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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
[RP AND ATTACKS]
The Psionic Eye uses psionic energies to fry the Dark Barrier.
Daiyousei would like to remind you that she's a she, and that she hit the Guardian last turn for 2 damage in addition to my 6, which means that it should be on 22 HP.
In the meantime, I use 3 Aqua Vis from the Gold-Capped Greatwood Wand to compress the water in a bubble around the Guardian, trapping it, before compressing the water, causing the Guardian to start being crushed in a sphere of water.
[CHARGES, ALCHEMIES AND ASSISTS] Impersonating the Enemy: Scouting 4/10 ========== (+3 from sunnyau) Thaumium Armour 8/15 =============== (+2 from piono, +1 from Revan) To the Stars 5/25 ========================= +1 to piono, +1 to sunnyau.
[BREAKDOWN AND OOC] (Guys, we don't need to kill the Barrier yet as the Barrier is designed to stop us from wasting time due to PvP, not make us want to attack it more. The Bot may be annoying, but it can only attack once every three turns. If you want to deal with the Barrier that badly, I'd summon a few entities to get rid of it.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Hey guys. I've got a lot of homework to do, so regrettably, there will not be a post today. In the event I manage to finish it in a timely manner, I will most likely be working on art for the Persecles Subplot. By the way, if you haven't already, I highly advise you go do that as soon as you can. The characters involved will be involved in the main plot in the fairness of time!
Machina's Arcus (Translates to "Machine's Bow" if I am correct.) 5/5 :3 So that's done.
Crabby Crabs 2/15
I use Machina's Arcus to attack the Dark Barrier.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
I use my Fire Wand to make an illusion by fire temperature and fire presence that makes me invisible for 3 turns. If anybody wants to find me, they will and must suffer Burning. Any projectiles should melt in the fire. But I cannot attack in this status.
+1 Consumer +1 Blinky
I summon the Altar Commons([AA] Elite)(3/5)18/25 +1 Consumer +1 Blinky
Summoner Memoir:For each 3 charge points on entities, get 1 exp. When exp reaches lv^2*10 e.g. 10 for lv1 and 40 for lv2, level up the item. For each level, +1 on any entities you make on attack, defence, and health. -1 on any entity charge. 7/10 +1 Consumer +1 Blinky
HP drink(10 HP) 6/6 +1 Consumer +1 Blinky
OOC: Well, I need to hide.
Due to the hastiness of your drink, you only heal 6 HP!
You gain Flame-Illusory! You gain a 60% evasion chance and any would-be attackers will suffer Burning for 2 turns. This will last for 2 turns!
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)23/?
I see you coward(Gives me temporarily a buff allowing me to target cowards without problem(ignore dodge/avoid/hide))2/5(+1 from revan)
Then I help fury and old sith revan.
After that I use the era of oblivion as a grenade since it is completely overcharged since it is charging since an enormous number of turns and did not stopped because it did not filled itself.(the era explodes destroying itself since I have no use in an items that can not be used)
I target Blinky1001 with that grenade(he did not had the time to hide yet)
You deal lethal damage to Blinky1001, with the grenade enveloping him in overwhelming nihilistic energy! What items will drop (if it is lethal) will be determined once the EOTE and changes develop.
I drink the potion I just created; hopefully restoring some of my health.
As it states in the OP that you can perform multiple actions:
"d) You can use multiple actions in a post, or act upon multiple things, but the more you do, the less powerful each will be."
so I will take the risk and combine my Cloak of Regeneration and my Cape of the Hierophants to get the Cloak of the Elemental Lord (Allows me to both hide and heal at the same time) as my second action.
Trinket of Permanency:3/16
Staff of the Hierophants:11/25
I begin sumoning a Health Potion:5/5 +2 sunnyau; +2 pricey
Charge Storage:
+1 piano
I help sunnyau and pricey.
I should really rescind that rule.
Currently, you are dead! Even if you are alive, then you
Well... I gain a 3-turn rest. I then drink my 10 HP Potion.
+1 Consumer +1 Blinky
I summon the Altar Commons([AA] Elite)(3/5)21/25 +1 Consumer +1 Blinky
Summoner Memoir:For each 3 charge points on entities, get 1 exp. When exp reaches lv^2*10 e.g. 10 for lv1 and 40 for lv2, level up the item. For each level, +1 on any entities you make on attack, defence, and health. -1 on any entity charge. 10/20 +1 Consumer +1 Blinky
10 HP Drink2 3/6
Too overpowered buff indeed! This is also why I've made it so that you're vincible while inside your illusion.
I'm not sure wether or not you have such an Invigorating Health Potion, but if you have it, it'll be drank.
I keep building a completely awesome chaingun(1 base damage but can
target multiple people and shoot salvos of up to 18 shots spread in any
wanted way between the targets)24/?
I see you coward(Gives me temporarily a buff allowing me to target
cowards without problem(ignore dodge/avoid/hide))3/5
Then I help fury and old sith revan.
If I killed a player I attempt to get its items(and I do not do the next actions)
After that I tell that if projectiles melt in the fire rockets explodes.
So I use the bazooka to shoot at ayenguyat and I boost that attack with the accumulator annihilator.
I hope the explosion of the rocket will hit ayenguyat.
Your attack hits for lethal damage to sunnyau! Your attack strikes through his flames and drops some of his items. Which items drop I'm not sure about!
You have just performed the first DOUBLE KILL in the game! I'm not sure what to reward you with!
Revan heads into the Courtyard, thoughts drift in and out... How many ruins have they walked through...
Too many. Too many to even count.
The Mandalorian Wars went for far too long, Revan wishes they could be saddened by the collapsed castle but they can't. They have seen hundreds, maybe even thousands like it. It seemed as if the entire galaxy was filled with collapsed castles and Mandolorians at every turn.
The War was only four years and it seemed to last a lifetime.
Four years is a lifetime, just only to smaller organisms. It is all relative. Well, for you at least.
Oh, the Shadow can read their thoughts.
Wonderful.
Heh...
Charges
Blessed by the Force: 9/25 (+1 Pricey, +1 Consumer, + 6 nulitor)
Corrupted by the Force: 1/25
Crusader: 1/20
Assists
Consumer and nulitor
You venture into the Courtyard, where you can find an entrance to the Keep.
[RP AND ATTACKS]
The Psionic Eye uses psionic energies to fry the Dark Barrier.
Daiyousei would like to remind you that she's a she, and that she hit the Guardian last turn for 2 damage in addition to my 6, which means that it should be on 22 HP.
In the meantime, I use 3 Aqua Vis from the Gold-Capped Greatwood Wand to compress the water in a bubble around the Guardian, trapping it, before compressing the water, causing the Guardian to start being crushed in a sphere of water.
[CHARGES, ALCHEMIES AND ASSISTS] Impersonating the Enemy: Scouting 4/10 ========== (+3 from sunnyau) Thaumium Armour 8/15 =============== (+2 from piono, +1 from Revan) To the Stars 5/25 ========================= +1 to piono, +1 to sunnyau.
[BREAKDOWN AND OOC] (Guys, we don't need to kill the Barrier yet as the Barrier is designed to stop us from wasting time due to PvP, not make us want to attack it more. The Bot may be annoying, but it can only attack once every three turns. If you want to deal with the Barrier that badly, I'd summon a few entities to get rid of it.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
Oh, yeah! Thanks for reminding me. That should be changed once I get thexe changes up.
You deal 6 damage to the Guardian and expend 3 Vis!
Well, you're one of few wise players who caught on! I should make puzzle bosses for you to figure out, in contrast to (almost) everyone elses' MO which consists of "hit it until it falls over".
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
Also, ninja, sunnyau made the 10 HP potion with a six post charge, in case you were wondering where it came from.
When he made his 6 charge action(HP drink) the way it was written made him believe that he drank it in the same charged action(also since a 10 health potion costs 5 charges it was one more thing making him believe he drank it in the same action)
So he gained 6 hp from that 6 charge potion right at the time where he ended the charge.
And so since he had spent this potion in the same post as he built it he could not drink it later.
However the GM might fix that once he learned that it was not your intent.
(if you wanted to be clear you should have made a 5 charge action for creating something called Invigorating Health Potion)
But it will still not make you alive since my bazooka deals 5 damage and you had 6 items and thus took a total damage of 11 and you had 1 hp before drinking a potion.
Guys, bad news. I can't get the post to copy/paste properly, and after 5 minutes of trying this out, my computer was not cooperating. Thus, the other 2/3rds of the update are not coming today. To make up for this, I'll be working on art for the Persecles Subplot, since I don't want the current update to go without.
When he made his 6 charge action(HP drink) the way it was written made him believe that he drank it in the same charged action(also since a 10 health potion costs 5 charges it was one more thing making him believe he drank it in the same action)
So he gained 6 hp from that 6 charge potion right at the time where he ended the charge.
And so since he had spent this potion in the same post as he built it he could not drink it later.
However the GM might fix that once he learned that it was not your intent.
(if you wanted to be clear you should have made a 5 charge action for creating something called Invigorating Health Potion)
But it will still not make you alive since my bazooka deals 5 damage and you had 6 items and thus took a total damage of 11 and you had 1 hp before drinking a potion.
/null
You don't use 2 item/turn to attack. So you deal 5 or 6 damage.(If you can use 2 item to attack, I will then do 32 dmg/turn)
Simply because the accumulator annihilator is a rider effect: you can use it together with another action and it deals the extra damage to one of the targets.(it can deal its extra damage only once per turn so if I use at chaingun only one of the targets will take the extra damage from the accumulator annihilator)
So I can use he accumulator annihilator to increase the damage of an attack against you of 6 because you have 6 items(and so you take 5 damage from the bazooka attack and 6 from the accumulator annihilator effect).
Simply because the accumulator annihilator is a rider effect: you can use it together with another action and it deals the extra damage to one of the targets.(it can deal its extra damage only once per turn so if I use at chaingun only one of the targets will take the extra damage from the accumulator annihilator)
So I can use he accumulator annihilator to increase the damage of an attack against you of 6 because you have 6 items(and so you take 5 damage from the bazooka attack and 6 from the accumulator annihilator effect).
/null
I'm sure that the GM have told you that you can just use 1 item for an attack(Accord to #1634); if the AcAn was typed to be an Booster, then I would be satisfied. But it is NOT and this is itself an weapon.(i.e. you can use your Bazooka to do a 5 dmg attack or by the AcAn to do a n damage attack in which n is the item owned by your adversary.)
Now everything have been clarified by P a bunch of days ago.
(Ps: No matter the number of things you hit while using the accumulator annihilator the damage boost is applied once on one of the targets so If I use top hat toss together with the accumulator only one of the targets would take the extra damage)
I am also planning to make it have a limit like making it weaken when dealing damage and regain power when not used for some time.(So that it does not gets nerfs that restrains me more like having a cooldown at each use or other stuff of this kind)
Hey guys, after a few days the update should be finally up!
IMPORTANT! I will be helping set up a school dance after normal school hours tomorrow. As such, I will be able to make zero progress Friday, which is normally a day of progress. I will also not be able to do any progress on this coming Homestuck day (April 13th for the non-readers) since something else is happening at school (that is most definitely not Homestuck-related), but I'll give you guys a second heads-up the night before it.
====[End-of-Turn Events]====
Nullitor's DOUBLE KILL drops 2 items from each killed player!
The Acolyte's Dark Magic Meter is back up to full! He plots his next move...
====[engie_ninja's sidequest]====
No progress!
You guys have made 10 more distance on the Plateau. Only 35 more distance to go!
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
You have entered the inner walls of the Keep and the inside portion of the castle. However, a Ghost Knight roams the area! There's a pillar to hide behind if you don't want a fight.
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 damage to the Guardian!
The Guardian sets its sights on unknownHorizons, who just entered into your area!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress despite the hype. I'm planning on releasing an update to this subplot with two pictures instead of one.
====[The Battlefield]====
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 10/20.
Inventory: Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP), Invigorating Health Potion (Restores 10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophant [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
auyeungyat/sunnyau [AA] HP: 0/20.
Inventory: Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Enchanted Command-Block-Infused Laser Gunblade SP (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Augmenter (Orbs: 0/8) (Creates an Augmenter Orb every turn),
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20.
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
nullitor [PA] HP: 5/20. Burning (2 damage over time, 1/2)
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Wither Armor (6/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Accumulator Annihilator SP (Deals increased damage to PCs the more items they have, +1 damage per item), Era of Oblivion [Cooldown: II] (Allows sudden nihilism to be used during an attack to prevent it from having any effect other than damage and capping the damage to four but making the attack more likely to deal damage) (Destroyed), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Party Popper (Consumable, Dazes the target for 1 turn)
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability)
Unobtanium Pyroantistaff (Base Damage: +4, deals Heat-based damage, applies 2-turn Burning, resets Burning times to full)
1HP Wonder Medic [AA] HP: 1/1. Heals the most injured Anti-Acolyte player for 4 HP at the end of every turn.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for Base Damage HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Dark Barrier [PA] HP: 28/40. Protects Pro-Acolyte players from attack!
Sniper Bot [PA] HP: 32/40. Line of Sight: III.
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, Infinity), Stasis Sickness (Will leave the game when this runs out, progresses while in Stasis, can be removed alongside Stasis, 2/3)
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 0/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
====[The Forest]====
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 65/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Right To: The Balcony.
Back To: The Keep.
Forward To: The Corner.
Items of Interest: Pillars (Provides cover and concealment!)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns)
Force Apparition [N] Presence: 16/20. Has a 50% chance to block attacks for Revan, cannot be targeted.
Ghost Guard [N] HP: 30/30.
Stats
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
====[The Ocean Monument]====
A temple housed beneath the waves of the ocean. It remains heavily guarded...
Currently In: Main Hallway.
Can Go To: Courtyard,
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [78%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x10)
unknownHorizons [H-P] HP: 20/20. Respawns: 10/10. Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Guardian [N] HP: 14/30. Sights on unknownHorizons!
18/25 for elementalist's will
18/25 for elementalist's summon.
18/25 for elemental blade
+1 to revan and pricey
The newcomer looks at The Shadow.
"This 'piddly sword' happens to be the strongest artifact in this universe currently."
"He's just been depowered. Honestly it should be doing more damage than this, even considering not having any of the gems."
"It's like there's some kind of power dampener going on around here."
The newcomer shrugs.
"Either way, I'm in the process of preparing the reactivation spell for Nightshade. Once I'm finished, it should be much more dangerous."
He smashes Nightshade into the barrier of darkness once more for good measure, then rolls his eyes in frustration and walks away.
Whatever that being is, it's right. Wailing away at that barrier's useless until Nightshade's been reactivated.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
[RP AND ATTACKS]
The Psionic Eye uses psionic energies to fry the Dark Barrier.
Daiyousei would like to remind you that she's a she, and that she hit the Guardian last turn for 2 damage in addition to my 6, which means that it should be on 22 HP.
In the meantime, I use 3 Aqua Vis from the Gold-Capped Greatwood Wand to compress the water in a bubble around the Guardian, trapping it, before compressing the water, causing the Guardian to start being crushed in a sphere of water.
[CHARGES, ALCHEMIES AND ASSISTS]
Impersonating the Enemy: Scouting 4/10 ========== (+3 from sunnyau)
Thaumium Armour 8/15 =============== (+2 from piono, +1 from Revan)
To the Stars 5/25 =========================
+1 to piono, +1 to sunnyau.
[BREAKDOWN AND OOC]
(Guys, we don't need to kill the Barrier yet as the Barrier is designed to stop us from wasting time due to PvP, not make us want to attack it more. The Bot may be annoying, but it can only attack once every three turns. If you want to deal with the Barrier that badly, I'd summon a few entities to get rid of it.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Omega Party Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
3,042: Most Powerful X, . You guys are starting to become a broken records.
So wielder of Nightshade, got a name?
Or put on mask and wear another name.
Names have power.
/Nyarl
/RP
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
/RP
"My name? I go by The Elementalist, although I'm certain it's apparent that's not my true name."
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Hey guys. I've got a lot of homework to do, so regrettably, there will not be a post today. In the event I manage to finish it in a timely manner, I will most likely be working on art for the Persecles Subplot. By the way, if you haven't already, I highly advise you go do that as soon as you can. The characters involved will be involved in the main plot in the fairness of time!
Feel free to post if you haven't already.
An alternate timeline emerges.
However, we must first start from the beginning...
I use my Hat of the Hierophants to heal myself for a piddly 4 HP and put on the Cape of the Elemental Lord. If I have died, I respawn.
Trinket of Permanency:4/16
Staff of the Hierophants:12/25
One Hit Healing Bot:4/4 +2 piano; +1 sunnyau (Heals players for 4HP/round but only has 1 health)
My suggestion: Redstone Power Distance
Machina's Arcus (Translates to "Machine's Bow" if I am correct.) 5/5 :3 So that's done.
Crabby Crabs 2/15
I use Machina's Arcus to attack the Dark Barrier.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Hmm... being a Page, you've got Magikarp Power on your side!
You will deal 4 damage to the Sniper Bot!
Due to the hastiness of your drink, you only heal 6 HP!
You gain Flame-Illusory! You gain a 60% evasion chance and any would-be attackers will suffer Burning for 2 turns. This will last for 2 turns!
You deal lethal damage to Blinky1001, with the grenade enveloping him in overwhelming nihilistic energy! What items will drop (if it is lethal) will be determined once the EOTE and changes develop.
Era of Oblivion destroyed in the process.
I should really rescind that rule.
Currently, you are dead! Even if you are alive, then you
Too overpowered buff indeed! This is also why I've made it so that you're vincible while inside your illusion.
I'm not sure wether or not you have such an Invigorating Health Potion, but if you have it, it'll be drank.
Your attack hits for lethal damage to sunnyau! Your attack strikes through his flames and drops some of his items. Which items drop I'm not sure about!
You have just performed the first DOUBLE KILL in the game! I'm not sure what to reward you with!
You venture into the Courtyard, where you can find an entrance to the Keep.
Your thoughts on the galaxy seem pretty dark...
Not being able to post in general I find irritating!
The Dark Barrier doesn't block damage from the Acolyte, so he's still attackable. Regardless, you deal 4 damage to the Dark Barrier!
You manage to enter the Keep, but you hear a noise from up ahead. More choice will be available to you once I can apply the changes here!
The nobles most likely have not been around for a few hundred years at the most. This castle looks like it was abandoned a long time ago...
Such a power dampener also hampers the HP of the entities you fight, so it's about even.
You deal more damage to the Barrier!
Oh, yeah! Thanks for reminding me. That should be changed once I get thexe changes up.
You deal 6 damage to the Guardian and expend 3 Vis!
Well, you're one of few wise players who caught on! I should make puzzle bosses for you to figure out, in contrast to (almost) everyone elses' MO which consists of "hit it until it falls over".
You respawn! Currently, your items are dropped. Although which items are to be revealed in the future!
1HP Wonder Medic rejoins the fight on your side!
====[The Conclusion]====
Well, I think that's that. I'll be tackling the other half of the update tomorrow.
An alternate timeline emerges.
However, we must first start from the beginning...
Accord to post 2(#1675) of this update, I have.(i.e. second kill not valid)
/null
My games.
Welp.
I just ninja'd ninja.
/null
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
I really hope that my good items didn't drop.
Ah well; at least I can murder nulitor and steal his items :).
My suggestion: Redstone Power Distance
Not until the Barrier is down, unfortunately.
Also, ninja, sunnyau made the 10 HP potion with a six post charge, in case you were wondering where it came from.
/nullitor
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
When he made his 6 charge action(HP drink) the way it was written made him believe that he drank it in the same charged action(also since a 10 health potion costs 5 charges it was one more thing making him believe he drank it in the same action)
So he gained 6 hp from that 6 charge potion right at the time where he ended the charge.
And so since he had spent this potion in the same post as he built it he could not drink it later.
However the GM might fix that once he learned that it was not your intent.
(if you wanted to be clear you should have made a 5 charge action for creating something called Invigorating Health Potion)
But it will still not make you alive since my bazooka deals 5 damage and you had 6 items and thus took a total damage of 11 and you had 1 hp before drinking a potion.
/null
Guys, bad news. I can't get the post to copy/paste properly, and after 5 minutes of trying this out, my computer was not cooperating. Thus, the other 2/3rds of the update are not coming today. To make up for this, I'll be working on art for the Persecles Subplot, since I don't want the current update to go without.
This inconvenience should clear up soom.
An alternate timeline emerges.
However, we must first start from the beginning...
You don't use 2 item/turn to attack. So you deal 5 or 6 damage.(If you can use 2 item to attack, I will then do 32 dmg/turn)
/null
My games.
Well you had 7 hp(6+1) and you still died.
Simply because the accumulator annihilator is a rider effect: you can use it together with another action and it deals the extra damage to one of the targets.(it can deal its extra damage only once per turn so if I use at chaingun only one of the targets will take the extra damage from the accumulator annihilator)
So I can use he accumulator annihilator to increase the damage of an attack against you of 6 because you have 6 items(and so you take 5 damage from the bazooka attack and 6 from the accumulator annihilator effect).
/null
I'm pretty sure the G you using the bazooka and the annihilator together before now.
/null
My suggestion: Redstone Power Distance
I'm sure that the GM have told you that you can just use 1 item for an attack(Accord to #1634); if the AcAn was typed to be an Booster, then I would be satisfied. But it is NOT and this is itself an weapon.(i.e. you can use your Bazooka to do a 5 dmg attack or by the AcAn to do a n damage attack in which n is the item owned by your adversary.)
My games.
Now everything have been clarified by P a bunch of days ago.
(Ps: No matter the number of things you hit while using the accumulator annihilator the damage boost is applied once on one of the targets so If I use top hat toss together with the accumulator only one of the targets would take the extra damage)
I am also planning to make it have a limit like making it weaken when dealing damage and regain power when not used for some time.(So that it does not gets nerfs that restrains me more like having a cooldown at each use or other stuff of this kind)
/null
Hey guys, after a few days the update should be finally up!
IMPORTANT! I will be helping set up a school dance after normal school hours tomorrow. As such, I will be able to make zero progress Friday, which is normally a day of progress. I will also not be able to do any progress on this coming Homestuck day (April 13th for the non-readers) since something else is happening at school (that is most definitely not Homestuck-related), but I'll give you guys a second heads-up the night before it.
====[End-of-Turn Events]====
Nullitor's DOUBLE KILL drops 2 items from each killed player!
The Acolyte's Dark Magic Meter is back up to full! He plots his next move...
====[engie_ninja's sidequest]====
No progress!
You guys have made 10 more distance on the Plateau. Only 35 more distance to go!
====[5l1n65h07's sidequest]====
This has been statused since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
You have entered the inner walls of the Keep and the inside portion of the castle. However, a Ghost Knight roams the area! There's a pillar to hide behind if you don't want a fight.
====[ConsumerOfAll's Sidequest]====
The Daiyousei deals 2 damage to the Guardian!
The Guardian sets its sights on unknownHorizons, who just entered into your area!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress despite the hype. I'm planning on releasing an update to this subplot with two pictures instead of one.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 10/20.
Inventory: Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP), Invigorating Health Potion (Restores 10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophant [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
Inventory: Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (40 HP, only blocks when entering a blocking stance), Enchanted Command-Block-Infused Laser Gunblade SP (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges), Augmenter (Orbs: 0/8) (Creates an Augmenter Orb every turn),
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20.
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability)
Unobtanium Pyroantistaff (Base Damage: +4, deals Heat-based damage, applies 2-turn Burning, resets Burning times to full)
1HP Wonder Medic [AA] HP: 1/1. Heals the most injured Anti-Acolyte player for 4 HP at the end of every turn.
Psionic Eye [AA] HP: 1/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for Base Damage HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Dark Barrier [PA] HP: 28/40. Protects Pro-Acolyte players from attack!
Sniper Bot [PA] HP: 32/40. Line of Sight: III.
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 100%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 5/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Bunker [PA] HP: 0/50. Door: 0/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 65/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Keep.
Right To: The Balcony.
Back To: The Keep.
Forward To: The Corner.
Items of Interest: Pillars (Provides cover and concealment!)
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
Currently In: Main Hallway.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Omega Party Hat (2/2 HP) (Takes 25% of damage targeted against the user), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [78%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x10)
unknownHorizons [H-P] HP: 20/20. Respawns: 10/10.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Guardian [N] HP: 14/30. Sights on unknownHorizons!
Stats
Base Damage: 6
Speed Value: 1
Needs a line of sight to attack.
Must charge up attack for 1 turn.
An alternate timeline emerges.
However, we must first start from the beginning...