The only thing I gleaned from that is that the Godmodder looks cool, there's a shiny bone that could sell for a lot, and that Twin is Tumblr meme trash /null
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Heh. According to some quick calculations, it took that faction 158.6 days to get to that temple, assuming they went in a strait line, never stopped, and that the sprint speed is 4 m/s. Although, if they took the Nether, it would have only taken 19.8 days, but their travel speed would probably be lower. Also, that slight bit of arrogance Alpha has is going to lead to something, maybe a shatter. I can feel it.
Charges: 17/50 + 30/50, +2 to Fseftr because why not.
I raise the Staff of Ysera and emerald flames erupt around the Hive Queen in a massive awakening.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 128$ _ Wilson's charges A: 49/50, B: 47/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (lvl1, armor while in water) <|> potion of moonlight x1 (lvl 1, regen) <|> Potion of Fortune x0 (lvl 1, more ores) <|> Potion of Crimson x3 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...) <|> Potion of HellSun x1 (lvl 1, ???)
Potion of Water Armoor OOO fermented spider eye = ??? 1/2
Lets just try... Awkward potion OOO Dark Petals (the ones that cause insanity (and so, fear) in Don't Starve)
Potion of WaterBreathing OOO fermented Spider eye = Potion of drowning? DONE
Hello i am New to this game i will plan to make Ideas or make them by myself i Noticed that i have Original Diamond Armor on and i got a Enchanted Diamond Sword but i am Terribly weak even i can Charge but due to the Arcs and Acts I mostly deal 1000 Damage or more i am Going to make myself a Stronger Equipment During the Storyline so Someone Help me with Defending Heroes and AG Characters i Know the Fort in the Original Arcs my Charge will be up to 50! so Be Warned
Edit: /nullpost Wow i forgot to Remember what i doing my Alignment is Anti-Godmodder aka [AG]
Hello i am New to this game i will plan to make Ideas or make them by myself i Noticed that i have Original Diamond Armor on and i got a Enchanted Diamond Sword but i am Terribly weak even i can Charge but due to the Arcs and Acts I mostly deal 1000 Damage or more i am Going to make myself a Stronger Equipment During the Storyline so Someone Help me with Defending Heroes and AG Characters i Know the Fort in the Original Arcs my Charge will be up to 50! so Be Warned
Edit: /nullpost Wow i forgot to Remember what i doing my Alignment is Anti-Godmodder aka [AG]
Uh, welcome.
In case you haven't noticed, we're currently beating up the (anything)Vord and anything with Taken in front.
Look up the Alchemiter, or just...make up stuff if you need to.
We would appreciate proper grammar and capitalization, but we don't mind too much.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I Origin Wand a storm of Potions of Remodeling that drop on/in the Preston Cole and repair it.
I then place the Ender Orb in the center of the Golden Err and combine their powers to launch a blast of massive glitchiness at the Queenvord.
I blast the same Queenvord with the Hard-Light Gun for good measure. After giving it a boost with a few HALI arrays.
I toss a badger badger badger badger badger badger badger badger mushroom mushroom SNAAAAAAAAAAAAAAKE into the Taken Origin Wither. I then appearify the Juggled Octet, inspect it, and duplicate a copy to give back to NP. I then use Brahj Octet on the Taken Origin Wither just to see what it does.
I then take out the Octoroon Rangoon, visualize a concept in my head, and flick the wand slightly. As it turns out, the concept I was visualizing was the Echeladder, or more specifically a series of Battle Techniques. Hella Diceroll suddenly stops existing, and in its place appears the following: GAMBLING ADDICTION (LVL. 1/ LVL. 2 - ON A ROLL /LVL. 5 - LUCKY SEVEN/ LVL. 10 - ONE IN 8^Y) I just think having a set of Battle Techniques centered around a single octet is dumb.
Charges Inc. 4/50
Bag containing every potion ever made && Fluorite Octet 1/9
Roxy's Mask && Fluorite Octet 1/9
Homes Smell You Later && Fluorite Octet 1/9
7,000 damage to the Origin Wither!
JUGGLED OCTET: A set of eight purple D8s that flicker with the energy of the Dark Carnival and all malicious circuses.
You take out the Dicestaction Octagonapus and throw them in the air! However, they do not come back down and merely hover in the air... They all turn solid black and morph into Hella Jeff, who turns the octet into the supreme Brahj Octet as a symbol of friendship between the both of you! You roll this octet at the Taken Origin Wither, trapping it in a prison of .jpeg which sucks the very life from it! 15,000 damage!
I'm not very enthusiastic about switching Battle Techniques... I really only allow it if someone completely changes their character (engie, fseftr, and piono come to mind).
Bag of Potions && Fluorite Octet = Brewer's Eight (Level 8: 1/9)
Roxy's Mask && Fluorite Octet = Voided Octet (Level 8: 1/9)
Homes Smell You Later && Fluorite Octet = Thresh Octave (Level 8: 1/9)
(Another question, do I lose an item after I alchemise it?)
Burn a hand print into the back of the TOW’s head.
Gloves && Bucket of Water = Waterfists (3/3) Completed
Gloves && Battery Pack (2/?)
Gloves && Fan (1/?)
10/15 Missile Spam
10/10 Concentrated Anger: Activated!
I toss a small vail over at a queenvord, which suddenly start wrecking through their own group.
Rage will last for 3 turns.
No.
4,000 damage to the Origin Wither!
WATERFISTS: A set of gloves covered in water. They can produce jets of water that attack enemies or can be thrown at the ground so that the user can levitate somewhat.
> Alchemies
Life's Wands && Guidebook to All Cellular Automata (covers all cellular automata ever) = Ergo Sum (10/11)
WitTwo 2x2 cube && Crossbow = Cubed Crossbow (3/3)
Shengshou 9x9 && The Sharpener = SCP-585-b (2/10)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Rick Astley Gives You Up
If the Taken Origin Wither is dead, I target the Swarm-Queen with this attack.
I begin blasting Rick Astley music through a massive speaker, but I deliberately avoid playing Never Gonna Give You Up. The anticipation and dread of being rickrolled causes the Origin Wither to have a mental breakdown, at which point I pull out the Remington 420 and fire a bunch of meme bullets at the Origin Wither.
CUBED CROSSBOW: A crossbow with a built in 2x2 cube. The closer the cube is to completion, the more effective its attacks will be.
Godcraft: Uh, you seem to have accidentally deleted the bladesmen from the current forces list by mistake. At least, I assume it was a mistake. At this point, I would not be surprised if it was intentional.
Fine, but I say wait until Serpent gets to max level... Hey, that would be pretty good for a seventh comb rave, a dual rave with erelye and serpent. I'd want in on it... but preordination...
@talist: They are a shade of bright green, but a bit more sickly than the one demonstrated on the left. Well, unprotected parts and the croach are. Most of the ones we are up against are covered in the extremely durable chitin, which is jet black.
Vote for all new players.
Elf tear - Fine: Purified Elf Tears (already revealed by someone else) 1/2
hog slop - fine: Purified Hog Slop 1/2
Pie filling - fine: Purified Pie Filling.
Hank, Sanford and Deimos continue carving a path of destruction through the vord, the clone trooper minicrit.
Eric uses Battle Technique: Lost Memories Lvl2: Ancient History.
Eric stares of into the distance wistfully, remembering the place he first was taught the secrets of rune magic. In one of the empires of the ancients. A catch-all term for the precursor races that exist early in the timelines of many different universes, all of whom have powerful magic and/or technology at his hands. He pulls out an orb, a souvenir from that time, and aims it at the vord. A massive beam of energy erupts from in front of Eric and slams into the bugs, vaporizing large numbers of them.
+1 Vote!
+1 Vote!
+1 Vote!
You expend 1 Elf Tear, Hog Slop, and Pie Filling to do the alchemies, since I'm assuming they're alchemies.
Bender plays Electric Geltar to boost attacks in this post, then he gathers sacred items. Lothyra jumps on top of the Taken Origin Wither(Swarm Queen if dead)'s main head and uses Antimatter RIP (Antichamber if there aren't enough sacred items) on it. Bender fires Bender's Gun at the Taken Origin Wither(Swarm Queen if dead)'s torso.
+3 of all Sacred Items!
You know it's called Antimatter Rip and not Antimatter RIP, right?
> gutza1: COMBAT OPERANDI => ANTIMATTER RIP
You expend 5 Hog Slop and 4 Pie Filling.
30,000 damage to the Taken Origin Wither!
Bender boosts his own attack and deals a minicritted 7,500 damage to the Taken Origin Wither!
Did the trolls ascend with my eldritch beta troll alchemies, by the way?
I equip the Amulet of Dark. It will certainly help if Generic attempts to assassinate me, or similarly attempts to directly instigate my death, though I doubt he would. I proceed to joke-alchemize Hazel Wand && The White Ring && The Black Ring && Magic Cue Ball && Quasar's Nightcrawler && Baroqueback Bowtier && All 12 Eldritch Beta Troll Alchemies && Eldritch Tentacle, and examine whatever reality would provide me with in the lacking of a cap on alchemical levels, and ingredient amounts.
I use the Hivemind CPU once again, and order the resultant TIE-Sentry to bombard the Taken Origin Wither, or the Hive-Queens if it is dead.
In a sudden turn of events, I equip the Quasar's Nightcrawler. The dark scepter's miniature black hole topper pulsates in anticipation of my inevitable attack. I sweep the thing across the ground. The small, but potent black hole consumes several blocks, growing larger. I abruptly slash it through the ground, practically melting through the dirt, with relative ease all the while. I flash-step behind the Taken Origin Wither, and attempt to consume its bodily form with the scepter. Tendrils of tenebrous energy pierce the Taken Origin Wither, sucking in all of the light around it. The consumption of energy must occur to stabilize the singularity to a point where it will not vaporize itself in a rather ostentatious fashion. The gravity of the topper tears at the Taken Origin Wither with a force equivalent to the gravity of the core of GodCraft. Presuming rather sensibly that this will not be nearly enough to slay the beast, I strike the Taken Origin Wither with the scepter. When the scepter ceases contact with the Taken Origin Wither, the thing has carved a gash into the Wither. Predictably, this is not a good thing. I merely allow the scepter to be sealed in my inventory, deciding to relent. If, under any circumstances, the Taken Origin Wither is dead, this attack is directed at the Hive-Queen.
The Anachron:
As you can see, I'm not exactly an expert on genetic manipulation. Hah.
Nope.
Hazel Wand && The White Ring && The Black Ring && Magic Cueball && Quasar's Nightcrawler && Baroqueback Bowtier && To Rust && Chrysalis && Bipolarity && Cancer && Dark Heart && The Matriarch && The Harbinger && Cthonic Octave && Darkleer && Dark Carnaval && Ahab's Crosshairs && Black && Eldritch Tentacle = Furthest Wand (Level 120: 1/121)
> Alchemies
Life's Wands && Guidebook to All Cellular Automata (covers all cellular automata ever) = Ergo Sum (11/11) I have been researching cellular automata in preparation for this
(SCP-498 && EAS Tones Machine (plays alternating 853 and 960 Hz tones, also known as EAS Tones loudly)) && Barrett XM500 = Barrett EAS498 (1/?)
Shengshou 9x9 && The Sharpener = SCP-585-b (3/10)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action: Let's try this out
If the Taken Origin Wither is dead, I target the Swarm-Queen with this attack.
I pull out Sacra Geometria and perform a T-perm, then perform a x'2 and do an R-perm, its intricate patterns lending well to my godlike finger tricks. I then perform a reverse fat sune and then perform the (R U R' U') trigger three times. Tapping the R center, the cube lights up and projects a beam of creation energies to a spot a kilometer to the right of the Taken Origin Wither. It creates a mass of currency symbols made of ununpentium that immediately begins decaying. The mass of symbols is created with an initial velocity of 20,000 m/s toward the Origin Wither. In a fraction of a second, the symbols smash into the Origin Wither with remarkable force. I then begin to rotate the cube again, scrambling it and solving it to the F2L stage. Tapping the incomplete U face, another beam of creation energies manifests, this time creating an oversized keyboard that moves directly down with a velocity of 40,000 m/s over the Origin Wither, which slams into the Origin Wither from above. Finally, I return Sacra Geometria to its solved state.
ERGO SUM: A set of pixellated black wands with patterns detaching off of itself as if they were alive. The energy of creation leaks from their tips, and the wands can create an extremely wide array of cellular automata, all aligned with the user, in order to attack enemies.
I pull out the Baroqueback Bowtier and the 113-Ball. By that, I mean I teleport them into my hands from the inventory of my present self. I levitate the 113-Ball into the air. It immediately begins exerting a considerable amount of english energy in a disordered fashion. Anticipation for the attack, I presume. Perhaps it is because there is one possible course of action across all timelines. That is unprecedented for one of my attacks, of all things. But, I digress. The english energy from the ebony cue and the ball alike appear to be flashing different colors at different times; the only differentiation between the two. I begin to prepare for the attack. The english energy appears to vacillate between colors at an increasingly exuberant rate. I raise the Baroqueback Bowtier in a relatively swift fashion, lining up some sort of strike. Then, abruptly, I strike the 113-Ball with the Baroqueback Bowtier. While I may not be striking a cue ball, nor am I a master of Table Stickball, it will suffice. Regardless of the current predicament, I am quite certain that the ball will strike its target. The sphere streaks through the air, giving of a trail of english energy as it does so. The ball punctures one of the three heads of the Taken Origin Wither. Withered bone shards fly off of the point in which the ball actually struck the intended target. The english energy, however, is the more deadly of the two forces. The foul aura seeps into the wound, corrupting the very existence of the Taken Origin Wither with the most enigmatic of energies. This is not exactly a position that is to be envied. Then again, who would want to have a billiard ball puncture their skull, only to have the energy of an indestructible demon corrupt you beyond belief into some sort of insane clown. Raving clown maniacs are not exactly positive influences on society. Anyways, the Taken Origin Wither begins to shudder and twitch violently as a result of essentially being infused with... this sort of energy. I teleport the 113-Ball back into present me's inventory, and promptly fire several bolts of english energy at the Taken Origin Wither, which all connect. This causes the Taken Origin Wither to erupt into a shower of utter depravity, causing it to immediately go insane, and attack its fellow Taken and Vord. It does not stop wildly attacking the aforementioned creatures until those aforementioned creatures have slain it in retribution. I teleport the Baroqueback Bowtier into the inventory of my past self as well. If the Origin Wither is dead, this attack is directed at the Hive-Queen instead.
THE ENLIGHTENMENT: A pure white crystal ball that shines with a great light. It possesses both the powers of the Eye's Pyramidion and the Voidviewer, able to see nearly anywhere and into others' minds, and into the very Void. It can also look throughout time as well.
Using one waterfist and one Prometheus's mitt, create a large flame and then douse it, forming a large cloud of steam. This then drifts in front of the TOW and blinds it.
Lothyra alchemizes Battery Nanopack -O Shrink. Then she points out that the Taken Origin Wither's powers defy the second law of thermodynamics because creation energy is pulling stuff out of nothing, then loads that into the Physics Cannon. Since the second law of thermodynamics is REALLY IMPORTANT to say the least, it deals extra damage. Bender heals the Physics Cannon with Universal Aid, then uses Supercell against the Taken Origin Wither.
BATTERY NANOPACK: A Battery Pack enhanced with nanotechnology, making it much lighter and giving it a much higher capacity.
Battery Nanopack -O Shrink = Small Battery Nanopack (1/2)
ROLLER'S HALOS: A set of two halos placed on the arms, like the golden cosmetic bands Pit wears on his arm. They're infused with ghostly energy, luck, and the technology of jets. Their shots are very powerful and can knock enemies back. You can also gamble with them to deal more damage (or have it backfire).
My Action: I mount a creepervord and direct it to fly into the Taken Origin Wither, or the Swarm Queen behind it, using it as a suicide bomber.
SCP Foundation Action: The Foundation develops containment procedures, then begins carrying them out:
Special Containment Procedures: A small amount of Vord of each type will be taken for study. These vord will each be contained in 10m/10m/10m rooms, with walls made out of SCP-*** (Super-durable Obsidian). To prepare for an attempted containment breach, these rooms will be armed with gas dispensers full of a dangerous mix of neurotoxin and insecticide.
All Vord not in the containment rooms are to be terminated by MTF-22 ("Flyswatters"), who are armed with special homing missiles that are designed to penetrate the Vord and inject deadly insecticide to kill them.
SCP-682 Action: SCP-682 recovers from being obliterated by the Curse of Repetitiveness, then adapts to be immune to the Curse of Repetitiveness. It then grows wings.
Creepervord killed! 3,000 damage to the Swarm Queen!
The procedures kill 16 Creepervord!
Nothing is immune to the Curse of Repetitivenessâ„¢. NOTHING. Well I mean, the Godmodder's own attacks and entities are, but other than that, nothing.
My Action: I use a gatling gun on a random Vord type.
SCP Foundation Action: Containment continues, with MTF-22 finally showing up to exterminate the Vord. They also capture a Vord for each of 3 random Vord types, allowing them to analyze those types for weaknesses and boost all other attacks against those Vord types to minicrits.
SCP-682 Action: SCP-682 takes flight and flies towards the Swarm Queen. Many Vord swarm it and attempt to take it down, forcing SCP-682 to activate its dreaded "rocket fart" adaptation to boost its speed, shaking several Vord off before crashing into the Swarm Queen at Mach 2, causing a massive impact that kills any Vord suicidal enough to remain on SCP-682.
5 Knights killed!
MTF-22 kills 10 Creepervord! All attacks against Knights, Mantises, and Creepervord will minicrit this turn!
@Generic: I realize that you have quite a few more types of weapons than dice. However, I am nearly certain that the vast majority of your weapons are indeed octets. Besides, it is not as if I am going to engage you in combat.
I alchemize Wand && Eldritch Tentacle 1/???. Eldritch beasts do provide sufficient weaponry. Especially those that assault me. As an afterthought, I alchemize Amulet of Dark > Fine 1/???, and The Brainswitcher > Fine 1/???. There is no reason I should not alchemize anything.
I draw the Thorns of Oglogoth. Immediately, the twin needlewands begin to exude pure gaseous Nightmare Fuel, as well as generating a Grimdark aura. I stoically wait, my eyes sweeping across the ranks of Vord. I swiftly raise the Thorns to point at the Taken Origin Wither. Nothing occurs for several seconds. However, the beast then proceeds to collapse onto the ground. That is generally the response given when one's brain is liquified. The sound of congealing liquids mashing together suddenly becomes prominent. Suddenly, a tentacle bursts out of the middle skull of the Taken Origin Wither, composed of Vord-infested gray matter, mutilated beyond relief by some entity or force of minor power. The tentacle proceeds to pierce through the main body of the Taken Origin Wither. The creature is duly surprised by this. I utilize that moment of surprise and vulnerability to observe the possible consequences of its every action with my Mind powers. Suddenly, an incomprehensible ringing occurs in the ears of any hostile beings. Of course, they are not exactly hearing the reality of things. Maddened ululations pierce the minds of the Vord and the Taken, the eldritch nature of the things warping their minds. The Taken Origin Wither, however, is far less fortunate. Whatever semblance of a natural hearing organ it had has now been ground to paste. The remaining brains have been ground to dust as well. The perpetrator is quite clearly me. I teleport the Teethgnasher back to Grayhold. Hah. Elder sorceries twist the physical form of the Taken Origin Wither, utilizing its own life force as fuel. As such, the curses cause a variety of violent explosions and Flux Gas to spew forth from the decaying body of the Taken Origin Wither, warping it further into a mass of withered bone incapable of being recognized as a sentient being. I lower the Thorns, and place the, in my inventory. If the Taken Origin Wither is dead, the attack is directed at the Hive-Queen.
Wand && Eldritch Tentacle = Thorns of Oglogloth (who were you expecting.... the easter bunny>)
Amulet of Dark > Fine = Amulet of Void (Level 6: 1/7)
The Brainswitcher > Fine = The Braineraser (Level 8: 1/9)
The Dragon Ender > Fine = The Withering (Level 9: 7/10)
Spacerender > Fine = Cosmos' Tear (Level 8: 7/9)
Can Plot Armor get better? Plot Armor > Fine = ??? (Level 6: 1/7)
I attempt to use Oblivion's Topper on the Taken Robobunny in an attempt to hijack the upcoming 3-post charge, attempting to fake signals coming in from the Vord Hive Mind to make it illogically betray them and use it's special on the Taken Origin Wither. If that's just not going to ever happen, I turn the wicked Orchid Fires and burn the Tow with it instead. I then summon a Tow Truck. It is a Truck Made out of Taken Origin Withers, it's undead, it's carnivorous, it somehow fails to be connected to the Vord Hive Mind, and it is looking to add more bodies to itself immediately. That is to say, it is looking for more Taken Origin Withers. The Tow immediately flees the Tow Truck, heading through several lava walls, several actual walls, through a nuclear bomb testing site while it's being used, through the room of a Rabid Bieber Fangirl blasting his music at volumes to kill sound itself, through an anti-vord laser room, and finally stops in the middle of the road...As a car is incoming. A car crash ensures, leaving the Tow unharmed somehow but killing the driver. The driver's family immediately sues the Tow for causing the crash by suddenly appearing on the road and causing him to swerve into a tree, and somehow regardless of previous court precedent on the subject, they win, suing the Tow so hard it gets thrown into Jail for life and sued into oblivion. And that, folks, is why you look both ways. Oh, and the car that crashed was the Tow Truck, instantly killing it, so no worries.
Plot Armor > Fine = Plot-Sensing Armor (Level 6: 1/7)
Oblivion's Topper hijacks the Taken Robobunny! It will attack the Vord this turn!
My Action: I summon the French Revolution, which promptly lops a Vord Queen's head off.
SCP Foundation Action: MTF-22 surrounds and captures a Vord Queen in an attempt to begin studying it (said queen dies in containment).
SCP-682 Action: After the massive battle combined with damage from impacting something at Mach 2, SCP-682 is again attacked by Vord. It fights off a few of them, but the damage starts to catch up to him and he soon collapses. In a desperate bid to escape being Taken, it activates a latent adaptation taken off of SCP-503 and teleports back to its containment area. Several other Vord are dragged along with him, but are quickly melted by the hydrochloric acid in the containment area.
Lothyra alchemizes Small Battery Nanopack -O Shrink, then fires iAntimak Carbine at the Taken Origin Wither(Swarm Queen if dead). Bender starts juggling the Futurama alchemies, firing each one at the Taken Origin Wither (Swarm Queen if dead) when he catches it.
SMALL BATTERY NANOPACK: Yep.
Small Battery Nanopack -O Shrink = Tiny Battery Nanopack (1/2)
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
10/10 x3 Magic
Battlefield: I use my ten post charges to infuse the next player that attacks the vord with a large amount of magical energy, increasing the damage they do.
Orbital Weapons: Mini BA the Queen Vord
Partial Inventory: Potion of Critmist II x40, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune
Wilson's Shop: $54
Needed Dupes: Crimson x1, Moonlight x3, Fortune x3
I dupe 2 potion of crimson and give them to Talist.
Entropy Ingot OR Ultramarine 5/11
+2 to Wilson
Alright. I'm going to assume you gave me the originals and that I am in fact duping the right ones.
The next player to attack the Vord will crit!
Queenvord killed! 6,000 damage to another Queenvord!
Charges: 14/50 + 27/50, +2 to Fseftr because why not.
I land a solid kick on the Origin Wither to push it back then use Scrapyard Strife.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 122$ _ Wilson's charges A: 49/50, B: 43/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x9 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x1 (lvl1, armor while in water) <|> potion of moonlight x0 (lvl 1, regen) <|> Potion of Fortune x0 (lvl 1, more ores) <|> Potion of Crimson x2 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...)
Awkward Potion OOO Sunstone = Potion of HellStone DONE
Awkward Potion OOO Pufferfish = Potion of Water Breathing 1/2
Awkward Potion OOO plastic = Potion of Armor DONE
So?... you don't want anything, Generic?
Fixing CogWynd: 5/??
POTION OF HELLSTONE: A potion that, upon use, infuses the drinker with the energy of the Nether, supercharging magical attacks.
POTION OF ARMOR: A potion that, upon use, increases the drinker's defense stat.
Awkward Potion OOO Pufferfish = Potion of Water Breathing (1/2)
Aside from my TIMEBRINGER CHAIN, I heal a random AG player with the LIFEBRINGER.
I use the TIMEBRINGER and continue a one second attack. I reach cross my weaponspace and pull out many space related weapons, including the Dark Matters, Singularity, Big Bang Bombs, Astral Blade, Solar Wind, Enderbox Gamma, and the X-QUANTIZER!
I target the Taken Origin Wither if it is alive, and the Swarm-Queen if it isn't.
I start with the DARK MATTERS and SINGULARITY, and send an array of BLACK HOLES and SINGULARITIES at it! However, I capture them all in a BRINGER for now, sending a stream of BLACK HOLES and SINGULARITIES into the BRINGER until it can take no more.
While this is occurring, I BOMB it with the BIG BANG BOMBS, right in its eyes! The explosions cause its eyes to be blacked out, and it cannot see me anymore, only the creation of the universe! This causes it to become insane.
I then slice it with the ASTRAL BLADE, using the same energies and images that drove it insane to slice it!
Using a vast amount of power from the ENDERBOX GAMMA, I teleport thousands upon thousands of copies of the Solar Wind through space and time, to the beginning of the Universe. It sees the there, as all copies once teleport to it and slice it at once! KABOOM!!!!!
At this point, I use the X-QUANTIZER's GREEN SUN powers to power up the BLACK HOLES and SINGULARITIES in the BRINGER, and shoot them all at it. They are so powerful, the are on the borderline of becoming a SUPERMASSIVE GREEN HOLE!
> Alchemies
Awkward Potion O0O (Fluorite Octet || Glowstone Dust) = Potion of Octets (1/?)
(SCP-498 && EAS Tones Machine) && Barrett XM500 = Barrett EAS498 (2/?)
Shengshou 9x9 && The Sharpener = SCP-585-b (4/10)
Potion of Panacea count: 3
Potion of Panacea II count: 3
> Action
I then continue with Sacra Geometria, performing an H-perm followed by two G-perms and three sunes on various sides of the cube. Tapping the D face, a sword appears directly below the Taken Origin Wither / Swarm-Queen and impales the Taken Origin Wither / Swarm-Queen from below.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
2/10 x2, 1/10 Magic
Battlefield: I use BT:Colourmatic on the queen vord
Orbital Weapons:
Partial Inventory: Potion of Critmist II x40, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune
Wilson's Shop: $56
Needed Dupes: Moonlight x2, Fortune x3
I dupe 1 potion of crimson a one potion of moonlight and give them to Talist.
Entropy Ingot OR Ultramarine 6/11
"Oh, right. Sorry, I just kind of spaced out for a while there. I'll take a potion of Critmist." +2 to Talist (or rather Wilson?)
Charges Inc. 5/50
Alchemic Octet 2/9
Voidy Octet 2/9
Bloody Octet 2/9
I take out the Fuchsia Octave, and if my attempt to change my abilities worked, use GAMBLING ADDICTION on some Queenvord. Otherwise I just roll it at them. I then take out a compacted version of the Railteration Minidicegun, modified to be more of a Railteration Dicemagnum, and shoot the Garnet Stains through the Vord Knights.
I then attempt to interview Andrew Hussie, but I just get linked to the Like A Huss video on Youtube. Mildly annoyed, I destroy Newgrounds.
7-6-7-4-6-1-3-4
A series of bubbles appear around the Queenvord and pop, spraying spikes everywhere. Queenvord killed!
7-7-7-4-2-3-8-5
Some multicolored gems cascade from the sky and bonk the Knights on the head, killing a minicritted 16 of them!
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
2/10 x2, 1/10 Magic
Battlefield: I use the blue shifter to get the last hit on the taken origin wither, assuming it died before this, because why not?
Orbital Weapons:
Partial Inventory: Potion of Critmist II x40, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune,
Wilson's Shop: $58
Needed Dupes: Fortune x3
I dupe 2 potion of moolight for talist
Entropy Ingot OR Ultramarine 7/11
+2 to Wilson
-HMAS Ship-
(Best name ever)
Well, these past couple of days have been uneventful.
Good. Very few events end happily.
Well aren't we negative?
Maybe, but you know I don't particularly like the fact my life is full of excitement.
You know, most people would be very happy if their lives were half as interesting.
I would be too, but as it stands, my life is too interesting by half... why couldn't we own a cafe monopoly or something boring like that?
Hmm... that can be arranged. We probably shouldn't divert funds from the war, but what's the point of being rich if you can't take over industries you like?
...
(I'm not going to italicize entire conversations.)
=CHARGE=
-44 / 50- Genesis (Tazz'd, Modpack'd, +4 total)
-4 / 7- The Helixier
+1 to Modpack
+1 to Tazz
=ACTION=
(I feel the BRASS KNUCKLES are somewhat OP. Prehaps we should modify the stats?)
Lifting... (1 / 6)
I attempt to use THE BITE on the Taken Origin Wither / Swarm Queen!
If there's no SACRED ITEMS remaining, I use THE OTHER SIDE instead.
Spoils of War are supposed to have a large amount of damage... But their attack power is lessened if you use them several times in a row.
The Dragon Ender > Fine = The Withering (Level 9: 8/10)
Spacerender > Fine = Cosmos' Tear (Level 8: 8/9)
Can Plot Armor get better? Plot Armor > Fine = ??? (Level 6: 2/7)
Ire, according to Piono they're kind of supposed to be broken? Apparently? In any case, I honestly thought 75K would be more appropriate, considering that, technically, that is a six-turn cooldown that you have to continually cool in an action, if not more. That, despite legitimately being the last Spoil unless Twin still feels like trolling us on this subject.
In any case, I challenge the Tow (alternatively the Swarm Queen) to complete Soulcalibur V's Legendary Souls mode, on the promise that I heal them if they win within a reasonable time frame. After 50 minutes of losing to Kilik (the very first foe, out of seven), I decide that they have failed, and subsequently make them suffer the consequences. The consequences consist of an Eruption to the face, followed by an Aleggrostepper's Sword form to the face, then a punch to the face, and finally a Tow Truck to the face. Before you think they're impossibly bad, they're not. It actually is that hard.
The entire attack plus ERUPTION deals 27,000 damage to the Swarm Queen!
@erelye: I don't think they would have taken the items with them.
@insert/tazz: I said that that's what they were SUPPOSED to be. They ended up not being as strong as twin intended them to be... for example, the emerald nova, even with inflicting fear (which ins't useful against the vord) still only deals damage comparable to using a level 5 or 6 alchemy, and that's assuming I only post once per round.
I finish all three purified sacred items.
Hank Sanford and Deimos continue supporting the clones, applying their bonus to the Preston Cole since the clone troopers will already be critting this round.
Eric uses Battle Technique: Fantasies level2: Writer's Block.
He pulls out Shakespeare's quill once more, raises it in the air, and then realizes he can't think of anything useful to summon. He ponders for a second, and after much deliberation, decides he can't think of anything good, so he'll just use the tried-and-true method of having the heroes kill everything. He writes them in, and several groups of adventurers from his fantasy universe come in, slaughter a number of vord, and then leave.
The Emerald Nova deals 15,000-20,000 damage. That's not a Level 5-6 alchemy.
You equip the Warhammer of Zillyhoo and raise it into the air, spheres of rainbows forming around itself that glow with power. Suddenly, a bright white light appears and you are equipped with the other legendary weapons of cherubim folklore: the Battlespork of Zillywut, Flintlocks of Zillyhau, Cutlass of Zillywair, Blunderbuss of Zillywigh, and the Thistles of Zillywich. You use all of their combined Trickster power to... wait. The Origin Wither's dead. ._.
The Dragon Ender > Fine = The Withering (Level 9: 9/10)
Spacerender > Fine = Cosmos' Tear (Level 8: 9/9) Excellent.
Plot Armor > Fine = ??? (Level 6: 3/7)
I'm claiming the half of the Rave now, so we can get this over with. At this stage, I am ready. However, I have gotten word from Insert that he's basically not going to do his until the eighth Rave. CobaltShade, on the other hand...
On that note: For those who weren't aware, it's very likely that every rave from here-on out will be a dual-rave, according to God-Emperor Twin, though it is still a chance that this won't be the case.
I shove the fact that I'm getting a rave and the Tow(or the Swarm Queen if the Tow is dead) right into all three of it's faces. As it turns out, the fact is not only very physical, but it's the ammo from Swordsplosion. Swords in the face and explosions ensure.
You claim part of the Impetus Comb's power! Your Comb Rave will be Final Smash.
COSMOS' TEAR: A black katana that shimmers in the air. Images of the cosmos are shown in its form. With every slice, the weapon cuts through the fabric of spacetime, creating effects such as paradoxes, glitches, and corruption. Use these against your enemies! In addition, use the tears the weapon creates as portals to pass through and sneak up on enemies.
Charges: 16/50 + 29/50, +2 to Fseftr because why not.
I really need to get to level ten, don't I? I'm only at 8, probably because I don't really like to use combat operandi. Oh well. Lets try one now. I refuel the sacred items if needed, then use Relic's Echo on either the Taken Origin Wither or the Swarm Queen, depending on which is targetable.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 128$ _ Wilson's charges A: 49/50, B: 47/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x1 (lvl1, armor while in water) <|> potion of moonlight x1 (lvl 1, regen) <|> Potion of Fortune x0 (lvl 1, more ores) <|> Potion of Crimson x3 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...) <|> Potion of HellSun x1 (lvl 1, ???)
Potion of Water Armor +1
Awkward Potion OOO Pufferfish = Potion of Water Breathing DONE
Potion of WaterBreathing OOO fermented Spider eye = Potion of drowning? 1/2
I have sooo many kinds of potions... Any idea on how to get emotion effecting potions? Such as a potion of rage or grief? I think I made a happiness one before... I might need them for... future endeavors...
Fixing CogWynd: 6/??
+3 of every Sacred Item!
Someone else had a Battle Technique chain called Relic's Echo, so I'm changing the name of the attack.
> Talist: COMBAT OPERANDI => RELIC'S POWER
You expend 2 Pie Filling and 5 Elf Tears.
You hold your hands to the skies and find some of the ancient parts of the Relic. You have just enough parts to harness its elemental properties... Using hidden and forbidden techniques to fully restore the Relic's elemental power, you point it at the Swarm Queen and fire, creating four supercharged blasts of earth, fire, air, and water that slam into the beast! 30,000 damage!
POTION OF WATER BREATHING: Yep.
Potion of Water Breathing OOO Fermented Spider Eye = Potion of Drowning (1/2)
Play spin the wheel, using the raptor wheel on the TOW's face.
Gloves && Fan (3/?)
12/15 Missile Spam
2/30 Vicious Overture.
Why did you stop charging the Electrified Gloves?
SPINNING GLOVES: A pair of gloves that be changed to look like the blades of a fan. They can then spin as wildly as said fan blades, slicing clean through opponents.
I reclaim the bow Darkleer, a suitable substitute until my rifle is completed, and draw back the first of many arrows, a new design courtesy of the Crew R&D on Anachron. The narrow shaft of carbon fiber and dense alloy provides housing for a spring-loaded set of guidance-augged fletchings, a tiny grav accelerator with attendant microfusion core, and a head, heavier than one might expect, composed of highly esoteric materials, neither native nor welcome to this plane of existence. The bow itself, thrumming with alien power, infuses the arrow with its own strange energy before sending it on its way at nearly the speed of sound, a paltry velocity immediately increased manyfold by false gravity. When the arrow reaches its target, the Origin Wither, its head opens in a flowerlike bloom of unnatural slivers and unholy flame, tearing apart everything before it with Eldritch fury before the shaft itself, tipped by razor-edged tungsten carbide and, by now, moving at a reasonable fraction of C, cuts deep, then detonates in a tenth-kiloton of thermonuclear rage like the death of a tiny star. And then another and another and another, until the great bow's power fades and I must wait to use it again.
I make use of BT: Ruination against the Origin Wither!
All charges progress!
+1x2 to Erelye!
Great Big Charged Attack 1/50
RPLS-SH reload 4/10
Other Charged Attack, which I will use sooner 1/20
The Anachron biolabs, right now:
"Nor am I... I'm afraid I have little idea what to do from here other than trial and error, though that shouldn't take too long with H3 and these three helping."
My own Cloning Project charge 1/20 {Shouldn't take long with a quick +1 dump from the last few turns, but felt necessary, also not the only reason I'm not just saying the cloning worked already.}
"On a mostly unrelated topic, I would very much like to borrow an Ichorium Drill for a few weeks, will that be possible?"
Glad to see this hasn't ended yet. Uh. Just pretend I'm planning something really big and sure to do 1 damage to the Godmodder. It's not a charge, it's just me planning something stüpid until I come back. Oh, and the Dedede summon is cancelled.
Of course, killing the Godmodder is not on the Grand List of Things to Accomplish as of this post, but it probably will be be the time I return so eh.
Welcome back! Right now, we're in the endgame, otherwise known as the Trials. You can no longer damage the Godmodder through normal means. You have to beat a set of challenges instead. Right now, you have to fend off an alien invasion known as the Vord. You can check the Story So Far in the OP to see what you've missed. I recently updated it to the present day.
Cosmic Rust && Bug Spray && Hope Essence = Arachnide 7/11
NEW Awkward Potion OOO Blaze Powder = ??? 1/??
NEW Potion of Strength OOO Liquified Red Hourglass of Death = ??? 1/??
+2 to Irecreeper
Aside from my TIMEBRINGER CHAIN, I heal a random AG player with the LIFEBRINGER.
I use the TIMEBRINGER and continue a one second attack. I reach cross my weaponspace and pull out Bringers. Bringers of all sorts. Bringers upon bringers upon bringers.
I target the Taken Origin Wither if it is alive, and the Swarm-Queen if it isn't.
I pull out a GRAVITYBRINGER, and cause GRAVITY to change around it! I begin by removing gravity around it, sending it into the sky. Before it gets into the upper atmosphere, I aim a shot at it, and cause GRAVITY to increase ten times more than normal on in, bringing it down to the ground, and crushing it.
Then, I pull out a SOUNDBRINGER, and shoot a note so low at it, that it would kill any players that wander near the blast. It is, the DEATH NOTE! *Badum tiss*
A PLASMABRINGER is used next, causing a giant searing inferno at it, vaporizing it and all objects in a giant radius around it!
Going into space to get this bringer, I use the VACUUMBRINGER, and create a massive vacuum, the size of the inferno, around it, preventing it from breathing. Or moving, or hearing. VACUUM!
While it is immobilized, I prepare thousands of volts from the ELECTRICITYBRINGER, which all enter it upon the VACUUM subsiding!
To finish it off, I fire a blast from all 6 BRINGERs at once, creating a NOVA ELEMENTAL BLAST!
I log onto the server, and spawn at the spawn point.
I look around to try and figure out where in heck I am, and what I can do about it.
Welcome! Thanks to generic, you are instantly teleported to the heart of the Far Lands, where the rest of the players are. They are going through a series of Trials to destroy the Godmodder once and for all. Right now, you have to defeat an alien invasion called the Vord. The best way to do that is to kill their Swarm Queen. Once you do that, you'll advance to the next part of the Trial. PM me if you have any questions.
So hey, you made good on your intent to join! Congrats. Right now, we're in the Far Lands, so let's just say I set up a teleporter up near spawn so you can get there more conveniently. We're also attacking the Vord, which are more or less just the Zerg except different looking. Either way, I take out the Doctor's Crystals and attempt to use ON A ROLL on the Vord Knights.
+2 to Wilson (I owe 2 more)
Charges Inc. 6/50
Alchemic Octet 3/9
Voidy Octet 3/9
Bloody Octet 3/9
YourPainIsMyGain finds nothing good to punch around the battlefield...
...and is suddenly covered in stacks of wood and random weapons!
...Chair Blade obtained!
=CHARGE=
-49 / 50- Genesis (Tazz'd, Modpack'd, +4 total)
-5 / 7- The Helixier
+1 to Modpack
+1 to Tazz
=ACTION=
I pull out the MATERIAL PLANE and begin unloading it into the air, causing thousands of IRON GIRDERS to rain down upon the HOSTILES!
I then jump on one of the vertical girders, and begin ninja-jumping from pole to pole slashing HOSTILE enemies left and right with the ENDERDRAGON'S SCYTHE. I then create a CHAIR-NOVA in the center of the field of girders, causing every single last one to melt, covering the field with lava!
Suddenly, the thing that Twin never responded to where I broke Engiedrone and the Unremarkable Man out of Binary's ships happens. The device in question was the Clockwork Lime, if memory serves and you want to look up what is essentially "This happened because probability is broken due to finite improbability generators that are calibrated right for this, plus strong illusion, also teleport to U -3i or some similar number that doesn't exist entirely in the set of all reals".
==Godcraft==
I deploy a speech.
Specifically, a modified version of the speech that almost stopped the Infinite War. And this time, I make sure there aren't any trolls around to make a mess of things.
Also, vote for any special that won't pop if I vote for it.
I never responded to it because it was so vague that I had no clue what you were attempting to do.
All the systems of the ships malfunction successfully, but you find that Engie and the Unremarkable Man aren't even ON the ships anymore! Where could they be?
But what would be affected by it? The Godmodder and you? The Vord and you?
I use an AWP to pick off some distant Vords, perhaps high value targets.
Sword Damage: 148K/250K
It's from Brawl in the Family, a webcomic about Nintendo. It finished last year, in October. It's exactly 600 issues long. I recommend checking it out.
Heh. According to some quick calculations, it took that faction 158.6 days to get to that temple, assuming they went in a strait line, never stopped, and that the sprint speed is 4 m/s. Although, if they took the Nether, it would have only taken 19.8 days, but their travel speed would probably be lower. Also, that slight bit of arrogance Alpha has is going to lead to something, maybe a shatter. I can feel it.
Charges: 17/50 + 30/50, +2 to Fseftr because why not.
I raise the Staff of Ysera and emerald flames erupt around the Hive Queen in a massive awakening.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade. Current status: open _ Total wealth = 128$ _ Wilson's charges A: 49/50, B: 47/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (lvl1, armor while in water) <|> potion of moonlight x1 (lvl 1, regen) <|> Potion of Fortune x0 (lvl 1, more ores) <|> Potion of Crimson x3 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...) <|> Potion of HellSun x1 (lvl 1, ???)
Potion of Water Armoor OOO fermented spider eye = ??? 1/2
Lets just try... Awkward potion OOO Dark Petals (the ones that cause insanity (and so, fear) in Don't Starve)
Potion of WaterBreathing OOO fermented Spider eye = Potion of drowning? DONE
Fixing CogWynd: 7/??
Hive-Queen killed!
POTION OF DROWNING: A potion that, when drank, causes you to not be able to hold your breath underwater.
Potion of Water Armor OOO Fermented Spider Eye = Potion of Water Weakness (1/2)
Awkward Potion OOO Dark Petals = Potion of Fear (1/2)
Hello i am New to this game i will plan to make Ideas or make them by myself i Noticed that i have Original Diamond Armor on and i got a Enchanted Diamond Sword but i am Terribly weak even i can Charge but due to the Arcs and Acts I mostly deal 1000 Damage or more i am Going to make myself a Stronger Equipment During the Storyline so Someone Help me with Defending Heroes and AG Characters i Know the Fort in the Original Arcs my Charge will be up to 50! so Be Warned
Edit: /nullpost Wow i forgot to Remember what i doing my Alignment is Anti-Godmodder aka [AG]
Welcome to the game! I guess you're limiting yourself on purpose and you're going to create stronger equipment and gear as you keep posting... That's fine. If you have any questions about the game, PM me. Remember, right now, your goal is to attack the Vord!
The raging firestorm kills the Swarm-Queen, burning it away! The connection it has between all of the Vord fades and all of the Vord's power fades with it! All of you are able to wipe out the fleet without any resistance! In addition, the Godmodder goes around and burns any leftover croach, effectively removing the Vord from the Overworld! Of course, you all know there's only one way the Vord could have gotten to the Overworld from here, and that's through the End Portal.
All of you trek through the ruined Stronghold, which is ashes and dust since you destroyed it, and see the only structure left standing: the portal room. All of the entities follow, including the supersized Preston Cole and its forces. A big problem is immediately apparent: there's no way the Portal will be big enough to fit everyone and everything! The Godmodder pulls out the Banhammer and uses its command block powers to have the End Portal stretch across a large distance, more than enough to fit even the largest ships.
Deciding you have no choice left, you all prepare to step into the portal until you hear an unfamiliar noise behind you: the sound of people running that you have never seen before! It looks like several armies have mobilized around you and are looking to join you in the final stand against the Vord! It seems they have been in the server for a while and are allied with you. With this new development in mind, you all jump through the portal...
The first thing all of you realize as you plop down on the End's island is that it looks much, much, different than it should. Some of the players who visited the island back in Scratch's Manor will remember that Erelye killed the Enderdragon here (and himself, in doing so) and when he revived, saw the End was being covered in a waxy substance. This waxy substance was the croach, and the insects who revived Erelye were the Vord.
And in the months since then, the End's island has been turned into a blob of Croach several blocks thick, turning the structure into a far cry of its normal self. The second thing all of you realize is that thousands of Keepers are swarming all around the Croach, and that every single one of them has noticed you. They all begin to run towards you and surround you, but, as always, will not attack unless you attack the Croach. Of course, you have to, as the Croach will continue making Keepers that will replenish the Croach!
The third thing all of you realize is that the Keepers promptly make a screeching sound that reverberates throughout the entire End. None of you know what it is, but you do that this is it. This is the...
FINAL ROUND!
Elsewhere, in Universe B, both of Project Binary's ships have landed at their destination, and engie and the Unremarkable Man are being led to a large facility on... the moon. It seems like a prison has been built up here, designed for holding players. The two of you are stuffed in cells and locked away.
How to Play:
This should be standard fair. Take out the Keepers and the Croach together to minimize the chance of either one gaining too much power! You can choose to use your Comb Rave now to take out these easily, or wait a bit... Something tells me that screech was meant to call in backup. Also, it would be a good idea to escape to higher ground or fly. You're walking on Croach right now, and you're going to be overrun by Keepers before long! Getting to higher ground would minimize causalities!
The Itinerary:
> All: Kill the Keepers!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
==> III. INFESTATION .III <==
[REDACTED]
[REDACTED]
[REDACTED]
The Far Lands:
IMPETUS COMB METER: ============================== 1,126,000/6,000,000
Current Impetus Comb: 6
Rage: III Causes all AG and Neutral entities to minicrit!
Vord Keepers: [H] HP: 100/100. (x10,000.)
Croach: [H] HP: 1,500,000/1,500,000.
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 46,000/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
Huh. Anyways, I decide in my warped mind that the best course of action is to turn omglolsguy into a Trickster and take out a Spiral Sucker. However, having retained my sanity, I still know better than to leave them that insane, and keep a loose grip on my Orb of Sanity as well. I then find that I've somehow accumulated a ridiculous amount of plant seed packages, and take out a truly ridiculous amount of flowerpots. I then plant them down, and expend an entire Miniature Green Sun on planting all the plants I need. I then stand back and look at my work, an entire battalion's worth of Gatling Peas encased in pumpkins, with Torchwoods in front of them to double their damage. They then fire at the Keepers repeatedly. While they do so, I jump up into the air and activate my rocket boots, staying clear off of the ground.
+2 to Wilson
Charges Inc. 7/50
Alchemic Octet 4/9
Voidy Octet 4/9
Bloody Sym69ls && Fluorite Octet 1/9
I duplicate a potion of Critmist. (Potions of Critmist: 2)
GodCraft: Everything in existence, except for just any old chemicals.
Alright, that's not going to work. Hmm. I ask somebody (*cough* NETPATHAM *cough*) to fill me with enough energy to run faster than light. While that would be more than an infinite amount, I do not care.
I torture some Vord Keepers by subjecting them to the complete anthology known as "The Complete Anthology of Vogon Poetry".
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=CHARGE=
-50 / 50- Genesis -> EXECUTE.
-6 / 7- The Helixier
+1 to Modpack
+1 to Tazz
=EXECUTE= I rummage around in my Inventory, and pull out Natalie's old staff, the TRIBOLT. I then begin to channel holy power through the staff, and then, suddenly, a white light radiates from the skies above, blinding players around the server and causing several complants!
I then channel this light downwards in a crushing attack, ripping apart the Croach and his/her/it's? Keepers!
The light then surrounds and 5 random players: they've been given Autorevive for 5 turns!
(AUTOREVIVE: Revive with 50% HP upon death.)
=ACTION=
Lifting... (2 / 6)
I lightly salt the Croach with gunpowder.
=COMMAND=
The Chairwing will use Twinshot on the Keepers and the Croach.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
3/10 x2, 4/10 Magic
Battlefield: I use the potion airdropper to drop critmist potions on the next six attacks against the vord
Orbital Weapons: Mini IC the Keepers
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune,
Wilson's Shop: $60
Needed Dupes: Fortune x1
I dupe 2 potion of fortune for talist
Entropy Ingot OR Ultramarine 8/11
/null
/null
GODDAMN IT
STUPID GENDERFLIP VIRUS
/null
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
He scream
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Charges: 17/50 + 30/50, +2 to Fseftr because why not.
I raise the Staff of Ysera and emerald flames erupt around the Hive Queen in a massive awakening.
Items: Diablo x1 (lvl 7 scythe, 8$), Angler Knife x1 (lvl 4 weapon, 5$), Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (6$, lvl 3 blindness, wither, etc) <|> Potion of Magic x2 (3$, lvl 1, random effects) <|> Splash potion of frostbite x2 (3$, lvl 1, chilly) <|> Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (5$, lvl 2, says on the tin) <|> Potion of Nectar x2 (5$, lvl 2, healing and crit) <|> Splash potion of Critmist II x8 (6$, lvl 3, crits) <|> Splash Venom Potion x2 (3$, lvl 1, poison) <|> Splash potion of chills x2 (5$, lvl 2, even chillier) <|> Potion of Ambrosa x1 (6$, lvl 3, healing + crits) <|> Nectar cake x2 (6$, lvl 3, healing food) <|> Woolen Bandage x3 (3$, lvl 1, healing) <|> Potion of Ender's Eye x1 (2$, lvl 2, find strongholds) <|> Potion of Infusement x1 (4$, lvl 2, magic power +) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (3$, lvl 1, dmg reduction) <|> Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -) <|> Splash extended Potion of Flares x2 (6$, lvl 3, burning cuts) <|> Potion of Water Armor x2 (lvl1, armor while in water) <|> potion of moonlight x1 (lvl 1, regen) <|> Potion of Fortune x0 (lvl 1, more ores) <|> Potion of Crimson x3 (lvl 1, bleed) <|> Potion of Armor x1 (lvl 1, uhh... armor...) <|> Potion of HellSun x1 (lvl 1, ???)
Potion of Water Armoor OOO fermented spider eye = ??? 1/2
Lets just try... Awkward potion OOO Dark Petals (the ones that cause insanity (and so, fear) in Don't Starve)
Potion of WaterBreathing OOO fermented Spider eye = Potion of drowning? DONE
Fixing CogWynd: 7/??
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Kid Radd: 24/45
Fire some of the ammo of the new Roller Halos at the ToW. Hopefully this time it works.
(I feel like we're going through Dr. Wily's Castle, what with all these trials.)
Edit: /nullpost Wow i forgot to Remember what i doing my Alignment is Anti-Godmodder aka [AG]
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Uh, welcome.
In case you haven't noticed, we're currently beating up the (anything)Vord and anything with Taken in front.
Look up the Alchemiter, or just...make up stuff if you need to.
We would appreciate proper grammar and capitalization, but we don't mind too much.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
+8,000 HP to the Preston Cole's Liquid Armor!
The Ender Orb kills a Queenvord!
The Hard-Light Gun kills another Queenvord!
7,000 damage to the Origin Wither!
JUGGLED OCTET: A set of eight purple D8s that flicker with the energy of the Dark Carnival and all malicious circuses.
> insert_generic_username: BATTLE TECHNIQUE => LV. 5 HELLA DICEROLL - BRAHJ OCTET
You take out the Dicestaction Octagonapus and throw them in the air! However, they do not come back down and merely hover in the air... They all turn solid black and morph into Hella Jeff, who turns the octet into the supreme Brahj Octet as a symbol of friendship between the both of you! You roll this octet at the Taken Origin Wither, trapping it in a prison of .jpeg which sucks the very life from it! 15,000 damage!
I'm not very enthusiastic about switching Battle Techniques... I really only allow it if someone completely changes their character (engie, fseftr, and piono come to mind).
Bag of Potions && Fluorite Octet = Brewer's Eight (Level 8: 1/9)
Roxy's Mask && Fluorite Octet = Voided Octet (Level 8: 1/9)
Homes Smell You Later && Fluorite Octet = Thresh Octave (Level 8: 1/9)
+1 Vote!
+1 Vote!
+1 Vote!
6,000 damage to the Origin Wither!
3,000 damage to the Origin Wither!
No.
4,000 damage to the Origin Wither!
WATERFISTS: A set of gloves covered in water. They can produce jets of water that attack enemies or can be thrown at the ground so that the user can levitate somewhat.
Gloves && Battery Pack = Electrified Gloves (Level 3: 1/4)
Gloves && Fan = Spinning Gloves (Level 2: 1/3)
Queenvord killed!
You buff the already existing rage so it lasts for another turn!
CUBED CROSSBOW: A crossbow with a built in 2x2 cube. The closer the cube is to completion, the more effective its attacks will be.
8,000 damage to the Origin Wither!
> engie_ninja: COMBAT OPERANDI => DECIMATION
You expend 5 Elf Tears and 2 Hog Slop!
30,000 damage to the Origin Wither!
+1 Vote!
+1 Vote!
+1 Vote!
You expend 1 Elf Tear, Hog Slop, and Pie Filling to do the alchemies, since I'm assuming they're alchemies.
Elf Tear > Fine = Purified Elf Tear (Level 2: 1/3)
Hog Slop > Fine = Purified Hog Slop (Level 2: 1/3)
Weasel Snot > Fine = Purified Weasel Snot (Level 2: 1/3)
12 Creepervord killed!
> pionoplayer: BATTLE TECHNIQUE => LV. 2 LOST MEMORIES - ANCIENT HISTORY
13 Knights killed!
+3 of all Sacred Items!
You know it's called Antimatter Rip and not Antimatter RIP, right?
> gutza1: COMBAT OPERANDI => ANTIMATTER RIP
You expend 5 Hog Slop and 4 Pie Filling.
30,000 damage to the Taken Origin Wither!
Bender boosts his own attack and deals a minicritted 7,500 damage to the Taken Origin Wither!
Nope.
Hazel Wand && The White Ring && The Black Ring && Magic Cueball && Quasar's Nightcrawler && Baroqueback Bowtier && To Rust && Chrysalis && Bipolarity && Cancer && Dark Heart && The Matriarch && The Harbinger && Cthonic Octave && Darkleer && Dark Carnaval && Ahab's Crosshairs && Black && Eldritch Tentacle = Furthest Wand (Level 120: 1/121)
There is none.
The Hivemind CPU summons the TIE-Sentry!
11,000 damage to the Taken Origin Wither!
ERGO SUM: A set of pixellated black wands with patterns detaching off of itself as if they were alive. The energy of creation leaks from their tips, and the wands can create an extremely wide array of cellular automata, all aligned with the user, in order to attack enemies.
SCP-489 && EAS Tones Machine = Emergency Alarmer (Level 4)
Emergency Alarmer && Barrett XM500 = Snipealarmer (Level 5: 1/6)
Blueshifted fires and deals 9,000 damage to the Origin Wither! However, that isn't enough to kill it, so your attack should do the trick!
Taken Origin Wither killed! The Swarm-Queen loses protection and is now in the open!
THE ENLIGHTENMENT: A pure white crystal ball that shines with a great light. It possesses both the powers of the Eye's Pyramidion and the Voidviewer, able to see nearly anywhere and into others' minds, and into the very Void. It can also look throughout time as well.
16,000 damage to a Hive-Queen!
5,000 damage to a Hive-Queen!
BATTERY NANOPACK: A Battery Pack enhanced with nanotechnology, making it much lighter and giving it a much higher capacity.
Battery Nanopack -O Shrink = Small Battery Nanopack (1/2)
+9,000 HP to the Physics Cannon!
ROLLER'S HALOS: A set of two halos placed on the arms, like the golden cosmetic bands Pit wears on his arm. They're infused with ghostly energy, luck, and the technology of jets. Their shots are very powerful and can knock enemies back. You can also gamble with them to deal more damage (or have it backfire).
Creepervord killed! 3,000 damage to the Swarm Queen!
The procedures kill 16 Creepervord!
Nothing is immune to the Curse of Repetitivenessâ„¢. NOTHING. Well I mean, the Godmodder's own attacks and entities are, but other than that, nothing.
> NinjaV2403: BATTLE TECHNIQUE => LV. 10 CLOCKWORK ROD - BIG RIP
20,000 damage to the Taken UNSC Repair Droid!
+2 HP to Amperz4nd!
TWIN ARMAGEDDONS: Sollux's glasses. Universes are reflected in their lenses.
Ace of Spades && Bottled Water Magic = Ace of Seas (Level 2: 1/3)
5 Knights killed!
MTF-22 kills 10 Creepervord! All attacks against Knights, Mantises, and Creepervord will minicrit this turn!
Wand && Eldritch Tentacle = Thorns of Oglogloth (who were you expecting.... the easter bunny>)
Amulet of Dark > Fine = Amulet of Void (Level 6: 1/7)
The Brainswitcher > Fine = The Braineraser (Level 8: 1/9)
17,000 damage to a Hive-Queen!
Plot Armor > Fine = Plot-Sensing Armor (Level 6: 1/7)
Oblivion's Topper hijacks the Taken Robobunny! It will attack the Vord this turn!
4,000 damage to a Queenvord!
Additional 4,000 damage to a Queenvord!
SMALL BATTERY NANOPACK: Yep.
Small Battery Nanopack -O Shrink = Tiny Battery Nanopack (1/2)
4,000 damage to the Swarm Queen!
6,000 damage to the Swarm Queen!
The next player to attack the Vord will crit!
Queenvord killed! 6,000 damage to another Queenvord!
POTION OF HELLSTONE: A potion that, upon use, infuses the drinker with the energy of the Nether, supercharging magical attacks.
POTION OF ARMOR: A potion that, upon use, increases the drinker's defense stat.
Awkward Potion OOO Pufferfish = Potion of Water Breathing (1/2)
+4 HP to TT2000!
Critted 32,000 damage to the Swarm-Queen!
Minicritted 15 Creepervord killed!
This isn't the season for pumpkins! You should really wait until fall to pick them!
12,000 damage to the Swarm-Queen!
Fluorite Octet || Glowstone Dust = Fluorite Dust
Awkward Potion OOO Fluorite Dust = Potion of Light (1/2)
11,000 damage to the Swarm-Queen!
> fseftr: BATTLE TECHNIQUE => LV. 10 COMPLEMENTARY - COLORMATIC
Queenvord killed!
7-6-7-4-6-1-3-4
A series of bubbles appear around the Queenvord and pop, spraying spikes everywhere. Queenvord killed!
7-7-7-4-2-3-8-5
Some multicolored gems cascade from the sky and bonk the Knights on the head, killing a minicritted 16 of them!
The Godmodder did that already.
Minicritted 36 Creepervord killed!
The HHHH deals 12,000 damage to the Swarm-Queen!
5,000 damage to a Hive Queen!
You fire into the past...
Spoils of War are supposed to have a large amount of damage... But their attack power is lessened if you use them several times in a row.
> Irecreeper: COMBAT OPERANDI => THE BITE
Uses up 3 Hog Slop and 3 Pie Filling.
30,000 damage to the Swarm Queen!
The entire attack plus ERUPTION deals 27,000 damage to the Swarm Queen!
The Emerald Nova deals 15,000-20,000 damage. That's not a Level 5-6 alchemy.
The Preston Cole will minicrit this turn!
> pionoplayer: BATTLE TECHNIQUE => LV. 2 FANTASIES - WRITER'S BLOCK
Minicritted 30 Creepervord killed!
> omglolsguy22: COMBAT OPERANDI => ZILLYHOO'S LEGACY
You expend 6 Weasel Snot and an Elf Tear.You equip the Warhammer of Zillyhoo and raise it into the air, spheres of rainbows forming around itself that glow with power. Suddenly, a bright white light appears and you are equipped with the other legendary weapons of cherubim folklore: the Battlespork of Zillywut, Flintlocks of Zillyhau, Cutlass of Zillywair, Blunderbuss of Zillywigh, and the Thistles of Zillywich. You use all of their combined Trickster power to... wait. The Origin Wither's dead. ._.
You claim part of the Impetus Comb's power! Your Comb Rave will be Final Smash.
COSMOS' TEAR: A black katana that shimmers in the air. Images of the cosmos are shown in its form. With every slice, the weapon cuts through the fabric of spacetime, creating effects such as paradoxes, glitches, and corruption. Use these against your enemies! In addition, use the tears the weapon creates as portals to pass through and sneak up on enemies.
9,000 damage to the Swarm Queen!
+3 of every Sacred Item!
Someone else had a Battle Technique chain called Relic's Echo, so I'm changing the name of the attack.
> Talist: COMBAT OPERANDI => RELIC'S POWER
You expend 2 Pie Filling and 5 Elf Tears.
You hold your hands to the skies and find some of the ancient parts of the Relic. You have just enough parts to harness its elemental properties... Using hidden and forbidden techniques to fully restore the Relic's elemental power, you point it at the Swarm Queen and fire, creating four supercharged blasts of earth, fire, air, and water that slam into the beast! 30,000 damage!
POTION OF WATER BREATHING: Yep.
Potion of Water Breathing OOO Fermented Spider Eye = Potion of Drowning (1/2)
Why did you stop charging the Electrified Gloves?
SPINNING GLOVES: A pair of gloves that be changed to look like the blades of a fan. They can then spin as wildly as said fan blades, slicing clean through opponents.
12,000 damage to a Hive Queen!
+3,000 HP to the Liquid Armor!
Ace of Hearts && Crystallized Fire Magic = Ace of Flames (Level 2: 1/3)
Minicritted 45 Creepervord killed!
Welcome back! Right now, we're in the endgame, otherwise known as the Trials. You can no longer damage the Godmodder through normal means. You have to beat a set of challenges instead. Right now, you have to fend off an alien invasion known as the Vord. You can check the Story So Far in the OP to see what you've missed. I recently updated it to the present day.
Awkward Potion OOO Blaze Powder = Potion of Strength (1/2)
You can't do your previous alchemy until you finish the Potion of Strength!
16,000 damage to the Swarm Queen!
Welcome! Thanks to generic, you are instantly teleported to the heart of the Far Lands, where the rest of the players are. They are going through a series of Trials to destroy the Godmodder once and for all. Right now, you have to defeat an alien invasion called the Vord. The best way to do that is to kill their Swarm Queen. Once you do that, you'll advance to the next part of the Trial. PM me if you have any questions.
You give YourPainIsMyGain a Chair Blade!
12,000 damage to a Hive Queen!
Minicritted 15 Creepervord killed!
> Irecreeper: BATTLE TECHNIQUE => LV. 10 CHAIR-CRACKER - CHAIRNOVA
Minicritted 15 Knights killed!
I never responded to it because it was so vague that I had no clue what you were attempting to do.
All the systems of the ships malfunction successfully, but you find that Engie and the Unremarkable Man aren't even ON the ships anymore! Where could they be?
But what would be affected by it? The Godmodder and you? The Vord and you?
+1 Vote!
+1 Vote!
+1 Vote!
You can't find any chemicals aoround!
It's from Brawl in the Family, a webcomic about Nintendo. It finished last year, in October. It's exactly 600 issues long. I recommend checking it out.
5,000 damage to the Swarm Queen!
Hive-Queen killed!
POTION OF DROWNING: A potion that, when drank, causes you to not be able to hold your breath underwater.
Potion of Water Armor OOO Fermented Spider Eye = Potion of Water Weakness (1/2)
Awkward Potion OOO Dark Petals = Potion of Fear (1/2)
Welcome to the game! I guess you're limiting yourself on purpose and you're going to create stronger equipment and gear as you keep posting... That's fine. If you have any questions about the game, PM me. Remember, right now, your goal is to attack the Vord!
The raging firestorm kills the Swarm-Queen, burning it away! The connection it has between all of the Vord fades and all of the Vord's power fades with it! All of you are able to wipe out the fleet without any resistance! In addition, the Godmodder goes around and burns any leftover croach, effectively removing the Vord from the Overworld! Of course, you all know there's only one way the Vord could have gotten to the Overworld from here, and that's through the End Portal.
All of you trek through the ruined Stronghold, which is ashes and dust since you destroyed it, and see the only structure left standing: the portal room. All of the entities follow, including the supersized Preston Cole and its forces. A big problem is immediately apparent: there's no way the Portal will be big enough to fit everyone and everything! The Godmodder pulls out the Banhammer and uses its command block powers to have the End Portal stretch across a large distance, more than enough to fit even the largest ships.
Deciding you have no choice left, you all prepare to step into the portal until you hear an unfamiliar noise behind you: the sound of people running that you have never seen before! It looks like several armies have mobilized around you and are looking to join you in the final stand against the Vord! It seems they have been in the server for a while and are allied with you. With this new development in mind, you all jump through the portal...
The first thing all of you realize as you plop down on the End's island is that it looks much, much, different than it should. Some of the players who visited the island back in Scratch's Manor will remember that Erelye killed the Enderdragon here (and himself, in doing so) and when he revived, saw the End was being covered in a waxy substance. This waxy substance was the croach, and the insects who revived Erelye were the Vord.
And in the months since then, the End's island has been turned into a blob of Croach several blocks thick, turning the structure into a far cry of its normal self. The second thing all of you realize is that thousands of Keepers are swarming all around the Croach, and that every single one of them has noticed you. They all begin to run towards you and surround you, but, as always, will not attack unless you attack the Croach. Of course, you have to, as the Croach will continue making Keepers that will replenish the Croach!
The third thing all of you realize is that the Keepers promptly make a screeching sound that reverberates throughout the entire End. None of you know what it is, but you do that this is it. This is the...
FINAL ROUND!
Elsewhere, in Universe B, both of Project Binary's ships have landed at their destination, and engie and the Unremarkable Man are being led to a large facility on... the moon. It seems like a prison has been built up here, designed for holding players. The two of you are stuffed in cells and locked away.
How to Play:
This should be standard fair. Take out the Keepers and the Croach together to minimize the chance of either one gaining too much power! You can choose to use your Comb Rave now to take out these easily, or wait a bit... Something tells me that screech was meant to call in backup. Also, it would be a good idea to escape to higher ground or fly. You're walking on Croach right now, and you're going to be overrun by Keepers before long! Getting to higher ground would minimize causalities!
The Itinerary:
> All: Kill the Keepers!
> All: Destroy the Croach!
> All: Defend the Preston Cole!
I. FINAL WAVE .III. DEMONHEAD .IIThe Far Lands:
IMPETUS COMB METER: ============================== 1,126,000/6,000,000
Current Impetus Comb: 6
FINAL ROUND: THE END
insert_generic_username: [AG] HP: 13/25. Has Armor.
TheLordErelye: [AG] HP: 25/25.
Netpatham: [AG] HP: 13/25. Has Armor.
Irecreeper: [AG] HP: 25/25. Protected by Chairwing.
The_Nonexistent_Tazz: [AG] HP: 16/25. Has Armor.
Amperz4nd: [AG] HP: 7/25. Has Armor.
TT2000: [AG] HP: 11/25.
Talist: [AG] HP: 25/25.
NinjaV2403: [AG] HP: 25/25.
ninjatwist321: [AG] HP: 25/25.
gutza1: [AG] HP: 25/25.
Crusher48: [AG] HP: 25/25.
CobaltShade: [AG] HP: 20/25. Has Armor.
omglolsguy22: [AG] HP: 11/25. Has Armor.
jondanger23: [AG] HP: 16/25.
r_stronghammer: [AG] HP: 25/25.
PitTheAngel: [AG] HP: 15/25.
PaperShuriken: [AG] HP: 25/25.
AlmightyGibus: [AG] HP: 25/25.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 19/20.
pionoplayer: [N] HP: 20/20.
ManiacMasteR: [N] HP: 20/20.
XDGrangerDX: [N] HP: 18/25.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
engie_ninja: [N] HP: 20/20.
5l1n65h07: [N] HP: 20/20.
Rage: III Causes all AG and Neutral entities to minicrit!
Vord Keepers: [H] HP: 100/100. (x10,000.)
Croach: [H] HP: 1,500,000/1,500,000.
UNSC Preston Cole: [N] HP: 100,000/100,000. Liquid Armor: 46,000/100,000 HP. Regens 50% + 1,000 of its HP every turn. Main Guns: 40,000/40,000 HP. (x2.) Charge Level: IIIII Siege Gun: 75,000/75,000 HP. Gun Batteries: 25,000/25,000 HP. (x4.) MMM: 50,000/50,000 HP. Macross Missile Massacre: III Launch Bay: 50,000/50,000 HP. Medicannon: 50,000/50,000 HP. Heal Blast: III Spawns a UNSC Destroyer every 4 turns, and a UNSC Frigate every 3 turns. | Entities that attack it can be counter-attacked for 25% of their normal power. Takes 20% less damage from most attacks.
UNSC Frigate: [N] HP: 60,000/60,000. (x3.) UNSC Pelicans: 5,000/5,000. (x36.)
UNSC Destroyer: [N] HP: 75,000/100,000. (x2.) Shields: 50,000/50,000 HP. MAC Blast: III
Engietech Soldiers: [N] HP: 500/500. (x1,400.) More are summoned each turn.
Engietech Pyromaniacs: [N] HP: 750/750. (x755.) More are summoned each turn. Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.) More are summoned each turn.
Engietech Bladesmen: [N] HP: 3,000/3,000. (x50.) More are summoned each turn.
Republic Battleship: [N] HP: 35,000/35,000. Clonetroopers: 500/500 HP. (x2,000.)
Everyone4444444: [PL] HP: 20,000/20,000. Respawns: IIIII Combined Power: IIII
Blue Army: [PL] HP: 50,000/50,000. Respawns: III Blue Scourge: IIIII
Red Army: [PL] HP: 50,000/50,000. Respawns: III Red Charge: IIIII
TIE-Sentry: [AG]
Physics Cannon: [AG] HP: 107,000/120,000. Uses physics inaccuracies pointed out by players to deal damage.
Chairwing: [AG] HP: 60,000/60,000. Chairnet: II Protects Irecreeper.
Mob Platoon: [AG] HP: 100,000/100,000. Herobrine's Wrath: III
PvP Elites: [AG] HP: 150,000/150,000. Diamond Dance: III
Refugees: [AG] HP: 100,000/100,000. Super Rush: III
Epona II: [PG] HP: 125,000/125,000. Supply Drop: II
Ice Colossus: [PG] HP: 200,000/200,000. Iron Ice: III
Fungus-Man: [PG] HP: 150,000/150,00. Mushroom Cloud: IIII
Godmodder: [GM] HP: 6/125. Killstreak: 62.
The Battlefield:
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 40,000/40,000/25,000 HP. Middle Barrier: 0/40,000/25,000 HP. Outer Barrier: 0/40,000/25,000 HP. Outer Shield: 0/50,000 HP. Modules: 2. Bridge: 11,000/50,000 HP. Housing no players. AF Hangar: 0/100,000 HP.Tanker A2: [AG] HP: 20,000/20,000. Shields: 0/20,000. Regenerates +2,500 Shields a turn.Isaac: [AG] HP: 23/25. Deck of Cards: III Mega Bomb: IIIIIIIICogWynd: [AG] HP: 147,000/200,000. Winded: IIIIIIIIIIII 85%. In Overclocked mode.Vord-Eating Spider: [AG] HP: 28,000/50,000.Medic Bot: [AG] HP: 50,000/50,000. Heals allies every turn.Jukebox: [AG] HP: 30,000/30,000. Currently playing Land of Fans and Music - MeGaDanceVaNia.Chaos Shard: [PG] HP: ???/???.The Malice: [PG] HP: 90,000/120,000. Breach: IIIRedwalker: [PG] HP: 80,000/80,000. Launch: IIIThe Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III IN USE (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII DISABLED (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: READY (Talist)
Hard-Light Gun: III DISABLED (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII DISABLED (pionoplayer)
Amethyst Spike: IIIII (5l1n65h07)
Brass Knuckles: IIIIII CHARGING (Irecreeper)
Sacred Items:
5 Hog Slop
14 Elf Tears
11 Pie Filling
19 Weasel Snot
+2 to Wilson
Charges Inc. 7/50
Alchemic Octet 4/9
Voidy Octet 4/9
Bloody Sym69ls && Fluorite Octet 1/9
I duplicate a potion of Critmist. (Potions of Critmist: 2)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Melting some Iron Ingots and a Diamonds into a Iron Furnace making the Steel Diamond Katana Blade. 1/5 Status Not done yet.
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
The Swarm Queen?
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
GodCraft: Everything in existence, except for just any old chemicals.
Alright, that's not going to work. Hmm. I ask somebody (*cough* NETPATHAM *cough*) to fill me with enough energy to run faster than light. While that would be more than an infinite amount, I do not care.
I torture some Vord Keepers by subjecting them to the complete anthology known as "The Complete Anthology of Vogon Poetry".
He scream
=CHARGE=
-50 / 50- Genesis -> EXECUTE.
-6 / 7- The Helixier
+1 to Modpack
+1 to Tazz
=EXECUTE=
I rummage around in my Inventory, and pull out Natalie's old staff, the TRIBOLT. I then begin to channel holy power through the staff, and then, suddenly, a white light radiates from the skies above, blinding players around the server and causing several complants!
I then channel this light downwards in a crushing attack, ripping apart the Croach and his/her/it's? Keepers!
The light then surrounds and 5 random players: they've been given Autorevive for 5 turns!
(AUTOREVIVE: Revive with 50% HP upon death.)
=ACTION=
Lifting... (2 / 6)
I lightly salt the Croach with gunpowder.
=COMMAND=
The Chairwing will use Twinshot on the Keepers and the Croach.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I slice a few Keepers with my Twilisaber.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
3/10 x2, 4/10 Magic
Battlefield: I use the potion airdropper to drop critmist potions on the next six attacks against the vord
Orbital Weapons: Mini IC the Keepers
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x28, The Bulletdome, Potion Airdropper, iWeatherman, Gender Airstriker, Blueshifter, Potion of Crimson, Potion of Moonlight, Potion of Fortune,
Wilson's Shop: $60
Needed Dupes: Fortune x1
I dupe 2 potion of fortune for talist
Entropy Ingot OR Ultramarine 8/11
+2 to Wilson
i use ch/\ron's wr/\th on the keepers!
I USE SNAKE EYES.
Oh no