Destroy the Godmodder

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>2 / 3

>Charges

42 / 66: True Chaos (Now charging to 80.)
+1 to Sirplop
+2 to Piono

>Entities
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%.
>Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.

>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals.
>Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.

The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
HP: 20,000
Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

I attempt to harness the power of RNG to get a charge-boost! (Roll a d20.)
(13+ = +1 Charge)
(20 = +2 Charge)
(1 = -1 Charge)
 
Okay, I've reworked the damage of alchemies.

super attack on hold
summoning (25/30)
retrieving my secret power gem (2/3)

DAWN OF THE FINAL DAY
24 Hours Remain
(3/3)

*facepalm*

The Satanmodder makes the rockets Holy Waterproof-rocketproof-Holy Waterproof!
He then fires at both the Terror Bosses!
I then take the Satanfort's rocket launchers, then replace them with Gatling guns!
Alchemization! Megalodauncher & Rocket Launcher= Omegalodon! 1/?
5000 damage to both Terrors!
Megalodauncher && Rocket Launcher = Omegalodauncher (Level 10: 1/11)

I give Drakus a Healing Potion and he drinks it, he cannot attack this turn.
I fire at the Corrupter with Bullet Hell.
Redstone V2 has returned! He notices the Moon. I will do it. He builds a rocket, and rides it into the moon, killing him, but at the same time, blowing the moon to bits. The shrapnel hits the meteors.
True Zero is charging! 1/2
Dring Duo fires at the Corrupter with Chlorophyte Bullets!
The Burny Plauge 2/7
Supah Explodah 5/9
+10000 health!
14000 damage!
Redstone V2 killed! 14000 damage!
Anyways, Dring Duo will do that at the end of the turn.

super attack on hold
summoning (26/30)
retrieving my secret power gem (3/3)
I got it, and start attaching it to the bat (1/4)

>1/3

-=Charges
Might (6/15)
Will (5/15)

-=Actions
Genesis controls space. I use Genesis to pimp out the Alchemizer (Even though it's called the Alchemiter in the first post) so it can create up to level 25 Alchemies! Be very careful with your choice of words, Jon. One wrong word in the wrong place can spell disaster. Or just OPness.

EDIT: Forgot, Aethederon will absolutely smash the Corrupter. Because Aetherderon is huge.
And the Grim Archer will shoot the Terror Crimera

-=Aetherderon
Aetherderon will drop The Great Horn, which can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5. EDIT: Thanks.

He'll preferably attack PG when possible.
Aetherderon can use:
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 entities. Cooldown: IIII
Great Call: Deals large amounts of damage to target entity. Cooldown: III
Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it. Cooldown: IIIII
Stare of Immortality: Because being immortal does strange things to ya, man! Causes the entity's next attack to fail. Cooldown: III
Dead yet Dreaming: Aetherderon will kill himself, and return in 5 rounds at full health. Cooldown: 11 (effectively 6, because he's dead for 5 of it.)

I'll keep this in a spoiler.

-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (4/22 - Lvl. 21)

+1 to Gladius, +1 to Piono, +1 to eboLag


-=Town Shtuff
[AG] Town Loyalty: 100!
You try to make tha alchemiter better, but fail to! It looks like you'd need a big charge for that.
Your entities will do that.
Alright, that seems alright.

Galactic Strike: 58/80
Spiral Nemesis: 42/140
I get sick of MadCat's omnicidal crap and punch him so hard I fling him at the Godmodder at 0.99c (99% of the speed of light).
The Godmodder dodges!

I equip the Fancy Governmental Coat, suddenly I feel very, DIPLOMATIC, inside the coat pocket I find The Tectrix of the Arbitor, the penultimate tool of diplomacy (its funny because its a pen), I whip out the fanciest paper I can find and start writing treaties, ceasefires, trade agreements, neutrality pacts and just about any other fancy official document one can imagine, they are sent to every player and entity on the field, AG's are inspired in their pro-town fight, N's suddenly find the town much more appealing and aren't as keen on hurting it, PG's have thoughts of turning traitor, heck even the godmodder is seeing the positives of the AG side.
The towns economy is boosted and the citizens are feeling great, I stand in awe of what we have accomplished together.
Taking note of another well known mayor I alchemize a tin can && a cannon == The Hand Cannon 1/?

Plan B (3/10) +1 from Piono
Detectives (13/20)
+2 to pionoplayer +1 to Sirplop
Hmm....

Tin Can && A Cannon = The Hand Cannon (Level 10: 1/11)

Galactic Strike: 59/80
Spiral Nemesis: 43/140
I force the Terror Crimera to listen to the worst sound ever: "Baby", and then I force it to read ALL the Youtube comments of any youtube videos that play either "I'll face myself" (Boss music from Persona 4) The final boss music from Riviera: The Promised Land and Virtual Star Embriology, causing a low amount of damage per Five Nights at F**boy's-related comment (Double damage if the comment says anything about yiffing :red:s).
5000 damage!

you didnt mention pepper steak

i crie


>1 / 3

>Charges

41 / 66: True Chaos (+1, Sirplop)
30 / 30: A Creation of Mine (COMPLETED!)
+1 to Sirplop
+2 to Piono

>Entities
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%.
>Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.

>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals.
>Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.

UT: Well, here it is.
UT: I'm designing a SPACESHIP!
UT: ...of course, I lack the resources to build it in real life.
UT: But this should make for a decent proof-of-concept.


[N] The Datastream
HP: 70,000
Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
Passives:
Efficiency: Can act twice a round.

[N] Data Compiler (x2)
HP: 20,000
Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

The Datastream runs a Scan on the Terror Eater, then uses Patch on the Blade Golem! The Data Compilers then suddenly lock-on to True Zero, and blast him with lasers! The Blade Golem then uses Blade Burst, targeting both PG-Bosses and one random AG. The Dao Drone then uses Dash Dicer on a meteor, ripping it to shreds! Finally, the Phantom Godbot jumps above Aetherdon, and stomps on him.
The Datastream and the Data Compliers appear!
Your entities will do as you say.

>2/3

-=Charges
Might (8/15) +1 from Cryptic
Will (8/15) +2 from Gladius

(completion of both Might and Will will cause another effect)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 entities. Cooldown: IIII
Great Call: Deals large amounts of damage to target entity. Cooldown: III
Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it. Cooldown: IIIII
Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Cooldown: II
Dead yet Dreaming: Aetherderon will kill himself, and return in 6 rounds at full health and free of effects. Cooldown: 6 (Cools when he returns)

And @Jondanger23, they're not tentacles, they are tendrils. Just wanted to point this out.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (5/22 - Lvl. 21)
Small armor plates off of Aetherderon && Voidmetal Armored Robes ~~ Loom == Indomitable Robes

Is there a limit to how many alchemies you can do at once? There isn't anything in the rules about it...

+1 to Cryptic, +1 to Piono, +1 to eboLag

-=Town Shtuff
[AG] Town Loyalty: 100!
Small Aetherderon Armor Plates && Voidmetal Armored Robes ~~ Loom = Indomitable Robes

You got the INDOMITABLE ROBES! These are pretty armored, and spooky, and nice, and not-colorful, and I don't know.

You can do three alchemies at a time.

That's basically a 9 turn charge that I haven't even finished, so could you please not?
Sure, the Moon is killable, but still.

The Satanmodder fires the Gatling guns at the Terror Crimera!
I fly at the Moon, land on it, and cover it in some scrap metal I found lying on the ground!
Omegalodon 2/?
7000 damage!
+5000 HP!

>Researchulatoring!
>Competency up! Now level 5!
>New Sword arrived!
>Starfury Earned!
>I take a piece of the rock that fell from the moon!

-Backup 4/5

*Competency* (5/50)

=Starfury && Moon Rock == Star Wrath (1/50)
You got a MOON ROCK!

Starfury && Moon Rocl = Star Wrath (Level 4: 1/5)

>geoffrey: try to call red again

*bring bring* *bring bring*

Hello? This is Red speaking

Please, join the server, it's for the good of humanity

Is it really that bad?

pls, do it, its for the good of us all

O-ok then.. if it really is that bad...

*click*

X suit cooldown: 2/3

Work on X suit: 10/40 I think
Red appears!

*An odd energy forms far, far from the battlegrounds*

At long last, I feel like it's time to stretch my wings a bit and find somewhere else to go, after spending so long on that dying server. Too long, in fact.

*A dark being emerges from the energy source, wearing a tuxedo for some reason.*

Time to start a new li- waitasecond, what? Daheck happened to this place? Why is it all 3D and stuff? And why do I sense extreme energies coming from over there? Time to scout the area a bit.

*Climbs a mountain tall enough to see what's causing the energies*

Woah, what a battle! Heh, I can watch this all day! Or maybe I want to fight too, I dunno... *Shudder*
Well, what are you waiting for? Get to it!

Don't listen to what that idiot says, Dark. Relax. You PvP'ed a lot for your time in Terraria.
Well, this is completely different, see? An extra dimension adds another layer of awesome. Those guys must have got those amazing weapons from somewhere.
Also, why are those guys all ganging up on one player? This is very new to me.
That one might be a powerful entity? A hacker? I hate hackers with a passion!
Ah, typical moderator-attitude DarkSide... remember you have no power here?

Right... right...
...Screw it, Imma fight the old-fashioned way... with weapons I LIKE to use! Ones that require some level of skill to use!
That's my boy! It looks like this place also has some powerful forging stations, so you can REALLY upgrade your little Cutlass!

I like this server already. Let's go!
(Oh lord... for a first post outside that server's group, he sure is eager.)


~~~~~~
Alright, let's just get to the good stuff, shall we?
Name: DarkSide
Loves using: Any weapon requiring some sort of skill to use (i.e. non-homing, non-spammy things), preferably swords, cleavers, waraxes and hammers.

Alignment: Neutral (for now)

Time to forge!

Cutlass && Night's Edge && Horseman's Blade = ??? (1/?)
I just look around at the battle that is going on... and I grab some popcorn. Delicious, buttery, movie-grade popcorn... Mmmm...

"Get the fleet over here, in case it gets hairy over in this server."
"Roger that, Dark. It'll take a while, though."
"Just so long as they get here."

Some Fleet (1/12)
Surveying the situation - cannot attack or support this or next turn.
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 1/8)

>1/3

Warp Armor (11/11) COMPLETE!!!
I put on the armor and a strange sound comes from the headset.
VR: ... Scanning ... Installing Viable Reallocation modules ... Installing advanced communucation modules ...
VR: Changing text c
olor ... Done!
Time to give this a test run!
I warp behind the Corrupter and blast it with the Glass Cannon, leaving behind a huge hole in its back. Then I warp back to the town and drink 3 cups of coffee, making me energized for few turns.

Terminal Velocity: (3/5) (+1 from extra charges)

Something Terrible: (6/40) (+2 from extra charges)
Something Awful: (5/20) (+2 from extra charges)

Extra charges: 2
Corrupter killed!
You got the WARP ARMOR! Like how Genesis controls space, this armor controls time.

_1 to gladius, cryptic, and sirplop
74/100 for the charge of potential
45/45 for Monolithium
9/50 for Robopocalypse
Levis Ignis 7/11
spear AND essence of water titan = Diluvium 5/11
Multi-gunner Ammo && self-duplicator 3/?

I nod, knowing that the most obnoxious faced mechon ever is dead now.
And then come the monoliths.
45/45 expended! Monolithium
6 massive monoliths, 5 carved of stone, the last of an unknown material, perhaps a metal of some kind, plummet through the sky, crashing into the terror crimera, smashing it into the ground as the 6 of them activate.
Okay, the power of this charge should be divided by 3 (remember to do the power curve BEFORE dividing up the power, otherwise I'll have wasted this charge) between three groups.
first third: 3 Viking Monoliths, large, grey stone slabs with runes on the front. Very dangerous, and possess powerful ice magic.
Second third: 2 Ancient Monoliths, larger even than the Viking Monoliths, and carved out of sandstone... yet somehow more durable than the (Assumedly igneous/metamorphic rock that the viking monoliths are carved from) rock of the Viking Monoliths, with intricate drawings on the front. They have light electrical charge within all their attacks, but basically it just comes down to big bleeping lasers.
Last third: 1 Cosmic Monolith. Smaller than the other two, but much more sinister. A large and complex design is drawn in glowing red lines across its surface, and it shimmers with power, not only that, but all of its attacks are imbued with dark powers and the void of deep space, piercing the armor of some of the most powerful foes. (that's flavor text for the damage type)
If it for some reason becomes relevant, damage types for the three are:
viking: ice/energy. ancient: lightning/energy. cosmic: dark/void/space
Stats:
All have high health and attack, all three have a special attack, and the cosmic monolith has a passive ability.
Viking Monolith ability: Freeze Ray: A glowing blue circle appears on the surface of the monolith, and enormous blue laser blasts out of the front of it, dealing heavy damage to several entities, as well as freezing them. 3 round charge.
Ancient Monolith ability: Vaporize: A glowing yellow circle appears on the surface of the monolith, and a massive golden energy blast streams out of it, dealing massive damage to several entities. 3 round charge.
Cosmic Monolith Ability: Doom: The red lines on the cosmic monolith pulse momentarily and a small dark laser shoots straight out from it. Before anyone can tell what's going to happen next, an enormous burst of black energy washes outwards, destroying everything in its path. (first priority are targets it can instantly kill (not including defense or resistances), so no more than one enemy will survive unless they have high resistance to the cosmic monolith's ability, and even then, the last one will take an absolutely unholy amount of damage. 4 round charge.
Cosmic Monolith Ability: Spatial Warp: The monolith seems to warp the space-time continuum about itself, causing a few attacks every round to miss it due to spatio-temporal disruption. Passive

Wow. These things. Who would've guessed.
Just in case you guys were wondering, no, IC Pionoplayer is not controlling the charging process, these things are just as hostile to everything as they in EBF, so they are Hostiles (With all the power boosts associated, sob. We're so dead.)

Fortunately for IC!me, the monoliths landed on the terror crimera, and all of them focus their first attack on it.
Screw this.
IC!me runs over to the monoliths, jumps in the air over their energy blasts (yes, in the giant rock suit) and slams to the ground in the middle of them... on top of the terror crimera. This causes a wave of earth magic to ripple outwards, distributing the six monoliths to far corners of the battlefield, while hopefully dealing some slight damage to them.
He then goes to town on the terror crimera, smashing it again and again, and then sticking a 3-point landing when it throws him off, slamming Terra Firma into the ground, which causes a massive pillar of earth to push the terror crimera upwards, as I jump in the air, bringing Terra Firma down on it hard.
Between a rock and a really hard hammer. Also made of rock.

Bidding (Levis Ignis)
gladiusAssailant: 12 (+4)
eboLag.exe: 5
Sirplop: 5 (+4)
CrypticCataclysm: 4 (+2)
Redstonetam15: 3
The Monoliths appear, and deal 20000 damage to the Terror Crimera when they land.
16000 damage to the Terror Crimera, and 3000 damage to the Monoliths.

>2/3


Terminal Velocity: (5/5) (+1 from extra charges) COMPLETE!!!

Something Terrible: (7/40)
Something Awful: (7/20) (+1 from extra charges)

Extra charges: 0
You got TERMINAL VELOCITY! Very fast gun that fires very fast bullets. That's about it.

1/3
+1 to @eboLag.exe and +1 to @Sirplop
Lennypede (1/15)
Supersonic Cheetah (1/10)
A VERY POWERFUL CREATURE (1/150)
I start construction on the Mass Fabricator (1/10), an item which can duplicate any AG item (CAN BE USED ONLY BY AG PLAYERS/ENTITIES)
I also use the Sliceinator on a random PG entity!
Finally, I use Psychological Attacks on the Godmodder, laughing about how he has NO friends, how he is a no-lifer, a loser, and that he will unavoidably LOSE THE WAR.
Meteor killed!
The Godmodder slaps you!

Forging...
Cutlass && Night's Edge && Horseman's Blade = ??? (2/?)


Hey, there's a blue crystal here. It's radiating with energy...
I should imbue it into one of my blades.

Blue Energy Crystal && Chlorophyte War axe && Arkhalis = ??? (1/?)

Summons...
Some fleet (2/12)
~Incoming Transmission~
"What's the fleet's status, M?"

"It's not ready to launch yet, Dark. Some crew members are slacking."
"Well make them do something, you idiot! Also, might want to bring a few fighter jets to the field as well."
"Okay, okay, sheesh. Don't get your sword in a knot."

~End Transmission~
Fighters (1/8)

Actions...
Surveying the area - cannot attack or support this turn.

I continue to snack my popcorn as I see everything get torn to shreds.


Wait, that one looks familiar...
Forget that, Lad. Look for the weakest ones first. Many of these guys are out of your league!

Let's see what I can find weakpoint-wise, then...
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper

2/3
I buy some popcorn.
Potion of Vitality && Popcorn && Healing Herb = Potion of Vitality (+1000 more HP restored, now lasts for 3 turns, +50 tastyness)
Lennypede (2/15)
Supersonic Cheetah (1/10)
A VERY POWERFUL CREATURE (1/150)
Mass Fabricator (2/10 progress)
I dance horribly in the front of the Goddmoder!
Potion of Vitality && Popcorn && Healing Herb = Potion of Vitality (Level 1: 1/2)
The Godmodder flinches, but takes no damage.

I call in a bunch of soldiers to protect me. This will prevent strife during the summon. I pull out the first pillar... 1/4
Everyone else eats to heal 1000 HP.
They've already acted.

Forging...
Cutlass && Night's Edge && Horseman's Blade = ??? (3/?)
Blue Energy Crystal && Chlorophyte War axe && Arkhalis = ??? (2/?)


*Whistles*

Summons...
Some Fleet (3/12)
Fighter Jets (2/8)


*A portal begins to open in the sky far away...*

Actions...
I happily sell some popcorn to Cyan, knowing I'll have a bit of pocket change.

I WAS RIGHT, He WAS the one we were looking for! AND he's hacking into the server!
Then what are we waiting for? Let's do this!

ATTACK!!!

Surveying the area complete, next attack is a guaranteed hit!
I pull out a hidden blade, feign the Godmodder out, create a few perfect holograms and promptly stab him in the side.
1 damage!

3/3
I try to convince @DarkSide to join the AG side.
Lennypede (3/15)
Supersonic Cheetah (1/10)
??? (1/150)
Mass Fabricator (3/10)
The Sliceinator && Star's Wrath && Arkhalis = ??? (1/?)
Megashark && S.D.M.G. && Luminite Bars = Ultrashark (1/?)
BTW, can you charge more than one creature per post?
The Sliceinator && Star Wrath && Arkhalis = Blade of Quick Star Things (Level 12: 1/13)
Megashark && S.D.M.G. && Luminate Bars = SPAACE Gun (Level 10: 1/11)

>3/3

-=Charges
Might (10/15) +1 from Cyan
Will (10/15) +1 from Piono

(completion of both Might and Will will cause another effect)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 entities. Cooldown: IIII
Great Call: Deals large amounts of damage to target entity. Cooldown: III
Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it. Cooldown: IIIII
Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Cooldown: II
Dead yet Dreaming: Aetherderon will kill himself, and return in 6 rounds at full health and free of effects. Cooldown: 6 (Cools when he returns)
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (6/22 - Lvl. 21)

+1 to Cryptic, +1 to Piono, +1 to eboLag

-=Town Shtuff
[AG] Town Loyalty: 100!
@CyanSkull, You can charge 2 different charges at a time (alchemies are separate), and may give three +1s to other people every post.

>2 / 3

>Charges

42 / 66: True Chaos (Now charging to 80.)
+1 to Sirplop
+2 to Piono

>Entities
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%.
>Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.

>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals.
>Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.

The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
HP: 20,000
Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

I attempt to harness the power of RNG to get a charge-boost! (Roll a d20.)
(13+ = +1 Charge)
(20 = +2 Charge)
(1 = -1 Charge)
It lands a... 7. So, it does nothing.


The Moon draws closer...
The Godmodder rolls again. 6-3-3-3-7-4-2-8.
LUNAR MIRROR​
The Godmodder applies a mirror effect on the Terror Crimera, making the next attack on it be reflected for triple the damage.
Also, the Grim Archer reappears AGAIN at full health AGAIN because the editor deleted it AGAIN.
The Satanmodder 'nades the Terror Eater, dealing 10000 damage.
The Cosmic Monolith sends the Moon into space, but this doesn't seem to have much effect.
The Ancient Monoliths laser the Satanfort, dealing 10000 damage.
The Aberrant Legion does another eldritchy thing, this time to the Dao Drone, but it dodges with the dash token.
The Blade Golem uses Blade Burst, dealing 5000 damage to the Terrors, and to the Satanfort. But the damage it did to the Terror Crimera is reflected and deals 15000 to it, but then that's returned as 7500 damage. -35% sharpness.
The Phantom Godbot deals 30000 damage to Aetherderon via stomping.
The Terror Eater uses Corruption Blast on the Viking Monoliths, destroying one and scaring the other two into not attacking. If you can even scare a slab of stone, that is.
BaseballisCool81 tries to throw a baseball at something again, and he hits the Stone War Avatar, dealing 5000 damage.
The Town fires on the Datastream, dealing 6000 damage.
teh_Sandvich heals Baseball for 5000 health.
The Datastream uses Scan on the Terror Eater, and uses Patch on the Blade Golem.
Aetherderon tries to attack the Corrupter, but sees that it's already dead!
The Dao Drone tries to use Dash Dicer, but it's all out of Dash Tokens!
The Terror Crimera thinks that it's giving Red a gift, but it's really an armed bomb. Wait, didn't we already use this joke? Whatever. Red tosses the bomb into the air, which falls down and hits the Datastream, dealing 1000 damage. The following explosion deals 9000 damage.
The Dring Duo tries to fire at the Corrupter, but it's dead!
The Grim Archer shoots the Terror Crimera for 5000 damage.
The Data Compilers deal 3000 damage to True Zero.
Also the meteor collides with the battlefield killing the Satanfort.

The Battlefield:
THE MOON [???] HP:6000/50000 (1 turns until landing) (Will deal major damage to everything upon landing)
Red [???]: HP:???/??? Surveying the battlefield.
Satanmodder [AG]: HP: 25/100
Town [AG]: HP: 60000/60000 (+10000 health a turn) (5000 damage to everything that attacks it) Shields: 20000/20000 (+5000 HP per turn)
True Zero [AG]: HP:11000/25000
Drakus [AG]: HP:13000/20000
Dring Duo [AG]: HP:30000/30000
Aberrant Legionx340 [AG]: HP:100/100 (+100 per turn)
Aetherderon, God of the Worlds [AG BOSS]: HP:550000/600000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIII
Grim Archer [AG]: HP:30000/30000
teh_Sandvich [P]: HP:20000/20000 Respawns: IIII Cannot attack, but can heal themself and allies. Special: Nom Nom Nom: Heals all allies. Votes: IIII
BaseballisCool81 [P]: HP:19000/20000 Respawns: IIII Special: Home Run: Deals extreme damage to one entity. Votes: IIII
Blade Golem [N]: HP:24000/60000 Sharpness: 65% Crush Claw: III Shield: 10000/10000
Dao Drone [N]: HP:35000/40000 Dash Tokens: 0
PHANTOM GODBOT [N]: Leaves in 2 turns.
Stone War Avatar [N]: HP:10000/40000
The Datastream [N]: HP:59000/75000
Data Compilerx2 [N]: HP:20000/20000
Viking Monolithx2 [H]: HP:12000/15000 Freeze Ray: III
Ancient Monolithx2 [H]: HP:17000/20000 Vaporize: III
Cosmic Monolith [H]: HP:37000/40000 Doom: IIII
Terror Eater [PG BOSS] HP:110000/200000 Corruption Blast: III Scanned: III
Terror Crimera [PG BOSS] HP:25500/150000 Crim Bomb: IIII Pyrovision: III
Godmodder: HP: 56/100
 
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I summon the second pillar.... 2/4
Everyone attacks the moon and the meteorite, except for True Zero and Dring Duo.
Dring Duo stands there, chanting something, a magic shield forms around them... 1/3
True Zero fires a Super Charged Shot from his Buster Shot at the Cosmic Monolith.
I vote for Baseballiscool81's attack on the Terror Eater.
Supah Explodah 7/9
The Burny Plague 4/7
 
I think I did enough work to release a patch...

X suit 1.0 alpha has been released, would you like to upgrade now?
[Yes] No

Sure, why not?

upgrade x suit: 1/3
work on x suit: 11/40
 
Galactic Strike: 60/80
Spiral Nemesis: 44/140
I shoot several SAM missiles at the Terror Crimera. Then, I have it attacked by several fighters. Then, I boost all the AGs' ability to evade attacks so they get hit less often, and then I make them inmune to anything that would debuff their evasion rate.
 
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 4/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 3/6)

Edit: fixed! Thanks, Jon!
Makin' progress!

Summons...
*The portal grows...*
The Fleet (4/12)
The Fighter Squadron (3/8)

~Incoming Transmission~
"Dark, you there? We're starting to have problems with our AI systems..."

"M, I've told you not to pes-"
"No, Dark, things are getting serious... our automated weaponry is becoming unstable..."
"Oh... will it affect the ships and planes incoming?"
"It will affect the ships' onboard weapons, but the crew will remain safe. The planes will be fine, since they're manually controlled."

"Greaaaat, this will be fuuun... /endsarcasm"
~End Transmission~


Actions...
I look up at the moon's creepy face...
...and blast myself at it with a cannon, True Night's Edge in hand, ready to strike it down from it's surface. Unless it's destroyed already, in which case I'll aim for the Terror Eater.

RAAAAAAAAAGH!!!

Also, having heard about the struggles of the AGs from CyanSkull, and knowing my hatred for the Godmodder, I quickly signed up as one. (Alignment Change: AG)

Support ('Cause I clearly forgot it last time...)...
I help...

Cyan (+1)
Sirplop (+1)
eboLag.exe (+1)
 
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A quick response! Impressive. I'll just edit the above post, then. Not gonna use this post for a turn, 'cause that would be cheap in my eyes.
 
Galactic Strike: 61/80
Spiral Nemesis: 45/140
I put a strange tophat on, then, I shoot beams out of it at the Terror Crimera while shooting a large, constant beam from the LNS, and then I lock the Terror Crimera in a Crimtane box.
 
Aren't hostile entities supposed to get a power boost? Those monoliths seem pretty underpowered for being a 45 post charge hostile summon.

+2 to gladius, +1 to sirplop.
75/100 for the charge of potential
13/50 for Robopocalypse
Levis Ignis 8/11
spear AND essence of water titan = Diluvium 6/11
Multi-gunner Ammo && self-duplicator 4/?

I kill the terror crimera if its still alive.
If it isn't I smash the terror eater into the ground instead.

Bidding (Levis Ignis)
gladiusAssailant: 14 (+2)
Sirplop: 6 (+1)
eboLag.exe: 5
CrypticCataclysm: 4
Redstonetam15: 3

Are sirplop and gladius really the only people that want a copy of levis ignis?
That's surprising.
 
+3 to pionoplayer
I bring out the 3rd pillar... 3/4
Dring Duo's shield powers up... 2/3
Supah Explodah 9001 8/9
The Burny Plague 5/7
 
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I use the lava sword as additional power for the town's sheild making it stronger, it also provides additional electricity, electrifying the shield and shocking any PG's that attack it, attempt to pass through it or even stand near it.
Using my mayoral powers a pass a decree that the Godmodder is, in fact, 100% a :red:, this firmly cements the town as being AG and damages the godmodders fragile emotions whilst raising his sick burn meter.
Hand CANnon 2/11
Plan B (7/10) +2 from sirplop +1 from pionoplayer
Detectives (13/20)
+3 to pionoplayer
 
>1/3

-=Charges
Might (12/15) +1 from DarkSide
Will (12/15) +1 from Gladius

(completion of both Might and Will will cause another effect)

-=Actions
Aetherderon uses the Stare of Immortality against the Terror Eater, then promptly attacks it!
The Grim Archer and the Aberrant Legion both also attack the Terror Eater!
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 entities.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it.
Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail.
Dead yet Dreaming: Aetherderon will kill himself, and return in 6 rounds at full health and free of effects. (Cools when he returns)
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (7/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long. (6 rounds!)

@pionoplayer! We have to upgrade the Alchemizer for the sake of even more awesome weapons! Can you funnel some charge at it?

Community Charge! These charges can only be completed via donations.
Alchemizer Mk.II: 1/15 -- raises its maximum level to 25.

+2 to Piono, +1 to Alchemizer Mk.II.

-=Town Shtuff
Welp. The Town is now permanently AG. GG Cryptic, I can remove this tab now.
 
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 5/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 4/6)

Getting closer...

Summons...
The Armada (5/12)
The Squadron (4/8)

*The portal enlarges...*
I pray that that malfunction doesn't cause any more problems on their way here...

Actions...
I take a break, and shop a little in the Town. A strange man sells me a seemingly ancient ring. It's cracked in multiple places, and broken apart in one area... it probably won't do a thing, but I bought it anyway. Thankfully I had enough pocket change to purchase it. Perhaps I can repair it... if the Alchemiter was able to repair stuff as well. (Or does it?)


Perhaps I can make another function for the Alchemizer... repairing damaged magical artifacts to restore them to their full power. They will be powerful, and would take longer than merging things.
Let's wait for the Squadron to arrive. Then we'll work on the upgrade.
Good idea.

Support...
I help...
CrypticCataclysm (+1)
pionoplayer (+1)
Sirplop (+1)
 
>1 / 3

>Charges

45 / 80: True Chaos (+2, Piono)
+1 to Sirplop
+2 to Piono

>Entities
>Abilities
Great Swing: Swings a huge blade, dealing high damage. 5% Sharpness cost.
Blade Burst: Fires blades out of its body, hitting up to three foes for moderate damage. 25% Sharpness cost.
Crush Claw: Manipulates parts of it's titanium body into giant blades, dealing massive damage. Three-turn charge, 50% Sharpness cost.
Whetstone: Restores Sharpness to 100%.
>Passives
Sharpness: Has a Sharpness Meter. When empty, it can't use abilities / passives that need Sharpness.
Blade Body: Attackers of the Blade Golem take 50% of what they dealt as damage. Consumes 10% Sharpness / use.

>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals.
>Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.

The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

First off, I get a catapult, then load it up with Engineers, all with Gunslingers equipped. I fire them all at Aetherdon! They then all proceed to build sentries on him/her/it, which then target it!

I decide to get the Datastream to run Augment on the Blade Golem. Said Golem pops Crush Claw on the Terror Eater, giant blades gouging out its eye! Then, the Dao Drone uses Slashing Sweep through a Viking Monolith and then True Zero! Then, the Data Compilers will both use Rectify, healing the Datastream!

NOTICE: The next person to grant me a +3 will get either an attack buff or a shield from the Datastream's second action!
 
I bring out the forth pillar, and the Lunar Event begins! +200 Lunar Monsters/round! they all attack the godmodder!
Dring Duo summons MegaMinEr69! [10000/10000HP: Every round will get +1000 Max HP] [AG] He throws a bunch of Dynamite x5 at the Terror Eater!
Grr... True Zero has left the battlefield! I turn to gladius, and slap him/her. I think you just pissed off the Resistance. 1/30 for Resistance Attack
Supah Explodah 9001 has been finished! I fire OVAH 9000! rockets at the Blade Golem.
The Burny Plague 6/7
+3 to pionoplayer
 
>2/3

-=Charges
Might (15/15) +1 from DarkSide, +1 from Piono -- COMPLETED
Will (14/15) +1 from Gladius

(completion of both Might and Will will cause another effect)

Might surges through the Aberrant Legion, empowering them! (HP boosted to 1000.)

-=Pseudo-Action
As the engineers land on Aetherderon, they are eaten by the polyps living on (and in) his skin! I mean, really. Free food.
(This doesn't count as using Polyp Swarm, because they haven't left Aetherderon. This is also not an action of Aetherderon, because he isn't doing this, it's all his parasites. Also, they scale up with Aetherderon, so they're about dwarf-sized.)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! Cooldown of 5.

Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 non-AG entities.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a entity and anything that happens to be around it.
Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects. Spoil of War is not dropped. (Cools while he's alive)
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (8/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long. (6 rounds!) Also, I'm keeping a copy of Genesis for spacial raisins.

Community Charge! These charges can only be completed via donations. @Jondanger23, can you add this to the round posts? Just so people pay it more attention, and can add more, such as @DarkSide adding a repair upgrade to the Alchemizer.
Alchemizer Mk.II: 2/15 -- raises its maximum level to 25.

+1 to Piono, +1 to Cryptic, +1 to Alchemizer Mk.II.
 
>1/3

Summons:
Something Terrible: (9/40) (+1 from Sirplop)
Something Awful: (8/20)

Ooh, dis' gun' be good!!
Spray Can && Lighter = Makeshift Flamethrower

I fire the Terminal Velocity, warp ahead, shoot again, warp ahead, shoot again, so all bullets hit the Terror Crimera at the same time and when close enough, I dash into Terror Crimera with a sword, slicing it into two.

Edit: Almost forgot. I redirect all +1's to Alchemizer Mk. 2, so +3 to Alchemizer Mk. 2

 
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