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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
For the mean time I take a sword from a wall and throw it down at the tank.
Mook airship 3/20.
<Acolyte435> I'm not sure. You are pretty healthy, so why not fight?
You're in the Strategy Room in the heart of the castle and can't target the Tank as of now!
Sorry for making this rule so late, the logic issue never came upon me until now.
I upgrade the Generic Tank with a repair nanobot emmiter, allowing it to emit repair nanobots to heal/repair up to 3 HP to up to 3 targets (including itself). I then order it to use the repair nanobots on itself, me, and the cursed walls. I then start an operation to wear down the castle area's foundation to make it nearly impossible to build new walls on the castle grounds.
1/5 Foundation Failure
The Tank has been modified and will do what you say!
The Walls are going down quite soon, but I guess this will be the final blow.
FourSquared: Its just stalkers. They don't really provoke people unless they're like threatened or something. I Haven't really seen one of these since I don't play minecraft...
Adamant: NOW YOU DO!
> FOURSQUARED: CROSS RIVE-
Suddenly, FourSquared Head Was almost impaled by a silver spike out of nowhere, missing by only 3 inches.
FourSquared: Who dares to target me?
Maze Assassin: That will be me.
FourSquared: And You are?
Maze Assassin: The XAL Corporation M.A.Z.E. Model 573 Codenamed Assassin. Also known as the last thing you'll ever see.
Adamant: Heh. Sounds Stupid.
Maze Assassin: You're the stupid one, trying to hunt down an entity that is beyond anyone's control. You should leave the extermination to me.
Adamant: Whatever Deadly Top, I will get my bounty on 5l1n65h07.
Maze Assassin: Then You will be eradicated along with him.
FourSquared: *sigh*
FourSquared takes out a 7-ball and throws it on the ground, creating smoke! When it clears, FourSquared and Adamant are gone.
Maze Assassin: Hah. You think trying to escape me will do you any good? I WILL find you, and I WILL Kill you.
The Maze Assassin leaves, presumably searching for them. FourSquared And Adamant then uncamouflage themselves.
FourSquared: Too bad these "M.A.Z.E." Robots aren't programed to spot anything invisible. Now, Lets resume our trek.
> FOURSQUARED: CROSS RIVER
Current Charges:
Unknown Entity: 6/30
You cross the river, but the Stalkers seem to growl at you. Maybe they're hungry. You'd better give them something quick to feed them. They're carnivorous, but they rarely attack players... What do they attack?
I mean, we need to get inside the walls at some point. I pass through the Deadly walls. I will not be kept out again. I set bombs all around the Lesser Inner wall, and set them off. This is to damage the wall, and propel me skyward, so I can use a grappling hook to pull one of the Sniper Mooks out of the battlements and to the ground.
You deal 4 damage to the Lesser Inner Wall! You dislodge the injured Sniper Rifle Mook from the wall, where he falls to his death!
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 24/25
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 2/25
Then I start project delta(Entity able to deal damage and who dislikes being killed and so will retreat when on low health(he can never come back after that))1/17
After that I strike the support monolith since this way opponents will have less time for getting loot.
For that purpose I use a porpoise as a portable portal that I place under the support monolith then I say that there was an auto-destruct button on the support monolith and I say it with so much insistence that there is now one I press the button and the portable porpoise portal serves his purpose.
You deal 4 damage to the Support Monolith and cause a bit of ruckus.
I join as opposed to the Acolyte. I use the following commands in two command blocks set to repeat (so they will trigger over and over and over again):
I attack the lesser wall by using a lightning strike on the wall.
20/20 Charge Crystal! (Adds 20 to a charge when used)
3/20 Bowser's Airship
You deal 4 damage to the Lesser Wall! You've completed the Artifical Charge Crystal Level XX!
========[End of Turn Events]========
The Spearproof Nano-Commander Tank heals up Crusher48 and itself! It then tries to repair the Deadly Walls, but, being cursed, the walls take 3 damage instead!
The Spear Mooks route you to the inside of the walls! It appears they want more of a fight...
The Sniper Rifle Mook begins to panic and asks for backup! The Acolyte hears his defenses come down and prepares for a fight!
The Walls stop corroding and their curse lifts! Nullitor stops bleeding as badly. TSFHISEPIC's overheal decays! Crusher48 and jondanger23 gain health from their proximity to the Dispenser!
engie_ninja's sidequest remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 10/20. Close to Dispenser.
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20
PitTheAngel/Dark Pit [AA] HP: 12/20
jondanger23 [AA] HP: 20/20. Holding Dispenser.
Blinky1001 [AA] HP: 20/20
TSFHISEPIC [PA] HP: 21/20. In Strategy Room (Castle).
Dispenser [N] HP: 5/5. Heals nearby players. Picked up by jondanger23, Crusher48 nearby.
Spear-Proof Nano-Commander Tank [AA] HP: 19/50. Incredibly modifiable to suit certain situations. Invulnerable to attack from Spear strikes. Summons Nanobots to repair/heal allies for 3 HP/target. Mods left: 1/3.
Deadly Walls [PA] HP: 32/80. Structural. Deals 2 damage to melee attackers. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health. Corroding (1 Damage over Time (0/2)), Cursed (Damaged by healing (0/2))
Shotgun (Single-Barreled) Mook [PA] HP: 16/16 (x4). Near Support Monolith.
Lesser Inner Walls [PA] HP: 12/20. Structural. Encompasses castle, can be shot over.
Fortified Castle [PA]
Walls HP: 62/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 14/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 13/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 87/100
Zombie [H] HP: 12/20 (x2) Burning (1 Damage over Time, 0/2), 9/20 Burning (1 Damage over Time, 0/2) (x1), 8/20 (x1), 9/20 (x2), 7/20 (x1)
The River:
A soothing riverbed nearby the forest. Quite smooth, but its nature as a water source make it much traveled by.
5l1n65h07 [N] HP: 20/20. On same side as Stalkers.
I throw a Roc at the castle using telekinesis. The giant bird crash-lands on one of the towers and begins flailing around as it crashes through the castle, trashing a few rooms and leaving a large gap in the walls.
The Meaning of Life, the Universe, and Everything.
Location:
The FitnessGram™ Pacer Test
Join Date:
12/8/2013
Posts:
56
Location:
[ Content Deleted ]
Minecraft:
5l1n65h07
Xbox:
OFFLINE
PSN:
OFFLINE
Member Details
Hm... I think I have something that will keep the stalkers occupied.
Like what, porkchop? They're aren't even pigs near us! And you're Definitely NOT gonna Lure that Maze Assassin Into this!
They're carnivorous Plants, like venus fly traps. Although Giving it a simple fly won't probably do the trick. There must be something around here...
Aha! There, not too far from the river. I see Cow, a Chicken, a Creeper, some Fish, and a Spider.
A Spider? And you say that giving a simple fly won't do the trick.
I have a jar of Flies if all else fails. Then we'll continue.
And If they don't dig it and try to eat us?
Then we'll have to kill them.
I place the Mobs near the Stalkers. I'll give it a few minutes to see if they ate at least one of them. However, With the limited items we have currently at disposal, This journey will be tough and will probably involve a lot of respawning.
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 25/25
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 2/25
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))2/17
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 3/25
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))3/17
I throw a Roc at the castle using telekinesis. The giant bird crash-lands on one of the towers and begins flailing around as it crashes through the castle, trashing a few rooms and leaving a large gap in the walls.
I set down the dispenser in the middle of the AGs, and run off.
16/25
You set it down near some of your comrades, namely FINALBATTLESTARTSNOW, PitTheAngle, and Crusher48! You run off, losing your proximity to the dispenser!
Hm... I think I have something that will keep the stalkers occupied.
Like what, porkchop? They're aren't even pigs near us! And you're Definitely NOT gonna Lure that Maze Assassin Into this!
They're carnivorous Plants, like venus fly traps. Although Giving it a simple fly won't probably do the trick. There must be something around here...
Aha! There, not too far from the river. I see Cow, a Chicken, a Creeper, some Fish, and a Spider.
A Spider? And you say that giving a simple fly won't do the trick.
I have a jar of Flies if all else fails. Then we'll continue.
And If they don't dig it and try to eat us?
Then we'll have to kill them.
I place the Mobs near the Stalkers. I'll give it a few minutes to see if they ate at least one of them. However, With the limited items we have currently at disposal, This journey will be tough and will probably involve a lot of respawning.
Current Charges:
Unknown Entity: 8/30 (+1 by Pit)
You push the mobs over to the Stalkers, and they work together to chase down the Cow! What was behind the chase is rather gruesome and won't be revealed even on this thread, but the Stalkers seem appeased by your actions and doze off to sleep by the riverside.
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 25/25
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 2/25
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))2/17
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 3/25
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))3/17
I get inside the Generic Tank and use a medikit inside to heal. The tank tries to blow apart the Deadly Walls.
You get inside the Generic Tank! You recover 4 HP! The Generic Tank will do as you say!
========[End of Turn Events]========
The Tank deals 4 damage to the Deadly Walls!
The Spear Mooks take out the Dispenser and the Sniper Rifle Mook deals 2 damage to the Tank!
Since the Dispenser is destroyed, the players beside it do not gain any health! TSFHISEPIC's overheal decays!
The Atronach deals 4 damage to one of the zombies! Ross8815 uses his sword on the zombies for 3 damage to 2 of them! The Medic heals up Ross! The Scorpion deals 5 damage to the injured zombie and kills it!
The Zombies deal 8 damage to the Atronach, 4 to the Medic, and 8 to the Scorpion!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 10/20. Close to Dispenser.
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20. Close to Dispenser.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20
PitTheAngel/Dark Pit [AA] HP: 12/20. Close to Dispenser.
jondanger23 [AA] HP: 20/20.
Blinky1001 [AA] HP: 20/20
TSFHISEPIC [PA] HP: 20/20. In Strategy Room (Castle).
Spear-Proof Nano-Commander Tank [AA] HP: 17/50. Incredibly modifiable to suit certain situations. Invulnerable to attack from Spear strikes. Summons Nanobots to repair/heal allies for 3 HP/target. Mods left: 1/3.
Deadly Walls [PA] HP: 26/80. Structural. Deals 2 damage to melee attackers. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Spear Mook [PA] HP: 6/16 (x1) , 12/16 (x1), 16/16
Sniper Rifle Mook [PA] HP: 8/16 (x1). In Battlements.
Shotgun (Single-Barreled) Mook [PA] HP: 16/16 (x4). Near Support Monolith.
Lesser Inner Walls [PA] HP: 8/20. Structural. Encompasses castle, can be shot over. Fragile (Takes 1.5x damage, 2/2)
Very Enchanted Shield [PA] HP: 40/40. Absorbs magic attacks from everything under the Deadly Walls.
Fortified Castle [PA]
Walls HP: 56/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 14/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 15/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 87/100
I upgrade the Generic Tank with a Machine Gun. The machine gun allows the Generic Tank to attack up to 3 infantry targets at once, but cannot damage armored targets. As a secondary weapon, this does not prevent use of the main gun.
Piercer (20/20 HP) has been summoned! He shoots the Deadly Walls!
MLG Dood 500/1337
I poop on the deadly walls.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
I turn the whole castle area into mud unsuitable for castle building. ALL future walls that are constructed are built at half power (you need twice the charge to make new walls), and all structures lose 1 HP at the end of each round from having their foundation missing.
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I attack the lesser wall by using a lightning strike on the wall.
20/20 Charge Crystal! (Adds 20 to a charge when used)
3/20 Bowser's Airship
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
<Acolyte435> I'm not sure. You are pretty healthy, so why not fight?
You're in the Strategy Room in the heart of the castle and can't target the Tank as of now!
Sorry for making this rule so late, the logic issue never came upon me until now.
The Tank has been modified and will do what you say!
The Walls are going down quite soon, but I guess this will be the final blow.
While running around, you bump into Crusher!
While you have the dispenser, you can act as a sort of field medic by running up to your team.
You deal 4 damage to the Castle Walls! You will need to maneuver past the Lesser Walls to get to the loot and the Support Monument...
You cross the river, but the Stalkers seem to growl at you. Maybe they're hungry. You'd better give them something quick to feed them. They're carnivorous, but they rarely attack players... What do they attack?
You deal 4 damage to the Lesser Inner Wall! You dislodge the injured Sniper Rifle Mook from the wall, where he falls to his death!
You deal 4 damage to the Support Monolith and cause a bit of ruckus.
Welcome to the game! Your PC has joined the battle!
You are not allowed to use that command, as you are not OP!
You deal 4 damage to the Lesser Wall! You've completed the Artifical Charge Crystal Level XX!
========[End of Turn Events]========
The Spearproof Nano-Commander Tank heals up Crusher48 and itself! It then tries to repair the Deadly Walls, but, being cursed, the walls take 3 damage instead!
The Spear Mooks route you to the inside of the walls! It appears they want more of a fight...
The Sniper Rifle Mook begins to panic and asks for backup! The Acolyte hears his defenses come down and prepares for a fight!
The Walls stop corroding and their curse lifts! Nullitor stops bleeding as badly. TSFHISEPIC's overheal decays! Crusher48 and jondanger23 gain health from their proximity to the Dispenser!
engie_ninja's sidequest remains in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20
PitTheAngel/Dark Pit [AA] HP: 12/20
Walls HP: 62/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 42/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 60/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 20/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
The Yes: 1/25
The No: 1/25
Ant en i shott teh zombeis
GODDAMN IT
STUPID GENDERFLIP VIRUS
2/5 Foundation Failure
I throw a Roc at the castle using telekinesis. The giant bird crash-lands on one of the towers and begins flailing around as it crashes through the castle, trashing a few rooms and leaving a large gap in the walls.
I run up to the battlements and throw the sword down from there. The sword flies and suddenly it turns out the sword was headed for Crusher.
Mook airship 5/20.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I set down the dispenser in the middle of the AGs, and run off.
16/25
It's High Noon
What's in the Box: 7/20
+1 5l1n6sh07 / engie
Just concentrate fire to the Inner Walls. They need to die anyway.
Hm... I think I have something that will keep the stalkers occupied.
Like what, porkchop? They're aren't even pigs near us! And you're Definitely NOT gonna Lure that Maze Assassin Into this!
They're carnivorous Plants, like venus fly traps. Although Giving it a simple fly won't probably do the trick. There must be something around here...
Aha! There, not too far from the river. I see Cow, a Chicken, a Creeper, some Fish, and a Spider.
A Spider? And you say that giving a simple fly won't do the trick.
I have a jar of Flies if all else fails. Then we'll continue.
And If they don't dig it and try to eat us?
Then we'll have to kill them.
I place the Mobs near the Stalkers. I'll give it a few minutes to see if they ate at least one of them. However, With the limited items we have currently at disposal, This journey will be tough and will probably involve a lot of respawning.
Current Charges:
Unknown Entity: 8/30 (+1 by Pit)
I'll be making my great escape now!
Ah well. I tried. Instead then, I will start brewing potions. Lots of evil potions.
Potions:1/20
My suggestion: Redstone Power Distance
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 25/25
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 2/25
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))2/17
Then I help engie_ninja and I help TSFHISEPIC.
I try to hit the support monolith with my enchanted shield.
I cover the walls/inner walls with graffiti! The walls lose their self esteem!
4/20 Bowser's Airship
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I start preparing the dissolution of the shield into enchantments for then putting them into a sword 3/25
Then I start project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))3/17
Creating a high tier sword 1/20.
Then I help engie_ninja and I help TSFHISEPIC.
I will also start brewing some really helpful potions.
Evil Potions (splash nausea, blindness, slowness, weakness and levitation): 2/20
Good Potions (extended speed, levitation, invisibility, night vision, regeneration and fire resistance):1/24
1 charge point=1 potion?
My suggestion: Redstone Power Distance
3/5 Foundation Failure
I get inside the Generic Tank and use a medikit inside to heal. The tank tries to blow apart the Deadly Walls.
You didn't select a number of shots, so I'll randomize it!
You shoot 4 shots at one of the zombies! They all miss their target, but two of the zombies get hit by side damage!
You deal 4 damage to the Castle Walls!
You head up to the Battlements! It hits him for 4 damage, despite his Enderdodge Token!
You set it down near some of your comrades, namely FINALBATTLESTARTSNOW, PitTheAngle, and Crusher48! You run off, losing your proximity to the dispenser!
You deal 4 damage to the Inner Walls!
You push the mobs over to the Stalkers, and they work together to chase down the Cow! What was behind the chase is rather gruesome and won't be revealed even on this thread, but the Stalkers seem appeased by your actions and doze off to sleep by the riverside.
The Hostile Mobs retreat from the sunlight!
Alright.
You create the Very Enchanted Shield! It'll have lower health, but it'll absorb magic-based attacks from everything inside the Deadly Walls!
You make the Inner Walls Fragile! They will now take 1.5x damage!
Alright. People helped!
That sounds like a good idea. By they way, you can act while charging.
You get inside the Generic Tank! You recover 4 HP! The Generic Tank will do as you say!
========[End of Turn Events]========
The Tank deals 4 damage to the Deadly Walls!
The Spear Mooks take out the Dispenser and the Sniper Rifle Mook deals 2 damage to the Tank!
Since the Dispenser is destroyed, the players beside it do not gain any health! TSFHISEPIC's overheal decays!
The Atronach deals 4 damage to one of the zombies! Ross8815 uses his sword on the zombies for 3 damage to 2 of them! The Medic heals up Ross! The Scorpion deals 5 damage to the injured zombie and kills it!
The Zombies deal 8 damage to the Atronach, 4 to the Medic, and 8 to the Scorpion!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20. Close to Dispenser.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20
PitTheAngel/Dark Pit [AA] HP: 12/20. Close to Dispenser.
Walls HP: 56/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 36/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 56/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Chicken [N] HP: 4/4.
An alternate timeline emerges.
However, we must first start from the beginning...
4/5 Foundation Failure
I upgrade the Generic Tank with a Machine Gun. The machine gun allows the Generic Tank to attack up to 3 infantry targets at once, but cannot damage armored targets. As a secondary weapon, this does not prevent use of the main gun.
Sorry for afk, DTG0 has started.
Piercer (20/20 HP) has been summoned! He shoots the Deadly Walls!
MLG Dood 500/1337
I poop on the deadly walls.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
I begin making a giant ball of dark magic to throw at the tank and ask the Acolyte to help.
Mook airship 8/20.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Dispenser down! I begin building a teleporter. 1/5 Building the entrance...
17/25
It's High Noon
5/5 Foundation Failure
I turn the whole castle area into mud unsuitable for castle building. ALL future walls that are constructed are built at half power (you need twice the charge to make new walls), and all structures lose 1 HP at the end of each round from having their foundation missing.