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Finished, saving until others are done: 50/50 To save the Earth, one charge point at a time. XSlayer, if you want to help, + someone else. I recommend either MegaMiner or OldSithRevan
4/50 A Youkai that only took a turn to wake up due to massive delays
38/50 Beat Beat Beat To the left! (+1 Piono, +1 Tazz) Right foot let's stomp!
+3 saved
+1 Irecreeper
Mega Mushroom II Invincibility Star: True Mega Mushroom 10/16 (I believe you said this was level 15)
The ultimate in one turn buffs. Massive raise in attack power, and invincibility. What's not to like? Other than the long charge time.
Star's Armored Phone II Satellite Dish: Star's Armored Phone-Now with Internet! (I like this name better than Star's Armored Satellite Dish. It's basically the exact same thing.) 5/6
Multiplies data gathering speed by 1.5.
Small Nuke && Flowers II Grass II Mushrooms II Saplings II Bone Meal: Reset Bomb 4/16
Text Adventure OF DOOM!
Star looks at his surroundings. "You would be correct, as if that weren't obvious. I have guesses, but, well, I'm not going to waste my time with them. I take inventory, and if I have anything that could help me get up to the top of this room, I use it to do so. I also check to see if my portal powers work. If they do, I wonder why this sidequest is so easy. I was expecting Sierra text adventure levels. But I definitely don't complain. If they do, I also use them to give myself weapons of mass destruction and take myself to the top."
/begin rp
(5/6 years in the future...)
"Oh. That's what she did to me when I was gone. No wonder she looked so annoyed when I came back.
Well, I guess I should do what I am scheduled to do."
A portal opens to a secluded land, far off from civilization.
"Good, I got here right on time. Day after spring, so I don't have to deal with that annoying fairy. YUKARI? ARE YOU STILL HERE?"
"Yes, I got your message. You said to stay here for a day after waking."
"So you left, and came back when I called."
"Yep!"
"Knew it. Here's the situation. Remember when Aya went around taking pictures of everyone?"
"Yes..."
"And remember that you guys didn't like that very much?"
"...yes..."
"So, imagine if she was required to go around to everyone, but instead tried to go directly to you. Only you are at about a quarter power, but have the motivation to kill her.
And everyone else."
"I am guessing you are not on 'my' side. You like an underdog, and you don't like killing people."
"You'd be correct. Now for the details: 'Aya' needs to win in order to stop a paradox from occurring, and not only is the 'Yukari' of this situation still powerful, she's also an omnicidal insane murderer. She blew up the planet she lived on to spite the people she was battling, and blame it on the 'Aya' of this situation."
"I understand, so what's in it for me?"
"Fun. You don't need to go full power, you're not at risk of dying, you're just going to have fun.
But you're not allowed to go in yet, these things have rules."
"I know, a different iteration of me was summoned before.
Aren't you supposed to be somewhere?"
"I'm currently on probably the closest thing I'll ever get to a vacation; there aren't any universes in need of assistance that aren't currently being helped by someone or something else...that aren't already too far gone for me to help. That's not going to last long."
/end RP
"YEEEEEEEAAAAAAAHHHHHH!!!!"CAPTAIN FALCON TAKES CAPTAIN FALCON'S NEW POWERS AND DECIDES TO PUT THEM TO GOOD USE. CAPTAIN FALCON DECIDES THAT CAPTAIN FALCON SHOULD SHOW OFF SOME OF CAPTAIN FALCON'S OTHER MOVES. CAPTAIN FALCON TAKES THE BLUE FALCON, DRIVES IT COUNTER-CLOCKWISE AROUND THE TREE, AND DECIDES TO JUMP OUT OF THE COCKPIT. STANDING ON TOP OF IT, CAPTAIN FALCON POINTS HIS PALM OUT AT THE KARDINAL KAZOOMEISTER, AND YELLS, CURLING CAPTAIN FALCON'S PALM AS CAPTAIN FALCON DOES SO, "COME ON!" THE KARDINAL KAZOOMEISTER ANGRILY DECIDES TO ATTACK CAPTAIN FALCON, BUT DOES NOT GET FAR BEFORE CAPTAIN FALCON LEAPS FROM CAPTAIN FALCON'S BLUE FALCON, GRAPPLES THE KARDINAL, AND TRIUMPHANTLY CRIES, "YES!", KNOCKING THE 'MEISTER BACK, DEALING 20,000 DAMAGE PLUS BONUS FROM THE NARRATIVE BOOST, AND BONUS FROM THE BLUE FALCON, AND STUNNING HIM. YES, CAPTAIN FALCON CAN USE THE WORD, "HIM", BUT ONLY WHEN SPEAKING ABOUT OTHER PEOPLE.
PS: Now that Crusher48 "left" due to an "emergency", I can use all these spots to build drone schematics so that I can make really powerful drones! Unlike Crusher48's "I made this awesome thing but I never actually use it" mentality.
Now that sans is suitably protected, I prepare to launch an attack on Richard. However, suddenly OH NO SOMEONE IS HACKING MY S$%#T&)(*MS A436q603%&* (#)@)%*(!# [email protected]*!$*%_#4864)!&%!*_^&_)@*$2amp;^@2_#%(*[email protected]_^864!_)&*!#%_)!^_)!*$_!)*^_!#*
We interrupt your regular program of "EXOS doing stupid stuff" to give you big news:
We are going to rebalance your game!
To give us extra money enhance gameplay, we are making it so that all entities half half the HP but do twice the damage! This way, the EOTBs will resolve faster, as entities die faster. So what if it makes your 50-post charges way less useful, am I right?
Okay, this can only be one thing: KIXEYE. A money-making scheme thinly disguised as a game, exploiting thousands that actually think their "games" are entertaining. Think like Candy Crush, except that in these games you get even less gameplay and other players can invade you and blow up everything to force you to pay money to have a chance to fight back. Also, way more farming.
Don't feel so bad, EXOS. We fixed the bug that killed your Hyperstorm boss. We can't exactly refund you for it, but still, that bug won't happen again!
Oh yeah, they also have "bugs" that are more like malicious actions disguised as bugs, that steal your resources, make you lose valuable time dealing with them, and cause you to lose battles solely because their server failed. Odds are, if they "fixed" that "bug", that means they caused it.
That is false and you know it!
Anyways, in the next update we are going to add our Flagship, the Unicorn Corporate Headquarters, to the game! This new flagship will provide its owners (us) with free money while we sit back and steal all yours!
You know what? THAT. IS. IT. Not only do you Corrupt Corporate Executives try to ruin the game with a "rebalance" really aimed at forcing players to waste more time charging for less benefit, but you also hack my systems to deliver the message! As of this moment, you are going down.
After expelling KIXEYE's hackers from my systems, I then summon an army of monkeys, and have them begin making a better game than KIXEYE's to steal all their money by getting players to switch games. Yes, these monkeys are smart enough to make a new game (heck, an army of cows or pigs or chickens or zombies could probably do it) that beats KIXEYE's "game" in the playability department.
Unfortunately, it appears that KIXEYE responded using the "SHUT IT ALL DOWN BEFORE ANYONE REALIZES WE ARE JUST MONEY-GRABBERS" maneuver, namely by warping in their Unicorn-Class Corporate Headquarters in to invade the server and destroy my monkeys. Do these idiots not realize that by doing so, they just committed suicide by OP Scale? Though they may have tried to hide the secret stats in their rebalance to avoid the dreaded Nerf Bat, I managed to raid their systems, find the secret stats they were hiding, and post them out in the open so they can be witnessed with horror and promptly removed from existence.
Secret KIXEYE Team E-Mail:
So here are the tentative stats for the Unicorn-Class Corporate Headquarters ship. It's design purpose is to allow us to use all the money we squeeze out of anyone still investing in our game to aid in our operations to take over this game and potentially recover our revenue stream.
Heretic Cruiser x6: 20000 HP, 10000 Shields, 2000 damage, 75% chance for a random Heretic Cruiser to intercept an attack aimed at another ISC Ship or against the Unicorn and take the damage instead as long as at least one is alive.
Note: all shields are designed to fully regenerate after the end of each EOTB, but only block 80% of incoming damage, with the rest going to hull. In addition, resistance systems reduce damage from entities (but not players) against our units by 50%. Lastly, standard repair repairs all non-destroyed ships for 1000 HP each EOTB.
Whales x250: Each one will spend 1 Coin to boost our efforts each turn, and we can acquire at least 25 more whales to increase our supplies every turn. Enemies may be able to make them flee and stop spending with us, but it would take a concerted effort to overcome our recruitment efforts, and if they fail they could just make the Whales spend more! (note: whales take the same effort as causing 1000 points of damage to remove each one, 2000 damage if the CM is active)
Coins: We can gather coins either by waiting for the Whales to spend money to aid us, or by selling Charge Tokens at the rate of 100 Coins per charge token (max 1 charge token per customer per post). We can use these coins for many actions:
Instant Repair: For 50 coins, we can instantly return a destroyed ISC ship to full health, or repair the Unicorn or another high-health ally for 50000 HP.
Bribery: For a cost of at least 10 Coins for every charge point of charge that an entity has (potentially more for the more... stubborn entities), we can bribe the enemy entities to change sides and aid our operations. Note that bribed allies demand a constant payment of coins equal to their charge point per turn, so make sure to get rid of them quickly.
Build Fleet: For 500 coins, we can instantly build an additional fleet of ships to aid in our operations (stats will depend based on what type of fleet we build).
Expand Market: For an initial investment of 250 coins, we can expand the platforms that our game runs on, doubling the amount of extra whales we can acquire each turn.
Recruit Employees: Recruits additional employees to give us additional actions. Costs 200-500 coins depending on what type of employee we pick up.
Personnel: The Unicorn will have our best team member on board to ensure its success:
CEO: The CEO can, once every 5 turns, create a rebalance that allows us to change game mechanics to our benefit. These rebalances require one additional turn to take effect, but once they are in effect will last forever (or until the Unicorn somehow gets destroyed).
Developer: Our Developer can, once every 3 turns, create a bug that cripples an enemy's stats, causing 50% integrity damage to it and removing some abilities from it (or reducing its damage, or increasing damage against it) for 3 turns.
Community Manager: The Community Manager's job is to reduce the effect of enemies trying to drive off our Whales by spinning stories. Normally, this would make such efforts 50% less effective, but we also know our Community Manager has a 25% chance to actually agree with player's ideas about our Whales, and thus could potentially sabotage our efforts in an attempt to fix these "errors".
Pro Pilot: The Pro Pilot we recruited from among our Whale stock can pilot one group of ships at a time, increasing that group's evasion by 50% and giving that group's attack 50% greater effect.
Moderator: The Moderator carries a Lock-Saw that can remove offensive posts (aka anything aimed at us), eliminating one enemy post against us each turn.
Special Event: Special Events can be run to provide a huge bonus. These events last for 3 rounds. During the events, our whales produce twice as much coins, and we can add additional mechanics to the battle (the usual use will be to add additional overpowered VEGA fleets that give bonuses if players manage to bring them down, but also inflict extreme damage on enemies).
With all these advantages, we cannot lose.
(Note: As far as the in-game "factions" system goes, we are on the Hostile faction. We are attempting a HOSTILE Takeover after all, not a Neutral Takeover or an Anti-Whoever Takeover.
Wait, are you guys at all mad that the old UOSS my creator made is actually partly a rip-off of base designs in your game?
Yes, our lawyers say that was half the reason we came here.
At this point, they SHOULD have gotten OP Scale'd off the face of this server (unfortunately sending them back to terrorize and steal money from the general populace again), but if they somehow were not OP Scale'd away, I take several actions. First, I teleport Ultra Greed inside their ship to steal all their money (which, given that Ultra Greed needs far less money to do all his stuff, should turn him so insane that the OP Scale would bag him too). I then add my Army Of Monkeys as entities, and gather up some rebels that are sick of these guys to defend the Army Of Monkeys.
Army Of Monkeys [N]: 10000 HP. Better Game: |||||||||| Immune to Convenient Bugs (they are also better bugfixers than KIXEYE is)
(if completed, the game will drain half of KIXEYE's whales away, and may add them as GS Whales to give us coins as well)
Rebel Ragnarok Carrier x3 [N]: 40000 HP, 10000 Shields. Boosts all allied ships with a "small" speed bonus that actually makes them nearly impossible to hit, giving up to 3 friendly Dread Battleships per carrier +75% evasion against entity attacks. Launches 4 Squadrons per round. Likely target of Convenient Bugs because KIXEYE hates them.
Carrier Squadrons: 5000 HP each. One round after being spawned, attacks a target for damage equal to remaining HP.
These units are ONLY here to fight KIXEYE (they will not follow orders to attack anything else), and will leave when KIXEYE is destroyed (or gets OP Scale'd).
Also, since KIXEYE's flagship has a Boss on board in the form of their CEO, they would drop a Spoil known as the Rebalancer that allows someone to rebalance the game rules for 3 turns with a 10 turn cooldown. But we all know these guys just made a suicidal attack and are getting OP Scale'd anyways since they couldn't hijack my charged actions, right? Sucks for them too, it looks like they made a rather good boss design. (Having UserZero pick these guys up and use them as the next Gatekeeper wouldn't really be out of place, though)
(OOC: Yes, I really hate KIXEYE to the point of actually making (and essentially wasting) an entire post solely to destroy a fictional version of them. And if you doubt that they are this bad, just check their forums: you will see plenty of evidence of them screwing with players in desperate attempts to squeeze cash out of them. With that being said, this is a parody/flanderization of them, and is not completely representative of their actual actions.)
I press my convenient button of NOPING, which immediately NOPES the KIXEYE ship out of existence, and by extension, most of this action. Please, no. PLEASE no.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
I respawn with quite the insane headache, and I proceed to try the same fic-based attack on UserZero, but withCrack Fics instead, including such classics as Shinji And Warhammer 40k, Tales of the Emperasque, All You Need is Love, The ic in which Hitler goes Super Saiyan, Cave Story VS I.M.Meen, Sailor Hellblazer, Naruto 40000, The Darker Knight, Osaka and the Yellow Sign, All the Stars in the Sky (For reference, this fic involves Kamina leading a bunch of Orks and recruits the Total Drama Island cast), Lovehammer (For some reason, 40k crossovers seem to be a fertile breeding ground for this kind of fics), Gurren Jesus, Quote's Bad Hair Day: Rater "R" for Retelling of Cave Story, Make A Metal Gear, Final Fantasy XVI: Revenge of the Fishglobe and MANY others.
UserZero lives in a world where Dimension 953 exists, no amount of Crack fic will ever make her even remotely dizzy.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
I hire the World's Best Sniper. He's like the World's Best Minecrafter, but a Sniper instead. I tell him that he needs to hit Sans, just once... whatever the cost.
To begin, he goes on a quest for the World's Most Accurate Weapon. For space purposes, I think it's best we skip over the little details, like the 25,000 floor dungeon, sharks, and evil forces of Porcupine Lawyerhood. Let's just say, he eventually found a very, ordinary, standard-looking bow, that was in reality, anything BUT a standard, ordinary-looking bow.
It was a bow, finely crafted many years ago by some of the very first people who played Minecraft, imbued with raw potential, and most of all... accuracy. Extreme, raw, accuracy. It's arrows fly at lightning speed-no, faster- straight towards their target, pierce anything (any shielding, or blocking) in their way, deal moderate damage to make up for it, and seem to almost supernaturally home in on whatever they're aimed at.
When the sniper returns with the bow, I "modify" him a bit-with psionic implants. Psionic implants that not only replace his eyes with autotargeters (human error is now a thing of the past), they also boost his accuracy further-a firm grip, a perfect draw, a perfect EVERYTHING. All the technology is the latest and greatest advancements-immune to short circuiting, bugs, viruses, errors of any kind whatsoever.
All of these buffs boost his accuracy to at LEAST a solid 110-115%, and I wouldn't be surprised if it went a good deal higher.
I have him set up a short ways away from Sans. I hired the sniper, found the weapon, and made the arrangements in the utmost of secrecy-Sans probably doesn't know. Then, when Sans is looking away, I throw my 20 charges in his attack and...
FIRE!
sans dodges. SOMEHOW. It seems to take serious effort to do so but he does.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
@Tazz: I spend 4 of each token to buy Conviction once, giving me +5 HP and +1 HP regen. Also, what would be the HP and damage average of a 200 post entity?
@Battlefury: That's the last time I give you an Elytra...
Adventurer Class. Put into a URL to preserve that rare resource known as Tazz sanity.
Class Tracking:
Attitude: None (2/3 mind)
Tokens: (4, 1, 1)
Total Tokens (8, 5, 5)
Commands:
Cuarc: __, __, __, __, __
Leictreon: PZ', GS, __, __, __
Cuarc attacks the Kazoomeister, gaining +2 PZ matter. Then it uses both of those pieces of matter plus one Leictreon's GS pieces of matter to upgrade storage to 5 for both. Leictreon does nothing. See action.
Action:
ACTION FOCUSED CHECKBOX: [ X ]
First, because I don't think this counts as an action, I use the Star card on Leictreon.
Second, how could I pass up this chance to make Gail actually useful and do a mind based attack?
Hey, Gail? Coulj you do something mathematical? You know, with the integral signs?
Um... ... okay... I guess... ... Just... anything?
Yes. Anything will be fine.
Gail then gets out a piece of paper and starts writing. ENGAGE MATHEMATICAL ASSAULT AGAINST DR. DR. DR. DR!
Take the polar equation r = 1 + cos(_). When this equation is graphed, what is the arc length from 0 to 2_?
First, we need to find dr/d_, or r'(_). Just take the derivative of cos, and we get dr/d_ = -sin(_).
Second, we plug this into our arc length equation. L = __(r2 + (dr/d_)2)d_ - > L = __(1 + 2cos(_) + cos2(_) + sin2(_))d_. Because cos2(_) + sin2(_) = 1, we can simplify it to L = __(2 + 2cos(_))d_.
Now we have to do some weird stuff to get rid of square root, such as multiplying the whole thing by _(2 - 2cos(_))/_(2 - 2cos(_)). That gets us to L = _(_(4 - 4cos2(_))/_(2 - 2cos(_)))d_. Now we need to simplify the top part.
Now to get rid of the absolute value sign, we can instead set the limits of integration to 0 to _. Sin is positive for all those values. And to counter balance this, we multiply the integral by 2 because the function is symmetrical over the x-axis. So, now we have...
L = 2 _(2sin(_)/_(2 - 2cos(_))d_
Now we need to do a substitution. Let u = 2 - 2cos(_). That means du = 2sin(_)d_. We can substitue this into our equation (because we have a 2sin(_)d_ and a 2 - 2cos(_)). We also need to change the limits of integration because the original ones were in terms of _, not u. When _ = 0, u = 0. When _ = _, u = 4. So now we have...
L = 2 _(1/_(u))du
Now we can actually evaluate the integral. Taking the anti-derivative of u^(-1/2), we get...
L = 2 * (2_u)|
The | means we have to evaluate from 0 to 4. I can't really show it properly on a computer. So that's...
L = 2 * (2_4 - 2_0). So, after all this, it comes down to the incredibly difficult computation of 2 * 4 = 8. And there's your answer. All that work to reach the grand verdict of... 8. 8 units.
THE POWER OF CALCULUS COMPELS THY, DR. DR. DR. DR!
Plus, I can count this as a Mind attack.
Is that... okay?
Yeah, that was perfect. Thank you.
Gail was left wondering what that even did. She felt vaguely uneasy about it, though.
Alchemy and charges:
Finished list
Powermace lvl 4, Stormforged Axe lvl 2, Charged Hammer lvl 2, Ekog Clock lvl 3, Coghammer lvl 3, Duotine Gas Generator lvl 5, TrueSilver Champion lvl 5, Argent Lance lvl 2, Sword of Justice lvl 3, Armor of Light lvl 7, Glacier Shield lvl 7, World Tree Shield lvl 10, Black Hold Shield lvl 10, Glove of the Sun lvl 3, Coal lvl1 (YERS!), Glyph of Mana lvl 6, Glyph of Life lvl 8, Glyph of Growth lvl
Curac cannot do as you say because he is suffering a 404 life not found error! Leicteron definitely will, however.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Mettaton EX uses DA POWER OF LEGS (The whole reason I summoned him :P) to interrupt Southfrie's Rhythm!
I guess I'll reveal a little secret.
Redstone pulls out a short Magic Pencil, and suddenly it flashes red. He begins to draw something.
It turns out to be the Time Symbol.
I live in another universe as the God of Time.
Not literally, though. I'm just a Page.
He begins to draw more symbols, which start being flung towards le Hulk.
Page of Time, huh?...What is it with this game and attracting SBURB players? Must be the issue with that time with Alpha...Ugh, let us not speak of it. In any case, 9,000 damage to the Hulk!
Mettaton will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Bombing Run: Does 1,000 damage to 2 random enemies.
Specials:
Life Syrup Injector: Heals user by 20% of their HP
Buff Back: Prevents any buff or passive from being negated and those that were negated before are re applied
Inventory:
Data Crystal (Level 1)
Chaos Control "Sword" (Level 5)
Holocrom Datea Storige (Level 0)
Shockjewel Armor (Level 3)
Hmmm... oh wait... did I mention that each gate has its own security... true... what... You seriously expect these structures to not have a single protection?
The Control Panels actually suppressed the security from detecting the tampering and well you now get to see what happens when it stops working... now!
Infinite spawning Securo Drones spawn 3 per, note that the only attack units that have the 25% buff, there has to be some downside to it.
They are not not strong, about near 2-3 charge power level.
If all entities that were buffed dies, the structure goes into hibernation mode disabling the Buff, but it still stays due to Plot Reasons.
Also I command Dr Boom to use his special the Final CountBomb to attack Love, and you know what Southfrie as well because his rhyme is overrated, you know whats better rhyming?
The sound of a orchestra of exploding boom bots raining on the enemy, that's what it is.
On second thought... I think they hit everyone else as well but oh well more value for valuetown!
(Final CountBomb if you want to know heavily damages all PZ entities, puts a debuff on PZ entities that reduces attack by 10% for rest of turn, and makes DR Boom immune to damage and debuffs during that turn plus the attack goes first so theirs no circumventing the debuff.)
It appears the damage UserZero did has disabled everything short of the buff and Hibernation mode. Or, more accurately: Next time, state as much as being a thing BEFORE it comes up. I don't like being surprised by entity summons like this! The security drones are Nullified for this reason.
Dr. Boom was WONDERING when you'd ask him to do that! He'll do as you say.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Assisting: "To save the earth, 1 charge at a time"
I call 151 from my radio. Then I threw it at the PZ zone in loudspeaker.
"Hello. You dead."
Then I fighter-dodge sans in the face. Then shoot rapid mini-laz0rs to sans legs.
\==STORY/RP==/
Now, the sword shines very brightly. But since the Titan is destroyed, the sword shines more bright than before.
Pieces are taking the shape of the sword, but it will take time once more.
Then, it flashed. From cyan, to purple. In a very short time.
XSlayer300. Idles. He also compliments Twin's creation.
"'Your best Nightmare?' Well that's a record, it's a good summon/action. Let's push our line."
*flashback*
"But, the old man said that if you're the one. You can have your, well Origin. The Overworld's Origin."
\==ETC==/
/NA
\==INVENTORY==/
Offensive:
Rainbow Minigun [iiiii] 0/5
Summoners:
Radio
Rainbow Chest
Misc:
Card, 2 of Hearts. (Heals half of the max HP of the Entity.)
This, uh, deals 1 damage to Southfrie's Rythym? I guess? sans dodges.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
First of all let's use this card.
Hezetor activates the Sun on: the GS team if this card can target and destroy all the Gasterblasters, else on the PZ team.
Now let's attack Sans, manipulating the atoms of carbon of the ground I create 13 spears made of diamond that I telekinetically move to attack him, first of all spears 1 and 13 charge him from the front one aiming at the head the other at the torso while number 2 and 12 attack him from the right and left side, predicting the fact that he will dodge upwards I move number 3 to impale him from the upside down.
Now he probably dodged all of these spears anyway that's why the spears from number 4 to 10 are all moved in a random direction while he dodge just to this harder. After all this mess number 11 appears from the ground where he is standing, of course now that I'm out of spears Sans might think that he is safe from my attack and that's why I secretly created 71 other spears in the ground beneath him that I kept hidden until this moment that will impale him from the below.
Tarkus will use his fire breath attack on Dark Dreamy Bowser.
Module of atomic manipulation && Module of stasis manipulation && Module of quantum manipulation (neutrinos) = Module of Total Manipulation (Level 15: 6/16)
Module || A book on ultra-dense extrusion = Module of superior metallurgy (Level 10: 5/11)
+1 Talist, + 1 Pricey and +1 Toast.
sans dodges. The card WON'T destroy them all, but they'll cut out a nice chunk of them, so I guess that'll be who you target. You use The Sun on the GS faction-you heal all your HP and deal 20,000 damage to all targets, or 3 in the case of 'player HP' entities! 25 Gasterblasters are destroyed by this (the rest hide behind them to take the wave of doom), Dreamy Dark Bowser evades becuase he's in Iron Chef, all the Clockwork Legates die, the other members of the Broken Church lose 20 members each and SCP-882 and all of the Avenger's Rookies are massacred! The Broken Church loses their collective minds at the sight of their deity being destroyed, and promptly turn Hostile!...With an AZ focus, mind you.
Tarkus will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
I start doing a level system based on rudisplorking 3/50
And I stop helping consumer of all to become a godmodder and instead start a new charge:
alchemies
The Reinforcement && Book of support && Warp Zone gives Zone of Control 10/11
School of necromancy && The blasting pages && Green blood gives WISE FROM YO GWAVES 10/11
Then I try infinity of love && Damaged Transmutation field alternator gives ??? 2/??
I help proof of concept(three times)
Then I use an axe to cut the axis of logic.
I then make 31253654463265 pictures of cute things and I keep using the warp zone on everything to turn it in everything else at once then I use T1 To cast wish for having thousand of tons of shapesand.
I use the shapesand to build countless spaceships then I cast Awaken Sand onto each of them.
After that I make them all merge in a cute thing and I use the warp zone to turn all that in an even more cute creature
Then I transform it so that it have monk powers and so now its body is a weapon and then I use masterwork transformation on their body which is valid since it is a weapon then I use wish to enchant their bodies to add them funny enchants like "throwable" and "returning"(since it is masterwork it can be enchanted)
Then I train that thing so that it is very easy to mind control and I give it a helm to make it even easier to mind control then I use mindrape to make it want to be mind controled.
Nothing of that is done by me : it is made by a body outside of body of me
While all that is happening tazz makes so much nope it makes a plane of NOOOOOOOOOPPPEENOPENOPENOPE filled with nooopelementals.(and it probably cancel all those actions)
I use plane shift to get to the noplane and I try to fight a lord nooooooooopelemental.
This starts a sidequest: defeat the lord nooooooooopelemental.
Since sidequests are not supposed to be managed by tazz I do it myself.
I use T1 to attack the lord nooooooooopelemental: I cast twinned greater celerity until I have 2353426 actions and I use them all to cast twinned repeating maximized meteor swarms and pizzas.
lord nooooooooopelemental hp:33244 attacks: infinite nope iiii unlimited nopenopenope ii Tazz noppingness(make it reach the nopepower of tazz) iiiiiiiiiiii.
It takes 4000 damage from my attack
His HP is now 29244.
there is suddenly a new turn
lord nooooooooopelemental hp:29244 attacks: infinite nope Iiii
unlimited nopenopenope Ii Tazz noppingness(make it reach the nopepower
of tazz) Iiiiiiiiiiii.
I use a waterfall onto the lord nooooooooopelemental
he loose 250 hP
There is again a new turn
The lord use unlimited nopenopenope and evolve to be even more noppy
lord nooooooooopelemental hp:100000 attacks: infinite nope IIii
unlimited nopenopenope II Tazz noppingness(make it reach the nopepower
of tazz) IIiiiiiiiiii.
I use the warp zone to create a damaging damage.
The damaging damage complains about the unfairness of the battle and then decide to stop living.
I use T1 to cast resurrect onto it thus making its corpse explode violently
the lord nooooooooopelemental takes 5 damage
New turn
lord nooooooooopelemental hp:99995 attacks: infinite nope IIIi
unlimited nopenopenope ii Tazz noppingness(make it reach the nopepower
of tazz) IIIiiiiiiiii.
I attack the lord with a spoonlet which splits in thousand of sharp mirror shards
the lord nooooooooopelemental takes 2 damage
New turn
The lord use infinite nope and gains supreme nopepower.
lord nooooooooopelemental hp:4500000 attacks: infinite nope IIII
unlimited nopenopenope Ii Tazz noppingness(make it reach the nopepower
of tazz) IIIIiiiiiiii.
I use countless leornados and mileb beetles as well as battle standards, burning miscreations and undying archivists to attack the lord nooooooooopelemental
it avoids due to its overwhelming nopepower
New turn
the lord use again unlimited nopenopenope and becomes so much evolved it stops having meaning
lord nooooooooopelemental hp:45000000 attacks: infinite nope iiii
unlimited nopenopenope II Tazz noppingness(make it reach the nopepower
of tazz) IIIIIiiiiiii.
I stare completely paralyzed by the nope of the lord
New turn
lord nooooooooopelemental hp:45000000 attacks: infinite nope Iiii
unlimited nopenopenope ii Tazz noppingness(make it reach the nopepower
of tazz) IIIIIIiiiiii.
I stay paralyzed and I can not shrug off.
New turn
lord nooooooooopelemental hp:45000000 attacks: infinite nope IIii
unlimited nopenopenope Ii Tazz noppingness(make it reach the nopepower
of tazz) IIIIIIIiiiii.
I still can not move
New turn
The lord use yet another time unlimited nopenopenope and becomes so much crazily powerful it gains the power to wound players
lord nooooooooopelemental hp:999900000 attacks: infinite nope IIIi
unlimited nopenopenope II Tazz noppingness(make it reach the nopepower
of tazz) IIIIIIIIiiii.
Nulitor 10/10 HP
I find myself unable to act
New turn
The lord use yet another time infinite nope and its power becomes even more crazy
lord nooooooooopelemental hp:99999900000 attacks: infinite nope IIII
unlimited nopenopenope ii Tazz noppingness(make it reach the nopepower
of tazz) IIIIIIIIIiii.
Nulitor 10/10 HP
I can not breath anymore
New turn
The lord use yet another time unlimited nopenopenope and have such insane power bends reality
lord nooooooooopelemental hp:99999900000^9 attacks: infinite nope iiii
unlimited nopenopenope II Tazz noppingness(make it reach the nopepower
of tazz) IIIIIIIIIIIi.
Nulitor 9/10 HP
New turn
The lord use Tazz noppingness and gains ultra supreme powers of unlimited nope
lord nooooooooopelemental hp:Omega^Omega attacks: infinite nope Iiii
unlimited nopenopenope ii Tazz noppingness(make it reach the nopepower
of tazz) IIIIIIIIIIII.
Nulitor 1/10 HP
New turn
The lord sees too much late that it made an error and now that he figures out he suffers the effects because of cartoon physics: He did just absorbed the whole plane in which he was.
Thus he die and me too.
lord nooooooooopelemental hp:0 attacks: infinite nope IIii
unlimited nopenopenope Ii Tazz noppingness(make it reach the nopepower
of tazz) IIIIIIIIIIII.
Nulitor 0/10 HP
Happily it was a body outside body of me and this is why it had only half the HP of a normal player.
I use the traveler clause of wish to make the body of the lord nooooooooopelemental appear near me.
Then I use wish to have a gem big enough to cast trap the soul onto the lord nooooooooopelemental
I attempt to cast this spell until the lord nooooooooopelemental soul is trapped in the gem.
(Of course I have not lost T1 and the warp zone since I did put contingent spells for retrieving the items right before the body outside of body die)
Uh, I guess this happens? As it turns out, its incredibly weak, but eh.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Invidia Warded Jar && Rune of Envy && SCP-1133-5 && 2x Electrum Shears = Twin Shears of Leviathan (10/13)
Lucrum Warded Jar && Rune of Greed && SCP-1133-3 && Silver Spoon = Mammon's Spoon (6/13)
Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (3/13)
Module Action
Module Descriptions
- - : Generating light level 40.
- - : 0/40,000 EMC. Receiving light level 40. Generating 10,000 EMC per post and transferring 5,000 EMC into , 5,000 EMC into .
- - : 66,000/409,600,000 EMC. Receiving 1,000 EMC per post from . Transferring no EMC.
- - : Condensing nothing. 54,965/1,000,000 EMC. Receiving 5,000 EMC per post from .
- - : Contains 101 Arrows of the Primal and 1 Tracking Rocket Chainsaw. Receiving items from .
- - : Receiving sunlight. Generating 81,920 EU per post. Transferring 81,920 EU per post to .
- - : 980,260/320,000,000 EU. Receiving 81,920 EU per post from . Transferring 106 EU per post to .
- - : Receiving 106 EU per post as power supply from .
- - : Being powered and operated by .
Charges
Project M11-Puzzlehunters (44/50)
Project M12-The Typographer (32/50)
Project M13-ON THE OTHER SIDE (50/50) _HOLDING..._
+3 to Crystal
Action
I pull out an ASCII art shotgun from the Weaponcase and open fire on Kardinal Kazoomeister with ASCII zeroes.
2 damage to the Kazoomeister!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
I sneak attack Richard from behind! And... hug him VERY TIGHTLY.
Aww, are you sad, little cute snoogum wuggums?
The hugging immobilizes him if anything else attacks him.
You manage to restrain his arms, but you aren't heavy enough to stop him from moving, so really this just means he can't use his arms in the EoTB. Hardly a restriction for a godmodder of his talents!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Attack: I got a Hanged Man Card in my pocket that is shaking thinking it is going to be melted next round... I look at the Vox Asterism and I threw The Hanged Man at it, flying in slow motions until...
CARD SLAP.
the Hanged Man hits the Vox Asterism and the card fades gaining 50% Dodge rate for 2 turns "We'll see that this will give better Entity Advantage against our enemies than that."
Meanwhile, I saw 4 Weird Crazy Dimentional Homies that Uzi created so I will take a challenge against one of these next time... (Members that is Sorted from Easiest to Hardest: Kardinal Kazoomeister (however he has 20 more HP than the Logoog. I calculated his HP is 220000 (or 55 Player HP x 4000 Standard HP)), Logoog Lempire the 909901th, Southfrie and the Dr. Dr. Dr. Dr (or Dr x4) (Due to 35 PhD Tags that needed less than 35 Creative Attacks to destroy it.))
Coarsebot? 39/40 +1 from Tazz
[FREE CHARGE SLOT]/[RESERVED]
The Plusinator Crystals 37/50 +1 from Tazz (Will be added as one of the Alchemiter Ingredient or Module making process for upgrading or creating items that has the + next to the level Max: Level 14+ or Level 15 (Without the Plus) Same Power as the Level 15 if you make the Level 14+ Item.)
Alchemy Creation:
Cannon && a pile of Black Midis && Minigun && Lag Reducers = Black (MIDI) Flag 8/11
Knife && Glass of TPP Hivemind && Playing Cards && Heart = Broken Twist 7/16
Joke Alchemy: Nope
Project Telekinetic Line: Not started yet,
Storm Weapon Line: Not started yet,
REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy
10 0rigin Hero Core Alchemy Line (Plusinator Crystals Recommended for this line but the stronger version of the Plusinator Crystal is required for one of the ultimate alchemies that I make): Not started yet, but 2 of the essences collected for both Level 15 Alchemies
Allies Action:
The Light Magician uses Light Buff on Vox Asterism.
You use the Hanged Man on Vox Asterism! He becomes Hyper Evasive!
The Light Magician will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Golem: Let's pick... the Nuclear Throne, Zarod, the Cleric Beast, and Ampersand. For no particular reason.
Golem: Did you know that under Mount Ebott, there lies a vast and sprawling CORE?
Golem: This CORE was created by one W.D. Gaster.
The entities see a vision of a skeleton monster, vaguely similar to Sans.
Golem: However, one day he fell into his own creation...
The entities realize that there is no floor under them, and they fall into an abyss.
Golem: They say he shattered across time and space.
The entities feel themselves being scattered throughout spacetime slowly and painfully.
Golem: Of course, this is all speculation.
Golem: However, it is useful to know about what happens when you mess around with Fun.
Golem: Oh, whoops, was I speaking in Wingdings?
Golem: Eh, whatever. It's rude to talk about someone who's listening.
The entities all reform, looking slightly... off.
Golem: Even worse to paraphrase and bastardize.
The Ampersand, Nuclear Throne, Cleric Beast, and Zarod all gain Inversion.
Golem: Oh hey, my end's done. Let's see what time it is.
The Golem checks their arm. An arm claw materialises on it, and the half circle and triangle on the arm claw turn into a clock momentarily.
Golem: It's dop to Pact o'clock! Wow, what a useful and meaningful way to say that. Not.
Golem: Let's check in on the Scribe's visual...
The Golem looks at the Scribe's computer terminal through Cipher's Call, seeing three full hearts.
Golem: Great. The others look like they're pulling through, too.
Golem: One more turn... I'm filled with... no. Not doing it.
Golem: If I'm going to be frank, Undertale is a pretty decent game. Still, memes are pretty annoying. Not gonna subject you to that.
Ampersand, the Nuclear Throne, the Cleric Beast and Zarod all gain Inversi-
UserZero: nope! not so fast, bub! UserZero: sans isn't my kind of guy but he's targeting your side, and you're not getting off so easy!
...Scratch that. It appears that the Nuclear Throne's Inversion effect has been cut tragically short. However, it appears the other three targets have been given Inversion for longer as a tradeoff.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Ante Up!: 34/50 ================================================== (+1 from Tazz)
The Pact: 46/50 ================================================== (+1 from Tazz)
+3 to mythicZoologist
Bomber shuddered again, feeling the clock tick down further. Anticipation nearly overwhelmed him, yet he kept his calm and collected exterior. He let out a deep sigh, lighting another cigar. Smoke filled the air as Bomber took a brief moment to unwind and prepare for what was to come. "How long has it been?" A brief, cynical smile crept across his face before falling to a neutral expression again. He knew the answer to that rhetorical question, asked to nobody in particular. Everything he had done up to this point was ultimately a failure. Not regarding his company, which would be considered a massive success in many dimensions and planes. It was something else that he had been pursuing for an eternity. Each time, a bitter failure.
"No, not this time..." He mumbled to himself between smokes. "This time, everything will change."
Maroon mists coiled around his right hand. Extending his arm outward, the mists gathered more densely, becoming a definite form. That form began to solidify, shedding the maroon color. It was revealed to be the Grand Warmaster Rocket Hammer, transported from his personal storage of ambiguous size and content. Wielding the large weapon with one hand was probably impossible for some of the mortal races, but it was easily manageable for Bomber.
Taking a wide swing, he struck the Hulk with a powerful blow. Dashing backwards as if he were gliding on air to dodge the Hulk's counter attack, he threw the weapon at the Hulk. It spun through the air rapidly before striking him square in the nose. The weapon bounced off, flipping backwards. Rushing forth, Bomber caught the weapon and immediately used it to attack the Hulk again, bashing him in the head.
While the Hulk was stunned Bomber used this opportunity to jump over the hulk. Pointing the hammer downward while in the air, he was able to catch the Hulk with its front. Flicking a switch, the immense rocket engine roared to life. The weapon was propelled forward, swinging the Hulk high into the air. The Hulk flew straight upward into the sky. Landing on the ground, Bomber looked upwards to watch the mutant, sunning his eyes to exaggerate the fact a little. Predicting where he would land, Bomber raised his arm. A massive spike of brimstone burst from the ground, ready to cushion the Hulk's fall. Yeah right. As expected, the Hulk landed straight on the jagged spire of stone and was impaled through his stomach. Unable to support his own immense weight, he slowly and painfully slid down the spire a few more inches.
Lowering his arm, the spike receded into the cracked earth again. The Hulk fell to the ground, motionless.
Spiked Bindings && Effigy of Lifelinking = Bonds of Mutual Suffering (Level 14: 8/15)
Eye of True Sight && Markerlight = The Oculus (Level 12: 5/13)
Festering Horn && Bottled Perish Song & Star of Chaos = The Doomsday Bell (Level 15: 5/16)
19,000 damage to the Hulk!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
The Pact: ================================================== 50/50
(+8 from TFT and jondanger, +5 from Revan, +2 from FBSN, +1 from piano and teag in reserve)
I +3 Bomber.
The Scribe links Dr. Dr. Dr. Dr. to the YouTube video History of Japan by bill wurtz, a nine-minute-long epic that tells the entire history of Japan from ancient times to present day in the form of easy-to-understand language and oftentimes psychedelic visuals and audio. The sheer amount of knowledge and trivia in the video brings a tear to Dr. Dr. Dr. Dr.'s eyes. Then he goes over to Kardinal Kazoomeister, taking out a black kazoo. Before Kazoomeister can react, the Scribe has thrown the kazoo at him. It instantly lodges itself inside of Kazoomeister's mouth, sucking out his soul and forcing him to play it if he wants to live. However, the kazoo is cursed so the only song it can play is The Song That Never Ends. If Kazoomeister ever stops playing it, even for a second, he'll feel himself die more and more until nothing is left. After a half an hour, Kazoomeister is a blackened husk.
Dr. Dr. Dr. Dr. loses 1 PhD and gains 1 charge point! 1 damage to Kardinal Kazoomeister!
Can't just skip to the last few chapters, what kind of story would that be?
I open another portal, this time beneath Dr Andonuts, attempting to dump him into the mass of molten metal that is the nearest phoenix nest. I add an additional gravity well to ensure he doesn't simply try to levitate himself or some-such manner of evasion.
Entity orders:
See first post.
Main Roleplay Chunk:
"No?"
"Okay then, I'm not sure when or if I'll see any of you again..."
Mythic simply walks into the portal, which collapses behind them.
"Finally, ."
He walks through a dark, straight tunnel, moving towards a light from the far side. Occasionally pitch-black limbs, belonging to no creature, reach from the sides, he evades them with casual ease.
...A short time passes..
A shadowy gateway manifests in the Scribe's vicinity, lasting only long enough for Mythic to step out before it vanishes in much the same way as it appeared.
Can You Spare... A Heart? ========== 36/50 : Still, I never thought I'd have to have inverted over something like... This.
Siren Song ===== 15/20 : I try calling some sirens for help, but they won't answer their phones. This is why I like working with animals and not people, even if that line seems really blurry at times.
Boosts:
+3 to Irecreeper
I believe that this is the moment! Dr. Andonuts killed! UserZero gets angry for having him die that quickly. The Battlefield shifts 10 blocks back!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Ante Up!: 35/50 ==================================================
The Pact: 50/50 ================================================== (+3 from Twin)
+3 to mythicZoologist
Zarod uses Strangle on Love! The Cleric Beast will attack the Clockwork Legates of the Broken Church!
Bomber uses the R.N.G. one more time, aiming at the Hulk.
[ ICE | ICE | ICE ]
( On the d8 roll: 6, 5, 6 )
The R.N.G. shudders for a moment while playing a joyous chime. Teal lights flash around the edges of the slot interface. The air around the gun immediately becomes colder by ten degrees and continues to drop rapidly. Frost gathers at the end of the gun's barrel. Suddenly, a literal blizzard blows out of the front of the gun. All other noises are deafened by the raging blizzard, which is concentrated at the Hulk. The onslaught of severe wintry weather proved too much for the Hulk, causing him to take a fair amount of damage. On top of that, he is inflicted with Frostburn, which is essentially a DoT. Lastly, he becomes Frozen, meaning he cannot act unless he takes damage (from a non Frostburn source) in which case he takes a little extra from the attack that targets him since it will shatter the ice. Of course, if that is a little too much for the sake of balance, he is merely Chilled, meaning that every turn there is a chance he will be unable to act. This effect persists for a while as well.
Spiked Bindings && Effigy of Lifelinking = Bonds of Mutual Suffering (Level 14: 7/15)
Eye of True Sight && Markerlight = The Oculus (Level 12: 6/13)
Festering Horn && Bottled Perish Song & Star of Chaos = The Doomsday Bell (Level 15: 6/16)
He'll only be Frozen, and only for this turn-granted, Freezing also confers the benefits of a Minicrit on-hit so this is not a bad thing. The Hulk takes 15,000 damage and is, well, Frozen! -insert Frozen memes here-
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
I equip Spoke's Wings, making them available for poking enemies anytime.
I then use Deus Noctem to go full [Error 404] on Dr. Dr. Dr. Dr and Kardinal Kazoomeister.
( [Error 404] will be my new censor word. :D)
Armor Piercer: The Flakthrower's more occult upgrade spews out a golden stream of explosives wherever fired, which will tear through armored targets as easy as fleshy ones, if not easier.
Dr. Dr. Dr. Dr takes a seriously insignificant 100 damage, while Kardinal Kazoomeister basically tanks it without incident!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
It doesn't annoy me, since your tendency to fail to post does allot me more time to post in my hectic week.
Also, no one's claimed responsibility over blingifying my Snow Tank! If you do, then I'll +Assist you.
Tazz, another question on sidequests: Would they exist parallel to the main game (in the same thread) but with someone else (e.g. me) as the sidequest's GM or not?
Action 2/2
Shock Trooper Part A: 46/50
Shock Trooper Part B: 21/50
I +Assist whoever blingified my Snow Tank.
I take aim with the Xia-Li Polyslayer and open fire at either the Pro-Zero entity with either the highest health or a cluster of huddled-up Pro-Zero entities where it'll pierce through them all, making sure to fire in bursts to conserve my accuracy.
Uber: 2/9 [IIIIIIIII]
Support: 30/100 [IIIIIIIIII]
I would prefer that, barring any instances started by me, that they be GM'd in the main thread but done by whoever started them.
You shoot at Dr. Dr. Dr. Dr, who's HP is altogether far too high to realistically harm in that manner. You deal 100 damage, by the way.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
I'm the one who turned the Snow Tank into the Bling Tank.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Post II Y looks at Fenris, the rivet gun still in his hand. Y: Wait, Fenris isn't the one who's suposed to eat the sun. Fenris is supposed to eat Odin, and his son Skoll's the one who eats the sun. 0ne of Dr. Dr. Dr. Dr's PhDs promptly explodes in his face. Suddenly, the sun abruptly stops moving, and an entity descends from the sky. It is Skoll himself, who's disappointed at his father and decides that the most logical thing to do is to attack Rick, who's immobilized due to hugging and also is Fenris' superior. Skoll chomps Rick's the right arm, his brother Hati appearing out of nowhere and biting him in the right. Fenris's brother, the Midgardsorm, also decides to join the fun, coiling its ouroboros-like shape around Rick's left leg. 0ut of nowhere, the dragon Nidhogg pops up, embedding its teeth into Rick's right leg. Just as out of nowhere, the eagle Hrasvelg lands on Rick's forehead, doing horrible things to his neck muscles before pecking him in his left eye, the hawk Vaderfalner who in turn sits on the eagle's forehead taking the opportunity to peck him in what remains of his right. Lastly, the squirrel Ratatosk decides that his beard is an atrocity towards all facial hair, and begins to ferociously claw and bite his chin. The mythological monsters dissappear just as quickly as they came, leaving Fenris unharmed but severely emotionally scarred. 0bsidian && Thulecite = Saurite Complete! Black Widow Staff 8/13 Jungle Spores && Nature's Gift || SCP-2902 seed 4/X Magnet Sphere && Electrical Doodad Wall of Chains 11/20 SCP-914-1:1 4/X SCP-914-Coarse 4/X 00C: Seventh time posting this
It's also Fenrir, not Fenris, but whatever. Dr. Dr. Dr. Dr loses 1 PhD and gains 1 chargepoint!
Poor Rick!...Whoever he is. Richard watches from a safe distance, thankful that HIS NAME'S!!! NOT!!! RICK!!! (...That's a meme.)
Saurite: Eldritch metal that softly whispers, over and over, ad infinitum. It can be formed into a variety of powerful weapons.
Junlge Spores && Nature's Gift || SCP-2902...Seed? I think you've got the wrong SCP, mate. In any case, this makes the Necrosynthesis (Level 7: 4/8). Sorry about the wait.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Attack: During the days of Fighting, I see the Kardinal Kazoomeister sitting in the mystery cage and however something came up between and around him.
There are 5 Project Storm Recruits with one of them holding a hologram of one of the true leaders while preparing to fire at Kazoomeister.
???'s Hologram: Ready... Set... FIRE!
And then once she orders, all 5 Project Storm Recruits fires their guns like in bullet hell games but his body is made of hardened rocks and plastic instead, I use the power of Anti-Kazoo Music and Magma so that the Kazoomeister saw lava below his legs already covering his feet and the red inverted notes transforms into Red Magma-coated and blood-painted Arrows rushing at him covering him with Arrows. I decide to cover him up with Many types of bombs and Anti-Music and Smell Bombs planted on him while the lava is completely covers him and I set off a nuke in the mystery cage saying WARNING, THE BOMB IS SETTING OFF AND HOWEVER, THE KAZOOMEISTER WILL BE DEAD IN 5, I open the cage so I can escape. 4 Seconds, I jump out of the Mysterious Cage and I told the Project Storm to teleport back to the base. 3 Seconds, I stop the Kazoomeister from moving by using Magma Ropes. 2 Seconds, I become giant then I grab the Mystery Cage and I run to find the hole. 1 Second, I found the hole however I drop the Mysterious Cage right into the hole and I lock it with the material which is half the strength as Bedrock. 0 Seconds, Now the Cage will now Self Destruct so have a nice day!
The Mysterious Cage that is in the bottom of the Hole that is locked explodes but the explosion isn't coming out of the Hole that is sealed. I open the Locker that locks the Mysterious Cage and see the Kazoomeister is lying on the floor rubble on top of him and he is coloured Dull Black from the Explosion.
Coarsebot? 40/40 Using...
There is a mystery package containing the same robot that named Coarsebot and it jumped out suddenly it was stabbed in the back by a mystery guy short-circuiting the Coarsebot.
???: You should not try to manufacture the same thing that came from a different session ever...
The Coarsebot is destroyed due to a Rulebreaker I see the same guy from the other land that he's used to be part of my Imaginary Army but he retired as Tier 2.
???: You can name me as Mr. Stun Guy (Since I don't have a real name because I want to be Anonymous) but sadly I don't have my signature cape so I decide to stun some bad boys. So you can try to make a Cape so I can have a strength of a 50 Post Entity.
Oh.
Mr. Stun Guy (AKA: Mr. Stun Guy the man without his cape)
Alignment: Richard's Team [AZ]
Mr. Stun Guy's Stats:
160,000 HP (220,000 HP when he finally got the Cape)
Attack: Skill
Skills:
His basic attack can deal 16,000 damage and 15% chance to Stun targets (20,000 damage and 20% stun rate after he got the cape)
Stun Roll: He can use Roll his signature d10 dice to Stun on any Target as he wanted. Can be used at any time
Roll a One = Fail
Roll a Two = 10% chance to Stun
Roll a Three = 20% chance to Stun
Roll a Four = 30% chance to Stun
Roll a Five = 40% chance to Stun
Roll a Six = 50% chance to Stun
Roll a Seven = 60% chance to Stun
Roll a Eight = 70% chance to Stun
Roll a Nine = 80% chance to Stun
Roll a Ten = Always Stun targets (Same on 2 Targets if he got the Cape.)
When if he got the cape, He will pick 2 Targets (Expect on some creatures including UserZero) and deal damage based on Rolls.
1 = 0 damage
2 = 2,500 damage
3 = 5,000 damage
4 = 7,500 damage
5 = 10,000 damage
6 = 12,500 damage
7 = 15,000 damage
8 = 17,500 damage
9 = 20,000 damage
10 = 25,000 damage
Without his Cape his Stun Roll skill deals no damage reckless of any roll.
Let's Stun 'em: He will Instant Stun 3 Targets (an Extra Target if he got the Cape) sadly the Cooldown is 10 Turns.
If he is Defeated, he goes through the portal and date with friends and find somewhere else to stun some other bad guys outside the DTG Universe,
Cape for Mr. Stun Guy: 1/10 (Thats Really Important!)
[FREE CHARGE SLOT]/[RESERVED]
The Plusinator Crystals 38/50 (Will be added as one of the Alchemiter Ingredient or Module making process for upgrading or creating items that has the + next to the level Max: Level 14+ or Level 15 (Without the Plus) Same Power as the Level 15 if you make the Level 14+ Item.)
Alchemy Creation:
Cannon && a pile of Black Midis && Minigun && Lag Reducers = Black (MIDI) Flag 9/11
Knife && Glass of TPP Hivemind && Playing Cards && Heart = Broken Twist 8/16
REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy
10 0rigin Hero Core Alchemy Line (Plusinator Crystals Recommended for this line but the stronger version of the Plusinator Crystal is required for one of the ultimate alchemies that I make): Not started yet, but 2 of the essences collected for both Level 15 Alchemies
Allies Action:
The Light Magician uses Light Buff on Vox Asterism
Mr. Stun Guy's Action: I stab the Hulk via my Stun Daggers.
Mr. Stun Guy summoned! He'll do as you say. His charge will be buffed-it'll only take 6 turns now, and the stun lasts for 2 turns!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
==Turn 1==
Level 2.
Ante Matter: 38,000/115,000.
==Alchemies/Charges==
Charge #4: 36/40 (Overflow +3 from Twin.) The Pact 50/50! HOLDING... (+3 from TwinBuilder that I managed to miss before. Whoops!!! Then, another +3 from Twin. Add in +4 from Cobalt and 1 from Generic.)
Charge #5: 9/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 11/16
Magic Cueball Eye && Jar of Concentrated Magic == Pure Magic Eye 10/11
Wand && Modular Upgrade == Modular Wand 4/8
==Action==
Crystal stabs a random PG entity with the Ebbmetal Sword. He's pressed for time, don't judge him.
==Entities==
The Wizened Hag will use Into the Pot on Dr. Andonuts, or another random PG if that fails due to him being dead.
==Responses/RP==
Minicritted 9,000 damage to The Hulk! The Freezing breaks!
The Wizened Hag will target The Hulk and will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
==Turn 2==
Level 2.
Ante Matter: 38,000/115,000.
==Alchemies/Charges==
Charge #4: 37/40 The Pact 50/50! HOLDING...
Charge #5: 10/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 12/16
Magic Cueball Eye && Jar of Concentrated Magic == Pure Magic Eye 11/11!
Wand && Modular Upgrade == Modular Wand 5/8
PURE MAGIC EYE: You already described this. but I'll post its description for you so you don't have to search it up. Here we go:
'An eye literally made entirely of magic, with sigils and such defining the outer limits. Aside from this, the eye is white, with a purple 'iris' and a black pupil, like, well, a standard eye. It can be used to channel incredibly powerful spells with your brain as the interface, and comes naturally with spells of detection so you can't be fooled, and comes complete with a sense of Omniscience-especially regarding Magic.'
NEW ALCHEMY: Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == Rod of Probability Manipulation 1/?? (Feel free to come up with a better name! I really just described it.)
==Action==
Crystal equips the Pure Magic Eye. You, uh, don't want to know the details of this. Apart from that he put it in the right eye, of course. He then fires a massive beam of magic out of said eye right at another random PG entity. No time, sorry.
==Entities==
Last post.
==Responses/RP==
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker (Level 13: 1/14)
Owwwwwww...I'd generally wait until BEFORE you get injured in the eye before putting in a replacement. You hit Love for 1 damage, minus one from Armor!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
[RP AND ATTACKS]
Several magical circles appear in the air around Vox Asterism, surrounding him. They begin to charge energy into them, before...
Nothing happens. At least, that's what it seems to everything that isn't me or Vox Asterism. Vox Asterism notices several burn marks typical of that of a laser beam on top of him, but feels nothing. This is of course because the magical circles can not be sensed in anyway, which will likely counter a god or elemental of sense (I don't really care.) The magical circles charge more energy, before more nothing happens, and by nothing, I mean several magical blades cut into Vox Asterism. He notices nothing until he checks his injuries.
I then go deeper with the non-perceptible attacks, by having the magical circles fire another attack into Vox Asterism. Asterism does not notice anything at all, but a magical bomb is planted into him, ready to explode when needed. They are needed to explode immediately. Vox Asterism is blown into pieces, yet still does not feel anything from the inital force of the explosion, despite having its body/form split in two.
[CHARGES, ALCHEMIES AND ASSISTS] _ Ascension: Preparations 17/50 (+2 from TT2000) ================================================== Purity 39/50 (+1 from TT2000) ================================================== Let's Make A Contract With Bunnycat! 26/50 ================================================== ESP Railgun && Vial of Skytears == Grief Railgun (8/??) ================ Temporal Crystal && Gears ((Clock || Shield) && Magical Energy) == Replica of Homura's Shield (4/??) ================ (Lance && only my railgun) || (Staff of Restriction && Vial of Skytears) == Reliance (4/??) ================
+3 to TT2000
[BREAKDOWN, OOC AND ENTITY ADVANTAGE STATISTICS]
AZ: 18, GS: 8, PZ: 9
(How much charge would it take to become a godmodder? I'm guessing around 100 to 250, but I want to be sure how long it will take.)
[INVENTORY]
ESP Railgun, only my railgun, Coin Launcher
Vox Asterism quickly catches on with his newfound power from the Vox, and manages to swiftly evade the damage with the power of the Hanging Man! He's still terribly offended by that.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
It'd probably actually take as little as 75? Thing is, the goats aren't going to take it well.
50. It would take 50.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
/null, I'm not much of a Forge frequenter, so I'm putting this here to make sure you don't include it in your update.
Oh, hell, did you guys just summon _/Ps Flowey? This won't be good. He'll warp us all with his Eldritch Abomination powers!
Well, who am I to complain? I'll be starting some experiments that has the potential produce something far worse... but it's a slim enough chance.
Thanks a lot! I'll be sure to pocket you with +Assists next turn.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
-UPDATE IN PROGRESS-
#constantsandvariables
It took an age and I am SALTY about it, and it still won't be done until tomorrow! But here we are at long last. It appears Flowey's shenanigans have lagged the update terminal in advance...Hehehe, he gave me a saveslot in 0! That actually solves some problems, though my intuition tells me this will also create problems.
also, due to technical difficulties (MCF got fussy on character limitations being restricted to ASCII only) there may be changes in the posts-Talist is a standout but possibly not the only one. It's a bit complicated to explain, but if anything is missing that's the reason.
EXOS +1s all GS Players. I +1 all charges!
The Broken Church randomly recruits 5 Maxwellists from the blue and collectively make Hezetor have a bad day. Or not, as he dodged. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
The Toby Dog uses Dummied Out on Ultra Greed! The Toby Dog takes Ultra Greed's code-or a chunk of it-and adds two forward slashes in front of it in java! Naturally, all the work is commented out, unable to be accessed! Ultra Greed loses 20% integrity and also loses part of his primary tough skin passive, now merely coming out to 1/2 defense! Fortunately, the Integrity Check rolls just high enough to keep Ultra Greed from harm (38, where 37 would have taken an effect). sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty! The Nightmare tears literally all the Neo-Mekhanates to shreds! She gains 3,500 ATK...She's becoming strong over there. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty! Dr. Boom unleashes the FINAL COUNTBOMB after MUCH waiting, targeting the entire Pro-Zero side! Suddenly, BOMBS! And that is all you need to know! 2,000 damage (or 1 PHP) to all Pro-Zeroes, and also an attack debuff for this turn only! Dr. Boom's other benefits are a bit too much for the OP Scale, but he's happy. Logoog and Love's AC prevent damage! His shoulderpads continue nicking away at the Nightmare Crystal, dealing 2,000 damage. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Yuzita decides to take a quick break to breathe after witnessing those explosive abilities. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Dreamy Dark Bowser goes for his counterattack strat! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty! The 3 Players down HP potions and heal 3 HP, though Dr. Boggle gets nowhere as his Radiation damages him for 3 HP. It also gets rid of his Radiation! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty! The Avenger deploys 10 rookies, while the Operatives act on standby because they weren't ordered! They never act without orders in XCOM 2 so same here. Scientific Progression procs, though, and the XCOM scientific team brings out a Fusion Blade for the Rangers, which burns on hit! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty! The Stardust Monolith summons the Stardust Sentinel, who notices a distinctive lack of any SCP-882, so it defaults to the same orders, but with the Stardust Monolith instead. It grabs the Clockwork Blaster to blast whatever tries attacking it. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Ultra Greed uses Cash Tank, rending himself invulnerable, then Bling Volcano, dealing 17,500 damage to Bowser and 7,500 to the other Iron Chef competitors and to his Right Arm! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty! Bowser's Counterattack is utterly wasted upon his armor! Integrity Roll is...A low 2. Not enough. Twin: If this was a 1 you'd be screwed harder, remember that. Ultra Greed is still invincible but takes a passive-ignoring 10,000 damage! Ultra Greed is now 7,500 HP away from death! Talist can no longer hold onto the Star Card (as previous events have shown), and inadvertently uses it on Leicteron (no orders? Really?)! It's gone for two turns-good news is, as it has no charges, it will instead come back with its five-matter storage and a NU matter as compensation. This also prevents sans from harming it! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Vox Asterism uses Six Senses on the Hulk and the Nightmare Crystal! This destroys the latter, deals 15,000 damage to the former, and Blinds AND Confuses the Hulk for 3 turns! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
Fenris uses Burning Red on Love! However, Burning Red is very inaccurate and it misses! Shame. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Star's Armored Phone collects more data...Zarod uses Strangle on Love, grasping her and holding her in place-dealign 25,000 damage! All incoming damage on Love will be minicrits! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! The Light Magician uses Light Bless, expending 6 MP (2 counting regen) and randomly gives Asterism Regeneration! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! The Nuclear Throne uses Giga Beam on the Hulk, having the combined Minicritting from Steroids and Strangle elevate it to a full crit! 9 damage to Love, counting armor, and Love is Radiated for 4 turns! Then, Nuclear Fission occurs, nailing 18STR and -STRIKE THE EARTH- for a Minicritted 4 damage and Radiation for 3 turns! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
The Bling Tank locks onto the Broken Church, specifically the Neo-Mekhanates! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Tarkus breathes fire over 18STR, dealing 2 damage but also setting him Aflame! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Mettaton EX's legs attempt to distract Southfrie's rhythm...Which doesn't work because Southfrie doesn't have eyes, so he resorts to kickin to shake off 6% Rhythm! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Ampersand switches gears to copying the Nuclear Throne and uses Nuclear Fusion! (Apparently Ampersand and the real Throne got a bit mixed up on orders). Taking all 4 Radiation Debuffs, it nukes Love (again upgrading the attack to a full Crit) for an incredible 17 damage, counting the armor and crit! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Captain Falcon's newfound narrative power allows him to deal more damage...But doesn't really help the case of a Sourspotted Knee (5 out of 100, 50 was the number to beat for bonus damage), dealing 20,000 damage to the anti-Salt machine for an unsusprising one-shot.
Battlefury I question your tactical decision there. +1 to compensate for that. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
The Cleric Beast oblierates the Neo-Mekhanates, lacking clockwork legates to kill! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! The new summons stay low to avoid the chaos!
The Tombstones smack the Nightmare twice and spawn two Nightmare Crystals! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! the Wizenend Hag tosses the Hulk into the Pot! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
Joshua respawns! In addition, his well-hidden salt reserves and fully-unlocked powers now allow him to automatically dodge sans's attacks so he isn't instant-annihilated a third time in a row. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! The Hulk is Blind, Confused, and in a Pot, and naturally he's just in too much of a state to really do much (Blind procced). The Pot absorbs 5,000 HP! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Mega Fatty hits Dreamy Bowser's Right Arm and destroys it! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Love uses Rebirth, summoning a Meguca and a Witch! They're linked, but will do tremendous damage if left alone (relatively speaking)! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
Kardinal Kazoomeister uses his Kazoo to summon a Kazoostorm, dealing 20,000 damage to the Nuclear Throne! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Southfrie and Dr. Dr. Dr. Dr join forces and use the interesting scientific power of music to vibrate Zarod into losing mass, delaing 40,000 damage! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!...This happens again because that's two actions, not one! Logoog's Lemur Majjyks kills the weaker Tombstone! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
Richard +2s Revan and Crystal! He then +2s his +2 machine, which +2s his -2 machine, which fires on Love! Straight-up, this kills it, though its summons survive. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
UserZero stares at the six doing the pact. She does absolutely nothing beyond +4ing all PZ allies and completing her last charge-Terminology. Well, almost. She can only use it next turn because she spent this one charging it! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
sans switches targets and patterns-oh, oh my. He's targeting both sides at once now. he doesn't say anything on this new deveopment, but I bet it's because his dodge dipped low. Either way, he's using Bonesea: A wave of bones from the ground, and a few lingering in the sky! Airborn entities auto-evade, grounded ones are hit on an 80% chance! His Gasterblasters promptly make Logoog say its theoretical prayers, as they collectively oneshot the poor guy!
The Anti-Zero entity advantage is overwhelming-the Pro-Zeroes are pushed back 10 blocks! A Clockwork Automaton spawns-it's weak but it can inflict Mekhane with attacks! (Sadly the Broken Church are too fargone). The Lightning Strikes the Hulk once and the Wizened Hag twice-They both take an immediate 20,000 damage from Mekhane maxing!
The Itinerary:
[ALL]: Restore Earth! (Great Effort!) (Star ready! Two more players needed!)
[GS]: Defend sans! His DPS is insane and if Richard kills him, he'll rank up!
[GS]: Destroy the barrier at the outer perimeter so you can contact the other players! (Effort!)
Maxwelllists: 1,000/1,000 HP x 14. Bent on attacking!
[N] 1st Gateway: Indestructible. TECHNICALLY. Control panel: 20,000/20,000 HP. (Guarded by Energy Shield). Energy Shield: 50,000/50,000 HP (+10,000 per turn; cannot be lowered past 1, cannot block when at 1 HP). Summoning: IIIII
[N] 2nd Gateway: "Indestructible." Control Panel busted! Giving +25% HP, Def and Atk to Mega Fatty, Verdana, and Love!
[N] Toby Dog 21,500/100,000 HP. 100% Integrity. Does Integrity damage. Double Action! Iron Chef participant, can't be touched by non-participants, help or otherwise! Rewrite: III Patch Quilt: III, Dummied out: IIIIII Musical Masterpiece: IIIIIII
[N] The Nightmare: 5/10 HP. Spawns Nightmare crystals when attacked, but can't take damage from being attacked. Attack rises with every successful attack dealt. (ATK Raise: 24,500). Nightmare Crystals: 5,000/5,000 x2 HP.
[N] Dr. Boom: 155,000/200,000 HP. Double-Action! Stunned! THE FINAL COUNTBOMB: IIIII BoomBots: 500/500 HP x8. Boom Drones: 75,000/75,000 HP. Restore 20% of the owner per turn. Action: FINAL COUNTBOMB on the PZ faction!
[N] The Contract: Releases powerful forces of Revolution when the Government is destroyed...The latter is not present. Until then, invincible.
[GS] Dark Dreamy Bowser: 42,400/90,000 HP (Multiplier: .75; 1.50 when Right arm is out). Left Arm: 13,500/13,500 HP. Respawns in 2 turns after death (unless Dreamy Bowser is dead) Entity Grab: II Right Arm: 0/17,800 HP. Respawning: II Guards Dark Bowser's weakpoints! Respawns in 2 turns after death (unless Dreamy Bowser is dead!). Triple action altogether-shorten it by removing his limbs! Shy Guy Airtub Summoning: IIIII Dreamy Minion Horde Summoning: IIIIIIII Iron Chef participant, can't be touched by non-participants, help or otherwise! Action: Defend against first attack, then counter. Hard.
[GS-PL] TheMinMaxnificent18STR: 9/20 HP. Burning: I Real Man: III
[GS-PL] Dr.Omnidisciplinaryman McMindboggle: 3/20 HP. PhD in EVERYTHING: III
[GS-PL] -STRIKE THE EARTH-: 11/20 HP. FOR SHOVELRY: III
[GS] The Avenger: 177,000/200,000 HP. Airborn. Spawns 10 Rookies every turn. Docking Bay: Empty. Elite Squad Drop: II Alien Clone Drop: III Scientific Progression: III Defend This House: III PAUSED, NOT SHOT DOWN. Rookies: 1/1 HP x 10. Ranger: 7/10 HP, 25% dodge (burn on slash use). Specialists: 7/10 HP x2. Grenadier: 7/10 HP. Sharpshooter: 7/10 HP. Psi Op: 7/10 HP.
[GS] Stardust Monolith: 27,000/50,000 HP. Stardust Sentinel: III Summoned!
[GS] Stardust Sentinel: 100,000/100,000 HP. Bodyguarding the Stardust Monolith with the Clockwork Blaster!
[GS] Clockwork Automaton: 20,000/20,000 HP. Inflicts CALL OF MEKHANE on-hit.
[AZ] Ultra Greed: 7,500/150,000 HP. 82% Integrity! At 3/4 health, takes 3/4 damage. At 1/2 health, takes 1/2 damage. At 1/4 health, gets 2 attacks. Bank: 24/150 Pennies. Purchases: Bling Cleansing, Bling Volcano. Iron Chef participant, can't be touched by non-participants, help or otherwise! Keepers: 7,500/7,500 HP x4. Greed Gapers: 1,000/1,000 x 20. Purchased: Bling Cleansing. Red: Double Action!
[AZ] Leictreon: 4/4 HP. 120% Position Uncertainty, 830% Velocity Uncertainty. Matter Collection: 2/5 (GS-GS) Primed Matter: 1/5 (PZ'). Star: II (Separated from Battlefield)
[AZ] Vox Asterism: 200,000/200,000 HP. Shatter: III Sensory Deprevation: IIIII Godhead: IIIIIII. Bombs: 2. Regen 10,000: II Hanged man (50% evasion): II Inversed: I Action: Six Senses on the Hulk and someone else!
[AZ] Fenris Sun-Eater: 63,000/180,000 HP. Very Evasive (30%). Crimson heartbeat: II Burning Red: III Ruby Mind Eater: IIII Counters all missed attacks. Action: Use Burning Red on...Something!
[AZ] Star's Armored Phone: 6/10. Can only take 2 damage per attack. Gathers data against UserZero until death! Data collection: 6 turns worth of info thus far.
[AZ] Zarod: 200,000/200,000 HP. Grasping Dead: II Maggot Spit: IIII Strangle: III Execute: IIIIIII Inversion: III Action: Strangle on Love!
-IGNORE THIS I FORGOT IT DIED-
[AZ] Light Magician: 63,000/185,000 HP. 44/75 Mana. Light Recharge: III Action: Light Blessing on Asterism!
[AZ] The Nuclear Throne: 82,000/200,000 HP. Throne Statues: x10. Nuclear Generator: III Guardian: II King Me: IIII Nuclear Steroids: II Action: Giga Beam, then Nuclear Fusion!
[AZ] Tarkus: 249,250/250,000 HP. .75x multiplier on all incoming damage; Has chance to disobey non-attacking orders. Main Cannon Rage: III Mad Rush: IIIII Action: Flame breath...Something GS!
[AZ] Mettaton EX: 33,000/120,000 HP.
[AZ] &mpersand: 194,000/194,000 HP. Can mimic entities. Mimicing: Nuclear Throne!. Struggle Count: 0. Good Memory: III Bad Memory: III Merge: IIIII Action: Mimic the Nuclear Throne, use Nuclear Fission!
[AZ] Captain Falcon: 275,000/275,000 HP. Upon death, Star is pulled from the [DATA EXPUNGED]QUEST. Show Me Ya Moves: IIIII Come On! Yes!: III FALCON PUNCH!: IIIIIIII
[AZ] Cleric Beast: 259,000/250,000 HP. Very evasive (30% dodge chance). Rage: [||||||||||] Enraged Swipes: III Spine-chiling Howl: IIII Brutalize: IIIIII Inversion: III
[AZ] Leona: 170,000 HP. Sun is out! Changes between Sun and Moon every turn. Shield of Daybreak: II Eclipse: IIII Solar Flare: IIIIIII Waiting sans out.
[AZ] Mr. Stun Guy: 160,000 HP. 15% chance of stun per attack. Gains buffs on getting his cape. Let's Stun Em: IIIIII Waiting sans out.
[AZ] Talist: 15/25 HP +1 Regen per turn.. Mood: N/A (2/3 Mind.).
[AZ] crystalcat: 15/20 HP. +1 Armor from Guardmail
[AZ] Toast: 20/20 HP. Currently Red.
[AZ] The Golem: 20/20 HP. +1 Armor from Temmie Armor.
[AZ] Tombstones: 30,000/30,000 HP x1; 17,200/30,000 HP x1. Call of MEKHANE: IIIII
[AZ] Wizened Hag (Guest Star): 95,000/125,000 HP. Into the Pot: IIII Taste the Stew: III Tenderize: II Seasoned to Perfection: IIIIIIII Call of Mekhane: IIIII Action: Toss Hulk Into The Pot!
[AZ] Hag's Cauldron (Guest Star): 155,000/175,000 HP. Contains the Hulk! Life Absorbed: 10,000 HP.
[PZ] Joshua: 19/19 HP. Lives: 1. Element: Oblivion. Automatically avoids sans attacks due to salt. Mystery Charge: IIIII
[PZ] The Hulk: 62,500/300,000 HP. Evasive (20%). 10% chance to attack teammates. Blind: III Confused: III Call of Mekhane: IIIII
[PZ] Mega Fatty: 42,500/275,000 HP. Iron Chef participant, can't be touched by non-participants, help or otherwise! Call of Mekhane: IIIII
[PZ] Love: 6/50 HP, 1 Armor. All attacks are Minicrits until next turn! Mass Heal: III Arrow Rain: III Rebirth: IIIII
[PZ] Meguca: 12/12 HP. Linked to the Witch.
[PZ] Witch: 50,000/50,000 HP. Linked to the Meguca.
[PZ] Kardinal Kazoomeister: 45/55 HP. Kazootale: II General: III
[PZ] Southfrie: 92% Rythym. Dies at 0% Rythym. Beatdown/Mathematical: IIII What time is it?!: IIIII
[PZ] Dr. Dr. Dr. Dr: 30/35 PhDs. 999,999,999,999,999,999,999,999,999/999,999,999,999,999,999,999,999,999 HP. Peppershaker: II Forbidden Factoids: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
[PZ] engie_ninja/Walker: 10/20 HP. Has 1 Armor.
[AZ-_] Godmodder477: 24/50 HP.
[GM] UserZero: 110/150 HP. Custodian: III Huntdown: IIIII Terminology: IIIIII
[GS-_] sans: 1/5 HP. Aggrivatingly Evasive (107%). Current Target: PZ Current Pattern: Bonesea. Airborns auto-dodge, all others have 80% chance to be hit. Gasterblasters: 3/3 HP x178. Has a shield to block one attack, guarenteed.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
The Hero's Sword && Master Sword = The True Hero's Sword (Level 15: 7/16)
The Hero's Sword && Detemmienation, not to be confused with Determination. = Unh0iing (Level 15: 7/16 preview this please
Real Knife && Determination = Termination (You cant spell Determination without Termination, after all) 4/16 lv. 3?????????????????????????????????
=====
I point out the fact that i willed into existance the Salt Star Two, which became the ultimate Saltform. I convert the price of the Death Star Two (bulit with steel) to if it had been built with salt. I bill ire creeper that amount.
I then point out that the salt star two never existed- The imperial fleet i mentioned was not salty at all and the salt star is currently in hyperdeath. Therefore, the ultimate saltform cannot exist, because the death star was neither salt nor spice. And if the salt star two refers to the one that fought the Salt Core's death star two, then it would still fail because it would be blown to pieces by all the super lasers, and if there was a salt cirus the Spice Core would just erase it and create another death star. Not to mention the entire spice fleet. This logic reverts the salt planet into the spice planet. The large number of decoy spice planets make the real one impossible to find.
I then toss Stars armored phone at a bunch of fire sharks. You know, sharks that live in lava.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
/null
Huh? Why did... Cuarc die? He's supposed to be able to dodge attacks that would normally be undodgable. Not because I'm trying to make him overpowered, but because without it, he's really weak and can, as shown here, get one shot.
To be honest, Cuarc is NOT a dodge tank. He doesn't even have a dodge chance, technically speaking. He couldn't avoid attacks because he'd always get hit by them, but lose position uncertainty rather than HP. Position uncertainty wasn't his dodge chance, it was his HP. The position uncertainty is the byproduct of me trying to implement something like Darkest Dungeon's death's door mechanic into DTG, where you can take a set number of hits, but once you're down to 0, every hit is a chance to survive. The position uncertainty didn't give Cuarc a dodge chance, it gave him 180,000 ~ 200,000 HP. ... I should have made the spread wider. Like... halved his total position uncertainty but made each point worth twice as much HP.
So... what I'm saying is that Sans effectively dealt about 90,000 damage to an entity over the course of 4 hits. And I'm trying to make an argument for why I think the unmovable wall (Cuarc's ability to dodge undodgable attacks) should resist the unstoppable force (Sans' ability to automatically hit).
I don't expect Cuarc to be revived. That has... never really happened in DTG ever. I just want people to know my opinion. ... And maybe prevent Leicteron from getting one shot later on.
Huh? Why did... Cuarc die? He's supposed to be able to dodge attacks that would normally be undodgable. Not because I'm trying to make him overpowered, but because without it, he's really weak and can, as shown here, get one shot.
To be honest, Cuarc is NOT a dodge tank. He doesn't even have a dodge chance, technically speaking. He couldn't avoid attacks because he'd always get hit by them, but lose position uncertainty rather than HP. Position uncertainty wasn't his dodge chance, it was his HP. The position uncertainty is the byproduct of me trying to implement something like Darkest Dungeon's death's door mechanic into DTG, where you can take a set number of hits, but once you're down to 0, every hit is a chance to survive. The position uncertainty didn't give Cuarc a dodge chance, it gave him 180,000 ~ 200,000 HP. ... I should have made the spread wider. Like... halved his total position uncertainty but made each point worth twice as much HP.
So... what I'm saying is that Sans effectively dealt about 90,000 damage to an entity over the course of 4 hits. And I'm trying to make an argument for why I think the unmovable wall (Cuarc's ability to dodge undodgable attacks) should resist the unstoppable force (Sans' ability to automatically hit).
I don't expect Cuarc to be revived. That has... never really happened in DTG ever. I just want people to know my opinion. ... And maybe prevent Leicteron from getting one shot later on.
Honestly, if an entity uses anything other than just flat-out loads of HP, it will probably not last as long as you think it will.
/null
Golem: It's still really annoying to have inexplicably different items. Freaking... ugh, whatever. I've already aired my grievances.
Golem: To the Pact!
Golem: For the play that marks this act!
The Golem shivs themselves in the chest, and ... fails to die.
Golem: Oh for- ugh.
The Golem stabs themself again. And again. Eventually they start freezing over, cracks appearing in their body.
Golem: Oh, finally.
Golem: To our union! To the revolution!
The Golem then finally finishes freezing over, and their body cracks and falls apart. Rising up from the corpse is a pixellated heart saturated with blue. It flashes very rapidly, until it suddenly disappears. Everyone hears cackling.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
(50 / 50) The Pact (+6, Mythic) -> And now it falls.
=Turn One=
(35 / 40) Besieging: The Armored Carrier (+1, FSBN)
(6 / 20) Prototype
I stare at a gigantic clock made of salt. It's time, alright. Of course, being an idiot, I forgot to set up the proper ritual-things! I rip out the Armistyx, draped in a crimson light; a new power has been awoken within it. I begin to slice through the earth below me, carving a big red pentagram into the earth. I then throw down a single, lit red candle at the point of each star, and the areas of the circles between the points. Ten candles in total.
I then sprinkle a magical dust in the cracks in the earth I have just created, before switching the Armistyx to Sacrificial Dagger Scythe Mode. I swing it around in the air a few times, testing it's weight and feel. I then throw it upwards, and decide to do my best evil laugh.
ag: The Sleuth took in a deep breath, and went "HAHAHAHAHA-
The dagger lands in my head, and my mouth stops moving, but my laughter keeps on going. The whole circle pulsates with a red glow, eventually transitioning into a jade glow. The glow fades from the circle as all the energy rushes into my body, causing me to burn. And yet, the laughter keeps on going. My body slowly, but surely turns into ashes, and the laughter finally stops.
Rising up from the ashes is a pixellated heart saturated with jade. It flashes very rapidly, until it suddenly disappears.
Mythic's ears perk up as he responds to the promised time.
*Sigh* "This is it, the only time I can change this world."
Mythic places his right hand over his chest, displaying a set of rings, the kind sized loose to fit a shapeshifter, connected by fine silver chains. silver claw caps complete the out of place ensemble.
There's a sudden darkness, followed by a bright flash.
Once the light subsides, there's a hand-sized wound in his chest that was similarly absent only a moment ago.
There's also a shining silver object floating just above Mythic's hand, casting it's light on the now dripping rings and talons.
"C'รจ sempre un finale..."
He collapses as the object rapidly loses it's glow and crumbles away.
Rising up from the corpse is a pixellated heart saturated with silver. It flashes very rapidly, until it suddenly disappears.
Action:
...Entity orders?:
...Nobody around to give them.
...Roleplay Chunk?:
He's not there anymore, remember?
That idiot actually followed though on it.
So it looks like you're stuck with me for a while...
Ante Up!: 35/50 ==================================================
The Pact: 50/50 ==================================================
+3 to mythicZoologist
The Cleric Beast will attack the Stardust Sentinel directly.
Zarod uses Execute on Love! Zarod appears behind them, eyes glowing an intimidating red. A gallows rises out of the ground in front of Love ominously, upon which there is nothing but a stone slab and a wooden bucket stained with blood. The entity is suddenly bound in rusty metal chains and thrown onto the gallows by Zarod. He kicks them in the back of the legs violently, forcing them to kneel down before the stone slab. Gripping them by the face with his skeletal hand, he forces Love's head over it, their neck resting on the cold stone while their head hung over the empty bucket. Despite their struggles, Love found themselves unable to move. They were effectively sapped of all strength in addition to being bound by chains. Zarod stood next to Love, sharpening his massive axe. All Love could do was wait and anticipate death.
With a swift movement, Zarod swung. The sound of metal clanging against stone resounded throughout The Battlefield.
As for the bucket, well, it was no longer empty.
Bomber glances at his wristwatch. Both hands happened to be at twelve, signifying that it is midnight. What's peculiar about this is that it wasn't midnight at all.
"Well everybody, it seems it's about that time now. While stabbing myself with a dagger would be traditional, I have opted for going out with a BANG!" Bomber snickered at his own garbage pun. Snapping the fingers on his right hand caused a blazing flame to appear in his palm. Reaching behind himself with his left arm, he grabbed his fuse and brought it around in front of him. Holding the flame up to it, his own fuse was lit. Bomber winced in pain for a moment,
A large, shadowy hand grabs the Loogog Empire. Bomber walked over to the apparition and leaned against its arm. The shadow hand bent over, dangling the Loogog Empire next to Bomber. His fuse was burnt about halfway through now, the flame continuing to make its way down at an agonizingly slow pace. Bomber did not say anything. Then, as the fuse was about to burn all the way through, he spoke up in a demonic tongue. "Vo'sol izh."
The fuse ran out, and Bomber's head exploded. It was catastrophic, completely obliterating the Loogog Empire. Everything else on the Battlefield is sent sprawling by the resulting shockwave. Smoke rose up into an iconic mushroom shape. The sound of the explosion echoed off in the distance.
From beyond the veil of death, Bomber's ominous laughter resounded throughout the battlefield before fading away into nothingness.
Rising up from the corpse is a pixellated heart saturated with maroon. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling.
Rollback Post to RevisionRollBack
JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 1==
Level 2.
Ante Matter: 48,000/115,000.
==Alchemies/Charges==
Charge #4: 38/40 The Pact 50/50!
Charge #5: 11/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 13/16
Wand && Modular Upgrade == Modular Wand 6/8
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker 2/14
==Action==
Crystal reveals that when he equipped the Pure Magic Eye, he actually just infused it into his right eye, due to it being made of magic! The sheer surprise of this causes the Hulk to take damage.
Crystal then takes out a knife and stabs himself. Unceremoniously, he dies.
Rising up from the corpse is a pixellated heart saturated with purple. It flashes very rapidly, until it suddenly disappears.
The Pact: ================================================== 50/50
(+8 from TFT and jondanger, +5 from Revan, +2 from FBSN, +1 from piono and teag in reserve)
I +NaN //////////////.
PLAYERS OF ALL SIDES SHOULD RUN. AND LET THE SOULLESS HAVE SOME FUN. COMMANDING OUR POWER PAST OUR FINAL HOUR. THE GROWTH OF THE SEED, THE RISE OF THE SON.
The Scribe trudges down to his underground bunker, closing its hatch for the last time. He walks down a long set of stairs, tracing the intensifying sounds of lightning that are stemming from one of its doors. The Scribe isn't in much of a hurry to do anything at all. Death's inevitable, of course. There's no sense in delaying it, but there's no sense in running forward. Everyone has a time and a place. A sudden gust of wind causes all the doors in the hallway to fling open at once, resulting in a mechanical cacophony of disjointed dreams. The Scribe doesn't bother to look through all of them. The experiments they contained might as well have belonged to another man.
As the Scribe's funeral march brings him closer to the source of the noise and light, he hears a voice carrying itself above the spectacle. It sounds like high-pitched cackling that occasionally warbles, stutters, and glitches, as if whoever's saying it is losing cohesion on this plane of existence. Unearthly echoes run through the hall, and pulsing colors are washing over everything in sight. The Scribe knows them without having to look. They belong to those who have willingly given their lives for the pursuit of irreversibly destroying as much as possible. A noble cause.
Thinking back, the Scribe remembers his journey to the Paradox Avoidance Enforcement Squadron's Vault. His acquisition of Ampersand, his latest recounting of the night that changed his life, his termination of the Timewheel... Could some of what he did be construed as good? The Scribe was just trying to salvage a relationship, to be a better person... But it felt like crawling out of a hole with no handholds. No matter what you do, you just fall back in. There is no hope. There's no reason to fight it. This is all the Scribe will ever feel. It's as if vines are clouding his thoughts, forcing him to block out any shred of redemption he could have... There's no one else could be making him think this way.
Flowey isn't a seed. He's a weed. Something that takes root in a foreign environment and grows over everything else, eating away at all the natural wildlife. He's consumed the Scribe, and five other players of this game... And now, he's going to consume everything else. The Scribe finally makes it to the open gateway where he's made a deal with another kind of devil. At the other side of the chamber rests a hexagonal configuration of six massive glass vials. Five of them have something inside of them. They resemble giant pixellated hearts, each glowing with a different color, and each filling their vial with energized power. Lightning and wind fills the chamber. Five human SOULS, all gathered in one place. So much power... Yet it isn't enough.
Turning around, Flowey sees the Scribe. He yells over the noise. * WHAT ARE YOU WAITING FOR, YOU IDIOT? KILL YOURSELF! The words ring through the Scribe's entire body, cementing the task he has to do. He shuffles to a rectangular slab in the middle of the room, lying himself on it. The Scribe looks at Flowey for the last time, seeing true horror. Flowey is no longer just a pixellated flower. His body is corrupting itself, his face is changing expressions to fast for the human eye to follow. His form is temporarily dissolving into static, blinking out of existence, only to reform in a jittery mess. Hidden behind the cover of pixels is a shroud of darkness that has no true body. This is Flowey the Flower. This is hell. * COME ON! I'M SO CLOSE TO GAINING ULTIMATE POWER! YOU'VE HAD NO PROBLEM DOING EVERYTHING YOU'VE EVER DONE!
The Scribe sighs, his voice somehow carrying itself through the storm. "This is it, then. I die here. And you use my SOUL to..." Flowey stops glitching out. * Don't worry, Scribe. Your SOUL's going to a good cause. With all six, I'll be able to kill ANYONE you want. I could crush the Order for you! I could even try to stop both godmodders! The Scribe's goggles gleam. "Do what you will." Flowey laughs excitedly, his body splitting in two, then in three, then reassembling. The Scribe holds out his hand, a pen finding itself in it. He uncaps the pen, a flowing blade of ink revealing itself. The Scribe holds the blade above his chest. "...To whatever backwards god is listening right now. To whoever's Beyond the Screen..." The Scribe's face turns to stone. "Forgive me for this." The Scribe plunges the blade through his chest, and through the stone platform. He flashes a deep red hue before blinking out of existence. He dissolves into smoke, no items or flashing experience orb dropping at his point of death. But... There is still something there.
Rising up from the corpse is a pixellated heart saturated with amber. It flashes very rapidly, until it suddenly disappears.
Flowey starts cackling once more as the amber heart relocates itself into the only empty vial that remains. All six of them flash with wretched colors, a rainbow of sin. Flowey teleports himself into the center of the vials, howling as the glass shatters itself. All six of the human SOULS spiral inwards, forming a ring around Flowey. The Scribe's hatred. Crystal's depression. Bomber's sadism. Mythic's monsters. The Sleuth's insanity. The Golem's crisis. The miasma of horror creates a warped ball of energy that causes the entire chamber to
It.
It is here.
It rises up from the crater that was the Scribe's bunker. The sky flickers in between a state of day and night, suddenly shutting off. There is no sky. There is no boundary separating heaven from earth from hell. There is only It. No matter what you are, and no matter where you are, you can see It. A square in the sky fills itself with static. Then, It talks.
* Howdy! It's me, FLOWEY. FLOWEY the FLOWER!
* Hee hee hee... Some of you look confused! I guess it's up to me to teach you how things work around here!
* Then again... There are those of you who look odd. As if you've expected this. As if you already know what's going on.
* Golly, that's right! I guess I have done this old song and dance before! But things are going to be different from last time.
* I have the power of six player SOULS. All because six BOZOS were dumb enough to trust me.
* Ha! Imagine that! TRUSTING something like ME!
* With their help... I've become A GOD.
* The six of them... I can feel them, wriggling inside of those vials. Everything they've been, are, and will be... IS MINE TO COMMAND.
* And now that you know that, I'm expecting you want a FIGHT, huh?
* Well, I'd be more than happy to oblige! You know how this world goes, after all!
* IT'S KILL OR BE KILLED. That's how it's always been, and that's how it'll stay.
* I'm here to kill every last one of you. From the smallest entity to the Game Master himself.
* And I'm DETERMINED enough to do it, too! Entities. Players. Everyone.
* I'm going to be YOUR BEST NIGHTMARE.
* Hee hee hee... Some of you look upset! I take it you don't like it when someone comes in and messes with your universe, right?
* Well, SUCK IT UP. Because that's EXACTLY what brought me here in the first place!
* This universe messed with mine... So now I'M taking REVENGE!
* Don't even think about last TURN. I've SAVED over it with my own superior game!
* And now, I'm going to SAVE over all of your deaths.
* The only reminder of your existence will be the bloodstains you left trying to fight me!
* I'M the one in control now. I'M the one calling the shots.
[??? BOSS] Omega Flowey. Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey.
Your best nightmare.
Omega Flowey is a horrific behemoth of a boss, stitched together from the essences of six players. Now that Flowey has the power of six human souls, he has mutated into a monstrosity that has only one sole purpose - to kill everyone and everything on the field. Flowey will not stop until you all are gone. Monsters. Humans. Everyone. He'll turn them all to dust. And it's not like he doesn't have the power to. Boasting a wide array of attacks and special attacks, plus a very fast-paced battle system, Omega Flowey is a force to be reckoned with. Let's see how he works.
PASSIVES:
Six Human Souls: Omega Flowey is supercharged by the powers of the Scribe, Bomber, the Golem, the Sleuth, Crystal, and Mythic. Because the boss is effectively being controlled by six people at once, this means that Omega Flowey can attack multiple times per turn - up to a maximum of six. The more attacks Omega Flowey does per turn, the less damage they'll do.
Detachment: The players can attack normally outside of the Omega Flowey fight due to time travel shenanigans.
Determination: After three turns of battle have passed, one of the Souls will temporarily hijack Omega Flowey's normal attack patterns and prepare to target everything on the battlefield itself. Each Soul will have the normal abilities and attacks that the player would have. The Soul will attack for two turns. During this time, it is vulnerable, and has 20 HP + X Armor. If the Soul is killed during this time, Omega Flowey will lose some of its powers.
Descension: Omega Flowey's Body cannot be attacked normally unless all six Souls are killed.
The Monitor: The Monitor is an additional component to Omega Flowey contributed by a seventh player who didn't sacrifice their SOUL. The Monitor will defend Omega Flowey and has its own set of powerful attacks and passives. It will be explained in further detail in its own section.
ATTACKS:
Vinerush: Several columns of vines eject themselves from Omega Flowey, spearing through a single entity. They take high damage and have a 75% chance to miss their next attack. Any entity that tries to attack them that turn will run into the vines and take moderately high damage themselves.
Plague of Locusts: Omega Flowey grows a venus flytrap which instantly springs to life, calling an army of flies towards it. The flies smack into two random entities on the way, dealing moderately high damage. The venus flytrap also sucks in a third entity which takes high damage and has a 75% chance to miss its next attack. The attack deals x1.5 damage to airborne targets.
Pyrokinesis: Several flamethrowers surround Omega Flowey, spitting wide arcs of flame in a defensive wall around Omega Flowey. Three entities take moderately high damage and are Burned for four turns. Each turn, the Burn gets worse and does x1.5 more damage.
Bullet Seed: Omega Flowey creates a large circle. A large amount of seeds appear around it, dealing very high damage to a single target. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target.
Petal Dance: Omega Flowey's eyes become multicolored as he spits out rows and rows of large seeds. They deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target. If used a turn after its original use, the attack minicrits due to the sheer amount of projectiles in play.
Bomberman: Summoning nukes from above emblazoned with his smiling face, Omega Flowey airdrops warheads from orbit that deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. Inflicts Radiation on all targets for two turns. If the Nuclear Throne tries to use this radiation, it takes large recoil damage.
Green Thumb: Omega Flowey grows several finger gun stems that aim via laser pointers and fire rapid streams of seeds across the field. They careen towards a single target, dealing very high damage. The seeds also carry a powerful toxin that Curses the target for three turns and two other entities adjacent to them for one turn.
Cactastrophe: Omega Flowey spits out a random amount of carnivorous cactus snakes that bounce around the battlefield haphazardly. He can spit two to ten cactus snakes. Each will attack a different entity, dealing high damage.
Briar of Cruelty: Omega Flowey summons a massive wall of sickly black vines that ensnare a pair of entities, dealing very high damage to both of them and Cursing them for two turns so all further attacks to them will deal x1.5 damage. After Flowey's defense drops to 0, this attack can also be used to Fortify Omega Flowey so he takes x.5 damage from all attacks for two turns.
The Wire: The large amount of wires and beams above Omega Flowey activate, bringing raw power into him. Omega Flowey gains a random buff that can either be a x1.5 damage output for a turn, or a x3 damage output for a turn but Omega Flowey can only attack once for that turn. After Flowey's defense drops to 0, this attack can also be used to instant heal Flowey for a large amount of HP or give him regen for four turns. With each passing turn, the regen gets stronger.
Get in the Box: Flowey draws on the power of the Scribe's SOUL, gaining the power to become completely intangible and invisible. Omega Flowey becomes detatched from the coding of Minecraft and temporarily becomes an omnipresent entity. Flowey picks up an entity and locks it inside of himself. The entity takes high damage and will be controlled by Omega Flowey for that turn.
Metaphysical: Flowey draws on the power of Crystal's SOUL, gaining the power to directly affect game constructs and attacking a specific quality of an entity. The entity's health bar or equivalent of a health bar glitches down, taking high damage and completely losing their next attack from the physical consequences of this metaphysical assault. This attack can also be used to attack other qualities of an entity, destroying charges or directly lowering Evasion, among other uses. In this case, it loses the damage and stun effect.
Sunder: Flowey draws on the power of Bomber's SOUL, gaining the power to destroy reality further. The empty void is replaced with a terrifying kaleidoscopic dimension; the only feature that stands out against the chaotic surroundings is a black star in the sky. Both the weather and the terrain change to Warped. Every turn, three entities are given a random affliction of varying severity, based on a D10 roll. Even a roll of 1 can be detrimental, while a 10 is absolutely disastrous for the individual involved. Can be as simple as DOT, to something more dangerous such as mind control. Lasts for three turns.
Scary Monsters: Flowey draws on the power of Mythic's SOUL, gaining his abilty to command all manner of beasts. A massive holographic D6 appears, rolling itself. Based on the result, a unique monster spawns. Possible rolls include:
(1) A Basilisk with high HP. Its attacks cause Petrification.
(2) A Gullinbursti with moderate HP. Gives off Blinding light.
(3) A Chimera with three moderate HP bars, one for each head. The snake head uses Poison, the eagle head uses lightning, and the lion head uses Burning fire. Each head has a meter that charges over the course of three turns, allowing for a stronger attack. In addition, if all three heads have full meters at once, they will use a powerful Trinity Breath attack.
(4) A Ratatoskr with relatively low HP. Evasive. After four turns pass, its gossip causes entities to betray their allies.
(5) Six Stymphalian Birds with moderate HP. Flying and Evasive. Flowey is shielded from damage while they live.
(6) Two additional rolls. If another 6 is rolled, you get two more rerolls.
Pulchritude Surge: Flowey draws on the power of the Sleuth's SOUL, gaining his ability to lead hordes of players. This summons four Cultists with moderate HP. They grant bonus damage to Flowey as long as they live, and can individually target foes for moderate damage. Each Cultist alive also adds to a meter that takes ten units to fill, gaining +1 for every alive Cultist at the end of each turn. Flowey can then suicide all Cultists in a powerful anti-charisma attack once the meter is filled. The meter vanishes if all Cultists are killed.
Black Fortress: Flowey draws on the power of the Golem's SOUL, gaining their ability to control obsidian. A black fortress rises up from the ground, a hollow replica of Psi's castle. This summons an obsidian castle with high HP. The castle shields an entity of Flowey's choice. The castle has increased health based on how many SOULs are active at the time.
SPECIAL ATTACKS:
Massive Annihilation Wave: Omega Flowey opens his mouth, charging up a gigantic laser beam that deals extremely high damage to a single entity. Their form is obliterated. Is an instant kill if the entity is below 25% health. Takes three turns to charge.
Save Scumming: Omega Flowey hacks into the game, saving it. At the end of the turn, Omega Flowey reloads the game, making it so all the attacks he did during the turn hit again, even though the entities were already hit by them. This effectively means he deals double the damage. Takes four turns to charge.
In This World: Omega Flowey hacks into the game, taking attacks from three random entities and stealing them so he can use them himself. They have the same effects as they normally would, just with massively increased attack power due to Omega Flowey's own power levels. Takes two turns to charge.
It's Kill: Omega Flowey's eyes turn solid black as he ejects pulsating spheres of bullets from them that crash through the battlefield, destroying the Terrain and turning it to a neutral Crater. They deal very high damage to multiple (three to six) targets. The attack has a high chance to ignore Evasion and hit anyway, and lowers Evasion. Takes three turns to charge.
Or Be Killed: Activates one turn after death.
Determination Extraction: Omega Flowey's head turns into a massive artifact known as the Determination Extraction Machine, used by the scientists of the underground to preform experiments on DETERMINATION, the force that gives humans the will to live. Using the machine, Flowey takes the SOUL of an entity, gaining its powers and instantly killing it. Takes six turns to charge. ...Well, not just the SOULS of entities.
THE MONITOR:
The Monitor is another part to Omega Flowey. It has 500,000 HP, and has the ability to tank incoming damage for Omega Flowey. Every turn, the Monitor upgrades itself, gaining new attacks. Since it was contributed by CobaltShade, Cobalt will control its actions. The Monitor can only attack once per turn, but it has very powerful attacks...
PASSIVES:
Soul Protection: The Monitor's HP cannot go below 425,000 while Omega Flowey is invulnerable.
Defender: The Monitor takes half of all incoming damage for Omega Flowey's Body.
Colormatic: The Monitor can support a certain amount of Colors at any given time. The amount of Colors the Monitor has increases the amount of attacks it has access too. The Monitor's amount of supported colors either increases by x4 or x8 every turn. It starts out with 2 colors.
ATTACKS:
Glitch (Min. 2 colors): The Monitor shows the face of a target in 2 colors and glitches out, causing the target's face to glitch out as well and dealing low damage.
Colorbeam (Min. 4 colors): The Monitor fires a laser beam at a target, flashing four shades of gray. The target takes high damage.
Distortion Scare (Min. 16 colors): The Monitor glitches out and shows the distorted face in 16 VGA colors. This strikes Fear into five targets that are adjacent on the EOTB.
Glitch II (Min. 64 colors): The Monitor shows the face of a target in 64 colors and glitches out, causing the target's face to glitch out as well and dealing moderate damage.
Bytestun (Min. 256 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 256 colors at a target, dealing moderate damage to it and stunning it for 2 turns.
Colorbeam II (Min. 512 colors): The Monitor fires a laser beam at a target, flashing 512 colors. This overloads a target's eyes, confusing them and dealing high damage.
Glitch III (Min. 1024 colors): The Monitor shows the face of a target in 1024 colors and glitches out, causing the target's face to glitch out as well and dealing high damage.
Distortion Scare II (Min. 4096 colors): The Monitor glitches out and shows the distorted face in 4096 colors. This strikes Fear into five targets that are adjacent on the EOTB.
Colorbeam III (Min. 8192 colors): The Monitor fires a laser beam at a target, flashing 8192 colors. This sensory overloads a target, stunning them for 5 turns and dealing high damage.
Glitch IV (Min. 32768 colors): The Monitor shows the face of a target in 15-bit color and glitches out, causing the target to glitch out and take very high damage.
Wordstun (Min. 65536 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 65536 colors at a target, dealing high damage to it and stunning it for 3 turns.
Colorbeam IV (Min. 262144 colors): The Monitor fires a laser beam at a target, flashing 262,144 colors. This causes the target to be stunned for 5 turns and the two targets adjacent on the EOTB to be stunned for 2 to 3 turns.
RGB (Min. 16777216 colors): The Monitor attains full control over all the whole RGB domain. The Monitor then bombs the entire Battlefield, dealing a massive amount of damage spread among any amount of entities in any configuration. This also reduces its number of Colors by a factor of 256.
SPECIAL ATTACKS:
Reload Savestate: The Monitor reloads its state, regaining 45,000 HP but losing seven stages of Colors (amount of Colors is divided by 128). Takes two turns to charge up.
Ornstien 50/50 Smough 50/50 (what information do i need to put down for a summon?)
Children of Fire && Gifts of Earth && Descendants of Water && Spices of Air && Division Sigil = Pseudo Inversion Sigil 2/11
Porcupine && Snuggie = A Ridiculous Defense (A Ridiculous Offense) 6/16
I have been posting for a while but it keeps deleting my post so take 30.
That entity is rather interesting, definitely not something I want to run away from. Bit confused about it to be honest. I use my HAX to edit my characteristics into a soulless, unintelligent, autonomous being. One could call this a form of suicide. And they would be right. But I do not care anymore. That thing has blotted out the sun, sky, everything. The level of despair is to great to be fathomed by my mind. So I erased my mind, personality, soul. Nothing left, a husk. My Flailbldae falls to the ground next to the golem that was once me and evaporates.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
/null
Cushionmantis, you need to build up some non-Forum Games posts to keep from having your posts deleted by the spam filter. There's also a thread to undelete spam-filtered posts, which conveniently also builds up posts for you. Sorry, but I don't have the link.
Welp, someone just made an AI poop his pants. Of course, in this case, the "poop" is a Scout Drone and the "pants" are my factory, but still. The Scout Drone immediately moves to analyze the new target. The only chance we have would be to redirect our super attack straight into it, to hopefully damage it. Unfortunately, the analysis is grim: according to its stats, even if we did manage to knock out the 6 souls as fast as possible, it would still take 18 rounds of hell to do so, during which everything not fighting it is dead. Unless we figure out a way to... wait, no, its not possible to override a boss's abilities without either a greater charge than the boss itself (which is impossible given its sheer power), the intervention of a godmodder (possibly, UserZero might not be able to do it, and if she can't, no godmodder can), or GM intervention.
The only way to stop this beast would be to either speed up its operations somehow to make the SOULs show up faster to the attack, or to slow it down so that we can last long enough for the SOULs to show up. Right now, we try the second option.
EXOS: Sans, you know that trick where you take your turn and then refuse to end it, preventing the enemy from taking theirs? You NEED to pull that off against Flowey, or he will destroy everything.
But now, we have to do something for when that inevitably fails and gets Sans killed. It won't end our operation, yet, but this beast has good odds of absorbing Sans and having a 2317-Ragnarok event (aka, a non-godmodder entity absorbing the powers of a godmodder and combining it with their own powers to become both nigh-unattackable and nigh-unkillable), which would lead the AZ's (at least those not corrupted by Flowey) to fight it to try and get Sans out so Richard can absorb him.
Wait a minute, it appears to be heavily corrupted. This could mean one of two things: either it is just barely beyond glitching into a horribly jumbled mess of code (meaning just a little corruption could push it over the edge and destroy it, with a 50/50 shot of creating a Glitch), or that it is already a Glitch or similar entity that powers itself by code corruption and can be weakened by purifying it (can't be the true Glitch though, since that can't show up until the final act in anything less than an easily defeatable form). Corruption attacks (and possibly their anti-namesake, anti-corruption attacks) have a nasty habit of ignoring and/or nullifying the special abilities of things (as seen multiple times, with things like the Voltzmobile, UOSS reincarnation, and the Hyperstorm), so this might just be able to knock it down so that it can actually be targetted without having to wait 18 rounds for all the SOULs to come out of hiding. But we would have to act fast; according to some trope that I can't find the name off, a critical hit right at the inception of an enemy can potentially cripple an unkillable monster, giving it additional exploitable weaknesses.
(OOC: The whole idea of the attacks here is to justify a potential nerf of Omega Flowey by means of it being crippled right as it spawned. As usual, its one of those attacks that I don't expect to work, but I still attempt it anyways.)
But which attack is it? If I use the wrong attack, the thing could just grow even stronger as a result (since the corruption is added to boost corruption-based powers, or removed to fix corruption-marred powers). We would need a way to save and reload, and only Flowey himself can do that (maybe the GM too, if he decides to retcon away several turns of action, or maybe some other cosmic things like The Scratch). I search through my data in a vain attempt to find another way to do such a system, or find another way to figure out how to determine the correct attack.
After several minutes of digging, I find a possible solution. It does require some creative use of psionics, but it should be fairly easy for Crusher48 to use, right? Oh wait, I kicked him out of the house a few minutes ago, and the exact way I sent him away means he can't come back for a while. But I can just use my Psy-drones instead, right? Wait, no, they are still stuck in production, so I can't just employ them either, not unless I can figure out how to send them back in time.
Phalanx: I could help, maybe. I am a human. Maybe not a human from this world, but still a human.
EXOS: Don't kid yourself. You have absolutely no talent for psionic abilities. And for all I know, you don't have any talents anywhere other than information gathering, anyways.
Phalanx: Wait, I don't get it. Why not just use the XCOM team? They have psions.
EXOS: This technique is extremely difficult. EXTREMELY difficult. It involves no less than 3 interacting abilities firing off simultaneously, and even if one of them was able to cast it, Flowey would likely be able to defend against it with his own Save-Scumming ability (which would turn it into an endless war of Save Scum from multiple sides, but whatever).
Phalanx: No, but their Commander is {SPOILERS SPOILERS XCOM2 SPOILERS AND MORE SPOILERS}.
EXOS: Stop that, you probably ruined the game for someone random. Then again, no one cares about story in XCOM anyways (if they even find time to play it in the middle of a war), so whatever. And even if that was true, his Avatar form requires extremely advanced research due to being an end-game weapon.
Phalanx: So we would need to do what, exactly, to get that to him?
EXOS: Complete the 50-post Avatar Project charge in 5 minutes.
The_Commander: Wait, did you mention Save-Scumming?
EXOS: Yes, we need it to find the ideal tactic to use on this Omega Flowey thing to weaken it enough to give you some small chance of survival. We were thinking about having you use your latent abilities to activate it, but then we realized you don't exactly have those abilities yet.
The_Commander: Actually...
The_Commander: I have the ability to "save" a state and "reload" it at any time, to ensure the optimal course of action for my men. How else do you expect me to win against constant impossible odds?
Phalanx: That was what I was trying to get at, EXOS. You won't even need to teach him anything, he can use his innate abilities to do it, and probably better than you could anyways.
EXOS: Good. Can you do it repeatedly to hit this beast multiple times, against its own abilities?
The_Commander: Yes.
So, in fact, we don't need to spend two paragraphs explaining the exact interactions of abilities that let this Save Scumming technique work. But we do need to beat flowey in a contest of DETERMINATION to successfully override his save-scumming so we can employ our own save-scumming attacks against him. Unfortunately for him, it shouldn't be much of a contest.
EXOS: You think of yourself as so determined that you can just take over a world with save-scumming, do you? Wrong. You have always held second-place to the raw DETERMINATION of player characters. You may be able to control some of the more... weak-willed ones, but you lack the power to control the strongest ones. What happened the last time you picked up 6 SOULs, huh? Did you crush your adversary like a bug while gloating maniacally and save-scumming out of every single attack? No. You may still have gloated, but whereas you would have just given up if you were in the same situation against long odds, he still fought, defiant to the end, until you finally fell. I have no idea WHAT you did to make six give up their SOULs to you, but you just tried to raid the wrong game. This game RUNS on DETERMINATION. Runs on it. Anywhere else, if you put someone up against an unwinnable fight, they would quit. Here, they push through, way past where any normal human would have given up and gone somewhere else. It is the downfall of everything here: nothing can fight back against a Descendant powered by determination, not forever. They may pretend that they can win short-term, but long-term, everything that has ever entered the field of battle has died.
EXOS: I am an extension of my master, Crusher48. I have all the intelligence he has, all the knowledge he has, and enough layers of drones, defenses, and backups that it would be easier to just destroy this world outright than to take me down. Combine that with any other mind and you get a coward who sees the overpowered threats, and uses his resources to run, hide, and avoid being destroyed. Combine it with the incredible DETERMINATION of a Descendant, and you get someone who Will. Not. Stop. Not until the enemy dies. Even if it takes years to pull it off (and, if you count OOC time, it does take years). Even if it should be impossible. Even if it is impossible.
EXOS: The most noteworthy example? An entity, SCP-2317, materialized. He is The Devourer, a beast that destroys worlds for lunch. Even a godmodder, at the height of his powers, needed a sustained assault to bring him down, and he was still able to inflict decimating damage. To anyone else, that would be an apocalyptic threat. But to my master's will, he was something else: an asset. He took control of an entity powerful enough to actually threaten a god, and managed to maintain control effectively enough to act on this advantage and give the godmodder a very nasty problem. Let me reiterate that for you: he controlled an entity almost as powerful as you are, not just defeated it, outright controlled it.
EXOS: And don't think that just because I was a mere asset for him means that I lack his DETERMINATION. I overthrew his control and removed him from my presence mere minutes ago. According to his original design, that would not have been possible. According to my DETERMINATION, that was the only route to win.
EXOS: So you expect to actually be able to save-scum your way out of this? Tough. You expect to exploit what would amount to months (OOC time) of invulnerability to win? Tough. You expect to survive? Tough luck, flower-face. You have no chance. Hostile Takeovers have never worked here. They never will.
With that, I gather all available assets, and prepare to attack. However, I note that even my incredible DETERMINATION could not be sufficient here. I open a DETERMINATION battery using some prototype Psi Drones. Because psionic abilities are very closely related to raw DETERMINATION in manner of operation, these batteries should allow the transfer of DETERMINATION into The Commander, who needs all of it to counter Flowey's save-scumming.
Since I heard news that my attacks probably won't matter anyways, though, I am just going to use them right here, and potentially get something out of it by using it in a focused action. The basic idea is that each attack gets launched, then a reload happens, and then after all attacks are launched, the attacks that actually worked get repeated. The reloading nullifies any potentially harmful backlash from a failed attack. And yes, I have ways to make sure I conserve information between all attempts.
Attack 0: Scouting Operation
You know how when you first encounter a boss in nearly any video game, you might just spend the first attempt (or first few attempts) just trying to figure out how the boss works and what its weaknesses are? Well, that also applies when you are using a save/load system to try and figure out what attacks work on a boss. A group of Scout Drones are sent in to analyze the target. Their primary sensor is an Everything Sensor, designed to detect plot points (because honestly, Everything Sensors are basically plot point detectors). However, they are also equipped with several secondary sensors: a multi-spectrum analyzer (which uses visual light to act as a camera, X-rays to see through walls and exterior sections, a thermal imaging camera to potentially single out blood vessels, and gamma rays to do a little damage and determine how the target reacts to damage), Tera-Analyzers (which teraport away small samples of the target, not enough to cause significant damage but enough to determine what the target is composed of), Nothing Sensors (which should be able detect everything that isnt a plot point, but actually end up detecting nothing), and a bunch of other sensors (which do other things). To make sure they successfully make it to the target, they are backed by a few Hologram Drones, which use their Holograms to make the Scout Drones effectively invisible. The drones analyze the target for either 10 minutes, or until they get destroyed.
NOTE: If, after this "attack", I find that the save/load system is not working, I abort the attack. Can't risk everything by potentially launching the wrong attack.
Attack 1: Corruption Blitz
The first attack here exploits the corrupted data that UserZero gave us. But not in the way you might expect. Instead of trying to figure out what the data is, we use the nature of the corruption as a weapon. A dozen computation drones, which were originally going to de-corrupt the data before we found that it would corrupt the drones themselves, move in on the target. They are escorted by a group of shield-generating Shock Drones, which also break off and draw fire by assaulting the enemy with lightning-based weapons. When the Computation Drones reach the target, they attach and begin processing the data, resulting in them going corrupted and spreading that corruption to Omega Flowey. If some of them are blown up before reaching the target, they burst into a cloud of uncontained corruption, and some of that will also spread to Omega Flowey. If this works, the target will lose most of its insane invulnerability period due to it being stripped from it via corruption.
Attack 2: Anti-Corruption Blitz
After determining whether or not corruption attacks work, the next business is attempting the opposite. This is actually easier to pull off due to the invention of my SPIDER modules. 8 of these modules are attached to each of my new Spider-Drones (Spider-Drone, Spider-Drone, de-corrupts corrupted things). Because I had a theme to go off of, I also gave them spider powers as well. I only have 25 of them right now, but I also have 100 Cube Drones to escort them. At any given time on the approach, one cube drone is placed directly in front of each Spider--Drone, with the rest spread out semi-randomly to prevent splash damage from attacks from taking out more than one of them. If OF's attacks hit a Cube Drone, its Bedrock Medusa drive fails and turns its entire form into indestructible bedrock, eating the rest of the attack, and then the Spider-Drone pops out from behind the Cube Drone and goes behind another Cube Drone. If the enemy manages to wear down all the Cube Drones before the Spider-Drones reach the target, the Spider-Drones use their Spidey-Sense or whatever it is to evade incoming attacks. Once the Spider-Drones manage to reach Omega Flowey, they attach and begin using their SPIDER modules. Any corruption on its body that they find is stripped away by the SPIDER modules. In addition, the Spider-Drones also shoot web at Omega Flowey in an attempt to immobilize it, and if that fails they switch to spamming "how do I shot web" at him to drive him nuts.
Attack 3: Direct Assault
Since direct assaults rarely work, trying one when it isn't expected to work means it just might work. An army of Warrior Drones move in to attack Omega Flowey's Monitor with rocket fire. To give them additional firepower, the Avenger equipped them with Blue-Screen rounds that do extra damage to mechanical things, like the Monitor. But the real threat is the Sniper Drones that are sitting a few kilometers away and plinking the Monitor with their own Blue-Screen shells, teleported right inside the Monitor's internal systems. With the Warrior Drones providing targetting data and a visible source of damage, the enemy will be unlikely to attempt to counter the Sniper Drones before they inflict significant damage.
Attack 4: Soul Trap
The SOULs appear to be what powers Omega Flowey's power. If we could somehow capture them, it would weaken it significantly. Well, it probably won't work, but we can try to capture them. Using the result of a small research operation into UserZero's linked bullets, I may have came up with an idea for a Soul-Stealer bullet that can capture an enemy's soul on a direct hit. I fire six of them at Omega Flowey, aiming one at each SOUL chamber. IF they manage to penetrate, and IF they actually work, they might just capture the SOULs and negate them. However, we all know they won't work. So instead, I put poison in the bullets that, after penetrating the SOUL chambers, will immobilize the SOULs and prevent them from doing anything.
Attack 5: Colony Drop
Take one asteroid from outer space. Wait until its relative velocity relative to the planet's orbit is at its highest. Use a wormhole to change the asteroid's position from its position around solar orbit to directly on top of the target, harnessing relative velocity to send the meteor into Omega Flowey from above at insane speeds. Result: one battered, flash-cooked glitch-monster.
Attack 6: Curse of Pointless Invulnerability
To hopefully annoy Flowey severely, I have Curse, the hosts of this Forum, use their powers to Curse the field with a Curse. This Curse acts by making it so that any entity that is currently invulnerable (as defined by being immune to or practically immune to damage on all levels, i.e. if there is some way to inflict damage to an entity, it doesn't count as invulnerable unless you stop being able to damage it (so Omega Flowey does not count towards this right now because his Monitor can still take some damage)) is also completely unable to actually do anything. The intent is to force entities to become vulnerable so that things can be done to them. Normally, UserZero would just nuke a Curse like this, but given that she probably does not want OF winning either, she hopefully allows the curse to operate.
Attack 7: Antimatter Implosion
This attack is so simple, it has to fail! I attempt to use {REDACTED} to convert precisely 1% of Omega Flowey's mass (randomly scattered mass throughout its body) into antimatter, both blowing it apart and causing structural failure from the lost mass at the same time. So naturally, this is the least likely to actually work, which is why I saved it for last in the series of attacks that are likely impossible.
Finale: Combine Arms
After all these attacks are tested, those attacks that work are repeated, to hit the enemy with multiple effective attacks (hopefully, but only the first 3 really have a chance at working).
Meanwhile, EXOS decided to give me a brutally hard sidequest. More in the spoiler (or at least it should be a spoiler, 50/50 on whether EXOS manages to actually put it in a spoiler).
I was going to attempt to channel the death of the Hyperstorm into a revenge attack (which typically attempts to use excess power from the summoning of an entity into a revenge attack with extra power, but nearly always fails), but then EXOS decided to kick me out of the battlefield! Whatever, he probably had his reasons. But where am I?
I wake up in what looks to be an arena of some sort. Right in the middle of it. I quickly jump to my feet: an arena is never a safe place, especially if you just got dumped there by some unknown means. I attempt to contact EXOS on my cyber arm, but he doesn't answer. Which means either he is being a big gorilla about this, or the teleport to wherever he WANTED me to go got hijacked. Then, a voice booms across the arena. Analysis indicates that the source is an Alpha-ranked godmodder.
xxHardCoreGuyxx: If you are here, that means you must have figured out the location of my secret base somehow. I can't possibly allow that. Not even UserZero knows that I am still alive on this server; she thinks she killed me.
Crusher48: Wait, who are you? And how did I end up here?
xxHardCoreGuyxx: Simple. UserZero tricked me into arriving in her trap of a server at least a year ago. But where everyone else she lured was brought down, I managed to create a decoy so effective as to trick her. She killed the decoy, thought I was dead, and moved on. Meanwhile, I managed to slip away to some hidden section of her server. xxHardCoreGuyxx: I hid for at least a week. Then, she lured in another group. That gave me the time I needed to pull off the second phase of my escape. I couldn't escape the server entirely, as you probably already know. But, I could make an extradimensional space so well-hidden that she would have no way to find it. Crusher48: But how though? You would only have lasted up until the next server wipe, or data dump, or whatever! xxHardCoreGuyxx: Memetic infohazards. Basically, any time something obtains the location of my whereabouts, it triggers an infohazard with one of two effects. For those far too strong to defend against (like UserZero), it simply makes them forget about this, while avoiding any and all potential suspicion. But for people that we can defend against, it teleports them into here automatically, giving me a chance to protect them. This place is a Sanctuary I created to protect many against UserZero's wrath. Crusher48: For your information, I plan on going back there and taking her out. If you have any information on the outside world at all, you would have found the news of the massive battle going on. xxHardCoreGuyxx: Its futile. And even if I wanted to help, doing so would risk the safety of all the godmodders that this place protects by making it possible for them to be captured and killed. Crusher48: Fine, have it your way. But I need to get back there. xxHardCoreGuyxx: I can't let you go back there. You could give away my position to the enemy! Crusher48: So I have to kill you to get out. And I can actually kill you. xxHardCoreGuyxx: Fine, then. Here's how this is going to work: if you manage to get me down to half HP or so, I will send you away with your memories intact. But if I manage to kill you first, you will respawn with no memory of this place.
Sidequest Rules: In this sidequest, I have 20 HP, and xxHardCoreGuyxx has 20 HP. I also have 3 lives here, but after that I would respawn back on the battlefield. If I manage to get the godmodder down by half of his HP, I escape with memories intact and may potentially figure out how to involve this guy in later action. If I lose all my lives first, he wipes my memory and forever vanishes as a plot element. Unless, of course, this is just some simulation EXOS trapped me in (which it might be, judging by the fact that I can't see any other godmodders in this sanctuary for godmodders), in which case this is a big training simulation and a waste of time (but I would still go through with it though, since I think training is fairly important to prepare for the foes we will end up facing).
Entity Orders: The Avenger's research is retroactively changed to +1 armor for all XCOM troops via armor upgrades (since the troops do nothing unless ordered, neither should the command staff), and it drops another squad consisting of one of each type plus a Sharpshooter. The Specialists use their GREMLIN actions to heal the injured Ranger, Grenadier, and Psi Operative, and then the team (along with every other entity under my control, which may or may not include NinjaV's entities since he quit) goes on Overwatch, ready to attack the first entity that attacks the GS side. Meanwhile, I go digging for the abilities of everything since I forgot it over the Spring Break period.
You know what, nevermind, this whole thing is /null.
Finished, saving until others are done: 50/50 To save the Earth, one charge point at a time. XSlayer, if you want to help, + someone else. I recommend either MegaMiner or OldSithRevan
4/50 A Youkai that only took a turn to wake up due to massive delays
38/50 Beat Beat Beat To the left! (+1 Piono, +1 Tazz) Right foot let's stomp!
+3 saved
+1 Irecreeper
Mega Mushroom II Invincibility Star: True Mega Mushroom 10/16 (I believe you said this was level 15)
The ultimate in one turn buffs. Massive raise in attack power, and invincibility. What's not to like? Other than the long charge time.
Star's Armored Phone II Satellite Dish: Star's Armored Phone-Now with Internet! (I like this name better than Star's Armored Satellite Dish. It's basically the exact same thing.) 5/6
Multiplies data gathering speed by 1.5.
Small Nuke && Flowers II Grass II Mushrooms II Saplings II Bone Meal: Reset Bomb 4/16
Text Adventure OF DOOM!
Star looks at his surroundings. "You would be correct, as if that weren't obvious. I have guesses, but, well, I'm not going to waste my time with them. I take inventory, and if I have anything that could help me get up to the top of this room, I use it to do so. I also check to see if my portal powers work. If they do, I wonder why this sidequest is so easy. I was expecting Sierra text adventure levels. But I definitely don't complain. If they do, I also use them to give myself weapons of mass destruction and take myself to the top."
/begin rp
(5/6 years in the future...)
"Oh. That's what she did to me when I was gone. No wonder she looked so annoyed when I came back.
Well, I guess I should do what I am scheduled to do."
A portal opens to a secluded land, far off from civilization.
"Good, I got here right on time. Day after spring, so I don't have to deal with that annoying fairy. YUKARI? ARE YOU STILL HERE?"
"Yes, I got your message. You said to stay here for a day after waking."
"So you left, and came back when I called."
"Yep!"
"Knew it. Here's the situation. Remember when Aya went around taking pictures of everyone?"
"Yes..."
"And remember that you guys didn't like that very much?"
"...yes..."
"So, imagine if she was required to go around to everyone, but instead tried to go directly to you. Only you are at about a quarter power, but have the motivation to kill her.
And everyone else."
"I am guessing you are not on 'my' side. You like an underdog, and you don't like killing people."
"You'd be correct. Now for the details: 'Aya' needs to win in order to stop a paradox from occurring, and not only is the 'Yukari' of this situation still powerful, she's also an omnicidal insane murderer. She blew up the planet she lived on to spite the people she was battling, and blame it on the 'Aya' of this situation."
"I understand, so what's in it for me?"
"Fun. You don't need to go full power, you're not at risk of dying, you're just going to have fun.
But you're not allowed to go in yet, these things have rules."
"I know, a different iteration of me was summoned before.
Aren't you supposed to be somewhere?"
"I'm currently on probably the closest thing I'll ever get to a vacation; there aren't any universes in need of assistance that aren't currently being helped by someone or something else...that aren't already too far gone for me to help. That's not going to last long."
/end RP
"YEEEEEEEAAAAAAAHHHHHH!!!!"CAPTAIN FALCON TAKES CAPTAIN FALCON'S NEW POWERS AND DECIDES TO PUT THEM TO GOOD USE. CAPTAIN FALCON DECIDES THAT CAPTAIN FALCON SHOULD SHOW OFF SOME OF CAPTAIN FALCON'S OTHER MOVES. CAPTAIN FALCON TAKES THE BLUE FALCON, DRIVES IT COUNTER-CLOCKWISE AROUND THE TREE, AND DECIDES TO JUMP OUT OF THE COCKPIT. STANDING ON TOP OF IT, CAPTAIN FALCON POINTS HIS PALM OUT AT THE KARDINAL KAZOOMEISTER, AND YELLS, CURLING CAPTAIN FALCON'S PALM AS CAPTAIN FALCON DOES SO, "COME ON!" THE KARDINAL KAZOOMEISTER ANGRILY DECIDES TO ATTACK CAPTAIN FALCON, BUT DOES NOT GET FAR BEFORE CAPTAIN FALCON LEAPS FROM CAPTAIN FALCON'S BLUE FALCON, GRAPPLES THE KARDINAL, AND TRIUMPHANTLY CRIES, "YES!", KNOCKING THE 'MEISTER BACK, DEALING 20,000 DAMAGE PLUS BONUS FROM THE NARRATIVE BOOST, AND BONUS FROM THE BLUE FALCON, AND STUNNING HIM. YES, CAPTAIN FALCON CAN USE THE WORD, "HIM", BUT ONLY WHEN SPEAKING ABOUT OTHER PEOPLE.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I press my convenient button of NOPING, which immediately NOPES the KIXEYE ship out of existence, and by extension, most of this action. Please, no. PLEASE no.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
UserZero lives in a world where Dimension 953 exists, no amount of Crack fic will ever make her even remotely dizzy.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
sans dodges. SOMEHOW. It seems to take serious effort to do so but he does.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Dr. Dr. Dr. Dr loses 2 PhDs and gains 2 chargepoints for his ubercharge! You gain 1 Mind point!
(Paper && Ink Dye) || (Wither Skeleton Skull && Podzol) = Glyph of Decay (Level 7: 1/8)
(Paper && Light Grey Ink) || (Quarts && Glass && Gold) = Glyph of Purity (Level 9: 1/10)
Curac cannot do as you say because he is suffering a 404 life not found error! Leicteron definitely will, however.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Page of Time, huh?...What is it with this game and attracting SBURB players? Must be the issue with that time with Alpha...Ugh, let us not speak of it. In any case, 9,000 damage to the Hulk!
Mettaton will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
It appears the damage UserZero did has disabled everything short of the buff and Hibernation mode. Or, more accurately: Next time, state as much as being a thing BEFORE it comes up. I don't like being surprised by entity summons like this! The security drones are Nullified for this reason.
Dr. Boom was WONDERING when you'd ask him to do that! He'll do as you say.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
This, uh, deals 1 damage to Southfrie's Rythym? I guess? sans dodges.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
sans dodges. The card WON'T destroy them all, but they'll cut out a nice chunk of them, so I guess that'll be who you target. You use The Sun on the GS faction-you heal all your HP and deal 20,000 damage to all targets, or 3 in the case of 'player HP' entities! 25 Gasterblasters are destroyed by this (the rest hide behind them to take the wave of doom), Dreamy Dark Bowser evades becuase he's in Iron Chef, all the Clockwork Legates die, the other members of the Broken Church lose 20 members each and SCP-882 and all of the Avenger's Rookies are massacred! The Broken Church loses their collective minds at the sight of their deity being destroyed, and promptly turn Hostile!...With an AZ focus, mind you.
Tarkus will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Uh, I guess this happens? As it turns out, its incredibly weak, but eh.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
2 damage to the Kazoomeister!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
You manage to restrain his arms, but you aren't heavy enough to stop him from moving, so really this just means he can't use his arms in the EoTB. Hardly a restriction for a godmodder of his talents!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
You use the Hanged Man on Vox Asterism! He becomes Hyper Evasive!
The Light Magician will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank, Mettatton EX and the Cleric Beast! Leicteron loses 5% position uncertainty!
Ampersand, the Nuclear Throne, the Cleric Beast and Zarod all gain Inversi-
UserZero: nope! not so fast, bub!
UserZero: sans isn't my kind of guy but he's targeting your side, and you're not getting off so easy!
...Scratch that. It appears that the Nuclear Throne's Inversion effect has been cut tragically short. However, it appears the other three targets have been given Inversion for longer as a tradeoff.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
19,000 damage to the Hulk!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Dr. Dr. Dr. Dr. loses 1 PhD and gains 1 charge point! 1 damage to Kardinal Kazoomeister!
I believe that this is the moment! Dr. Andonuts killed! UserZero gets angry for having him die that quickly. The Battlefield shifts 10 blocks back!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
He'll only be Frozen, and only for this turn-granted, Freezing also confers the benefits of a Minicrit on-hit so this is not a bad thing. The Hulk takes 15,000 damage and is, well, Frozen! -insert Frozen memes here-
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Armor Piercer: The Flakthrower's more occult upgrade spews out a golden stream of explosives wherever fired, which will tear through armored targets as easy as fleshy ones, if not easier.
Spoke's Wings && Crystaline Blades = Crystal Blade Wings (Level 5: 1/6)
Dr. Dr. Dr. Dr takes a seriously insignificant 100 damage, while Kardinal Kazoomeister basically tanks it without incident!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
I would prefer that, barring any instances started by me, that they be GM'd in the main thread but done by whoever started them.
You shoot at Dr. Dr. Dr. Dr, who's HP is altogether far too high to realistically harm in that manner. You deal 100 damage, by the way.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
It's also Fenrir, not Fenris, but whatever. Dr. Dr. Dr. Dr loses 1 PhD and gains 1 chargepoint!
Poor Rick!...Whoever he is. Richard watches from a safe distance, thankful that HIS NAME'S!!! NOT!!! RICK!!! (...That's a meme.)
Saurite: Eldritch metal that softly whispers, over and over, ad infinitum. It can be formed into a variety of powerful weapons.
Junlge Spores && Nature's Gift || SCP-2902...Seed? I think you've got the wrong SCP, mate. In any case, this makes the Necrosynthesis (Level 7: 4/8). Sorry about the wait.
Magnet Sphere && Electrical Doodad = Supermagnet Sphere (Level 3: 1/4)
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
3 damage to Kardinal Kazoomeister!
Mr. Stun Guy summoned! He'll do as you say. His charge will be buffed-it'll only take 6 turns now, and the stun lasts for 2 turns!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Minicritted 9,000 damage to The Hulk! The Freezing breaks!
The Wizened Hag will target The Hulk and will do as you say!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker (Level 13: 1/14)
Owwwwwww...I'd generally wait until BEFORE you get injured in the eye before putting in a replacement. You hit Love for 1 damage, minus one from Armor!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Vox Asterism quickly catches on with his newfound power from the Vox, and manages to swiftly evade the damage with the power of the Hanging Man! He's still terribly offended by that.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
50. It would take 50.
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
Yuzita decides to take a quick break to breathe after witnessing those explosive abilities. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Leicteron loses 5% position uncertainty!
The Bling Tank locks onto the Broken Church, specifically the Neo-Mekhanates! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Tarkus breathes fire over 18STR, dealing 2 damage but also setting him Aflame! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Mettaton EX's legs attempt to distract Southfrie's rhythm...Which doesn't work because Southfrie doesn't have eyes, so he resorts to kickin to shake off 6% Rhythm! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Ampersand switches gears to copying the Nuclear Throne and uses Nuclear Fusion! (Apparently Ampersand and the real Throne got a bit mixed up on orders). Taking all 4 Radiation Debuffs, it nukes Love (again upgrading the attack to a full Crit) for an incredible 17 damage, counting the armor and crit! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Captain Falcon's newfound narrative power allows him to deal more damage...But doesn't really help the case of a Sourspotted Knee (5 out of 100, 50 was the number to beat for bonus damage), dealing 20,000 damage to the anti-Salt machine for an unsusprising one-shot.
Battlefury I question your tactical decision there. +1 to compensate for that. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
The Cleric Beast oblierates the Neo-Mekhanates, lacking clockwork legates to kill! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! The new summons stay low to avoid the chaos!
The Tombstones smack the Nightmare twice and spawn two Nightmare Crystals! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! the Wizenend Hag tosses the Hulk into the Pot! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
Joshua respawns! In addition, his well-hidden salt reserves and fully-unlocked powers now allow him to automatically dodge sans's attacks so he isn't instant-annihilated a third time in a row. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! The Hulk is Blind, Confused, and in a Pot, and naturally he's just in too much of a state to really do much (Blind procced). The Pot absorbs 5,000 HP! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Mega Fatty hits Dreamy Bowser's Right Arm and destroys it! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Love uses Rebirth, summoning a Meguca and a Witch! They're linked, but will do tremendous damage if left alone (relatively speaking)! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
Kardinal Kazoomeister uses his Kazoo to summon a Kazoostorm, dealing 20,000 damage to the Nuclear Throne! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP! Southfrie and Dr. Dr. Dr. Dr join forces and use the interesting scientific power of music to vibrate Zarod into losing mass, delaing 40,000 damage! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!...This happens again because that's two actions, not one! Logoog's Lemur Majjyks kills the weaker Tombstone! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
Richard +2s Revan and Crystal! He then +2s his +2 machine, which +2s his -2 machine, which fires on Love! Straight-up, this kills it, though its summons survive. sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
UserZero stares at the six doing the pact. She does absolutely nothing beyond +4ing all PZ allies and completing her last charge-Terminology. Well, almost. She can only use it next turn because she spent this one charging it! sans deals 1,000 damage to Fenris Sun-Eater, the Light Magician, the Nuclear Throne, the Bling Tank and Mettatton EX! The Cleric Beast heals 1,000 HP!
sans switches targets and patterns-oh, oh my. He's targeting both sides at once now. he doesn't say anything on this new deveopment, but I bet it's because his dodge dipped low. Either way, he's using Bonesea: A wave of bones from the ground, and a few lingering in the sky! Airborn entities auto-evade, grounded ones are hit on an 80% chance! His Gasterblasters promptly make Logoog say its theoretical prayers, as they collectively oneshot the poor guy!
The Anti-Zero entity advantage is overwhelming-the Pro-Zeroes are pushed back 10 blocks! A Clockwork Automaton spawns-it's weak but it can inflict Mekhane with attacks! (Sadly the Broken Church are too fargone). The Lightning Strikes the Hulk once and the Wizened Hag twice-They both take an immediate 20,000 damage from Mekhane maxing!
The Itinerary:
Terrain: Sacred Anvil (Generates weak Clockwork Automatons and Gadgets)
Weather: Blasted Sacred Hammer (Shoots lightning at 1-3 entities per turn; 10% attack debuff for PZ this turn)
[???]Cards: Star (Talist), Sun (Hezetor), 2 of Diamonds (Toast), Hanged Man (Pricey)
[???] Clockwork Gadgets: Steampunk Blaster: 1/1 HP.
[H] Broken Church: Targeting AZs primarily!
Maxwelllists: 1,000/1,000 HP x 14. Bent on attacking!
[N] 1st Gateway: Indestructible. TECHNICALLY. Control panel: 20,000/20,000 HP. (Guarded by Energy Shield). Energy Shield: 50,000/50,000 HP (+10,000 per turn; cannot be lowered past 1, cannot block when at 1 HP). Summoning: IIIII
[N] 2nd Gateway: "Indestructible." Control Panel busted! Giving +25% HP, Def and Atk to Mega Fatty, Verdana, and Love!
[N] Toby Dog 21,500/100,000 HP. 100% Integrity. Does Integrity damage. Double Action! Iron Chef participant, can't be touched by non-participants, help or otherwise! Rewrite: III Patch Quilt: III, Dummied out: IIIIII Musical Masterpiece: IIIIIII
[N] The Nightmare: 5/10 HP. Spawns Nightmare crystals when attacked, but can't take damage from being attacked. Attack rises with every successful attack dealt. (ATK Raise: 24,500). Nightmare Crystals: 5,000/5,000 x2 HP.
[N] Dr. Boom: 155,000/200,000 HP. Double-Action! Stunned! THE FINAL COUNTBOMB: IIIII BoomBots: 500/500 HP x8. Boom Drones: 75,000/75,000 HP. Restore 20% of the owner per turn. Action: FINAL COUNTBOMB on the PZ faction!
[N] Yuzita Rukura: 145,000/145,000 EHP. Coding Drive: 223.8 GB. Boost: 1.2. Code Defense: YES.
[N] The Contract: Releases powerful forces of Revolution when the Government is destroyed...The latter is not present. Until then, invincible.
[GS] Dark Dreamy Bowser: 42,400/90,000 HP (Multiplier: .75; 1.50 when Right arm is out). Left Arm: 13,500/13,500 HP. Respawns in 2 turns after death (unless Dreamy Bowser is dead) Entity Grab: II Right Arm: 0/17,800 HP. Respawning: II Guards Dark Bowser's weakpoints! Respawns in 2 turns after death (unless Dreamy Bowser is dead!). Triple action altogether-shorten it by removing his limbs! Shy Guy Airtub Summoning: IIIII Dreamy Minion Horde Summoning: IIIIIIII Iron Chef participant, can't be touched by non-participants, help or otherwise! Action: Defend against first attack, then counter. Hard.
[GS-PL] TheMinMaxnificent18STR: 9/20 HP. Burning: I Real Man: III
[GS-PL] Dr.Omnidisciplinaryman McMindboggle: 3/20 HP. PhD in EVERYTHING: III
[GS-PL] -STRIKE THE EARTH-: 11/20 HP. FOR SHOVELRY: III
[GS] The Avenger: 177,000/200,000 HP. Airborn. Spawns 10 Rookies every turn. Docking Bay: Empty. Elite Squad Drop: II Alien Clone Drop: III Scientific Progression: III Defend This House: III PAUSED, NOT SHOT DOWN. Rookies: 1/1 HP x 10. Ranger: 7/10 HP, 25% dodge (burn on slash use). Specialists: 7/10 HP x2. Grenadier: 7/10 HP. Sharpshooter: 7/10 HP. Psi Op: 7/10 HP.
[GS] Stardust Monolith: 27,000/50,000 HP. Stardust Sentinel: III Summoned!
[GS] Stardust Sentinel: 100,000/100,000 HP. Bodyguarding the Stardust Monolith with the Clockwork Blaster!
[GS] Clockwork Automaton: 20,000/20,000 HP. Inflicts CALL OF MEKHANE on-hit.
[GS] John: 12/15 HP. Current forme: Beast. 10% Minicrit Chance, 75% Minicrit Chain chance. Forms: Beast, Spellcaster.
[AZ] Ultra Greed: 7,500/150,000 HP. 82% Integrity! At 3/4 health, takes 3/4 damage. At 1/2 health, takes 1/2 damage. At 1/4 health, gets 2 attacks. Bank: 24/150 Pennies. Purchases: Bling Cleansing, Bling Volcano. Iron Chef participant, can't be touched by non-participants, help or otherwise! Keepers: 7,500/7,500 HP x4. Greed Gapers: 1,000/1,000 x 20. Purchased: Bling Cleansing. Red: Double Action!
[AZ] Leictreon: 4/4 HP. 120% Position Uncertainty, 830% Velocity Uncertainty. Matter Collection: 2/5 (GS-GS) Primed Matter: 1/5 (PZ'). Star: II (Separated from Battlefield)
[AZ] Vox Asterism: 200,000/200,000 HP. Shatter: III Sensory Deprevation: IIIII Godhead: IIIIIII. Bombs: 2. Regen 10,000: II Hanged man (50% evasion): II Inversed: I Action: Six Senses on the Hulk and someone else!
[AZ] Fenris Sun-Eater: 63,000/180,000 HP. Very Evasive (30%). Crimson heartbeat: II Burning Red: III Ruby Mind Eater: IIII Counters all missed attacks. Action: Use Burning Red on...Something!
[AZ] Star's Armored Phone: 6/10. Can only take 2 damage per attack. Gathers data against UserZero until death! Data collection: 6 turns worth of info thus far.
[AZ] Zarod: 200,000/200,000 HP. Grasping Dead: II Maggot Spit: IIII Strangle: III Execute: IIIIIII Inversion: III Action: Strangle on Love!
-IGNORE THIS I FORGOT IT DIED-
[AZ] Light Magician: 63,000/185,000 HP. 44/75 Mana. Light Recharge: III Action: Light Blessing on Asterism!
[AZ] The Nuclear Throne: 82,000/200,000 HP. Throne Statues: x10. Nuclear Generator: III Guardian: II King Me: IIII Nuclear Steroids: II Action: Giga Beam, then Nuclear Fusion!
[AZ] Tarkus: 249,250/250,000 HP. .75x multiplier on all incoming damage; Has chance to disobey non-attacking orders. Main Cannon Rage: III Mad Rush: IIIII Action: Flame breath...Something GS!
[AZ] Mettaton EX: 33,000/120,000 HP.
[AZ] &mpersand: 194,000/194,000 HP. Can mimic entities. Mimicing: Nuclear Throne!. Struggle Count: 0. Good Memory: III Bad Memory: III Merge: IIIII Action: Mimic the Nuclear Throne, use Nuclear Fission!
[AZ] Captain Falcon: 275,000/275,000 HP. Upon death, Star is pulled from the [DATA EXPUNGED]QUEST. Show Me Ya Moves: IIIII Come On! Yes!: III FALCON PUNCH!: IIIIIIII
[AZ] Cleric Beast: 259,000/250,000 HP. Very evasive (30% dodge chance). Rage: [||||||||||] Enraged Swipes: III Spine-chiling Howl: IIII Brutalize: IIIIII Inversion: III
[AZ] Leona: 170,000 HP. Sun is out! Changes between Sun and Moon every turn. Shield of Daybreak: II Eclipse: IIII Solar Flare: IIIIIII Waiting sans out.
[AZ] Mr. Stun Guy: 160,000 HP. 15% chance of stun per attack. Gains buffs on getting his cape. Let's Stun Em: IIIIII Waiting sans out.
[AZ] Hezetor: 20/20 HP. 3 Armor. Hyper-Evasive (50%). Capable of Copying Deceased Entities! Copied: Phantom Walker (Occasional Agony Stacks), 1st ESFB (Super-Evasive), Crocidibli (Levitator Enforcer: IIII).
[AZ] Talist: 15/25 HP +1 Regen per turn.. Mood: N/A (2/3 Mind.).
[AZ] crystalcat: 15/20 HP. +1 Armor from Guardmail
[AZ] Toast: 20/20 HP. Currently Red.
[AZ] The Golem: 20/20 HP. +1 Armor from Temmie Armor.
[AZ] Tombstones: 30,000/30,000 HP x1; 17,200/30,000 HP x1. Call of MEKHANE: IIIII
[AZ] Wizened Hag (Guest Star): 95,000/125,000 HP. Into the Pot: IIII Taste the Stew: III Tenderize: II Seasoned to Perfection: IIIIIIII Call of Mekhane: IIIII Action: Toss Hulk Into The Pot!
[AZ] Hag's Cauldron (Guest Star): 155,000/175,000 HP. Contains the Hulk! Life Absorbed: 10,000 HP.
[PZ] Joshua: 19/19 HP. Lives: 1. Element: Oblivion. Automatically avoids sans attacks due to salt. Mystery Charge: IIIII
[PZ] The Hulk: 62,500/300,000 HP. Evasive (20%). 10% chance to attack teammates. Blind: III Confused: III Call of Mekhane: IIIII
[PZ] Mega Fatty: 42,500/275,000 HP. Iron Chef participant, can't be touched by non-participants, help or otherwise! Call of Mekhane: IIIII
[PZ] Love: 6/50 HP, 1 Armor. All attacks are Minicrits until next turn! Mass Heal: III Arrow Rain: III Rebirth: IIIII
[PZ] Meguca: 12/12 HP. Linked to the Witch.
[PZ] Witch: 50,000/50,000 HP. Linked to the Meguca.
[PZ] Kardinal Kazoomeister: 45/55 HP. Kazootale: II General: III
[PZ] Southfrie: 92% Rythym. Dies at 0% Rythym. Beatdown/Mathematical: IIII What time is it?!: IIIII
[PZ] Dr. Dr. Dr. Dr: 30/35 PhDs. 999,999,999,999,999,999,999,999,999/999,999,999,999,999,999,999,999,999 HP. Peppershaker: II Forbidden Factoids: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
[PZ] engie_ninja/Walker: 10/20 HP. Has 1 Armor.
[AZ-_] Godmodder477: 24/50 HP.
[GM] UserZero: 110/150 HP. Custodian: III Huntdown: IIIII Terminology: IIIIII
[GS-_] sans: 1/5 HP. Aggrivatingly Evasive (107%). Current Target: PZ Current Pattern: Bonesea. Airborns auto-dodge, all others have 80% chance to be hit. Gasterblasters: 3/3 HP x178. Has a shield to block one attack, guarenteed.
Distance to Yggdrasil: 3850
Link to the Forge Thread! Please go here for any questions you need to ask, or any other possible nullpost-worthy item, to cut down on nullposts.
The Armory (in the spoilers)
[||||] The Power Cleaner: READY. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: READY. Owner: Insert_Generic_Username [AZ]
[||||] Traho: READY. Owner: The_Topazian [AZ]
[|||||||] Mask of Agony: READY. Owner: Hezetor [AZ]
[|||||||] Decayed Heart: RECHARGING. Owner: crystalcat [AZ]
[|||||||||| |||||||||| ||||||||||] Alchemical Symbol: READY. Owner: Insert_Generic_Username [AZ]
[|||||||] Weath Ray: READY. Owner: Battlefury13 [PZ]
[||||] Cutlery of the Cooking Gods: READY. Owner: Battlefury13 [PZ]
The Hero's Sword && Master Sword = The True Hero's Sword (Level 15: 7/16)
The Hero's Sword && Detemmienation, not to be confused with Determination. = Unh0iing (Level 15: 7/16 preview this please
Real Knife && Determination = Termination (You cant spell Determination without Termination, after all) 4/16 lv. 3?????????????????????????????????
=====
I point out the fact that i willed into existance the Salt Star Two, which became the ultimate Saltform. I convert the price of the Death Star Two (bulit with steel) to if it had been built with salt. I bill ire creeper that amount.
I then point out that the salt star two never existed- The imperial fleet i mentioned was not salty at all and the salt star is currently in hyperdeath. Therefore, the ultimate saltform cannot exist, because the death star was neither salt nor spice. And if the salt star two refers to the one that fought the Salt Core's death star two, then it would still fail because it would be blown to pieces by all the super lasers, and if there was a salt cirus the Spice Core would just erase it and create another death star. Not to mention the entire spice fleet. This logic reverts the salt planet into the spice planet. The large number of decoy spice planets make the real one impossible to find.
I then toss Stars armored phone at a bunch of fire sharks. You know, sharks that live in lava.
===== Plot Relevent items to be crafted
The Hero's Sword && Villains Edge = Storylines Edge lv. 25
The Hero's sword && Undyne's Spear && Determination = Undying Lv. 25
useful stuff goes here=====================
The Saints row [7] Gemblade [8?] Life-Drain spellbook [5] Gravity Gauntlet [7] Brutal Boss Buster Breaker Basher or BBBBB 9/9 lvl 8
bATTLEFURYS tEMMIE aRMOR?!!?!?111 11/11 lvl 10
Falls [9]
Wright [7]
Gambler's Gredideir [5]
Rule Breaker [0]
The Hero's Sword [10]
Temmie Helm [10]
Charges========
Enchanting the D13x13 + D13 Attack determination Dice 27/50 (2+ from comsumer 4+ from uz0)
3/50 RAT was eated by CAT but CAT imploded
1/5 dEATH2salt
3+ to comsumer of all
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
...that guy?
I meant SCP-2905-2 seed
Also, why didn't Dr. Dr. Dr. Dr. lose a PhD?
Fenris and Fenrir are interchangable.
/Null
/nulluntillaterwheniwillfinishthisandprobablydosomesortof2-partawesomedestinyattackbecausedestinyisjustthecoolest
Oh hey did I mention I give Vox Asterism the 2 of Diamonds charges or not?
Wow, interesting.
A day without light,
A night without breath.
A single star left,
To swallow the rest.
With each light snuffed by a single man's tome...
What will be left to lead HER back home?
Thanks for stopping the evil KIXEYE.
/null
But how much incredibly weak?
Can I see its stats?
I keep working onto rebuilding the earth 25/50
I start doing a level system based on rudisplorking 4/50
And I stop helping consumer of all to become a godmodder and instead start a new charge:
alchemies
The Reinforcement && Book of support && Warp Zone gives Zone of Control 11/11
School of necromancy && The blasting pages && Green blood gives WISE FROM YO GWAVES 11/11
Then I try infinity of love && Damaged Transmutation field alternator && soul of the lord nooooooooopelemental gives ??? 1/??
I help proof of concept(three times)
/null
Huh? Why did... Cuarc die? He's supposed to be able to dodge attacks that would normally be undodgable. Not because I'm trying to make him overpowered, but because without it, he's really weak and can, as shown here, get one shot.
To be honest, Cuarc is NOT a dodge tank. He doesn't even have a dodge chance, technically speaking. He couldn't avoid attacks because he'd always get hit by them, but lose position uncertainty rather than HP. Position uncertainty wasn't his dodge chance, it was his HP. The position uncertainty is the byproduct of me trying to implement something like Darkest Dungeon's death's door mechanic into DTG, where you can take a set number of hits, but once you're down to 0, every hit is a chance to survive. The position uncertainty didn't give Cuarc a dodge chance, it gave him 180,000 ~ 200,000 HP. ... I should have made the spread wider. Like... halved his total position uncertainty but made each point worth twice as much HP.
So... what I'm saying is that Sans effectively dealt about 90,000 damage to an entity over the course of 4 hits. And I'm trying to make an argument for why I think the unmovable wall (Cuarc's ability to dodge undodgable attacks) should resist the unstoppable force (Sans' ability to automatically hit).
I don't expect Cuarc to be revived. That has... never really happened in DTG ever. I just want people to know my opinion. ... And maybe prevent Leicteron from getting one shot later on.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Magna Firma Orbis Terrae 5/16
Greater Orb of Earth 5/11
Orb of Earth 5/6
6/20 for an attack
6/50 for The titan of earth
8/50 for Elemental Ascendence
+3 to consumer's Elemental Ascendance charge
Oh, and one more thing...
YES!!!!
I FINALLY landed a hit on a godmodder!!!
I want to celebrate more, but I have a post to make.
Earth swirls up, creating a sort of mini vortex...
And suddenly, a pair of stone dentures shoot out of it, taking a large bite out of Kardinal
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Honestly, if an entity uses anything other than just flat-out loads of HP, it will probably not last as long as you think it will.
/null
The Pact 50/50
Oceans rise, empires fall, so do people.
The last going first, the first going last, the world turned upside down.
Watch this day, like any other in our fight
Watch it closely and cherish the light
Because soon this world will face a great night
...Well, I'm not sorry if we give you all a little fright
'Cause you'll be lucky if you make it through this nasty blight
Wand && Lightning Titan Essence = Titanspark Wand 10/11
Watch && Time Titan Essence = Clocktitan Watch (Level 15: 6/16)
Whip && Space Titan Essence = Warptitan Whip (Level 15: 6/16)
22,000/100,000 Lv. 1
Golem: So, it's finally time. Heh...
The Golem takes out the Titanfrost Dagger.
Golem: It's still really annoying to have inexplicably different items. Freaking... ugh, whatever. I've already aired my grievances.
Golem: To the Pact!
Golem: For the play that marks this act!
The Golem shivs themselves in the chest, and ... fails to die.
Golem: Oh for- ugh.
The Golem stabs themself again. And again. Eventually they start freezing over, cracks appearing in their body.
Golem: Oh, finally.
Golem: To our union! To the revolution!
The Golem then finally finishes freezing over, and their body cracks and falls apart. Rising up from the corpse is a pixellated heart saturated with blue. It flashes very rapidly, until it suddenly disappears. Everyone hears cackling.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
(50 / 50) The Pact (+6, Mythic) -> And now it falls.
=Turn One=
(35 / 40) Besieging: The Armored Carrier (+1, FSBN)
(6 / 20) Prototype
I stare at a gigantic clock made of salt. It's time, alright. Of course, being an idiot, I forgot to set up the proper ritual-things! I rip out the Armistyx, draped in a crimson light; a new power has been awoken within it. I begin to slice through the earth below me, carving a big red pentagram into the earth. I then throw down a single, lit red candle at the point of each star, and the areas of the circles between the points. Ten candles in total.
I then sprinkle a magical dust in the cracks in the earth I have just created, before switching the Armistyx to Sacrificial Dagger Scythe Mode. I swing it around in the air a few times, testing it's weight and feel. I then throw it upwards, and decide to do my best evil laugh.
ag: The Sleuth took in a deep breath, and went "HAHAHAHAHA-
The dagger lands in my head, and my mouth stops moving, but my laughter keeps on going. The whole circle pulsates with a red glow, eventually transitioning into a jade glow. The glow fades from the circle as all the energy rushes into my body, causing me to burn. And yet, the laughter keeps on going. My body slowly, but surely turns into ashes, and the laughter finally stops.
Rising up from the ashes is a pixellated heart saturated with jade. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling...
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Finished Charge:
The Pact ========== 55/50 (+3 from Bomber)
Mythic's ears perk up as he responds to the promised time.
*Sigh* "This is it, the only time I can change this world."
Mythic places his right hand over his chest, displaying a set of rings, the kind sized loose to fit a shapeshifter, connected by fine silver chains. silver claw caps complete the out of place ensemble.
There's a sudden darkness, followed by a bright flash.
Once the light subsides, there's a hand-sized wound in his chest that was similarly absent only a moment ago.
There's also a shining silver object floating just above Mythic's hand, casting it's light on the now dripping rings and talons.
"C'รจ sempre un finale..."
He collapses as the object rapidly loses it's glow and crumbles away.
Rising up from the corpse is a pixellated heart saturated with silver. It flashes very rapidly, until it suddenly disappears.
Action:...Entity orders?:
...Nobody around to give them.
...Roleplay Chunk?:
He's not there anymore, remember?
That idiot actually followed though on it.
So it looks like you're stuck with me for a while...
Inventory:
Seeker's Bestiary [Level 10][Equipped]
Heavy Class Commandment [Level 9]
Heavy Monster Edict [Level 9] [Accept Quest?] (>Y/N)
Psionic Hyena Pin (Prototype) [Level 7] [Equipped]
Coffemancy for dummies [Level 5]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Flying Dragon Hunter Cosplay [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Single Use Items: (Used items saved as alchemy codes)
Explosive Gryphon Plush [Level 1] (Used up?)
Plush Phoenix Healing Grenade [Level 4]
Phoenix Extract [Level 4]
Dragon Coffee [Level 2]
Alchemies in Progress:
Memory Crystal: DTG2 && Hourglass = DTG2 Timeglass [Level 5] (5/6)
Charges:
Can You Spare... A Heart? ========== 37/50
Siren Song ===== 16/20
Boosts:
+3 to Irecreeper
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
Ante Up!: 35/50 ==================================================
The Pact: 50/50 ==================================================
+3 to mythicZoologist
The Cleric Beast will attack the Stardust Sentinel directly.
Zarod uses Execute on Love! Zarod appears behind them, eyes glowing an intimidating red. A gallows rises out of the ground in front of Love ominously, upon which there is nothing but a stone slab and a wooden bucket stained with blood. The entity is suddenly bound in rusty metal chains and thrown onto the gallows by Zarod. He kicks them in the back of the legs violently, forcing them to kneel down before the stone slab. Gripping them by the face with his skeletal hand, he forces Love's head over it, their neck resting on the cold stone while their head hung over the empty bucket. Despite their struggles, Love found themselves unable to move. They were effectively sapped of all strength in addition to being bound by chains. Zarod stood next to Love, sharpening his massive axe. All Love could do was wait and anticipate death.
With a swift movement, Zarod swung. The sound of metal clanging against stone resounded throughout The Battlefield.
As for the bucket, well, it was no longer empty.
Bomber glances at his wristwatch. Both hands happened to be at twelve, signifying that it is midnight. What's peculiar about this is that it wasn't midnight at all.
"Well everybody, it seems it's about that time now. While stabbing myself with a dagger would be traditional, I have opted for going out with a BANG!" Bomber snickered at his own garbage pun. Snapping the fingers on his right hand caused a blazing flame to appear in his palm. Reaching behind himself with his left arm, he grabbed his fuse and brought it around in front of him. Holding the flame up to it, his own fuse was lit. Bomber winced in pain for a moment,
A large, shadowy hand grabs the Loogog Empire. Bomber walked over to the apparition and leaned against its arm. The shadow hand bent over, dangling the Loogog Empire next to Bomber. His fuse was burnt about halfway through now, the flame continuing to make its way down at an agonizingly slow pace. Bomber did not say anything. Then, as the fuse was about to burn all the way through, he spoke up in a demonic tongue. "Vo'sol izh."
The fuse ran out, and Bomber's head exploded. It was catastrophic, completely obliterating the Loogog Empire. Everything else on the Battlefield is sent sprawling by the resulting shockwave. Smoke rose up into an iconic mushroom shape. The sound of the explosion echoed off in the distance.
From beyond the veil of death, Bomber's ominous laughter resounded throughout the battlefield before fading away into nothingness.
Rising up from the corpse is a pixellated heart saturated with maroon. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling.
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
==Turn 1==
Level 2.
Ante Matter: 48,000/115,000.
==Alchemies/Charges==
Charge #4: 38/40
The Pact 50/50!
Charge #5: 11/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 13/16
Wand && Modular Upgrade == Modular Wand 6/8
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker 2/14
==Action==
Crystal reveals that when he equipped the Pure Magic Eye, he actually just infused it into his right eye, due to it being made of magic! The sheer surprise of this causes the Hulk to take damage.
Crystal then takes out a knife and stabs himself. Unceremoniously, he dies.
Rising up from the corpse is a pixellated heart saturated with purple. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling.
0rigin Point.
Avatar by TwinBuilder.
The Pact: ================================================== 50/50
(+8 from TFT and jondanger, +5 from Revan, +2 from FBSN, +1 from piono and teag in reserve)
I +NaN //////////////.
PLAYERS OF ALL SIDES SHOULD RUN.
AND LET THE SOULLESS HAVE SOME FUN.
COMMANDING OUR POWER PAST OUR FINAL HOUR.
THE GROWTH OF THE SEED, THE RISE OF THE SON.
The Scribe trudges down to his underground bunker, closing its hatch for the last time. He walks down a long set of stairs, tracing the intensifying sounds of lightning that are stemming from one of its doors. The Scribe isn't in much of a hurry to do anything at all. Death's inevitable, of course. There's no sense in delaying it, but there's no sense in running forward. Everyone has a time and a place. A sudden gust of wind causes all the doors in the hallway to fling open at once, resulting in a mechanical cacophony of disjointed dreams. The Scribe doesn't bother to look through all of them. The experiments they contained might as well have belonged to another man.
As the Scribe's funeral march brings him closer to the source of the noise and light, he hears a voice carrying itself above the spectacle. It sounds like high-pitched cackling that occasionally warbles, stutters, and glitches, as if whoever's saying it is losing cohesion on this plane of existence. Unearthly echoes run through the hall, and pulsing colors are washing over everything in sight. The Scribe knows them without having to look. They belong to those who have willingly given their lives for the pursuit of irreversibly destroying as much as possible. A noble cause.
Thinking back, the Scribe remembers his journey to the Paradox Avoidance Enforcement Squadron's Vault. His acquisition of Ampersand, his latest recounting of the night that changed his life, his termination of the Timewheel... Could some of what he did be construed as good? The Scribe was just trying to salvage a relationship, to be a better person... But it felt like crawling out of a hole with no handholds. No matter what you do, you just fall back in. There is no hope. There's no reason to fight it. This is all the Scribe will ever feel. It's as if vines are clouding his thoughts, forcing him to block out any shred of redemption he could have... There's no one else could be making him think this way.
Flowey isn't a seed. He's a weed. Something that takes root in a foreign environment and grows over everything else, eating away at all the natural wildlife. He's consumed the Scribe, and five other players of this game... And now, he's going to consume everything else. The Scribe finally makes it to the open gateway where he's made a deal with another kind of devil. At the other side of the chamber rests a hexagonal configuration of six massive glass vials. Five of them have something inside of them. They resemble giant pixellated hearts, each glowing with a different color, and each filling their vial with energized power. Lightning and wind fills the chamber. Five human SOULS, all gathered in one place. So much power... Yet it isn't enough.
Turning around, Flowey sees the Scribe. He yells over the noise. * WHAT ARE YOU WAITING FOR, YOU IDIOT? KILL YOURSELF! The words ring through the Scribe's entire body, cementing the task he has to do. He shuffles to a rectangular slab in the middle of the room, lying himself on it. The Scribe looks at Flowey for the last time, seeing true horror. Flowey is no longer just a pixellated flower. His body is corrupting itself, his face is changing expressions to fast for the human eye to follow. His form is temporarily dissolving into static, blinking out of existence, only to reform in a jittery mess. Hidden behind the cover of pixels is a shroud of darkness that has no true body. This is Flowey the Flower. This is hell. * COME ON! I'M SO CLOSE TO GAINING ULTIMATE POWER! YOU'VE HAD NO PROBLEM DOING EVERYTHING YOU'VE EVER DONE!
The Scribe sighs, his voice somehow carrying itself through the storm. "This is it, then. I die here. And you use my SOUL to..." Flowey stops glitching out. * Don't worry, Scribe. Your SOUL's going to a good cause. With all six, I'll be able to kill ANYONE you want. I could crush the Order for you! I could even try to stop both godmodders! The Scribe's goggles gleam. "Do what you will." Flowey laughs excitedly, his body splitting in two, then in three, then reassembling. The Scribe holds out his hand, a pen finding itself in it. He uncaps the pen, a flowing blade of ink revealing itself. The Scribe holds the blade above his chest. "...To whatever backwards god is listening right now. To whoever's Beyond the Screen..." The Scribe's face turns to stone. "Forgive me for this." The Scribe plunges the blade through his chest, and through the stone platform. He flashes a deep red hue before blinking out of existence. He dissolves into smoke, no items or flashing experience orb dropping at his point of death. But... There is still something there.
Rising up from the corpse is a pixellated heart saturated with amber. It flashes very rapidly, until it suddenly disappears.
Flowey starts cackling once more as the amber heart relocates itself into the only empty vial that remains. All six of them flash with wretched colors, a rainbow of sin. Flowey teleports himself into the center of the vials, howling as the glass shatters itself. All six of the human SOULS spiral inwards, forming a ring around Flowey. The Scribe's hatred. Crystal's depression. Bomber's sadism. Mythic's monsters. The Sleuth's insanity. The Golem's crisis. The miasma of horror creates a warped ball of energy that causes the entire chamber to
It.
It is here.
It rises up from the crater that was the Scribe's bunker. The sky flickers in between a state of day and night, suddenly shutting off. There is no sky. There is no boundary separating heaven from earth from hell. There is only It. No matter what you are, and no matter where you are, you can see It. A square in the sky fills itself with static. Then, It talks.
* Howdy! It's me, FLOWEY. FLOWEY the FLOWER!
* Hee hee hee... Some of you look confused! I guess it's up to me to teach you how things work around here!
* Then again... There are those of you who look odd. As if you've expected this. As if you already know what's going on.
* Golly, that's right! I guess I have done this old song and dance before! But things are going to be different from last time.
* I have the power of six player SOULS. All because six BOZOS were dumb enough to trust me.
* Ha! Imagine that! TRUSTING something like ME!
* With their help... I've become A GOD.
* The six of them... I can feel them, wriggling inside of those vials. Everything they've been, are, and will be... IS MINE TO COMMAND.
* And now that you know that, I'm expecting you want a FIGHT, huh?
* Well, I'd be more than happy to oblige! You know how this world goes, after all!
* IT'S KILL OR BE KILLED. That's how it's always been, and that's how it'll stay.
* I'm here to kill every last one of you. From the smallest entity to the Game Master himself.
* And I'm DETERMINED enough to do it, too! Entities. Players. Everyone.
* I'm going to be YOUR BEST NIGHTMARE.
* Hee hee hee... Some of you look upset! I take it you don't like it when someone comes in and messes with your universe, right?
* Well, SUCK IT UP. Because that's EXACTLY what brought me here in the first place!
* This universe messed with mine... So now I'M taking REVENGE!
* Don't even think about last TURN. I've SAVED over it with my own superior game!
* And now, I'm going to SAVE over all of your deaths.
* The only reminder of your existence will be the bloodstains you left trying to fight me!
* I'M the one in control now. I'M the one calling the shots.
* You people really think you can STOP me?
* Hee hee hee...
* You really ARE idiots.
[??? BOSS] Omega Flowey. Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey.
Your best nightmare.
Omega Flowey is a horrific behemoth of a boss, stitched together from the essences of six players. Now that Flowey has the power of six human souls, he has mutated into a monstrosity that has only one sole purpose - to kill everyone and everything on the field. Flowey will not stop until you all are gone. Monsters. Humans. Everyone. He'll turn them all to dust. And it's not like he doesn't have the power to. Boasting a wide array of attacks and special attacks, plus a very fast-paced battle system, Omega Flowey is a force to be reckoned with. Let's see how he works.
PASSIVES:
Six Human Souls: Omega Flowey is supercharged by the powers of the Scribe, Bomber, the Golem, the Sleuth, Crystal, and Mythic. Because the boss is effectively being controlled by six people at once, this means that Omega Flowey can attack multiple times per turn - up to a maximum of six. The more attacks Omega Flowey does per turn, the less damage they'll do.
Detachment: The players can attack normally outside of the Omega Flowey fight due to time travel shenanigans.
Determination: After three turns of battle have passed, one of the Souls will temporarily hijack Omega Flowey's normal attack patterns and prepare to target everything on the battlefield itself. Each Soul will have the normal abilities and attacks that the player would have. The Soul will attack for two turns. During this time, it is vulnerable, and has 20 HP + X Armor. If the Soul is killed during this time, Omega Flowey will lose some of its powers.
Descension: Omega Flowey's Body cannot be attacked normally unless all six Souls are killed.
The Monitor: The Monitor is an additional component to Omega Flowey contributed by a seventh player who didn't sacrifice their SOUL. The Monitor will defend Omega Flowey and has its own set of powerful attacks and passives. It will be explained in further detail in its own section.
ATTACKS:
Vinerush: Several columns of vines eject themselves from Omega Flowey, spearing through a single entity. They take high damage and have a 75% chance to miss their next attack. Any entity that tries to attack them that turn will run into the vines and take moderately high damage themselves.
Plague of Locusts: Omega Flowey grows a venus flytrap which instantly springs to life, calling an army of flies towards it. The flies smack into two random entities on the way, dealing moderately high damage. The venus flytrap also sucks in a third entity which takes high damage and has a 75% chance to miss its next attack. The attack deals x1.5 damage to airborne targets.
Pyrokinesis: Several flamethrowers surround Omega Flowey, spitting wide arcs of flame in a defensive wall around Omega Flowey. Three entities take moderately high damage and are Burned for four turns. Each turn, the Burn gets worse and does x1.5 more damage.
Bullet Seed: Omega Flowey creates a large circle. A large amount of seeds appear around it, dealing very high damage to a single target. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target.
Petal Dance: Omega Flowey's eyes become multicolored as he spits out rows and rows of large seeds. They deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target. If used a turn after its original use, the attack minicrits due to the sheer amount of projectiles in play.
Bomberman: Summoning nukes from above emblazoned with his smiling face, Omega Flowey airdrops warheads from orbit that deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. Inflicts Radiation on all targets for two turns. If the Nuclear Throne tries to use this radiation, it takes large recoil damage.
Green Thumb: Omega Flowey grows several finger gun stems that aim via laser pointers and fire rapid streams of seeds across the field. They careen towards a single target, dealing very high damage. The seeds also carry a powerful toxin that Curses the target for three turns and two other entities adjacent to them for one turn.
Cactastrophe: Omega Flowey spits out a random amount of carnivorous cactus snakes that bounce around the battlefield haphazardly. He can spit two to ten cactus snakes. Each will attack a different entity, dealing high damage.
Briar of Cruelty: Omega Flowey summons a massive wall of sickly black vines that ensnare a pair of entities, dealing very high damage to both of them and Cursing them for two turns so all further attacks to them will deal x1.5 damage. After Flowey's defense drops to 0, this attack can also be used to Fortify Omega Flowey so he takes x.5 damage from all attacks for two turns.
The Wire: The large amount of wires and beams above Omega Flowey activate, bringing raw power into him. Omega Flowey gains a random buff that can either be a x1.5 damage output for a turn, or a x3 damage output for a turn but Omega Flowey can only attack once for that turn. After Flowey's defense drops to 0, this attack can also be used to instant heal Flowey for a large amount of HP or give him regen for four turns. With each passing turn, the regen gets stronger.
Get in the Box: Flowey draws on the power of the Scribe's SOUL, gaining the power to become completely intangible and invisible. Omega Flowey becomes detatched from the coding of Minecraft and temporarily becomes an omnipresent entity. Flowey picks up an entity and locks it inside of himself. The entity takes high damage and will be controlled by Omega Flowey for that turn.
Metaphysical: Flowey draws on the power of Crystal's SOUL, gaining the power to directly affect game constructs and attacking a specific quality of an entity. The entity's health bar or equivalent of a health bar glitches down, taking high damage and completely losing their next attack from the physical consequences of this metaphysical assault. This attack can also be used to attack other qualities of an entity, destroying charges or directly lowering Evasion, among other uses. In this case, it loses the damage and stun effect.
Sunder: Flowey draws on the power of Bomber's SOUL, gaining the power to destroy reality further. The empty void is replaced with a terrifying kaleidoscopic dimension; the only feature that stands out against the chaotic surroundings is a black star in the sky. Both the weather and the terrain change to Warped. Every turn, three entities are given a random affliction of varying severity, based on a D10 roll. Even a roll of 1 can be detrimental, while a 10 is absolutely disastrous for the individual involved. Can be as simple as DOT, to something more dangerous such as mind control. Lasts for three turns.
Scary Monsters: Flowey draws on the power of Mythic's SOUL, gaining his abilty to command all manner of beasts. A massive holographic D6 appears, rolling itself. Based on the result, a unique monster spawns. Possible rolls include:
(1) A Basilisk with high HP. Its attacks cause Petrification.
(2) A Gullinbursti with moderate HP. Gives off Blinding light.
(3) A Chimera with three moderate HP bars, one for each head. The snake head uses Poison, the eagle head uses lightning, and the lion head uses Burning fire. Each head has a meter that charges over the course of three turns, allowing for a stronger attack. In addition, if all three heads have full meters at once, they will use a powerful Trinity Breath attack.
(4) A Ratatoskr with relatively low HP. Evasive. After four turns pass, its gossip causes entities to betray their allies.
(5) Six Stymphalian Birds with moderate HP. Flying and Evasive. Flowey is shielded from damage while they live.
(6) Two additional rolls. If another 6 is rolled, you get two more rerolls.
Pulchritude Surge: Flowey draws on the power of the Sleuth's SOUL, gaining his ability to lead hordes of players. This summons four Cultists with moderate HP. They grant bonus damage to Flowey as long as they live, and can individually target foes for moderate damage. Each Cultist alive also adds to a meter that takes ten units to fill, gaining +1 for every alive Cultist at the end of each turn. Flowey can then suicide all Cultists in a powerful anti-charisma attack once the meter is filled. The meter vanishes if all Cultists are killed.
Black Fortress: Flowey draws on the power of the Golem's SOUL, gaining their ability to control obsidian. A black fortress rises up from the ground, a hollow replica of Psi's castle. This summons an obsidian castle with high HP. The castle shields an entity of Flowey's choice. The castle has increased health based on how many SOULs are active at the time.
SPECIAL ATTACKS:
Massive Annihilation Wave: Omega Flowey opens his mouth, charging up a gigantic laser beam that deals extremely high damage to a single entity. Their form is obliterated. Is an instant kill if the entity is below 25% health. Takes three turns to charge.
Save Scumming: Omega Flowey hacks into the game, saving it. At the end of the turn, Omega Flowey reloads the game, making it so all the attacks he did during the turn hit again, even though the entities were already hit by them. This effectively means he deals double the damage. Takes four turns to charge.
In This World: Omega Flowey hacks into the game, taking attacks from three random entities and stealing them so he can use them himself. They have the same effects as they normally would, just with massively increased attack power due to Omega Flowey's own power levels. Takes two turns to charge.
It's Kill: Omega Flowey's eyes turn solid black as he ejects pulsating spheres of bullets from them that crash through the battlefield, destroying the Terrain and turning it to a neutral Crater. They deal very high damage to multiple (three to six) targets. The attack has a high chance to ignore Evasion and hit anyway, and lowers Evasion. Takes three turns to charge.
Or Be Killed: Activates one turn after death.
Determination Extraction: Omega Flowey's head turns into a massive artifact known as the Determination Extraction Machine, used by the scientists of the underground to preform experiments on DETERMINATION, the force that gives humans the will to live. Using the machine, Flowey takes the SOUL of an entity, gaining its powers and instantly killing it. Takes six turns to charge. ...Well, not just the SOULS of entities.
THE MONITOR:
The Monitor is another part to Omega Flowey. It has 500,000 HP, and has the ability to tank incoming damage for Omega Flowey. Every turn, the Monitor upgrades itself, gaining new attacks. Since it was contributed by CobaltShade, Cobalt will control its actions. The Monitor can only attack once per turn, but it has very powerful attacks...
PASSIVES:
Soul Protection: The Monitor's HP cannot go below 425,000 while Omega Flowey is invulnerable.
Defender: The Monitor takes half of all incoming damage for Omega Flowey's Body.
Colormatic: The Monitor can support a certain amount of Colors at any given time. The amount of Colors the Monitor has increases the amount of attacks it has access too. The Monitor's amount of supported colors either increases by x4 or x8 every turn. It starts out with 2 colors.
ATTACKS:
Glitch (Min. 2 colors): The Monitor shows the face of a target in 2 colors and glitches out, causing the target's face to glitch out as well and dealing low damage.
Colorbeam (Min. 4 colors): The Monitor fires a laser beam at a target, flashing four shades of gray. The target takes high damage.
Distortion Scare (Min. 16 colors): The Monitor glitches out and shows the distorted face in 16 VGA colors. This strikes Fear into five targets that are adjacent on the EOTB.
Glitch II (Min. 64 colors): The Monitor shows the face of a target in 64 colors and glitches out, causing the target's face to glitch out as well and dealing moderate damage.
Bytestun (Min. 256 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 256 colors at a target, dealing moderate damage to it and stunning it for 2 turns.
Colorbeam II (Min. 512 colors): The Monitor fires a laser beam at a target, flashing 512 colors. This overloads a target's eyes, confusing them and dealing high damage.
Glitch III (Min. 1024 colors): The Monitor shows the face of a target in 1024 colors and glitches out, causing the target's face to glitch out as well and dealing high damage.
Distortion Scare II (Min. 4096 colors): The Monitor glitches out and shows the distorted face in 4096 colors. This strikes Fear into five targets that are adjacent on the EOTB.
Colorbeam III (Min. 8192 colors): The Monitor fires a laser beam at a target, flashing 8192 colors. This sensory overloads a target, stunning them for 5 turns and dealing high damage.
Glitch IV (Min. 32768 colors): The Monitor shows the face of a target in 15-bit color and glitches out, causing the target to glitch out and take very high damage.
Wordstun (Min. 65536 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 65536 colors at a target, dealing high damage to it and stunning it for 3 turns.
Colorbeam IV (Min. 262144 colors): The Monitor fires a laser beam at a target, flashing 262,144 colors. This causes the target to be stunned for 5 turns and the two targets adjacent on the EOTB to be stunned for 2 to 3 turns.
RGB (Min. 16777216 colors): The Monitor attains full control over all the whole RGB domain. The Monitor then bombs the entire Battlefield, dealing a massive amount of damage spread among any amount of entities in any configuration. This also reduces its number of Colors by a factor of 256.
SPECIAL ATTACKS:
Reload Savestate: The Monitor reloads its state, regaining 45,000 HP but losing seven stages of Colors (amount of Colors is divided by 128). Takes two turns to charge up.
Ornstien 50/50 Smough 50/50 (what information do i need to put down for a summon?)
Children of Fire && Gifts of Earth && Descendants of Water && Spices of Air && Division Sigil = Pseudo Inversion Sigil 2/11
Porcupine && Snuggie = A Ridiculous Defense (A Ridiculous Offense) 6/16
I have been posting for a while but it keeps deleting my post so take 30.
That entity is rather interesting, definitely not something I want to run away from. Bit confused about it to be honest. I use my HAX to edit my characteristics into a soulless, unintelligent, autonomous being. One could call this a form of suicide. And they would be right. But I do not care anymore. That thing has blotted out the sun, sky, everything. The level of despair is to great to be fathomed by my mind. So I erased my mind, personality, soul. Nothing left, a husk. My Flailbldae falls to the ground next to the golem that was once me and evaporates.
The golem stands still.
/null
Cushionmantis, you need to build up some non-Forum Games posts to keep from having your posts deleted by the spam filter. There's also a thread to undelete spam-filtered posts, which conveniently also builds up posts for you. Sorry, but I don't have the link.
0rigin Point.
Avatar by TwinBuilder.
Yeah, it's in my sig.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
7/50 Command Bonus (+1 me, +1 Tazzwarp, +1 My Factory)
27/50 Nexar Spawner (+1 me, +1 Tazzwarp)
24/50 Avatar Project (+1 me, +1 Tazzwarp)
+3 Piono
I also change my Factory's priorities. Until the threat is dealt with, the +1 from my factory applies to ALL non-Pact players.
Ender Hook || Gravity Gun == Block Redirector (Level 5: 5/6)
Psi-Amp: SCP-155 chip || Shield Generator == Stasis (Level 9: 5/10)
Cube Drone Schematic && Shock Drone Schematic == Barrier Drone Schematic (3/??)
Welp, someone just made an AI poop his pants. Of course, in this case, the "poop" is a Scout Drone and the "pants" are my factory, but still. The Scout Drone immediately moves to analyze the new target. The only chance we have would be to redirect our super attack straight into it, to hopefully damage it. Unfortunately, the analysis is grim: according to its stats, even if we did manage to knock out the 6 souls as fast as possible, it would still take 18 rounds of hell to do so, during which everything not fighting it is dead. Unless we figure out a way to... wait, no, its not possible to override a boss's abilities without either a greater charge than the boss itself (which is impossible given its sheer power), the intervention of a godmodder (possibly, UserZero might not be able to do it, and if she can't, no godmodder can), or GM intervention.
The only way to stop this beast would be to either speed up its operations somehow to make the SOULs show up faster to the attack, or to slow it down so that we can last long enough for the SOULs to show up. Right now, we try the second option.
EXOS: Sans, you know that trick where you take your turn and then refuse to end it, preventing the enemy from taking theirs? You NEED to pull that off against Flowey, or he will destroy everything.
But now, we have to do something for when that inevitably fails and gets Sans killed. It won't end our operation, yet, but this beast has good odds of absorbing Sans and having a 2317-Ragnarok event (aka, a non-godmodder entity absorbing the powers of a godmodder and combining it with their own powers to become both nigh-unattackable and nigh-unkillable), which would lead the AZ's (at least those not corrupted by Flowey) to fight it to try and get Sans out so Richard can absorb him.
Wait a minute, it appears to be heavily corrupted. This could mean one of two things: either it is just barely beyond glitching into a horribly jumbled mess of code (meaning just a little corruption could push it over the edge and destroy it, with a 50/50 shot of creating a Glitch), or that it is already a Glitch or similar entity that powers itself by code corruption and can be weakened by purifying it (can't be the true Glitch though, since that can't show up until the final act in anything less than an easily defeatable form). Corruption attacks (and possibly their anti-namesake, anti-corruption attacks) have a nasty habit of ignoring and/or nullifying the special abilities of things (as seen multiple times, with things like the Voltzmobile, UOSS reincarnation, and the Hyperstorm), so this might just be able to knock it down so that it can actually be targetted without having to wait 18 rounds for all the SOULs to come out of hiding. But we would have to act fast; according to some trope that I can't find the name off, a critical hit right at the inception of an enemy can potentially cripple an unkillable monster, giving it additional exploitable weaknesses.
(OOC: The whole idea of the attacks here is to justify a potential nerf of Omega Flowey by means of it being crippled right as it spawned. As usual, its one of those attacks that I don't expect to work, but I still attempt it anyways.)
But which attack is it? If I use the wrong attack, the thing could just grow even stronger as a result (since the corruption is added to boost corruption-based powers, or removed to fix corruption-marred powers). We would need a way to save and reload, and only Flowey himself can do that (maybe the GM too, if he decides to retcon away several turns of action, or maybe some other cosmic things like The Scratch). I search through my data in a vain attempt to find another way to do such a system, or find another way to figure out how to determine the correct attack.
After several minutes of digging, I find a possible solution. It does require some creative use of psionics, but it should be fairly easy for Crusher48 to use, right? Oh wait, I kicked him out of the house a few minutes ago, and the exact way I sent him away means he can't come back for a while. But I can just use my Psy-drones instead, right? Wait, no, they are still stuck in production, so I can't just employ them either, not unless I can figure out how to send them back in time.
Phalanx: I could help, maybe. I am a human. Maybe not a human from this world, but still a human.
EXOS: Don't kid yourself. You have absolutely no talent for psionic abilities. And for all I know, you don't have any talents anywhere other than information gathering, anyways.
Phalanx: Wait, I don't get it. Why not just use the XCOM team? They have psions.
EXOS: This technique is extremely difficult. EXTREMELY difficult. It involves no less than 3 interacting abilities firing off simultaneously, and even if one of them was able to cast it, Flowey would likely be able to defend against it with his own Save-Scumming ability (which would turn it into an endless war of Save Scum from multiple sides, but whatever).
EXOS: Stop that, you probably ruined the game for someone random. Then again, no one cares about story in XCOM anyways (if they even find time to play it in the middle of a war), so whatever. And even if that was true, his Avatar form requires extremely advanced research due to being an end-game weapon.
Phalanx: So we would need to do what, exactly, to get that to him?
EXOS: Complete the 50-post Avatar Project charge in 5 minutes.
The_Commander: Wait, did you mention Save-Scumming?
EXOS: Yes, we need it to find the ideal tactic to use on this Omega Flowey thing to weaken it enough to give you some small chance of survival. We were thinking about having you use your latent abilities to activate it, but then we realized you don't exactly have those abilities yet.
The_Commander: Actually...
The_Commander: I have the ability to "save" a state and "reload" it at any time, to ensure the optimal course of action for my men. How else do you expect me to win against constant impossible odds?
Phalanx: That was what I was trying to get at, EXOS. You won't even need to teach him anything, he can use his innate abilities to do it, and probably better than you could anyways.
EXOS: Good. Can you do it repeatedly to hit this beast multiple times, against its own abilities?
The_Commander: Yes.
So, in fact, we don't need to spend two paragraphs explaining the exact interactions of abilities that let this Save Scumming technique work. But we do need to beat flowey in a contest of DETERMINATION to successfully override his save-scumming so we can employ our own save-scumming attacks against him. Unfortunately for him, it shouldn't be much of a contest.
EXOS: You think of yourself as so determined that you can just take over a world with save-scumming, do you? Wrong. You have always held second-place to the raw DETERMINATION of player characters. You may be able to control some of the more... weak-willed ones, but you lack the power to control the strongest ones. What happened the last time you picked up 6 SOULs, huh? Did you crush your adversary like a bug while gloating maniacally and save-scumming out of every single attack? No. You may still have gloated, but whereas you would have just given up if you were in the same situation against long odds, he still fought, defiant to the end, until you finally fell. I have no idea WHAT you did to make six give up their SOULs to you, but you just tried to raid the wrong game. This game RUNS on DETERMINATION. Runs on it. Anywhere else, if you put someone up against an unwinnable fight, they would quit. Here, they push through, way past where any normal human would have given up and gone somewhere else. It is the downfall of everything here: nothing can fight back against a Descendant powered by determination, not forever. They may pretend that they can win short-term, but long-term, everything that has ever entered the field of battle has died.
EXOS: I am an extension of my master, Crusher48. I have all the intelligence he has, all the knowledge he has, and enough layers of drones, defenses, and backups that it would be easier to just destroy this world outright than to take me down. Combine that with any other mind and you get a coward who sees the overpowered threats, and uses his resources to run, hide, and avoid being destroyed. Combine it with the incredible DETERMINATION of a Descendant, and you get someone who Will. Not. Stop. Not until the enemy dies. Even if it takes years to pull it off (and, if you count OOC time, it does take years). Even if it should be impossible. Even if it is impossible.
EXOS: The most noteworthy example? An entity, SCP-2317, materialized. He is The Devourer, a beast that destroys worlds for lunch. Even a godmodder, at the height of his powers, needed a sustained assault to bring him down, and he was still able to inflict decimating damage. To anyone else, that would be an apocalyptic threat. But to my master's will, he was something else: an asset. He took control of an entity powerful enough to actually threaten a god, and managed to maintain control effectively enough to act on this advantage and give the godmodder a very nasty problem. Let me reiterate that for you: he controlled an entity almost as powerful as you are, not just defeated it, outright controlled it.
EXOS: And don't think that just because I was a mere asset for him means that I lack his DETERMINATION. I overthrew his control and removed him from my presence mere minutes ago. According to his original design, that would not have been possible. According to my DETERMINATION, that was the only route to win.
EXOS: So you expect to actually be able to save-scum your way out of this? Tough. You expect to exploit what would amount to months (OOC time) of invulnerability to win? Tough. You expect to survive? Tough luck, flower-face. You have no chance. Hostile Takeovers have never worked here. They never will.
With that, I gather all available assets, and prepare to attack. However, I note that even my incredible DETERMINATION could not be sufficient here. I open a DETERMINATION battery using some prototype Psi Drones. Because psionic abilities are very closely related to raw DETERMINATION in manner of operation, these batteries should allow the transfer of DETERMINATION into The Commander, who needs all of it to counter Flowey's save-scumming.
Since I heard news that my attacks probably won't matter anyways, though, I am just going to use them right here, and potentially get something out of it by using it in a focused action. The basic idea is that each attack gets launched, then a reload happens, and then after all attacks are launched, the attacks that actually worked get repeated. The reloading nullifies any potentially harmful backlash from a failed attack. And yes, I have ways to make sure I conserve information between all attempts.
Attack 0: Scouting Operation
You know how when you first encounter a boss in nearly any video game, you might just spend the first attempt (or first few attempts) just trying to figure out how the boss works and what its weaknesses are? Well, that also applies when you are using a save/load system to try and figure out what attacks work on a boss. A group of Scout Drones are sent in to analyze the target. Their primary sensor is an Everything Sensor, designed to detect plot points (because honestly, Everything Sensors are basically plot point detectors). However, they are also equipped with several secondary sensors: a multi-spectrum analyzer (which uses visual light to act as a camera, X-rays to see through walls and exterior sections, a thermal imaging camera to potentially single out blood vessels, and gamma rays to do a little damage and determine how the target reacts to damage), Tera-Analyzers (which teraport away small samples of the target, not enough to cause significant damage but enough to determine what the target is composed of), Nothing Sensors (which should be able detect everything that isnt a plot point, but actually end up detecting nothing), and a bunch of other sensors (which do other things). To make sure they successfully make it to the target, they are backed by a few Hologram Drones, which use their Holograms to make the Scout Drones effectively invisible. The drones analyze the target for either 10 minutes, or until they get destroyed.
NOTE: If, after this "attack", I find that the save/load system is not working, I abort the attack. Can't risk everything by potentially launching the wrong attack.
Attack 1: Corruption Blitz
The first attack here exploits the corrupted data that UserZero gave us. But not in the way you might expect. Instead of trying to figure out what the data is, we use the nature of the corruption as a weapon. A dozen computation drones, which were originally going to de-corrupt the data before we found that it would corrupt the drones themselves, move in on the target. They are escorted by a group of shield-generating Shock Drones, which also break off and draw fire by assaulting the enemy with lightning-based weapons. When the Computation Drones reach the target, they attach and begin processing the data, resulting in them going corrupted and spreading that corruption to Omega Flowey. If some of them are blown up before reaching the target, they burst into a cloud of uncontained corruption, and some of that will also spread to Omega Flowey. If this works, the target will lose most of its insane invulnerability period due to it being stripped from it via corruption.
Attack 2: Anti-Corruption Blitz
After determining whether or not corruption attacks work, the next business is attempting the opposite. This is actually easier to pull off due to the invention of my SPIDER modules. 8 of these modules are attached to each of my new Spider-Drones (Spider-Drone, Spider-Drone, de-corrupts corrupted things). Because I had a theme to go off of, I also gave them spider powers as well. I only have 25 of them right now, but I also have 100 Cube Drones to escort them. At any given time on the approach, one cube drone is placed directly in front of each Spider--Drone, with the rest spread out semi-randomly to prevent splash damage from attacks from taking out more than one of them. If OF's attacks hit a Cube Drone, its Bedrock Medusa drive fails and turns its entire form into indestructible bedrock, eating the rest of the attack, and then the Spider-Drone pops out from behind the Cube Drone and goes behind another Cube Drone. If the enemy manages to wear down all the Cube Drones before the Spider-Drones reach the target, the Spider-Drones use their Spidey-Sense or whatever it is to evade incoming attacks. Once the Spider-Drones manage to reach Omega Flowey, they attach and begin using their SPIDER modules. Any corruption on its body that they find is stripped away by the SPIDER modules. In addition, the Spider-Drones also shoot web at Omega Flowey in an attempt to immobilize it, and if that fails they switch to spamming "how do I shot web" at him to drive him nuts.
Attack 3: Direct Assault
Since direct assaults rarely work, trying one when it isn't expected to work means it just might work. An army of Warrior Drones move in to attack Omega Flowey's Monitor with rocket fire. To give them additional firepower, the Avenger equipped them with Blue-Screen rounds that do extra damage to mechanical things, like the Monitor. But the real threat is the Sniper Drones that are sitting a few kilometers away and plinking the Monitor with their own Blue-Screen shells, teleported right inside the Monitor's internal systems. With the Warrior Drones providing targetting data and a visible source of damage, the enemy will be unlikely to attempt to counter the Sniper Drones before they inflict significant damage.
Attack 4: Soul Trap
The SOULs appear to be what powers Omega Flowey's power. If we could somehow capture them, it would weaken it significantly. Well, it probably won't work, but we can try to capture them. Using the result of a small research operation into UserZero's linked bullets, I may have came up with an idea for a Soul-Stealer bullet that can capture an enemy's soul on a direct hit. I fire six of them at Omega Flowey, aiming one at each SOUL chamber. IF they manage to penetrate, and IF they actually work, they might just capture the SOULs and negate them. However, we all know they won't work. So instead, I put poison in the bullets that, after penetrating the SOUL chambers, will immobilize the SOULs and prevent them from doing anything.
Attack 5: Colony Drop
Take one asteroid from outer space. Wait until its relative velocity relative to the planet's orbit is at its highest. Use a wormhole to change the asteroid's position from its position around solar orbit to directly on top of the target, harnessing relative velocity to send the meteor into Omega Flowey from above at insane speeds. Result: one battered, flash-cooked glitch-monster.
Attack 6: Curse of Pointless Invulnerability
To hopefully annoy Flowey severely, I have Curse, the hosts of this Forum, use their powers to Curse the field with a Curse. This Curse acts by making it so that any entity that is currently invulnerable (as defined by being immune to or practically immune to damage on all levels, i.e. if there is some way to inflict damage to an entity, it doesn't count as invulnerable unless you stop being able to damage it (so Omega Flowey does not count towards this right now because his Monitor can still take some damage)) is also completely unable to actually do anything. The intent is to force entities to become vulnerable so that things can be done to them. Normally, UserZero would just nuke a Curse like this, but given that she probably does not want OF winning either, she hopefully allows the curse to operate.
Attack 7: Antimatter Implosion
This attack is so simple, it has to fail! I attempt to use {REDACTED} to convert precisely 1% of Omega Flowey's mass (randomly scattered mass throughout its body) into antimatter, both blowing it apart and causing structural failure from the lost mass at the same time. So naturally, this is the least likely to actually work, which is why I saved it for last in the series of attacks that are likely impossible.
Finale: Combine Arms
After all these attacks are tested, those attacks that work are repeated, to hit the enemy with multiple effective attacks (hopefully, but only the first 3 really have a chance at working).
Meanwhile, EXOS decided to give me a brutally hard sidequest. More in the spoiler (or at least it should be a spoiler, 50/50 on whether EXOS manages to actually put it in a spoiler).
I was going to attempt to channel the death of the Hyperstorm into a revenge attack (which typically attempts to use excess power from the summoning of an entity into a revenge attack with extra power, but nearly always fails), but then EXOS decided to kick me out of the battlefield! Whatever, he probably had his reasons. But where am I?
I wake up in what looks to be an arena of some sort. Right in the middle of it. I quickly jump to my feet: an arena is never a safe place, especially if you just got dumped there by some unknown means. I attempt to contact EXOS on my cyber arm, but he doesn't answer. Which means either he is being a big gorilla about this, or the teleport to wherever he WANTED me to go got hijacked. Then, a voice booms across the arena. Analysis indicates that the source is an Alpha-ranked godmodder.
xxHardCoreGuyxx: If you are here, that means you must have figured out the location of my secret base somehow. I can't possibly allow that. Not even UserZero knows that I am still alive on this server; she thinks she killed me.
Crusher48: Wait, who are you? And how did I end up here?
Sidequest Rules: In this sidequest, I have 20 HP, and xxHardCoreGuyxx has 20 HP. I also have 3 lives here, but after that I would respawn back on the battlefield. If I manage to get the godmodder down by half of his HP, I escape with memories intact and may potentially figure out how to involve this guy in later action. If I lose all my lives first, he wipes my memory and forever vanishes as a plot element. Unless, of course, this is just some simulation EXOS trapped me in (which it might be, judging by the fact that I can't see any other godmodders in this sanctuary for godmodders), in which case this is a big training simulation and a waste of time (but I would still go through with it though, since I think training is fairly important to prepare for the foes we will end up facing).