Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Assists
Piono
(Alternating Assists between, nully, Piono and Consumer)
According to the rules you no longer have the right to assist me.
In fact you can only assist neutral players.
And I no longer have the right to assist you.
Reinforced acolyte herald symbol part 2 15/25
Reinforced acolyte herald symbol part 3 2/25
Making soul-bound and permanent the elemental amulet 5/25
I assist The_Topazian since somehow he is alive and that he is not
friendly to me(he is still a stranger and thus I have the right to help
him) but he is on the same faction.
Then if I am on the sidequest I rest and remove from my wound shards of my armor and I patch up my half cut neck.
If I died I respawn
If I am alive and not on the sidequest(If the GM decided that in the two previous turns I did not go on my sidequest even through I tried to) I attack the opponent player with the least HP by using the rocket launcher boosted by the accumulator annihilator(the accumulator annihilator is set up to damage the damaged player who had the most HP)
I also tell the GM that he made an error(Probably a mistype)and that the Accumulator annihilator should increase damage and not base damage because else it would mean that with a rocket launcher it would increase the damage of 2.5 per item the opponent have.
Technan Blade 8/10 (+2 from piono, +1 from Pricey)
+1 pianoplayer (ba dum tss!), +1 sunnyau
I do that leg thing Roxy did to the Condesce in [S]: Collide to the Sniper Bot.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
If you remember, I made a 3 charge health potion and attempted to drink it. However, it didn't work as I was dead. So; I will drink said potion. However, if I don't have it; then I'll drink a bog standard health potion instead. If nulitors attack would target me, then I'll put on the Cape of the Hierophants and activate it.
Revan glances at Nyarlathotep's shadow. He appears to be chuckling silently to himself..
Revan continuously heals the Tech Master, they have lost so many friends over the course of the Mandalorian Wars...
Hundreds of planets, thousands of Mandalorians cut down, but only one was strong enough to pull through...
... What ever happened to Malak?
...
Revan tries to concentrate in finding a memory, nothing.
They focus, Revan can worry about Malak later, now they need find out why the are here.
Heh...
They have a pretty good idea who might know what's going on around here.
The Shadow upon the Battlefield seems almost delighted.
Heheheh, perhaps piddly was a wrong adjective... Acolyte, I suggest summoning reinforcements if you aren't planning on having these fellows tear you to shreds.
I strike Nulitor out of nowhere and hope he will die in 1 hit (I heal myself if he dies.)
+1 sunnyau and +1 Consumer.
??? 8/25
??? 5/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 3/25
Charge Storage: +1 from piono and +3 from Blinky = 4 Charge Points
"Dammit, I was hoping we could get to the plateau without something bearing the way."
With that quite frankly painful pun out of the way, I raise my WEPON, aim it at the bear, and begin firing. Well, nice to get a test run for this thing, I suppose. I just hope that, when it says dangerous properties, it means directed at the enemy, and not for the wielder. Because this is gonna suck if I get hurt from shooting away from me.
Hey guys, I'm not feeling that good about updating, so I won't be posting today. Tomorrow, when I have the weekend to handle more posts, I can see wether or not anyone read the Persecles Subplot, and a post will come out, since I've got the weekend to work with.
Where is Summoner Memoir added to the Charge Pendant:For each 3 charge points on entities, get 1 exp. When exp reaches lv^2*10 e.g. 10 for lv1 and 40 for lv2, level up the item. For each level, +1 on any entities you make on attack, defence, and health. -1 on any entity charge per level per entity.For every death/ spawning of entities, gain +1/+2 on entities. 20/20?
Also, I see the change, ok. We're not trying to make a sub-plot, but it is just use to reflect who we should focus on first.
Anyway,according to my knowledge of Acolyte, he likes to use arcanite for the final part of the HP barriers, which is very susceptible to fire damage. SO I use my pyrostaff and aim for the parts of aracnite. I then fires off a bolt of heat energy, burning off all the remnants of the Dark Barrier.
Who can touch off the barrier?
+1 consumer
SP the Charge Pendant 4/25 +1 Consumer +1 Blinky +1 piono
SP the Pyrostaff 4/25 +1 Consumer +1 Blinky +1 piono
I summon the Altar Commons(will be stored)([AA] BOSS/Elite)(4/5)12/25 +1 Consumer +1 Blinky +1 piono
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:6(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
I refuse to give you an item that rewards you for spamming entities, let alone one that has a leveling system attached. On second thought, I should have let you know earlier.
You deal 8 damage to the Dark Barrier, severely weakening it!
I use Arcus Machina (You learn something new everyday) to shoot the Dark Barrier.
You finish off the Dark Barrier with the Arcus Machina, thus opening up nullitor to attack!
Indeed you do! I didn't know what was Latin for "bow" until you made the charge, and I'm not exactly an expert on Latin grammar, either. I just put Machina after Arcus there since I thought it sounded better there, plus it's following the Spanish adjectival rule that they go after the noun (most of the time?), since Spanish came out of Latin. Moving on...
@ninjatwist: You still in on the thing, you haven't chosen your element.
1/15 for air 1
25/25 for elementalist's will
25/25 for elementalist's summon.
25/25 for elementalist's summon: The first upgrade to Nightshade: elemental affinity, any entity I summon while wielding Nightshade that has an element type of the same one as one of my upgrades, it'll passively increase the power of that summon. Guess what I'm going to be doing?
25/25 for elementalist's will: This one is simple. Nightshade is now soulbound AND permanent. I seriously don't want people stealing the thing that's the center of my personal RP.
+2 to mega
Having properly begun the activation of his sword, the Elementalist prepares another salvo for the Acolyte.
"You did well to dodge me before, tyrant, but let me assure you, you'll find it a lot harder now."
He leaps back at the Acolyte. Not only is the blade even more dangerous than it was before, the Elementalist seems to be wielding it faster. That sword is definitely enchanted to aid his swings, because almost every time the Acolyte dodges, the sword swerves in way that the Elementalist just shouldn't be able to manage on his own, just to bring the blade back towards the Acolyte's head.
Oh yeah, about that! Tazz hasn't updated in a while, so I've laid back from DTG0 for the time being. What's taken?
Nightshade Soulbounded and Permanented! I should really make it so that you can't make items Soulbound and Permanent anymore if they're not a Spoil of War. Nightshade also upgraded!
I poke the Psionic Eye, just to see if RNGeusus blesses me.
The Acolyte claims that he's not as powerful as the original Godmodder was, and hence why his health didn't escalate to 150 like UserZero's did. However, he has dabbled in other black arts, which explains why he doesn't get hurt by Trials as well as his reliance on a Dark Magic Meter.
RNG gives you a 2! The Psionic Eye dodges out of the way of your poke.
I kick the Dark Barricade so I just want to do that to save Blinky's favourite item. (We dont want Nulitor to modify Blinky's favorite thing...)
+1 MeGa and +1 piono.
??? 7/25
??? 4/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 2/25
Charge Storage: +1 from piono and +3 from Blinky = 4 Charge Points
Well, I already did that for him.
You kick the rubble of what used to be the Dark Barrier!
after carefully checking if the post above is a null or not this time...
[POST: 2/2]
[CHARGE: basic battle tank 1/5]
[THIS POSTS MAIN TARGET: the dark barrier]
[ACTIONS: i throw a box full of explosives at the barrier. then a truck full of explosives. then a 747. then a cargo ship. then a large building. then i press a button that makes all of it explode at once all over the dark barrier.]
[OTHER:-]
Your series of explosions deals overkill damage to the Dark Barrier!
I see nobody has bothered to read the changes to charges. What do we do with charge points we already received? I assume they'll work like before until we recieve new points? Also; I summoned a Light Bomb; what happened to it?
I poke nulitor with a stick. A very long, pointy stick. If the Dark Barrier is still intact, I poke that instead
Trinket of Permanency:11/16 +2 pricey
Ring of the Elements:2/20
Staff of the Hierophants:20/25 +1 mega
I help sunnyau.
They'll work as normal.
Your Dark Bomb deals 12 damage to nullitor, killing him! I'm tired with his longetivety as well. He drops his barely-intact Wither Armor and his Party Popper.
Well I went on the sidequest: At the previous turn my first action was trying to go on the sidequest(but you read only the first part of the post where I spoke of nerfing one or my items and you entirely ignored the rest of the post).
And two turns ago I also tryed to go to the sidequest with the technology master(and the actions were simple: I ordered the technology master to go to the quest(does not cost an action) and I then went to the sidequest)
I completed the CACN two turns ago but I completed at a time where I did a non charged action which attracted more your attention.
Reinforced acolyte herald symbol part 2 14/25
Reinforced acolyte herald symbol part 3 1/25
Making soul-bound and permanent the elemental amulet 4/25
I assist The_Topazian since somehow he is alive and that he is not friendly to me(he is still a stranger and thus I have the right to help him) but he is on the same faction.
Then if I am not in the sidequest because the gm does not wants to count the actions I did last turn(I hoped nerfing one of my items was not an action but somehow you decided it was an action) I use the tophat on my opponents targeting blinky ayenguyat and Pricey12345
Sorry if I accidentally skip some of your post. It's not divided up into sections, so it makes it more taxing to read!
I'm letting you go on the sidequest, so pack your bags!... next time you respawn. You're already there, though.
We didn't see that. Also, nuiltor, you get 1 action per post.You have just 1 post confirmed by GM, and accords to the Update, YOU ARE STILL IN THE BATTLEFIELD.
tc2142, are you going to +Assist anyone?
Hey,GM, HPSGB should add 1 Cooldown Point per turn.
As I sees Nuiltor trying to go away, I hide in a treetop, sees him trying to cast something, but in the meantime, I aim him with my HPSGB and hold my breath... until the head of nuiltor was hit by a laser beam originated from more than 200 metres away. If he is dead already I loot whatever he has dropped.
+Assists: Consumer
SP the Charge Pendant 8/25 +1 Blinky +1 Megamin +1 Consumer
SP the Pyrostaff 8/25 +1 Blinky +1 Megamin +1 Consumer
I summon the Altar Commons(will be stored to next episode, Pricey, can you make the charge beforeend of Episode 5? I guess GLWTC may be best as an End-Acter.)([AA] BOSS/Elite)(4/5)16/25 +1 Blinky +1 Megamin +1 Consumer
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (2/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
I've corrected my mistake, although not without leaving icky mistake residue in its wake. He's in Revan's sidequest right now!
Your boss will not be summoned due to another boss already being on the field.
Its not my favorite thing pricey :P; but it is rather valuable all the same. Anyway, I chase nulitor into his sidequest if I am allowed, as right now he is using it as an opportunity to hide and make the amulet permanent. If he is still on the battlefield; I stab him in the face. Again.
EDIT:If nulitor is dead; then I will loot one item that dropped; the Elemental Amulet as a priority but anything else will do fine if that isn't good.
Trinket of Permanency:12/16
Ring of the Elements:3/20
Staff of the Hierophants:21/25
I help piano.
nullitor is already dead! The Elemental Amulet, unfortunately, was not dropped. Also, you can't charge into sidequests without the owner's permission.
You loot the Party Popper! It's almost a joke item... it could be used as trading tender or something.
I +up blinky (fun fact, it is in fact piOno, with an o, as opposed to piano. Don't know why I'm picky about it, I just sort of am.)
The Elementalist continues his barrage on the Acolyte swinging again and again, it sort of grows into a rhythm.
Which the Elementalist breaks as soon as the Acolyte gets used to it/tries to exploit it by cleaving his sword straight through whatever the Acolyte used to block the times he had to and smashing it into the Acolyte himself.
"Surprise. I can do that now."
The Acolyte uses a parrying rhythm, and your smashing of his weapon renders him Disarmed! The Acolyte will be unable to deal damage using the Dark Magic Meter this turn!
[RP AND ATTACKS]
The Psionic Eye attacks the Dark Barrier, or the Sniper Bot if the Dark Barrier is dead. Daiyousei attempts to block unknownHorizons from coming towards me so I can camp.
Continuing with creating items using Thaumium, I expend two Thaumium to craft a sword.
Thaumium Armour
With the power of a 15-post charge, I then generate a pair of armour, and wear it straight away. This will hopefully help for me to survive against unknownHorizons.
[CHARGES, ALCHEMIES AND ASSISTS] Impersonating the Enemy: Scouting 8/10 (+1 from sunnyau) ========== Thaumium Armour 15/15 COMPLETE! =============== To the Stars 9/25 (+1 from sunnyau) ========================= +1 to sunnyau
[BREAKDOWN AND OOC]
Thaumium Armour (40/40 HP) (Takes 50% of the damage heading towards the user, makes magical attacks 10% more effective.)
(sunnyau, I'm going to assume your second assist isn't global just yet, since I'm not entirely sure about the contradiction. The Acolyte is stumbled. This likely means that he is easier to hit, but only for this turn. What are we waiting for? Also, yes, I have been reading the sideplot.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
The Daiyousei will draw unknownHorizon's fire from you and goes into the Courtyard to draw fire!
Thanks for reading the Subplot, even if it has taken a turn for the more lazy around this time.
Revan glances at the Chest, perhaps this is where the key was supposed to go. They first attempt to open the chest regularly, if not they use the key upon it.
If only the chest was made of bones, then we'd need a...
"..."
Skeleton Key.
"!..."
Charges
Blessed by the Force: 17/25
Corrupted by the Force: 10/25 (+2 nulitor, +1 Piono)
Crusader: 7/20
Assists
Piono
(Alternating Assists between, nully, Piono and Consumer)
...Pun recognized.
The Rusty Key doesn't lead to this chest although you open it up anyhow and manage to reveal a Healing Ring! This will heal the target for 4 HP when used.
However, it seems like someone was waiting for you to open that chest...
According to the rules you no longer have the right to assist me.
In fact you can only assist neutral players.
And I no longer have the right to assist you.
Reinforced acolyte herald symbol part 2 15/25
Reinforced acolyte herald symbol part 3 2/25
Making soul-bound and permanent the elemental amulet 5/25
I assist The_Topazian since somehow he is alive and that he is not
friendly to me(he is still a stranger and thus I have the right to help
him) but he is on the same faction.
Then if I am on the sidequest I rest and remove from my wound shards of my armor and I patch up my half cut neck.
If I died I respawn
If I am alive and not on the sidequest(If the GM decided that in the two previous turns I did not go on my sidequest even through I tried to) I attack the opponent player with the least HP by using the rocket launcher boosted by the accumulator annihilator(the accumulator annihilator is set up to damage the damaged player who had the most HP)
I also tell the GM that he made an error(Probably a mistype)and that the Accumulator annihilator should increase damage and not base damage because else it would mean that with a rocket launcher it would increase the damage of 2.5 per item the opponent have.
I say that that's completely overpowered! Dealing multiple damage for every item on the enemy is a bit overkill.
Technan Blade 8/10 (+2 from piono, +1 from Pricey)
+1 pianoplayer (ba dum tss!), +1 sunnyau
I do that leg thing Roxy did to the Condesce in S: Collide to the Sniper Bot.
I haven't gotten up to that part yet, since I haven't caught up on Homestuck in a while. I've consulted my spoiler filter (AKA my brother) and determined that it was a Kirby leg slide!
Your Kirby leg slide deals 4 damage to the Sniper Bot!
If you remember, I made a 3 charge health potion and attempted to drink it. However, it didn't work as I was dead. So; I will drink said potion. However, if I don't have it; then I'll drink a bog standard health potion instead. If nulitors attack would target me, then I'll put on the Cape of the Hierophants and activate it.
Revan glances at Nyarlathotep's shadow. He appears to be chuckling silently to himself..
Revan continuously heals the Tech Master, they have lost so many friends over the course of the Mandalorian Wars...
Hundreds of planets, thousands of Mandalorians cut down, but only one was strong enough to pull through...
... What ever happened to Malak?
...
Revan tries to concentrate in finding a memory, nothing.
They focus, Revan can worry about Malak later, now they need find out why the are here.
Heh...
They have a pretty good idea who might know what's going on around here.
The Shadow upon the Battlefield seems almost delighted.
Heheheh, perhaps piddly was a wrong adjective... Acolyte, I suggest summoning reinforcements if you aren't planning on having these fellows tear you to shreds.
Charges
Blessed by the Force: 18/25
Corrupted by the Force: 11/25
Crusader: 8/20
Assists
nulitor
((Eh, I'll continue until told otherwise.))
Sidequest recognized. Also, two players cooperating on the same sidequest can +Assist each other!
I strike Nulitor out of nowhere and hope he will die in 1 hit (I heal myself if he dies.)
+1 sunnyau and +1 Consumer.
??? 8/25
??? 5/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 3/25
Charge Storage: +1 from piono and +3 from Blinky = 4 Charge Points
"Dammit, I was hoping we could get to the plateau without something bearing the way."
With that quite frankly painful pun out of the way, I raise my WEPON, aim it at the bear, and begin firing. Well, nice to get a test run for this thing, I suppose. I just hope that, when it says dangerous properties, it means directed at the enemy, and not for the wielder. Because this is gonna suck if I get hurt from shooting away from me.
Ouch! Pun recognized.
Your weapon's glitchiness applies W4RP3D for the Bear! It now has a 50% chance to attack, but any attacks made have a 50% chance to apply C0RRUPT3D (2 damage over time, 2/2)! You also deal 6 damage to the Bear as well.
I have read the Persecles update; but I would prefer it if it was all in one place rather than on many pages.
/null
Some other people have made this complaint as well. I'm thinking about making a wiki page/archive on the subject to solve this problem!
====[End-of-Turn Events]====
The Psionic-Eye steals the Sniper-Bot's soul, dealing damage as well as overhealing it!
The Acolyte, unable to deal damage with the Dark Magic Meter, uses 8% of it to inflict a curse upon the Anti-Acolyte players! This is the curse of Player Pacifism and makes them unable to deal damage to enemy PCs! However, the magic backfires and applies it to everyone's PC!
====[engie_ninja's sidequest]====
bmxer2001 and 75fires deal 14 damage to the Bear with their weapons!
The Bear succeeds in attacking. It swipes at bmxer2001, dealing damage and applying Dazed!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
You open the chest, and while you have obtained the Healing Ring, are ambushed by a Demon Shade! This enemy looks pretty fearsome and carries around a wicked blade. You'll have to slay it to progress!
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 damage to UH!
unknownHorizons deals 7 damage to the Daiyousei using her(?) dagger!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress thus yet. What I want to draw is a complicated scene, so I'm having a bit of trouble making progress.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
[ALL]Curse: Player Pacifism (Cannot damage enemy players' PCs, 4/4)
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action),Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophant [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Charge Pendant (2/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance) (Consumed), High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/8) (Creates an Augmenter Orb every turn), Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 20/20.
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Wither Armor (6/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
Psionic Eye [AA] HP: 3/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Dark Barrier [PA] HP: 0/40. Protects Pro-Acolyte players from attack!
Sniper Bot [PA] HP: 20/40. Line of Sight: III.
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 94%. Kills: 14. Acolyte Effect: Disarmed (Cannot deal damage with Dark Magic Meter, 1/1)
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Dazed (40% chance to miss attacks, 2/2)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 20/40. W4RP3D (50% attack chance, successful attacks have a 50% chance to apply C0RRUPT3D (Heavy damage over time), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns), Highlight:[Healing Ring](Heals the target for 4 HP when used)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned), Completely Awesome Chaingun (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 5/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Demon Shade [H] HP: 20/20. Death Lunge: II.
Stats
Base Damage: 6
Speed Value: 4
Death Lunge deals 8 damage to the target and inflicts Bleeding (2 damage over time) for 2 turns, but Stumbles the user for the following turn.
Ghost Guard [N] HP: 30/30. Alerted to presence, in The Keep.
Stats
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
====[The Ocean Monument]====
A temple housed beneath the waves of the ocean. It remains heavily guarded...
Currently In: Right Side Room.
Can Go To: Courtyard.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [78%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
unknownHorizons [H-P] HP: 10/20. Respawns: 10/10. Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: pionoplayer]
[CHARGE: basic battle tank 2/5]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by duck taping acolyte into a chair, and putting the chair on top of a rocket as a payload. the rocket launches straight up into space, and at the top of its arc, an orbiting satalite slams into the chair, and acolyte. and then acolyte has to deal with reentry.]
[OTHER: ninjatwist: the way you responded to my second post made me think you thought the falcon 9 was some sort of fighter with a pilot... its actually a falling rocket first stage guided to land vertically by computer... just thought you should know.]
The Elementalist spins around, bringing blow after blow after blow into the Acolyte
Assuming the Acolyte has peak human reactions (unlikely) and has 62.5 centimeter long arms (average) the Elementalist would have to be spinning at 21.8 m/s in order to make contact before the Acolyte can block. This is about 1.1x faster than the fastest punch on record, so it's pretty feasible.
[ACTIONS: i start by duck taping acolyte into a chair, and putting the
chair on top of a rocket as a payload. the rocket launches straight up
into space, and at the top of its arc, an orbiting satalite slams into
the chair, and acolyte. and then acolyte has to deal with reentry.]
Assuming 30 seconds for ascent (given the post makes it seem this action didn't that long) the rocket would be at least Mach 29 as satellites tend to not orbit below 300 km due to it being impractical.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Hey,GM, HPSGB should add 1 Cooldown Point per turn.Also I am not going to summon the Boss in this Episode.
Can I shoot people inside sidequests? otherwise nuiltor can use this sidequest as a shelter and SP the Amulet.
Does there a creative damage boost?
I see Acolyte taking out an Enderpearl to dodge tc2142's attack, and I see it's incoming purple trail... and I stand right at the point where the Enderpearl lands and holding my High-Powered Shielder's Laser Gunblade, coated with an Augmenter Orb which have the idea "Hate". When he teleports, there is a sword right in his chest. I then pull and push the sword and make him angry at the whole AA Team.
+Assists: Consumer
SP the Charge Pendant 22/25 +1 Blinky +1 Megamin +1 Consumer +10 Cancelled Entity Charge
I summon the Altar Commons([AA] BOSS/Elite)(4/5)20/25 +1 Blinky +1 Megamin +1 Consumer
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
Whendie of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
Whensummon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (3/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
[RP AND ATTACKS]
Daiyousei comes towards me and heals herself. The Psionic Eye attacks the Sniper Bot.
I run back to the Courtyard, and point the Tank Artillery Tube at her.
ConsumerOfAll: So, somebody was wondering if you were male or female. unknownHorizons: Really? I'm obviously an attack helicopter. unknownHorizons: No, I'm a girl. ConsumerOfAll: Okay, bye.
I activate the Tank Artillery Tube, and as this seems to get its shots from nowhere, I make it so the nowhere this time is a source of non-Acolyte magic. I then fire it and unknownHorizons, who promptly gets overkilled by two damage, as well as damaging the monument.
If possible, I also check (not craft) what the Dark Magic Amulet + Thaumium Armour and Dark Magic Amulet + Gold-Capped Greatwood Wand makes.
ConsumerOfAll: CoA: 1, UH: 0. unknownHorizons: You'll pay for that. How did you even get that?
Impersonating the Enemy:
Meanwhile, a few rooms ahead in the Monument, a Guardian spawns, as usual. This Guardian is slightly different, as it happens to be AA. It's also under my control. Let's find out about Guardian culture and history!
[CHARGES, ALCHEMIES AND ASSISTS] Impersonating the Enemy: Scouting COMPLETE! 10/10 (+1 from sunnyau) ========== To the Stars 11/25 (+1 from sunnyau) ========================= Recharge 1/15 ===============
+1 to Revan
[BREAKDOWN AND OOC]
I would normally provide entity stats, but it's it's literally just a Guardian but AA, so there isn't any this time.
(The Acolyte is still somewhat dizzy. Use this chance to murder him, not like you wouldn't do that, since the only other target is the Sniper Bot and that can only attack once per every three turns.
Also, this is Blinky's choice, but I recommend that you craft the Party Popper with another item, as according to the OP, the Party Popper is useless as trade tender unless you trade it with another useless item.
Does somebody want the Wither Armour? It gave us so much trouble when we fought nulitor, so we might as well take it before Topaz gets it.
I'd just like to also say that I want dibs on A1E6 boss.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet, Thaumium Armour
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I'm gonna grab the Wither Armour. If possible; I will then use my Hat of the Hierophants, expending all of its charge, to summon a 12HP 3BD Lightening Elemental.
Trinket of Permanency:15/16
Ring of the Elements:6/20
Staff of the Hierophants:24/25
I help sunnyau.
Also, this is Blinky's choice, but I recommend that you craft the Party Popper with another item, as according to the OP, the Party Popper is useless as trade tender unless you trade it with another useless item.
I would; but I don't think we have crafting facilities available (yet).
/null
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Q1:Hey,GM, HPSGB should add 1 Cooldown Point per turn.Also I am not going to summon the Boss in this Episode.
Q2:Can I shoot people inside(not into) sidequests? otherwise nuiltor can use this sidequest as a shelter and SP the Amulet.
Q3:Does there a creative damage boost?
Anyway, as I sees the Acolyte and the Sniper Bot in a straight line, I use my Unobtainium Pyroantistaff to fire at the Sniper Bot. It then passes through and reflects on the Acolyte as a fire lock,damaging him if he moves or attacks next turn.
+Assists: Consumer
SP the Charge Pendant 25/25 +1 Blinky +1 Megamin +1 Consumer +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(4/5)25/25 +1 Blinky +1 Megamin +1 Consumer +1 Pricey(Not finished)
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
Whendie of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
Whensummon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (4/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 2/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
So I get the 4th one for my Boss, Consumer. Pricey is prepping up a 26*5 charge for a boss projected to finish in the eve of Ep4
According to the rules you no longer have the right to assist me.
In fact you can only assist neutral players.
And I no longer have the right to assist you.
Reinforced acolyte herald symbol part 2 15/25
Reinforced acolyte herald symbol part 3 2/25
Making soul-bound and permanent the elemental amulet 5/25
I assist The_Topazian since somehow he is alive and that he is not
friendly to me(he is still a stranger and thus I have the right to help
him) but he is on the same faction.
Then if I am on the sidequest I rest and remove from my wound shards of my armor and I patch up my half cut neck.
If I died I respawn
If I am alive and not on the sidequest(If the GM decided that in the two previous turns I did not go on my sidequest even through I tried to) I attack the opponent player with the least HP by using the rocket launcher boosted by the accumulator annihilator(the accumulator annihilator is set up to damage the damaged player who had the most HP)
I also tell the GM that he made an error(Probably a mistype)and that the Accumulator annihilator should increase damage and not base damage because else it would mean that with a rocket launcher it would increase the damage of 2.5 per item the opponent have.
Crabby Crabs 6/15
Technan Blade 8/10 (+2 from piono, +1 from Pricey)
+1 pianoplayer (ba dum tss!), +1 sunnyau
I do that leg thing Roxy did to the Condesce in [S]: Collide to the Sniper Bot.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
If you remember, I made a 3 charge health potion and attempted to drink it. However, it didn't work as I was dead. So; I will drink said potion. However, if I don't have it; then I'll drink a bog standard health potion instead. If nulitors attack would target me, then I'll put on the Cape of the Hierophants and activate it.
Trinket of Permanency:14/16 +1 piano
Ring of the Elements:5/20 +1 piano
Staff of the Hierophants:23/25 +1 piano
I help mega.
My suggestion: Redstone Power Distance
Revan glances at Nyarlathotep's shadow. He appears to be chuckling silently to himself..
Revan continuously heals the Tech Master, they have lost so many friends over the course of the Mandalorian Wars...
Hundreds of planets, thousands of Mandalorians cut down, but only one was strong enough to pull through...
... What ever happened to Malak?
...
Revan tries to concentrate in finding a memory, nothing.
They focus, Revan can worry about Malak later, now they need find out why the are here.
Heh...
They have a pretty good idea who might know what's going on around here.
The Shadow upon the Battlefield seems almost delighted.
Heheheh, perhaps piddly was a wrong adjective... Acolyte, I suggest summoning reinforcements if you aren't planning on having these fellows tear you to shreds.
Charges
Blessed by the Force: 18/25
Corrupted by the Force: 11/25
Crusader: 8/20
Assists
nulitor
((Eh, I'll continue until told otherwise.))
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I strike Nulitor out of nowhere and hope he will die in 1 hit (I heal myself if he dies.)
+1 sunnyau and +1 Consumer.
??? 8/25
??? 5/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 3/25
Charge Storage: +1 from piono and +3 from Blinky = 4 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
"Dammit, I was hoping we could get to the plateau without something bearing the way."
With that quite frankly painful pun out of the way, I raise my WEPON, aim it at the bear, and begin firing. Well, nice to get a test run for this thing, I suppose. I just hope that, when it says dangerous properties, it means directed at the enemy, and not for the wielder. Because this is gonna suck if I get hurt from shooting away from me.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Hey guys, I'm not feeling that good about updating, so I won't be posting today. Tomorrow, when I have the weekend to handle more posts, I can see wether or not anyone read the Persecles Subplot, and a post will come out, since I've got the weekend to work with.
I hope you had a happy Homestuck day!
An alternate timeline emerges.
However, we must first start from the beginning...
I have read the Persecles update; but I would prefer it if it was all in one place rather than on many pages.
/null
My suggestion: Redstone Power Distance
Yes, but it was a hard time for me to read it through.
/null
My games.
I've basically been reading through as it happens. Seems pretty trivial for now, I'm wondering when the Acolyte shows up and breaks things.
/null
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Hey guys! Here's some progress after an uncomfortable interlude.
I refuse to give you an item that rewards you for spamming entities, let alone one that has a leveling system attached. On second thought, I should have let you know earlier.
You deal 8 damage to the Dark Barrier, severely weakening it!
You finish off the Dark Barrier with the Arcus Machina, thus opening up nullitor to attack!
Indeed you do! I didn't know what was Latin for "bow" until you made the charge, and I'm not exactly an expert on Latin grammar, either. I just put Machina after Arcus there since I thought it sounded better there, plus it's following the Spanish adjectival rule that they go after the noun (most of the time?), since Spanish came out of Latin. Moving on...
Oh yeah, about that! Tazz hasn't updated in a while, so I've laid back from DTG0 for the time being. What's taken?
Nightshade Soulbounded and Permanented! I should really make it so that you can't make items Soulbound and Permanent anymore if they're not a Spoil of War. Nightshade also upgraded!
The Acolyte claims that he's not as powerful as the original Godmodder was, and hence why his health didn't escalate to 150 like UserZero's did. However, he has dabbled in other black arts, which explains why he doesn't get hurt by Trials as well as his reliance on a Dark Magic Meter.
RNG gives you a 2! The Psionic Eye dodges out of the way of your poke.
The Acolyte doesn't follow through on your plan for distraction! Thus, the Falcon 9 pilot keeps flying straight.
Well, I already did that for him.
You kick the rubble of what used to be the Dark Barrier!
Your series of explosions deals overkill damage to the Dark Barrier!
They'll work as normal.
Your Dark Bomb deals 12 damage to nullitor, killing him! I'm tired with his longetivety as well. He drops his barely-intact Wither Armor and his Party Popper.
Sorry if I accidentally skip some of your post. It's not divided up into sections, so it makes it more taxing to read!
I'm letting you go on the sidequest, so pack your bags!... next time you respawn. You're already there, though.
Completely Awesome Chaingun acquired!
I've corrected my mistake, although not without leaving icky mistake residue in its wake. He's in Revan's sidequest right now!
Your boss will not be summoned due to another boss already being on the field.
nullitor is already dead! The Elemental Amulet, unfortunately, was not dropped. Also, you can't charge into sidequests without the owner's permission.
You loot the Party Popper! It's almost a joke item... it could be used as trading tender or something.
The Acolyte uses a parrying rhythm, and your smashing of his weapon renders him Disarmed! The Acolyte will be unable to deal damage using the Dark Magic Meter this turn!
The Daiyousei will draw unknownHorizon's fire from you and goes into the Courtyard to draw fire!
Thanks for reading the Subplot, even if it has taken a turn for the more lazy around this time.
Thaumium Armor crafted!
...Pun recognized.
The Rusty Key doesn't lead to this chest although you open it up anyhow and manage to reveal a Healing Ring! This will heal the target for 4 HP when used.
However, it seems like someone was waiting for you to open that chest...
I say that that's completely overpowered! Dealing multiple damage for every item on the enemy is a bit overkill.
You respawn successfully.
I haven't gotten up to that part yet, since I haven't caught up on Homestuck in a while. I've consulted my spoiler filter (AKA my brother) and determined that it was a Kirby leg slide!
Your Kirby leg slide deals 4 damage to the Sniper Bot!
You are currently at full health.
Sidequest recognized. Also, two players cooperating on the same sidequest can +Assist each other!
Nullitor has already fallen.
Ouch! Pun recognized.
Some other people have made this complaint as well. I'm thinking about making a wiki page/archive on the subject to solve this problem!
====[End-of-Turn Events]====
The Psionic-Eye steals the Sniper-Bot's soul, dealing damage as well as overhealing it!
The Acolyte, unable to deal damage with the Dark Magic Meter, uses 8% of it to inflict a curse upon the Anti-Acolyte players! This is the curse of Player Pacifism and makes them unable to deal damage to enemy PCs! However, the magic backfires and applies it to everyone's PC!
====[engie_ninja's sidequest]====
bmxer2001 and 75fires deal 14 damage to the Bear with their weapons!
The Bear succeeds in attacking. It swipes at bmxer2001, dealing damage and applying Dazed!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
You open the chest, and while you have obtained the Healing Ring, are ambushed by a Demon Shade! This enemy looks pretty fearsome and carries around a wicked blade. You'll have to slay it to progress!
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 damage to UH!
unknownHorizons deals 7 damage to the Daiyousei using her(?) dagger!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress thus yet. What I want to draw is a complicated scene, so I'm having a bit of trouble making progress.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 4/4)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophant [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Inventory: Charge Pendant (2/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance) (Consumed), High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/8) (Creates an Augmenter Orb every turn), Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 20/20.
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Wither Armor (6/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
Psionic Eye [AA] HP: 3/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Dark Barrier [PA] HP: 0/40. Protects Pro-Acolyte players from attack!
Sniper Bot [PA] HP: 20/40. Line of Sight: III.
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 20/40. W4RP3D (50% attack chance, successful attacks have a 50% chance to apply C0RRUPT3D (Heavy damage over time), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Balcony.
Back To: The Keep.
Items of Interest: Chest (Unknown contents!)
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 5/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Demon Shade [H] HP: 20/20. Death Lunge: II.
Stats
Base Damage: 6
Speed Value: 4
Death Lunge deals 8 damage to the target and inflicts Bleeding (2 damage over time) for 2 turns, but Stumbles the user for the following turn.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
Currently In: Right Side Room.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [78%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
unknownHorizons [H-P] HP: 10/20. Respawns: 10/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 31/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
An alternate timeline emerges.
However, we must first start from the beginning...
6/15 for air's might
2/15 for air's fortitude
2/15 for air's summon
I + up revan
The Elementalist continues swinging in, smashing his blade towards the the Acolyte with intense prejudice.
"You're quite hardy, I'll give you that. I'd have expected to actually land some physical harm with a blow like that."
The Elementalist spins around, bringing blow after blow after blow into the Acolyte
Yo! Somebody help me attack this goober!
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
[POST: 1/2]
[+ASSIST: pionoplayer]
[CHARGE: basic battle tank 2/5]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by duck taping acolyte into a chair, and putting the chair on top of a rocket as a payload. the rocket launches straight up into space, and at the top of its arc, an orbiting satalite slams into the chair, and acolyte. and then acolyte has to deal with reentry.]
[OTHER: ninjatwist: the way you responded to my second post made me think you thought the falcon 9 was some sort of fighter with a pilot... its actually a falling rocket first stage guided to land vertically by computer... just thought you should know.]
Assuming the Acolyte has peak human reactions (unlikely) and has 62.5 centimeter long arms (average) the Elementalist would have to be spinning at 21.8 m/s in order to make contact before the Acolyte can block. This is about 1.1x faster than the fastest punch on record, so it's pretty feasible.
Assuming 30 seconds for ascent (given the post makes it seem this action didn't that long) the rocket would be at least Mach 29 as satellites tend to not orbit below 300 km due to it being impractical.
He scream
Can I shoot people inside sidequests? otherwise nuiltor can use this sidequest as a shelter and SP the Amulet.
Does there a creative damage boost?
I see Acolyte taking out an Enderpearl to dodge tc2142's attack, and I see it's incoming purple trail... and I stand right at the point where the Enderpearl lands and holding my High-Powered Shielder's Laser Gunblade, coated with an Augmenter Orb which have the idea "Hate". When he teleports, there is a sword right in his chest. I then pull and push the sword and make him angry at the whole AA Team.
+Assists: Consumer
SP the Charge Pendant 22/25 +1 Blinky +1 Megamin +1 Consumer +10 Cancelled Entity Charge
SP the Pyrostaff 22/25 +1 Blinky +1 Megamin +1 Consumer +10 Cancelled Entity Charge
I summon the Altar Commons([AA] BOSS/Elite)(4/5)20/25 +1 Blinky +1 Megamin +1 Consumer
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
Whendie of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
Whensummon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (3/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.
[RP AND ATTACKS]
Daiyousei comes towards me and heals herself. The Psionic Eye attacks the Sniper Bot.
I run back to the Courtyard, and point the Tank Artillery Tube at her.
ConsumerOfAll: So, somebody was wondering if you were male or female.
unknownHorizons: Really? I'm obviously an attack helicopter.
unknownHorizons: No, I'm a girl.
ConsumerOfAll: Okay, bye.
I activate the Tank Artillery Tube, and as this seems to get its shots from nowhere, I make it so the nowhere this time is a source of non-Acolyte magic. I then fire it and unknownHorizons, who promptly gets overkilled by two damage, as well as damaging the monument.
If possible, I also check (not craft) what the Dark Magic Amulet + Thaumium Armour and Dark Magic Amulet + Gold-Capped Greatwood Wand makes.
ConsumerOfAll: CoA: 1, UH: 0.
unknownHorizons: You'll pay for that. How did you even get that?
Impersonating the Enemy:
Meanwhile, a few rooms ahead in the Monument, a Guardian spawns, as usual. This Guardian is slightly different, as it happens to be AA. It's also under my control. Let's find out about Guardian culture and history!
[CHARGES, ALCHEMIES AND ASSISTS]
Impersonating the Enemy: Scouting COMPLETE! 10/10 (+1 from sunnyau) ==========
To the Stars 11/25 (+1 from sunnyau) =========================
Recharge 1/15 ===============
+1 to Revan
[BREAKDOWN AND OOC]
I would normally provide entity stats, but it's it's literally just a Guardian but AA, so there isn't any this time.
(The Acolyte is still somewhat dizzy. Use this chance to murder him, not like you wouldn't do that, since the only other target is the Sniper Bot and that can only attack once per every three turns.
Also, this is Blinky's choice, but I recommend that you craft the Party Popper with another item, as according to the OP, the Party Popper is useless as trade tender unless you trade it with another useless item.
Does somebody want the Wither Armour? It gave us so much trouble when we fought nulitor, so we might as well take it before Topaz gets it.I'd just like to also say that I want dibs on A1E6 boss.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet, Thaumium Armour
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
I'm gonna grab the Wither Armour. If possible; I will then use my Hat of the Hierophants, expending all of its charge, to summon a 12HP 3BD Lightening Elemental.
Trinket of Permanency:15/16
Ring of the Elements:6/20
Staff of the Hierophants:24/25
I help sunnyau.
My suggestion: Redstone Power Distance
I would; but I don't think we have crafting facilities available (yet).
/null
My suggestion: Redstone Power Distance
Hey guys, I'll be tackling that picture for the Persecles Subplot, so there won't be a post today. Expect a post Sonday, though.
No.
@ConsumerOfAll on the Party Popper
Currently, the Item Trading works at 1:1 (at the most basic) in terms of items, so the Party Popper could be used in exchange with anything.
An alternate timeline emerges.
However, we must first start from the beginning...
Q2:Can I shoot people inside(not into) sidequests? otherwise nuiltor can use this sidequest as a shelter and SP the Amulet.
Q3:Does there a creative damage boost?
Anyway, as I sees the Acolyte and the Sniper Bot in a straight line, I use my Unobtainium Pyroantistaff to fire at the Sniper Bot. It then passes through and reflects on the Acolyte as a fire lock,damaging him if he moves or attacks next turn.
+Assists: Consumer
SP the Charge Pendant 25/25 +1 Blinky +1 Megamin +1 Consumer +1 Pricey
SP the Pyrostaff 25/25 +1 Blinky +1 Megamin +1 Consumer +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(4/5)25/25 +1 Blinky +1 Megamin +1 Consumer +1 Pricey(Not finished)
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
Whendie of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
Whensummon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (4/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 2/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
So I get the 4th one for my Boss, Consumer. Pricey is prepping up a 26*5 charge for a boss projected to finish in the eve of Ep4
My games.