normal circumstances, they would have been. I suddenly wave the Hazel Wand. A spell erupts from the tip if the wand, careening into the hostile ranks of Vord. Esoteric energy tears at the very being of the seventeen Vord struck by the curse or within the vicinity of the aforementioned curse. Slowly, the seventeen Keepers dissolve, leaving behind only a mass of warped blood, flesh, chitin, and organ pulp. I fire another curse into the Vord ranks, instantaneously vaporizing several Keepers, and leaving another two to die imminently. Grimdark energy trails off of the Hazel Wand as I cast a final spell. Suddenly, a large amount of Keepers collapse to the ground, shrieking at a frequency unable to be picked up by Minecraftian ears, nor the troll/human/elven ones possessed by those controlling the aforementioned Minecraftians. The Vord are certainly capable of hearing it, and begin bleeding profusely from every orifice. I lower the Hazel Wand, placing it in my Sylladex.
I do hope you are all enjoying that cliffhanger involving the soul of the Enderdragon.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Cosmic Rust && Bug Spray && Hope Essence = Arachnide 9/11
DONE-ER Awkward Potion OOO Blaze Powder = Potion of Strength 2/2
NEW Potion of Strength OOO Liquified Red Hourglass of Death = ??? 2/??
NEW X-Stalker && Breath Essence && Golden apple = ??? 2/??
+2 to Irecreeper
Aside from my TIMEBRINGER CHAIN, I heal an AG player with the LIFEBRINGER.
I use the TIMEBRINGER and continue a one second attack. I reach cross my weaponspace and pull out a bucket of carrot juice.
I start by powering up via tasting the deliciousness of the carrot juice, and overwhelmed with pure joy and happiness from the carrot juice, I down my potion of strength and go out to spread this joy with the Croach. I load some droplets of carrot juice into a bringer, creating the mythical...
CARROT JUICE SQUIRT BRINGER! (CJSB)
It is the most powerful bringer/squirt gun combo to ever exist, in all of the BRINGERVERSE. This universe has never seen the powers of it. I fire a single droplet of it into my mouth, my robo-brain becoming overwhelmed by the addicting taste. As my vision begins to sharpen and brighten, portraying the universe as much cheerier and happier than it truly is, I set the CJSB onto attack mode, instead of fun mode. However, everything is fun mode now, now that I've had the mythical carrot juice from the CJSB! I let the Croach in on the "fun" by giving it tons and tons of gallons of carrot juice, fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun!
-------------------------------------------------------------------------------------------------------------------------------------------------------MODPACK SYSTEMS: REBOOTING.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Urgh. My head. What just happened-
The croach, and most of the end, is coated in a 20 block thick layer of carrot juice, creating its own gravity to be anchored onto the end islands! The croach is overwhelmed by its powerful mind altering FUN, and promptly dies from not being able to handle it. I use the CJSB from inside the end island carrot juice ocean to funnel the carrot juice on the islands to inside of the croach, inflating the croach to a massive spongey size, filled with carrot juice! It, like any mortal creature, explodes in a blast of FUN and carrot juice and joy from this. The carrot juice compacts in on itself onto the croach, compacting so much it is a CARROT JUICE SINGULARITY. It reacts to itself and explodes, becoming a SUPERMASSIVE CARROT JUICE HOLE!
All of my Carrot Juice is promptly stored away, as it is the most dangerous thing to ever happen to this universe.
The Co-GM is not Netpatham, nor is it aligned with Netpatham. It also died.
The CHARACTER, yes. The POSITION?
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
> Alchemies
Shengshou 9x9 && The Sharpener = SCP-585-b (8/10)
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = ??? (2/8?)
Dayan Megaminx && SCP-500 && Medigun = Mediminx? (1/?)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Cellular Automata Showcase: Langton's Ant (RL), Assimilation (B345/S4567)
I summon Langton's Ant with Ergo Sum. Langton's Ant produces a highway that drives straight through a bunch of Vord. Next, I trap a bunch of Vord in an Assimilation box. The box fills itself and crushes the Vord. Finally, I summon Langton's Ant inside the croach. It begins to eat through the croach as if it were a bunch of live cells. (OUT OF IDEAS ALERT!!!)
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
/null
Sigh... I'm sorry, but I might have to drop out of this. It's Scratch's Mansion all over again. I don't like being forced into a sidequest like situation. These sidequests simplify the objectives, but I don't want that. As far as I can see, this forced sidequest has the same mechanics as the normal game but with a different villain and maybe the taken mechanic. My favorite sidequest in terms of gameplay mechanics was, of course, my own, but I wouldn't want to be forced into that either. One of my biggest problems with this is that it states that if I had been more aggressive and ambitious I could have forced everyone to play the DreamScape sidequest. Not that I'd want to. How I feel right now is probably similar to what many people would have felt if I forced them to play that sidequest. Some people got fed up with the mechanics near the end, such as Fseftr, who I believe only stayed for RP reasons. And now being unable to summon entities here was the last straw. As I've said before, entities are my favorite part of this game because they add complexity and a bit of your own rules into the game. I was seriously considering blowing my ultimate entity idea just to add some variety and complexity into this section. I guess I'll just leave for a little while this latest "threat to the fabric of the multiverse" wears itself out. Also, you know how I said I explored the End? That had nothing to do with the actual game. That was me trying to do some of my own RP foreshadowing thing. But fine. This sidequest can overrule that too.
So, I leave the End and go to hang out with Wilson for a little. Sorry Twin and Piono, it has nothing against your GMing or your sidequest respectively, but I hate when my freedom is reduced or the complexity that keeps me interested in the game is bludgeoned. I don't want my whole experience be to using my spoils of war on a rotation against whatever new repainting of a Vord or Taken unit X you want to throw at me. I don't care about that anymore. I want risk reward dynamics, interest curves, adapting strategies, entity interactions, counter play, and so on. That's what I play for, not a power fantasy about killing several million bugs with a long green stick. Now granted, those times I really love come up very rarely, but they are amazing when they do. Now, I'm off to add to the several essay long description of my final entity. Come get me once the multiverse is safe or whatever. Although I'll probably check in every once in a while to see when we'll get back to normal. I hope it does soon...
Fseftr, if you're going to keep posting, feel free to duplicate the Potions of Fear and Hellsun.
Also, why do we need the never ending references to MS Paint Adventures? Seriously. I get it, you like that. But for me, its just annoying. Imagine if I constantly made references to something like Order of the Stick and using these references was vital to game play. That's how I feel. "Whats wrong with him?" "Just give him a moment, he's having his internal monologue".
Now, let's see the last upgrade. The Withering > Fine = ??? (Level 10: 1/11)
Katanas are just better, but can they get even better...er? Cosmos' Tear > Fine = ??? (Level 9: 1/10)
Plot Armor > Fine = Plot-Sensing Armor (Level 6: 5/7)
The Comb Rave's power is mine, but I'm not using it officially until that last Twinpost is done. With that said, I proceed to pull out The Whole Note and tap it on the Croach. Instantly, a 50x50x50 chunk of TNT appears. I ignite one of the TNT blocks. Explosions ensure en-masse, but they don't do any damage at all. Instead, they spawn Withers with a fierce aura of withering around them, so fierce it drains life from close-range, killing any insects or germs that get near (read: Takers) and basically blowing the Croach to further smithereens. Also, inexplicably, their skulls, on explosion, spawn doom squids which spiral into the sky of the End, unkillable and untakeable, only to crash down and drill holes straight through the Croach with a massive load of thunderbolts from the cloudless sky of the End. Before reactions can be made, I then further assail the Croach with Ceasefire, to make a point of it. I then smash an Alaskan Licence Plate into the Croach for good measure.
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"I DON'T KNOW..."
"You have to at least try."
Reinforcements:
Engietech Soldiers: 500/500 (X550)
Engietech Technicians: 100/100 (X250)
Engietech Pyromaniacs: 750/750 (X275)
Engietech Dragonfly Drones: 2000/2000 (X150)
Engietech Bladesmen: 3000/3000 (X70)
Current forces:
Engietech Soldiers: 500/500 (X1950)
Engietech Technicians: 100/100 (X250)
Engietech Pyromaniacs: 750/750 (X1030)
Engietech Dragonfly Drones: 2000/2000 (X535)
Engietech Bladesmen: 3000/3000 (ugh... X120)
"And another thing? Make sure they can fly. The entire End rock has been turned into a massive Croach."
I fly upwards, out of reach of the Keepers, then use Combat Operandi: DECIMATION, targeting the Croach.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
4/10 x2, 5/10 Magic
Battlefield: BT: Ultramarine the Vord
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1,
Wilson's Shop: $62
Needed Dupes:
I dupe 1 potion of fortune for talist
iWeatherman AND Blueshifter 1/?
Entropy Ingot OR Ultramarine 9/11
+2 to Wilson
I sneak away from the main battle and start exploring the ruined End. I look though any caves and crevices there are in the End. Hm... She's not anywhere here... that's either really good or really bad. I come back up and make a staircase up to the top of an obsidian pillar. I clear it out of croach and make it into a sniper's den.
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (lvl1, armor while in water) <|> potion of moonlight x3 (lvl 1, regen) <|> Potion of Fortune x3 (lvl 1, more ores) <|> Potion of Crimson x3 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...) <|> Potion of HellSun x1 (lvl 1, Powers of the Nether)
Potion of Water Armoor OOO fermented spider eye = Potion of Water Weakness DONE
Lets just try... Awkward potion OOO Dark Petals = Potion of Fear DONE
Potion of Drowning O0O Potion of water weakness = ??? 1/3
Fixing CogWynd: 8/??
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
50/50 Executor
34/50 Weath Ray
Endermen Army Action: The Endermen army swells in ranks until it is able to count as its own entity. It then launches a devastating assualt, wiping out even more keepers.
Endermen Army [N]: 25000/25000 HP
My Action: I take about 100 endermen with me as I perform Battle Technique: Terajump at maximum level.
SCP Foundation Action: The Foundation uses a memetic SCP as evidence somehow, causing the jury to be extremely suggestive to their statements and rigging the case in their favor. SCP-682 is re-animated, but in the wrong spot-it falls into the void. The SCP foundation just gives up, demotes the doctor who thought of this idea, and send MTF-22 "Flyswatters" through the portal to join the final assualt on the Vord.
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
6/10 x3 Magic
Battlefield: I use ghosts of war to call in an airstrike on the keepers.
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson x1, Potion of Moonlight x1, Potion of Fortune x1,
Wilson's Shop: $64
Needed Dupes:
Gender Airstriker AND Satellite
iWeatherman AND Blueshifter 2/?
Entropy Ingot OR Ultramarine 10/11
+2 to Wilson
-Battlefield-
I do an instasummon!
Brick Wall [N]
HP:15,000/15,000
Special:
Wall of Brick [Must be destroyed before players can be targeted]]
Physics Apply [If Taken, becomes Pile of Bricks]
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
The Godmodder quickly flashsteps in between you and omglolsguy and punts you out of his path! You take 4 damage.
90 Keepers killed!
You move to high ground!
Bloody Symb69ls && Fluorite = Signless Octet (Level 8: 1/9)
Okay.
50 Keepers killed!
50,000 damage to the Croach! 500 Keepers killed!
Nothing can cheat death.
Additional 4,000 damage to the Croach!
> ManiacMasteR: COMBAT OPERANDI => LADDER TO HELL
You expend 5 Pie Filling and 1 Elf Tear.
30,000 damage to the Croach!
50 Keepers killed!
The next six attacks against the Vord will crit!
Critted 80 Keepers killed!
Critted 60 Keepers killed!
You can only use one Special Attack per post!
> The_Serpent: COMBAT OPERANDI => SNAKE EYES
You expend 1 of every Sacred Item.
You gain the Corroded Charger for a few turns.
> TheLordErelye: BATTLE TECHNIQUE => LV. 2 OGLOGOTH'S CRY - NYOGTHA'S GAZE
You lower the attack power of the Keepers!
+10,000 HP to the Liquid Armor!
Critted 360 Keepers killed!
According to Piono, you can't summon entities in the End!
+3 HP to TT2000!
You fail!
Critted 26,000 damage to the Croach!
TINY BATTERY NANOPACK: Yep.
Nanomag Gloves && Tiny Battery Nanopack && Tiny Computer && Neural Interface && Name Tag = Remote Magnepulators (Level 9: 1/10)
What's iAntinuke?
+4,000 HP to the Physics Cannon and the Liquid Armor!
Critted 14,000 damage to the Croach!
Critted 120 Keepers killed!
You allow everyone to move to higher ground!
But what do you target?
So... You're on the moon now? Okay. Since you never specified where you were on the moon, you end up outside of the facility and, due to having no proper space suit, die! (Since this looks like an alternate copy, you won't have to respawn.)
POTION OF LIGHT: A potion that, upon use, allows probability to turn in the drinker's favor.
You use the Giant Gear to empower Ergo Sum! Critted 240 Keepers killed!
You ascend.
5,000 damage to the Croach! 50 Keepers killed!
40 Keepers killed!
120 Keepers killed! 6,000 damage to the Croach!
The potion seems to have effect for only one turn, and it grants you the effects: Mental Power, Ink Power, and Thaumic Power.
Bill seems to be on the Battlefield of B1 Skaia, in a reclining chair. He's watching a movie on a flatscreen TV and has approximately fifty popcorn buckets all filled with deer teeth. He's eating them, but they seem to turn into popcorn the second they go near him. When you see what he's watching, it appears to be... You. Watching him. He turns around and waves.
You then attempt to view the Ancestral Pearl, but get an error message saying no such thing exists.
> Crusher48: COMBAT OPERANDI => 1ST ESFB
You expend 6 Weasel Snot and 3 Hog Slop.
This time, the 1st ESFB merely spearheads a much larger army that rush the Vord, dealing 20,000 damage to the Croach and killing 250 Keepers! They then heal the Liquid Armor by +10,000 HP!
SCP-682 isn't dead, it just can't be summoned to the game. It's still alive and in containment back at some SCP facilities.
FAGGARTSLAYER: A devilish guitar perfect for rocking the gorilla out. It's infused with the power of rock itself.
> gutza1: BATTLE TECHNIQUE => LV. 5 GUNS AKIMBO - HEAVY METAL
150 Keepers killed!
Faggartslayer && Heaven's False Promise && Angel's Menstrual Blood && Horns of Satan's Generals & Name Tag = Effslayer (Level 10: 1/11)
10,000 damage to the Croach!
Apparently.
40 Keepers killed!
The portal disappeared when you went to the End.
50 Keepers killed!
> insert_generic_username: COMBAT OPERANDI => SANTA'S SWEETS
Uses up 8 Weasel Snot and 1 Hog Slop.
250 Keepers killed!
50 Keepers killed!
You fail!
70 Keepers killed! I feel your pain.
The Godmodder quickly builds a massive redstone machine that successfully completes the task you laid out for him!
7,000 damage to the Croach!
8,000 damage to the Croach!
All your teammates beat you up because that would pretty much destroy everything!
180 Keepers killed!
90 Keepers killed!
40 Keepers killed!
You ascend.
50 Keepers killed! 5,000 damage to the Croach!
> Crusher48: BATTLE TECHNIQUE => FLEET ATTACK
You call a large army of ships to your position, all armed with deadly weaponry. Together, they all fire at the Croach and blast lasers and ammunition at it, finishing off with a large bomb that explodes and vaporizes a good amount of Croach! 8,000 damage in all!
8,000 damage to the Croach!
The nearest thing is the Godmodder, and the nearest thing that can slice things are the pincers on one of the Vord. You take the pincers out of the Keeper (killing it!) and attempt to slice the Godmodder, but he dodges.
Okay.
THE WITHERING: A dull grey arm rifle that is forged from the bones of the Wither. Unearthly blue fire flickers around it, and the entire weapon converges to form a massive railgun barrel supercharged with the withered energy of, well, the Wither itself. Its shots can Burn and Wither opponents.
You ascend.
10,000 damage to the Croach! The Withering inflicts Burn on the Croach!
Aw. Hopefully you can continue posting!
SNIPEALARMER: A sniper rifle with the technology of a devilish alarm clock that gets louder every time it goes off and has its alarm set to ear-grating frequencies. The alarm clock activates with every successful shot and is displayed to everyone around the target, incapacitating them.
150 Keepers killed!
70 Keepers killed!
You can't retroactively crit attacks!
That's... Not how Special Attacks work.
There aren't many godmodders around... The Godmodder killed them all in order to ensure no one could match his power. However, the sneak attack kills 40 Keepers!
+Final Vote!
+1 Vote!
+1 Vote!
30 Keepers killed!
+Final Vote!
+Final Vote!
ELECTRIFIED GLOVES: A set of gloves supercharged with battery packs, giving them the power to manipulate electrical current and shock opponents.
Gloves || Alchemiter = Glovemiters (Level 2: 1/3)
60 Keepers killed!
Oh. I'll say it next time you use the attack. Are you sure I haven't said it already?
THE NITROTIC: A modified version of the Straightshooter with special nitro rounds, other special-purpose rounds, and a built-in gravitic recoil exploitation system to modify gravity.
5,000 damage to the Croach!
The PURIFIED SACRED ITEMS are holy versions of regular Sacred Items that grant more Sacred Items when they're used to refill existing Sacred Items.
You ascend.
50 Keepers killed!
...Interesting.
30 Keepers killed!
> TheLordErelye: BATTLE TECHNIQUE => LV. 5 OGLOGOTH'S CRY - FLUTHLU'S TOUCH
You flashstep over to the Croach, pulsate with grimdark energy, and lightly touch the Croach with your finger. The energy around you flows through your finger and surrounds the Croach, causing it to wither away due to eldritch power coursing through it. A good section of the Croach is converted to ashes, dealing 15,000 damage!
130 Keepers killed!
Baroqueback Bowtier && Liquid Sorrow && Concentrated Dread = Scratch's Lament (Level 8: 1/9)
100 Keepers killed!
+3,000 HP to the Liquid Armor!
BLAZE CORE: A shining golden orb that radiates heat. If placed in conjunction with a Blaze Head, a full Blaze will be formed.
Not sure. I was just checking.
5,000 damage to the Croach!
40 Keepers killed!
The Helixer takes 8 posts to complete, not 7!
Chairwing protected from attack!
> NinjaV2403: BATTLE TECHNIQUE => LV. 10 BLACK INCHES - REVERSE SCRATCH
20,000 damage to the Croach!
+3,000 HP to the Physics Cannon!
ACE OF SEAS: A playing card with the image of a blue spade on it. It has limited power over water.
Ace of Clubs && Crystallized Earth Magic = Ace of Rocks (Level 2: 1/3)
Anvil && Punch Card Shunt && Book and Quill && Name Tag && Paper = ______ (Level 4: 1/5)
Since you alchemized it with a Name Tag, you get to choose its name.
You lack the Sacred Items!
> Fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
200 Keepers killed!
iWeatherman && Blueshifted = iWeatherlord (Level 8: 1/9)
You can't explore at all... The entire island is simply buried under the blob of Croach.
POTION OF WATER WEAKNESS: A potion that, on use, causes the drinker to take damage upon entering water.
POTION OF FEAR: A potion that, on use, inflicts the Fear status effect on the drinker.
Potion of Drowning O0O Potion of Water Weakness = Potion of Aquaphobia (1/3)
According to Piono, you can't summon entities in the End!
On what?
100 Keepers killed!
According to piono, you can't summon entities in the End!
Alright, I'm making the Comb Rave only be a Single Rave since no one has stepped forth to claim it. Tazz, go for it.
The Croach produces +4,000 Keepers! The Keepers heal the Croach for +250,000 HP! The Keepers deal 30,000 damage to the Mob Platoon and kill 60 Engietech Soldiers! The Taken Soldiers promptly kill 60 more of their own, boosting their numbers! The Keepers then deal 15 damage to Maniac, Modpack, gutza, OverlordXcano, Erelye, and Crusher, 10 damage to Netpatham, Tazz, and Cobalt, and 15 damage to PaperShuriken and NinjaV!
The Preston Cole deals a minicritted 138,750 damage to the Croach and fully heals the Liquid Armor! Its ships, coupled with their own MAC Blasts, kill a minicritted 1,180 Keepers! All the other Neutral troops deal a minicritted 60,000 damage to the Croach!
Everyone4444444 uses Combined Power, merging with the power of every player with a Minecraft avatar and forming a giant conglomerate of every skin in existence! He rushes at the Vord and deals a minicritted 30,000 damage to the Croach, and promptly ascends!
The Red and Blue Armies use Red Charge and Blue Scourge, rushing at the Vord with superpowered strength! With the might of an infinite war at their sides, they put aside their differences in a final fight against the Vord, killing 400 Keepers! They then ascend back to their original location.
The AGs deal 31,000 damage to the Croach and kill 20 Keepers! All of them then ascend to higher ground.
The PGs ascend to higher ground. Epona II uses Supply Drop, creating an Iron Chest! She drops it on higher ground. It is up to you all to open it and see what is inside. The other two PGs kill 24 Taken Engietech Soldiers! The Godmodder kills 1,000 Keepers!
The Itinerary:
> All: Kill the Keepers!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
I. FINAL WAVE .III. DEMONHEAD .IIThe Far Lands:
IMPETUS COMB METER: ============================== 1,788,000/6,000,000
Current Impetus Comb: 6
FINAL ROUND: THE END
insert_generic_username: [AG] HP: 13/25. Has Armor.
TheLordErelye: [AG] HP: 10/25.
Netpatham: [AG] HP: 3/25. Has Armor.
Irecreeper: [AG] HP: 25/25. Protected by Chairwing.
The_Nonexistent_Tazz: [AG] HP: 6/25. Has Armor.
Amperz4nd: [AG] HP: 7/25. Has Armor.
TT2000: [AG] HP: 14/25.
Talist: [AG] HP: 25/25.
NinjaV2403: [AG] HP: 10/25.
ninjatwist321: [AG] HP: 25/25.
gutza1: [AG] HP: 10/25.
Crusher48: [AG] HP: 10/25.
CobaltShade: [AG] HP: 10/25. Has Armor.
r_stronghammer: [AG] HP: 25/25.
PitTheAngel: [AG] HP: 15/25.
PaperShuriken: [AG] HP: 10/25.
Pricey12345: [AG] HP: 25/25.
J0SLAN: [AG] HP: 25/25.
OverlordXcano: [AG] HP: 10/25.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 19/20.
pionoplayer: [N] HP: 20/20.
ManiacMasteR: [N] HP: 5/20.
XDGrangerDX: [N] HP: 18/25.
The_Idea_Modpack_Mod_Man: [N] HP: 5/20.
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 20/20.
Rage: III Causes all AG and Neutral entities to minicrit!
Vord Keepers: [H] HP: 100/100. (x7,520.)
Croach: [H] HP: 1,264,250/1,500,000. Burn: II
Taken Engietech Soldiers: [H] HP: 500/500. (x96.)
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 100,000/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
UNSC Frigate: [N] HP: 60,000/60,000. (x3.) UNSC Pelicans: 5,000/5,000. (x36.)
UNSC Destroyer: [N] HP: 75,000/100,000. (x2.) Shields: 50,000/50,000 HP. MAC Blast: III
Engietech Soldiers: [N] HP: 500/500. (x1,280.) More are summoned each turn.
Engietech Pyromaniacs: [N] HP: 750/750. (x755.) More are summoned each turn. Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.) More are summoned each turn.
Engietech Bladesmen: [N] HP: 3,000/3,000. (x50.) More are summoned each turn.
Republic Battleship: [N] HP: 35,000/35,000. Clonetroopers: 500/500 HP. (x2,000.)
TIE-Sentry: [AG]
Physics Cannon: [AG] HP: 114,000/120,000. Uses physics inaccuracies pointed out by players to deal damage.
Chairwing: [AG] HP: 60,000/60,000. Chairnet: II Protects Irecreeper.
Mob Platoon: [AG] HP: 100,000/100,000. Herobrine's Wrath: III
PvP Elites: [AG] HP: 150,000/150,000. Diamond Dance: III
Refugees: [AG] HP: 100,000/100,000. Super Rush: III
Epona II: [PG] HP: 125,000/125,000. Supply Drop: II Dropped an Iron Chest.
Ice Colossus: [PG] HP: 200,000/200,000. Iron Ice: III
Fungus-Man: [PG] HP: 150,000/150,00. Mushroom Cloud: IIII
Godmodder: [GM] HP: 6/125. Killstreak: 62.
The Battlefield:
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 40,000/40,000/25,000 HP. Middle Barrier: 0/40,000/25,000 HP. Outer Barrier: 0/40,000/25,000 HP. Outer Shield: 0/50,000 HP. Modules: 2. Bridge: 11,000/50,000 HP. Housing no players. AF Hangar: 0/100,000 HP.Tanker A2: [AG] HP: 20,000/20,000. Shields: 0/20,000. Regenerates +2,500 Shields a turn.Isaac: [AG] HP: 23/25. Deck of Cards: III Mega Bomb: IIIIIIIICogWynd: [AG] HP: 147,000/200,000. Winded: IIIIIIIIIIII 85%. In Overclocked mode.Vord-Eating Spider: [AG] HP: 28,000/50,000.Medic Bot: [AG] HP: 50,000/50,000. Heals allies every turn.Jukebox: [AG] HP: 30,000/30,000. Currently playing Land of Fans and Music - MeGaDanceVaNia.Chaos Shard: [PG] HP: ???/???.The Malice: [PG] HP: 90,000/120,000. Breach: IIIRedwalker: [PG] HP: 80,000/80,000. Launch: IIIThe Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III IN USE (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII DISABLED (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: READY (Talist)
Hard-Light Gun: III DISABLED (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII IN USE (CobaltShade)
Nether Spire: IIIII DISABLED (pionoplayer)
Amethyst Spike: IIIII (5l1n65h07)
Brass Knuckles: IIIIII CHARGING (Irecreeper)
Sacred Items:
1 Hog Slop
13 Elf Tears
6 Pie Filling
5 Weasel Snot
Uh. Dude. I have an AI in charge of planning these things. I have a spacesuit. And redundancies. And armor. Etc. I have what I will need for this mission.
Also, depending on how you count Co-GM status of a non-canon forum game, I may or may not have First Guardian powers.
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I take out the Pop-a-matic Vrillyhoo Hammer and some fancy laser specs. After Copying a majority of the players, I slam the Vrillyhoo Hammer into the ground, creating a giant fluorite mountain, which I climb to the top of. I then jump off of it , dodging all attacks, then make a pun about how they can't touch this, and combo some Keepers. I then open up a rift in the ground which a lot of Keepers fall through. I then shoot up a bunch of Keepers with the Railteration Infinidicegun, spray and pray, then point and shoot. I then take out the Bow of Zillytym, shoot some Keepers in the non-head area, shoot some arrows around the world and into them, and keep shooting them up with the Bow and Crossbow of Zillytym. After this I take out the original seven legendary cherubim weapons and aggress the Keepers with extreme prejudice.
I then notify my future self after we return from the End and tell him to go to a certain point in time in the Far Lands and loot the Ancestral Gunpowder, which he does.
Charges Inc. 10/50
Bag of Potions && Fluorite Octet = Brewer's Eight (Level 8: 7/9)
Roxy's Mask && Fluorite Octet = Voided Octet (Level 8: 7/9)
I tear out my eye. Mechanical Eye && Vriska Captcharoid && Orb of Luck 1/?? Basically trying to get thieving powers to boost my rolls.
I duplicate a potion of Critmist. (Potions of Critmist: 5)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Also, barrel AND hog slop: 1/3
barrel AND elf tears 1/3 (hoping to increase sacred items cap, because frankly, running off no more than 30 at a time has been really annoying.)
Eric, now safe on the Preston Cole, engages in Play 'Em Off lvl10 with Hank, Sanford and Deimos, raining death and destruction on the vord.
Tonight's update of tvtropes is really taking a long time, I don't have time to type out the desc. for my new battle techniques and combat operandis.
In the Overworld:
So where is the...
Here.
A dark red silhouette flickers into existence, bringing with it...
Another piono.
So you're here.
Yes.
Is this the point where I begin the run-through?
Yes.
The OP King will take you to it.
Present piono nods, and walks forward.
The OP King and piono disappear, leaving future (now current) piono with Sauron, Tricky and Phobos.
Thank you for waiting gentlemen.
I apologize to you, Phobos, for making you put up with past me.
I didn't have the experience I do now, and I needed someone to keep an eye on the past me to keep any more stray paradoxes from showing up.
I'm glad for the change of management.
What is going on?
Piono turns to Sauron.
I'm sure you have many questions.
But now is not the time to answer them.
Piono pulls out Rapture, and slowly draws it through the air.
A large military base can be seen on the far side.
Your orders await you there.
Sauron bows grudgingly and walks through. The portal closes.
Come Phobos, there is something we need to do.
And many things you need to be informed of.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
The Co-GM is not Netpatham, nor is it aligned with Netpatham. It also died.
1ST POST
I put on a super short skirt, like, a centimeter long. With it I wear the ever so popular "Generic Anime Schoolgirl Outfit". A few seconds later and I appear in front of the Vord Keepers, with my back facing them. I smile and turn around, making a peace sign right next to my face, with hearts and sparkles for dramatic flair. The Vord Keepers suddenly become very flustered and confused about their status toward intimate relationships with other species. Their moment of social confusion allows the next attack against them to Mini-Crit.
He scream
Scratch's Lament 2/9
Amulet of Void 5/7
The Braineraser 5/9
+1 to Amp x2.
If I am dead, I respawn.
I direct the TIE-Sentry to attack the Keepers.
Afterwards, I cast The Sword on the Croach. 2/4 Undescribed attacks used.
Kalare:
I draw the Hazel Wand. A flowing, twisting combination of eldritch magic and violet energy radiates from the bronze rod in a rather instantaneous fashion. The arcane fury, added to the debilitating stare on my face, imposes some sort of will upon the Vord. Of course, this influence is primarily telekinetic. A large amount of Keepers glow with amethyst psionic energy, before being telekinetically slammed int the ground (and thusly the Croach) unceremoniously. I transmute the bodies of the Keepers who die in this debacle into volatile Flux Goo. The vile liquid corrodes the croach upon it, annihilating some minuscule, insignificant portion of it. I incline my hand (the left one, which is currently not occupied holding my wand) in the general direction of the original ranks of Keepers. Another large portion of Vord glow with amethyst energy, before levitating into the air. However, I attempt something quite a bit more absurd instead of merely sending the Vord to the ground. This time, the Vord being telekinetically exploited smash into a croach-coated obsidian pillar. A resounding crack can be heard across the entire island, over the chaos of the situation itself. The pillar shudders momentarily, a large amount of Keepers imbedded within it. Sparks of violet light occasionally fly off of the pillar. It slowly topples over. Obsidian covered in croach sprays across an insubstantial portion of the End. The obsidian serendipitously avoids any and all players. The Keepers, however, are not nearly so fortunate. Rather unfortunate, considering the forty tons of compressed obsidian shards currently grinding their corruption-weary corpses into paste. Hah. I would hope a sizable amount of Keepers were slain in that endeavor. Under normal circumstances, they would have been. I suddenly wave the Hazel Wand. A spell erupts from the tip if the wand, careening into the hostile ranks of Vord. Esoteric energy tears at the very being of the seventeen Vord struck by the curse or within the vicinity of the aforementioned curse. Slowly, the seventeen Keepers dissolve, leaving behind only a mass of warped blood, flesh, chitin, and organ pulp. I fire another curse into the Vord ranks, instantaneously vaporizing several Keepers, and leaving another two to die imminently. Grimdark energy trails off of the Hazel Wand as I cast a final spell. Suddenly, a large amount of Keepers collapse to the ground, shrieking at a frequency unable to be picked up by Minecraftian ears, nor the troll/human/elven ones possessed by those controlling the aforementioned Minecraftians. The Vord are certainly capable of hearing it, and begin bleeding profusely from every orifice. I lower the Hazel Wand, placing it in my Sylladex.
I do hope you are all enjoying that cliffhanger involving the soul of the Enderdragon.
DONE-ER Awkward Potion OOO Blaze Powder = Potion of Strength 2/2
NEW Potion of Strength OOO Liquified Red Hourglass of Death = ??? 2/??
NEW X-Stalker && Breath Essence && Golden apple = ??? 2/??
+2 to Irecreeper
Aside from my TIMEBRINGER CHAIN, I heal an AG player with the LIFEBRINGER.
I use the TIMEBRINGER and continue a one second attack. I reach cross my weaponspace and pull out a bucket of carrot juice.
I start by powering up via tasting the deliciousness of the carrot juice, and overwhelmed with pure joy and happiness from the carrot juice, I down my potion of strength and go out to spread this joy with the Croach. I load some droplets of carrot juice into a bringer, creating the mythical...
CARROT JUICE SQUIRT BRINGER! (CJSB)
It is the most powerful bringer/squirt gun combo to ever exist, in all of the BRINGERVERSE. This universe has never seen the powers of it. I fire a single droplet of it into my mouth, my robo-brain becoming overwhelmed by the addicting taste. As my vision begins to sharpen and brighten, portraying the universe as much cheerier and happier than it truly is, I set the CJSB onto attack mode, instead of fun mode. However, everything is fun mode now, now that I've had the mythical carrot juice from the CJSB! I let the Croach in on the "fun" by giving it tons and tons of gallons of carrot juice, fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun!
-------------------------------------------------------------------------------------------------------------------------------------------------------MODPACK SYSTEMS: REBOOTING.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Urgh. My head. What just happened-
The croach, and most of the end, is coated in a 20 block thick layer of carrot juice, creating its own gravity to be anchored onto the end islands! The croach is overwhelmed by its powerful mind altering FUN, and promptly dies from not being able to handle it. I use the CJSB from inside the end island carrot juice ocean to funnel the carrot juice on the islands to inside of the croach, inflating the croach to a massive spongey size, filled with carrot juice! It, like any mortal creature, explodes in a blast of FUN and carrot juice and joy from this. The carrot juice compacts in on itself onto the croach, compacting so much it is a CARROT JUICE SINGULARITY. It reacts to itself and explodes, becoming a SUPERMASSIVE CARROT JUICE HOLE!
All of my Carrot Juice is promptly stored away, as it is the most dangerous thing to ever happen to this universe.
X-VIRUS 16/20 (Irecreeper'd)
X-PLAGUE 15/30
X-EXTINCTION 16/40
INVENTORY
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
I throw a few Keepers into the Void.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
The CHARACTER, yes. The POSITION?
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Unknown Entity: 19/40
My actions will be revealed tomorrow.
I'll be making my great escape now!
Shengshou 9x9 && The Sharpener = SCP-585-b (8/10)
Shengshou 7x7 mini && Glitch-Proof Armor && Snipealarmer = ??? (2/8?)
Dayan Megaminx && SCP-500 && Medigun = Mediminx? (1/?)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Cellular Automata Showcase: Langton's Ant (RL), Assimilation (B345/S4567)
I summon Langton's Ant with Ergo Sum. Langton's Ant produces a highway that drives straight through a bunch of Vord. Next, I trap a bunch of Vord in an Assimilation box. The box fills itself and crushes the Vord. Finally, I summon Langton's Ant inside the croach. It begins to eat through the croach as if it were a bunch of live cells. (OUT OF IDEAS ALERT!!!)
Sigh... I'm sorry, but I might have to drop out of this. It's Scratch's Mansion all over again. I don't like being forced into a sidequest like situation. These sidequests simplify the objectives, but I don't want that. As far as I can see, this forced sidequest has the same mechanics as the normal game but with a different villain and maybe the taken mechanic. My favorite sidequest in terms of gameplay mechanics was, of course, my own, but I wouldn't want to be forced into that either. One of my biggest problems with this is that it states that if I had been more aggressive and ambitious I could have forced everyone to play the DreamScape sidequest. Not that I'd want to. How I feel right now is probably similar to what many people would have felt if I forced them to play that sidequest. Some people got fed up with the mechanics near the end, such as Fseftr, who I believe only stayed for RP reasons. And now being unable to summon entities here was the last straw. As I've said before, entities are my favorite part of this game because they add complexity and a bit of your own rules into the game. I was seriously considering blowing my ultimate entity idea just to add some variety and complexity into this section. I guess I'll just leave for a little while this latest "threat to the fabric of the multiverse" wears itself out. Also, you know how I said I explored the End? That had nothing to do with the actual game. That was me trying to do some of my own RP foreshadowing thing. But fine. This sidequest can overrule that too.
So, I leave the End and go to hang out with Wilson for a little. Sorry Twin and Piono, it has nothing against your GMing or your sidequest respectively, but I hate when my freedom is reduced or the complexity that keeps me interested in the game is bludgeoned. I don't want my whole experience be to using my spoils of war on a rotation against whatever new repainting of a Vord or Taken unit X you want to throw at me. I don't care about that anymore. I want risk reward dynamics, interest curves, adapting strategies, entity interactions, counter play, and so on. That's what I play for, not a power fantasy about killing several million bugs with a long green stick. Now granted, those times I really love come up very rarely, but they are amazing when they do. Now, I'm off to add to the several essay long description of my final entity. Come get me once the multiverse is safe or whatever. Although I'll probably check in every once in a while to see when we'll get back to normal. I hope it does soon...
Fseftr, if you're going to keep posting, feel free to duplicate the Potions of Fear and Hellsun.
Also, why do we need the never ending references to MS Paint Adventures? Seriously. I get it, you like that. But for me, its just annoying. Imagine if I constantly made references to something like Order of the Stick and using these references was vital to game play. That's how I feel. "Whats wrong with him?" "Just give him a moment, he's having his internal monologue".
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Mozart's Beauty, 26/50 (Ire'd)
Now, let's see the last upgrade. The Withering > Fine = ??? (Level 10: 1/11)
Katanas are just better, but can they get even better...er? Cosmos' Tear > Fine = ??? (Level 9: 1/10)
Plot Armor > Fine = Plot-Sensing Armor (Level 6: 5/7)
The Comb Rave's power is mine, but I'm not using it officially until that last Twinpost is done. With that said, I proceed to pull out The Whole Note and tap it on the Croach. Instantly, a 50x50x50 chunk of TNT appears. I ignite one of the TNT blocks. Explosions ensure en-masse, but they don't do any damage at all. Instead, they spawn Withers with a fierce aura of withering around them, so fierce it drains life from close-range, killing any insects or germs that get near (read: Takers) and basically blowing the Croach to further smithereens. Also, inexplicably, their skulls, on explosion, spawn doom squids which spiral into the sky of the End, unkillable and untakeable, only to crash down and drill holes straight through the Croach with a massive load of thunderbolts from the cloudless sky of the End. Before reactions can be made, I then further assail the Croach with Ceasefire, to make a point of it. I then smash an Alaskan Licence Plate into the Croach for good measure.