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I read pages 1-4, can someone explain what has happened to the Godmodder?
Cutting out the huge parts that we already finished with (Mystery gate, void expedition, that stuff) we have managed to destroy a massive glitch which was rending us apart, and over time have lowered him to 5 health. We have destroyed all of his terror creatures (You can thank me for that, I crashed the Death Star into the strongest ones), and have allied with a force in the Void which we will be able to summon when he is on his last legs, probably for a fatality or something. 19/26. There is also a curse of repetitiveness to stop you from reusing old tactics that dealt damage now, so don't try to summon bajillions of Hellkite Dragons or anything. Also, we fired a Falcon... HADOUKEN-KAMEHAME-PAWNCH at him.
I give the godmodder one eternity in an empty world of nothingness. The godmodder now has nearly infinite knowledge and can foresee (pretend to forsee/block) 3 moves (posts) ahead (behind). However, the godmodder now has an enormous head and therefore has a bit of trouble standing. He also has had a massive amount of time to think about the world. The godmodder is emotionally depressed, questions suicide, constantly wonders what the actual purpose of his life is, and if it is solely to ward off our attacks until he died, why was he destined to this fate in the first place.
The godmodder may choose to accept this 'gift' or not.
I give the godmodder one eternity in an empty world of nothingness. The godmodder now has nearly infinite knowledge and can foresee (pretend to forsee/block) 3 moves (posts) ahead (behind). However, the godmodder now has an enormous head and therefore has a bit of trouble standing. He also has had a massive amount of time to think about the world. The godmodder is emotionally depressed, questions suicide, constantly wonders what the actual purpose of his life is, and if it is solely to ward off our attacks until he died, why was he destined to this fate in the first place.
The godmodder may choose to accept this 'gift' or not.
Sounds kind of mild compared to our stuff. I'm currently planning to combine 2 magical shrines to fire ghostly superlasers out of the sky at him. 20/26.
I shrink the Godmodder and eat him before he can size himself back up. Mmm... I never knew the Godmodder tasted like pizza!
My stomach acids will...uh...well,..do their thing. And if that doesn't kill him, he will wish he WAS killed by my stomach acids when I go to the toilet to make #2
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I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
I shrink the Godmodder and eat him before he can size himself back up. Mmm... I never knew the Godmodder tasted like pizza!
My stomach acids will...uh...well,..do their thing. And if that doesn't kill him, he will wish he WAS killed by my stomach acids when I go to the toilet to make #2
lol. I don't think the godmodder will enjoy that :3
Upgraded my secret lair to 9000 Health.
THE ULTIMATE WEAPON: 5/80
(Guys, using this weapon, we can destroy the godmodder! Help me create it!!!!!!!!)
No. I want to get him down to 1 or 2 health so we can perform a Fatality or something.
TT2000 said that the godmodder WILL NOT completely die from this thing. It can do great damage to his minions and such, though it can do some damage to him though.
TT2000 said that the godmodder WILL NOT completely die from this thing. It can do great damage to his minions and such, though it can do some damage to him though.
7/80
No, he said that it can do great damage to his minions and such, but probably will not be able to damage him. 22/26.
I dig a hole under the pigmen, and they fall into the bedrock and suffer massive fall damage!
And his a bit of a hint for new players: If you are going to summon something, make take at least 15-50 posts, otherwise it will be one-hit killed, not be one-hit but take massive damage every attack, or worst of all, the godmodder will take control of them and have them fight for him!
I dig a hole under the pigmen, and they fall into the bedrock and suffer massive fall damage!
And his a bit of a hint for new players: If you are going to summon something, make take at least 15-50 posts, otherwise it will be one-hit killed, not be one-hit but take massive damage every attack, or worst of all, the godmodder will take control of them and have them fight for him!
I'm just making one more post because I'm sort of spamming, but pre-curse of repetitiveness hellkite dragons are the one exception.
I begin creating the counterpart to the Necromancer's Shrine - The Shrine of Seconding. It can COPY any other entity's attack to effectively double the damage. It cannot copy charged attacks. If it copies the other Shrine (Which can only be done once every 3 turns) it TRIPLES the damage due to them being counterparts. It can only copy one attack for Pro-Godmodder and one for Anti-Godmodder per TT2000 post. It will have the same health as the Necromancer's Shrine. 1/25.
Just going to put this here to update everyone on what it does. Anyway, I also modified it to make it fuse with the first shrine instead, which lets them both keep their powers independently, but doubles their max health and heals it to whatever amount the Shrine has plus 50% from the fusing. Anyway, it's currently on 13/26.
6/10 hexmobile
3/4 security clearence
I use ender missiles to summon enderman that engage the pigmen, then fire railguns at any pigman that survive. (PS: the voltzmobile actually has a 10 railgun broadside)
Yo dawg, I heard you like the Godmodder, so I put a Godmodder in the Godmodder, so you can destroy a Godmodder while destroying this Godmodder.
And did I say Godmodder? I meant Anti-matter Black Hole nuke.
You put a godmodder inside an Anti-matter Black Hole nuke? Well, you said A godmodder, not THE godmodder, so the godmodder "assumes" you meant a different godmodder.
7/10 hexmobile
4/4 security clearence.
I fabricate 4 new railguns so that the voltzmobile still has full power.
I use ender missiles to summon an enderman squad for an attack on the portal.
As for Doomsday.
no, GMing means that the godmodder can't do massive damage, I get to have my say in it, I can't just say nope and deflect it, there has to be a reason. This is so he actually gets to use that massive power.
For example, that last attack.
In order to deal that much damage, they would have to be flying at more than the speed of light, unfortunately zombie pigmen die with very few Gs, so they are completely incinerated upon launch and so aren't substantial enough to hit Doomsday, who is still at full health.
(note: you don't have to worry about the godmodder getting killed by my monster, I'm not going to attack him with that obnoxious curse of redundancy or whatever its called, I don't want to waste Doomsday on 1 or 2 damage.)
Now... to deal with those pigmen.
Doomsday, still very confident, summons swords, axes, and spears made of raw doom magic in his hands, and destroys the nether portals and zombie pigmen. the godmodder however has an oppurtunity to deal an uninterrupted 10 quadrillion (a full 1% of Doomsday's hp, rather impressive for a monster of this size) if he disrupts the magic of the weapons, making a backlash into Doomsday. Doing so will use up the godmodder's attack if he does it. (note, he can only do it this next round. If he does it Doomsday will lose any attacks he attempted after this before the end of this round)
I'm not letting you play GM(which stands for Game Master, not God Mod), because: 1: Even if you used attack damage by the same standards I do it(15000 per godmodder) attack, it would STILL be insanely overpowered. 2: EVERYONE would want to do it for their entities as well, and I can not guarantee that all of them would be fair. It just wouldn't work. Doomsday still does attack the pigmen, for 3 pigman kills.
18/26. I believe I put the OP for it in a spoiler a couple charges back, still on this page I believe. I modified it slightly afterwards, but the basic idea is still the same.
Experiment log 914-███ Name: Crusher48 Date: ██████ Items: 5 railguns. Setting: Very Fine Results: Railguns require very little energy to fire, and are able to achieve a extremely high rate of fire.
Note: Who let this wacko in testing? Dr. ██████████
Cutting out the huge parts that we already finished with (Mystery gate, void expedition, that stuff) we have managed to destroy a massive glitch which was rending us apart, and over time have lowered him to 5 health. We have destroyed all of his terror creatures (You can thank me for that, I crashed the Death Star into the strongest ones), and have allied with a force in the Void which we will be able to summon when he is on his last legs, probably for a fatality or something. 19/26. There is also a curse of repetitiveness to stop you from reusing old tactics that dealt damage now, so don't try to summon bajillions of Hellkite Dragons or anything. Also, we fired a Falcon... HADOUKEN-KAMEHAME-PAWNCH at him.
I give the godmodder one eternity in an empty world of nothingness. The godmodder now has nearly infinite knowledge and can foresee (pretend to forsee/block) 3 moves (posts) ahead (behind). However, the godmodder now has an enormous head and therefore has a bit of trouble standing. He also has had a massive amount of time to think about the world. The godmodder is emotionally depressed, questions suicide, constantly wonders what the actual purpose of his life is, and if it is solely to ward off our attacks until he died, why was he destined to this fate in the first place.
The godmodder may choose to accept this 'gift' or not.
The godmodder, having the personality of your basic petty griefer but MUCH more power, decides that wisdom would end up discontinuing the battle, and declines your gift.
Sounds kind of mild compared to our stuff. I'm currently planning to combine 2 magical shrines to fire ghostly superlasers out of the sky at him. 20/26.
I shrink the Godmodder and eat him before he can size himself back up. Mmm... I never knew the Godmodder tasted like pizza!
My stomach acids will...uh...well,..do their thing. And if that doesn't kill him, he will wish he WAS killed by my stomach acids when I go to the toilet to make #2
What you don't realize is that the godmodder made adecoy that smelled like pizza to throw you off the real thing! And you ate that! It was made out of soap, by the way...
TT2000 said that the godmodder WILL NOT completely die from this thing. It can do great damage to his minions and such, though it can do some damage to him though.
7/80
Well, it can't damage the godmodder, but it can deal massive damage to his mooks. At 80 post charging, this "ultimate weapon" could have 75000 HP and deal 70000 damage/shot, or be a bit more tanky with something like 150000 HP but only deal 50000 damage/shot(note: Diminishing returns, as far as lowering the HP further goes. So 3000 HP does not mean 120000 damage or something crazy). OR, you could just unleash one, MASSIVE attack with it and deal 750000 damage with one blow.
I dig a hole under the pigmen, and they fall into the bedrock and suffer massive fall damage!
And his a bit of a hint for new players: If you are going to summon something, make take at least 15-50 posts, otherwise it will be one-hit killed, not be one-hit but take massive damage every attack, or worst of all, the godmodder will take control of them and have them fight for him!
Ok. I'm sorry about that. Help me though? 8/80. 23/26. 40/45
The godmodder blasts Doomsday himself, finishing it! The Voltsmobile firs its railguns at the portals, and the Evil Secret lair launches another missile, destroying 5 portals!
The godmodder realizes that, having almost-depleted health, barely any minions, and several powerful summons coming soon to aid the powerful ones already on the field, it may be time to...perform a "tactical retreat" until a proper plan can be devised.
The godmodder runs up to a random dirt block on the plain battlefield that is dirt instead of grass, breaks it, and falls in to what appears to be a large pit. Suddenly, you hear many TNT explosions, thousands of piston movements, and many redstone units going crazy. You realize that the godmodder is bringing in what EVERY long-time minecraft player ends up having if they stay in 1 world too long... only with the special godmodder power fullness!
A MASSIVE fortress with GIANT walls rises out of the ground, and a forcefield materializes in front of the castle! Several anti-anti-godmodder turrets pop out of the top of the castle!
Now, you must face the godmodders HOUSE! Destroy it and its storage facilities, and he will have nowhere to call home! But be careful-this isn't going to be an easy fight! The walls are nearly impenetrable! Maybe you should get help...
However, you realize that many players seek to get to the godmodder's massive treasure hoard, and some have formed small groups to try to get inside! But no one figured out where the fortress was until now, and the constant fighting in the area, as well as the groups fighting each other, have made it impossible for them to enter the field until now! Unite them with bribes, and they can help you push into the fortress!
Hunter group 1: 20000/20000(0% bribed)(anti-godmodder)
Hunter group 2: 35000/35000(0% bribed)(anti-godmodder)
Hunter group 3: 60000/60000(0% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(0% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(0% bribed)(anti-godmodder)
Shrine: 67000/100000(neutral)
Voltzmobile: 100000/100000+50000/50000 shields(3/4 shield blocker)(+10000 shields/turn)(+5000 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
Here is some explanation: The walls are the main thing protecting the fortress, and will take many attacks to fall. The forcefield lets regular attack aimed at the wall through, but blocks attacks aimed at the wall that would deal more than 25000 damage, and all attacks at the turrets. The turrets will fire high-damage shots at anti-godmodder allies, and will fall once the wall falls, but can also be destroyed first to make taking out the wall a bit easier. The hunter groups need to be bribed to fight for your side, and the ones with higher health are tougher and need more effort to bribe. If you bribe them all, they will join up and fight for your cause.
The railguns are actually going to be put into several drones to accompany the voltzmobile.
also, i change the hexahredon finder assimilation into a simple hull upgrade.
9/10 hexmobile
1/5 railboats
I bribe the hunter groups with the secret of the voltz modpack, increasing their power with advanced technology.
Voltzmobile opens fire with standard railguns on the portals, which are not protected by the uber castle.
PS: what is the range on the turrets?
I walk over to to hunter group 5, and pull out a remote labeled "Bribe-o-tron 9001" and set it to "God's ransom" and press a button. Shortly afterward, a gigantic group of bomber planes fly overhead and drop large amounts of money on them, totalling up to about 962 quintillion dollars.
I walk over to to hunter group 5, and pull out a remote labeled "Bribe-o-tron 9001" and set it to "God's ransom" and press a button. Shortly afterward, a gigantic group of bomber planes fly overhead and drop large amounts of money on them, totalling up to about 962 quintillion dollars.
Won't work. We've already destroyed everywhere they could possibly spend it. I've teleported all the civilians away from Earth AND launched superlasers all over it. 25/26. The second shrine begins to appear.
Won't work. We've already destroyed everywhere they could possibly spend it. I've teleported all the civilians away from Earth AND launched superlasers all over it.
This is minecraft, not real life, though The money still fell on them in real life.
This is minecraft, not real life, though The money still fell on them in real life.
If this was minecraft then how come we're using circles? To make my point I fire a weak, circle-shaped Kamehameha at the walls, as I finish the second shrine, 26/26, they should fuse, adding the powers of the second shrine to the first, as well as 100k max health, and 100k non-max health to heal the max health just given.
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Cutting out the huge parts that we already finished with (Mystery gate, void expedition, that stuff) we have managed to destroy a massive glitch which was rending us apart, and over time have lowered him to 5 health. We have destroyed all of his terror creatures (You can thank me for that, I crashed the Death Star into the strongest ones), and have allied with a force in the Void which we will be able to summon when he is on his last legs, probably for a fatality or something. 19/26. There is also a curse of repetitiveness to stop you from reusing old tactics that dealt damage now, so don't try to summon bajillions of Hellkite Dragons or anything. Also, we fired a Falcon... HADOUKEN-KAMEHAME-PAWNCH at him.
I give the godmodder one eternity in an empty world of nothingness. The godmodder now has nearly infinite knowledge and can foresee (pretend to forsee/block) 3 moves (posts) ahead (behind). However, the godmodder now has an enormous head and therefore has a bit of trouble standing. He also has had a massive amount of time to think about the world. The godmodder is emotionally depressed, questions suicide, constantly wonders what the actual purpose of his life is, and if it is solely to ward off our attacks until he died, why was he destined to this fate in the first place.
The godmodder may choose to accept this 'gift' or not.
Sounds kind of mild compared to our stuff. I'm currently planning to combine 2 magical shrines to fire ghostly superlasers out of the sky at him. 20/26.
My stomach acids will...uh...well,..do their thing. And if that doesn't kill him, he will wish he WAS killed by my stomach acids when I go to the toilet to make #2
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
lol. I don't think the godmodder will enjoy that :3
Upgraded my secret lair to 9000 Health.
THE ULTIMATE WEAPON: 5/80
(Guys, using this weapon, we can destroy the godmodder! Help me create it!!!!!!!!)
No. I want to get him down to 1 or 2 health so we can perform a Fatality or something.
TT2000 said that the godmodder WILL NOT completely die from this thing. It can do great damage to his minions and such, though it can do some damage to him though.
7/80
No, he said that it can do great damage to his minions and such, but probably will not be able to damage him. 22/26.
And his a bit of a hint for new players: If you are going to summon something, make take at least 15-50 posts, otherwise it will be one-hit killed, not be one-hit but take massive damage every attack, or worst of all, the godmodder will take control of them and have them fight for him!
I'm just making one more post because I'm sort of spamming, but pre-curse of repetitiveness hellkite dragons are the one exception.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Ok. I'm sorry about that. Help me though? 8/80. 23/26. 40/45
If you start going at 2/40 per turn instead of 1/40, I will count it as a 29-turn summon.
3 pigmen killed!
You're going to combine the two now? Got it.
6 pigmen killed!
You put a godmodder inside an Anti-matter Black Hole nuke? Well, you said A godmodder, not THE godmodder, so the godmodder "assumes" you meant a different godmodder.
4 portals destroyed!
I'm not letting you play GM(which stands for Game Master, not God Mod), because: 1: Even if you used attack damage by the same standards I do it(15000 per godmodder) attack, it would STILL be insanely overpowered. 2: EVERYONE would want to do it for their entities as well, and I can not guarantee that all of them would be fair. It just wouldn't work. Doomsday still does attack the pigmen, for 3 pigman kills.
+1bunchofzeros health to doomsday!
Hah... Railgun automatic damage slightly increased!
Frog sums it up pretty well. Read the "battle update" at the end of my post, and act accordingly, and you should be good to go.
The godmodder, having the personality of your basic petty griefer but MUCH more power, decides that wisdom would end up discontinuing the battle, and declines your gift.
I wouldn't say it is THAT mild...
What you don't realize is that the godmodder made adecoy that smelled like pizza to throw you off the real thing! And you ate that! It was made out of soap, by the way...
Lair upgraded!
Well, it can't damage the godmodder, but it can deal massive damage to his mooks. At 80 post charging, this "ultimate weapon" could have 75000 HP and deal 70000 damage/shot, or be a bit more tanky with something like 150000 HP but only deal 50000 damage/shot(note: Diminishing returns, as far as lowering the HP further goes. So 3000 HP does not mean 120000 damage or something crazy). OR, you could just unleash one, MASSIVE attack with it and deal 750000 damage with one blow.
Remaining pigmen killed!
The godmodder blasts Doomsday himself, finishing it! The Voltsmobile firs its railguns at the portals, and the Evil Secret lair launches another missile, destroying 5 portals!
The godmodder realizes that, having almost-depleted health, barely any minions, and several powerful summons coming soon to aid the powerful ones already on the field, it may be time to...perform a "tactical retreat" until a proper plan can be devised.
The godmodder runs up to a random dirt block on the plain battlefield that is dirt instead of grass, breaks it, and falls in to what appears to be a large pit. Suddenly, you hear many TNT explosions, thousands of piston movements, and many redstone units going crazy. You realize that the godmodder is bringing in what EVERY long-time minecraft player ends up having if they stay in 1 world too long... only with the special godmodder power fullness!
A MASSIVE fortress with GIANT walls rises out of the ground, and a forcefield materializes in front of the castle! Several anti-anti-godmodder turrets pop out of the top of the castle!
Now, you must face the godmodders HOUSE! Destroy it and its storage facilities, and he will have nowhere to call home! But be careful-this isn't going to be an easy fight! The walls are nearly impenetrable! Maybe you should get help...
However, you realize that many players seek to get to the godmodder's massive treasure hoard, and some have formed small groups to try to get inside! But no one figured out where the fortress was until now, and the constant fighting in the area, as well as the groups fighting each other, have made it impossible for them to enter the field until now! Unite them with bribes, and they can help you push into the fortress!
Hunter group 1: 20000/20000(0% bribed)(anti-godmodder)
Hunter group 2: 35000/35000(0% bribed)(anti-godmodder)
Hunter group 3: 60000/60000(0% bribed)(anti-godmodder)
Hunter group 4: 85000/85000(0% bribed)(anti-godmodder)
Hunter group 5: 110000/110000(0% bribed)(anti-godmodder)
Shrine: 67000/100000(neutral)
Voltzmobile: 100000/100000+50000/50000 shields(3/4 shield blocker)(+10000 shields/turn)(+5000 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
Hexahedron-finding ship: 35000/50000(anti-godmodder)
Evil Secret Lair: 9000/9000(anti-godmodder)
Pigman-spawning portals: 1000/1000x11(spawning new pigmen in 3 more posts)(pro-godmodder)
Fortress walls: 750000/750000(pro-godmodder)
Fortress forcefield: 300000/300000(pro-godmodder)
Castle turret A: 100000/100000(pro-godmodder)
Castle turret B: 100000/100000(pro-godmodder)
Castle turret C: 100000/100000(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Here is some explanation: The walls are the main thing protecting the fortress, and will take many attacks to fall. The forcefield lets regular attack aimed at the wall through, but blocks attacks aimed at the wall that would deal more than 25000 damage, and all attacks at the turrets. The turrets will fire high-damage shots at anti-godmodder allies, and will fall once the wall falls, but can also be destroyed first to make taking out the wall a bit easier. The hunter groups need to be bribed to fight for your side, and the ones with higher health are tougher and need more effort to bribe. If you bribe them all, they will join up and fight for your cause.
Check out my bad CTM map reviews here.
also, i change the hexahredon finder assimilation into a simple hull upgrade.
9/10 hexmobile
1/5 railboats
I bribe the hunter groups with the secret of the voltz modpack, increasing their power with advanced technology.
Voltzmobile opens fire with standard railguns on the portals, which are not protected by the uber castle.
PS: what is the range on the turrets?
Won't work. We've already destroyed everywhere they could possibly spend it. I've teleported all the civilians away from Earth AND launched superlasers all over it. 25/26. The second shrine begins to appear.
This is minecraft, not real life, though The money still fell on them in real life.
If this was minecraft then how come we're using circles? To make my point I fire a weak, circle-shaped Kamehameha at the walls, as I finish the second shrine, 26/26, they should fuse, adding the powers of the second shrine to the first, as well as 100k max health, and 100k non-max health to heal the max health just given.