Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Based on my attacks, each axe slam is worth about 7000 damage, unless boosted by doom magic, at which point it deals 8000...
Got it.
Doomsday goes into a rage, summons weapons in all of his arms (Averaging at 7000 per arm, he has thirty of them, so 210000 damage, got ya) And slams them all into the shield at once, dealing an extra 1000 damage per arm because of the magical overload from all of his weapons feeding off each other. dealing a grand total of 240000 damage to the forcefield. The forcefield is still strong enough though that his attack doesn't leak through, the forcefield fails (it doesn't have enough hp left to survive this attack) under this single hit.
So, in other words, Doomsday hits the shield for 240000 damage.
>
I'm evil.
Also, I bribe ALL the groups with the fact that if they're on our side they won't get totally crushed by the giant doom titan that's wailing on the castle.
And so Phil set off on his epic quest with his companion Phil and his sister Phil. Together they will face against many Phils to find out what happened to Phil before Phil destroys the world to get revenge on Phil for cheating on him with Phil.
i use my SUPER ÂING AWESOME NAIL GUN OF ZANTHOR AND USE GOOGLE MAPS TO FIND THE GODMODDERS HOUSE AND NAIL HIM TO DEATH!!! (if the godmodder triess to move away i will follow him and catch up with him in 1 nanosecond and i can break through any force field)
A nail gun? Really? It ain't gunna work just so you know. I've been firing massive lasers from the sky at him and he still hasn't been hurt by those. Anyway I attack the forcefield by smashing it with a massive energy hammer.
i use my SUPER ÂING AWESOME NAIL GUN OF ZANTHOR AND USE GOOGLE MAPS TO FIND THE GODMODDERS HOUSE AND NAIL HIM TO DEATH!!! (if the godmodder triess to move away i will follow him and catch up with him in 1 nanosecond and i can break through any force field)
You do realize we are attacking the Godmodder's house RIGHT NOW, right?
Mega Man: 9/25.
I bribe Hunter Group #2 with a sensei to teach them advanced fighting techniques.
19/80. And a question for TT2000: You said something about changing the charge to 45 instead of 80?? More info please.
I transfer 10 TJ from the body to the left gun and then fire at the FF. POWER PLAN:
50 TJ Main Body
15 TJ Left Gun
0 TJ Right Gun
0 TJ Mortar
0 TJ Targeting-Sys
15 TJ Shield Generator
20 TJ Med-Bay
i use my SUPER ÂING AWESOME NAIL GUN OF ZANTHOR AND USE GOOGLE MAPS TO FIND THE GODMODDERS HOUSE AND NAIL HIM TO DEATH!!! (if the godmodder triess to move away i will follow him and catch up with him in 1 nanosecond and i can break through any force field)
If you are talking about real life, he has anti-everything defence systems.
SSGS: 25/40
I use an industrial precision laser cutter to slice up a nuke into tiny paper-thin sheets. The I use a STAPLE gun to staple them to the fortress.
I begin building a very long range artillery unit: The Tell XP Mk I ( Tell Extra Precision Mark 1 ). Due to me being from Switzerland, I can hire swiss quality itself to have me help extend the range to outmatch those of the turrets that the godmodder uses on the walls of his castle. If tests are complete, I may begin building the Mark II, with extra range on it. I also make it so the artillery can be attached to other units.
1/40
Researching more aerodynamic projectiles.
Help would be good.
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
I'm starting to see a strategy coming along here...!
8/25 with Mega Man. (Thanks, Brucaboy!)
Then, I start charging up my rail gun for an Incredible Shot on the castle's force field. It will be ready when I next post.
Seeing as Hunter Group Four has barely been bribed, I give them a sharp tack that, when touched slightly, explodes into a combat station with incredible machine guns, laser bombs, and swords that can extend plasmically with the touch of a button to fifty feet.
Suddenly, stuff happens.
I discover that we can only charge the super attack for 10 posts. To counter, I activate the railboats true potential.
There are 5 railboats. each railboat has 10000 HP, and is protected by hexmobile shields. the railboats use weapons upgraded by SCP-914, giving each of them damage dealing abilities equal to 1/5 of the hexmobile's damage dealing abilities. they also heal the hexmobile by 500 HP each post.
2/10 super weapon
I know you want the railboats to be counted as entities and all, but you only built them for 5 posts! That isn't enough for the kind of supporting power you plan for them to have.
i use my SUPER ÂING AWESOME NAIL GUN OF ZANTHOR AND USE GOOGLE MAPS TO FIND THE GODMODDERS HOUSE AND NAIL HIM TO DEATH!!! (if the godmodder triess to move away i will follow him and catch up with him in 1 nanosecond and i can break through any force field)
The godmodder's anti-everything defense systems kill you!
Based on my attacks, each axe slam is worth about 7000 damage, unless boosted by doom magic, at which point it deals 8000...
Got it.
Doomsday goes into a rage, summons weapons in all of his arms (Averaging at 7000 per arm, he has thirty of them, so 210000 damage, got ya) And slams them all into the shield at once, dealing an extra 1000 damage per arm because of the magical overload from all of his weapons feeding off each other. dealing a grand total of 240000 damage to the forcefield. The forcefield is still strong enough though that his attack doesn't leak through, the forcefield fails (it doesn't have enough hp left to survive this attack) under this single hit.
So, in other words, Doomsday hits the shield for 240000 damage.
>
I'm evil.
Also, I bribe ALL the groups with the fact that if they're on our side they won't get totally crushed by the giant doom titan that's wailing on the castle.
2400 damage to the forcefield, since attacks don't really use logic! +1% to all group bribing!
A nail gun? Really? It ain't gunna work just so you know. I've been firing massive lasers from the sky at him and he still hasn't been hurt by those. Anyway I attack the forcefield by smashing it with a massive energy hammer.
19/80. And a question for TT2000: You said something about changing the charge to 45 instead of 80?? More info please.
I transfer 10 TJ from the body to the left gun and then fire at the FF. POWER PLAN:
50 TJ Main Body
15 TJ Left Gun
0 TJ Right Gun
0 TJ Mortar
0 TJ Targeting-Sys
15 TJ Shield Generator
20 TJ Med-Bay
I'm only going to transfer 5 TJ, since Talist seems to have a slightly different plan. Power transferred! You can not use the AXIS while it is out of range!
About reducing the charge time...you can't reduce the charge time and still have the same power vehicle. The reason I said that was because you were increasing your charge by more than 1/80 per post, hence, your build would be less powerful due to you "speeding things up".
SSGS: 25/40
I use an industrial precision laser cutter to slice up a nuke into tiny paper-thin sheets. The I use a STAPLE gun to staple them to the fortress.
I begin building a very long range artillery unit: The Tell XP Mk I ( Tell Extra Precision Mark 1 ). Due to me being from Switzerland, I can hire swiss quality itself to have me help extend the range to outmatch those of the turrets that the godmodder uses on the walls of his castle. If tests are complete, I may begin building the Mark II, with extra range on it. I also make it so the artillery can be attached to other units.
With no anti-godmodder entities to pummel, the castle turrets start charging a gravity beam again, to pull the hexmobile back in range of the turrets! The zombie pigmen hit the AXIS for 150 damage! The hexmobile blows them into oblivion. The AXIS heals itself and the hexmobile for 2500 health! It can't do anything else, however, due to being out of range.
The forcefield starts to fizzle and sputter! It is looking weak!
Allied Hunter group 1: 20000/20000(idling)(anti-godmodder)
Hunter group 2: 35000/35000(47% bribed)(anti-godmodder)
Hunter group 3: 60000/60000(15% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(8% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(16% bribed)(anti-godmodder)
Hexmobile: 76500/125000+46000/50000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)(out of battlefield)
The reason I am using "gravity beams" is because I can't just let you use your powerful vehicles to camp while bribing the groups until they reach critical mass-that would be too easy! Also, once a gravity beam has been used on you, you can't leave the range again.
Oh... so if I changed it to like 30 charge, then THE ULTIMATE WEAPON wouldn't be as ultimate... Ok.. I get it :3
I only did an increase of 2 one time, so everything remains the same. Sorry about all the confusion.
Anyways...
20/80 (1/4 through!! YAY!)
And I hit the pigmen with a Knockback II sword, sending them into the FF, killing both pigmen and damaging the portal.
In Other News:
I begin working on another lair (similar to the Secret Evil Lair) 1/30
I also help Sylveon on her project. 2/10
Doomsday charges his strength, massive blow strong enough to actually do the amount of damage stated in my mega attack, it is anti-godmoddable, as well as non-logic proof (meaning the math and logic HAVE to be applied) and since the forcefield has taken even more damage... Castle turret A gets hit by any leftover damage the forcefield didn't have enough health left to withstand.
Also, charging is at: 22/100
I put an aura of neighborliness.
Anyone that charges my attack gets to add two points to their charge instead of just one.
21/80 ultimate, 10/25 mega man. 2/5 dragon, other lair 2/30, sylveon 3/10. piono's whatever 23/100 I bring in the mindcrack team to repair the hexmobile and the AXIS. I calldown a meteor rain upon thy forcefield. (or the wall, if it died somehow) I bring group 1 to a group of people I found that wanted to join a clan. Giving group 1 increased stats.
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Alright, we have a bit of time to prep before attacking the keep again. I'll try to get us in as good of a position as possible before then.
As I don't have to worry about getting hit for now...
I send 25TJ from the body to the med bay and 5TJ from the body to the shield generator. (I plan on sending it back once we attack)
I bribe group 2 with the thought of all the treasure the godmodder probably has.
Doomsday charges his strength, massive blow strong enough to actually do the amount of damage stated in my mega attack, it is anti-godmoddable, as well as non-logic proof (meaning the math and logic HAVE to be applied) and since the forcefield has taken even more damage... Castle turret A gets hit by any leftover damage the forcefield didn't have enough health left to withstand.
Also, charging is at: 22/100
I put an aura of neighborliness.
Anyone that charges my attack gets to add two points to their charge instead of just one.
So it must be logical? I guess doom magic and massive castles rising out of the ground are fairly logical.
THE ULTIMATE WEPON: 22/80
Another Lair(Name to be determined soon): 3/30
Sylveon's EMP: 5/10(3/10 was posted twice.)
SSGS: 27/40
Mega Man: 12/25
Piono's Doomsday: 24/100
Enderdragon summon: 3/5
MadScientist: 2/40
I activate the Shrine once more to summon the power of the power of the Elite Droideka Squad to attack the walls. I use both parts meaning 5 TT2000 post recharge again.
THE ULTIMATE WEPON: 22/80
Another Lair(Name to be determined soon): 3/30
Sylveon's EMP: 5/10(3/10 was posted twice.)
SSGS: 27/40
Mega Man: 12/25
Piono's Doomsday: 24/100
Enderdragon summon: 3/5
Did I miss anything? :/
Umm... you're only allowed to charge one thing per post. Otherwise people would just have 80 80 turn summons going at once and then get an ultra OP attack.
Based on my attacks, each axe slam is worth about 7000 damage, unless boosted by doom magic, at which point it deals 8000...
Got it.
Doomsday goes into a rage, summons weapons in all of his arms (Averaging at 7000 per arm, he has thirty of them, so 210000 damage, got ya) And slams them all into the shield at once, dealing an extra 1000 damage per arm because of the magical overload from all of his weapons feeding off each other. dealing a grand total of 240000 damage to the forcefield. The forcefield is still strong enough though that his attack doesn't leak through, the forcefield fails (it doesn't have enough hp left to survive this attack) under this single hit.
So, in other words, Doomsday hits the shield for 240000 damage.
>
I'm evil.
Also, I bribe ALL the groups with the fact that if they're on our side they won't get totally crushed by the giant doom titan that's wailing on the castle.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I dig 3 blocks down and put one above me so I don't die.
Woosh.
WHY
A nail gun? Really? It ain't gunna work just so you know. I've been firing massive lasers from the sky at him and he still hasn't been hurt by those. Anyway I attack the forcefield by smashing it with a massive energy hammer.
2/25 (jilly, help me with mine)
Doomsday swings down a massive mace on castle turret #1, with a blow that would reduce mount rushmore into a pile of rubble.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
You do realize we are attacking the Godmodder's house RIGHT NOW, right?
Mega Man: 9/25.
I bribe Hunter Group #2 with a sensei to teach them advanced fighting techniques.
I transfer 10 TJ from the body to the left gun and then fire at the FF.
POWER PLAN:
50 TJ Main Body
15 TJ Left Gun
0 TJ Right Gun
0 TJ Mortar
0 TJ Targeting-Sys
15 TJ Shield Generator
20 TJ Med-Bay
If you are talking about real life, he has anti-everything defence systems.
I use an industrial precision laser cutter to slice up a nuke into tiny paper-thin sheets. The I use a STAPLE gun to staple them to the fortress.
1/40
Researching more aerodynamic projectiles.
Help would be good.
TT2000, you are genius.
+4% group 4 bribing!
I know you want the railboats to be counted as entities and all, but you only built them for 5 posts! That isn't enough for the kind of supporting power you plan for them to have.
Next attack blocked will deal 1/2 damage to the forcefield and 1/2 damage to its true target!
The godmodder's anti-everything defense systems kill you!
Power transferred! AXIS moved out of turret range! +9% group 2 bribing!
2400 damage to the forcefield, since attacks don't really use logic! +1% to all group bribing!
Since the glitch plotline is over, you are invincible again. You don't need to worry about getting death banned.
7000 damage to the forcefield!
3000 damage to the forcefield, 3000 damage to the turret!
His in-game house, at least. +14% group 2 bribing!
I'm only going to transfer 5 TJ, since Talist seems to have a slightly different plan. Power transferred! You can not use the AXIS while it is out of range!
About reducing the charge time...you can't reduce the charge time and still have the same power vehicle. The reason I said that was because you were increasing your charge by more than 1/80 per post, hence, your build would be less powerful due to you "speeding things up".
11000 damage to the fortress walls!
With no anti-godmodder entities to pummel, the castle turrets start charging a gravity beam again, to pull the hexmobile back in range of the turrets! The zombie pigmen hit the AXIS for 150 damage! The hexmobile blows them into oblivion. The AXIS heals itself and the hexmobile for 2500 health! It can't do anything else, however, due to being out of range.
The forcefield starts to fizzle and sputter! It is looking weak!
Allied Hunter group 1: 20000/20000(idling)(anti-godmodder)
Hunter group 2: 35000/35000(47% bribed)(anti-godmodder)
Hunter group 3: 60000/60000(15% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(8% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(16% bribed)(anti-godmodder)
Shrine: 177000/200000(neutral)(summoning powers)(seconding powers)
Hexmobile: 76500/125000+46000/50000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)(out of battlefield)
AXIS: 109800/130000+1500/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 65 TJ)(left gun: 5 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 15 TJ)(Targeting system: 0 TJ)(Med Bay: 15 TJ)(out of turret range)
Fortress walls: 694000/750000(pro-godmodder)(being destroyed by cannon, -5000 health per turn)
Fortress forcefield: 88100/300000(pro-godmodder)
Castle turret A: 97000/100000(pro-godmodder)(charging gravity beam with other turrets, 2 posts until completion)
Castle turret B: 100000/100000(pro-godmodder)
Castle turret C: 100000/100000(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Mini-army arriving in 3 turns
The reason I am using "gravity beams" is because I can't just let you use your powerful vehicles to camp while bribing the groups until they reach critical mass-that would be too easy! Also, once a gravity beam has been used on you, you can't leave the range again.
Check out my bad CTM map reviews here.
1/10
I only did an increase of 2 one time, so everything remains the same. Sorry about all the confusion.
Anyways...
20/80 (1/4 through!! YAY!)
And I hit the pigmen with a Knockback II sword, sending them into the FF, killing both pigmen and damaging the portal.
In Other News:
I begin working on another lair (similar to the Secret Evil Lair) 1/30
I also help Sylveon on her project. 2/10
Also, charging is at: 22/100
I put an aura of neighborliness.
Anyone that charges my attack gets to add two points to their charge instead of just one.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I bring in the mindcrack team to repair the hexmobile and the AXIS.
I calldown a meteor rain upon thy forcefield. (or the wall, if it died somehow)
I bring group 1 to a group of people I found that wanted to join a clan. Giving group 1 increased stats.
As I don't have to worry about getting hit for now...
I send 25TJ from the body to the med bay and 5TJ from the body to the shield generator. (I plan on sending it back once we attack)
I bribe group 2 with the thought of all the treasure the godmodder probably has.
So it must be logical? I guess doom magic and massive castles rising out of the ground are fairly logical.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Also, since I forgot last post, I fire my Incredible Shot at the already-weak Force Field! Look at the lights show! Ooh!
I help with Sylveon's EMP: 3/10
I bribe hunter group 5 by raining down upon them...
Another Lair(Name to be determined soon): 3/30
Sylveon's EMP: 5/10(3/10 was posted twice.)
SSGS: 27/40
Mega Man: 12/25
Piono's Doomsday: 24/100
Enderdragon summon: 3/5
MadScientist: 2/40
Did I miss anything? :/
Umm... you're only allowed to charge one thing per post. Otherwise people would just have 80 80 turn summons going at once and then get an ultra OP attack.