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The voltzmobile is now the hexmobile! +25000 HP!
2/5 railboats
"FIRE ON THE PORTAL!"
*click, click"
"sir, we appear to be out of ammo.
"**** **** **** **** **** **** ****!"
"sir?"
"warp us to the end. NOW!"
The hexmobile warps into the end, where enderman begin reloading the ship. they add enderchests to allow ammo to be transferred from offsite, and quantum batboxes so the hexmobile can harness offsite fusion reactors, boosting max shields. The new ammo is also superior to old ammo, slightly increasing damage.
...Well. This escalated quickly. 2/25 with my summon (maybe others could/should help me charge this thing, I'm not going to be posting very much), and as for the recent developments in the game...
I try to bribe the first group of Hunters with Crossbows of Power XX, Accuracy XV, Flame V, Unbreaking XX, and Infinity I. Also, I give the second group of Hunters Portal Guns! With bullet attachments! Finally, I attempt to attack the Godmodder's Turrets by setting up a portable ballistics system. It fires at the first turret with a laser spear that deals explosion splash damage as well as the main strike!
Doomsday (this is if the godmodder hasn't pulled the attack on him)
uses Minor's earlier post to summon a massive doom aura, not harming the godmodder, but dealing 1 million damage to all pro-godmodder things (other than the godmodder) PER POST!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/16/2012
Posts:
160
Location:
Bannannaland
Minecraft:
Snorkydo
Member Details
The glitch is dead? Finally, I go into my portal to the Halo universe from a loooooooooooooong time ago and try and find the Master Chief, because, you know. He's good at blowing things up.
1/50
((Help me charge this! It'll make our lives muuuuuuuuuuuuuch easier!))
3/5 railboats
Now that the voltzmobile is reloaded, i fire ender missiles at the castle. because of superior ammo, they spawn an enderman strike squad that teleports into the force field generator and begins sabotaging it. they teleport away if the godmodder tries to stop them, then teleport back in very quickly.
Well, it can't damage the godmodder, but it can deal massive damage to his mooks. At 80 post charging, this "ultimate weapon" could have 75000 HP and deal 70000 damage/shot, or be a bit more tanky with something like 150000 HP but only deal 50000 damage/shot(note: Diminishing returns, as far as lowering the HP further goes. So 3000 HP does not mean 120000 damage or something crazy). OR, you could just unleash one, MASSIVE attack with it and deal 750000 damage with one blow.
Ok. Got it.
When it is done (As in 80/80), It will have 100,000 Health and is Anti-Godmodder. It is operated by my computer in the sercret lair. It is also hidden in a secret secret secret location. In that secret location, it is protected by a forcefield and such and a load of other defenses. (Litterally undestroyable)
HERE IS THE ATTACK DAMAGE AND CHARGING:
3 normal posts = 100 damage
5 normal posts = 500 damage
8 normal posts = 1,000 damage
1 TT2000 post = 5,000 damage
2 TT2000 posts = 10,000 damage
3 TT2000 posts = 30,000 damage
4 TT2000 posts = 50,000 damage (Damages health for -1k) [10% chance]
6 TT2000 posts = 100,000 damage (Damages health for -10k) [25% chance]
10 TT2000 posts = 400,000 damage (Damages health for -20k) [50% chance]
20 TT2000 posts = 3 Million damage (This move though will result in a blowing up of the machine.) [100% chance] [NOTE: 4 TT2000 posts and more have a chance of damaging the godmodder]
Anyways... 9/80. (GUYS, HELP ME WITH THE ULTIMATE WEAPON!!!!!!)
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Darn, the castle showed up just as I increased the charge time on the AXIS, now I'll have to actually finish it quickly.
AXIS: 40/45
I tell group 5 that if they join our cause I will give them a dirt block ABSOLUTELY FREE for 9.99
However, this is a very special dirt block. It is said that this dirt block was the very first dirt block summoned into Minecraftia by Notch himself.
To use my newly fused shrine I use both halves of it to manifest 3 ghostly Death Star's in the sky (One from the necromancy, 2 more from the seconding's bonus which triples the other shrine's powers when used together. Just to balance it out a bit I'll say that whenever this combination is used neither shrine half can be used for 5 TT2000 posts.), which then fire their superlasers towards eachother, which then fuse into a MASSIVE laser which crashes into the force field to deal damage.
I start construction of the 2nd Death Star over the forest moon of Endor. Meanwhile I buy all the Stardestroyers and the Super Stardestroyer from Darth Vader and the Emperor and send them to many parts of the Milky Way galaxy.
The railguns are actually going to be put into several drones to accompany the voltzmobile.
also, i change the hexahredon finder assimilation into a simple hull upgrade.
9/10 hexmobile
1/5 railboats
I bribe the hunter groups with the secret of the voltz modpack, increasing their power with advanced technology.
Voltzmobile opens fire with standard railguns on the portals, which are not protected by the uber castle.
PS: what is the range on the turrets?
The range of the turrets is better than all available weapons at this time, so while you could theoretically retreat out of range, you wouldn't be able to attack while in that state. +30% Group 1 bribing!
I walk over to to hunter group 5, and pull out a remote labeled "Bribe-o-tron 9001" and set it to "God's ransom" and press a button. Shortly afterward, a gigantic group of bomber planes fly overhead and drop large amounts of money on them, totalling up to about 962 quintillion dollars.
Won't work. We've already destroyed everywhere they could possibly spend it. I've teleported all the civilians away from Earth AND launched superlasers all over it. 25/26. The second shrine begins to appear.
They still fall for it because they like the shinies!
If this was minecraft then how come we're using circles? To make my point I fire a weak, circle-shaped Kamehameha at the walls, as I finish the second shrine, 26/26, they should fuse, adding the powers of the second shrine to the first, as well as 100k max health, and 100k non-max health to heal the max health just given.
The voltzmobile is now the hexmobile! +25000 HP!
2/5 railboats
"FIRE ON THE PORTAL!"
*click, click"
"sir, we appear to be out of ammo.
"**** **** **** **** **** **** ****!"
"sir?"
"warp us to the end. NOW!"
The hexmobile warps into the end, where enderman begin reloading the ship. they add enderchests to allow ammo to be transferred from offsite, and quantum batboxes so the hexmobile can harness offsite fusion reactors, boosting max shields. The new ammo is also superior to old ammo, slightly increasing damage.
...Well. This escalated quickly. 2/25 with my summon (maybe others could/should help me charge this thing, I'm not going to be posting very much), and as for the recent developments in the game...
I try to bribe the first group of Hunters with Crossbows of Power XX, Accuracy XV, Flame V, Unbreaking XX, and Infinity I. Also, I give the second group of Hunters Portal Guns! With bullet attachments! Finally, I attempt to attack the Godmodder's Turrets by setting up a portable ballistics system. It fires at the first turret with a laser spear that deals explosion splash damage as well as the main strike!
+25% bribing progress! The spear explodes, but it blocked by the forcefield, for 4000 damage!
Doomsday (this is if the godmodder hasn't pulled the attack on him)
uses Minor's earlier post to summon a massive doom aura, not harming the godmodder, but dealing 1 million damage to all pro-godmodder things (other than the godmodder) PER POST!
I'm seriously beginning to think that you might not have a proper understanding of how balance works.
The glitch is dead? Finally, I go into my portal to the Halo universe from a loooooooooooooong time ago and try and find the Master Chief, because, you know. He's good at blowing things up.
1/50
((Help me charge this! It'll make our lives muuuuuuuuuuuuuch easier!))
3/5 railboats
Now that the voltzmobile is reloaded, i fire ender missiles at the castle. because of superior ammo, they spawn an enderman strike squad that teleports into the force field generator and begins sabotaging it. they teleport away if the godmodder tries to stop them, then teleport back in very quickly.
13000 damage to the castle walls! 4000 damage to the forcefield!
Ok. Got it.
When it is done (As in 80/80), It will have 100,000 Health and is Anti-Godmodder. It is operated by my computer in the sercret lair. It is also hidden in a secret secret secret location. In that secret location, it is protected by a forcefield and such and a load of other defenses. (Litterally undestroyable)
HERE IS THE ATTACK DAMAGE AND CHARGING:
3 normal posts = 100 damage
5 normal posts = 500 damage
8 normal posts = 1,000 damage
1 TT2000 post = 5,000 damage
2 TT2000 posts = 10,000 damage
3 TT2000 posts = 30,000 damage
4 TT2000 posts = 50,000 damage (Damages health for -1k) [10% chance]
6 TT2000 posts = 100,000 damage (Damages health for -10k) [25% chance]
10 TT2000 posts = 400,000 damage (Damages health for -20k) [50% chance]
20 TT2000 posts = 3 Million damage (This move though will result in a blowing up of the machine.) [100% chance] [NOTE: 4 TT2000 posts and more have a chance of damaging the godmodder]
Anyways... 9/80. (GUYS, HELP ME WITH THE ULTIMATE WEAPON!!!!!!)
This sounds pretty good! A few changes: Remove the "3 Million damage" move, and here are the chances for godmodder damaging: 4=1%, 6=2%, 10=4%. And a successful damage results in an instant self-destruct of the machine.
Darn, the castle showed up just as I increased the charge time on the AXIS, now I'll have to actually finish it quickly.
AXIS: 40/45
I tell group 5 that if they join our cause I will give them a dirt block ABSOLUTELY FREE [size=xx-small]for 9.99[/size]
However, this is a very special dirt block. It is said that this dirt block was the very first dirt block summoned into Minecraftia by Notch himself.
To use my newly fused shrine I use both halves of it to manifest 3 ghostly Death Star's in the sky (One from the necromancy, 2 more from the seconding's bonus which triples the other shrine's powers when used together. Just to balance it out a bit I'll say that whenever this combination is used neither shrine half can be used for 5 TT2000 posts.), which then fire their superlasers towards eachother, which then fuse into a MASSIVE laser which crashes into the force field to deal damage.
90000 damage to the forcefield! Shrine disabled to anti-godmodders for 5 posts by me!
I start construction of the 2nd Death Star over the forest moon of Endor. Meanwhile I buy all the Stardestroyers and the Super Stardestroyer from Darth Vader and the Emperor and send them to many parts of the Milky Way galaxy.
The 1st castle turret fires at the hexahedron finding ship, for 30000 damage! The second turret activates the shrine's powers, and summons 3 giant withers, which use their FOCUS BLAST and use it on the hexmobile for 100000 damage! The shrine is disabled for pro-godmodder usage for 5 turns! The third turret also uses its blast on the hexmobile, for another 30000 damage! The hexahedron finding ship blows up a spawning portal! The Evil secret Lair fires a missile at the wall for 5000 damage! The Hexmobile also attacks the wall, for 15000 damage!
[size=small]Hunter group 1: 20000/20000(75% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 2: 35000/35000(0% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 3: 60000/60000(0% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 4: 85000/85000(0% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 5: 110000/110000(10% bribed)(anti-godmodder)[/size]
[size=small][size=small]Shrine: 167000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-and-pro-godmodders for 4 posts)
Hexmobile: 45000/125000+[/size][/size][size=small][size=small]0[/size][/size][size=small][size=small]/50000 shields(3/4 shield blocker)(+10000 shields/turn)(+5000 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
[size=small][size=small]P[/size][/size][size=small][size=small]igman-spawning portals: 1000/1000x10(spawning new pigmen in 2 more posts)(pro-godmodder)[/size][/size]
Yup,and the progress now 10/150 (progress updates every Friday GMT+8 Night or Afternoon and Sunday at 9:00AM-8:PM GMT+8) the construction will take 2-3 weeks
****News with the Anti-Godmodder Empire****
We are recruiting for 5 Imperial Lords
Here's the form to become 1 of the 5
MC Name
Age: (Adolecents and adults only 10-65 age limit,don't copy this line form,or you will not be accepted)
"hexmobile is taking fire!"
"pull us out of range"
"sir, if we do that, we will not be able to"
"i know! MOVE THE SHIP NOW!"
Hexmobile moves out of enemy range. It will not go back into range until i say otherwise.
Meanwhile, the railboats are complete.
There are 5 railboats, and they are rebuilt 3 turns after being destroyed. Each railboat has 10000 HP and shoots the 914 upgraded railguns and give the hexmobile +500 HP and +500 shields each TT2000 post. they are protected by the hexmobile's shields normally.
The enderman saboteurs continue to attack the shield generator. they continue to attack it until either the force field is destroyed or they die.
Railboats: 10000/10000 HP X5 (anti-godmodder)(protected by hexmobile shields)(out of battle for hexmobile repairs)
Enderman saboteurs: 10000/10000 HP (anti-shield)(cannot be targeted by turrets)(50% teleport dodge)
.
TT Said this was in minecraft, albeit in a server that has WAAAAAAAAAY too many mods.
2/5 railboats
"FIRE ON THE PORTAL!"
*click, click"
"sir, we appear to be out of ammo.
"**** **** **** **** **** **** ****!"
"sir?"
"warp us to the end. NOW!"
The hexmobile warps into the end, where enderman begin reloading the ship. they add enderchests to allow ammo to be transferred from offsite, and quantum batboxes so the hexmobile can harness offsite fusion reactors, boosting max shields. The new ammo is also superior to old ammo, slightly increasing damage.
I try to bribe the first group of Hunters with Crossbows of Power XX, Accuracy XV, Flame V, Unbreaking XX, and Infinity I. Also, I give the second group of Hunters Portal Guns! With bullet attachments! Finally, I attempt to attack the Godmodder's Turrets by setting up a portable ballistics system. It fires at the first turret with a laser spear that deals explosion splash damage as well as the main strike!
Doomsday (this is if the godmodder hasn't pulled the attack on him)
uses Minor's earlier post to summon a massive doom aura, not harming the godmodder, but dealing 1 million damage to all pro-godmodder things (other than the godmodder) PER POST!
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
1/50
((Help me charge this! It'll make our lives muuuuuuuuuuuuuch easier!))
Now that the voltzmobile is reloaded, i fire ender missiles at the castle. because of superior ammo, they spawn an enderman strike squad that teleports into the force field generator and begins sabotaging it. they teleport away if the godmodder tries to stop them, then teleport back in very quickly.
Ok. Got it.
When it is done (As in 80/80), It will have 100,000 Health and is Anti-Godmodder. It is operated by my computer in the sercret lair. It is also hidden in a secret secret secret location. In that secret location, it is protected by a forcefield and such and a load of other defenses. (Litterally undestroyable)
HERE IS THE ATTACK DAMAGE AND CHARGING:
3 normal posts = 100 damage
5 normal posts = 500 damage
8 normal posts = 1,000 damage
1 TT2000 post = 5,000 damage
2 TT2000 posts = 10,000 damage
3 TT2000 posts = 30,000 damage
4 TT2000 posts = 50,000 damage (Damages health for -1k) [10% chance]
6 TT2000 posts = 100,000 damage (Damages health for -10k) [25% chance]
10 TT2000 posts = 400,000 damage (Damages health for -20k) [50% chance]
20 TT2000 posts = 3 Million damage (This move though will result in a blowing up of the machine.) [100% chance]
[NOTE: 4 TT2000 posts and more have a chance of damaging the godmodder]
Anyways... 9/80. (GUYS, HELP ME WITH THE ULTIMATE WEAPON!!!!!!)
AXIS: 40/45
I tell group 5 that if they join our cause I will give them a dirt block ABSOLUTELY FREE for 9.99
However, this is a very special dirt block. It is said that this dirt block was the very first dirt block summoned into Minecraftia by Notch himself.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I move the hexmobile out of enemy range if possible.
The range of the turrets is better than all available weapons at this time, so while you could theoretically retreat out of range, you wouldn't be able to attack while in that state. +30% Group 1 bribing!
+4% group 5 bribing!
They still fall for it because they like the shinies!
4000 damage to the walls! Shrine upgraded!
AND such ridiculous RAM/CPU/whateveritis that it will never lag!
Voltsmobile changed! +25000 HP! Damage slightly increased!
+25% bribing progress! The spear explodes, but it blocked by the forcefield, for 4000 damage!
I'm seriously beginning to think that you might not have a proper understanding of how balance works.
The godmodder disappears, since this godmodder is protected inside the fortress!
13000 damage to the castle walls! 4000 damage to the forcefield!
This sounds pretty good! A few changes: Remove the "3 Million damage" move, and here are the chances for godmodder damaging: 4=1%, 6=2%, 10=4%. And a successful damage results in an instant self-destruct of the machine.
+6% group 5 bribing!
I'm not sure you will want to do that now that you know the truth, so I'll leave it in range.
90000 damage to the forcefield! Shrine disabled to anti-godmodders for 5 posts by me!
Are you going to put a charge meter on that?
+20% bribing progress!
The 1st castle turret fires at the hexahedron finding ship, for 30000 damage! The second turret activates the shrine's powers, and summons 3 giant withers, which use their FOCUS BLAST and use it on the hexmobile for 100000 damage! The shrine is disabled for pro-godmodder usage for 5 turns! The third turret also uses its blast on the hexmobile, for another 30000 damage! The hexahedron finding ship blows up a spawning portal! The Evil secret Lair fires a missile at the wall for 5000 damage! The Hexmobile also attacks the wall, for 15000 damage!
[size=small]Hunter group 1: 20000/20000(75% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 2: 35000/35000(0% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 3: 60000/60000(0% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 4: 85000/85000(0% bribed)(anti-godmodder)[/size]
[size=small]Hunter group 5: 110000/110000(10% bribed)(anti-godmodder)[/size]
[size=small][size=small]Shrine: 167000/200000(neutral)(summoning powers)(seconding powers)(disabled to anti-and-pro-godmodders for 4 posts)
Hexmobile: 45000/125000+[/size][/size][size=small][size=small]0[/size][/size][size=small][size=small]/50000 shields(3/4 shield blocker)(+10000 shields/turn)(+5000 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
Hexahedron-finding ship: 5000/50000(anti-godmodder)
Evil Secret Lair: 9000/9000(anti-godmodder)[/size][/size]
[size=small][size=small]P[/size][/size][size=small][size=small]igman-spawning portals: 1000/1000x10(spawning new pigmen in 2 more posts)(pro-godmodder)[/size][/size]
Fortress walls: 713000/750000(pro-godmodder)
Fortress forcefield: 202000/300000(pro-godmodder)
Castle turret A: 100000/100000(pro-godmodder)
Castle turret B: 100000/100000(pro-godmodder)
Castle turret C: 100000/100000(pro-godmodder)
[size=small][size=small]Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)[/size][/size]
Check out my bad CTM map reviews here.
Yup,and the progress now 10/150 (progress updates every Friday GMT+8 Night or Afternoon and Sunday at 9:00AM-8:PM GMT+8) the construction will take 2-3 weeks
****News with the Anti-Godmodder Empire****
We are recruiting for 5 Imperial Lords
Here's the form to become 1 of the 5
MC Name
Age: (Adolecents and adults only 10-65 age limit,don't copy this line form,or you will not be accepted)
"pull us out of range"
"sir, if we do that, we will not be able to"
"i know! MOVE THE SHIP NOW!"
Hexmobile moves out of enemy range. It will not go back into range until i say otherwise.
Meanwhile, the railboats are complete.
There are 5 railboats, and they are rebuilt 3 turns after being destroyed. Each railboat has 10000 HP and shoots the 914 upgraded railguns and give the hexmobile +500 HP and +500 shields each TT2000 post. they are protected by the hexmobile's shields normally.
The enderman saboteurs continue to attack the shield generator. they continue to attack it until either the force field is destroyed or they die.
Railboats: 10000/10000 HP X5 (anti-godmodder)(protected by hexmobile shields)(out of battle for hexmobile repairs)
Enderman saboteurs: 10000/10000 HP (anti-shield)(cannot be targeted by turrets)(50% teleport dodge)