1/3
+1 to @Sirplop, @eboLag.exe and @DarkSide
Lennypede (4/15)
Supersonic Cheetah (1/10)
Mass Fabricator (5/10) +1 from @DarkSide
??? (1/150)
B̶l̶a̶d̶e̶ ̶o̶f̶ ̶Q̶u̶i̶c̶k̶ ̶S̶t̶a̶r̶ ̶T̶h̶i̶n̶g̶s̶ Celestial Blade is a better name
I use the SPAACE Gun on Terror Crimera.
I use the Sliceinator on the Godmodder.
The Terrarian && Daybreak && Vampire Knives = ? (1/?)
Scourge of The Corruptor && Paladin's Hammer && Possesed Hatchet = ? (1/?)
Last Prism && Lunar Flare && Razorblade Typhoon = ? (1/?)
Lunar Portal Staff && Rainbow Crystal Staff = ? (1/?)
Phantasm && Tsunami && Pulse Bow = ? (1/?)
+1 to Alchemiter Mk. 2, +1 to CyanSkull, +1 to Sirplop
Oh, and @CyanSkull, you can only have up to 3 alchemies in process and you can only charge 2 summons/weapons/etc. and 3 alchemies in one post and help up to 3 charges per post.
Then I only have the first 3 alchemies in process (this post doesn't count towards my post limit)
[DOUBLEPOST=1438947993,1438947556][/DOUBLEPOST]2/3
Lennypede (5/15)
Sup. Chet. (1/10)
??? (1/150)
Mass Fabricator (7/10) +1 from @eboLag.exe
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (1/?)
Phantasm && Tsunami && Pulse Bow = ? (1/?)
Copper Shortsword && Arkhalis && Fetid Baghnakhs = ? (1/?)
+1 to Alchemizer Mk. 2, @Sirplop and @eboLag.exe
Charge your creature before releasing them, they can get mindcontrolled by the Godmodder!
You can also send bonus charges to other players in your team (Are you AG, N or PG?)
You can also combine stuff.
Ex. Meowmere && Popcorn = ? (1/?)
Cat && Dog = Catdog (1/?)
I send moon lord with Diamond gear to kill moon lord, the moon lord himself have moon control, that allow him to mind control 1 soldier of God modder and get immune to mind control,
moon lord (cthulhu) kill jeb and take place the lead on the creepee mindcontrolled army
3 true eye of cthulhu join the battle
brain if cthulhu join the battle
2 eye of cthulhu join the battle
@Sirplop: Sorry dude, no can do. Entirely for selfish reasons though.
1. I've got all my charges planned out already for mass hilarity, and 2. I'd rather have my level 10 weapons all complete before the alchemiter being upgraded renders them all obsolete.
That doesn't, however mean, that I won't give you +1s as I can.
And holy cats, I got a lot of charge boosting this round. Thanks to everyone who helped out.
+1 to redstone, cryptic and sirplop
76/100 for the charge of potential
29/50 for Robopocalypse
Levis Ignis 9/11
spear AND essence of water titan = Diluvium 7/11
Forget the ammo, Ultimatum's already overpowered enough as it is, I need to finish alchemizing my elemental alchemies, ASAP.
bow && air titan essence = Superosque 1/11
I decide to do something stupid and charge the blade golem, since I'm bored and decided I have nothing better to do (note: this is not actually true)
As soon as I land Terra Firma, the countering action retaliates.
I look down Wile E. Coyote style as the torso of my stone war avatar is cut out from underneath me.
I hold up a sign: Meep.
And drop to the ground with a crash.
-=Charges Will (15/15) -- COMPLETED
Science! (5/???) +3 from Cyan, +1 from eboLag
The Aberrant Legion become even more fearless, willing to do what others still think impossible, and triumph.
The Aberrant Legion can now attack twice per round!
They beat on the Terror Eater some more.
Might and Will have been finished, so the Aberrant Legion's spawn rate increases to 200 per turn!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 non-AG entities. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects. Spoil of War is not dropped. (Cools while he's alive)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (9/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long. (6 rounds!)
Community Charge!These charges can only be completed via donations.
Alchemizer Mk.II: 14/15 -- raises its maximum level to 25.
+1 to eboLag, +1 to CyanSkull, +1 to Piono @pionoplayer, aw... Oh well, Cyanskull and eboLag accumulated 8 between them! I'll convert your donation to me into Alch Mk.II. (Also, think about combining your current weapons together...)
EDIT (because 3rd post): The +3 to me from Piono below this goes to Alchemizer Mk. II.)
I don't think that 15 is going to cut it by the way, that's a pretty small charge.
And I don't really want to combine my elemental alchemies, I've done that before.
I do however have a level 25 weapon in mind already if for some reason jondanger lets your charge through. Not sure what I'll do with everything else though.
+3 to sirplop
77/100 for the charge of potential
31/50 for Robopocalypse
Levis Ignis 9/11
spear AND essence of water titan = Diluvium 7/11
Forget the ammo, Ultimatum's already overpowered enough as it is, I need to finish alchemizing my elemental alchemies, ASAP.
bow && air titan essence = Superosque 1/11
I lie on the ground, watching the stars dance around my face.
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%. >Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.
>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals. >Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
I slap Redstone back. So rude. I cause waves of giant stone blades to rise out of the ground below the Dring Duo! However, most of the blades miss hitting them. But it suddenly occurs to them that they're trapped in a prison of blades! I then plant charges on each stone blade and detonate them! The blades crumble and rain rocks upon them!
I then decide that nobody wants the Datastream's buff, so I then get it to run Patch on the Cosmic Monolith.
GA: Let's make an alliance, very strange space-pillar thing!
GA: (Not sure if that'll work, but it's worth a shot.)
Geez, why do you hate by summons so much?! I fire on the Datastream.
Resistance Attack 7/30
I finish the Burny Plague! I decide to test it out on the Blade Golem, because gladius hates my summons so much.
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%. >Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.
>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals. >Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
UT: Let's see why she hates you... UT: Oh yeah; she's an idiot. UT: Now, I'll need to deal out punishment for shooting my ship, however...
Suddenly, a massive minigun appears out of the Datastream! It revs up, and begins gunning down the Dring Duo.
GA: Why can't I use that minigun? It seems like it'd help a ton. UT: Why, I want SOME input here. UT: Deal with it. UT: (insert relevant gif here)
I then mend the Datastream with duct tape, spare bits of metal and the remnants of the engineers I threw earlier.
Plan B (10/10) +1 from piono and sirplop, the time has finally come, after everyone is ushered inside the town there is a large rumble, and the town starts rising into the air. Using technology "borrowed" from the martian saucer and an idea "borrowed" from a video game the town is transformed into a giant floating fortress of awesome. Being in the air it is difficult for the town to be attacked, it also has several new weapons such as the saucer's lasers and rockets. Sadly these can be destroyed similar to those on the saucer, but they're inside the shield so they should be OK for a bit.
I decide to test the lasers by firing at the biggest cluster of PG's I can find
Hand CANnon (3/11)
Detectives ( 15/20) +1 from darkside
+3 to pionoplayer
I summon the second pillar.... 2/4
Everyone attacks the moon and the meteorite, except for True Zero and Dring Duo.
Dring Duo stands there, chanting something, a magic shield forms around them... 1/3
True Zero fires a Super Charged Shot from his Buster Shot at the Cosmic Monolith.
I vote for Baseballiscool81's attack on the Terror Eater.
Supah Explodah 7/9
The Burny Plague 4/7
Galactic Strike: 60/80
Spiral Nemesis: 44/140
I shoot several SAM missiles at the Terror Crimera. Then, I have it attacked by several fighters. Then, I boost all the AGs' ability to evade attacks so they get hit less often, and then I make them inmune to anything that would debuff their evasion rate.
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 4/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 3/6)
Edit: fixed! Thanks, Jon! Makin' progress!
Summons... *The portal grows...*
The Fleet (4/12)
The Fighter Squadron (3/8)
~Incoming Transmission~ "Dark, you there? We're starting to have problems with our AI systems..." "M, I've told you not to pes-" "No, Dark, things are getting serious... our automated weaponry is becoming unstable..." "Oh... will it affect the ships and planes incoming?" "It will affect the ships' onboard weapons, but the crew will remain safe. The planes will be fine, since they're manually controlled." "Greaaaat, this will be fuuun... /endsarcasm" ~End Transmission~
Actions...
I look up at the moon's creepy face...
...and blast myself at it with a cannon, True Night's Edge in hand, ready to strike it down from it's surface. Unless it's destroyed already, in which case I'll aim for the Terror Eater.
RAAAAAAAAAGH!!!
Also, having heard about the struggles of the AGs from CyanSkull, and knowing my hatred for the Godmodder, I quickly signed up as one. (Alignment Change: AG)
Support ('Cause I clearly forgot it last time...)... I help... Cyan (+1) Sirplop (+1) eboLag.exe (+1)
Galactic Strike: 61/80
Spiral Nemesis: 45/140
I put a strange tophat on, then, I shoot beams out of it at the Terror Crimera while shooting a large, constant beam from the LNS, and then I lock the Terror Crimera in a Crimtane box.
Aren't hostile entities supposed to get a power boost? Those monoliths seem pretty underpowered for being a 45 post charge hostile summon.
+2 to gladius, +1 to sirplop.
75/100 for the charge of potential
13/50 for Robopocalypse
Levis Ignis 8/11
spear AND essence of water titan = Diluvium 6/11
Multi-gunner Ammo && self-duplicator 4/?
I kill the terror crimera if its still alive.
If it isn't I smash the terror eater into the ground instead.
I use the lava sword as additional power for the town's sheild making it stronger, it also provides additional electricity, electrifying the shield and shocking any PG's that attack it, attempt to pass through it or even stand near it.
Using my mayoral powers a pass a decree that the Godmodder is, in fact, 100% a , this firmly cements the town as being AG and damages the godmodders fragile emotions whilst raising his sick burn meter.
Hand CANnon 2/11
Plan B (7/10) +2 from sirplop +1 from pionoplayer
Detectives (13/20)
+3 to pionoplayer
-=Charges Might (12/15) +1 from DarkSide
Will (12/15) +1 from Gladius
(completion of both Might and Will will cause another effect)
-=Actions
Aetherderon uses the Stare of Immortality against the Terror Eater, then promptly attacks it!
The Grim Archer and the Aberrant Legion both also attack the Terror Eater!
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 entities. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will kill himself, and return in 6 rounds at full health and free of effects. (Cools when he returns)
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (7/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long. (6 rounds!)
@pionoplayer! We have to upgrade the Alchemizer for the sake of even more awesome weapons! Can you funnel some charge at it?
Community Charge!These charges can only be completed via donations.
Alchemizer Mk.II: 1/15 -- raises its maximum level to 25.
+2 to Piono, +1 to Alchemizer Mk.II.
-=Town Shtuff
Welp. The Town is now permanently AG. GG Cryptic, I can remove this tab now.
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 5/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 4/6)
Getting closer...
Summons... The Armada (5/12) The Squadron (4/8)
*The portal enlarges...* I pray that that malfunction doesn't cause any more problems on their way here...
Actions... I take a break, and shop a little in the Town. A strange man sells me a seemingly ancient ring. It's cracked in multiple places, and broken apart in one area... it probably won't do a thing, but I bought it anyway. Thankfully I had enough pocket change to purchase it. Perhaps I can repair it... if the Alchemiter was able to repair stuff as well. (Or does it?)
Perhaps I can make another function for the Alchemizer... repairing damaged magical artifacts to restore them to their full power. They will be powerful, and would take longer than merging things. Let's wait for the Squadron to arrive. Then we'll work on the upgrade. Good idea.
Support... I help... CrypticCataclysm (+1) pionoplayer (+1) Sirplop (+1)
>Charges
45 / 80: True Chaos (+2, Piono)
+1 to Sirplop
+2 to Piono
>Entities
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%. >Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.
>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals. >Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
First off, I get a catapult, then load it up with Engineers, all with Gunslingers equipped. I fire them all at Aetherdon! They then all proceed to build sentries on him/her/it, which then target it!
I decide to get the Datastream to run Augment on the Blade Golem. Said Golem pops Crush Claw on the Terror Eater, giant blades gouging out its eye! Then, the Dao Drone uses Slashing Sweep through a Viking Monolith and then True Zero! Then, the Data Compilers will both use Rectify, healing the Datastream!
NOTICE: The next person to grant me a +3 will get either an attack buff or a shield from the Datastream's second action!
I bring out the forth pillar, and the Lunar Event begins! +200 Lunar Monsters/round! they all attack the godmodder!
Dring Duo summons MegaMinEr69! [10000/10000HP: Every round will get +1000 Max HP] [AG] He throws a bunch of Dynamite x5 at the Terror Eater! Grr... True Zero has left the battlefield! I turn to gladius, and slap him/her. I think you just pissed off the Resistance. 1/30 for Resistance Attack
Supah Explodah 9001 has been finished! I fire OVAH 9000! rockets at the Blade Golem.
The Burny Plague 6/7
+3 to pionoplayer
-=Charges Might (15/15) +1 from DarkSide, +1 from Piono -- COMPLETED
Will (14/15) +1 from Gladius
(completion of both Might and Will will cause another effect)
Might surges through the Aberrant Legion, empowering them! (HP boosted to 1000.)
-=Pseudo-Action
As the engineers land on Aetherderon, they are eaten by the polyps living on (and in) his skin! I mean, really. Free food.
(This doesn't count as using Polyp Swarm, because they haven't left Aetherderon. This is also not an action of Aetherderon, because he isn't doing this, it's all his parasites. Also, they scale up with Aetherderon, so they're about dwarf-sized.)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 non-AG entities. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects. Spoil of War is not dropped. (Cools while he's alive)
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (8/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long. (6 rounds!) Also, I'm keeping a copy of Genesis for spacial raisins.
Community Charge!These charges can only be completed via donations. @Jondanger23, can you add this to the round posts? Just so people pay it more attention, and can add more, such as @DarkSide adding a repair upgrade to the Alchemizer.
Alchemizer Mk.II: 2/15 -- raises its maximum level to 25.
+1 to Piono, +1 to Cryptic, +1 to Alchemizer Mk.II.
Summons:
Something Terrible: (9/40) (+1 from Sirplop)
Something Awful: (8/20)
Ooh, dis' gun' be good!! Spray Can && Lighter = Makeshift Flamethrower
I fire the Terminal Velocity, warp ahead, shoot again, warp ahead, shoot again, so all bullets hit the Terror Crimera at the same time and when close enough, I dash into Terror Crimera with a sword, slicing it into two.
Edit: Almost forgot. I redirect all +1's to Alchemizer Mk. 2, so +3 to Alchemizer Mk. 2
1/3
+1 to @Sirplop, @eboLag.exe and @DarkSide
Lennypede (4/15)
Supersonic Cheetah (1/10)
Mass Fabricator (5/10) +1 from @DarkSide
??? (1/150)
B̶l̶a̶d̶e̶ ̶o̶f̶ ̶Q̶u̶i̶c̶k̶ ̶S̶t̶a̶r̶ ̶T̶h̶i̶n̶g̶s̶ Celestial Blade is a better name
I use the SPAACE Gun on Terror Crimera.
I use the Sliceinator on the Godmodder.
The Terrarian && Daybreak && Vampire Knives = ? (1/?)
Scourge of The Corruptor && Paladin's Hammer && Possesed Hatchet = ? (1/?)
Last Prism && Lunar Flare && Razorblade Typhoon = ? (1/?)
Lunar Portal Staff && Rainbow Crystal Staff = ? (1/?)
Phantasm && Tsunami && Pulse Bow = ? (1/?)
Yeah, I know.
The Terror Crimera is dead!
The Godmodder catches your blade, and shoves it back into your face.
The Terrarian && Daybreak && Vampire Knives = Sick Throw (Level 10: 1/11)
Scourge of The Corruptor && Paladin's Hammer && Possesed Hatchet = The Skull Smasher (Level 8: 1/9)
Last Prism && Lunar Flare && Razorblade Typhoon = The Anti-Everything Spell (Level 10: 1/11)
+1 to Alchemiter Mk. 2, +1 to CyanSkull, +1 to Sirplop
Oh, and @CyanSkull, you can only have up to 3 alchemies in process and you can only charge 2 summons/weapons/etc. and 3 alchemies in one post and help up to 3 charges per post.
You got the MAKESHIFT FLAMETHROWER! This is, well, a makeshift flamethrower, and it really isn't that good. Probably shouldn't use this one unless you do a super attack where you use all of your alchemies at once.
Hoverboard && Spectre Boots = Hover Boots (Level 3: 1/4)
Then I only have the first 3 alchemies in process (this post doesn't count towards my post limit)
[DOUBLEPOST=1438947993,1438947556][/DOUBLEPOST]2/3
Lennypede (5/15)
Sup. Chet. (1/10)
??? (1/150)
Mass Fabricator (7/10) +1 from @eboLag.exe
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (1/?)
Phantasm && Tsunami && Pulse Bow = ? (1/?)
Copper Shortsword && Arkhalis && Fetid Baghnakhs = ? (1/?)
+1 to Alchemizer Mk. 2, @Sirplop and @eboLag.exe
I send moon lord with Diamond gear to kill moon lord, the moon lord himself have moon control, that allow him to mind control 1 soldier of God modder and get immune to mind control,
moon lord (cthulhu) kill jeb and take place the lead on the creepee mindcontrolled army
3 true eye of cthulhu join the battle
brain if cthulhu join the battle
2 eye of cthulhu join the battle
@Sirplop: Sorry dude, no can do. Entirely for selfish reasons though.
1. I've got all my charges planned out already for mass hilarity, and 2. I'd rather have my level 10 weapons all complete before the alchemiter being upgraded renders them all obsolete.
That doesn't, however mean, that I won't give you +1s as I can.
And holy cats, I got a lot of charge boosting this round. Thanks to everyone who helped out.
+1 to redstone, cryptic and sirplop
76/100 for the charge of potential
29/50 for Robopocalypse
Levis Ignis 9/11
spear AND essence of water titan = Diluvium 7/11
Forget the ammo, Ultimatum's already overpowered enough as it is, I need to finish alchemizing my elemental alchemies, ASAP.
bow && air titan essence = Superosque 1/11
I decide to do something stupid and charge the blade golem, since I'm bored and decided I have nothing better to do (note: this is not actually true)
As soon as I land Terra Firma, the countering action retaliates.
I look down Wile E. Coyote style as the torso of my stone war avatar is cut out from underneath me.
I hold up a sign: Meep.
And drop to the ground with a crash.
-=Charges Will (15/15) -- COMPLETED
Science! (5/???) +3 from Cyan, +1 from eboLag
The Aberrant Legion become even more fearless, willing to do what others still think impossible, and triumph.
The Aberrant Legion can now attack twice per round!
They beat on the Terror Eater some more.
Might and Will have been finished, so the Aberrant Legion's spawn rate increases to 200 per turn!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 non-AG entities. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects. Spoil of War is not dropped. (Cools while he's alive)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (9/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long. (6 rounds!)
Community Charge!These charges can only be completed via donations.
Alchemizer Mk.II: 14/15 -- raises its maximum level to 25.
+1 to eboLag, +1 to CyanSkull, +1 to Piono @pionoplayer, aw... Oh well, Cyanskull and eboLag accumulated 8 between them! I'll convert your donation to me into Alch Mk.II. (Also, think about combining your current weapons together...)
EDIT (because 3rd post): The +3 to me from Piono below this goes to Alchemizer Mk. II.)
I don't think that 15 is going to cut it by the way, that's a pretty small charge.
And I don't really want to combine my elemental alchemies, I've done that before.
I do however have a level 25 weapon in mind already if for some reason jondanger lets your charge through. Not sure what I'll do with everything else though.
+3 to sirplop
77/100 for the charge of potential
31/50 for Robopocalypse
Levis Ignis 9/11
spear AND essence of water titan = Diluvium 7/11
Forget the ammo, Ultimatum's already overpowered enough as it is, I need to finish alchemizing my elemental alchemies, ASAP.
bow && air titan essence = Superosque 1/11
I lie on the ground, watching the stars dance around my face.
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%. >Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.
>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals. >Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
I slap Redstone back. So rude. I cause waves of giant stone blades to rise out of the ground below the Dring Duo! However, most of the blades miss hitting them. But it suddenly occurs to them that they're trapped in a prison of blades! I then plant charges on each stone blade and detonate them! The blades crumble and rain rocks upon them!
I then decide that nobody wants the Datastream's buff, so I then get it to run Patch on the Cosmic Monolith.
GA: Let's make an alliance, very strange space-pillar thing!
GA: (Not sure if that'll work, but it's worth a shot.)
5000 damage to True Zero, Drakus, and the Dring Duo. Also, a lot of AGs got deleted, so all damage against them this turn is reset. Sorry for that, I'll try not to do it again.
Anyways, some quotes got deleted, so I'm going to respond to these, without quotes.
Redstonetam15: 5000 damage to the Datastream! 11000 damage to the Blade Golem!
greenpokeman2000:
gladiusAssaliant: 7000 damage to the Dring Duo! +5000 health to the Datastream!
CrypticCataclysm: The Town gains two laser cannons and begins hovering! 7000 damage to the Terror Eater!
The Godmodder frying pans teh_Sandvich, killing him. He then throws his pan at the almost dead Blade Golem, finishing it off.
BaseballisCool81 leaps towards the Terror Eater, his special attack ready, he swings his bat, and hits the Terror Eater far, far away. 51000 damage. He then vanishes in a flash of light.
The Viking Monolith kills 100 Lunar Monsters.
Aetherderon uses Stare of Immortality on the Terror Eater, making it's next attack fail. It then attacks it, dealing 21000 damage.
The Terror Eater tries to attack, but fails! The Godmodder then shields it from 2 attacks.
The Phantom Godbot attacks a Viking Monolith, dealing 20000 damage.
Drakus deals 7000 damage to an Ancient Monolith.
The Satanmodder conjures up a barrier for himself, shielding him from all attacks this turn.
teh_Sandvich heals the Satanmodder for 2 HP.
The Data Compilers use Rectify, healing the Datastream for 5000 health each.
The Datastream tries to use Augment on the Blade Golem, but the Blade Golem is dead! It then uses Patch on the Cosmic Monolith.
The Town fires on the Terror Eater, but the hit is absorbed by the Godmodder's shield.
The Grim Archer attacks the Terror Eater, but it is absorbed by the shield, but destroys it.
The Aberrant Legion deals 8000 damage to the Terror Eater.
The Ancient Monolith attacks Aetherderon, dealing 20000 damage.
The Lunar Monsters deal 5000 damage.
The Dao Drone uses Slashing Sweep on a Viking Monolith, dealing 4000 damage, and it tries to attack True Zero, but he isn't on the field.
The Dring Duo does... something.
The Cosmic Monolith sends the Terror Eater to the Void, dealing 15000 damage.
The Battlefield:
Red [???]: HP:???/??? Surveying the battlefield.
Satanmodder [AG]: HP: 27/100
Town [AG]: HP: 60000/60000 (+10000 health a turn) (10000 damage to everything that attacks it) (Hovering) Shields: 20000/20000 (+5000 HP per turn) Laser Cannonx2: 10000/10000
Drakus [AG]: HP:13000/20000
Dring Duo [AG]: HP:23000/30000
Aberrant Legionx340 [AG]: HP:1000/1000 (+200 per turn) Aetherderon, God of the Worlds [AG BOSS]: HP:530000/600000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIII
Grim Archer [AG]: HP:30000/30000
Lunar Monsterx100 [AG]: HP:1/1 (+200 per turn)
teh_Sandvich [P]: HP:20000/20000 Respawns: IIII Cannot attack, but can heal themself and allies. Special: Nom Nom Nom: Heals all allies. Votes: IIII
Dao Drone [N]: HP:35000/40000 Dash Tokens: 2 PHANTOM GODBOT [N]: Leaves in 1 turns.
The Datastream [N]: HP:74000/75000
Data Compilerx2 [N]: HP:20000/20000
Viking Monolith [H]: HP:32000/35000 Freeze Ray: III
Viking Monolith [H]: HP:28000/35000 Freeze Ray: III
Ancient Monolithx2 [H]: HP:30000/40000 Vaporize: III
Cosmic Monolith [H]: HP:47000/50000 Doom: IIII Shield: 10000/10000
Terror Eater [PG BOSS] HP:8000/200000 Corruption Blast: III Scanned: III
Godmodder: HP: 56/100
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