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i cut i circle onto the roof of the Hexmobile, which im still on top of, jump into the opening i made and slide my sword into the back of a crew member
Testing walking ability of the Tell XP Mk I.
Result: Tell XP Mk I walked out of containment and obliterated unfortunate town next to testing area.
Note: Atleast someone can make a movie out of this desaster...
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
THE ULTIMATE WEAPON: 25/80
Thunder Lair: 6/30
*I also have an idea that we rename Groups 1 and 2 to Team Green, Groups 3 and 4(When bribed) to Team Blue, and Group 5 to Team Red*
I give ALL the Hunter Groups Protection X and Fire Resistant V Diamond Armor. (Add 4000/4000 Defense and Fire-Proof stats to all Hunter Groups please) This also slightly bribes Groups 3,4 and 5.
My attack is to use my obsidian missile launcher to launch 5 Explosive Missles at the FF.
Nah. You giving the groups armor is good, but when compared to their current armor, it only adds 500 to each ones health, and no resistance. And it doesn't bribe them. 3000 damage to the forcefield!
Fine, I get to do one uber attack with Doomsday right now, and then he won't pop up again. If you counteract this attack or mess with it, the odd-pseudo contract is torn in two by mysterious forces and Doomsday will pop up again at a really bad time.
Doomsday charges all of his power, condenses it into a tiny ball of dark doom magic with more energy in it than required to destroy a galaxy, then unleashes it in a fury of dark power. (what's it's power level. OH MY $%^#$%$% THAT THING BROKE THE READ-) The blast blows out so far that it completely levels the playing field away from Doomsday, killing everything the godmodder has helping him, a secondary blast of Doomsday's life ending explodes in all directions, sending dark magic (much less concentrated though) smashing into everything. U MAD godmodder?
I meant that you could do the uber attack AFTER the 25 turns of charging! The godmodder messes with it, causing it to only deal 5000 damage to the forcefield!
Update to Thunder Lair- Built exterior with a sign that says "SCREW THE GODMODDER! HERE COMES THUNDER!" The sign magically burned away by a mysterious force, so I scratched my head, and went back to building.
13/50
(Hey TT, just a suggestion, but I think that it would be good if you added a "attacks being charged" section so people who are charging attacks that are huge numbers won't lose count.)
That would probably be helpful, but it would make the status section really long and be hard to track.
30/100
and snork, I'll help you, but please help me.
14/50
I add an autocharge robot, which effectively has the same effect as the aura of neighborliness.
Since the aura of neighborliness's effect is currently negative, it DOES get the same effect as the current aura of neighborliness!
I move 10TJ from the med bay to the main body and 20TJ from the shield generator to the main body.
After that, I move the AXIS into range of the turrets to help the hexmobile. I fire the left gun at the forcefield.
AXIS moved in range! Power transferred! 2000 damage to the forcefield!
Mega Man is a very powerful robot made by the leading researchers in robotic engineering at Light Labs. His standard weapon of attack is his Mega Buster. It can hold up to 30 Units of Power (UP). The more power that's in that arm, the longer Mega Man can charge his shot, and the more damage it will deal. I'll include a damage chart for that in the next post. Of course, Mega Man is primarily known for copying the powers of the robots he encounters. He will so that in this as well! Mega Man will come equipped with three powers from the previous games he's been in:
Metal Blade: An extremely sharp projectile used by Metal Man. It deals big damage to whatever it hits, but it runs out of ammo moderately fast.
Napalm Bomb: An explosive used by Napalm Man. Its explosion can be stalled for a turn, and it deals moderate damage to whatever it hits. It runs out of ammo at a moderately slow pace.
Black Hole Bomb: A rip in space used by Galaxy Man. It bends and warps whatever it hits for moderately little damage, but it pulls in nearby entities as well for little damage. The Bomb stays in place for two or so turns. Each turn deals more damage than the last. It runs out of ammo fast.
As you can see, each attack has weapon energy. It starts off at 100%, and depletes with each use. So, there! More info as it develops...
In attacking news, I continue pounding away at the Forcefield.
Sorry, won't work. This attack could be extremely easily godmodded, and even if it was, the Godmodder is currently in his fortress, making a plan. Right now, you can help by attacking the fortress.
17/25: Mega Man.
I bribe Hunter Group Four with the best diamond armor I can forge, and I can forge good armor, since I have an endless supply of diamonds with NEI.
i cut i circle onto the roof of the Hexmobile, which im still on top of, jump into the opening i made and slide my sword into the back of a crew member
It is still allied! Do you want to attack it anyway?
Testing walking ability of the Tell XP Mk I.
Result: Tell XP Mk I walked out of containment and obliterated unfortunate town next to testing area.
Note: Atleast someone can make a movie out of this desaster...
The first 2 castle turrets hit the hexmobile for 55000 damage! The third hits the AXIS for 30000 damage, although some is negated by shields! The Hexmobile and AXIS counter-attack the forcefield for 15000 damage, just barely not destroying it! Suddenly, the mini-army arrives to reinforce them! The mini-army uses some long range attacks and brings down the forcefield!
The forcefield surrounding the castle slowly fades away, and then shatters into a bunch of pieces, which fall onto the ground and disappear! The castle turrets are now vulnerable to attack! Now might be a good time to call in the hunter groups!
Allied Hunter groups 1 and 2: 56000/56000(idling)(anti-godmodder)
Hunter group 3: 60500/60500(34% bribed)(anti-godmodder)
Hunter group 4: 85500/85500(22% bribed)(anti-godmodder)
Hunter group 5: 110500/110500(23% bribed)(anti-godmodder)
Testing nuclear powered walking ability in a tank of nitroglycerin next to the castle walls.
Result: Tell XP Mk I prototype walks out of tank perfectly fine. No destruction.
Note: Wat.
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
I HAVE THE GREATEST IDEA EVER. I activate the Shrine to summon 3 ghostly max-upgraded Hellkite Dragons which all attack the Turret A with all their power!
I try to send in Hunter Groups 1 & 2 to attack Turret A, but since I am one person, they will not leave at only my will. Need 3 more people to call them in. 1/4
Well.... back to the old drawing board...
wait....
I'm going to try and summon Doomsday as a person to help us out.
1/250
oh well.... guess I better grab a chair...
And so Phil set off on his epic quest with his companion Phil and his sister Phil. Together they will face against many Phils to find out what happened to Phil before Phil destroys the world to get revenge on Phil for cheating on him with Phil.
Testing barrels again.
Result: Projectile fired successfully and then spontaneously combusted in midair. Prototype and testing area vaporized.
Note: I said SWISS quality, not Hongkong.
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
Professional mincebag
It just so happens that Stop & Shop was giving out free samples of Subspace Bombs today. I throw a few dozen of them into the black hole.
The hexmobile fires its artillery at the fortress!
EMP: 8/10
Thanking brucaboy.
Result: Successful
Note: I should stop writing everything in experimental files.
TT2000, you are genius.
36/100
a random pageclaim falls down from space and explodes next to a random hunter group, spewing gold and video games everywhere.
Testing walking ability of the Tell XP Mk I.
Result: Tell XP Mk I walked out of containment and obliterated unfortunate town next to testing area.
Note: Atleast someone can make a movie out of this desaster...
TT2000, you are genius.
2/5ths of the way!
37/100
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Nah. You giving the groups armor is good, but when compared to their current armor, it only adds 500 to each ones health, and no resistance. And it doesn't bribe them. 3000 damage to the forcefield!
But that is an allied vehicle!
I meant that you could do the uber attack AFTER the 25 turns of charging! The godmodder messes with it, causing it to only deal 5000 damage to the forcefield!
That would probably be helpful, but it would make the status section really long and be hard to track.
Since the aura of neighborliness's effect is currently negative, it DOES get the same effect as the current aura of neighborliness!
+3% to group 5!
5000 damage!
AXIS moved in range! Power transferred! 2000 damage to the forcefield!
4000 damage to the walls!
5000 damage to the forcefield!
He is in the fortress!
+6% group 4 bribing!
It is still allied! Do you want to attack it anyway?
10000 damage to the walls!
+10% group 3 bribing!
2000 damage to the forcefield!
The first 2 castle turrets hit the hexmobile for 55000 damage! The third hits the AXIS for 30000 damage, although some is negated by shields! The Hexmobile and AXIS counter-attack the forcefield for 15000 damage, just barely not destroying it! Suddenly, the mini-army arrives to reinforce them! The mini-army uses some long range attacks and brings down the forcefield!
The forcefield surrounding the castle slowly fades away, and then shatters into a bunch of pieces, which fall onto the ground and disappear! The castle turrets are now vulnerable to attack! Now might be a good time to call in the hunter groups!
Allied Hunter groups 1 and 2: 56000/56000(idling)(anti-godmodder)
Hunter group 3: 60500/60500(34% bribed)(anti-godmodder)
Hunter group 4: 85500/85500(22% bribed)(anti-godmodder)
Hunter group 5: 110500/110500(23% bribed)(anti-godmodder)
Shrine: 177000/200000(neutral)(summoning powers)(seconding powers)
Hexmobile: 89500/125000+22500/50000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
AXIS: 108500/130000+0/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 55 TJ)(left gun: 5 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 10 TJ)(Targeting system: 0 TJ)(Med Bay: 30 TJ)
Mini army: 40000/40000(anti-godmodder)
Fortress walls: 658000/750000(pro-godmodder)(being destroyed by cannon, -5000 health per turn)
Castle turret A: 97000/100000(pro-godmodder)(charging gravity beam with other turrets, will be completed next turn)
Castle turret B: 100000/100000(pro-godmodder)
Castle turret C: 100000/100000(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Check out my bad CTM map reviews here.
Testing nuclear powered walking ability in a tank of nitroglycerin next to the castle walls.
Result: Tell XP Mk I prototype walks out of tank perfectly fine. No destruction.
Note: Wat.
TT2000, you are genius.
This is it! The Forcefield is down! Now's our chance!
I use my portable ballistics system to fire at the turrets.
Thunder Lair: 10/30
I try to send in Hunter Groups 1 & 2 to attack Turret A, but since I am one person, they will not leave at only my will. Need 3 more people to call them in. 1/4
38/100
1/25Well.... back to the old drawing board...
wait....
I'm going to try and summon Doomsday as a person to help us out.
1/250
oh well.... guess I better grab a chair...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Thunder Lair: 11/30
--Nothing New--
1/30 SRMST
Help me pls
WHY
39/100 ability breaker
2/250 Doomsday summon.
...
I would like some help... but right now snork is the one I'm helping and since I can only charge three things at once...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
*Marian throwed a throwing knife!*
*It did ??? damage!*
Testing barrels again.
Result: Projectile fired successfully and then spontaneously combusted in midair. Prototype and testing area vaporized.
Note: I said SWISS quality, not Hongkong.
TT2000, you are genius.
14/30
5/5
Fire EMP Nuke at Castle Turret 1 and 2 causing them to be disabled for one to three turns. Whatever you fell like.
Wait did i summon Silly Zombie Dummy a long time ago?