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A longer barrel will be tested to see if this improves range.
Result: Projectile got stuck in barrel and exploded. Testing area was again blown to bits.
Note: I am running out of acres to blow up.
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
Oh... so if I changed it to like 30 charge, then THE ULTIMATE WEAPON wouldn't be as ultimate... Ok.. I get it :3
I only did an increase of 2 one time, so everything remains the same. Sorry about all the confusion.
Anyways...
20/80 (1/4 through!! YAY!)
And I hit the pigmen with a Knockback II sword, sending them into the FF, killing both pigmen and damaging the portal.
In Other News:
I begin working on another lair (similar to the Secret Evil Lair) 1/30
I also help Sylveon on her project. 2/10
The pigmen are dead, so you just hit the forcefield normally for 6000 damage!
Doomsday charges his strength, massive blow strong enough to actually do the amount of damage stated in my mega attack, it is anti-godmoddable, as well as non-logic proof (meaning the math and logic HAVE to be applied) and since the forcefield has taken even more damage... Castle turret A gets hit by any leftover damage the forcefield didn't have enough health left to withstand.
Also, charging is at: 22/100
I put an aura of neighborliness.
Anyone that charges my attack gets to add two points to their charge instead of just one.
You want me to use logic? Logic states your attack is clearly overpowered and thus deserves not to work! Same with your aura of neighborliness.
21/80 ultimate, 10/25 mega man. 2/5 dragon, other lair 2/30, sylveon 3/10. piono's whatever 23/100 I bring in the mindcrack team to repair the hexmobile and the AXIS. I calldown a meteor rain upon thy forcefield. (or the wall, if it died somehow) I bring group 1 to a group of people I found that wanted to join a clan. Giving group 1 increased stats.
You're charging a bit too many things at one time... +1000 health to the hexmobile and AXIS! 1000 damage to the forcefield! The last action failed!
Alright, we have a bit of time to prep before attacking the keep again. I'll try to get us in as good of a position as possible before then.
As I don't have to worry about getting hit for now...
I send 25TJ from the body to the med bay and 5TJ from the body to the shield generator. (I plan on sending it back once we attack)
I bribe group 2 with the thought of all the treasure the godmodder probably has.
So it must be logical? I guess doom magic and massive castles rising out of the ground are fairly logical.
THE ULTIMATE WEPON: 22/80
Another Lair(Name to be determined soon): 3/30
Sylveon's EMP: 5/10(3/10 was posted twice.)
SSGS: 27/40
Mega Man: 12/25
Piono's Doomsday: 24/100
Enderdragon summon: 3/5
MadScientist: 2/40
I activate the Shrine once more to summon the power of the power of the Elite Droideka Squad to attack the walls. I use both parts meaning 5 TT2000 post recharge again.
Umm... you're only allowed to charge one thing per post. Otherwise people would just have 80 80 turn summons going at once and then get an ultra OP attack.
The thing is... the droidekas were all INDIVIDUAL, weak, entities, just clumped together to avoid the status bar becoming cluttered. Hence, you can not summon them as a full swarm. Since you might end up mad if I let it went through and "wasted" it, I won't count it this time.
It weakens their power. Just like how if you start an 80 turn summon and then go "I CHARGE ALL 80 TURNS AT ONCE!" it makes it the equivalent of a 1 turn summon. Anyway I roundhouse kick the wall.
When I said logical, it means that for calculating damage he MIGHT change it, but he has to follow my logic, making it significantly more difficult (nigh impossible) to lower the strength of my post.
let's see...
25/100, and it's ability breaker, not doomsday. Doomsday has already been summoned and dealing damage, as well as about to crush the forcefield if I can stop TT from being so darn obnoxious (well, I guess that's why we play this, but I'm trying to out-obnoxious him). The aura of neighborliness is still in effect.
Well, I have an idea...
Doomsday begins charging a mega attack, 1/3, and while he is doing that, slams down a mega hit on the first castle turret. This is a super hit, meaning it does double damage. a total of 14000 damage in one hit. Plus I add the modifiers from my last post meaning that if TT wants to counteract it, he has to somehow do it using the same logic I am.
...the godmodder made his turrets-and the forcefield-and the walls-out of anti-pionoplayer's-logic steel(he's really prepared like that!)! Hence, the attack only deals 6000 damage to the forcefield!
I come out of the hole I made and set up a shop to help bribe the hunter groups.
(Btw I'm doing this from iPod touch so that's why my grammar is perfect.)
*eats the pizza he chopped*
Nothing like a war axe chopped pizza.
*shoves pizza in godmodders face*
The godmodder is in the fort, so you use it all to bribe the hunter groups instead, giving +1% bribing to all of them!
At Talist: isn't that the point of this game? To find ways to defeat the godmodder. Name one attack that was both decently strengthed and actually harmed the godmodder. None. Everything here is way out of proportion, a punch will do more damage than a machine gun, a kick with my fist will defeat your robot of doom. So I can summon my giant doom titan and wail on the castle forcefield all I want, as TT seems to have it well in hand.
That is why I play this, I can go as overload and be as obnoxious as I want and I STILL won't one shot everything. TT made a great game, where even the best power players will be challenged, if I'm cheating, well, so is he, and honestly. So are the rest of us.
To prove my point Doomsday steps on Talist and drops a rock on him.
Players are invincible! Also, I guess this game is sort of about cheating... but it's more in the way of making your attacks LAND then deciding how much damage they do.
Sylveon: Didn't know you were not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not not a girl.... Sorry >.>
That was when TT told us "Hey! The godmodder has been paralysed with fear! you can use this as an opportunity to deal some damage without him defending!" So that didn't count.
In the midst of this argument brewing silently in the thread, I attack the Forcefield with a meteor captured by my Far Land Powers from the depths of space! Of course, being Far Land powers, the meteor glitches into the force field, providing extra damage!
As soon as large numbers get stuck onto things they tend to get over powered. If you hadn't said that your attack should nearly 1-shot the forcefield I'd be fine with it. You simply can't make attacks like that and expect them to not get nerfed.
Testing experimental propellant for the Tell XP Mk I (Tell Extra Precision Mark I).
Result: Testing area blown into Oblivion and beyond.
Note: WHAT IDIOT LOST THE NITROGLYZERIN?
A longer barrel will be tested to see if this improves range.
Result: Projectile got stuck in barrel and exploded. Testing area was again blown to bits.
Note: I am running out of acres to blow up.
The turrets continue charging their gravity beam! Next turn, the hexmobile will be vulnerable again! The AXIS heals itself and the hexmobile for 15000 health(I think that was the amount?).
Allied Hunter groups 1 and 2: 55000/55000(idling)(anti-godmodder)
Hunter group 3: 60000/60000(16% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(17% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(20% bribed)(anti-godmodder)
Hexmobile: 99000/125000+50000/50000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)(out of battlefield)
5/40 (didn't see Thundercam charge an attack. Thank you by the way!)
Testing nuclear grenade on an acre.
Result: Nitroglyzerin spilled onto nuclear grenade. Testing area was completely annihilated.
Note: I shouldn't test with nukes. At all.
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
And so Phil set off on his epic quest with his companion Phil and his sister Phil. Together they will face against many Phils to find out what happened to Phil before Phil destroys the world to get revenge on Phil for cheating on him with Phil.
28/100 MY aura of neighborliness kicks back in when pionoplayer reasserts that it is HIS logic that must be applied, and pionoplayer's logic says that this attack is fair when considering the godmodder's power.
pionoplayer despawns Doomsday and decides to charge a spawn, just for the sake of (some) semblance of fairness.
Doomsday summon is at 1/25 and also has the aura of neighborliness.
(aura of neighborliness: Every time someone else charges someone else's thing that has the aura of neighborliness they get an extra charge point for one of the other things they were charging, allowing them to charge something twice. Charging multiple things with the aura of neighborliness will give the effect multiple times, but each summoning item's aura of neighborliness can only be activated once per person per post)
Fire of Courage 1/10
This entity increases all players charges by 1 (so players can charge 2 in one post) and can only be attacked by player summons on the godmodder's side. This Entity cannot attack. (to use the Fire of Courage increase charge by 2 and type Fire of Courage.)
Finding new testing area.
Result: Lisharon Inc. is happy to provide testing area, if we supply them with building materials for field hospitals.
Note: Unspeakable horrors happen in these hospitals. I want popcorn.
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
3/5 dragon.
I improve on the hexmobile. Giving it some extra HP regen (1000? 2000?) and some extra health,
I bribe group 3 with PS4s.
I tell mad where he can buy some cheap nukes (soviet russia, DUH)
Then i try to annihalate the forcefield by making a TNT machine (gunpowder bees, cobble generators, block breakers, and grinders) and set up a system to dump it on the castle, straight over tower 1. (will hit the forcefield)
Rollback Post to RevisionRollBack
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
5/40 (didn't see Thundercam charge an attack. Thank you by the way!)
Testing nuclear grenade on an acre.
Result: Nitroglyzerin spilled onto nuclear grenade. Testing area was completely annihilated.
Note: I shouldn't test with nukes. At all.
28/100 MY aura of neighborliness kicks back in when pionoplayer reasserts that it is HIS logic that must be applied, and pionoplayer's logic says that this attack is fair when considering the godmodder's power.
pionoplayer despawns Doomsday and decides to charge a spawn, just for the sake of (some) semblance of fairness.
Doomsday summon is at 1/25 and also has the aura of neighborliness.
(aura of neighborliness: Every time someone else charges someone else's thing that has the aura of neighborliness they get an extra charge point for one of the other things they were charging, allowing them to charge something twice. Charging multiple things with the aura of neighborliness will give the effect multiple times, but each summoning item's aura of neighborliness can only be activated once per person per post)
Well... the godmodder uses his long-range psionic powers to make the aura of neighborliness DETRACT one from whoever helps charge it instead. It's "anti-pionoplayer logic" too, so there isn't anything you can do to change it. And a 25-turn summoning wouldn't be enough for doomsday. It would be okay if he only used one uber-OP attack and then died permanently though...
Fire of Courage 1/10
This entity increases all players charges by 1 (so players can charge 2 in one post) and can only be attacked by player summons on the godmodder's side. This Entity cannot attack. (to use the Fire of Courage increase charge by 2 and type Fire of Courage.)
Okay, your fire of courage will be added and work as you have stated it
Finding new testing area.
Result: Lisharon Inc. is happy to provide testing area, if we supply them with building materials for field hospitals.
Note: Unspeakable horrors happen in these hospitals. I want popcorn.
Lisharon? Is this game going crossover? I hope not, I imagine Lisharon could give the godmodder quite a scare...
Acquiring nuclear grenades
Result: Governments put me on foe number 1 lists.
Note: I shouldn't just ask a random person where one can buy cheap nukes.
If people put little "progress updates" in their summon meant for humor, it goes up on the originality scale and gives a more powerful entity when finished!
3/5 dragon.
I improve on the hexmobile. Giving it some extra HP regen (1000? 2000?) and some extra health,
I bribe group 3 with PS4s.
I tell mad where he can buy some cheap nukes (soviet russia, DUH)
Then i try to annihalate the forcefield by making a TNT machine (gunpowder bees, cobble generators, block breakers, and grinders) and set up a system to dump it on the castle, straight over tower 1. (will hit the forcefield)
Improvement failed! +3% group 3 bribing! 3000 damage to the forcefield!
Mega Man: 15/25. Next post, I will explain how he works.
This is it! The final shots! I combine the power of my portable ballistics system and swords to go all-out on the Forcefield!
8000 damage to the forcefield!
The turrets finish charging the gravity beam and use it to pull the hexmobile in and lock it in this location and dimension! It can't escape again! The AXIS finishes healing itself and heals the hexmobile for 15000 health!
Allied Hunter groups 1 and 2: 55000/55000(idling)(anti-godmodder)
Hunter group 3: 60000/60000(24% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(22% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(20% bribed)(anti-godmodder)
A longer barrel will be tested to see if this improves range.
Result: Projectile got stuck in barrel and exploded. Testing area was again blown to bits.
Note: I am running out of acres to blow up.
TT2000, you are genius.
It may work. 10 posts is a good charge time for something like that.
The pigmen are dead, so you just hit the forcefield normally for 6000 damage!
You want me to use logic? Logic states your attack is clearly overpowered and thus deserves not to work! Same with your aura of neighborliness.
You're charging a bit too many things at one time... +1000 health to the hexmobile and AXIS! 1000 damage to the forcefield! The last action failed!
Power transferred! +15% bribing!
10000 damage to the force field(was it a charged attack? I forget...).
+3% group 5 bribing!
The thing is... the droidekas were all INDIVIDUAL, weak, entities, just clumped together to avoid the status bar becoming cluttered. Hence, you can not summon them as a full swarm. Since you might end up mad if I let it went through and "wasted" it, I won't count it this time.
5000 damage to the wall!
...the godmodder made his turrets-and the forcefield-and the walls-out of anti-pionoplayer's-logic steel(he's really prepared like that!)! Hence, the attack only deals 6000 damage to the forcefield!
Don't get too angry! I can kind of understand, I once made the mistake of calling a boy a girl on this forum as well.
8000 damage to the forcefield!
The godmodder is in the fort, so you use it all to bribe the hunter groups instead, giving +1% bribing to all of them!
Power transferred! +12% group 2 bribing!
5000 damage!
Players are invincible! Also, I guess this game is sort of about cheating... but it's more in the way of making your attacks LAND then deciding how much damage they do.
That was when the godmodder had just lost his ultimate terror army, and thus was vulnerable due to temporary fear.
It can count, just don't do it again.
9000 damage to the forcefield!
+16% group 2 bribing!
+8% group 4 bribing!
Group 2 fully bribed! They join up with group 1!
The turrets continue charging their gravity beam! Next turn, the hexmobile will be vulnerable again! The AXIS heals itself and the hexmobile for 15000 health(I think that was the amount?).
Allied Hunter groups 1 and 2: 55000/55000(idling)(anti-godmodder)
Hunter group 3: 60000/60000(16% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(17% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(20% bribed)(anti-godmodder)
Shrine: 177000/200000(neutral)(summoning powers)(seconding powers)
Hexmobile: 99000/125000+50000/50000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)(out of battlefield)
AXIS: 125800/130000+4500/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 25 TJ)(left gun: 5 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 30 TJ)(Targeting system: 0 TJ)(Med Bay: 40 TJ)(out of turret range)
Fortress walls: 674000/750000(pro-godmodder)(being destroyed by cannon, -5000 health per turn)
Fortress forcefield: 54100/300000(pro-godmodder)
Castle turret A: 97000/100000(pro-godmodder)(charging gravity beam with other turrets, will be completed next turn)
Castle turret B: 100000/100000(pro-godmodder)
Castle turret C: 100000/100000(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Mini-army arriving in 2 turns
Check out my bad CTM map reviews here.
Testing nuclear grenade on an acre.
Result: Nitroglyzerin spilled onto nuclear grenade. Testing area was completely annihilated.
Note: I shouldn't test with nukes. At all.
TT2000, you are genius.
Sylveon's EMP: 6/10
A piano falls on the fortress.
7/10
Also I quickly build a stone house to live in and help my attacks.
WHY
pionoplayer despawns Doomsday and decides to charge a spawn, just for the sake of (some) semblance of fairness.
Doomsday summon is at 1/25 and also has the aura of neighborliness.
(aura of neighborliness: Every time someone else charges someone else's thing that has the aura of neighborliness they get an extra charge point for one of the other things they were charging, allowing them to charge something twice. Charging multiple things with the aura of neighborliness will give the effect multiple times, but each summoning item's aura of neighborliness can only be activated once per person per post)
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
This entity increases all players charges by 1 (so players can charge 2 in one post) and can only be attacked by player summons on the godmodder's side. This Entity cannot attack. (to use the Fire of Courage increase charge by 2 and type Fire of Courage.)
Finding new testing area.
Result: Lisharon Inc. is happy to provide testing area, if we supply them with building materials for field hospitals.
Note: Unspeakable horrors happen in these hospitals. I want popcorn.
TT2000, you are genius.
I punch the fortress with
my bare handsa sledgehammer!Acquiring nuclear grenades
Result: Governments put me on foe number 1 lists.
Note: I shouldn't just ask a random person where one can buy cheap nukes.
TT2000, you are genius.
I improve on the hexmobile. Giving it some extra HP regen (1000? 2000?) and some extra health,
I bribe group 3 with PS4s.
I tell mad where he can buy some cheap nukes (soviet russia, DUH)
Then i try to annihalate the forcefield by making a TNT machine (gunpowder bees, cobble generators, block breakers, and grinders) and set up a system to dump it on the castle, straight over tower 1. (will hit the forcefield)
ULTIMATE WEAPON: 23/80
Another lair (Now named Thunder Lair): 4/30
I bribe Group 3 and 4 with 20 Iron Golems each.
2/25
aura of neighborliness is still in effect.
I use my last thing to help charge Fire of Courage. 2/10
And don't forget, I used overpowered attacks and they STILL didn't work.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Thunder Lair: 5/30
This is it! The final shots! I combine the power of my portable ballistics system and swords to go all-out on the Forcefield!
6000 damage to the walls!
Well... the godmodder uses his long-range psionic powers to make the aura of neighborliness DETRACT one from whoever helps charge it instead. It's "anti-pionoplayer logic" too, so there isn't anything you can do to change it. And a 25-turn summoning wouldn't be enough for doomsday. It would be okay if he only used one uber-OP attack and then died permanently though...
Okay, your fire of courage will be added and work as you have stated it
...with 1000 HP.
Lisharon? Is this game going crossover? I hope not, I imagine Lisharon could give the godmodder quite a scare...
5000 damage!
5500 damage to the fortress!
If people put little "progress updates" in their summon meant for humor, it goes up on the originality scale and gives a more powerful entity when finished!
Improvement failed! +3% group 3 bribing! 3000 damage to the forcefield!
+5% to both groups bribing!
8000 damage to the forcefield!
The turrets finish charging the gravity beam and use it to pull the hexmobile in and lock it in this location and dimension! It can't escape again! The AXIS finishes healing itself and heals the hexmobile for 15000 health!
Allied Hunter groups 1 and 2: 55000/55000(idling)(anti-godmodder)
Hunter group 3: 60000/60000(24% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(22% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(20% bribed)(anti-godmodder)
Shrine: 177000/200000(neutral)(summoning powers)(seconding powers)
Hexmobile: 110500/125000+50000/50000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
AXIS: 130000/130000+7500/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 25 TJ)(left gun: 5 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 30 TJ)(Targeting system: 0 TJ)(Med Bay: 40 TJ)(out of turret range)
Fortress walls: 668000/750000(pro-godmodder)(being destroyed by cannon, -5000 health per turn)
Fortress forcefield: 38100/300000(pro-godmodder)
Castle turret A: 97000/100000(pro-godmodder)(charging gravity beam with other turrets, will be completed next turn)
Castle turret B: 100000/100000(pro-godmodder)
Castle turret C: 100000/100000(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Mini-army arriving in 1 turn
Check out my bad CTM map reviews here.