TrickleJest
Eye of Cthulhu
Blood: 0, I can deal with incrementing it.
Dreams:
|slot one| Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns. 6 turn cooldown.| (source: benevolent clowns) Using! apply buff toannihilator XZerisek.
|Slot two| empty|
|Slot three| empty|
|Slot four| empty|
steffan 2 8/20
the hiveFoodman 2/20
Blood claw boost 5/? +3 W32coravint
+3 consumer
celestial mirror(or whatever it ends up being called) && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level 25 (asked trickle for level) 5/26
I scan the jungle trickster, then walk over to the Jungle mooks, before taking out the celestial mirror and jumping into it, leaving it to clatter to the ground. day and night pass, and the mooks gradually forget about the strange man with his mirror-rift, when one day someone notices something. the mirrors surface has changed, become more fluid-like and mixed together. he considers telling the others, but thinks nothing of it. in the end, he goes back home, and continues his daily routine.
Later that night...
A celestial beast climbs from the liquid, and roars, but the sound is muted as a purple wall flickers into view for a moment, stopping the sound. the beast then bounds around the camp, looking and looking, until it finds a mook. it casts several celestial bindings and teleports the mook a distance away, then bits its head clear off. it proceeds to gather an orb of celestial light in its mouth and fire it directly at the Jungle researcher, then gathers power from the stars above into an arrow like shape and send it flying down at the researcher, before seeking out the mook who saw the change, and showing the consequences of his silence, driving that mook to suicide.
meanwhile, I reappear with mirror in hand, then prepare for whatever I'm doing next
I also ask the benevolent clowns to attack the jungle mooks
If there are any spoils I can grab I grab, lets say the one with the earliest letter (alphabetically) as its last letter. bcz wy nt
The Jungle Trickster gets one scan! 1/10 scans complete. The Trickster is pretty annoyed but decides it is what it is and he can't undo it. Next time he'll be more careful...
You tragically destroy one Mook. Yeesh, poor Mook, you should feel guilty for doing that to him. But I think your kind have a place here...
...
Ahem! I said "your kind have a place here"!
.......
Red guy? Hello? Are you there?
Dang, he never shows up when I want him to. He's probably still doing that weird regeneration thing.
What even is the deal with him...
You also grab the Atomic Gel! For some odd reason I counted "Atomic" as the word instead of "Gel". Rest in pepperonis.
Oh, you also buff Zerisek with "Feeling Funny"!
>Jungle time
Hey! You promised a conversation. I want answers.
>Yeah but I'm tired and this attack has to go in before the dop comes around again
I maybe a sapient AI but that doesn't mean I see meta-referencing inputs and joke inputs. As such, I cannot respond to whatever you just tried to tell me. I'll assume that it was a sufficient explanation for now, but if I don't get answers soon, I'll go on strike.
>Get the guy
'Kay.
Wow, I was so tired when I wrote this that I referenced the RP section of an action that I have yet to post. Yikes.
Also I'm still tired as I edit this, so this might not live up to previous posts. I hope you enjoy it anyway!
>Ignore Jungle Time, Get the Guy
Awesome! I was getting kind of tired of alchemy-combo-spa--WOAH LOOK AT THAT!
After the PG jungle entities appeared, the godmodder spontaneously combusted, took a small, whole number amount of damage, and subsequently put out the fire. The fire had no apparent cause, being spontaneous.
The above description is written in past tense, meaning it has already occurred, and therefore cannot be blocked now. Also, since it has already been determined that this managed to do an unspecified, but definitely substantial, amount of damage to the godmodder, it cannot be blocked in either the past, present, or future. Of course if it was this easy to normally damage the godmodder than there would be no point to this battle, so it is important to note the spontaneous nature of the combustion. This event necessarily has no cause: no player is responsible for the fire, and I am merely describing it. Only this specific spontaneous fire could have this effect, and because it is so specific in nature its chances of happening at all were slim. It is, for all intents and purposes, impossible for any other event analogous to this one could possibly be used against the godmodder. Even if an improbability drive were involved, the godmodder would have learned from this spontaneous experience how to prevent such a phenomenon from repeating.
Furthermore, the spontaneous nature of this attack and low probability of said spontaneity would make it impossible for the godmodder to detect this event before it hit unless he was looking for it in advance. This means that the fire will hit, but no subsequent probabilistic anomalies and past-tense described actions will ever have effect again. Now that the spontaneous combustion has been carefully described, it shall no longer be discussed.
Well, that was weird. Now back to my attack: I replace an atom in the godmodder's spinal cord with a bean. Moving out of the way cannot avoid this, because I am specifically targeting an atom in the godmodder's spine. No matter where he is, the atom being replaced is still the one in the godmodder's spine. I also match my position to the godmodder in dimensions beyond the third, so that time-travel and other shenanigans will not prevent the replacement. Better yet, whether he finds a way to block this attack or not, the bean flashes in his mind, torturing him forever. I know it's been stated in the past that repeated sensation (THE ANVILS) may simply not disturb the godmodder, but I, and by proxy, the bean, have learned. This vision of the bean is so powerful that it will overload all neurons/bodily control/cognition, causing his entire body to get momentary paralysis a la lock jaw and preventing him from thinking about an escape. The sudden activity will also cause debilitating seizures so severe that his memories and cognitive abilities will regress by twenty-five years. If that doesn't work, he still gets paralyzed because there's suddenly a bean interrupting the nerves in his spinal cord. And beyond all that, in case being in Terraria means atoms don't really exist the same way and/or his being has non-human anatomy for some reason, I bean him with an actual bean to the face for every time the bean was written in this post.
bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean.
bean. By the way, all of these beans happen at the same time, omnidirectionally, because, let's be honest, the godmodder could dodge any number of beans.
These spoilers act as containers, and bags also act as containers. This means that this part of the attack is analogous to hitting the godmodder with a bean bag.
Ba dum tsh.
It gets better too! All of the parts to this attack happen independently and simultaneously, so the godmodder has to block all parts simultaneously (assuming all parts go through) in the same action in order to fully cancel the effects.
Tl;dr: Lots of different stuff that may or may not have damage the godmodder.
Then I scan the Jungle Trickster, because free action.
Alchemy:
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 12/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = CitruShears [Level 14, 6/15]
(A black and purple umbrella || [Laser Gun || (Fission Reactor && Fusion Reactor && Miniature Star && Fusion Bomb)] && x5 Remote Controlled Attack Drone && Jetpack) = Doombrella [Level 25 2/26]
Charged Inventory:
The Living Flame: Charge = 2.5 (Charge increments by one each turn, so 0.5 each post if I post twice in a single turn); Hot Pants (2 charge); Fireblast (5 charge); Smokescreen (10 ammo left); Immolate (5 ammo left); Raging Inferno (8 charge required, 2 ammo left); Conflagration (12 charge, Raging Inferno MUST BE USED!); Information on attacks will be provided here on turns TLF is used. It otherwise grants small fire-based damage bonuses to attacks where applicable (ie. melee strikes).
Charges:
17/100
31(20, +11 from co-conspirators)/50 Heinous
12/50 Countered
Assists (Currently working on Pionochain):
+3 Cyanogynist
Another scan on the Trickster! Now he's getting pretty annoyed... But is there anything he can do?
But you know who can do something? The Godmodder, annoyed that your creative attacks keep being... well, creative!
He probably would take damage here, but it's currently the start of an invasion which makes your chances of hitting him pretty low and additionally he's really getting fed up with this.
ALPHA: This has got to end. I simply do not accept a reality where some... some group of Descendant scum bring me down!! I will not let that happen.
ALPHA: You have not seen what I am truly capable of...
The Godmodder takes several steps away from you and begins rippling around, sort of like in the "[INSERT NOUN HERE] Intensifies" meme, faster and faster, until he appears to be in a thousand places at once. He covers his face with his hands before they begin glowing and rises into the air. As the rippling effect stops, he recollects himself and flashes purple for a second. For some odd reason, Alpha begins flashing in a really cliche way, akin to several anime series.
ALPHA: For [INSERT VAGUE AMOUNT OF TIME HERE] I have fought here in Terraria... I am not about to descend into the clutches of death... Neither now... Nor ever...
ALPHA: I have saved up my true form for a very, very long time... But now, it is time to reveal my identity!
ALPHA: Prepare to meet my ultra form...
The Godmodder stops glowing. His hair is now spiked up and a bright cobalt color, clothes torn apart leaving only fuchsia shorts and a brown belt. Alpha's body appears to be very strong, with muscles that shine bright in the sun.
ALPHA(?): Hahaha...
ALPHA(?): I don't need a fake anime to transform me.
ALPHA(?): Instead, I can just transform myself and the world around me into an anime without any help!!
Alpha(?) blocks all of your attacks, one by one, like an anime villain before shouting and Naruto-running up to you!
You're screwed... oh no... you're so screwed-
Huh. He just... disappeared? Hey, wait a second! That wasn't the Godmodder! The real Godmodder is behind a tree, laughing at all of this bullgorilla!
...Okay, that was dumb. Let's just move on and forget that ever happened.
AAARRGGH TRICKLE GIVE US A DAY OR TWO TO FINALIZE POSTS AFTER YOU'VE FINISHED DOPPING.
/null
Uhm...? "A day or two"? Is three not enough...?
The vaguest Ho Hum known to man.
Uh, i think there where between 3 and 8 days after he finished dopping before this one happened.
/NUL
Yeah, you see, Joe gets it- Whoops, sorry, I meant to say "Ho hum".
The Borg: 28/28
Power Armor: 22/25
+3 Tazz/GoldenReady
Action: I decide to go ahead and use The Borg now, rather than later. We could use more entities anyways. A small dot is seen in the sky, which seems to be growing larger abnormally fast. As it nears, it appears to be some sort of spaceship, which hovers over the battlefield. It isn't really that big. A beam of light hits the ground then fades, and there are a group of cyborgs standing there. The spaceship disappears.
The Borg:
HP: ???/???
ATK: ???
Passive: Rapid Adaptation. After a type of attack hits them, they cannot be damaged by that type of attack again. In other words, you can only hit them once with any entity.
10 Charge: Assimilation. Select one non boss entity, and bring it to the PG side
(Glowstick&&Lightsaber)&& Master Sword && Heavy Claw (EBF) = Explosive Laser Sword Gun Thing. 2/??
It's a Heavy Cannon thing, with a lightsaber bayonet attacked. Simple enough
I use the new spoil I got on the Pale Rider
Unfortunately, the Spoil isn't ready charging just yet!
You use The Borg and summon, well, The Borg!
The Borg:
HP: 220,000/220,000 HP.
ATK: 22,000.
Passive: Rapid Adaptation. After a type of attack hits them, they cannot be damaged by that type of attack again. In other words, you can only hit them once with any entity.
10 Charge: Assimilation. Select one non boss entity, and bring it to the PG side.
Tip of the day: ERROR.
Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <2/5>
The Queener: [5/5] USED
The Infinity Edge: {4/4} USED
Runes Stored: no
Chorus Mortis: (4/4)
+3 to Zerithos
Sword of the Godsavior [KEK]: 39/100
Avatar of Saguaro/1000 Blank Purple Runes [VULRENABILITY WAGON]: 28/50
Probect Take Over ZA WARUDO [PIONOCHAIN]: 35/50 (+3 Zeri)
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (23/26)
I should have done this ages ago.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (17/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
Katar ++ Void = The Blank (Level 10) (10/11)
gorilla you guessed it.
T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (10/23)
Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.
------Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
Entity Actions:
Spellthief copies Highest Point on Venuz, consuming 4 charges.
----
>Xtrullor: GET THEUP
You get up.
>SoE: Punch Cobalt in the snout to establish disappointment.
You do so.
----
I scan the Jungle Trickster.
The Spellthief, Zerisek, and Yung Venuz are bodyblocked by a Summon Golem. Zerisek gets buffed by The Queener.
Xtrullor drop-kicks the Jungle Summoner off a cliff, jumps down, and stabs it with the INFINITY EDGE.
----
My inventory, project and Arena Cue can be found here.
Scan complete! The Trickster is seriously angry now.
Welp, that was something. 100,000 damage to the Summoner! Nothing to say there.
I have no clue what the Summon Golem is, though.
collab pls/Possible Elite 26/100
My helper: (Entity/Ally) 23/30
MEATSHIELDS PLS (Entity/Ally)
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 22/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 22/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))
Current Saga: Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles
Before Action: IN PROGRESS
Action: IN PROGRESS.
Annihilator's Action: ... i am nothing other than a piece of rubble.
Zerisek shoots the concentrated ball of energy at the Jungle Trickster.
+1 to piono, W32Coravint and Thartler
Support me if you want.
Blah’s Power Core. Cooldown in turns: 8/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 1/3. [SPOIL OF WAR]
Scythe-blaster of the moon dragon. CD in Turns: 1/3 [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.
Magic Charge Pendent. Charge storage: 5/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Fire, Damage, Shadow, Fire, Light, Defence Buffer.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
Ho hum.
Alchemies
Slot 1
Glitchy USB From A Different Timeline && (Standard Battle Android && Glitch Essence) && (Corrupster USB && HxD USB) && MetaCuil Abstraction Device = Battle Gynoid EXE 5.0.7 (Level ?, 4/NONE GIVEN!!)
A girl who may or may not be oddly familiar to some of you, upgraded and in battle android form. In a still coherent looking but glitchy form, she seems to be able to corrupt anything she wills into glitching into something entirely different. She can also be meta as heck.
Slot 2
({Recreate: Magical Anime Girl Golem (Shizuki-chan)} || Standard Battle Android) && (Essence of SCP-285's Hax && (HackerTyper USB (SCP Look and Feel) && Anomalous Digital Input Interface)) && (Detachable Robot Arm && USB 3.0 Port && HDMI Connector && PS/2 Keyboard and Mouse Ports && 256-Pin Connector) = Battle Gynoid SCP-2223-A (Level 20, 13/21) (+2 from Pricey, +3 from Battlefury)
A gynoid in an anime uniform, who looks rather familiar to some of you. She can hack into any electronic device connected to a network and can also hack reality to a small degree. She also has a detachable arm which is attached via several ports.
Slot 3
Kagerou (Kantai Collection) Figurine && Standard Battle Android && Quadruple Cord Attachment Points && ((SPAMR Launcher (MineFactory Reloaded) && Chemical Thrower (Immersive Engineering)) && (Double Compressed Torcherino (Torcherino) && Augment: Space-Time Flux Unifier (Thermal Expansion) && Overclocker Upgrade (IndustrialCraft^2))) = Battle Gynoid Kagerou (Level 25, 4/26)
A 1:1 scale gynoid of Kagerou from Kantai Collection. In addition to her standard weapons in her remodeled form, she has four fully controllable cords extending from her back that can connect to various weapons, one of which is permanently connected to a rocket launcher that fires chemical-spraying rockets. I don't even know how she stays upright, she just does.
Slot 4
Ibuki Mioda (Super Danganronpa 2) Figurine && Standard Battle Android && (Electric Guitar && SCP-219) && 10x USB Port Array && ((Energy Condenser (Equivalent Exchange 2) && Metal Former: Wire) && Handless Robotic Left Arm) = Battle Gynoid Ibuki Mioda (Level 20, 4/21)
A 1:1 scale gynoid of Ibuki Mioda from Super Danganronpa 2. Her left hand is missing, in its place a large amount of wires of all types that she can extrude infinitely at will. Connected by a fully controllable wire next to a series of inset USB ports on her right shoulder is a custom electric guitar, which can produce resonant frequencies of literally any material and even multiple materials at once and direct them at a specific point. She also can stay upright despite having several meters of wire and an electric guitar attached to her. Don't ask how.
Charges
Project Factory (13/100)
Project Robot Waifu Harem/Main.java (14/50)
Project Robot Waifu Harem/vocaloid/YuzukiYukariV4.java (4/50)
+3 JOEbob
Project Factory Bid
Cyanogynist (19)
Pricey12345 (15)
teag2 (6)
Battlefury13 (6)
Feel free to bid when editing your posts. I will edit them into this post.
Action
I scan the Jungle Trickster.
Glitchy USB From A Different Timeline && (Standard Battle Android && Glitch Essence) && (Corrupster USB && HxD USB) && MetaCuil Abstraction Device = Battle Gynoid EXE 5.0.7 (Level 22)
Fourth scan! The Trickster snickers as scanning is a free action, but is still very annoyed.
First of all let's scan Jungle Trickster as that is a free action.
Then Hezetor starts to walk in the Overgrown, where all these Jungle warriors hide.
He wanders there for a bit, following the traces left by some of them, when he finally finds some of them they hide and run away in underground tunnels after briefly attacking him.
There cowards hide in the forest and run away after doing ridiculous attacks at me. Enough of them.
Hezetor begins to grow, he gets bigger and bigger, until he is a 40m tall man, his feet pass trough the trees and don't leave any footstep, his eyes shine as he observes his surroundings on a deeper level.
He walks in the jungle as a giant, above these warriors that hide in there, he sees a group of them hidden in their underground bunker, he simply points his fingers at them and with a little mental exercise their entire bunker explodes, their scattered bodies fly at the wind, their blood bathes the green jungle.
As he continues to walk, some other mooks try to attack him, their projectiles pass trough him as if he wasn't there at all, once again he points a finger at them and their bodies explode leaving pools of blood where they were.
As the giant walks he leaves behind him only blood and dust from the explosions he caused, the last mooks run away in fear, he sees them, with a single movement of his hand their life is over.
Satisfied with the results Hezetor returns to a more human like size.
I claim the Anarchist's Cookbook as my own.
Scythe of (Eardrum) Death 4/4
Conga Drums 3/3
Anarchist's Cookbook 5/5
Uncapped: 10/150
10/25
7/25
+2 to @Battlefury13/Conderp
+1 Consumer
(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor’s Armor Model 1 (Level 25: 7/26)
Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 7/26)
Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 7/26)
The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Glove of Control (Level 25: 5/26)
Fifth scan! Halfway there! The Trickster is really freaking angry.
This is Rule of Cool at its finest. One Jungle Warrior just... freaking explodes! Woah!
Cookbook claimed! You might want to start using spoils. They're a free action, too.
@TrickleJest At the very bottom of my posts, at all times, the Alchemy charges like Rebalance and their effects can be viewed under the 'Other Chargeables' spoiler. To answer your question, no, it is not permanent. It lasts for 3 turns before dissipating, and resumes charging when the target(s) die or the debuff dissipates.
Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 15/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
An unknown person walks up to the Alchemiter to create something... presumably in the stead of someone else...
(Ring of the Dragoon Shards (Lv. 10) && Relic Repair Bots = Ring of the Dragoon (Lv. 10)) && 7 Crystal Stars && 7 Black Soul Gems = The Unrealistic Approach (Lv. 19, 3/20)
This dangerous ring, combining the immense power of the Seven Crystal Stars, and the equivalent of 7 Human SOULs, manipulating reality constructively and destructively, and heightening one's own soul power has never been simpler. The wearer of this knows their full extent of their power reserves, but only as they wear this ring they finally are able to unleash everything they have. What the wearer gains from this is directly dependant on how strong their soul is, what their full potential is, the abilities they have... the whole nine yards, really. However, while the power of almost all of these is additive with power, the strength of the soul is the multiplication factor for all of it. So a normal human would have a multiplicative factor of 1; a normal Darkone, 1.5; and a being without a soul gets nothing out of it.
The souls used in the recipe are transferred over to the Crystal Stars; the Diamond, Emerald, 'Gold', Ruby, Sapphire, Garnet, and 'Crystal' stars; one for each, the power of the stars sealing them inside with extreme power, essentially making them a part of the stars. All of the souls were also seemingly willing to do this, none of them struggling to get out of their crystal prisons. They also made great failsafes; impenetrable on the outside, and one could only drain the power that flows out of the star's borders anyway, even with an immense understanding of magical and/or technological knowledge, making extracting the souls from it nearly impossible. And let's not forget the wielder of the ring will be watching over it constantly as to not let it fall into the wrong hands.
Thanks to the fact that a now repaired Ring of the Dragoon is the base of the recipe, the wearer will be able to turn into a dragon[kin] at will.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 15/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: In Progress
Imagine Dragon (Lv. 10) || Phase Knife && Murasama (MGR:R) && (Fiery Greatsword && Flame of Oblivion = Ravaging Inferno) && (Frostbrand && Void Fang && Kernel of Reality = Dimensional Freeze) && A Lead Copy of The Axe = Armament Obliterator (Lv. 17, 4/18)
This time, it should work.
An impossible weapon to lock blades with, the Armament Obliterator was made for it's purpose; destroying armaments. Be them Draconium, Nothinium, or even Divinium, this blade gets the job done. However, given DtG's nature, it's unlikely to do that to Alchemies that are not in a PvP match. That would be cheap. And even then, it would only likely break them a bit, requiring multiple hits to destroy... temporarily.
Getting hit with this weapon either way would likely make normal weapons and armor just... fail and break. However, it seems like that's it's only purpose; the various deep, sharp grooves in one side of the blade and the smooth, blunt opposite side of the blade make it easy to, say, lower attack and defense of the opposing entity, but otherwise it's a weak weapon.
Charges...
Charge 1: Unrestricted
The Beginning of the End(87/150) [ALCHEMY] (+4 Sirplop)
Eh, screw Hush. He can wait.
This will help me more in the long run.
Charge 2: 50-point cap
Legends from the Second Dimension (50/50) [VULNERABILITY] My god, it's done!
The introduction is done in actions, so I'm just gonna toss the entire book here. I'll let Trickle know whenever I need any new ability checked. I've covered all the terminoligy in the spoiler.
After this is gone, I'll be putting the user and ability list in the Entities section.
Formula for determining EXP/SOP/SOul Points:
[(Enemy HP / 20,000)*(Battle multiplier) + (Base SOP) = Total SOP (EXP)]
Enemy HP: Using the standard system for entities. If an entity does not follow these standards, then they will be dealt with on a case-by-case basis.
Battle Multiplier:
-Not killing something or reaching a threshold: 0x
-Enemies: 1.0x
-Allies: -0.25x (User will not go down in level from this. SOP will not drop below 0 because of this.)
Base SOP: Gained even if you hit something once.
-Groups (these count as 1 entity together) and Normal entities: 1
-Elites: 3
-Bosses: 6
Base Stats:
UserName
xxx/(75 + (5 * Lvl)) SOP. Lvl y.
xxx,xxx/130,000 HP. xx/10 AP ((2 + Max AP / 15) Regen. xx/(Lvl) UP.
(1 + Lvl / 10) turn respawn time.
Current Ability List: (x/4 Passives, x/4 Skills)
-Skill S I: Description. AP/Other cost.
-Passive P I: Description. AP/Other cost/turn where applicable.
...
*Note: All numbers shall be rounded down.
GM Format:
UserName: [ALLIANCE] xxx,xxx/100,000 HP. xx/10 AP. xxx/(75 + (5 * Lvl)) SOP. Lvl y.
UserName: The name of the user and their alliance. Duh.
SOP: Soul Points. Upon hitting the specified value, increase Lvl by 1. Lvl starts at 1, except for the starting user, which starts at 5. Any overflow points go on to progress towards the next level.
-Note: The Threshold - The user must either kill/finish off the entity(s), or deal at least 1/4 of the group/entity's total HP in order to gain full SOP. 1/6 if it's an elite, and 1/8 if it's a boss. Method of damaging (spoils, normal attacks, etc.) does not matter.
Respawn Time: The time it takes to respawn upon death. Increases by 1 every 10 levels. Starts at 1.
UP: Upgrade Points. Used to upgrade stats and learn or upgrade new abilities. The user gains 1 for each level, except the first.
AP: Ability Points. Can expend to use a skill or activate a toggleable passive. Regenerates by 2 (plus 1 for every 15 Max AP) per turn when no passives are toggled on.
-Can be upgraded. One UP nets the user 3 AP. No cap. (1 UP = 3 AP)
HP: Hit Points. When thi- okay you know what this does.
-Can be upgraded. One UP nets the user 10,000 HP. Cap of 300,000. (1 UP = 10,000 HP)
Abilities: Does something for an attack, or during the time it is active. Divided into Skills and Passives. Formatted [Name][Type][Power level]:[Description][Cost].
*A new ability can be obtained by spending 2 UP. Cap of 4 Skills and 4 Passives per user. Each user starts with one Passive and one Skill.
-Name: The name of the ability.
-Type: The type of ability. Denoted P for Passive, and S for Skill.
-Skill: Activated immediately for one attack. Does not cancel regen. Up to 2 can be used in tandem, should you have the requirements.
-Passive:
-Always On: Cost nothing, and are permanently locked to On. Are generally less impactful than toggleable passives, and if they are as powerful as them, they have some sort of drawback.-Power level: The power of the ability. Denoted by roman numerals. Goes from I to V, with I being weak, and V can be ungodly powerful. All abilities start at I. If an ability has multiple values that can be changed, then any one aspect other than cost can be improved.
-Toggleable: Takes AP every turn until deactivated or the user runs dry. Cancels regen while on. When one or more of these passives become toggled on, the damage dealt for the current turn is halved.
-Upgrading abilities costs (1 + (Power level / 2), rounded down) in UP to upgrade. Once upgraded, you cannot use the lower power level version of the skill any longer.-Cost: The AP/Equivalent cost of the ability, per turn if applicable. Skills begin at 4 AP at Power level I, but increase by 1.5x as the power level increases. Toggleable passives start at 2 AP/turn, but increase by 1 per power level.
Recruiting: When the entire current party is Level 10 or higher, a new Lvl 1 user can be recruited to fight for you in battle. They follow the same rules as the first user, except the starting level. One user may be active at one time. Once a user is killed, another user may take his place at any time. SOP are shared between all users when an entity is defeated, regardless of active, dead, or inactive status. The active user always gains 3/4 (75%) of the SOP gains if not alone, while the others share 1/4 (25%) of the gains evenly. If no users are alive after a turn, then a temporary user will be used (with no abilities or health bar, and a 0.5x damage penalty) until someone lives. While this is happening, nobody gains SOP when an entity is killed. Completely optional.
I've put this up on a Google Doc for later reference. It's also better-formatted there anyway, so if it's too hard to read here, then go there.
I already moved my inventory and arena stuff there for ease of access, and to help in hopefully finding all of my alchemies' recipes... eventually.
Charge 3: 50-point cap
A thing (12/50) [GIFT]
Because we need more things.
Entities...
-Shysters: Bodyguard the Gunyolk, even if it means deathThe Forge of Evil [AG]:The Forge itself is dead. Irrelevant summons deleted.
Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Shypers: Bodyguard the Gunyolk, even if it means death
-Factory Chief: Attack the Jungle Summoner
-Gunyolk: Attack the Jungle Summoner
Actions...
As the sword once again spoke, and even drooped a bit, it was clear as day that Paranoid was growing... confused. Confused as to how he was coming off the way this blade says he was. But nevertheless, he tried his best to keep it civil and calm. He didn't wish to start an argument and make more enemies than he probably already has. Though he didn't want to move too fast. He wanted to be thorough; to get and give as much information as needed.
But I suppose information for information is a fair trade. After all, Paranoid was sort of asking somewhat... personal questions lately. Something he should slow down on a little, he realizes.
However, the sword was polite, so he went down the same route and waited for it to finish speaking before speaking up himself. Though he did seem much more willing to talk after the blade told him about how much information it wanted. He figured it was best to just... ignore the time travel bits, seems that will probably make him look even more insane.
"That... is a 'me' problem, honestly. I tend to ask too many questions... nevertheless, I shall answer."
"Roxxanne... full name: Roxxanne Yamata-No-Orochi Rembrandt... she's a Slannesh vampire daemon by birth, if I recall. Looks somewhere in her early teens. Currently, she also has the powers of an Archsue and a Trickster, among others I probably forgot. She's also able to consume any corpse to... eugh... assimilate them into herself, hence how she became an Archsue. She also has an exceptionally powerful Shadow self holed up in her mind, which many non-godmodders fear, including myself. Especially myself, easily being one of the somewhat weaker descendants in this universe... oh, right, she's also a descendant. One of the more powerful ones, too."
"You'll know exactly when you see her. Can't miss her in her current state, other than when she's well-disguised. Disgusting quantities of glitter and sparkles all around her. Not to mention all those arms coming out of her body. Sounds pretty repulsive if you can't look past all that."
"She's also quite peppy, which is almost like a breath of fresh air in a world drowned in darkness. It would be much better if she didn't think she was the strongest thing in existence next to a godmodder right now, though."
He begins to visibly struggle to recall any more information, other than a certain terrifying fact that nobody would ever want to learn about.
"Hm... did I miss anything... I hope not. I admit to not being the best at remembering, or even describing things, for that matter..."
"And did I really come off as thinking I was the most powerful thing in the city? That's far from the truth. Simply put, I know my limits, and know where they are, who not to mess with... that sort of thing. I push those limits often to strengthen myself for tougher and more ruthless opponents."
"Orchid, huh? Yeah, his name's Zetta. I've actually been focusing on that guy much more than Roxxanne, if you want me to be honest. Mostly to avoid one of his likely contacts, that I can just tell is able to absolutely steamroll any 'normal' person in his path. I'd say the only one who wouldn't be afraid is Alpha. Or a horde of descendants. Or both at once."
Though Paranoid was a little curious once again. About the blade's sudden interest in the subject of Zetta. "Though, why the sudden interest, if I may be curious?"
He patiently awaits a response.
---
Roxxanne was about to leave the library after having attempting to do her studies and writing some notes, and was about to look for Lucifer, Paranoid (with luck), or someone of the sort (again, with luck).
And luck was on her side, as it turns out. Vas'ill walked right through the front door of the Library, clearly there for other business. Book and note related business most likely, much like what she was there for.
There were tons of books in the library; many are your standard books, many are research notes by a plethora of sources, some on highly advanced techniques... but those didn't fit Vas'ill's plans at all. He went straight for books involving various blades, smithing, metallurgy, and elements. He had a bag filled to the brim with blank papers for any additional notes, his current notes, blueprints galore, tools used for writing and precise drawing, and various metals, each contained in small portions in tiny glass spheres.
He takes a large table for his work, allowing him to spread out his stuff a bit. Vas'ill was on high alert for anyone intending on taking his notes or more precious items. If they fell into the wrong hands... brrr. That wouldn't be pretty. But either way, he had copies left with a trustworthy associate, so nothing would be lost even if it were to happen.
He unrolls two blueprints, and weighs them down with a few paperweights. They seem to depict two blades; both were one-handed, but each seemed to have a vastly different shape. Both were of the same base material, and even the same miscellaneous metals, and similar gemstones embedded in them. One of the blades was notably longer than the other.
Taking out the metals and various sheets of paper, he begins working, reading the books for more information. Notably, among the metals was raw Divinium, Luminite, and some unidentified magenta metal. Vas'ill seems to have not noticed Roxxanne at all, likely because of the cloak she put on. But nevertheless, he'll more than likely be willing to talk.
Though one of the pages on his table looks horrific... like some sort of werewolf-like beast. A very rough sketch, and very little notes on it at all. He's also keeping a very close eye on it... but only one thing was scrawled on it, along the top corner of the page, in Dovahzul... a name for the beast, perhaps?
After their last attack, Erek and Toucannon received a transmission from their superior. Apparently, they have been dismissed temporarily, to let them have a break. Not complaining, they leave for Aetheria. However, a cold, dark-grey, metallic figure quickly took his place. It looked a ton like DarkSide, but was clearly an android of sorts.
*If my creator isn't going to complete me, then I just need to complete myself.
The android sounds incomplete, that's for sure. You can hear the metallic-ness in its voice. Notably, there are self-repair bots to rebuild him should he fall in battle, and his combat skills and dexterity are on-par with that of any of the DarkSides, and is even able to use the 3 blades to their full potential.
Yes, this is the one and only MECHA DARKSIDE. Created by Zack, made with some sort of strange DarkSide AI he found a while back that was built for combat. That's the short of it, anyway.
Anyway, enough of the rambling.
Mecha DarkSide
000/100 SOP. Lvl 5.
130,000/130,000 HP. 16/16 AP (3 Regen). 5/5 UP. -> +2 to AP, +3 to HP -> 0/5 UP.
1 turn respawn time.
Current Ability List: (1/4 Passives, 1/4 Skills)
-Mecha Claw S I: Rend the target with a large, metallic claw. Your attack deals 1.25x more damage to foes under 20% HP. 4 AP.
-Overwhelm P I: Your body cools as fans turn on and your plates harden, allowing you to take 0.9x damage from foes under 50% HP. 2 AP/turn. Off.
GM's Format:
Mecha DarkSide: [AG] 130,000/130,000 HP. 16/16 AP (3 Regen). 000/100 SOP. Lvl 5.
Because it has been a few dops since my last use of a spoil (and being off the face of the earth; don't worry, I kept count of the dops), enough damage should be dealt to wipe something out this turn to get started on leveling.
Mecha DarkSide raises the LANCE OF CREATION once again, sending out divine justice(?) upon his foes; the Jungle Mooks, Warriors, and Summoner. The healing is plopped onto the Pale Rider.
It then uses Suldaan's ARMAGEDDON (Renamed it as I was updating the blades' descriptions on the new doc; it's still Doom's Meteors, just renamed), sending down a monstrous meteor onto the Summoner.
Mecha then takes the time to scan the area around it for the Jungle Trickster.
Seeing as the Summoner will likely be murdered soon, if it wasn't already dead, and if it has 54,000 HP or less, then it uses MECHA CLAW on it, lunging towards it at a blinding speed as it stares on in horror, as his right arm transforms into a claw.
The claw was massive, and the blades that shot out of the tips were sharp as can be. They were serrated as well, to easily tear into exposed flesh and bone, precisely and horrifically. The fact that they were shiny and unused unnerves everyone even more, since nobody even knows what damage this android will deal to something like a bone, internal organs, and even on a mental scale. That's not to mention if there's anything else in that claw besides metal...
And before anyone knew it, the Summoner was being choked by Mecha's left arm. It was exceptionally tight, as he looked for a weak spot. And there it was, right on the Summoner's right arm. A gash that could be cut through with ease.
It only took half a second before the claw cut right through the arm; through the gash, and even through the flesh. Easily.
The area where the arm was was then jabbed straight through the claw near instantly, rupturing many vital organs in the process. The blade of the claw then... curls forward? Oh god, that's gruesome! Pieces of ribcage and visceral bits are ripped straight out after, as well as a massive chunk of skin from where it was curled and hauled out. The Summoner was bleeding out really badly now, and was in a ton of pain.
Mecha ended this quickly by throwing the Shaman onto the bloodstained plant matter (which just so happened to be a fallen tree with toxic mushrooms) below them, and then having the cold, metal claw enter through its mask, through its skull, and out the other end, curling backwards this time and being pulled out the top of the skull. The claw easily cuts through it, spewing tons of brain, blood, and bone every which way.
The only thing left of the shaman was the left half of its body, its lower parts, and whatever was left of the right side, which was ravaged beyond belief. Blood was everywhere on the trees and plant matter, and the fungi on the tree slowly infested the fresh corpse and all the gore as Mecha walked away. Cold. Emotionless. That might be added in a later patch, I guess.
Spoils & Other Chargeables...
Lance of Creation (III) USING
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Nice Fleece Blanket /IIIIIIII/
When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns.Suldaan-Armageddon: {III} USING
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
Ved Vozahnil-Dark Star: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
‘The blade is leveled directly at the target, and a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, through the blade, and shot out in the form of a lance, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Sirplop (+2) (I owe you quite a bit for your help, don't I?)
Piono (+1)
Everything has been moved to this GOOGLE DOC. Praise!
OH BOY! As a fan of Paper Mario, I have to say, this will be interesting.
Two Jungle Mooks die, one Jungle Warrior gets his health decreased to 10,000 and the Summoner takes another 25,000 damage!
The healing portion of the Lance of Creation goes to the undying Pale Rider, who receives a hefty 25,000 health.
Welp, all I can say now is that the Summoner is, unfortunately, mega-dead. I could've made the Mooks body-guard him but that wouldn't be fair. Not to worry, though, the Trickster should take of you while the Mega-Golem readies... (Contemplating making Spoils take an action, but use of multiple Spoils can still be stacked into one post? Eh).
On top of all of this, the Shama takes 30,000 damage, being struck by the cold and unfeeling terror of Mecha DarkSide.
Mecha DarkSide: [AG] 130,000/130,000 HP. 16/16 AP (3 Regen). 000/100 SOP. Lvl 5.
Trickle you never gave me the result for Elements Malice (level 8) AND Status effect amplifier
166/300 for Restoration. help: goldenready (completed), cyanogynist (35), abeneautmal (31), Darkside (12)
5/50 for the power of air
1/50 for the plantlife
Neumann's Dream AND Fractal Duplicate Generator 7/11 for Mass Dream-struction
No Kill Like Overkill AND conversion cluster bombs 6/10 for Thirty Birds with One Stone
Elements' Malice AND status effect amplifier 3/?
+1 to goldenready, +1 to abe, +1 to cyan
I do the sensible thing and eat a few Jungle Mooks. With my ring of conceptual manipulation (level24). I do that by taking the essence and concept of jungle mooks, and change it to the concept of being eaten.
Mr. Eaten in fact.
Who is Mr. Eaten? A good question. Not a wise one.
Long story short the jungle mooks are sent on the long and arduous quest to seek mr eaten's name. And since this isn't fallen london they get themselves killed about... immediately.
W H O O P S.
I scan the trickster
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Cyan: 60
darkside: 60
Abeneautmal: 17
Pricey: 16
Sirplop: 16
Goldenready: 14
Redstone: 13
battlefury: 5
kelvin: 1
Favors owed:
Goldenready (Continuous +1 application)
Abeneautmal
Cyanogynist
Darkside
Elements' Malice && status effect amplifier (Level 15)
Sixth scan! The Trickster trembles with anger...
Two Jungle Mooks bite the dust!
[insert witty FL reference here]
I poke a Jungle Mook in the eye.
Ouch. The Mook cries a lot, then cries some more, then cries so much that he drowns in tears, taking 5,000 damage.
------Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Disassembly,lvl 5
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)
Two Handed Axe, lvl 7
Typhoon Sniper (lvl 7)
Matlera Hook (lvl 9)
Sol's Twig (lvl 10)
Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)
Power Ranger Armor (lvl 15)
Balladina's Poisoned Longsword (lvl 25)
Ultimata Drain Rifles (lvl 26)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Purple: Lvl 1-5
Blue: Lvl 6-10
Light Blue: Lvl 11-15
Green: Lvl 16-20
Yellow: Lvl 21-25
Orange: Lvl 25-35
Red: Lvl 36-50
Rainbow: Lvl >50
Black: Spoil
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (17/100) (+2 Pricey)
Charge/item merge: Liberium Malicous (8/35)
Entity: Mi-Hetir (8/40)
------
Alchemies:
Slot 1:
Materials&Resulting item: Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dual Blade of The Very Best
Level: 11
Progress: 7/12
Description: Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
Slot: 2
Materials&Resulting item: (Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear
Level: 16
Progress: 7/17
Description: Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Slot: 3
Materials&Resulting item: Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder
Level: 13
Progress: 7/14
Description: It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!
------
Actions&RP:
Uhh, I have second thoughts. Not that I want to change sides, oh nonono...
Lack of neutrals, two PGs, that might be easier... or harder to pull off. I think Godmodder's being alone.
Hmm, sh-hould I really do that, so I kick h-h-him out of orbit?
Nah, there's more real dangers here.
Like <REDACTED> Overgrown Army.
That needs to be destroyed faster. And yeah...
By doing it, I mean...
Wait.
Jungle is-
No, that won't work.
I simply pull off Flaming arrow. And then I throw it like Shuriken into Jungle Shaman. But then arrow changes into knife. It hits, but then it changes into poisoned claw. It poisons him. But then the debuff changes into Ichor. I pull off two bows and shoot them at same time, one being unholy, second being holy.
That's still not enough for me.
I then play Plantera's theme, but every note means SLAM ON THE FACE! Shaman would feel himself being beatdown.
Suddenly, at last note, I quickly swap Two Handed Axe with Balladina's PSN. Longsword. I stab it through it's knees, arms, legs, joints, heart, brain and neck.
That'd be a lot of blood today.
Then I drag Shaman using Matlera Hook, on wall of course, because of it's bad stability, and stab it in heart using Sol's Twig.
Well, but did I hit him, or just plants? I don't know myself!
------
Stats:
HP: N/A, why do you want to know HP of invulnerable player?
Spoil Cooldown: N/A
Item Cooldown: Power Ranger Armor: 3.5/4
Bombs: N/A, what, did you think it's 2hu?
That might go on until I do something.
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
The Jungle Shaman takes a variety of debuffs, but manages to stop all of them using ancient techniques. However, the damage is already done as he takes 25,000 damage.
...Honestly, I don't know myself who you hit, so I just chose randomly.
Blood: ?, I can deal with incrementing it if you like.
Dreams:
|slot one| Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns. 6 turn cooldown.| (source: benevolent clowns) on cooldown, 6 turns left.
|Slot two| empty|
|Slot three| empty|
|Slot four| empty|
steffan 2 9/20
Foodman 3/20
Blood claw boost 6/?
+3 consumer
celestial mirror(or whatever it ends up being called) && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level 25 (asked trickle for level) 6/26
I run over to the researcher and slash at him with a wave of cyan fire via the perception crystal, focused through the soulshard katana, before entering sword combat to cause them to bleed, and using the blood with the blood dagger to tear off their limbs, one by one, and then continuing for each jungle mook i find.
The Researcher is bodyguarded! Fortunately, you instead destroy a Jungle Mook.
Action:
>Scan
I scan the Jungle Trickster.
>Fire
I fire CFE, loaded with magnesium at the Jungle Trickster, causing the bullet do detonate centimeters from the Trickster's eyes with my MCape. The magnesium combusts rapidly, and resulting flash of light blinds the Trickster, hopefully stunning it for the turn. I fire a shot of plutonium immediately after. I accelerate the plutonium with my Spacey Pants to move at a velocity that will cause fission on impact, and then use the Rock of Ages to make manifest all of the bullet's timeline for the next minute, centered on the Trickster. The explosion hits the Trickster an infinite number of times, then ends abruptly.
Alchemy:
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 13/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = CitruShears [Level 14, 7/15]
(A black and purple umbrella || [Laser Gun || (Fission Reactor && Fusion Reactor && Miniature Star && Fusion Bomb)] && x5 Remote Controlled Attack Drone && Jetpack) = Doombrella [Level 25 3/26]
Charged Inventory:
The Living Flame: Charge = 3 (Charge increments by one each turn, so 0.5 each post if I post twice in a single turn); Hot Pants (2 charge); Fireblast (5 charge); Smokescreen (10 ammo left); Immolate (5 ammo left); Raging Inferno (8 charge required, 2 ammo left); Conflagration (12 charge, Raging Inferno MUST BE USED!); Information on attacks will be provided here on turns TLF is used. It otherwise grants small fire-based damage bonuses to attacks where applicable (ie. melee strikes).
Charges:
18/100
36(32, +4 from co-conspirators)/50 Heinous
13/50 Countered
Assists (Currently working on Pionochain):
+3 Cyanogynist
Seventh scan!
TRICKSTER: :^)
This isn't going to end well.
In other news, the Trickster takes 25,000 damage from your attack!
He begins laughing and shaking violently. Uh oh.
------Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Disassembly,lvl 5
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)
Two Handed Axe, lvl 7
Typhoon Sniper (lvl 7)
Matlera Hook (lvl 9)
Sol's Twig (lvl 10)
Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)
Power Ranger Armor (lvl 15)
Balladina's Poisoned Longsword (lvl 25)
Ultimata Drain Rifles (lvl 26)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Purple: Lvl 1-5
Blue: Lvl 6-10
Light Blue: Lvl 11-15
Green: Lvl 16-20
Yellow: Lvl 21-25
Orange: Lvl 25-35
Red: Lvl 36-50
Rainbow: Lvl >50
Black: Spoil
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (18/100)
Charge/item merge: Liberium Malicous (9/35)
Entity: Mi-Hetir (9/40)
------
Alchemies:
Slot 1:
Materials&Resulting item: Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dual Blade of The Very Best
Level: 11
Progress: 8/12
Description: Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
Slot: 2
Materials&Resulting item: (Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear
Level: 16
Progress: 8/17
Description: Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Slot: 3
Materials&Resulting item: Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder
Level: 13
Progress: 8/14
Description: It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!
------
Actions&RP:
Gah, sometimes...
Sometimes the only one thing you want are your friends here. I wink maliciously, as I pull off... Empire Earth IV.
Yeah, that's right. The one of greatest strategies of all time. Too bad it's... DISASSEMBLY IN A DISQUISE!
I proceed to remove Shaman's body parts bit by bit. Then Play EEIV. Suddenly, again...
I went to nuke him out. But the nuke isn't nuke you think. It's... A BULLET INTO KNEE!
And by... ULTIMATA DRAIN RIFLE!
Yeah, then I proceed to thrash him with Iron, Gold and Diamond Claws.
And by that, I also totally beat the <hiss> out of the Summoner, until it vomits blood. "Heh heh heh, am I a real MURDERER now? Or aren't I?"
Wait, but I still haven't even thought...
But then the power of head-first changed into pure power
Suddenly, Summoner feels like his head is going to rot away. But it exploded.
The cause was... me with Hellfire Arrow from Demonic Recurve, mixed with gunpowder and many other explosives. Even mini nuke.
------
Stats:
HP: N/A, why do you want to know HP of invulnerable player?
Spoil Cooldown: N/A
Item Cooldown: Power Ranger Armor: ★★★★
Charges:
★ - 1
✰ - 0
♡ - ??? (coming soon(not))
♥ - ??? (coming soon(not))
Bombs: N/A, what, did you think it's 2hu? (Maybe doing it later? ✰✰✰✰✰✰✰✰)
That might go on until I do something.
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
The Shaman takes another 20,000 damage from... Hellfire Arrows and nukes! Yay!
I'm gonna move my inventory n'stuff to it's own post in the discussion thread.
>1/2
-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (265/300)
Hive (37/50)
Prophet of Annihilation (5/12)
-=Summons
Nothing yeeeeeet.
-=Actions
OOOOOOOOO
IT'S LIKE THE JUNGLE BOOK
BUT TERRIFYING!
Danny DeVito musters his trash magiks, and in one fell swoop consumes one of the Warriors whole.
The Artificial Guardian leaps over to the Shaman and punches them in the face! WITH HIS METAL FIST OF STEEEEL.
The Wastewalkers do battle with the Mooks. W. Vs. M.
The summoner... What happens if I strap a toad to it?
...
I strap a toad to it.
...
You thought it was a toad, but it was I, DIO!
The toad explodes.
Dunno why.
But it does.
...
I lick the toad-covered shaman.
-=Alchemies
An Empty Cereal Box && A lot of 7s && 'Boat Nectar' == Helmet of the Ducky Charms (lv. 11, 6/12) (Helmet) [EE] --The entity gets a 15% chance to get a HIGH TIDE! at any given attack, which doubles their damage by 2x until the end of the turn.
Dunestrider's Sunback && Eternity's Tremor == Dunestrider's Tremor, of the Original Name (Lvl. 18, 5/19) (cloak) [EE] Does... Something. Don't quite know what. Probably something thumpy.
Artificial Guardian Reconstruction: N/A
InventoryYou craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/11) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
+1 to Toast, +1 to Piono, and +1 to Darkside
(Pssst, by the way, if you're waiting on me to tell you what the [EE]s should do, know that I'm terrible at vague hints.)
(But seriously though you're free to decide what they do on your own.)
The Summoner is, somehow, really freakin' dead!
168/300 for Restoration. help: goldenready (completed), cyanogynist (35), abeneautmal (36), Darkside (12)
6/50 for the power of air
2/50 for the plantlife
Neumann's Dream AND Fractal Duplicate Generator 8/11 for Mass Dream-struction
No Kill Like Overkill AND conversion cluster bombs 7/10 for Thirty Birds with One Stone
Elements' Malice AND status effect amplifier 4/?
+1 to goldenready, +1 to abe, +1 to cyan
I haven't the slightest idea what to base this attack on so I reach into the random suggestions jar and pull out... Battlefury. Battlefury barks a few times, then bites my finger and dives back into the jar, leaving behind a dog excretion. Hey, its a piece of paper with something written on it.
"Tax the target to death."
well that's sort of already been done recently, so I reach in again, hopefully not pulling out an angry mini-descendant again. Unfortunately I do, and pull out a mini-hezetor, who tries to eat my hand and absorb its powers. I quickly slap him back into the jar, then slam the lid on the top. Nope. Not using that again.
But another piece of paper has fluttered down...
"Pineapple pen, but with stars instead of an apple"
Hm... now there's an idea, but maybe...
I look from one attack idea to the other, and then decide that I shall COMBINE THEM.
I walk up to the jungle mooks (researcher if they're dead, then warriors, and if ALL those groups are down, then this attack shall be inflicted upon the jungle summoner) and inform them that they have large amounts of taxes due on their pineapple pens and variants. This confuses all of them. Just what is a pineapple pen? Is it a pen in a pineapple or a pineapple in a pen? Perhaps there are apples involved?
I explain to them. They are still confused. I explain again, in more detail, this confuses them even more. Finally, I decide on a demonstration. I ask for two pens, a pineapple and an apple, and using these instruments I create the miraculous might of the apple pineapple pen. They finally understand and thank me for illuminating this piece of rather useless knowledge to them. I say that it is no trouble at all, but they still need to pay the tax.
They protest that until just now they had never SEEN a pineapple pen or any variant thereof. Be that as it may, I respond, they still must pay the tax. They finally, despite all my stubborness, refuse to pay the tax. Well, the penalty for not paying the tax is having all of the pineapple pens destroyed. So to do that, I use my handy starilizer. I point it at all of the places where they are likely to be hiding pineapple pens, and fire, creating miniature stars of all of them.
Ooops, I destroyed a bit more than just the pineapple pens and variants. Your tax returns will be certain to reflect this, my apologies.
I scan the trickster
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Cyan: 60
darkside: 60
Abeneautmal: 17
Sirplop: 17
Pricey: 16
Goldenready: 14
Redstone: 13
battlefury: 5
kelvin: 1
Favors owed:
Goldenready (Continuous +1 application)
Abeneautmal
Cyanogynist
Darkside
You finish off all of the Mooks! ...This was pretty unbalanced, wasn't it, the whole invasion.
Eightth scan, the Trickster is now laughing, laughing and laughing. Nothing else. He isn't even breathing!
Not good not good not good...
I scan the trickster.
And then...
Time runs out.
Scythe of (Eardrum) Death 4/4
Conga Drums 3/3
Anarchist's Cookbook 5/5
Uncapped: 11/150
11/25
8/25
+2 to @Battlefury13/Conderp
+1 Consumer
(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor’s Armor Model 1 (Level 25: 8/26)
Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 8/26)
Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 8/26)
The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Glove of Control (Level 25: 6/26)
Nineth scan! The Trickster chants something weird and trippy...
TRICKSTER: REHPIC EHT S'TAHT! ERENEGIV!
TRICKSTER: EVOKYF BW EBXP, VRW XRU HW BKWW! GSKAZVI WSDIJ LVVUO, FXMKAVZ NSXX RFK UMCDZ!
Disregard... probably.
Charges
Artifact 34/300
Beamlord 31/50
An Old Friend 27/50
+2 to Abby, +1 to Piono
Alchemization
Battleaxe && This is Real Sticky Note = The One True Battleaxe 6/10
[Bucket && Magazine] && AK-47 = Bucket Gun 6/11
420 Blazington && Illuminati Confirmed Meme Picture && Freemasons Buisness Card = Scoped Illuminator 3/11
Redstone takes out the Ultimata Detroxus and guns down some Jungle Mooks.
The Mooks are already dead.
Nadanada
Forging...
Slot 1: In Progress
(Obsidian Swordfish || Colorless Shine && Boundless Possibility && Foresight && Aequaliter Nubila) && Tome of Coward's Lament && Projectile Sensor && Element Shift Sensor = Fish of the Brave (Lv. 20, 16/21)
What I put into here should be an obvious indicator as to what I'm making...
but in case it wasn't obvious enough, this purple flying chainsaw boatfish (Yes, BOATfish) is the bane of anyone foolish enough to be standing behind an opponent for protection, or standing some distance away, not willing to fight hand-to-hand. We're talking A-Grade bullgorilla with this weapon. On top of having the abilities of its components, it WILL ruin the day of any who even THINK about using projectiles or magic in any way, and even more so if they're hiding behind cover, meatshields or otherwise.
Heh. I probably pissed off a lot of people with just the description of this alchemy, and probably got a lot of people hating me. But do I care? Nope. I'll still be making it.
What can I say? I love making these brutal and potentially game-changing weapons.
...
Huh. Looks like my hatred for cowards is actually paying off.
Slot 2: In Progress
An unknown person walks up to the Alchemiter to create something... presumably in the stead of someone else...
(Ring of the Dragoon Shards (Lv. 10) && Relic Repair Bots = Ring of the Dragoon (Lv. 10)) && 7 Crystal Stars && 7 Black Soul Gems = The Unrealistic Approach (Lv. 19, 4/20)
This dangerous ring, combining the immense power of the Seven Crystal Stars, and the equivalent of 7 Human SOULs, manipulating reality constructively and destructively, and heightening one's own soul power has never been simpler. The wearer of this knows their full extent of their power reserves, but only as they wear this ring they finally are able to unleash everything they have. What the wearer gains from this is directly dependant on how strong their soul is, what their full potential is, the abilities they have... the whole nine yards, really. However, while the power of almost all of these is additive with power, the strength of the soul is the multiplication factor for all of it. So a normal human would have a multiplicative factor of 1; a normal Darkone, 1.5; and a being without a soul gets nothing out of it.
The souls used in the recipe are transferred over to the Crystal Stars; the Diamond, Emerald, 'Gold', Ruby, Sapphire, Garnet, and 'Crystal' stars; one for each, the power of the stars sealing them inside with extreme power, essentially making them a part of the stars. All of the souls were also seemingly willing to do this, none of them struggling to get out of their crystal prisons. They also made great failsafes; impenetrable on the outside, and one could only drain the power that flows out of the star's borders anyway, even with an immense understanding of magical and/or technological knowledge, making extracting the souls from it nearly impossible. And let's not forget the wielder of the ring will be watching over it constantly as to not let it fall into the wrong hands.
Thanks to the fact that a now repaired Ring of the Dragoon is the base of the recipe, the wearer will be able to turn into a dragon[kin] at will.
Slot 3: In Progress
Delta Mechaniza VIII && Ghastly Mecha && Fragments of the Star Dream Soul OS = Computing Nightmare (Lv. 23, 16/24)
I really shouldn't be making this. REALLY.
But I MUST.
Proper description coming never...?
...Eh, screwit.
Powerful mechanisms. Impervious metal. Immovable souls. These are the traits of the items that you know belong to me.
However, when combined with a program designed to destroy multiple worlds and can wipe out all life, as well as do time-space shenanigans... yeah, this is a bow and arrow you DON'T want to be ANYWHERE NEAR. I mean, unless you're the wielder, in which case, shoot as many or as few arrows as you want. Your foes wouldn't live either way.
Don't f*** with this weapon.
Slot 4: In Progress
Imagine Dragon (Lv. 10) || Phase Knife && Murasama (MGR:R) && (Fiery Greatsword && Flame of Oblivion = Ravaging Inferno) && (Frostbrand && Void Fang && Kernel of Reality = Dimensional Freeze) && A Lead Copy of The Axe = Armament Obliterator (Lv. 17, 5/18)
This time, it should work.
An impossible weapon to lock blades with, the Armament Obliterator was made for it's purpose; destroying armaments. Be them Draconium, Nothinium, or even Divinium, this blade gets the job done. However, given DtG's nature, it's unlikely to do that to Alchemies that are not in a PvP match. That would be cheap. And even then, it would only likely break them a bit, requiring multiple hits to destroy... temporarily.
Getting hit with this weapon either way would likely make normal weapons and armor just... fail and break. However, it seems like that's it's only purpose; the various deep, sharp grooves in one side of the blade and the smooth, blunt opposite side of the blade make it easy to, say, lower attack and defense of the opposing entity, but otherwise it's a weak weapon.
Charges...
Charge 1: Unrestricted
The Beginning of the End(88/150) [ALCHEMY]
Eh, screw Hush. He can wait.
This will help me more in the long run.
Charge 2: 50-point cap
Honestly I ran out of ideas (1/50) [???]
I'll figure out something eventually.
Charge 3: 50-point cap
A thing (14/50) [GIFT] (+1 Sirplop)
Because we need more things.
Entities...
The Forge of Evil [AG]:The Forge itself is dead. Irrelevant summons deleted.
Summons:
-Shyster: 40,000/40,000 HP, Low attack, can meatshield any of the other summons along with the forge. Costs 25 Metal to make.
-Shyper: 80,000/80,000 HP (5,000 Regen), Medium attack. Costs 100 metal.
-Factory Chief: 40,000/40,000 HP, High attack, can spend turn healing the forge, poisons for 2 turns on hit. Costs 100 metal.
-Gunyolk: 100,000/100,000 HP, Massive attack, must recharge for 1 turn after attacking. Breaker Beam: IIIIII, deals an absolutely unreal amount of damage to the target, likely killing them. Costs 300 metal.
-Shysters: Bodyguard the Gunyolk, even if it means deathMecha DarkSide
000/100 SOP. Lvl 5.
130,000/130,000 HP. 12/16 AP (3 Regen). 0/5 UP.
1 turn respawn time.
Current Ability List: (1/4 Passives, 1/4 Skills)
-Mecha Claw S I: Rend the target with a large, metallic claw. Your attack deals 1.25x more damage to foes under 20% HP. 4 AP.
-Overwhelm P I: Your body cools as fans turn on and your plates harden, allowing you to take 0.9x damage from foes under 50% HP. 2 AP/turn. Off.
GM's Format:
Mecha DarkSide: [AG] 130,000/130,000 HP. 16/16 AP (3 Regen). 000/100 SOP. Lvl 5.
-Shypers: Bodyguard the Gunyolk, even if it means death
-Factory Chief: Attack the Jungle Summoner
-Gunyolk: Attack the Jungle Summoner
Actions...
Nothing here.
Mecha scans for the Jungle Trickster, if necessary.
It then simply just pokes a random Jungle creature for no reason.
Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Nice Fleece Blanket /IIIIIIII/
When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns.Suldaan-Armageddon: {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
Ved Vozahnil-Dark Star: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
‘The blade is leveled directly at the target, and a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, through the blade, and shot out in the form of a lance, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."
Support:
Sirplop (+2) (I owe you quite a bit for your help, don't I?)
Piono (+1)
Everything has been moved to this GOOGLE DOC. Praise!
Tenth scan. Uh oh.
The Trickster... remains silent? Wait, what? Why? This is weird. Nevertheless, its true powers are unleashed below!
Poke poke. One of the vines blocks the attack (Trickster dodges).
@TrickleJest : Back in the days of DTG2, Level 10 was cap, and that was when Icrucvci was made to be a cap-level Alchemy. Here, it's level 25. Even then, Level 10 is 'power level to realistically affect a whole continent,' by Crystalcat's old gauge.
Also forgot to increment the by-post charged alchemies, so there is some difference in the Charged Alchemy and Doom Unleashed section from my last post. So yeah.
You also forgot that I used Akron's Core on the AGs last round (and specifically Singularity), and you also forgot my second action entirely now, aimed against the Pale Rider. You really need to stop making these mistakes.
Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Central Processing Unit: |IIIIII|!USING! (Phantom Godbot turns: 1/4)
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|
Triton's Scepter:
- Seaspray: |III| (much like Dust Storm, creates a wave that crashes against the rocks on the ground throwing a cold spray up in the faces of the target, decreasing their accuracy for a round or two.)
- Splash: |IIIII| (hit the opponent with that big wave from seaspray, dealing damage and inflicting Wet, which decreases accuracy by a tiny bit)
- Water Whip: {7/7 ammo} (You pull the water in the air up into a cyllinder around the tip of the staff, creating a low hit point water tentacle that increases your attack power while its still alive.)
- Whirlpool: {4/4 ammo} (Traps an entity in a whirlpool for 3 rounds, dealing DoT and causing them to deal half damage to anything that's not also caught in the whirlpool.)
- Tidal Wave: |IIIIIIII| {2/2 ammo} (Summons an enormous tidal wave that crashes into three target entities, dealing heavy damage and inflicting waterlogged, which halves the strength of all outgoing effects AND lowers accuracy by a little bit.)
- Diluvium: |IIIIIIIIII| {1/1 Ammo} {Tidal Wave Uses: 0/2} (Targets the entire field, inflict waterlogged on EVERYONE and deal heavy damage to all enemies, light damage to all allies.)
Uncapped! The Climax: 112 / 150 (+5 from Alpha)
Unforgiven: 4 / 50.
Deicide Squad: 37 / 50. (+3 from EmeraldMann, +2 from Pionoplayer)
Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 74
DarkSide: 58
The Flaming Toast: 59
Battlefury: 41
Consumer: 30
EmeraldMann: 12
Abeneautmal: 5
WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)
+2 to Abeneautmal, +1 to Cyanogynist.
A Rock from Limbo && Liquid Death && Zweihander = The Grayscale (Level 14: 8/15)
Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level 15: 14/16)
Chronologically-Enhanced Luminite && IDPD Plasma Minigun && Glove of an IDPD Elite Heavy = The Complete Ejection (Level 20: 2/21)
Tear of Black Liquid Sorrow && Creative Energies && (Fragment of the Limbo Gatekeeper's gauntlet || Whole Gauntlet) = Charon's Hand (Level 18: 2/19)
PREVIEW: The Fade && Duri Iudicis && Immortal Soul of the Muse = ??? (Level ?)
The Fade (Level 15): A stealth suit created from the combination of Traho with extremely powerful stalker systems; a sleek green and nearly-black plate that is extraordinarily form fitting, offers incredible assistance to both close and long-range combat, comes with built-in cloaking technology as well as a jetpack for full 3-dimensional flight, to say nothing of the extreme Gravity powers that this possesses.
Duri Iudicis: A robe imbued with the powers of Limbo. Strictly magical in nature, it allows its wearer to pull Limbo's signature style of combat; taking attacks (in this case strictly magical) and using them against your foes. By absorbing magical attacks, the wielder of this robe can copy and wield the magical powers used against them-including in wild combinations.
Immortal Soul of the Muse: Part of an outdated alchemical system that Toast once did. The intended point was to infuse alchemies with the associated power, but I never got around to infusing this to anything. In any case: This particular essence utilizes Sound and Music. You can see why a stealth suit might want to be able to control Sound and Music.
Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.
Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.
Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
- Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
- Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
- (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
- (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
- {Epoch()}CLASS RANK 5
- {The Power} CLASS RANK 9
- {Magicka} CLASS RANK 13
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3. RESPAWNING. (2/6)
- Aptitutde: Roxxanne gains +1 Level per any kills she makes.
- The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
- (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
- (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
- Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
- Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
- (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
- (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
- {Providence} CLASS RANK 5
- {Insanity} CLASS RANK 9
- {Dream Cycle} CLASS RANK 13
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. ACTIVE.
- Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
- Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
- (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
- (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
- Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
- Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
- (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
- (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
- {Beast Within} CLASS RANK 5
- {Your Best Nightmare} CLASS RANK 9
- {Cut You Down} CLASS RANK 13
L00T: 25 - 12 = 13
- Pulchritude: His Entities have a 10% chance of minicritting randomly.
- (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
- (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
- (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
- The Arsenal/(Orbital)CR2/(Glass)CR5/(Dust)CR9
- Will of Steel/(Unyielding)CR3/(Terminator)CR6/(The Stand)CR10
- (Japonophile)CR4/(Name of the Moon)CR7/(Z)CR11/(One Punch Woman)CR13
- (The Forge)CR8/(Prototype)CR12/(Beta Testing)CR14/(Mass Production)CR15
- {The Steeline} CLASS RANK 5
- {Mugen Mulligan} CLASS RANK 9
- {Gravity Hurts} CLASS RANK 13
Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz
- War Machine: 5% Damage increase and 1 AC point that cannot be ignored.
- (Bombardment): +5,000 damage on all attacks that hit multiple targets you make. Applies to all targets. CR3
- (Flexible Form): 15% chance of ignoring any status condition that causes a loss of action. If successful, all other effects of that status condition are also nullified for that turn. CR7
- (Self-Repair): 10,000 HP Regen per turn, cannot be nullified. CR11.
(so much to do so little time)
Grimsby returns (well he was fully rezzed last turn) and unceremoniously tags himself in. I burn 12 L00T to add Mai to the party, because it's imperative that I make basically targeting me a total pain. Mai's stuff is up above. (If Self-Repair seems buffed, I was initially going to use the 'player HP' system for this, but then I realized, why bother with such a dumb, arbitrary system when I could go for regular HP? Everyone understand regular HP instantly, no up-converting or down-converting needed.) AC points still work on a 1 to 10,000 ratio, with that said.
----+----+----+----
The RP is below this section, the attack is here. Or, well, summons.
In the heat of battle, where healing had to be administered fast, a healer's concentrated blast of life energy swerves off course, slamming the ground around a pile of grave markers. Alpha sure liked collecting grave markers.
From these graves rises some kind of horrific zombie fusion because I'm close to being out of time. Wraiths are involved too, and Werewolves. A lot of things. Dead Mob Amalgamate! Fear it!
----+----+----+----
Immediately prior to his hasty retreat from the battlefield, Zetta made a singular response to Mr. Weebspeak. His manner was friendly, but that he wouldn't be hearing of him again gave him the wrong trappings. Twice now he had asked for a question and it had been dodged by the source he needed answers from-that was not a wise move. It never would be. So, he made his displeasure known in two words.
"間違った答え。"
----+----+----+----
While Roxxanne was busy moping and trying her hardest to not look at the aggressors that assaulted her precious happy and her precious puppies, and also not trying to appear to look confused at how she's somewhere else, and while Roxxanne was searching in places high and low for a being sharing the name of the literal definition of all evil and/or her superior, a paranoid copy of one of her friends, Roxxanne was also busy in her little sue-palace. Roxxanne was getting used to having eight bodies doing eight separate things now. It felt different. She felt very different, too, but it felt better on the whole. As for where she was, she disliked being there mostly due to its other inhabitants being easy pawns for Shadow Roxxanne, but they listened to her if she made a direct order over her Shadow, and regardless they were welcoming and obedient. Disregarding the other inhabitants, the place was perfect.
Roxxanne wanted something-or rather, someone-that could nullify her sueren song, someone that wasn't a Descendant. Mostly for talking purposes. This meant that whatever it was had to be immune to the Sueren Song. What constituted a sue was important to this project, especially since it was up for debate in fiction. Roxxanne had to narrow down the definition as it applied to her, specifically; otherwise she wouldn't get anywhere. Her conclusion was that, in her case, her being a Sue translated directly to her inability to fail. Which sucked, inherently, as not being able to miss or trip over anything, not being able to overlook something on accident, not being a screwup, not making the dumb mistakes that lead to horrible things, all of that, that was perhaps one of the best powers in all of fiction-and it was directly related to one of the worst power sources in all of Fiction. Figured.
Roxxanne used this knowledge well enough to start combating the Sueren Song on an extremely tiny level. Being composed of extremely tiny nanites due to her sue-status, Roxxanne had the capability to fabricate what she needed on levels to make quantum foam cry in shame. The catch was actually getting the raw material-the entity in question would have to be a robot, near-to-nonbiological.
Fortunately, the mainframe had an AI suitable to the task of micromanaging a lot of moving parts. Sure, the parts were so much smaller, to the point where a multiple-universe spanning entity was now crammed into the body of a girl even smaller than Roxxanne, and Roxxanne had to reincorporate the weapon system. Also, Roxxanne couldn't help but create the thing as a swarm of nanites rather than a full robot. The end result was rather akin to the T-3000 in a sense; a mash of nanomachines structured into a humanoid body. With a lot of guns.
Good grief, that was altogether too many firearms. But it was suitable-the Mainframe had a powerful combat AI, which she used for the basis of this machine. After that, it just needed tweaking and a more fleshed-out personality drive-or at least, one calibrated to its current size and whatnot. You'd be thinking differently if you were tiny and meant to give some real companionship to a girl. Roxxanne was a bit too... Conflicted to just make the personality from scratch, so she blindfolded herself and flicked all the personality traits in random directions.
And now, it's all done. It just needed a jump-start. Roxxanne casually tapped the end of the Magic Lord onto her new friend's forehead, and the tiniest spark hit the nanites. Her body fluctuated for a moment, like her action sent ripples in a pool of water-then she righted itself, stood rigid as a person should (at least on the outside), her eyes shot awake, and she sat upwards.
"Hellows, fwiendawey! I am a puppy, who is also a kitty! The best thing evarrrr! My name is Roxxanne, uh, Roxxanne Orochi Rembrandt," Roxxanne said.
The entity in front of her, for a few seconds, was silent. Then, in a calm, almost timid voice, she spoke. "Uh... My name is, uh, Mai..."
"Oh! Oh, that's a cool name! Uh, so, yeah... Uh, do you know what and who you are?"
"I. uh. Yeah, I do, I do... Err, I don't like it here... It smells really... Strong," Mai said, shaking her head.
"Oh, oh, oh, I can work with that. Yeah! I'll just get you out of here," Roxxanne said.
----+----+----+----+----
Grimsby, meanwhile, finally returns, soaking wet in both blood and water. The water was just from an unlucky dive in a pool; the blood was from death. His previous time was spent caught in a battle between a group of 'professional' boss slayers and eight Moon Lords. Sadly, one of the Moon Lords turned out to be a Terror in Disguise, who promptly ate the other seven Moon Lords and the entirety of the boss-fighters. Being Pro-Godmodder, Grimsby was spared, and the Terror vanished into the ether. Such was life on this server now that Alpha had established dominance over it: people repetitively being obliterated for Alpha's Rage.
Roxxanne didn't get out much, Grimsby knew that for sure; a view of those kinds of incidents would almost certainly change her tune on the whole affair, Grimsby believed. Zetta was manipulating her into keeping close to the cities, close to where Alpha didn't strike, to keep her loyal to Alpha, even as Alpha became less appeased by Roxxanne's existence. Grimsby knew-Zetta didn't know that Grimsby knew, however. Zetta underestimated the hired hand's observational skills and overestimated his own deceptive maneuvers to keep Grimsby from knowing. Tenfold what he had presented, however, would not be enough. Zetta was a beacon of hatred, and nothing he could do would escape Grimsby's sight. A check on infinite power. If anything, the trick would be warning Roxxanne that this was so, as Zetta kept far closer tabs upon her.
Of course... Perhaps... Perhaps that, when the time came for Zetta to discard Roxxanne like trash, Grimsby could strike at that moment. Not exactly striking Zetta, though; more fooling him. Or maybe striking him from behind-like the assassin. Either way, a frontal confrontation would be fatal; Zetta's skill was too great compared to Grimsby, and Grimsby thought himself very well versed.
Enough of that.
The Red Guy gave a response. I don't know how I know this, but it's probably some metaphyiscal shenanigans.
There's no need to sound cool in this situation, he gave you the best answer he could. Because, honestly, the likes of me and him (I assume we're the same kind of semi-existing entity?) could wipe all the happy little campers off of this Battlefield if we really wanted to. Every last one, but I know for a fact that would not fullfil my requirements as the Voice of Reason.
However, I highly assume Red Guy is nothing like me and wants to create chaos and imbalance. Just know this, if he ever punishes you for mocking him, don't throw a tantrum.
I can't control him, either.
Mai added to the team!
Also, sorry for forgetting to use Singularity last round, so you deal 30k damage to the Spellthief and Benevolent Clowns (also applied the effects) along with killing a Shyster.
The Itinerary:
> AGs: Destroy the Tricksters!
> AGs: Fight for entity advantage!
> AGs: Destroy the Godmodder!
> PGs: Summon more entities!
> PGs: Defend the Core!
> PGs: Fight for entity advantage!
> PGs: Defend the Godmodder!
[AG]
The Pale Rider runs full-speed at the Shaman, dealing 40,000 damage and finishing him off! This isn't good.
Nobody attacks anyone alive, save for Zerisek. who actually did deal damage to the Trickster, 40,000 to be exact.
[PG]
The Researcher runs off! He's pretty much dead in a single attack.
The Trickster laughs and keeps laughing. On and on. Maniacally.
Finally, the Trickster closes its eyes and begins shaking.
Oh, what the heck, who needs a long and dragged out segment?
TRICKSTER: Death and stuff.
Oh, whatever shall we do? Run and scream?
...No, we shall not run and scream, instead we shall fight! Fight what, you may ask? Oh, hehehe, you'll see...
The Shaman, still being alive, turns into the Trickster Shaman because why not?
NOW IT IS TIME FOR YOU TO SOLVE SOME RIDDLES!
THE TRICKSTER IS STILL ACTIVE, BUT YOU HAVE TO GET AN A ON THE SHAMAN'S EXAMS TO ACTUALLY DESTROY HIM! Don't worry, they're multiple choice.
Oh, the Trickster also destroys Zerisek- I mean the Summon Golem.
[GM]
Alpha chuckles and says nothing. OVERGROWN is replaced by TRICKSTER MODE!
Field Effects: TRICKSTER MODE! (RIDDLES!).
[A] Earthheart: Dust Storm: 3/3. Razor Sharp Rock Spires: 4/4. Sink: 10/10 uses. Earthen Avatar: 5/5 uses. Summon Golem: 0/3 uses. Mountain Fortress: 5/7, 2/2 uses. Sanctuary of the Earth's Heart: 0/15, LOCKED. Held by Cyanogynist.
[A] The Living Flame: HOT PANTS: 2/2. Fireblast: 2/5. Smokescreen: 10/10 uses. Immolate: 5/5 uses. Raging Inferno: 3/8, 2/2 uses. Conflagration: 0/12, LOCKED. Held by Abeneautmal.
[A] Triton's Scepter: Seaspray: 2/3. Splash: 3/5. Waterwhip: 7/7 uses. Whirlpool: 4/4 uses. Tidal Wave: 1/8, 2/2 uses. Diluvium: 0/10, 1/1 use, LOCKED. Held by GoldenReady.
The Pale Rider: [AG] HP: 325,000/400,000. The Harvest: 0/3. Death Comes: 2/5. Incarnation of Azrael: 6/7.
Zerisek, the Meme Lord: [AG] HP: 300,000/400,000. Imported Goods: 2/3. Juicy Memesplosion: 2/6. GodSlayer. Dodge (33%, Two Turns). QUEENED (Critical hits, 50% absorbtion, two turns).
Shyper: [AG] HP: 80,000/80,000 + 5,000 per turn. (x3).
Shyster: [AG] HP: DEAD!
Factory Chief: [AG] HP: 40,000/40,000. Poisons for two turns on attack.
Gunyolk: [AG] HP: 100,000/100,000. Massive attack, must recharge for 1 turn after attacking. Breaker Beam: 4/6, deals an absolutely unreal amount of damage to the target, likely killing them.
Spellthief: [AG] HP: 320,000/420,000. 4/10 charges stored. Berserk (50% Chance to Attack Allies, 2 Turns). Confusion (50% Chance to Miss, 2 Turns). Poison (2 Turns).
Artificial Guardian: [AG] HP: 80,000/95,000. Blood in the Snow [EE] (Has a 20% chance to freeze enemy on attack).
Wastewalkers: [AG] HP: 10,000/10,000. (x37). Warped.
Yung Venuz: [AG] HP: 40,000/420,000. Wall: 10,000/10,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 4/4. Verified: 3/3. What A Good Time: 4/4. Weight In Gold: 3/3. Highest Point On Venus: 4/4.
Danny DeVito: [AG] HP: 6/8. Cannot be healed. Gains 5,000 attack from every entity that dies from the point of his summoning. Current attack: 55,000.
Tentacles: [AG] 50,000/50,000. (x3). Bodyguarding Yung Venuz.
Battlefury13/Conderp: [AG-α] HP: 10/10.
Benevolent Clowns: [AG] HP: 10,000/10,000 (x1). Berserk (50% Chance to Attack Allies, 2 Turns). Confusion (50% Chance to Miss, 2 Turns). Poison (2 Turns).
Annis Valencia: [AG] HP: 20/20. ACTIVE. SHARD: The Universal Essence.
JOEBob: [AG] HP: 20/20.
Mecha DarkSide: [AG] HP: 130,000/130,000. 16/16 AP (3 Regen). 000/100 SOP. Lvl 5.
Summon Golem: [AG] HP: DEAD!
Roxxanne: [PG] HP: 1/150,000. INACTIVE.
Zetta: [PG] HP: RESPAWNING/150,000. INACTIVE.
Grimsby: [PG] HP: 150,000/150,000. ACTIVE.
Mai: [PG] HP: 150,000/150,000.
Phantom GodBot: [PG] Turns Remaining: 1/4.
Jungle Mooks: [PG] HP: DEAD!
Jungle Warriors: [PG] HP: DEAD!
Jungle Researcher: [PG] HP: RUNS OFF?
Trickster Shaman: [PG] HP: One! Two! Three!
Jungle Summoner: [PG] HP: DEAD!
The Trickster: [PG] HP: 600,000/600,000. Poisons enemies on hit. SALUTATIONS: 5/5 uses. Trickster, Trickster, Yet Trickster: 0/3.
Jungle Mega-Golem: [PG] HP: ???. INACTIVE.
The Borg: [PG] HP: 220,000/220,000. Assimilation: 0/10.
Godmodder: [GM] HP: 24/100.
Kayaws Emeralds: Owned by pionoplayer. Cooldown: 2/4.
Pineapple Device: Owned by Pricey12345. Cooldown: 0/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 2/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by JOEBob. Cooldown: 7/7.
Central Processing Unit: Owned by GoldenReady. Cooldown: 1/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 2/4.
Corrupt Tooth: Owned by Battlefury13. Cooldown: 5/5.
Nice Fleece Blanket: Owned by DarkSide. Cooldown: 1/8.
Medusa Head: Owned by GoldenReady. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 812.
Crystallized Ki: Owned by GoldenReady. Cooldown: 5/5.
Anarchist's Cookbook: Owned by Hezetor. Cooldown: 5/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by Hezetor. Cooldown: 4/4.
Coral Riff Guitar: Owned by ConsumerOfAll. Cooldown: 1/4.
Lance of Creation: Owned by DarkSide. Cooldown: 0/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 5/5.
Conga Drums: Owned by Hezetor. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 6/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 9/10.
Blah’s Power Core: Owned by Pricey12345. Cooldown: 8/8.
TerraWeather PDA: Owned by Battlefury13. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
MLG Fedora: Owned by Emerald Mann. Cooldown: 0/10.
Pineapple Device: Owned by Pricey12345. Cooldown: 0/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 2/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by JOEBob. Cooldown: 7/7.
Central Processing Unit: Owned by GoldenReady. Cooldown: 1/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 2/4.
Corrupt Tooth: Owned by Battlefury13. Cooldown: 5/5.
Nice Fleece Blanket: Owned by DarkSide. Cooldown: 1/8.
Medusa Head: Owned by GoldenReady. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 812.
Crystallized Ki: Owned by GoldenReady. Cooldown: 5/5.
Anarchist's Cookbook: Owned by Hezetor. Cooldown: 5/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by Hezetor. Cooldown: 4/4.
Coral Riff Guitar: Owned by ConsumerOfAll. Cooldown: 1/4.
Lance of Creation: Owned by DarkSide. Cooldown: 0/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 5/5.
Conga Drums: Owned by Hezetor. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 6/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 9/10.
Blah’s Power Core: Owned by Pricey12345. Cooldown: 8/8.
TerraWeather PDA: Owned by Battlefury13. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
MLG Fedora: Owned by Emerald Mann. Cooldown: 0/10.
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