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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Hey guys, you have left plenty of posts up while I was gone, which I guess I should have expected. I want to get an update out before my Homestuck day trip, so here's an update!
Hey, I get 5 items and Consumer have 1 items more than me, nuiltor have 1 item less of me. So what are they?
I don't take my Bow but I cripple it into experience orbs and plug them in the Pyrostaff, making a damage increase and a soulbound to the Pyrostaff.(since this is a >15 charge item).
I then, as to pacify the Gms, decided to make the HPLGB have a cooldown of 1 turn(i.e. cannot attack in consecutive turns.)but +x(2-4) base attack damage and a skill to balance the nerfs or remove shock ablilty only since I used over 100 charge to make the HPLGB.
+1 consumer +1 blinky
I summon the Altar Commons([AA] Elite)(4/5)3/25 +1 Consumer +1 Blinky
Summoner Memoir added to the Charge Pendant:For each 3 charge points on entities, get 1 exp. When exp reaches lv^2*10 e.g. 10 for lv1 and 40 for lv2, level up the item. For each level, +1 on any entities you make on attack, defence, and health. -1 on any entity charge.For every death/ spawning of entities, gain +1/+2 on entities. 17/20 +1 Consumer +1 Blinky
Electroshield Extension of Gunblade: Limits total attack against user in a turn to be 5,except when damage >15, then damage = actual damage/2.5.Also prevents an item to attack the owner of Item consecutively +1 Consumer +1 Blinky 15/15 and Consumption of Small Iron Shield(i.e. will consume the Small Iron Shield)
You can only do one of those at a time. Pyrostaff damage increased and Enchanted Crafty Bow destroyed! I'll think of some way to nerf the HPLGB myself, but I was thinking of a cooldown system as well.
Also, there aren't multiple GMs.
Electroshield Extension of Gunblade attached! The HPLGB will now block 80% of attacks when held up as a shield and melee attackers will suffer a 1-turn Shock.
So yeah, I beat you to a charged item. I posted pretty much right before you.
Technan Blade 1/10
+2 sunnyau
This is to the Acolyte.
(I'd like to note that that's not my natural eye color. For some reason, every time I say something cryptic or evil, my eyes turn red and black blots specifically when I say a "bad time" thing. My normal eye color is normal black (Not blots of it), for your information.)
Redstone holds his hand over a button.
it says something.
FIGHT.
Redstone mashes the button about five thousand times (not kidding).
Suddenly, Redstone's eyes turn black once again.
He dashes straight at the Acolyte, and starts slashing over and over again.
He then goes back down and swings his hand in all directions.
Suddenly, Parts from all sider get flung at the Acolyte, as well as swords, hammers, axes, guns, and basically any weapon you could think of.
Redstone then grabs a bow from the shower of weapons, and the attack stops.
Yet not.
He begins to spam fires arrows at the Acolyte with amazing speed, and the arrows with amazing velocity.
All debris dissapears. Redstone's eyes turn back into regular eyes, and the attack is finished.
Machine Bow added! Sorry I missed that.
Due to you stealing a meme from the Super Cool Ski Instructor, the Acolyte has a better anticipation of your attack! The Acolyte, instead of dodging your attack like a certain final boss would, Parries the first attack and causes a Parry Break! The parry break causes the rest of your attacks to fail.
Since auyeungyat weakened one of his items I weaken the accumulator annihilator in return: I make him have the following stats
Accumulator Annihilator SP (can be used together with an attack to deal increased damage to PCs.When doing that one of the damaged player takes +1 damage per item he have(You can choose an order of priority if you use an attack who can damage multiple targets). for each point of damage dealt this way the accumulator annihilator gains heat. When the heat bar goes above 35 this item can no longer be used for 3 turns and then the heat goes back to 0)
Reinforced acolyte herald symbol part 2 12/25(+2 from revan)
Building an automatic clockwork surgeon 2/3
Making soul-bound and permanent the elemental amulet 2/25
I help The Revanchist and battlefury
If I am allowed to I go where revan is and then I see the ghost knight.
The Accumulator Annihilator SP now has a cooldown on it!
Also, where'd your Completely Awesome Chaingun go?
The Demo robot runs into the Dark Barrier. Suddenly, without the bot's notice, I use my Pyrostaff and shoot a bolt of fire at the bot. The bolt first get through the Robot and lights up the TNT it carries. Then the bolt hit the barrier. Hard. Since the barrier is very cool to provide shielding(as it is a Dark barrier) the bolt of heat fires up the barrier and vaporizes it.
Pricey are you going to summon Hidden Tesla as Boss of Episode? If yes, I will finish the Altar Commons and store it until next Episode. Else I'll speed up the Altar Commons to be a Episode Boss.
+1 consumer +1 blinky
I summon the Altar Commons([AA] BOSS/Elite)(4/5)8/25 +1 Consumer +1 Blinky +2 Megamin
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:6(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Summoner Memoir added to the Charge Pendant:For each 3 charge points on entities, get 1 exp. When exp reaches lv^2*10 e.g. 10 for lv1 and 40 for lv2, level up the item. For each level, +1 on any entities you make on attack, defence, and health. -1 on any entity charge per level per entity.For every death/ spawning of entities, gain +1/+2 on entities. 20/20 +1 Consumer +1 Blinky
Demo Robot 3/3 +1 Consumer +1 Blinky
The Super Hidden Tesla has taken the title of the AA-BOSS of this Episode.
The Dark Barrier takes 10 damage!
Also, player-summoned entities cannot have a Speed Value of 6!
I offer to trade my Cloak of Regeneration for the Cape of the Hierophants. Meanwhile, I throw a rock at the Acolyte. A large, mountain-shaped, rock.
Light Bomb:3/3 +1 sunnyau (Detonates on the nearest dark object and having a bonus against such due to its Light nature. In this case, it latches onto the Dark Barrier)
Trinket of Permanency:6/16
Staff of the Hierophants:16/25 +1 sunnyau
I help sunnyau and mega.
The Acolyte creates a wedge out of Dark Magic to cleave the large rock apart! This costs 2% of his Dark Magic Meter.
22/25 for elementalist's will
22/25 for elementalist's summon.
22/25 for elemental blade
+1 to blinky and revan
As the Acolyte begins to recover from mega's attack, he's suddenly assailed again by the The Elementalist! The blade dances and twists, its size belying the speed with which he brings it about in clash after clash.
Of course, the sword not being properly summoned yet, this is more of a distraction than a proper attack, the Acolyte is a bit busy trying to hold up against the storm of sword swings to defend against another surprise attack that may come against him.
The Acolyte backs away from your sword swings and turns evasive to ensure you don't hit him with the blade!
I already left the battlefield because the GM do not like having too much pvp so I thought to stopping to do pvp for some time(until I do some progression on a sidequest)
Reinforced acolyte herald symbol part 2 13/25
Building an automatic clockwork surgeon 3/3(heal his allies a little)
Making soul-bound and permanent the elemental amulet 3/25
I help The Revanchist and battlefury
I order the surgeon to heal the technology master then I walk toward the ghost knight and I tell him "What are you doing here? Are you defending this place against eventual pillagers? Are you waiting for something? What do you want?"
I thought it was just the Tech Master that went on the sidequest with Revan... if you confirm this, I'll send you over there as well.
23/25 for elementalist's will
23/25 for elementalist's summon.
25/25 for elemental blade (+2 from blinky's next post, came back and edited to avoid having all three charges go off simultaneously)
+1 to auyeun and consumer
25/25 expended!
The Elementalist finishes a single last upward swing, knocking the Acolyte backwards, and he then jumps back himself, uttering a phrase as he runs his hand along the back side of the massive scimitar. Suddenly, the dark surface begins to shimmer, sparkly and shift. The blade's magical nature becoming much, much more apparent:
Nightshade, elemental blade. This sword has a lot of slots in it, special ability: slotted (more accepting to future upgrades)
Aside from the increased upgrading capacity, Nightshade is mostly just a powerful sword... for now. (if slotted requires the full 25, then that's fine, then Nightshade can just be a blank slate. Expect that to change.)
And with that, The Elementalist shoots forwards, slamming into the Acolyte with his sword, magic sparks in every direction, and the two clash, the Elementalist moving much faster now, countering attacks in such a way that makes it seem as if the blade itself were aiding his movements.
Finally he brings it around in a complex loop. The Acolyte watches it for a movement, steps in to try and block... only to get hit from the complete other side and sent flying.
You equip Nightshade! For now, it'll just add +2 to Base Damage and has a 1/5 crit chance, but you can add on to it later.`
Your surprise attack causes the Acolyte to Stumble! He will not be able to act this turn!
No no nonononononono. We need to kill nulitor quick because if he makes the elemental amulet soulbound.... Bad things.
Anyway, I take advantage of the sword distraction to knife the Acolyte in the back.
Trinket of Permanency:8/16
Ring of the Elements:1/20
Staff of the Hierophants:18/25 +1 piano
I help piano twice.
Note to piano: if you release all your charges on the same turn; they will be weaker
Don't worry, I'm making it now so that you have to actually pay attention to the Amulet to use it so that it punishes idling with it more and rewards activity for using it more.
[RP AND ATTACKS]
Daiyousei fires at unknownHorizons. I go to the Right Side Room, and while moving, see what 1 Unrefined Thaumium + Omega Party Hat gives me. In the meantime, I think of attacks to use on the Acolyte when I get back.
[CHARGES, ALCHEMIES AND ASSISTS] Impersonating the Enemy: Scouting 6/10 ========== Thaumium Armour 14/15 (+1 from Revan, +1 from piono, +2 from sunnyau) =============== To the Stars 7/25 ========================= +1 to piono, +1 to sunnyau
[BREAKDOWN AND OOC] (I say destroy the Dark Barrier as a priority, although not immediately, because while the Acolyte isn't protected by the barrier, and is mocking us, nulitor is actively murdering us. I still agree with killing the Acolyte first. For the arguement, nulitor accused sunnyau of transmitting charges, which may or may not be true, and using OP items. sunnyau responded by pointing out that his chaingun (alternate name for machine gun, it seems) was also overpowered, which I don't agree with or disagree with. I really shouldn't be giving PAs hints, but nulitor, your last shot is a waste as it has 0% accuracy. That just really bugged me for some reason.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
You gain a Thaumium Cone Hat! You can use it to poke an enemy for 2 damage and spend its health, but otherwise it'll protect you from damage and make you deal 15% more magic damage. Since you don't have any crafting tables on you, this does not have the power of a Generation item.
Revan sighs, they were hoping to avoid this, they retreat to the Balcony.
Charges
Blessed by the Force: 15/25 (+2 nulitor, +1 Piono)
Corrupted by the Force: 5/25
Crusader: 5/20
Assists
Consumer and nulitor
You run over to the Balcony! While the Ghost Guard knows you're there and hears the rush of footsteps, he doesn't know where you are and is disoriented, thus giving you free reign of the Balcony.
I throw the Cape of the Heirophants at Blinky (I had to give it to him so he can transform it into the better cape) and I wait.
+2 Blinky.
(Super Hidden Tesla Progress 3/3 Components Done)
Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component C 25/25 (Using this...)
I flick the fingers to make the hatches open up and the modified version of the Hidden Tesla pops up with a orb of Lightning that is electrifying and is designed after the Lightning Tower with fancy neon signs and lightning rods however this is going to be fun for the PAs.
The Super Hidden Tesla [AA Eliteish]
Fueled by the Electrical Core it will have 180 HP or the Star Level of ★★★★★★ (8)
The electrical Currents will deal up to 15 damage which is the star level of ★★★★★★ (8)
It has the Speed Level of 5 or the star level of ★★★★★
It automaticly attacks enemies and shoots the same target up to 5 times for 3 damage each.
It has the charge skill of Player Buster and Enemy Buster beams (Targets PAs, Ns and Hs only) dealing 45 damage to all targets (Each target reduces the total damage, the Acolyte is cannot be targetted.) and has a cooldown of 5 turns.
If the Super Hidden Tesla taken enough damage, It will hide itself for 2 turns immune to attacks but can be repaired as well. The Hatches have 100 HP but if you destroy these or after hiding, it wont hide anymore.
The Super Hidden Tesla zaps the Dark Barrier 5 times for a total of 15 damage.
??? 6/25
??? 3/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the Largest Plot Changing thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish.)
GLWTC! Component A 1/25
Charge Storage: +1 from piono and +3 from Blinky = 4 Charge Points
OOC: As you are wondering about my Entity Stat Star System in this game, Here's this.
★☆☆☆☆ = 1 (Average HP 10 to 19) (Average Attack 1)
★★☆☆☆ = 2 (Average HP 20 to 29) (Average Attack 2)
★★★☆☆ = 3 (Average HP 30 to 49) (Average Attack 3)
★★★★☆ = 4 (Average HP 50 to 79) (Average Attack 5)
★★★★★ = 5 (Average HP 80 to 99) (Average Attack 7)
★★★★★+ = 6 (Average HP 100 to 124) (Average Attack 9)
All of these below are Bolded Versions of this (Only for Entities with much higher Charge Points
)
★★★★★+ = 7 (Average HP 125 to 149) (Average Attack 12)
★★★★★★ = 8 (Average HP 150 to 199) (Average Attack 15)
★★★★★★★ = 9 (Average HP 200 to 249) (Average Attack 19)
★★★★★★★★ = 10 (Average HP 250 to 329) (Average Attack 25)
★★★★★★★★+ = 11 (Average HP 330 to 399) (Average Attack 33)
★★★★★★★★ = 12 (Average HP 400 to 499) (Average Attack 40)
★★★★★★★★+ = 13 (Average HP 500 to 749) (Average Attack 60)
Here are the Rainbow tiered ones. (Only for Extreme level Entities.)
★★★★★★★★ = 14 (Average HP 750 to 999) (Average Attack 85)
★★★★★★★★+ = 15 (Average HP 1000 to and beyond) (Average Attack 100+)
Woah woah woah, you're looking into something that can modify my plot? That's a no-go, but if you're doing a sidequest, you can modify that plot.
You trade the Cape of the Heirophants with the Cloak of Regeneration with Blinky1001!
Super Hidden Tesla summoned! However, it won't pop up until the PA side has an advantage.
Elements? Well, I have characters for Light, Wind, Plant, Heat, Water, and Cold, so d6 time it is then.
...welp, got 2. That means Ventrus, I guess.
...RP TIEM
YEY
A swirling mass of clouds rolls up to the field. As it comes closer, you can recognize a slight form starting to take shape. Soon, it is a full-fledged storm spirit, almost humanoid, but not. It's skin is made up of dark storm clouds, with eyes of lightning. BECAUSE IM GOOD AT CHARACTER DESCRIPTIONS.
...
Well, hello there.
It glances around quickly.
Which one of you is the Acolyte?
My master sent me to assist you.
So long as he gets a share in your power, that is.
Otherwise...
A dangerous gleam appears in Ventrus' eye.
I'm afraid you're as good as dead to him.
And believe me, when my master is after you, you'll be repenting your every action.
Consider yourself warned. Until then, you have my assistance.
...anyhow, how do you place on the Godmodding Ladder?
The IHP Wonder Medic then gets struck by lightning and explodes. So much for the "Wonder" part.
Reinforcements: 1/25
I assist nulitor twice, if that's a thing.
Welcome to the game! I'll get to work on your PC.
You rek the 1HP Wonder Medic! The 1HP Wonder Medic has been rekt.
(I have a 5 post charge item called "Machina's Arcus (Machine's Bow. Stats: Damage: +1. High Accuracy.) . Since I ninja'd you, ninja, you did not add it into my inventory. Add it?)
So hey, machines are weak to thunder and bomb, right?
Redstone uses his Page of Time powers to teleport multiple Spark Bombs at the Sniper Bot. They explode into electricity.
Redstone sends more bombs using Time Portals. These ones keep exploding into Perfectly Generic Objects, and turn back into bombs. At the Sniper Bot.
I've recognized Arcus Machina already, so it's going into your inventory.
i might as well join this too while i wait on DTG0.
[POST: 1/2]
[CHARGE:-]
[THIS POSTS MAIN TARGET: Acolyte]
[ACTIONS: i wander into the battlefield and target acolyte right away, summoning a space shuttle booster on its side, mounting it on my shoulder like a bazooka and yell "hey acolyte guy! EAT SRB!!", and launch the booster right at him!]
[OTHER: big SRB + acolyte = ???, lets find out.]
The shuttle booster is so massive that the Acolyte only gets pushed by it gently, instead of getting completely decimated by it like if it were a rocket.
[CHARGE:-] [THIS POSTS MAIN TARGET: nulitor] [ACTIONS: i start by leveling a 9mm pistol at nulitor and pulling the trigger. the gun fires a bullet made of enriched uranium nuclear fuel that i stole borrowed from a nearby nuclear power plant, that is also homing, because why not. upon entering nulitor's body, a tiny charge inside the bullet detonates, breaking it up into many tiny bits that spread around inside the body, causing extra damage, however extra damage wasnt the reason for detonating the bullet; i dont want the bullet to leave the body.
the uranium inside nulitor emits radiation that causes radiation sickness that persists until:
1: a while after all of the bullet pieces have been removed from the body, or 2: when nulitor dies.
in the event the bullet comes close to nulitor but misses, the bullet explodes in mid-air and sprays nulitor with uranium bullet bits that get embedded in his skin, causing the radiation sickness above. however the bullet shouldnt miss by much because the bullet is homing, as said before.] [OTHER: from what i gather from other posts, nulitor is apparently a bad guy here. so i did the attack above.]
This is a double-post, unfortunately. Even if your attack were to go through, the Dark Barrier shields him!
====[End-of-Turn Events]====
The Sniper Bot deals 6 damage to Blinky1001 and 6 more damage to pionoplayer!
The Psionic-Eye deals 2 damage to the Sniper Bot!
The Acolyte clambers back to his feet.
nullitor's Accumulator Annihilator and sunnyau's High-Powered Shielder's Laser Gunblade SP have been hit by the nerfing stick! The Elemental Amulet has been hit with the changing stick to encourage activity.
====[engie_ninja's sidequest]====
You guys make 10 more distance on the Plateau.
The Plateau is just within sight, however, before you can get to it, you encounter a fierce-looking Bear... that WEPON could come in handy.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Ghost Knight, disoriented by your sudden sprint to the Balcony, can't follow you there!
The Balcony provides a return to the brisk yet foreboding Taiga Air. You begin to look around for something interesting... and hey, is that a chest over there?
====[ConsumerOfAll's Sidequest]====
The Daiyousei decides to heal herself for 4 HP.
UH slays the Guardian, however, before it went down, the Guardian poked UH for 2 damage with its thorns. With that out of the way, UH can go back to hunting you down!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress so far. By the way, have you guys been reading this? If so, please tell me in your posts.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP),Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophant [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance) (Consumed), High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn), Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 3/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (6/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage) (Destroyed), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Party Popper (Consumable, Dazes the target for 1 turn), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this point.
1HP Wonder Medic [AA] HP: 0/1. Heals the most injured Anti-Acolyte player for 4 HP at the end of every turn.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Dark Barrier [PA] HP: 10/40. Protects Pro-Acolyte players from attack!
Sniper Bot [PA] HP: 26/40. Line of Sight: III.
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 14. Acolyte Effect: Stumbled (Misses a turn, 1/1)
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 40/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Balcony.
Back To: The Keep.
Items of Interest: Chest (Unknown contents!)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns)
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 5/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Ghost Guard [N] HP: 30/30. Alerted to presence, in The Keep.
Stats
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
====[The Ocean Monument]====
A temple housed beneath the waves of the ocean. It remains heavily guarded...
Currently In: Right Side Room.
Can Go To: Courtyard.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [78%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9)
unknownHorizons [H-P] HP: 12/20. Respawns: 10/10. Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 38/40. In Right Side Room.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Guardian [N] HP: 0/30. Sights on unknownHorizons! In Main Hall.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
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Minecraft:
sunnyau
Member Details
Where is Summoner Memoir added to the Charge Pendant:For each 3 charge points on entities, get 1 exp. When exp reaches lv^2*10 e.g. 10 for lv1 and 40 for lv2, level up the item. For each level, +1 on any entities you make on attack, defence, and health. -1 on any entity charge per level per entity.For every death/ spawning of entities, gain +1/+2 on entities. 20/20?
Also, I see the change, ok. We're not trying to make a sub-plot, but it is just use to reflect who we should focus on first.
Anyway,according to my knowledge of Acolyte, he likes to use arcanite for the final part of the HP barriers, which is very susceptible to fire damage. SO I use my pyrostaff and aim for the parts of aracnite. I then fires off a bolt of heat energy, burning off all the remnants of the Dark Barrier.
Who can touch off the barrier?
+1 consumer
SP the Charge Pendant 4/25 +1 Consumer +1 Blinky +1 piono
SP the Pyrostaff 4/25 +1 Consumer +1 Blinky +1 piono
I summon the Altar Commons(will be stored)([AA] BOSS/Elite)(4/5)12/25 +1 Consumer +1 Blinky +1 piono
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:6(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
I use Arcus Machina (You learn something new everyday) to shoot the Dark Barrier.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
@ninjatwist: You still in on the thing, you haven't chosen your element.
1/15 for air 1
25/25 for elementalist's will
25/25 for elementalist's summon.
25/25 for elementalist's summon: The first upgrade to Nightshade: elemental affinity, any entity I summon while wielding Nightshade that has an element type of the same one as one of my upgrades, it'll passively increase the power of that summon. Guess what I'm going to be doing?
25/25 for elementalist's will: This one is simple. Nightshade is now soulbound AND permanent. I seriously don't want people stealing the thing that's the center of my personal RP.
+2 to mega
Having properly begun the activation of his sword, the Elementalist prepares another salvo for the Acolyte.
"You did well to dodge me before, tyrant, but let me assure you, you'll find it a lot harder now."
He leaps back at the Acolyte. Not only is the blade even more dangerous than it was before, the Elementalist seems to be wielding it faster. That sword is definitely enchanted to aid his swings, because almost every time the Acolyte dodges, the sword swerves in way that the Elementalist just shouldn't be able to manage on his own, just to bring the blade back towards the Acolyte's head.
@ninjatwist: You still in on the thing, you haven't chosen your element.
1/15 for air 1
25/25 for elementalist's will
25/25 for elementalist's summon.
25/25 for elementalist's summon: The first upgrade to Nightshade: elemental affinity, any entity I summon while wielding Nightshade that has an element type of the same one as one of my upgrades, it'll passively increase the power of that summon. Guess what I'm going to be doing?
25/25 for elementalist's will: This one is simple. Nightshade is now soulbound AND permanent. I seriously don't want people stealing the thing that's the center of my personal RP.
I kick the Dark Barricade so I just want to do that to save Blinky's favourite item. (We dont want Nulitor to modify Blinky's favorite thing...)
+1 MeGa and +1 piono.
??? 7/25
??? 4/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 2/25
Charge Storage: +1 from piono and +3 from Blinky = 4 Charge Points
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
after carefully checking if the post above is a null or not this time...
[POST: 2/2]
[CHARGE: basic battle tank 1/5]
[THIS POSTS MAIN TARGET: the dark barrier]
[ACTIONS: i throw a box full of explosives at the barrier. then a truck full of explosives. then a 747. then a cargo ship. then a large building. then i press a button that makes all of it explode at once all over the dark barrier.]
[OTHER:-]
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Location:
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Xbox:
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I see nobody has bothered to read the changes to charges. What do we do with charge points we already received? I assume they'll work like before until we recieve new points? Also; I summoned a Light Bomb; what happened to it?
I poke nulitor with a stick. A very long, pointy stick. If the Dark Barrier is still intact, I poke that instead
Well I went on the sidequest: At the previous turn my first action was trying to go on the sidequest(but you read only the first part of the post where I spoke of nerfing one or my items and you entirely ignored the rest of the post).
And two turns ago I also tryed to go to the sidequest with the technology master(and the actions were simple: I ordered the technology master to go to the quest(does not cost an action) and I then went to the sidequest)
I completed the CACN two turns ago but I completed at a time where I did a non charged action which attracted more your attention.
Reinforced acolyte herald symbol part 2 14/25
Reinforced acolyte herald symbol part 3 1/25
Making soul-bound and permanent the elemental amulet 4/25
I assist The_Topazian since somehow he is alive and that he is not friendly to me(he is still a stranger and thus I have the right to help him) but he is on the same faction.
Then if I am not in the sidequest because the gm does not wants to count the actions I did last turn(I hoped nerfing one of my items was not an action but somehow you decided it was an action) I use the tophat on my opponents targeting blinky ayenguyat and Pricey12345
The Meaning of Life, the Universe, and Everything.
Join Date:
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sunnyau
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We didn't see that. Also, nuiltor, you get 1 action per post.You have just 1 post confirmed by GM, and accords to the Update, YOU ARE STILL IN THE BATTLEFIELD.
tc2142, are you going to +Assist anyone?
Hey,GM, HPSGB should add 1 Cooldown Point per turn.
As I sees Nuiltor trying to go away, I hide in a treetop, sees him trying to cast something, but in the meantime, I aim him with my HPSGB and hold my breath... until the head of nuiltor was hit by a laser beam originated from more than 200 metres away. If he is dead already I loot whatever he has dropped.
+Assists: Consumer
SP the Charge Pendant 8/25 +1 Blinky +1 Megamin +1 Consumer
SP the Pyrostaff 8/25 +1 Blinky +1 Megamin +1 Consumer
I summon the Altar Commons(will be stored to next episode, Pricey, can you make the charge beforeend of Episode 5? I guess GLWTC may be best as an End-Acter.)([AA] BOSS/Elite)(4/5)16/25 +1 Blinky +1 Megamin +1 Consumer
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (2/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
As I sees Nuiltor trying to go away, I hide in a treetop, sees him
trying to cast something, but in the meantime, I aim him with my HPSGB
and hold my breath... until the head of nuiltor was hit by a laser beam
originated from more than 200 metres away.
I got away at the previous turn(I made a post where my only action was to go on a sidequest)
If I am allowed to I go where revan is and then I see the ghost knight.
else about the assist rules: there is an incoherence:
d) You can boost other players' charges if they are on your faction[/i]. You can only +Assist 1 player at a time, but you will add 1 charge point to all of their charges.
f) At any time, you can charge 3 entities/attacks and assist in 2 friendly charges. Not that this means 2 friendly charges, not[/i] 2 friendly peoples' charges.
So someone can assist two friendly charges(according to f)
But it is also allowed to assist a player in the same team as the player(which means that basically now I can not assist anybody active since people in my team are not active) boosting all his charges(according to d)
But it is simultaneously disallowed to do both most of the time since I can only +assist one player at a time(and thus not allowed to assist charges) and I can not assist friendly people charges according to the last sentence of f.
So the only moment where I can assist people is when there is a player in the same team as me and who is not friendly to me(Because d do not tell you can assist only friendly people and so you can assist non friendly people in your team but you can not assist friendly people since you can only assist their charges)
nulitor crashed you need to reboot it: it went in unlimited rudisplork mode.
I got away at the previous turn(I made a post where my only action was to go on a sidequest)
else about the assist rules: there is an incoherence:
So someone can assist two friendly charges(according to f)
But it is also allowed to assist a player in the same team as the player(which means that basically now I can not assist anybody active since people in my team are not active) boosting all his charges(according to d)
But it is simultaneously disallowed to do both most of the time since I can only +assist one player at a time(and thus not allowed to assist charges) and I can not assist friendly people charges according to the last sentence of f.
So the only moment where I can assist people is when there is a player in the same team as me and who is not friendly to me(Because d do not tell you can assist only friendly people and so you can assist non friendly people in your team but you can not assist friendly people since you can only assist their charges)
nulitor crashed you need to reboot it: it went in unlimited rudisplork mode.
/null
We didn't see it. The GM has no confirmation on it.
The Meaning of Life, the Universe, and Everything.
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Its not my favorite thing pricey :P; but it is rather valuable all the same. Anyway, I chase nulitor into his sidequest if I am allowed, as right now he is using it as an opportunity to hide and make the amulet permanent. If he is still on the battlefield; I stab him in the face. Again.
EDIT:If nulitor is dead; then I will loot one item that dropped; the Elemental Amulet as a priority but anything else will do fine if that isn't good.
Trinket of Permanency:12/16
Ring of the Elements:3/20
Staff of the Hierophants:21/25
Its not my favorite thing pricey :P; but it is rather valuable all the same. Anyway, I chase nulitor into his sidequest if I am allowed, as right now he is using it as an opportunity to hide and make the amulet permanent. If he is still on the battlefield; I stab him in the face. Again.
Trinket of Permanency:12/16
Ring of the Elements:3/20
Staff of the Hierophants:21/25
I help piano.
I guess he is not able to enter a side quest with many people chasing after him; and accord to last Update he's still on Battlefield, and he may be dead now. Please loot his item if he was shot dead from my post(add a conditional)
/null
I +up blinky (fun fact, it is in fact piOno, with an o, as opposed to piano. Don't know why I'm picky about it, I just sort of am.)
The Elementalist continues his barrage on the Acolyte swinging again and again, it sort of grows into a rhythm.
Which the Elementalist breaks as soon as the Acolyte gets used to it/tries to exploit it by cleaving his sword straight through whatever the Acolyte used to block the times he had to and smashing it into the Acolyte himself.
[RP AND ATTACKS]
The Psionic Eye attacks the Dark Barrier, or the Sniper Bot if the Dark Barrier is dead. Daiyousei attempts to block unknownHorizons from coming towards me so I can camp.
Continuing with creating items using Thaumium, I expend two Thaumium to craft a sword.
Thaumium Armour
With the power of a 15-post charge, I then generate a pair of armour, and wear it straight away. This will hopefully help for me to survive against unknownHorizons.
[CHARGES, ALCHEMIES AND ASSISTS] Impersonating the Enemy: Scouting 8/10 (+1 from sunnyau) ========== Thaumium Armour 15/15 COMPLETE! =============== To the Stars 9/25 (+1 from sunnyau) ========================= +1 to sunnyau
[BREAKDOWN AND OOC]
Thaumium Armour (40/40 HP) (Takes 50% of the damage heading towards the user, makes magical attacks 10% more effective.)
(sunnyau, I'm going to assume your second assist isn't global just yet, since I'm not entirely sure about the contradiction. The Acolyte is stumbled. This likely means that he is easier to hit, but only for this turn. What are we waiting for? Also, yes, I have been reading the sideplot.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
Revan glances at the Chest, perhaps this is where the key was supposed to go. They first attempt to open the chest regularly, if not they use the key upon it.
If only the chest was made of bones, then we'd need a...
"..."
Skeleton Key.
"!..."
Charges
Blessed by the Force: 17/25
Corrupted by the Force: 10/25 (+2 nulitor, +1 Piono)
Crusader: 7/20
Assists
Piono
(Alternating Assists between, nully, Piono and Consumer)
Hey guys, you have left plenty of posts up while I was gone, which I guess I should have expected. I want to get an update out before my Homestuck day trip, so here's an update!
Also, the rules for +Assists have been modified.
You can only do one of those at a time. Pyrostaff damage increased and Enchanted Crafty Bow destroyed! I'll think of some way to nerf the HPLGB myself, but I was thinking of a cooldown system as well.
Also, there aren't multiple GMs.
Electroshield Extension of Gunblade attached! The HPLGB will now block 80% of attacks when held up as a shield and melee attackers will suffer a 1-turn Shock.
Machine Bow added! Sorry I missed that.
Due to you stealing a meme from the Super Cool Ski Instructor, the Acolyte has a better anticipation of your attack! The Acolyte, instead of dodging your attack like a certain final boss would, Parries the first attack and causes a Parry Break! The parry break causes the rest of your attacks to fail.
The Accumulator Annihilator SP now has a cooldown on it!
Also, where'd your Completely Awesome Chaingun go?
The Super Hidden Tesla has taken the title of the AA-BOSS of this Episode.
The Dark Barrier takes 10 damage!
Also, player-summoned entities cannot have a Speed Value of 6!
The Acolyte creates a wedge out of Dark Magic to cleave the large rock apart! This costs 2% of his Dark Magic Meter.
The Acolyte backs away from your sword swings and turns evasive to ensure you don't hit him with the blade!
I thought it was just the Tech Master that went on the sidequest with Revan... if you confirm this, I'll send you over there as well.
Automatic Clockwork Surgeon summoned!
You equip Nightshade! For now, it'll just add +2 to Base Damage and has a 1/5 crit chance, but you can add on to it later.`
Your surprise attack causes the Acolyte to Stumble! He will not be able to act this turn!
Don't worry, I'm making it now so that you have to actually pay attention to the Amulet to use it so that it punishes idling with it more and rewards activity for using it more.
You gain a Thaumium Cone Hat! You can use it to poke an enemy for 2 damage and spend its health, but otherwise it'll protect you from damage and make you deal 15% more magic damage. Since you don't have any crafting tables on you, this does not have the power of a Generation item.
That's fine by me.
You run over to the Balcony! While the Ghost Guard knows you're there and hears the rush of footsteps, he doesn't know where you are and is disoriented, thus giving you free reign of the Balcony.
Woah woah woah, you're looking into something that can modify my plot? That's a no-go, but if you're doing a sidequest, you can modify that plot.
You trade the Cape of the Heirophants with the Cloak of Regeneration with Blinky1001!
Super Hidden Tesla summoned! However, it won't pop up until the PA side has an advantage.
Welcome to the game! I'll get to work on your PC.
You rek the 1HP Wonder Medic! The 1HP Wonder Medic has been rekt.
I've recognized Arcus Machina already, so it's going into your inventory.
You deal 4 damage to the Sniper Bot!
Woah woah woah, you're looking for something that can modify MY plot? That's a no-go.
You make 10 more distance on the Plateau! The footsteps grow louder...
You heal the Tech Master for 4 HP!
The shuttle booster is so massive that the Acolyte only gets pushed by it gently, instead of getting completely decimated by it like if it were a rocket.
This is a double-post, unfortunately. Even if your attack were to go through, the Dark Barrier shields him!
====[End-of-Turn Events]====
The Sniper Bot deals 6 damage to Blinky1001 and 6 more damage to pionoplayer!
The Psionic-Eye deals 2 damage to the Sniper Bot!
The Acolyte clambers back to his feet.
nullitor's Accumulator Annihilator and sunnyau's High-Powered Shielder's Laser Gunblade SP have been hit by the nerfing stick! The Elemental Amulet has been hit with the changing stick to encourage activity.
====[engie_ninja's sidequest]====
You guys make 10 more distance on the Plateau.
The Plateau is just within sight, however, before you can get to it, you encounter a fierce-looking Bear... that WEPON could come in handy.
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Ghost Knight, disoriented by your sudden sprint to the Balcony, can't follow you there!
The Balcony provides a return to the brisk yet foreboding Taiga Air. You begin to look around for something interesting... and hey, is that a chest over there?
====[ConsumerOfAll's Sidequest]====
The Daiyousei decides to heal herself for 4 HP.
UH slays the Guardian, however, before it went down, the Guardian poked UH for 2 damage with its thorns. With that out of the way, UH can go back to hunting you down!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress so far. By the way, have you guys been reading this? If so, please tell me in your posts.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP),Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophant [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
Inventory:Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance) (Consumed), High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn), Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 20/20.
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this point.
1HP Wonder Medic [AA] HP: 0/1. Heals the most injured Anti-Acolyte player for 4 HP at the end of every turn.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Dark Barrier [PA] HP: 10/40. Protects Pro-Acolyte players from attack!
Sniper Bot [PA] HP: 26/40. Line of Sight: III.
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 14. Acolyte Effect: Stumbled (Misses a turn, 1/1)
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 40/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Balcony.
Back To: The Keep.
Items of Interest: Chest (Unknown contents!)
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 5/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
Currently In: Right Side Room.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [78%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9)
unknownHorizons [H-P] HP: 12/20. Respawns: 10/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 38/40. In Right Side Room.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Guardian [N] HP: 0/30. Sights on unknownHorizons! In Main Hall.
Stats
Base Damage: 6
Speed Value: 1
Needs a line of sight to attack.
Must charge up attack for 1 turn.
An alternate timeline emerges.
However, we must first start from the beginning...
Where is Summoner Memoir added to the Charge Pendant:For each 3 charge points on entities, get 1 exp. When exp reaches lv^2*10 e.g. 10 for lv1 and 40 for lv2, level up the item. For each level, +1 on any entities you make on attack, defence, and health. -1 on any entity charge per level per entity.For every death/ spawning of entities, gain +1/+2 on entities. 20/20?
Also, I see the change, ok. We're not trying to make a sub-plot, but it is just use to reflect who we should focus on first.
Anyway,according to my knowledge of Acolyte, he likes to use arcanite for the final part of the HP barriers, which is very susceptible to fire damage. SO I use my pyrostaff and aim for the parts of aracnite. I then fires off a bolt of heat energy, burning off all the remnants of the Dark Barrier.
Who can touch off the barrier?
+1 consumer
SP the Charge Pendant 4/25 +1 Consumer +1 Blinky +1 piono
SP the Pyrostaff 4/25 +1 Consumer +1 Blinky +1 piono
I summon the Altar Commons(will be stored)([AA] BOSS/Elite)(4/5)12/25 +1 Consumer +1 Blinky +1 piono
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:6(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
My games.
Crabby Crabs 5/15
Technan Blade 4/10
+2 piono
I use Arcus Machina (You learn something new everyday) to shoot the Dark Barrier.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
@ninjatwist: You still in on the thing, you haven't chosen your element.
1/15 for air 1
25/25 for elementalist's will
25/25 for elementalist's summon.
25/25 for elementalist's summon: The first upgrade to Nightshade: elemental affinity, any entity I summon while wielding Nightshade that has an element type of the same one as one of my upgrades, it'll passively increase the power of that summon. Guess what I'm going to be doing?
25/25 for elementalist's will: This one is simple. Nightshade is now soulbound AND permanent. I seriously don't want people stealing the thing that's the center of my personal RP.
+2 to mega
Having properly begun the activation of his sword, the Elementalist prepares another salvo for the Acolyte.
"You did well to dodge me before, tyrant, but let me assure you, you'll find it a lot harder now."
He leaps back at the Acolyte. Not only is the blade even more dangerous than it was before, the Elementalist seems to be wielding it faster. That sword is definitely enchanted to aid his swings, because almost every time the Acolyte dodges, the sword swerves in way that the Elementalist just shouldn't be able to manage on his own, just to bring the blade back towards the Acolyte's head.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
You can now touch nuiltor off.
/null
My games.
You ignored my question, Acolyte.
I suggest you answer it, quickly.
Reinforcements 2/25
I poke the Psionic Eye, just to see if RNGeusus blesses me.
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
well dang, i failed to notice the posts between mine were all nulls.
[POST: 1/2]
[CHARGE:-]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i tell the acolyte to look up. as soon as he does, a falcon 9 lands on top of him.]
[OTHER:-]
I kick the Dark Barricade so I just want to do that to save Blinky's favourite item. (We dont want Nulitor to modify Blinky's favorite thing...)
+1 MeGa and +1 piono.
??? 7/25
??? 4/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 2/25
Charge Storage: +1 from piono and +3 from Blinky = 4 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
after carefully checking if the post above is a null or not this time...
[POST: 2/2]
[CHARGE: basic battle tank 1/5]
[THIS POSTS MAIN TARGET: the dark barrier]
[ACTIONS: i throw a box full of explosives at the barrier. then a truck full of explosives. then a 747. then a cargo ship. then a large building. then i press a button that makes all of it explode at once all over the dark barrier.]
[OTHER:-]
I see nobody has bothered to read the changes to charges. What do we do with charge points we already received? I assume they'll work like before until we recieve new points? Also; I summoned a Light Bomb; what happened to it?
I poke nulitor with a stick. A very long, pointy stick. If the Dark Barrier is still intact, I poke that instead
Trinket of Permanency:11/16 +2 pricey
Ring of the Elements:2/20
Staff of the Hierophants:20/25 +1 mega
I help sunnyau.
My suggestion: Redstone Power Distance
Well I went on the sidequest: At the previous turn my first action was trying to go on the sidequest(but you read only the first part of the post where I spoke of nerfing one or my items and you entirely ignored the rest of the post).
And two turns ago I also tryed to go to the sidequest with the technology master(and the actions were simple: I ordered the technology master to go to the quest(does not cost an action) and I then went to the sidequest)
I completed the CACN two turns ago but I completed at a time where I did a non charged action which attracted more your attention.
Reinforced acolyte herald symbol part 2 14/25
Reinforced acolyte herald symbol part 3 1/25
Making soul-bound and permanent the elemental amulet 4/25
I assist The_Topazian since somehow he is alive and that he is not friendly to me(he is still a stranger and thus I have the right to help him) but he is on the same faction.
Then if I am not in the sidequest because the gm does not wants to count the actions I did last turn(I hoped nerfing one of my items was not an action but somehow you decided it was an action) I use the tophat on my opponents targeting blinky ayenguyat and Pricey12345
We didn't see that. Also, nuiltor, you get 1 action per post.You have just 1 post confirmed by GM, and accords to the Update, YOU ARE STILL IN THE BATTLEFIELD.
tc2142, are you going to +Assist anyone?
Hey,GM, HPSGB should add 1 Cooldown Point per turn.
As I sees Nuiltor trying to go away, I hide in a treetop, sees him trying to cast something, but in the meantime, I aim him with my HPSGB and hold my breath... until the head of nuiltor was hit by a laser beam originated from more than 200 metres away. If he is dead already I loot whatever he has dropped.
+Assists: Consumer
SP the Charge Pendant 8/25 +1 Blinky +1 Megamin +1 Consumer
SP the Pyrostaff 8/25 +1 Blinky +1 Megamin +1 Consumer
I summon the Altar Commons(will be stored to next episode, Pricey, can you make the charge beforeend of Episode 5? I guess GLWTC may be best as an End-Acter.)([AA] BOSS/Elite)(4/5)16/25 +1 Blinky +1 Megamin +1 Consumer
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (2/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.
uhh well now i would exept now im out of my 2 posts...
although now that you mention it, i might as well start adding an [ASSISTS:] to my posts.
[NULL]
I got away at the previous turn(I made a post where my only action was to go on a sidequest)
else about the assist rules: there is an incoherence:
So someone can assist two friendly charges(according to f)
But it is also allowed to assist a player in the same team as the player(which means that basically now I can not assist anybody active since people in my team are not active) boosting all his charges(according to d)
But it is simultaneously disallowed to do both most of the time since I can only +assist one player at a time(and thus not allowed to assist charges) and I can not assist friendly people charges according to the last sentence of f.
So the only moment where I can assist people is when there is a player in the same team as me and who is not friendly to me(Because d do not tell you can assist only friendly people and so you can assist non friendly people in your team but you can not assist friendly people since you can only assist their charges)
nulitor crashed you need to reboot it: it went in unlimited rudisplork mode.
/null
We didn't see it. The GM has no confirmation on it.
/null
My games.
Its not my favorite thing pricey :P; but it is rather valuable all the same. Anyway, I chase nulitor into his sidequest if I am allowed, as right now he is using it as an opportunity to hide and make the amulet permanent. If he is still on the battlefield; I stab him in the face. Again.
EDIT:If nulitor is dead; then I will loot one item that dropped; the Elemental Amulet as a priority but anything else will do fine if that isn't good.
Trinket of Permanency:12/16
Ring of the Elements:3/20
Staff of the Hierophants:21/25
I help piano.
My suggestion: Redstone Power Distance
I guess he is not able to enter a side quest with many people chasing after him; and accord to last Update he's still on Battlefield, and he may be dead now. Please loot his item if he was shot dead from my post(add a conditional)
/null
My games.
5/15 for air's might
1/15 for air's fortitude
1/15 for air's summon
I +up blinky (fun fact, it is in fact piOno, with an o, as opposed to piano. Don't know why I'm picky about it, I just sort of am.)
The Elementalist continues his barrage on the Acolyte swinging again and again, it sort of grows into a rhythm.
Which the Elementalist breaks as soon as the Acolyte gets used to it/tries to exploit it by cleaving his sword straight through whatever the Acolyte used to block the times he had to and smashing it into the Acolyte himself.
"Surprise. I can do that now."
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
[RP AND ATTACKS]
The Psionic Eye attacks the Dark Barrier, or the Sniper Bot if the Dark Barrier is dead. Daiyousei attempts to block unknownHorizons from coming towards me so I can camp.
Continuing with creating items using Thaumium, I expend two Thaumium to craft a sword.
Thaumium Armour
With the power of a 15-post charge, I then generate a pair of armour, and wear it straight away. This will hopefully help for me to survive against unknownHorizons.
[CHARGES, ALCHEMIES AND ASSISTS]
Impersonating the Enemy: Scouting 8/10 (+1 from sunnyau) ==========
Thaumium Armour 15/15 COMPLETE! ===============
To the Stars 9/25 (+1 from sunnyau) =========================
+1 to sunnyau
[BREAKDOWN AND OOC]
Thaumium Armour (40/40 HP) (Takes 50% of the damage heading towards the user, makes magical attacks 10% more effective.)
(sunnyau, I'm going to assume your second assist isn't global just yet, since I'm not entirely sure about the contradiction. The Acolyte is stumbled. This likely means that he is easier to hit, but only for this turn. What are we waiting for? Also, yes, I have been reading the sideplot.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Revan glances at the Chest, perhaps this is where the key was supposed to go. They first attempt to open the chest regularly, if not they use the key upon it.
If only the chest was made of bones, then we'd need a...
"..."
Skeleton Key.
"!..."
Charges
Blessed by the Force: 17/25
Corrupted by the Force: 10/25 (+2 nulitor, +1 Piono)
Crusader: 7/20
Assists
Piono
(Alternating Assists between, nully, Piono and Consumer)
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.