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UserZero has not died by the Vortex... this means only 2 things: or she has an ego big as 50000 galaxies or she is this universe, maybe both.
Anyway I need to confirm my suspects...
Saying so Hezetor starts to look a the sun, of course his eyes adapt to the light to avoid unpleasant effects, he moves his right hand covering it from his vision and starts to use his telekinesis, with an enormous amount of fatigue he is trying to move the sun if every things goes as it should he might move it 500000 km to his right.
My portable factory is tasked to create the following unit:
[note: can I have an idea of how much robot of every given type my factory can produce in 1 turn?]
Protettore E100 v1.0
HP: a lot
This automate is a humanoid-like creature of 2.7m and has a weight of 500 kg.
His body is composed of a super heavy metal so he not only has a lot of HP but has a damage reduction of 10%.
Has only an incredibly weak laser attack (1000 - 2000 damage or even less if Tazz says so)
Has the ability to protect any target, he will try to take damage for the target.
Can enter a defensive state where he will get less damage (another +40% on defense) but he cannot attack.
At close range can use sheer force to attack someone with strong punches ( more damage than its laser)
Being a robot he has the standard immunity of every robot (constructs traits) :
Immune to crits (no anatomy)
Immune to standard mind control and illusions that effect the mind (has an AI not a mind)
Immune to sleep effect, fear, poison, necromantic attack, paralysis.
As before the spiderbots will try to use their gossamer to cover the chasm.
Target that they would like to attack:
Kanto starters
Hoenn starters
Mega Mewtwo-Y
(In case the first one is not possible to attack go down and repeat)
Charges
Inter Multiversal Team of Engineers 16/20
Zerg overlord 1/3
Repairing the portable factory 5/5 complete!
The factory should work now?
Module || (fan && ice) = module of great cooling (Level 2: 3/3) complete!
Installed module of great cooling on the portable factory.
Module || paper with written over the spell "Telepathic Bond, Lesser" = Module of mind network 1/?
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=Turn Two=
(15 / 50) A Deck Of Cards (+2 from Cobalt)
+1 to Cobalt
+1 to I_G_U
=Action=
I decide to quickly craft a top hat! Said top hat is extremely classy, and also has several capabilities that can help the user. Namely, the ability to detect heat sources by projecting things into the user's eyes, and the ability to fire supersonic stunning blasts! Both which are helpful for capturing breached SCP's! (especially invisible ones)
I send another Armistyx Drone upward with said hat to the Captain, along with another shipment of valuable minerals.
I'm sorry nulitor, I read this and I couldn't understand any of it.
You didn't even Alchemize anything in this post. I just cannot
understand this at all.
I used the following rule:
10: You can use Charges to summon
Alchemies as well. Granted, because they can be assisted, a 5-post
charge might not generate a level 5 Alchemy.
For creating a one post level 0 alchemy
Having the following rules:
1: You can as one action or as one charged action use that alchemy to summon one entity weaker than a regularly summoned entity.
2: This entity is not chosen by the player and is instead random and never like any other entity
3: You can not with the use of this alchemy own more than one entity of this kind at the same time
4: This entity is temporary and so will die some time after being summoned
5: If this entity dies sooner you must wait the time it would have needed to die in order to summon another one.
6: Those entities benefits from all the effects of the alchemy so for example if you combine it with one rocket launcher it might have summons who explode on death and so on.
Then I said that you could adjust anything from this alchemy in the ways you want or remove the summoning altogether and rather have it as a flavor text.
After that I made one attack against the AZ players by making a speech about what is originality and concluded that 99.99% of the posts on this thread people consider original were not at all when you had read more than 50 of them because their excessive amount of text make them all look like each other because the more information there is in one post the more likely there will be tons of them looking like all other information in the posts.
Then I attacked them while they were confused and trying to reply back at this speech pointed at all the players used to dtg.
10/50 Has No Need For Gods +1 from Tazz, +1 from Ire
Mailsnatcher >Fine 1/6
New Gnu News Gun >Fine 1/6
+2 Crystal
I grumble about the chasm. We've had enough freaking chasms in these games, and enough chasm-based bosses. And the bridging mechanic has been used how many times? Whatever. I shoot infinite gnus into the abyss, filling up the chasm infinitely. I also shoot a gnu at EXOS. We already saw them, and I really don't feel like showing them any mercy. WHEN I "I" KILL SOMEONE THEY STAY KILLED.
I use a Super Potion on Mega Mewtwo-Y, partially healing it. If that is not possible I attempt to resurrect the poor Mewtwo with a Pheonix Down. If that is not possible I use the Super Potion on the Hoenn Starters. These entities are going to live even if I die in the process.
Asura: 14/50
---
Daedra Heart || Chakra Fruit - Chakra Heart: 6/6 (replaces blood with Chakra)
Woop. I put myself in an Auto-Surgery-o-Tron 3000 and wake up with a brind new heart (and mindset). I can now perform attacks using Chakra. I will put a (Chakra) tag next to any attacks I do using this alchemy.
If Mahamaon and Mamudoon are single target, then they become more trouble than they are worth, as they extend the amount of turns until Megidolaon can be used by 2. Also, Megidolaon has always been just a high damaging attack. Elizabeth just deals 9999 damage with it.
Elizabeth casts Bufudyne on either the chasm, if not entirely bridged, or whacks a PZ with her book.
I start to sing...the 1st Semester Senior Song. This heals all AZ entities and damages all PZ Entities.
All shall judge my creation.
"On the 12th day of High School, my schedule gave to me,
Walker decides to hand Red Bull to a random non-flying PZ entity. Since the slogan says Red Bull gives you wings, this means that the entity he gave the Red Bull to gains flight. Yay, slogan abuse.
So apparently Deadpool keeps trying to mess up my posts, so I found a way to block him (or more precisely, his clone that apparently got confused and still thought he was on my team despite not being on my team and time travel is confusing so I dont even know who he is but he looked like Deadpool and claimed to be Deadpool and this is going on way too long and I should just stop adding to it, but all I know is that its not the Deadpool thats currently an entity) in a box.
"Suggestion: Get that neutral Godmodder on our side."
"Why? Last I checked, I was out here to destroy godmodders, and why should I ally myself with him?"
"Your objective is to kill Richard, and possibly UserZero. His objective is to kill RIchard, and escape from UserZero. He has different motives, but the same goal."
"Fine."
I go up to WeegeeWeArrr and recruit him in an effort to have him ally with me.
"I am here for one reason: to kill Richard. I am currently the only thing on the field that has put damage on him, 7 damage in fact. If we work together, we stand a much better chance of taking him down, which improves our odds of survival."
I then repair EXOS by throwing Ender Pearls at it, which are absorbed into its structure.
Since I am probably going to have this unit destroyed soon, I equip a self-destruct feature that will cause massive damage to whichever team scores the killing blow. I then throw a bunch of AI backups everywhere, so that my AI can be recovered after my destruction (this will likely not allow the endergy core to be recovered, but I am still too valuable of an AI to lose).
EXOS Core: 21/60 endergy
Active Abilities:
System Upgrade Lvl 1: Upgrades systems using endergy, allowing EXOS to either gain a new ability or upgrade an existing ability. Cost is equal to the combined level of all current abilities (currently 8).
HP: 45,001
Abilities:
-Smart: Will avoid using attacks that could end in disaster for anyone but his enemies. If it would hurt foes and foes only, then he will do it, except in special situations.
-Laser: Gains 1 charge per round, max. 5. Can use up any amount of charge at any time. Deals laser damage. Different amounts of time give different attacks:
+Charge 1: Simple Laser: small amount of damage to a foe. Mid-range.
+C2: Wide Laser: Small amount of damage to 2 foes. Mid-range.
+C3: Laser Shotgun: Huge damage to foes in melee range, Scattered at longer range. Risky, will only use if the situation is dire/there's an opening
+C4: Laser Sniper: Long-range, 10% chance to crit, otherwise does moderate-high damage.
+C5: DEATH LASER: Terrifying damage to one foe. Mid-range.
-Thunderstorm: Like Laser, gains 1 charge/round, maximum of 10. Yes, it's more powerful than laser. He's a storm fish, what do you expect? Deals Lightning damage. Like laser, can use up any amount of charge at any time. Here's the attacks:
+Charge 1: Jolt: Small damage to a foe. Mid-range.
+C2: Shock: Deals small damage to 2 foes. Mid-range.
+C3: Volt Barrage: Deals small damage to up to 5 foes. Might miss (50%). Fires 10 shots. Mid-range.
+C4: Fry: Medium damage to a foe. Burns the foe. Mid-range.
+C5: Chain Lightning: Deals high damage to one foe, can jump between foes to deal half damage to them. This can repeat 5 times, each jump halving damage again and again. Close-range.
+C6: Shockwave: Doesn't deal damage, but pushes the target entity into being the last one attacking in the EOTB. Mid-range.
+C7: Bolt: Calls down a bolt from the heavens, dealing high damage to an opponent, and collateral damage to those that happen to be near him. Long-range.
+C8: Darken Skies: Calls forth a thunderstorm, darkening the skies and making lightning strike randomly. Changes weather to Thunderstorm for 5 turns.
+C9: Thunder Roar: Slightly damages all entities of a certain alignment. Close-Long range.
+C10A: THE GODS ARE ANGRY!: The nuke of Zeus. When activated, creates so many natural disasters you wouldn't be able to count them. Nature's balance goes out of whack, causing random thunderstorms to appear for the rest of the game, causing a massive ravine to appear between all alignments, and volcanoes erupting everywhere, causing massive fires. All of this nearly murders Zappy, as his little body cannot handle such power. He only hangs on by a thread (1HP). Usable only once. Unstoppable.
+C10B: AMP PLAINS: The ground becomes electrified for 5 turns, badly hampering grounded enemies by removing 10% HP per turn. Halves Zappy's current HP.
-Basic attack: Fin Boomerang: Very slight damage to one target. Mid-short range. Physical damage.
-Hide!: If his HP goes below 15%, he will attempt to hide behind the clouds, increasing his evade (20%). In the meantime, he doesn't attack or charge, but heals for 1000HP/turn until back to 1/2 HP.
-Airborne
-Able to use certain equipment.
-Current charges:
+3/5L, 3/10T
===================
Zappy uses Fin Boomerang on Conquest.
Justin (Pilot) was fed up with using only guns, and attaches bombs to the plane. He then drops his payload upon the Gatorade Blob. +5% skill.
I notice the Captain, and fly over to him (because Dragon powers).
Well colour me impressed. I've never seen such a fancy suit in my entire life. You see this form of mine? This was not always my original form. I obtained this form from a ring I've gotten from a salesman, which I powered up to give me this. I can very easily grant you a copy of this powerful ring if you join our side. Gives you the mind and willpower of a dragon, as well as its strength. It was formed from a very rare artifact, I found out. ...Now... I'm forgetting something... OH YEAH! I also have a myriad of technology used for various applications, from sneaking around unnoticed to all-out war machines. Even a few... more conventional appliances are under my area of expertise. I could most certainly create tech that could help on your job. My tech's also imbued with various magics, making them even more potent. Anyway, the decision is yours to make.
I then try to fly back over the crevice, but for whatever reason, the chasm pulled me into it (when it didn't even try the first time). Odd? Very. But nonetheless, I see an altar in the face of the cliff. Could be of use later... I make note of its location. But for now, I scale back up the cliff, digging into the solid rock with my claws, and returning to the surface.
((Also, Pit, I have no idea what you said back there, but I'm assuming it's like a sort of team attack type of deal? Explain, please.))
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I place a pool table down directly in front of myself, overlooking the Chasm spectacularly. I do hope I can get this to work this time.
I grab the cue, a ring of dull, burnt purple near the end, and the cueball, which is solid turquoise. Then, I survey what types of balls I have this time. I find none of real interest, save the 1-Ball and the 2-Ball. The former has a certain earthen feeling to it which seems significant, and the latter possesses an airy quality which seems rather final, if that is an adequate descriptor. I peer over the Chasm once more. Let's see here.
I prepare the 8r8k shot carefully, and with extreme (and likely excessive) precision. I take several more minutes to aim the cueball, before striking it with the cue.
The turquoise sphere streaks across the smooth felt, smashing into the foremost ball with a clank. The balls scatter across the table, several falling into pockets immediately. I quickly locate the 1 and 2-Balls of interest from earlier. They are rather ostentatious.
After successfully locating the two balls, I ready the cueball once more, making another shot. The 1-Ball bounces off a cushion, before sailing into a pocket. Immediately, something shifts in reality, and a bridge begins to form out of pure earth, rocketing toward the other side of the Chasm remarkably swiftly.
Of course, this earthen bridge does indeed have to bow to the laws of gravity, for whatever ridiculous reason. The 1-Ball begins to drip with some strange earthen liquid, cracks appearing upon its surface. I quickly drive my cue through the thing, destroying it. The construction of the bridge begins to hasten, blocks upon blocks appearing with no evident cessation date, the monolithic bridge collapsing downward all the while.
I swiftly strike the cueball once more, the thing sailing across the table, and striking the 2-Ball, which is immediately pocketed. The bridge stabilizes, and levitates into the air, floating. There.
I wait several minutes, watching as the bridge grows longer and longer, stable all the while. Soon enough, the thing starts to drip with molten earth, which is immediately cooled by sudden gusts of wind, creating obsidian to further accelerate bridging.
The 2-Ball begins to crack and pulsate, emitting startling bursts of blue light. I panic, and heavily strike the cueball once more, watching as the 8-Ball is struck, and is pocketed, the cueball itself falling into the pocket moments afterward. End and scratch. Excellent. The bridge ceases growing, though it continues to levitate, forever unaffected by gravity.
I toss the cue onto the table, and the latter object bursts into flames moments afterward, completely destroying all of the objects involved with the construction.
Moments later, I pull out a golden key, before shouting over to the Captain across the Chasm.
TA: Here, let's work this out. You can get an advance payment now, and a much greater greater repertoire of information later, if you join our side.
I toss the key in the Captain's direction, and it glimmers with teal for a moment, before sailing into the man's hand.
TA: Use that at the eighth door on the left in any hallway in particular. You should have access to the first three levels of encryption, of which there are nine. That alone should give you enough knowledge to construct literal holes in the fabric of spacetime to study eldritch dimensions filled with... uh... forces, that, if properly worked with, could insure the prosperity of all whom you wish to help.
I gesture over to UserZero.
TA: Also, she threatened to kill all of us, without exception. Just saying. This other guy, Richard, hasn't really done any of that. Also, I think you've met him before, in the last war, right? He didn't try to kill you then, did he? TA: I don't think it's a very wise idea to just join Zero's side, and then get murdered by her later. But you might have a different outlook.
I'm going to test how well Focus works with this turn, so don't expect a second post today. Hopefully, it will work on bribes as well.
Spatial Energies && Blank Spell Tome = Bestal's "Spatial Rending and Other Useful Space Magic Techniques" (4/6)
I gravity flip VVVVVV style, land on the underside of Colonel Sander's spaceship, where he is currently making chicken in preparation of his arrival on the Battlefield, flip again, and dropkick UserZero on my way down. I also throw a bag of candy into the chasm.
Curious as to what will come up, aa fires a barrage of explosives at the bridging to destroy it. It will be very interesting to see what this is, indeed.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 1==
Storm 22/50 (+1 from Generic)
Stone 22/50 (+1 from Generic) +2 toErelye.
==Action==
Crystal uses the Wand of Minor Creation to summon a bridge through its command over creation, before disassembling it in a sudden display of boneheadedness! He acquires a lot of boards, nails, and caulk, and uses those to build an extension to the existing bridge(s) instead!
==Entities==
The Sketched Deathknight will try to use Black Bolt on Conquest.
Post II
Y duct-tapes a large amount of pie tins to the bridge.
He then boredly changes the bandage covering his eye, offering the Captain a free enderman blood sample by handing him the old bandage.
Meteor Staff && 0bsidian && Nebula Fragment 3/X
Nightmare Fuel && Dream Powder
Solar Monolith 5/15
SCP-882 5/25
I pour the salt from Goku being a confirmed universe-buster into the Octothrope's eyes, blinding it.
Asura: 13/50
Daedra Heart || Chakra Fruit - Chakra Heart: 5/6 (replaces blood with Chakra)
He scream
UserZero has not died by the Vortex... this means only 2 things: or she has an ego big as 50000 galaxies or she is this universe, maybe both.
Anyway I need to confirm my suspects...
Saying so Hezetor starts to look a the sun, of course his eyes adapt to the light to avoid unpleasant effects, he moves his right hand covering it from his vision and starts to use his telekinesis, with an enormous amount of fatigue he is trying to move the sun if every things goes as it should he might move it 500000 km to his right.
My portable factory is tasked to create the following unit:
[note: can I have an idea of how much robot of every given type my factory can produce in 1 turn?]
Protettore E100 v1.0
HP: a lot
This automate is a humanoid-like creature of 2.7m and has a weight of 500 kg.
His body is composed of a super heavy metal so he not only has a lot of HP but has a damage reduction of 10%.
Has only an incredibly weak laser attack (1000 - 2000 damage or even less if Tazz says so)
Has the ability to protect any target, he will try to take damage for the target.
Can enter a defensive state where he will get less damage (another +40% on defense) but he cannot attack.
At close range can use sheer force to attack someone with strong punches ( more damage than its laser)
Being a robot he has the standard immunity of every robot (constructs traits) :
Immune to crits (no anatomy)
Immune to standard mind control and illusions that effect the mind (has an AI not a mind)
Immune to sleep effect, fear, poison, necromantic attack, paralysis.
As before the spiderbots will try to use their gossamer to cover the chasm.
Target that they would like to attack:
Kanto starters
Hoenn starters
Mega Mewtwo-Y
(In case the first one is not possible to attack go down and repeat)
Charges
Inter Multiversal Team of Engineers 16/20
Zerg overlord 1/3
Repairing the portable factory 5/5 complete!
The factory should work now?
Module || (fan && ice) = module of great cooling (Level 2: 3/3) complete!
Installed module of great cooling on the portable factory.
Module || paper with written over the spell "Telepathic Bond, Lesser" = Module of mind network 1/?
Post II
Y offers WeegeeWeArrrr a Poton of Instant Health
He then places some mycelium at the end of the bridge, causing a large mushroom to grow towards the other end of the chasm
Meteor Staff && 0bsidian && Nebula Fragment 4/X
Nightmare Fuel && Dream Powder 2/X
Solar Monolith 6/15
SCP-882 6/25
=Turn Two=
(15 / 50) A Deck Of Cards (+2 from Cobalt)
+1 to Cobalt
+1 to I_G_U
=Action=
I decide to quickly craft a top hat! Said top hat is extremely classy, and also has several capabilities that can help the user. Namely, the ability to detect heat sources by projecting things into the user's eyes, and the ability to fire supersonic stunning blasts! Both which are helpful for capturing breached SCP's! (especially invisible ones)
I send another Armistyx Drone upward with said hat to the Captain, along with another shipment of valuable minerals.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I used the following rule:
For creating a one post level 0 alchemy
Having the following rules:
1: You can as one action or as one charged action use that alchemy to summon one entity weaker than a regularly summoned entity.
2: This entity is not chosen by the player and is instead random and never like any other entity
3: You can not with the use of this alchemy own more than one entity of this kind at the same time
4: This entity is temporary and so will die some time after being summoned
5: If this entity dies sooner you must wait the time it would have needed to die in order to summon another one.
6: Those entities benefits from all the effects of the alchemy so for example if you combine it with one rocket launcher it might have summons who explode on death and so on.
Then I said that you could adjust anything from this alchemy in the ways you want or remove the summoning altogether and rather have it as a flavor text.
After that I made one attack against the AZ players by making a speech about what is originality and concluded that 99.99% of the posts on this thread people consider original were not at all when you had read more than 50 of them because their excessive amount of text make them all look like each other because the more information there is in one post the more likely there will be tons of them looking like all other information in the posts.
Then I attacked them while they were confused and trying to reply back at this speech pointed at all the players used to dtg.
/nullpost
10/50 This World... +1 from Tazz, +1 from Ire
10/50 Has No Need For Gods +1 from Tazz, +1 from Ire
Mailsnatcher >Fine 1/6
New Gnu News Gun >Fine 1/6
+2 Crystal
I grumble about the chasm. We've had enough freaking chasms in these games, and enough chasm-based bosses. And the bridging mechanic has been used how many times? Whatever. I shoot infinite gnus into the abyss, filling up the chasm infinitely. I also shoot a gnu at EXOS. We already saw them, and I really don't feel like showing them any mercy. WHEN
I"I" KILL SOMEONE THEY STAY KILLED.Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I use a Super Potion on Mega Mewtwo-Y, partially healing it. If that is not possible I attempt to resurrect the poor Mewtwo with a Pheonix Down. If that is not possible I use the Super Potion on the Hoenn Starters. These entities are going to live even if I die in the process.
Asura: 14/50
---
Daedra Heart || Chakra Fruit - Chakra Heart: 6/6 (replaces blood with Chakra)
Woop. I put myself in an Auto-Surgery-o-Tron 3000 and wake up with a brind new heart (and mindset). I can now perform attacks using Chakra. I will put a (Chakra) tag next to any attacks I do using this alchemy.
He scream
3/30 Dangerous Forbidden Technique
9/50 Dark Bowser (Got 8 Challenge Medals)
+2 Irecreeper
If Mahamaon and Mamudoon are single target, then they become more trouble than they are worth, as they extend the amount of turns until Megidolaon can be used by 2. Also, Megidolaon has always been just a high damaging attack. Elizabeth just deals 9999 damage with it.
Elizabeth casts Bufudyne on either the chasm, if not entirely bridged, or whacks a PZ with her book.
I start to sing...the 1st Semester Senior Song. This heals all AZ entities and damages all PZ Entities.
All shall judge my creation.
"On the 12th day of High School, my schedule gave to me,12 hours of flying11 college visits10 hours applying9 weeks of waiting8 long-a** car rides7 partying fraternities6 days not home5! HOURS OF SLEEEEEEEEEEEEEEP!4 soccer games3 visits per day2 times the homeworkAND ONE HOUR PER DAY FREEEEEEE!"No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Walker: level 1, 10000 damage
Untargetable is a stupid status effect
UNDER HEAVEN DESTRUCTION: 19/50 (+2 from Fseftr)
Best Pun Ever: 4/50
+2 to Fseftr
Walker decides to hand Red Bull to a random non-flying PZ entity. Since the slogan says Red Bull gives you wings, this means that the entity he gave the Red Bull to gains flight. Yay, slogan abuse.
GODDAMN IT
STUPID GENDERFLIP VIRUS
17?/25 Alternate End
Ender Pearl || Art Of War = Tactical Maneuver Pearl (TMP) (Level 3: 3/4)
Grappling Hook Pistol && Ender Pearl = Ender Hook (Level 2: 3/3)
So apparently Deadpool keeps trying to mess up my posts, so I found a way to block him (or more precisely, his clone that apparently got confused and still thought he was on my team despite not being on my team and time travel is confusing so I dont even know who he is but he looked like Deadpool and claimed to be Deadpool and this is going on way too long and I should just stop adding to it, but all I know is that its not the Deadpool thats currently an entity) in a box.
"Suggestion: Get that neutral Godmodder on our side."
"Why? Last I checked, I was out here to destroy godmodders, and why should I ally myself with him?"
"Your objective is to kill Richard, and possibly UserZero. His objective is to kill RIchard, and escape from UserZero. He has different motives, but the same goal."
"Fine."
I go up to WeegeeWeArrr and recruit him in an effort to have him ally with me.
"I am here for one reason: to kill Richard. I am currently the only thing on the field that has put damage on him, 7 damage in fact. If we work together, we stand a much better chance of taking him down, which improves our odds of survival."
I then repair EXOS by throwing Ender Pearls at it, which are absorbed into its structure.
Since I am probably going to have this unit destroyed soon, I equip a self-destruct feature that will cause massive damage to whichever team scores the killing blow. I then throw a bunch of AI backups everywhere, so that my AI can be recovered after my destruction (this will likely not allow the endergy core to be recovered, but I am still too valuable of an AI to lose).
EXOS Core: 21/60 endergy
Active Abilities:
System Upgrade Lvl 1: Upgrades systems using endergy, allowing EXOS to either gain a new ability or upgrade an existing ability. Cost is equal to the combined level of all current abilities (currently 8).
Endergize Lvl 2: gathers endergy, gaining 5 endergy.
Void Bolt Lvl 1: Blasts a target on the battlefield with a Void Bolt from the skies, dealing 1000 damage per point of Endergy used.
Void Shield Lvl 1: Shields a target. The shields block 1000 damage per point of endergy used, and do not regenerate normally.
Summon Endermen Lvl ?: Summons endermen to deal 5000 damage with no endergy cost.
Passive Abilities:
Ender Generator Lvl 1: At the end of each OP post, generates 1 Endergy.
Ender Accumulation Lvl 1: Gains 10% interest on accumulated Endergy (for every 10 Endergy obtained, gains 1 Endergy after each update)
Capacity Lvl 1: Endergy capacity increased to 60.
Self-Destruct Lvl 1: When destroyed, inflicts 2500 damage per point of endergy to the team that struck the killing blow.
Justin: Frost Flower && Fire Flower && Accursed Tome && Nevermelt Ice = Tome of Frozen RGB (Red Green Blue) Mk. 1(Lv. 4, 3/5)
Justin's flying skill: 40% (20% damage increase)(Skill%/2 = %damage increase, max 50% damage increase)
Justin's machines and equipment: Shadow Fighter (Max HP: 40000), Staff of the Cometians Mk. 1
DarkSide's machines and equipment: Malice Mk. 1
DarkSide: Intimidating Vessel (9/35) IIIII/IIIII/IIIII/IIIII/IIIII/IIIII
Justin: Planetary Unrest (7/35) IIIII/IIIII/IIIII/IIIII/IIIII/IIIII
===============
Entities:
Zappy:(OK, was just making certain.)
HP: 45,001
Abilities:
-Smart: Will avoid using attacks that could end in disaster for anyone but his enemies. If it would hurt foes and foes only, then he will do it, except in special situations.
-Laser: Gains 1 charge per round, max. 5. Can use up any amount of charge at any time. Deals laser damage. Different amounts of time give different attacks:
+Charge 1: Simple Laser: small amount of damage to a foe. Mid-range.
+C2: Wide Laser: Small amount of damage to 2 foes. Mid-range.
+C3: Laser Shotgun: Huge damage to foes in melee range, Scattered at longer range. Risky, will only use if the situation is dire/there's an opening
+C4: Laser Sniper: Long-range, 10% chance to crit, otherwise does moderate-high damage.
+C5: DEATH LASER: Terrifying damage to one foe. Mid-range.
-Thunderstorm: Like Laser, gains 1 charge/round, maximum of 10. Yes, it's more powerful than laser. He's a storm fish, what do you expect? Deals Lightning damage. Like laser, can use up any amount of charge at any time. Here's the attacks:
+Charge 1: Jolt: Small damage to a foe. Mid-range.
+C2: Shock: Deals small damage to 2 foes. Mid-range.
+C3: Volt Barrage: Deals small damage to up to 5 foes. Might miss (50%). Fires 10 shots. Mid-range.
+C4: Fry: Medium damage to a foe. Burns the foe. Mid-range.
+C5: Chain Lightning: Deals high damage to one foe, can jump between foes to deal half damage to them. This can repeat 5 times, each jump halving damage again and again. Close-range.
+C6: Shockwave: Doesn't deal damage, but pushes the target entity into being the last one attacking in the EOTB. Mid-range.
+C7: Bolt: Calls down a bolt from the heavens, dealing high damage to an opponent, and collateral damage to those that happen to be near him. Long-range.
+C8: Darken Skies: Calls forth a thunderstorm, darkening the skies and making lightning strike randomly. Changes weather to Thunderstorm for 5 turns.
+C9: Thunder Roar: Slightly damages all entities of a certain alignment. Close-Long range.
+C10A: THE GODS ARE ANGRY!: The nuke of Zeus. When activated, creates so many natural disasters you wouldn't be able to count them. Nature's balance goes out of whack, causing random thunderstorms to appear for the rest of the game, causing a massive ravine to appear between all alignments, and volcanoes erupting everywhere, causing massive fires. All of this nearly murders Zappy, as his little body cannot handle such power. He only hangs on by a thread (1HP). Usable only once. Unstoppable.
+C10B: AMP PLAINS: The ground becomes electrified for 5 turns, badly hampering grounded enemies by removing 10% HP per turn. Halves Zappy's current HP.
-Basic attack: Fin Boomerang: Very slight damage to one target. Mid-short range. Physical damage.
-Hide!: If his HP goes below 15%, he will attempt to hide behind the clouds, increasing his evade (20%). In the meantime, he doesn't attack or charge, but heals for 1000HP/turn until back to 1/2 HP.
-Airborne
-Able to use certain equipment.
-Current charges:
+3/5L, 3/10T
===================
Zappy uses Fin Boomerang on Conquest.
Justin (Pilot) was fed up with using only guns, and attaches bombs to the plane. He then drops his payload upon the Gatorade Blob. +5% skill.
I notice the Captain, and fly over to him (because Dragon powers).
Well colour me impressed. I've never seen such a fancy suit in my entire life.
You see this form of mine? This was not always my original form. I obtained this form from a ring I've gotten from a salesman, which I powered up to give me this.
I can very easily grant you a copy of this powerful ring if you join our side. Gives you the mind and willpower of a dragon, as well as its strength.
It was formed from a very rare artifact, I found out.
...Now... I'm forgetting something... OH YEAH!
I also have a myriad of technology used for various applications, from sneaking around unnoticed to all-out war machines. Even a few... more conventional appliances are under my area of expertise.
I could most certainly create tech that could help on your job. My tech's also imbued with various magics, making them even more potent.
Anyway, the decision is yours to make.
I then try to fly back over the crevice, but for whatever reason, the chasm pulled me into it (when it didn't even try the first time). Odd? Very. But nonetheless, I see an altar in the face of the cliff. Could be of use later... I make note of its location. But for now, I scale back up the cliff, digging into the solid rock with my claws, and returning to the surface.
((Also, Pit, I have no idea what you said back there, but I'm assuming it's like a sort of team attack type of deal? Explain, please.))
+1 to Pit, FBSN
I place a pool table down directly in front of myself, overlooking the Chasm spectacularly. I do hope I can get this to work this time.
I grab the cue, a ring of dull, burnt purple near the end, and the cueball, which is solid turquoise. Then, I survey what types of balls I have this time. I find none of real interest, save the 1-Ball and the 2-Ball. The former has a certain earthen feeling to it which seems significant, and the latter possesses an airy quality which seems rather final, if that is an adequate descriptor. I peer over the Chasm once more. Let's see here.
I prepare the 8r8k shot carefully, and with extreme (and likely excessive) precision. I take several more minutes to aim the cueball, before striking it with the cue.
The turquoise sphere streaks across the smooth felt, smashing into the foremost ball with a clank. The balls scatter across the table, several falling into pockets immediately. I quickly locate the 1 and 2-Balls of interest from earlier. They are rather ostentatious.
After successfully locating the two balls, I ready the cueball once more, making another shot. The 1-Ball bounces off a cushion, before sailing into a pocket. Immediately, something shifts in reality, and a bridge begins to form out of pure earth, rocketing toward the other side of the Chasm remarkably swiftly.
Of course, this earthen bridge does indeed have to bow to the laws of gravity, for whatever ridiculous reason. The 1-Ball begins to drip with some strange earthen liquid, cracks appearing upon its surface. I quickly drive my cue through the thing, destroying it. The construction of the bridge begins to hasten, blocks upon blocks appearing with no evident cessation date, the monolithic bridge collapsing downward all the while.
I swiftly strike the cueball once more, the thing sailing across the table, and striking the 2-Ball, which is immediately pocketed. The bridge stabilizes, and levitates into the air, floating. There.
I wait several minutes, watching as the bridge grows longer and longer, stable all the while. Soon enough, the thing starts to drip with molten earth, which is immediately cooled by sudden gusts of wind, creating obsidian to further accelerate bridging.
The 2-Ball begins to crack and pulsate, emitting startling bursts of blue light. I panic, and heavily strike the cueball once more, watching as the 8-Ball is struck, and is pocketed, the cueball itself falling into the pocket moments afterward. End and scratch. Excellent. The bridge ceases growing, though it continues to levitate, forever unaffected by gravity.
I toss the cue onto the table, and the latter object bursts into flames moments afterward, completely destroying all of the objects involved with the construction.
Moments later, I pull out a golden key, before shouting over to the Captain across the Chasm.
TA: Here, let's work this out. You can get an advance payment now, and a much greater greater repertoire of information later, if you join our side.
I toss the key in the Captain's direction, and it glimmers with teal for a moment, before sailing into the man's hand.
TA: Use that at the eighth door on the left in any hallway in particular. You should have access to the first three levels of encryption, of which there are nine. That alone should give you enough knowledge to construct literal holes in the fabric of spacetime to study eldritch dimensions filled with... uh... forces, that, if properly worked with, could insure the prosperity of all whom you wish to help.
I gesture over to UserZero.
TA: Also, she threatened to kill all of us, without exception. Just saying. This other guy, Richard, hasn't really done any of that. Also, I think you've met him before, in the last war, right? He didn't try to kill you then, did he?
TA: I don't think it's a very wise idea to just join Zero's side, and then get murdered by her later. But you might have a different outlook.
I'm going to test how well Focus works with this turn, so don't expect a second post today. Hopefully, it will work on bribes as well.
Spatial Energies && Blank Spell Tome = Bestal's "Spatial Rending and Other Useful Space Magic Techniques" (4/6)
(+2 to Generic)
(Spatial) Maelstrom 16/30 //////////////////////////////.
(Scarlet) Sunslammer: 42/50 ///////////////////////////////////////////////////.
Rashki pushes a tree over the chasm with his bear hands
The Cavalry (x28 automatons) 12/50 (+2 from Nimble)
Shia Labeouf 9/15
Interdim. Pocket Watch && Corruption = Farlands Portal (Level 5: 3/6)
Whiptaser && Electrical Power = ? 2/?
inventory:
Inter-dimensional pocket watch
Whiptaser
+2 to Nimble
I gravity flip VVVVVV style, land on the underside of Colonel Sander's spaceship, where he is currently making chicken in preparation of his arrival on the Battlefield, flip again, and dropkick UserZero on my way down. I also throw a bag of candy into the chasm.
Quote: 27/50
Making the chicken...: 13/50
It's High Noon
Duality: 24/25 (belated +2 from Tazz)
Redstone Magic Scepter: 2/6
Curious as to what will come up, aa fires a barrage of explosives at the bridging to destroy it. It will be very interesting to see what this is, indeed.
Oh no
I notices that the trap someone did that counters Serpent's attack that damages the bridging into a random PZ or a Hostile.
Chasm Bridgers on top of the Chasm 3/10
??? 33/50 +1 from Irecreeper
Elite Swordmaster 20/30
+1 to Talist, +1 Irecreeper
My Items:
Fountain of Life: (Power Rank I) Heals the target for increased healing.
Bayoneted Laser Rifle (Power Rank II) Used for Ranged + Melee.
Plasma Katana (Power Rank II) Deals extra damage when used.
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Alchemies
The Ambassador && SCP-585 = Spy's Sharpener (3/4)
Dark Times > Fine = ??? (1/?)
Charges
Project M06-Internationalization (7/50)
Project M05-NetHack.exe (19/40) (+1 from Irecreeper)
+2 to Irecreeper
Action
A giant block of redstone falls into the chasm, adding bridging.
Bridge 2/5.
I give the captain control over Greece's debts but only if he joins us.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Storm 22/50 (+1 from Generic)
Stone 22/50 (+1 from Generic)
+2 to Erelye.
==Action==
Crystal uses the Wand of Minor Creation to summon a bridge through its command over creation, before disassembling it in a sudden display of boneheadedness! He acquires a lot of boards, nails, and caulk, and uses those to build an extension to the existing bridge(s) instead!
==Entities==
The Sketched Deathknight will try to use Black Bolt on Conquest.
0rigin Point.
Avatar by TwinBuilder.