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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Entities made of multiple charges will be considered AA-Bosses if they are the first in their Episode. However, these will drop Spoils of War for the Acolyte and other Pro-Acolyte players to use, and will also be Dormant (unable to take damage or recieve it) until the Anti-Acolyte team is at a significant disadvantage. In addition, any multi-charge entities made after the AA-Boss's summoning will be worth less than the sum of their parts.
Implies that anyentities made of multiple chargesif they are the first in their Episode are AA-BOSS.
nuiltor, your Symbol satisfy rule 1:any entities made of multiple charges, but not rule 2:if they are the first in their Episode.
Thus, by the logic gate AND,
rule1 AND rule2 = true AND false = FALSE.
/null
Except It Is not a AA boss it is a PA boss who joined the AA faction(and not the AA boss faction)
You should have read the previous post I made where I said it was PA boss on the AA faction.
There is 6 factions: AA boss(they are not in the AA faction by opposition to the boss I made) ,AA(one of the two factions in which my boss is),PA(the faction in which my boss never have been),PA boss(The faction in which my boss was created and it never says that you have to serve PA to be in the PA boss faction: you only need to be spawned by PA faction)
Thus my entity is in PA boss faction and in the AA faction unlike the electrostuff you made which is in the AA boss faction and not in the AA faction nor any other faction.
My entity give a spoil to his killer because he is in the PA boss faction and not because he is a AA boss.
Read posts before answering them.
Except It Is not a AA boss it is a PA boss on the AA faction
You should have read the previous post I made where I said it was PA boss on the AA faction.
Read posts before answering them.
There's no rule for you to even create a PA BOSS, any!!!any!!!any!!! entities made from multiple charges as in the rule is AA-Bosses.
Consider Case: nuiltor must spawn a boss in AA or PA
For Case PA: No rule says that you can spawn a PA Boss
For Case AA: There is a AA-BOSS summoned and is on the field(Tesla)
Both cannot satisfy, thus creating contradiction.
By the laws of Contradiction,
nuiltor cannot spawn a boss in AA or PA
The one who should read post is you(I mentioned it last time), not me(I have considered your post and not saying PA person spawn PA thing).
There's no rule for you to create a PA BOSS, any entities made from multiple charges as in the rule is AA-Bosses.
The one who should read post is you(I mentioned it last time), not me(I
have considered your post and not saying PA person spawn PA thing).
Except that the GM told me I could create an entity worthy of a boss(the immortality stuff and other cool powers which makes it better than any sum of 3 25 charges entity) and thus concluded that I had the right with this charge to create a PA boss.
Then it betrayed me and joined AA but he still is in the PA boss faction since it is written nowhere that entities in the PA boss faction needs to serve the acolyte.
Also in your explanation: We can attack it(since it is in the PA-BOSS
sector), but you cannot(you are PA, you cannot friendly fire)
In my explanation this entity have two factions.
It is in the AA faction AND in the PA boss faction(thus it would be friendly fire for you since you are in the AA faction.Look at the faction list)
furthermore if you attack it that entity Might leave the AA faction and decide to link to you(since the link can be done against the target will) and thus you will not be able to harm the symbol without killing yourself first(thus spilling your items on the ground for the grabs for me) and it will also attack your other allies since it will be angry so you must not try to kill it(while me I can do that since I do not care about dying and because you will all try killing me thus making my task even easier if the boss link itself to me).
And PA boss faction is not the PA faction(and thus I can attack it: it is not in my faction).
So overall do not mess with him because you use items while if you did not used items you would not have to care at all.
It is in the AA faction AND in the PA boss faction(thus it would be friendly fire for you since you are in the AA faction.Look at the faction list)
furthermore if you attack it that entity Might leave the AA faction and decide to link to you(since the link can be done against the target will) and thus you will not be able to harm the symbol without killing yourself first(thus spilling your items on the ground for the grabs for me) and it will also attack your other allies since it will be angry so you must not try to kill it(while me I can do that since I do not care about dying and because you will all try killing me thus making my task even easier if the boss link itself to me).
And PA boss faction is not the PA faction(and thus I can attack it: it is not in my faction).
So overall do not mess with him because you use items while if you did not used items you would not have to care at all.
/null
You're not the GM, too many assumptions here.
Firstly, you're mighting everywhere.(It might... It might...)
Secondly, all of my precious items are Sped.
Thirdly, there's a team, we have teamwork.
Fourthly, the symbol [PA-BOSS] have an internal meaning that PA is the superclass of the entity who have boss type functions.[AA-BOSS], the same.(i.e. an entity with [PA-BOSS] is a subclass of PA faction.)
I hate to say that people are deceiving through languages, but you're.
You're using [PA-BOSS] is different to [PA] tag, thus different(HEY!)s the main point,and is now telling that it went to AA side and we cannot fight it.
@GM, I sincerely ask you to ignore both in accounting this spawn, this may be able to pass the one-shot rule. Pretty creative, lacks backing.
It is in the AA faction AND in the PA boss faction(thus it would be friendly fire for you since you are in the AA faction.Look at the faction list)
furthermore if you attack it that entity Might leave the AA faction and decide to link to you(since the link can be done against the target will) and thus you will not be able to harm the symbol without killing yourself first(thus spilling your items on the ground for the grabs for me) and it will also attack your other allies since it will be angry so you must not try to kill it(while me I can do that since I do not care about dying and because you will all try killing me thus making my task even easier if the boss link itself to me).
And PA boss faction is not the PA faction(and thus I can attack it: it is not in my faction).
So overall do not mess with him because you use items while if you did not used items you would not have to care at all.
/null
Nulitor, shut up. First of all, having a boss that is both PA and AA would make it near-unkillable because of friendly fire rules, which is code for cheating the system. No way that's going to work. Second, saying that a PA-Boss is not PA would also be following the logic an AA-P entity is not AA, which is clearly not the case. It is just as PA as you are, and outside of plot there is simply no way you're going to do anything about that. Plus, there's the fact that you stated it yourself that the boss went on the AA side and became an AA boss. In fact, let me get out the quote machine to prove this:
Then he goes on the AA side and becomes a boss in this side
This was in the same post you summoned this, and is clear proof you intended this to be called an AA-Boss when you said it clearly that they became a boss on that side, which would not work because of how there's already one on the field.
To put it simply, your logic is flawed and nothing about this boss is going to end well for you if you think you can get away with game-wrecking shenanigans like this.
I only said might once in the previous post and it was only when speaking on whenever it would be angry if you attack him(you heartless monster)
This boss would not help PA(since PA boss is a faction which is never said to have any objective) and basically it would insanely help your team by bashing the AA forces with dark magic as long as you protect the AA player to which he is linked.
As a team you have interest to make of him your friend because you use items and it will link to his opponent with the most items(because he do want to survive and thus will link to the guy who wants the least to die) and thus you will have to kill your player with the most items if he wants to harm your team while if he is in your team and that you coordinate to defend the player to which he is linked(instead of trying to survive yourself) then he will never die.
But I go from the principle you barely do any teamwork by opposition to what you say(else at the previous attack I made against your team you would have beaten me up in some seconds before I could get any kill even with the acolyte defending me)
You're using [PA-BOSS] is different to [PA] tag, thus
different(HEY!)s the main point,and is now telling that it went to AA
side and we cannot fight it.
Except I said very very very very very very very very early in the discussion that my entity had two factions and you did not understood that in the past.
It is an entity with the PA boss faction(because it is a strong enough entity made by PA) and the AA faction(because it works only for AA).
I also never said that friendly fire was impossible: no rule says you could not randomly decide to hit blinky I never said that you could not try to kill it I only said that it was not in your interest to try to kill it because you will have to kill your player who would suffer the most from death(the one who would drop the most important non permanant items) because he will link to it.
I never said the boss went on the AA side and became an AA boss
I said
Then he goes on the AA side and becomes a boss in this side:
He is a boss(he is a PA boss) and he is on the AA side(he wants to kill the acolyte and have the AA faction) thus he is a boss and on the AA side but not an entity in the AA boss faction.
Also I can say you are "AA player" while you are not in the "AA player" faction and only a player in the AA faction.
Also there Is no friendly fire rules(read the main GM post) so the intent was not to make it completely immortal and anyway he works for the AA side since it is written in the AA faction that you have to work against the acolyte while it is never written in the PA boss faction that you have to work for the acolyte(only that you have to be initially created by the acolyte or his servitors)
After noticing that Psycho_Roamer's attention has been diverted from herself (for now, at least), Fanta focused in on the archer. With a quick swing of her sword, the teen slashed at the bow in his hands, hoping that it would be enough to destroy it.
no rule says you could not randomly decide to hit blinky I never said that you could not try to kill it I only said that it was not in your interest to try to kill it because you will have to kill your player who would suffer the most from death(the one who would drop the most important non permanant items) because he will link to it.
also there Is no friendly fire rules so the intent was not to make it immortal and anyway he works for the AA side since it is written in the AA faction that you have to work against the acolyte while it is never written in the PA boss faction that you have to work for the acolyte(only that you have to be initially created by the acolyte or his servitors)
(thus it would be friendly fire for you since you are in the AA faction.Look at the faction list)
It appears you are blatantly contradicting yourself here when you have said that it would be friendly fire for the AA faction and are now claiming there is no friendly fire, just doing so would be a bad idea. You also claim that you didn't intend for it to be immortal, but are blatantly going as far as you think you can by attempting to put the AA tag on it to deter attacks and even gave it an ability that lets it do so under the exact name.
It's almost like you're trying to defend yourself from looking bad by attempting to backpedal on your words, but are failing miserably in the process.
How strange. I have half a mind to join the AA team right now out of pure spite for you, my friend. You look like you need someone to knock your ego down a few thousand pegs. Maybe even let you learn a little logic. I think it'll serve you well.
(This is what happens when you let a Chaotic Good with a sense of trickery and would prank you in practically any way achieve sentience. Stay in school, kids.)
I said it would be friendly fire and never said it would not be I only said that the rules did not forbid friendly fire.
also there Is no friendly fire rules
Do not means that firing on a friend is not friendly fire it only means that there is no rules about it.
Friendly fire have no rules thus it means that you can use the English meaning of the word: shooting on friends.
it is possible to shoot on friends in this game because no rules forbids that.
But I never said that it was not friendly fire to shoot on a friend.
You also claim that you didn't intend for it
to be immortal, but are blatantly going as far as you think you can by
attempting to put the AA tag on it to deter attacks and even gave it an
ability that lets it do so under the exact name.
The intent was that I would fight it and that he would attack me and my team and then that I would drop a spoil thanks to his PA boss tag.(because nothing forbids to attack an ally and I never argued that people could not attack an ally I only said that he would annoy the AA team incredibly in this case)
I can also just make of him a PA boss who work for PA and then attack it while being on a side-quest and gain the spoil but that would be incredibly simple and add nothing interesting to the game.
It's almost like you're trying to defend
yourself from looking bad by attempting to backpedal on your words, but
are failing miserably in the process.
I am not trying to defend myself from looking bad I am instead trying to look bad and I am successful and happy of that :If I did not wanted to look bad I would stop speaking.
Look if I did not wanted to look bad I would not inflict to people the pain of seeing the rules interpreted in new and absurd ways that are interpreted in ways that are not technically incorrect but who are not at all coherent with the way you should interpret someone speaking.
(This is what happens when you let a Chaotic
Good with a sense of trickery and would prank you in practically any way
achieve sentience. Stay in school, kids.)
You mean what by that?
So you are a chaotic good person with a sense of trickery?
[RP AND ATTACKS] "Eh, just call me Azure. I would use Blue as a pseudonym, but that was already taken last godmodding war.", 'Azure' says to Nyarly, before giving a telepathic greeting back to Cthugha. She then continues communicating to Nyarly.
"No, no, you drive them fully to despair, and then they turn into eldritch abominations like Gertrud over there. Driving them to the brink of despair is just crueler, and they'll turn into an eldritch abomination within a few hours after reaching the brink of despair."
"I am technically obligated to mention this idea of driving her or Madoka to despair, but eh, I'm not doing this of my own free will. It could be interesting."
(Inb4 Nyarly mocks us for this petty argument.)
You really don't understand me do you? I want it to hurt quite a bit. Suffering is quite beautiful, greater than any man made art. Someday if you become older you'll understand. But anyway if you're up to the fun I'll gladly help out.
Revan heals herself with her healing ring and glances at the Archer.
Ah, hello. If you didn't notice me, I'm the new person. *Awkwardly waves* So... Yep. Hopefully this fits inside the rules.
/NullAbove
Behind the Anti-Acolyte's Entity forces, a flash of light hit the ground, disappearing as quickly as it came. R stumbled out of it and looked at the current war going on in from of him. It takes a few moment for him to put two and two together and realize what's going on. [FACTION]--R has joined the Anti-Acolyte Faction--
R: Oh boy, this isn't good. It's best if I get to work on protecting these, err... Entities I think they're called?
[ACTION]Dimly noting the Acolyte in the far-or-no-so-far distance, he activated a mantra of self duplication to charge while he got to work on the opposing Mooks. R attempts to spawn a two-tipped staff, using it to send a weak lightning bolt that bounces between 2-5 opponents.
[TARGET]The lightning spell would preferably aim for the weakest (health-wise) Mooks first as it's target.
Two Tipped Staff(As in, the tip is split in half. Terribly.): A staff that seems to aim for the complete opposite of normal staffs, dealing weaker randomized damage to multiple targets. It's damage output is usually lower than that of a normal staff.
@Solar_Sans, welcome! A great battle ensues here. Yes, you have to protect those entities yourself(You can also summon some via charging) to continue the push.
Action: I then examine the items. If the Imp decide to come back, I power him off by my Pyrostaff.
Entity Commanding Action:
The Minions engages the lowest-health PA minion on board.
The Magician summon 2+ Minions.
The AFC shoots the lowest-health Spiral on board.
The TNT Cannon fires, shooting the Mooks while they are in groups when in their camp, dealing massive splash damage to all of the Mooks.
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 11/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
You start examining the item! One of them is a fresh beast corpse... eww. The other is a Cave Detector, which can detect hollowness in surfaces that lead to a cave!
Your entities will do as you command, but someone needs to be around to
I summon a tornado on the Mook Portal; hopefully sending the most recently spawned Mooks flying away.
Bone Amulet:20/20 FINISHED (This summons 1-3 1BD, 1BD Skeletons a round. Every three rounds, it will summon a Horde of Skeletons which total x*0.75, rounded up, where x is the number of enemy entities (counting the Acolyte and players on the battlefield)
Making the Wither Armour Soulbound:11/15
Underground Base (Part 2/2):1/25
Note:This will likely be my last item summon and I will probably start summoning a lot more entities.
I help solar san.
Your tornado will cause a debilitating status effect to the Mooks that leave the portal.
Bone Shrine complete! Instead of being an item, it'll be an entity due to its passive nature.
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 13/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
[RP AND ATTACKS] ConsumerOfAll: Thanks, R. ConsumerOfAll: You seem to be pretty good at magic. ConsumerOfAll: That's helpful. ConsumerOfAll: A few of us Anti-Acolytes are good at some form of magic. ConsumerOfAll: I use thaumaturgy, and grief-based magic, and Blinky uses elemental-based magic.
ConsumerOfAll: I may trade my Wand, Ad Astra, for that stick. ConsumerOfAll: Both of them do seem to provide a good AoE purpose, and newcomers do need to catch up. ConsumerOfAll: I'll consider it. It was my first main weapon. Ask me about it if you're interested. ConsumerOfAll: Nyarly, I'm not going to be your guardian for Cthugha. ConsumerOfAll: I have better things to do than that.
I create a portal, and jump over to the Battlefield, in between the entities, and the Mooks, making it slightly easier for me to hit them, but also putting me at range of them. It's nice to take a risk, sometimes. I then take out the Cobalt-Capped Drowwood Wand, and the Shining Trapezehedron, and bind it to the Cobalt-Capped Drowwood Wand, before a light blue glow surrounds it, causing it to shine.
"Both putting yourself at risk, and using the trapezehedron on Drowwood, something specifically attuned to Darkness are terrible ideas, worse than killing Cthugha."
Oh, it's the fifth wall breaking voice again.
"Yes, it's me, and my mind-piercing telepathy, that you're familiar with, because you use it a lot. Like on R.", the voice telepathically says to me.
"It makes it easier to communicate with people without having to be anywhere near them, or able for them to see you in chat."
"Without them expecting it. Anyway, thanks for not doing your job. I don't want to deal with another, conceptual being, murdering me for being a threat to Madoka Kaname."
"I will do my job though, next turn, if you continue to be annoying."
"Don't be mean," The fifth wall-breaking voice says to me, before telepathically sending an image of a sad emoji to me. I am not a particular fan of emojis, to say the least.
"Doing that will just make me meaner."
"Fine. Since I don't want to get killed for existing, have a present."
Permanency
The Cobalt Capped Drowwood Wand, floats up into the air, before marks are engraved on it, and it falls down.
"Look at that light blue scheme of colour, along side the pilcrow. Doesn't that look so pretty?"
"No. Purple and black is better."
"Don't be such a kill joy."
"No. Anyway, I'll be in trouble with a completely different eldritch being if I ditch here without doing something to guard Cthugha, so here's a deal - you look at Cthugha, and I won't report you to Homura."
"Fine, only because it could be interesting."
In the Burning Dimension, a light blue glow appears, forming into a closely humanoid shape, It floats just above the ground, and follows Cthugha.
[ENTITY ORDERS]
The Guardian does the laser thing, the Anthonies rush the same Lightly Armoured Sword Mook as the one with Depression, and Gertrud does whatever it wants. It is nearly dead, and probably dead by next turn. Also, due to the Anthonies being directly connected to Gertrud, when she inevitably dies this turn, the Gertruds immediately die. This is detrimental to the AAs, and the only reason I'm pointing this out is to keep it in line with what should happen when Witches die.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 14/20 ====================
Five_OVER Permanency 15/15 =============== COMPLETE!
Intervention 1/20 ==================== +1 to Revan (next up, Solar_San, ArcaneDreamer, Blinky, sunnyau)
The 15 charges that were supposed to go to FIVE_OVER were activated early, and the Cobalt-Capped Drowwood Wand is now ¶ermanent. (Considering that I have the most items out of everybody in the game, I think that I have taken the position of item spammer from sunnyau. Anyway, we haven't really been at risk, apart from sidequests and the Acolyte sniping us into oblivion. Let's see how long I'll survive by putting myself into the fray!
@Blinky: Yes. Yes, he did. The Acolyte is so going to kill him.
@Solar: You don't have to protect your entities, and basically nobody in the main Battlefield puts themselves at risk, anyway. We usually just let our entities do their own thing.)
I regret to tell you that R's staff isn't an item yet!
Hey, at least you're an original item spammer.
Your entities will follow your commands.
Cobalt-Capped Drowwood Wand Permified!
Also, are you sure you want to combine the two items just yet? There'll be a Crafting Table available next chapter.
Cue the appearing of a tiny black dog-shark-ship creature thing. It's admittedly kind of trash in this world...
Destroyer Ro-Class: 3/4
I inquire to my two companions as to where we should head now, and glance over at the Roc's nest as if contemplating heading over there... it depends on what the potential rewards are. We could negotiate with the Roc in some way if we have a translator, but I doubt negotiation would end well if the treasure the nest holds is an opportunity to make a big omelette.
I-Class Destroyer summoned!
It seems as if there's some form of building off in the distance.
Maybe you'll head over to the Roc's nest at the end of the journey? The roc is glaring at you, as if warning you not to take its bounty.
See, that wasn't painful Consumer. I was going to make Cthugha portable but this works even better, now I don't have to bother about Cthugha being in the same universe as us.
Thanks a dozen Blue Text, if you ever need a magic girl driven to the brink of despair call me or one of my many Masks. I'll stay in touch.
Cthugha notices the new visitor isn't hostile to it. It attempts to greet Blue by stitching together memories of Old One's talking to form a greeting in its native tongue and sending it directly to Blue. It's completely incomprehensible.
Well, its the thought that counts.
Nyarlathotep exits the Burning Dimension giving a gentleman's bow to Blue Text and leaving through the Portal that Consumer created.
{WIP will add formatting later, Nyarly's text is in italics}
A Gift for the Acolyte 25/25
The Gift was me, a most gracious gift to even the most indifferent of philistines.
No? Well I personally can't let you butcher them like this, mowing them down with sheer numbers, it's boring.
Nyarlathotep stands infront of the Mook Portal, it appears due to his invunerablity he shall kill and damage mooks as they exit the portal to help give the Anti-Acoyltes an edge. (Kills 1-3 Mooks as they exit, deals varying amounts of damage to the rest.)
Heheheh, don't worry I actually do have a gift for you my dear Acolyte. But you, me and your Chum need to have a chat.
Nyarlathotep also summons something for Consumer as a Spoil of War for beating Cthugha into submission and getting a guardian.
Nyarlathotep's Portable Maxim Gun.
(It takes a turn to warm up and fire when used and 6 turns to cool down. It being a machine gun is aim-able for 50 damage be split up amongst enemies, each of them can only take 10 damage maximum from it. It being Eldritch cannot miss a shot.)
Hope you like it, it's one of my favorites.
Revan shakes her head from the headshot. It didn't kill her. Good. She's going to make him regret that he didn't finish her off.
"You're mine."
Revan lands a punch on Roamer in the face sending him staggering backwards, she continues her assault sending another blow after another into his chest and face. Blood is trickling off of The Pyscho Leader busted lip, bruises start to form underneath the Leather Armor.
"Funny thing is we're pretty much going to take your beloved loot from you and we would have let you pass if you just quit."
She grips him with the Force and tosses him into nulitor's rocket
Charges
(Assisted by Consumer)
Query: Where am I? 7/25
Evasive 5/25
Assists
Consumer
Nyarlthotep's power will have to be toned down so as to not tip over the OP scale! Regardless, he's been added to the AA side.
You deal 3 damage to Psycho_Roamer and prepare him for a stylish finisher if he dies! If he doesn't, you could always just toss him over the side of the bridge. And if he bleeds out, it'd be anticlimactic in a way but also kind of fitting.
Nyarly's Eldritch Maxim Gun summoned as a mini-Spoil, although its power will be toned down.
R: Your welcome. After all, if I wasn't good at magic, I wouldn't be a good magician wouldn't I? Ah, the Mantra is almost done too.
R grins as a medium sized ball of LIGHT in the middle of his split staff ends is created. The ball, when hitting an enemy, would split in two, returning back to R so he could play a deadly game of tennis with the Mooks. He would target the weakest ones, continuously tossing the balls of LIGHY at them. Pleased with this plan, the threw the ball of LIGHT, starting at the Sniper Rifle Mook.
[STATS]
[CHARGES]
4/5 Mantra of Self Duplication *I Think Blinky Assisted Me So...* 2+ From Blinky
[ENTITY]
N/A
[INVENTORY]
Split Staff of Non-Existent Title:A staff split in half, created to perform weaker, but more AOE based spells.
Oh so your staff was an item! Well, I'll implement it.
You deal 2 damage to the 2 most injured Mooks! The Sniper Rifle Mook is out!
[+ASSIST:-]
[CHARGE:-]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: this mook thing is starting to get out of hand! i start by taking the most heavily armored mook and beating him with huge hammers, denting the heck out of his armor! then i subject the armor to extreme heat, melting the armor all over the mook! the armor cools, but its now in a warped, melted shape, probably not comfortable at all to wear... then more huge hammers, because dents.]
[OTHER: i choose the mook attacking part of my last mook attack over thescratch remover. also i forgot one detail about the medium tank, it deals 60% more damage to structural or mechanical entities, like the basic tank but a little more. i forgot to write that because i was in a hurry to go do something else, thats also why last attack on the acolytewas so short.]
Tank attribute fixed up.
You deal 4 damage to one of the Lightly Armored Sword Mooks!
Charges:Reinforced acolyte herald symbol part 3 25/25
Summoning a master of magic 10/12(This summon have continuous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Battlefield
action: I tell Psycho_Roamer that now he is clearly in a bad situation
and that he should probably surrender and that we are going to try to be
nice with him if he surrender.
Then if he do not surrender or flee I shoot the bazooka at him.
Charge end description: Magic energies swirl around me and progressively the Reinforced acolyte herald symbol
is embodied under the form of an axe I then tell him to serve the
acolyte he replies "No I do not want to serve a nerd I want to beat him
up and steal his dark magic powers and I also want to have normal
friends and not awful people like you this is why I distrubed the ritual
while I was created now I can be immortal forever because AA players
have tons of stacked defenses"
I activate the autodestruction on
the symbol but it does not works: it used his dark magic powers to
disable his autodestruction system.
Then he goes on the AA side and becomes a boss in this side and reveal his powers:
HP X(have to be chosen by the GM)
Special powers:
Dark link |||(make any target become linked to the symbol(there can only be
one linked entity/player and it does not works on the acolyte))
generally the simbol targets the thing that is the least likely to die
but who can still take damage
Immortality |||(when activated as long as the linked target is alive the symbol is immortal)
Dark magic(when the linked target takes damage the symbol gains dark magic and it can use it to cast spells)
(A linked target stops being linked if it dies)
Okay, this is what caused this huge an argument?
To put an end to this, you cannot summon for the enemy side! And even if you could then the position of AA-BOSS is taken anyways by the Super Hidden Tesla.
Instead, it'll be summoned using your original idea.
You fire the Bazooka at Psycho_Roamer, dealing 4 damage but cauterizing his bleeding and opening him up for a tasty finisher.
[RP AND ATTACKS] "Eh, just call me Azure. I would use Blue as a pseudonym, but that was already taken last godmodding war.", 'Azure' says to Nyarly, before giving a telepathic greeting back to Cthugha. She then continues communicating to Nyarly.
"No, no, you drive them fully to despair, and then they turn into eldritch abominations like Gertrud over there. Driving them to the brink of despair is just crueler, and they'll turn into an eldritch abomination within a few hours after reaching the brink of despair."
"I am technically obligated to mention this idea of driving her or Madoka to despair, but eh, I'm not doing this of my own free will. It could be interesting." I telepathically say, before taking out Ad Astra, aka AoE Hell.
What we need in this situation. I point Ad Astra at the Mace Mook, before showing it what a Sword truly is by using the Mana Chain function in it to transmute it into a sword, and slashing through the Mace Mook as my main target who takes the base damage, followed up by the Depressed Sword Mook, the Sniper Rifle Mook, and a Rocket Launcher Mook.
[ENTITY ORDERS]
Have already been given.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 15/20 ==================== Intervention 2/20 ====================
And A Completely Different Type of Witch 1/25 ========================= +1 to Solar_San (next up, ArcaneDreamer, Blinky, sunnyau, Revan)
(I guess that an actual post should come later, but for now, sunnyau, naming a ranking system after Greek letters may or may not be a bad idea in the DTG verse, considering that's what godmodder ranks are named after, and if you have, say, Alpha equipment, it implies that you looted it off an Alpha godmodder, or that you are an Alpha godmodder. It's a stylistic choice, I guess.
Also, we should have noticed this a while back, but Mooks are already getting stronger. They should deal 2 Base Damage, according to the OP, but here, they appear to be dealing 3 base. Cruci, the Acolyte, and co probably think we're strong enough to be worth bringing out better Mooks already. I can definitely believe that, due to the existence of several extremely powerful items.
inb4 Nyarly mocks us for this petty argument.)
You quickly take out the Mace Mook with your initial burst and then deal 2 damage to your other targets!
Oh yeah and I'm also frowning on sunnyau even more for making an item ranking system and is my primary argument for making items uncraftable from charges.
I give the Cloak of Regeneration to Blinky (so he can upgrade it just in case).
The Super Hidden Tesla zaps the strongest Spiral 4 times (for a instant kill indeed)
+1 to Blinky
Anti-Mook Charge 19/25 +1 from Consumer
Somewhat Tanky non-Boss Entity Component A (Progress 0/4) 16/25 +1 from Consumer
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 14/25 +1 from Consumer
Super Charge Storage: N/A = 0 Charge Points
The Super Hidden Tesla will do as you say.
You cannot just give items to someone, you have to initiate a trade! However, any item except § Soulbound ones can be used in a trade. Even placeholder or junk items used as trading tender, or consumables.
After noticing that Psycho_Roamer's attention has been diverted from herself (for now, at least), Fanta focused in on the archer. With a quick swing of her sword, the teen slashed at the bow in his hands, hoping that it would be enough to destroy it.
Charges:
Health Potion 2/5
The Archer, clearly being scared out of his wits, blocks your swing with his bow, damaging it in some way! His terrified state indicates that he wants no trouble, since he doesn't have an arrow nocked at this point.
====[End-of-Turn Events]====
The Super Hidden Tesla deals 16 damage to one of the Spirals, zapping it into oblivion!
The Spirals deal 8 damage to the Super Hidden Tesla!
The Friendly Guardian fires its laser beam at the Sword Mook! 8 damage dealt!
The Magician summons two more Minions!
The Mook Leader issues his orders:
"If any enemy entities are on low health, then pick those guys off first. If not, then we need to attack that Super Hidden Tesla before it does a lot of damage! Where are our reinforcements? Also, gun guys focus on those crowd minions!"
Both Sword Mooks deal 6 go after Gertrud and dispatch it easily with a few sword strikes!
The Lightly Armored Sword Mooks both deal 5 damage to the Super Hidden Tesla!
One of the Lightly Armored Spear Mooks deals 3 damage to the Friendly Guardian, skewering it through!
The other Lightly Armored Spear Mooks deal 9 damage to the Super Hidden Tesla!
The Pistol Mooks shoot at the Magician Minions, slaying 3 of them!
The Assault Rifle Mooks wipe out the Clash of Clans Skeletons with a large burst of bullets!
The Machine Gun Mook destroys the remaining Anthonies' active units.
The Rocket Mooks both fire a burst of two missiles into the Super Hidden Tesla, dealing 10 damage total.
The Automatic Flak Cannon deals 6 damage to one of the Spirals!
The Magician Minion deals 2 more damage to that Spiral.
The Expanding Mook Portal pops out 4 Hammer Mooks (that are slightly worse for wear) and 2 Powered Pistol Mooks! These Powered Mooks have technology to help them that allows them to double their damage output.
The Acolyte uses up 4% of the Dark Magic Meter to unleash a devastating portal strike on the Super Hidden Tesla, dealing 28 damage!
Oh yeah, guys, sorry for not telling you guys this earlier, but this is a forced loss scenario! Respawns have been disabled and you guys can retreat from the battle any time you like. I wanted to spoil this for you guys because I feel like it'd be plain irritating for you guys to go through all that and just get a story-based loss.
====[engie_ninja's sidequest]====
You guys take note of some sort of structure in the distance. All the while, bmxer2001 and 75fires get fully adjusted to the morning!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues act:
The Archer tries blocking at Fanta with his bow, dealing 4 damage!
Psycho_Roamer is severely weakened and opened up for a finishing move.
The Tech Master has charged up a new Technology! He summons another Battle AI to complement the first one.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You feel free to pick up the items on the ground at your leisure.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
I am saving up progress on the Persecles Subplot for when the Episode ends.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
Arena Effects: Forced Loss Scenario. Respawns disabled. Retreats enabled.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 18/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor (12/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 8/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
ConsumerOfAll [AA] HP: 12/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [8 Ignis Vis, 5 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Nyarlthotep [AA] Presence: 20/20.
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
This is a forced loss scenario! Retreats have been enabled, allowing you to leave the battlefield and fall back.
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Try to speed up the retreat of the Anti-Acolytes!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Medium Battle Tank [AA] HP: 40/40
Stats
Base Damage: 5
Speed Value: 2
Attacks twice:
1st attack is with a Base Damage shot that deals extra damage to structures, vehicles, or mechs.
2nd attack deals 2 damage to 3 Mooks.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 129/180. Electro-Buster: IIIII.
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Mook Leader [PA] HP: 13/16. In the back line, less likely to get attacked successfully.
Expanding Mook Portal [PA] HP: ???/???. Summons 6 Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 90%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.), Building (off in distance, explorable)
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 0/2), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 0/2), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite. Already in the morning.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Tall Torches (Flaming decoration.)
Item Pouch (Unknown Contents, blocked off by the Rogues.)
Bridge Edge (Enemies can be knocked off here for a fancy finisher! Only one finisher per player, so make it count.)
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
ArcaneDreamer/Fanta [N] HP: 9/20. Regeneration (1 HP restored per turn, 1/2)
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Cliff Outcrop.
Back To: Snowy Path.
Forward To: ???
Items of Interest: Zero (0) unidentified.
Blown-Out Longtorch (A larger form of torch. Seems cozy. Can be picked up.)
Beast Corpse (Eww. Can be scavenged from.)
Cave Detector (Can detect caves and hollows in surfaces! Can be picked up.)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Scavenger Imp [H] HP: 0/10 (x2), 8/10. Retreated.
Stats
Base Damage: 2
Speed Value: 4
Can cause Bleeding on hit.
Heals to full health by half the target's max HP upon getting a kill.
Summoning a master of magic 12/12(+1 from revan)(This summon have continuous magic power gain and can cast a wide variety of spells for doing nearly everything from buffing to creating a house or summoning something or just inflicting debuffs(keeping a definitive spell active costs energy(so if the master of magic summons a ghost reaver it will need to spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy)
Railgun 1/5(weapon that deals 3 damage but can pierce bodyguards(when the target is defended by bodyguards each bodyguard that try to block take the damage and if there is less than 6 bodyguards trying to block the target takes damage(basically bodyguards will automatically not block unless they are ordered to)))
Wave of shadows(do nothing else than covering the target in shadows and thus making it be "in the dark" giving no particular malus nor damage)1/3
I help old sith revan.
Revan sidequest action: I tell revan that I have helped it for most of that battle but that I have other things to do and so that I have to leave his side-quest and that also since I can not stay for a long time in his sidequests I guess I am not helpful to him.
If my amulet is permanent and soul-bound
Then I go alone on the battlefield by running(PS:my summons stays in the sidequest).
else:
I stay in revan sidequest and I ask again the bandits to surrender.
Then I tell the GM I made permanent and soulbound the elemental amulet two turns ago but that I can try that again if he wants to
The discussion was really unimportant and only triggered by me in order to annoy the other players and make them like me less since the final word on rules is always given by the GM and so that he do not have to read what players write
I also ask the GM what is the completely awesome chaingun is supposed to do because I have honestly no idea why ayenguyat says it is a delta ranked weapon/null
Summoning a master of magic 12/12(+1 from revan)(This summon have continuous magic power gain and can cast a wide variety of spells for doing nearly everything from buffing to creating a house or summoning something or just inflicting debuffs(keeping a definitive spell active costs energy(so if the master of magic summons a ghost reaver it will need to spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy)
Railgun 1/5(weapon that deals 3 damage but can pierce bodyguards(when the target is defended by bodyguards each bodyguard that try to block take the damage and if there is less than 6 bodyguards trying to block the target takes damage(basically bodyguards will automatically not block unless they are ordered to)))
Wave of shadows(do nothing else than covering the target in shadows and thus making it be "in the dark" giving no particular malus nor damage)1/3
I help old sith revan.
Revan sidequest action: I tell revan that I have helped it for most of that battle but that I have other things to do and so that I have to leave his side-quest and that also since I can not stay for a long time in his sidequests I guess I am not helpful to him.
If my amulet is permanent and soul-bound
Then I go alone on the battlefield by running(PS:my summons stays in the sidequest).
else:
I stay in revan sidequest and I ask again the bandits to surrender.
Then I tell the GM I made permanent and soulbound the elemental amulet two turns ago but that I can try that again if he wants to
The discussion was really unimportant and only triggered by me in order to annoy the other players and make them like me less since the final word on rules is always given by the GM and so that he do not have to read what players write
I also ask the GM what is the completely awesome chaingun is supposed to do because I have honestly no idea why ayenguyat says it is a delta ranked weapon/null
Hey, the update is not even finished...
Also, the ranks is just my rating of how important an item in game is, not about the GM.
/null
Except It Is not a AA boss it is a PA boss who joined the AA faction(and not the AA boss faction)
You should have read the previous post I made where I said it was PA boss on the AA faction.
There is 6 factions: AA boss(they are not in the AA faction by opposition to the boss I made) ,AA(one of the two factions in which my boss is),PA(the faction in which my boss never have been),PA boss(The faction in which my boss was created and it never says that you have to serve PA to be in the PA boss faction: you only need to be spawned by PA faction)
Thus my entity is in PA boss faction and in the AA faction unlike the electrostuff you made which is in the AA boss faction and not in the AA faction nor any other faction.
My entity give a spoil to his killer because he is in the PA boss faction and not because he is a AA boss.
Read posts before answering them.
/null
There's no rule for you to even create a PA BOSS, any!!!any!!!any!!! entities made from multiple charges as in the rule is AA-Bosses.
Consider Case: nuiltor must spawn a boss in AA or PA
For Case PA: No rule says that you can spawn a PA Boss
For Case AA: There is a AA-BOSS summoned and is on the field(Tesla)
Both cannot satisfy, thus creating contradiction.
By the laws of Contradiction,
nuiltor cannot spawn a boss in AA or PA
The one who should read post is you(I mentioned it last time), not me(I have considered your post and not saying PA person spawn PA thing).
My games.
Except that the GM told me I could create an entity worthy of a boss(the immortality stuff and other cool powers which makes it better than any sum of 3 25 charges entity) and thus concluded that I had the right with this charge to create a PA boss.
Then it betrayed me and joined AA but he still is in the PA boss faction since it is written nowhere that entities in the PA boss faction needs to serve the acolyte.
/null
worthy of a boss does not count as a boss.
Also in your explanation: We can attack it(since it is in the PA-BOSS sector), but you cannot(you are PA, you cannot friendly fire)
/null
My games.
In my explanation this entity have two factions.
It is in the AA faction AND in the PA boss faction(thus it would be friendly fire for you since you are in the AA faction.Look at the faction list)
furthermore if you attack it that entity Might leave the AA faction and decide to link to you(since the link can be done against the target will) and thus you will not be able to harm the symbol without killing yourself first(thus spilling your items on the ground for the grabs for me) and it will also attack your other allies since it will be angry so you must not try to kill it(while me I can do that since I do not care about dying and because you will all try killing me thus making my task even easier if the boss link itself to me).
And PA boss faction is not the PA faction(and thus I can attack it: it is not in my faction).
So overall do not mess with him because you use items while if you did not used items you would not have to care at all.
/null
You're not the GM, too many assumptions here.
Firstly, you're mighting everywhere.(It might... It might...)
Secondly, all of my precious items are Sped.
Thirdly, there's a team, we have teamwork.
Fourthly, the symbol [PA-BOSS] have an internal meaning that PA is the superclass of the entity who have boss type functions.[AA-BOSS], the same.(i.e. an entity with [PA-BOSS] is a subclass of PA faction.)
I hate to say that people are deceiving through languages, but you're.
You're using [PA-BOSS] is different to [PA] tag, thus different(HEY!)s the main point,and is now telling that it went to AA side and we cannot fight it.
@GM, I sincerely ask you to ignore both in accounting this spawn, this may be able to pass the one-shot rule. Pretty creative, lacks backing.
My games.
Nulitor, shut up. First of all, having a boss that is both PA and AA would make it near-unkillable because of friendly fire rules, which is code for cheating the system. No way that's going to work. Second, saying that a PA-Boss is not PA would also be following the logic an AA-P entity is not AA, which is clearly not the case. It is just as PA as you are, and outside of plot there is simply no way you're going to do anything about that. Plus, there's the fact that you stated it yourself that the boss went on the AA side and became an AA boss. In fact, let me get out the quote machine to prove this:
This was in the same post you summoned this, and is clear proof you intended this to be called an AA-Boss when you said it clearly that they became a boss on that side, which would not work because of how there's already one on the field.
To put it simply, your logic is flawed and nothing about this boss is going to end well for you if you think you can get away with game-wrecking shenanigans like this.
Also, helloooooooo DTG: Chaos!
/null
I only said might once in the previous post and it was only when speaking on whenever it would be angry if you attack him(you heartless monster)
This boss would not help PA(since PA boss is a faction which is never said to have any objective) and basically it would insanely help your team by bashing the AA forces with dark magic as long as you protect the AA player to which he is linked.
As a team you have interest to make of him your friend because you use items and it will link to his opponent with the most items(because he do want to survive and thus will link to the guy who wants the least to die) and thus you will have to kill your player with the most items if he wants to harm your team while if he is in your team and that you coordinate to defend the player to which he is linked(instead of trying to survive yourself) then he will never die.
But I go from the principle you barely do any teamwork by opposition to what you say(else at the previous attack I made against your team you would have beaten me up in some seconds before I could get any kill even with the acolyte defending me)
Except I said very very very very very very very very early in the discussion that my entity had two factions and you did not understood that in the past.
It is an entity with the PA boss faction(because it is a strong enough entity made by PA) and the AA faction(because it works only for AA).
I also never said that friendly fire was impossible: no rule says you could not randomly decide to hit blinky I never said that you could not try to kill it I only said that it was not in your interest to try to kill it because you will have to kill your player who would suffer the most from death(the one who would drop the most important non permanant items) because he will link to it.
I never said the boss went on the AA side and became an AA boss
I said
He is a boss(he is a PA boss) and he is on the AA side(he wants to kill the acolyte and have the AA faction) thus he is a boss and on the AA side but not an entity in the AA boss faction.
Also I can say you are "AA player" while you are not in the "AA player" faction and only a player in the AA faction.
Also there Is no friendly fire rules(read the main GM post) so the intent was not to make it completely immortal and anyway he works for the AA side since it is written in the AA faction that you have to work against the acolyte while it is never written in the PA boss faction that you have to work for the acolyte(only that you have to be initially created by the acolyte or his servitors)
/null
After noticing that Psycho_Roamer's attention has been diverted from herself (for now, at least), Fanta focused in on the archer. With a quick swing of her sword, the teen slashed at the bow in his hands, hoping that it would be enough to destroy it.
Charges:
Health Potion 2/5
Simple things simple.
I guess no two factions shenanigans.
/null
My games.
It appears you are blatantly contradicting yourself here when you have said that it would be friendly fire for the AA faction and are now claiming there is no friendly fire, just doing so would be a bad idea. You also claim that you didn't intend for it to be immortal, but are blatantly going as far as you think you can by attempting to put the AA tag on it to deter attacks and even gave it an ability that lets it do so under the exact name.
It's almost like you're trying to defend yourself from looking bad by attempting to backpedal on your words, but are failing miserably in the process.
How strange. I have half a mind to join the AA team right now out of pure spite for you, my friend. You look like you need someone to knock your ego down a few thousand pegs. Maybe even let you learn a little logic. I think it'll serve you well.
(This is what happens when you let a Chaotic Good with a sense of trickery and would prank you in practically any way achieve sentience. Stay in school, kids.)
/nul
I said it would be friendly fire and never said it would not be I only said that the rules did not forbid friendly fire.
Do not means that firing on a friend is not friendly fire it only means that there is no rules about it.
Friendly fire have no rules thus it means that you can use the English meaning of the word: shooting on friends.
it is possible to shoot on friends in this game because no rules forbids that.
But I never said that it was not friendly fire to shoot on a friend.
The intent was that I would fight it and that he would attack me and my team and then that I would drop a spoil thanks to his PA boss tag.(because nothing forbids to attack an ally and I never argued that people could not attack an ally I only said that he would annoy the AA team incredibly in this case)
I can also just make of him a PA boss who work for PA and then attack it while being on a side-quest and gain the spoil but that would be incredibly simple and add nothing interesting to the game.
I am not trying to defend myself from looking bad I am instead trying to look bad and I am successful and happy of that :If I did not wanted to look bad I would stop speaking.
Look if I did not wanted to look bad I would not inflict to people the pain of seeing the rules interpreted in new and absurd ways that are interpreted in ways that are not technically incorrect but who are not at all coherent with the way you should interpret someone speaking.
You mean what by that?
So you are a chaotic good person with a sense of trickery?
Or is it your purple text?
Or anything else?
/null
I am so confused by this argument.
If whatever nulitor is saying is wrong, can't the GM sort it out?
Why are you bothering to get involved sunnyau?
Or Pit?
Just my musings...
/null
My suggestion: Redstone Power Distance
You really don't understand me do you? I want it to hurt quite a bit. Suffering is quite beautiful, greater than any man made art. Someday if you become older you'll understand. But anyway if you're up to the fun I'll gladly help out.
Revan heals herself with her healing ring and glances at the Archer.
"Run and you'll get to live."
Charges
(Assisted by nulitor)
Query: Where am I? 9/25
For the Republic 2/25
Evasive 7/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Okay, apparently there is this huge nullposted argument that spanned a couple of pages. Let's get to the bottom of this.
Also, I will have to split this up into updates over a few days. It will hopefully be done by tomorrow, but it should most likely be done on Thursday.
Your hat heals Gertrude for 3 HP!
Welcome to the game! Your PC is has been added.
You deal 1 damage to the 3 most wounded Mooks!
You start examining the item! One of them is a fresh beast corpse... eww. The other is a Cave Detector, which can detect hollowness in surfaces that lead to a cave!
Your entities will do as you command, but someone needs to be around to
Your tornado will cause a debilitating status effect to the Mooks that leave the portal.
Bone Shrine complete! Instead of being an item, it'll be an entity due to its passive nature.
Items thoroughly examined. However, you haven't picked them up yet!
What on Earth do you mean by "anti verse of the Staff's current ability"?
I regret to tell you that R's staff isn't an item yet!
Hey, at least you're an original item spammer.
Your entities will follow your commands.
Cobalt-Capped Drowwood Wand Permified!
Also, are you sure you want to combine the two items just yet? There'll be a Crafting Table available next chapter.
Azure summoned.
I-Class Destroyer summoned!
It seems as if there's some form of building off in the distance.
Maybe you'll head over to the Roc's nest at the end of the journey? The roc is glaring at you, as if warning you not to take its bounty.
Nyarlthotep's power will have to be toned down so as to not tip over the OP scale! Regardless, he's been added to the AA side.
You deal 3 damage to Psycho_Roamer and prepare him for a stylish finisher if he dies! If he doesn't, you could always just toss him over the side of the bridge. And if he bleeds out, it'd be anticlimactic in a way but also kind of fitting.
Nyarly's Eldritch Maxim Gun summoned as a mini-Spoil, although its power will be toned down.
Oh so your staff was an item! Well, I'll implement it.
You deal 2 damage to the 2 most injured Mooks! The Sniper Rifle Mook is out!
Tank attribute fixed up.
You deal 4 damage to one of the Lightly Armored Sword Mooks!
Okay, this is what caused this huge an argument?
To put an end to this, you cannot summon for the enemy side! And even if you could then the position of AA-BOSS is taken anyways by the Super Hidden Tesla.
Instead, it'll be summoned using your original idea.
You fire the Bazooka at Psycho_Roamer, dealing 4 damage but cauterizing his bleeding and opening him up for a tasty finisher.
You quickly take out the Mace Mook with your initial burst and then deal 2 damage to your other targets!
Oh yeah and I'm also frowning on sunnyau even more for making an item ranking system and is my primary argument for making items uncraftable from charges.
The Super Hidden Tesla will do as you say.
You cannot just give items to someone, you have to initiate a trade! However, any item except § Soulbound ones can be used in a trade. Even placeholder or junk items used as trading tender, or consumables.
The Archer, clearly being scared out of his wits, blocks your swing with his bow, damaging it in some way! His terrified state indicates that he wants no trouble, since he doesn't have an arrow nocked at this point.
====[End-of-Turn Events]====
The Super Hidden Tesla deals 16 damage to one of the Spirals, zapping it into oblivion!
The Spirals deal 8 damage to the Super Hidden Tesla!
The Friendly Guardian fires its laser beam at the Sword Mook! 8 damage dealt!
The Magician summons two more Minions!
The Mook Leader issues his orders:
"If any enemy entities are on low health, then pick those guys off first. If not, then we need to attack that Super Hidden Tesla before it does a lot of damage! Where are our reinforcements? Also, gun guys focus on those crowd minions!"
Both Sword Mooks deal 6 go after Gertrud and dispatch it easily with a few sword strikes!
The Lightly Armored Sword Mooks both deal 5 damage to the Super Hidden Tesla!
One of the Lightly Armored Spear Mooks deals 3 damage to the Friendly Guardian, skewering it through!
The other Lightly Armored Spear Mooks deal 9 damage to the Super Hidden Tesla!
The Pistol Mooks shoot at the Magician Minions, slaying 3 of them!
The Assault Rifle Mooks wipe out the Clash of Clans Skeletons with a large burst of bullets!
The Machine Gun Mook destroys the remaining Anthonies' active units.
The Rocket Mooks both fire a burst of two missiles into the Super Hidden Tesla, dealing 10 damage total.
The Automatic Flak Cannon deals 6 damage to one of the Spirals!
The Magician Minion deals 2 more damage to that Spiral.
The Expanding Mook Portal pops out 4 Hammer Mooks (that are slightly worse for wear) and 2 Powered Pistol Mooks! These Powered Mooks have technology to help them that allows them to double their damage output.
The Acolyte uses up 4% of the Dark Magic Meter to unleash a devastating portal strike on the Super Hidden Tesla, dealing 28 damage!
Oh yeah, guys, sorry for not telling you guys this earlier, but this is a forced loss scenario! Respawns have been disabled and you guys can retreat from the battle any time you like. I wanted to spoil this for you guys because I feel like it'd be plain irritating for you guys to go through all that and just get a story-based loss.
====[engie_ninja's sidequest]====
You guys take note of some sort of structure in the distance. All the while, bmxer2001 and 75fires get fully adjusted to the morning!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues act:
The Archer tries blocking at Fanta with his bow, dealing 4 damage!
Psycho_Roamer is severely weakened and opened up for a finishing move.
The Tech Master has charged up a new Technology! He summons another Battle AI to complement the first one.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You feel free to pick up the items on the ground at your leisure.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
I am saving up progress on the Persecles Subplot for when the Episode ends.
Arena Effects: Forced Loss Scenario. Respawns disabled. Retreats enabled.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory:
Blinky1001 [AA] HP: 18/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
ConsumerOfAll [AA] HP: 12/20.
Inventory:
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Nyarlthotep [AA] Presence: 20/20.
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Try to speed up the retreat of the Anti-Acolytes!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Medium Battle Tank [AA] HP: 40/40
Stats
Base Damage: 5
Speed Value: 2
Attacks twice:
1st attack is with a Base Damage shot that deals extra damage to structures, vehicles, or mechs.
2nd attack deals 2 damage to 3 Mooks.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 129/180. Electro-Buster: IIIII.
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Friendly Guardian [AA] HP: 0/40. Sights On: Lightly Armored Sword Mook.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Automatic Flak Cannon [AA] HP: 12/40.
Stats
Base Damage: 1
Speed Value: 1
Attacks 3 times every turn.
Deals 2x damage to airborne entities.
Stats
Base Damage: 0
Speed Value: 1
Summons 3 Anthonies (Base Damage: 1, Speed Value: 1) per turn.
Attacks inflict Depression (25% damage penalty, 25% damage vulnerability) for 2 turns.
Scissor Whip deals 3 damage to 3 targets, which can stack on the same target.
Anthonies [AA] Units: 0.
Stats
Base Damage = Units
Speed Value: 1
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 0.
Stats
Speed Value: 2
Magician [AA] HP: 9/16.
Stats
Base Damage: 3
Speed Value: 3
Can choose to summon 2 low-grade Minions instead of attacking.
Magician Minions [AA] HP: 0/4 (x3), 4/4.
Stats
Base Damage: 2
Speed Value: 2
Spirals [PA] HP: 0/16, 8/16, 16/16.
Sword Mook [PA] HP: 14/16, 11/16.
Lightly Armored Sword Mook [PA] HP: 6/16 Depression (25% damage penalty, 25% damage vulnerability, 1/2), 12/16.
Lightly Armored Spear Mook [PA] HP: 12/16, 16/16 (x3).
Hammer Mook [PA] HP: 12/16. (x4)
Mace Mook [PA] HP: 0/16.
Pistol Mook [PA] HP: 16/16. (x3)
Powered Pistol Mook [PA] HP: 16/16. (x2)
Assault Rifle Mook [PA] HP: 14/16. (x2)
Machine Gun Mook [PA] HP:16/16.
Sniper Rifle Mook [PA] HP: 0/16.
Rocket Launcher Mook [PA] HP: 13/16, 14/16.
Mook Leader [PA] HP: 13/16. In the back line, less likely to get attacked successfully.
Expanding Mook Portal [PA] HP: ???/???. Summons 6 Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.), Building (off in distance, explorable)
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite. Already in the morning.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 9/20. Regeneration (1 HP restored per turn, 1/2)
Inventory:
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Rogue Squad [H]:
Psycho_Roamer/Rogue Leader [H] HP: 1/20. Holding Pistol. Bleeding (2 damage over time, 0/2)
Rogue Archer [H] HP: 13/20. Holding Bow. Scared (50% chance to miss attacks, ∞)
Stats
Base Damage: 4
Speed Value: 4
Leather Armor blocks 25% of physical damage.
Cthugha, the Living Flame [H-boss] HP: 3/108. Summon Servitors: IIIII. Appeased!
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
Summon Servitors summons 5 Flame Vampires, low-grade minions.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Cliff Outcrop.
Back To: Snowy Path.
Forward To: ???
Items of Interest: Zero (0) unidentified.
Inventory:
Scavenger Imp [H] HP: 0/10 (x2), 8/10. Retreated.
Stats
Base Damage: 2
Speed Value: 4
Can cause Bleeding on hit.
Heals to full health by half the target's max HP upon getting a kill.
An alternate timeline emerges.
However, we must first start from the beginning...
I just cannot stand by and see a person with ruined logics ruin the game....
Also, the anti verse of Fire -> Ice / Order( GM you can choose either, but I prefer Ice)
/null
My games.
For fun, just found out the last argument is 340 something post away, at post #1731(ends), also triggered by nuiltor.
/null
My games.
Summoning a master of magic 12/12(+1 from revan)(This summon have continuous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy)
Railgun 1/5(weapon that deals 3 damage but can pierce bodyguards(when the target is defended by bodyguards each bodyguard that try to block take the damage and if there is less than 6 bodyguards trying to block the target takes damage(basically bodyguards will automatically not block unless they are ordered to)))
Wave of shadows(do nothing else than covering the target in shadows and thus making it be "in the dark" giving no particular malus nor damage)1/3
I help old sith revan.
Revan sidequest action: I tell revan that I have helped it for most of that battle but that I have other things to do and so that I have to leave his side-quest and that also since I can not stay for a long time in his sidequests I guess I am not helpful to him.
If my amulet is permanent and soul-bound
Then I go alone on the battlefield by running(PS:my summons stays in the sidequest).
else:
I stay in revan sidequest and I ask again the bandits to surrender.
Then I tell the GM I made permanent and soulbound the elemental amulet two turns ago but that I can try that again if he wants to
The discussion was really unimportant and only triggered by me in order to annoy the other players and make them like me less since the final word on rules is always given by the GM and so that he do not have to read what players write
I also ask the GM what is the completely awesome chaingun is supposed to do because I have honestly no idea why ayenguyat says it is a delta ranked weapon/null
Hey, the update is not even finished...
Also, the ranks is just my rating of how important an item in game is, not about the GM.
/null
My games.
So a crappy item does counts as very important if it is used by someone who annoys you with annoying arguments?
According to what Is written I through the completely awesome chaingun is a machinegun with a base damage of 2 who can chose the target of each shot.
So it is a lot less powerful than the mediocre machinegun who have 4 base damage.(according to my interpretation) except for some diversion tactics.
Which is why right before your post I nulled my post(which is why your quote of me have a null in it).
Basically I was readying myself for a post before the update is finished because I am very slow at writing.
/null