Destroy the Godmodder

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The hiatus is over, and the updating has resumed! Compensation will be posted in the EOTB, but rest assured it will be substantial.
/gmnull
 
Also gonna say this now, the City of Opportunity is actually stupidly overpowered for it's charge size of 50.

|| Charges ||
Bard. 21/70 (+5 hiatus)
Bwaaaaaah~!
The Bookkeeper 20/20 (+1 GoldenReady, +5 fromHiatus) DONE
Books! Old and new
Negative ~1
Animated Armor 8/30 (+5 hiatus)


+1 to DarkSide, GoldenReady and Sirplop as per usual.

|| Alchemy ||
Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 21/21) DONE! (+1 hiatus)

Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 9/23) (+5 from Hiatus)

Trace: Aayla && Spirits && Transistor = Cast() (Function) (Level 5 - 6/6) DONE (+1 hiatus)

(Paintbrush || Albiit ++ Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = ?? (Level ?? - 6/??) (+5 from Hiatus)
Exhibit.

Also I'm going to stop caring about relics now. They are just more work for less stuff. So now my project is going to be less consistent, but more probable to pull off.

||Orders and Actions ||

Nihilumbra bodyblocks for the Transistor.

The Bookkeeper Spookkeeper enters. Basically a spooky skeleton librarian wearing a spooky skeleton hood and spooky skeleton robe. He's pretty spooky.

The Spookkeeper
230'000hp
Spooky: While alive, hostile hordes of entities can't attack. This still applies if the horde has been reduced to one entity. (e.g. 1x Mechafish, 1x GUN Loader)
Spooky Bones: The Spookkeeper can't attack but gains overheals as permanent health.

The Spookkeeper does nothing but shoosh the City of Opportunity minions, spooking them all in the process.

Nurgle kinda makes you think of Peryite huh.

<=o=I- GOLDENREADY PLEASE START THE NEXT QUEST IE HOME MOVIES. THANK YOU. ALSO SORRY ABOUT THE SPOOKKEEPER BUT NOW THAT I THINK ABOUT IT, IT HAD TO HAPPEN. ALSO YOU NEED TO GET ONTO TYR. ITS BEEN MORE THAN A MONTH NOW AND YOU KINDA NEED TO STAY ON THE BALL WITH THIS OTHERWISE MOST OF OUR CHARGES ARE JUST WASTED ON GIVING YOU STUFF WITH NO RETURN. IT SOUNDS PRETTY SILLY AYE?

Ita is aware that this dimension is inside a video game due to her... prospects. Az on the other hand isn't and assumes shes just slightly mad.

[ACTION IN LIKE 2+ HOURS EDIT OKAY MORE THAN THAT SINCE MY ENGLISH ORAL PARTNER HAS BEEN UNCO-OPERATIVE]

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 1/4
From the Grave: 0/4
Extended Life: 5/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 0/3
Conga Drums: 0/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈
 
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Badass Cyborg Honey Badger: 68/75
Tetrahellatus: 36/450
I proceed to ask the Herald of Nurgle why is Nurgle angry at me, as I helped him spread his gifts, I apparently somewhat suceeded (Otherwise, it would have done nothing), and, unlike the Godmodder, I'm not trying to cheat death (AKA I try to use his train of thought to get him on my side, or at least a bit less angry). Then, I clarify that I'm NOT trolling this time, as I give up at trolling eldritch entities because it is difficult and makes you look dumb.
 
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@GoldenReady: no, I don't want to do the omega charge unless I have two uncapped slots for that very reasons. The omega charge came out satisfactorally. The omega charge is meant to just be a big charge that I hold onto until I either leave or an end-game event comes around while the charge is big enough for me to completely derail the plot. It did the former, and probably with more positive effects than if the latter had happened instead.
All things considered, I suppose I'm fine with just doing my charge stack instead.
Also, is the arena still a thing?

+3 to goldenready
rehashing, Baa Humbug and Apples all pending. 9/10 for critical failure.
4/50 for the titan of earth
2/50 for the titan of fire

2/2 expended!
Rehashing:
The avatar of nurgle looks upwards as suddenly and mysteriously, two very large stone hashtags materializes above its head. These fall down, smashing the avatar underneath, and are promptly followed by a swarm of angry birds that attempt to peck the avatar of nurgle to death.
These are in turn followed by a large social media helicopter that falls from the sky in a large ball of fire, destroying everything involved in this attack in a massive explosion.

3/3 expended!
Baa Humbug:
Suddenly, through a wall, crashes the Goat Simulator goat! It charges willy-nilly, and "randomly" charges straight into the middle of the avatars of the chaos gods, and its tongue latches itself onto the herald of Slaanesh, which, due to goat simulator logic, collapses to the ground immediately, completely unable to prevent itself from being slammed all over the place in an exceedingly amusing manner as the goat flails it's head about in every which way.
Finally, the goat gets lodged in the ground, and through series of bizarre physics miscalculations involving the rocks, the goat and a watermelon, the goat and the herald of Slaanesh find themselves caught up in a large cartwheel motion, finally, the goat's tongue gives out, launching the goat high into the sky...
The herald of Slaanesh finally gets back up once the having collapsed wears off, only for the goat to come down at super-sonic speeds and slam into the top of the herald's head, creating, inexplicably, a large crater, destroying the goat.

5/5 expended!
Apples:
The Herald of Khorne feels something roll up against their foot, and they look down. It's an... apple? Yeah, it looks like an apple.
The avatar of Khorne, curious as to why there is a random apple lying on the ground, leans over and picks it up. That's when the railguns come out of the trees.
Hooray for railguns, right? But these aren't just any old railguns, these railguns... they fire arrows! Wooden arrows, gotta get that detail right, it's important to get details like that right.
The railguns immediately begin rapidly spraying arrows into the herald of Khorne, dealing large amounts of damage in terms of splinters. Literally a death of a thousand cuts.
But this isn't the only thing that happens. One of the arrows ricochets off of one of the other arrows, then off the herald's hat, then off the avatar of chaos, then off the railgun that fired the arrow, then off of the update terminal, then off of the herald of Khorne's hand, and then it hits the apple, sending it up into the air, where it comes down on top of the herald's head. All of the railguns take careful aim at the apple.... and...
miss.
Every single shot misses the apple.
None of them miss the herald's head, but all of them miss the apple.
The apple falls off the herald's head anyways, so we'll pretend they all hit.

Piono watches the carnage of the sudden eruption of three (admittedly small) charges and blinks.
That was...
Unusual.

He turns and decides to target the only entity yet untouched by the wrath of him and the charges: The herald of Tzeentech. His double supercharge from the kayaws emeralds and crimson skull flare once more, and he draws navitas nox.
KAME-HAME-FUS-RO-DOKEN!!!
He fires the two rifles, sending out an absolutely enormous flare of energy, dwarfing most of the things on the battlefield in a very animesque sort of "silhouette against the outline of the giant laser" sort of way.
Results are predictable.
 
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That doesn't look like 'very much'. It looks like 'vaguely sort of' still a thing.

Anyone up for a friendly sparring match with Piono?
/null
 
>1/2

@crystalcat; you forgot about the Artificial Guardian, but you can handle that next turn if you want. Also, I'm trying something new down in alchemy land; Tell me what you think.

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (187/300) +2 from Toast, +5 from Hiatus Comp
Wolf Among Sheep (19/20) +5 from Hiatus Comp
World Breaker (6/25) +5 from Hiatus Comp

-=Summons
None.

-=Actions
The Endless Pathrazer charges straight through the Herald of Slaanesh and straight into the Herald of Tzeentch, tearing them both apart! (Well, figuratively)
The Inverse Attendant stands in awe at the great creature rising from the ground.
He has returned.

Aetherderon, in his everlasting power, smites the eternal bologna out of the Heralds and the Avatar using Starstrike.
/ThanksToToast

-=Alchemies
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 31/31) +5 from Hiatus Comp -- COMPLETED!
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 6/20) +5 from Hiatus Comp

I'm gonna try something new:
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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((Placeholder, edits are to be expected once my connection stops throwing a fit))
"..."
"?"

Charges:

A Proper Introduction: 7/10
Rain-Drenched Flames: 7/25
Leviathan and Behemoth's Embrace: 7/50
 
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+3 Tazz(Put it towards Twin's bid)
Infinity: 38/40
New: Total Recall Act 1 Act 2: 23/40 +1 from Tazz +10 compensation
Gem && Time Titan Essence && Cosmic Background Radiation = Time Gem 15/16
Staff ++ Plant = Vi Naturae 1/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 1/16
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cueball = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism [IIII]
Archangel's Blade [III]
So hey, I've got Split's sword again.
The real thing this time, too.

Broken Anachronism shifts to Directionless Point. This mode has a compass at the center of its cross-guard. Its blade is replaced with a long rod with patterns of golden energy circling through it. The Terror Crab feels pulled to it, and Tempo spins the compass point wildly, throwing the Terror Crab into the air. Tempo then shoots it out of the air, then cuts it apart alongside several timeclones.
 
Basic Tome && Old Spellbook && Alchemist's Tome = Magic for Amateurs 4/6
Sabre && Rapier = Laser Rapier 4/6
Top Hat && Monocle && Mustache = Fancy Chap Set 1/???

Today's Headline:
I'm back after some painful GMing of my MC Forums Game!

+1 to Cyanogynist +1 to Faressain & +1 to Fire Cultist Dude

Wilfre The Knight 100/100 (+7 From Support!) Done.
You Can't See Me 30/50
The Knight appears in it's armor.
Oh wait, it's just a really big freaking P.E.K.K.A.
A Really Freaking Big P.E.K.K.A. (200,000 / 200,000 HP (AG)

The P.E.K.K.A. attacks the Terror Crab.
I use Cyberius Crescendo to hack and slash the EXP Loaders.
 
@GoldenReady Still contemplating fighting regular Fredbear.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 97/150 (+1 Redstone)
The Hitchhiker [AG]: 14/42
MeeM Barracks [AG]: 7/25

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (14/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (2/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level ?) (0/?) (STASIS)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (6/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (6/11)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 77,777/77,777 | 25% chance to dodge.

Leafy breaks the Terror Crab's shell using John Cena's Junk Crusher, then blows it up using Inversionem, then runs it over using a Lamborghini, then shoots it with the Decompressor.
----
My inventory and project can be found here!
 
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I/We are sending out the TPP Streamer 139/200 +2 from Cyan +5 from Crystal
Made Painis Cupcake? (I WILL EAT YOU?!) 85/85 EXPENDED! +5 from Crystal

Days ago: there are some lab scientists testing out the genetics and the DNA of Painis Cupcake on some person while doing random stuff

Mystery Scientist: I don't want to test it out but I'll know that he is pretty deadly when injected
Dr. Glitera: Alright... I will test that thing out...

and then he injects the person with the power of Painis Cupcake and suddenly, he bursts with rage

???: I AM PAINIS TARAHI! I WILL EAT YOU!

And then he kills the mysterious Scientist by spitting the shovel to cut his throat...

Dr. Glitera:

Dr. Glitera throws Painis Tarahi into the mysterious portal into the weird :red: world (Due to HAVOC and Avatar of Chaos) and however he wants to eat something up.

Painis Tarahi: I EAT STUFF!

Painis Tarahi the aspect of Painis Cupcake

Alignment: [AG] or [AG Boss?]

HP: 700,000? (I dont know how much is the new DTG Terraria Engine's HP Limit per CP (Charge Point))

Attack: Very High/Skill

Skills:

Hit: Basic attack that deals 60,000 damage to the enemy

Eat: Basic attack that kills enemies that is low enough HP that he eats them for 30,000 HP recovery

Spit Shovel: 20% chance when he hits enemies that makes him spit a shovel right at the enemy dealing 100,000 damage

Sometimes Attacks Twice (Automaticly uses the attack when he gets a double attack)

RAGE MODE When he hits 50% HP: he became Ubercharged giving him Double Damage, Can Attack Twice, and heals him for 350,000 HP (ONLY ONCE K?) and his Rage will last forever

Spoil of War (Only if he is the Boss otherwise this spoil will be useless): The Shovel of Cannibalistic Rage 4 Turn Charge, Giving you Rage status like him and when you use at the enemy? Deals 100,000 damage.


Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 6/50 +5 from Crystal
Magic Charge Pendent 6/50 +5 from Crystal


Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 23/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 7/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3: Mama gorillaer! (HAvatar (HAVOC and Avatar of Chaos))
Current Arc: Weird Hostiles about...

Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue tries his Storm Firey Bullet Blaster at the army of EXP Loaders.

Red doesn't know what the :red: what he's doing and he goes off watching
Rule 34 (NO DONT LOOK UP THIS! FOR THE SAKE OF YOUR VIRGINITY AND YOUR SANITY!)

Green uses the SDWI Glasses at the Terror Crab

+1 to TMB, +1 to Firnen, +1 to Toast

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7]


Red's Inventory:

I dont have it.

Hey, Redstone Dont forget to buff your summon up a bit so many 200K HP entities will be crushed otherwise.
 
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>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (188/300)
Wolf Among Sheep (20/20) - COMPLETED!
World Breaker (7/25)

-=Summons
Rising from out of the ground, an amorphous blob crawls, consuming much in its path. It quickly morphs into a shape, and blends in, not to be seen.
Wolf Among Sheep summoned![HP:200,000]
++Wolf Among Sheep may not be targeted with an attack by anything except damage-dealing abilities or damage-dealing charges. [Godmodder included][Alchemy Immune]

-=Actions
I take out my newest toy masterpiece, Dawn, and take an experimental swing with it at the Terror Crab.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 7/20)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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Dop! Whoo.
-=Charges=-
Alpha Ant Creator Machine: 5/6 +1 from sirplop, +1 from Teag2, +1 from redstonetam, +1 from turn

-=Actions=-
I finish sprinting east, after sprinting several hundred kilometres. "I think this is far enough," I say, to no-one in particular. I set down my Ant Machine I've begun working on as I ran. No need for an EMP, so I scrap it. (Remember I've been running for 7 days?)
It's time to begin Operation ANT (All-purpose Narcissistic Termites)

-=Alchemies=-

Pale Green Cloth && Spare Set of Teeth = Apprentice Cultist Robes 2/2 (Level 1) COMPLETE

Apprentice Cultist Robes && Soft Green Silk && Cool Electronics && Arcane Symbols && Second Spare Set of Teeth && Alchemy for Beginners && Dragon Necklace Charm && Odd Symbols && Faint Mist && Green Particle System == Cultist (Tooth Order) Robes 1/? - Level ??
Puts out green particles, a faint green mist, and increases damage by 1.05 times. These robes feel silky smooth, and are given only to true Cultists.

-=Summons=-
None atm

-=Constructions In Progress=-
Handheld Pocket Portal Remote Portal Opener: 1/3 - Opens a portal to the Handheld Pocket Portal I tossed on the ground at the battlefield.

-=Charges to Others=-
+1 to teag2, +1 to Redstonetam, +1 to TMB50

-=My Inventory=-
Even though it's small:
http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-907117

Apprentice Cultist Robes: Basically look like your avatar, a pale green set of robes with teeth around the hood. Don't do much, but could be upgraded...
And it looks like you are upgrading them!

Apprentice Cultist Robes && Soft Green Silk && Cool Electronics && Arcane Symbols && Second Spare Set of Teeth && Alchemy for Beginners && Dragon Necklace Charm && Odd Symbols && Faint Mist && Green Particle System == Cultist (Tooth Order) Robes 1/9 - Level 8

/null


Ohhhhh... ;(
I had really great plans for him. Anyway, can I know what you have in store?

-=Charges=-
Alpha Ant Creator Machine: 6/6 COMPLETE

-=Actions=-
The AA Machine creates an Alpha ANT, then promptly explodes.
Alpha Ant: The first ANT to be spawned. It spawns two normal ANTs per post, no matter what it is doing.
Stats:
HP: 1000/1000
DMG: 100
Ability: Ultra-protective hard casing: Deflects 99% of damage when attacked, but still takes full damage (i.e: a 1 million DMG attack will deal 1 million damage, but damage that spills over will only be 1% of that, or 10000 DMG). When killed, at the end of the attack, if there is at least one ANT still alive, it will become the next Alpha ANT before the next attack can hit. The Alpha ANT does not have to be targeted. If a normal ANT is targeted, the Alpha ANT will be the last ANT to fall under fire (i.e: when all normal ANTs are dead)

ANT:
Each ANT, when not doing anything, will spawn another ANT every post.
HP: 1
DMG: 10
Ability: CAN'T GET A LOCK: An attack is unable to target multiple ANTs at once, however damage can spill over. A nuclear strike aimed at a horde of ANTs will kill one, and then the second ability will activate
Ability: Protective Casing: Every attack directed at an ANT loses 5% DMG after killing it. (Example: 100,000 DMG will kill one ANT. The remaining 99,999 DMG loses 5% power, and then is 94999 DMG. This then spills over to the next ANT, where when it dies, the DMG total is 90249). While this makes it OP at higher levels of damage, when the damage amount gets lower, more ANTs will die. This can be calculated using: DMG x 0.95 on a scientific calculator. Then do ANSWER x 0.95 - 1 and count the amount of times until the answer is less than 1. That is how many ANTs will die.

ANT Spawning: (where a = ANT)
2a + 1 is the equation.

ANT hordes can split up, and in which case, the ANTs will be halved into two colonies, each with an Alpha ANT, however, there may only be 2 colonies at a time (otherwise I could have hundreds of Alpha ANTs)

-=Alchemies=-

Pale Green Cloth && Spare Set of Teeth = Apprentice Cultist Robes 2/2 (Level 1) COMPLETE

Apprentice Cultist Robes && Soft Green Silk && Cool Electronics && Arcane Symbols && Second Spare Set of Teeth && Alchemy for Beginners && Dragon Necklace Charm && Odd Symbols && Faint Mist && Green Particle System == Cultist (Tooth Order) Robes 2/? - Level ??
Puts out green particles, a faint green mist, and increases damage by 1.05 times. These robes feel silky smooth, and are given only to true Cultists.

-=Summons=-
None atm

-=Constructions In Progress=-
Handheld Pocket Portal Remote Portal Opener: 3/3 - Opens a portal to the Handheld Pocket Portal I tossed on the ground at the battlefield. +1 from the pain of my 7-line long alchemy being deleted.
ANT steel hive: 1/10 - A steel fort, or colony. Protects the ANTs.
ANTi Teleportation Device: 1/5 - Blocks all teleports within a kilometre of the device, installed in the ANT hive

-=Charges to Others=-
+1 to teag2, +1 to Redstonetam, +1 to Cyan

-=My Inventory=-
Even though it's small:
http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-9#post-907117

...I normally would go 'you /nulled this, therefore it's void' but this is pretty clearly a post. At least, the spoilered bit is a post. Just remove the nulls from any post you make into an actual game post next time. In any case...
I believe you've been PMed that info.
Alpha ANT summoned! Well, this should be good. It'll automatically return to the battlefield after a few turns, though... you can't really get away from the battle on this server!

@GoldenReady Still contemplating fighting regular Fredbear.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_ ACTIVE
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 95/150 (+5 Crystal, +2 overflow)
Agent of the Skybreaker [AG]: 10/10 (+1 Redstone, +1 Pricey) (Done!)
From out of the sky comes a lightly armored swordsman, moving at a moderate percentage of the speed of light.
HP: 77,777/77,777
25% chance to dodge.
The Hitchhiker [AG]: 13/42 (+5 Crystal)
MeeM Barracks [AG]: 6/25 (+5 Crystal)

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (18/26) (+5 Crystal)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (6/11) (+5 Crystal)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level 15) (16/16) (+3 Crystal) (Done!)
AND HIS NAME IS JOHN CENA! Yeah, I've wanted to do this for a looooooong time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (10/26) (+5 Crystal)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (10/11) (+5 Crystal)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricled Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Frag Bullets) = Anarchist's Clockwork (Level ?) (0/?)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.
~~Elemental Infuser~~
None so far.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 77,777/77,777 | 25% chance to dodge.

The Agent of the Skybreaker impales the Herald of Slaneesh.
The Transistor Crash()es Splodimus, the Terror Crab, and the Herald of Slaneesh, augmented with Tap().

Mardek uses the Queener on the Transistor.
He then readies some greentext.
>GoldenReady switched to PG because AG was winning to hard
>after the switch, PG is the one winning too hard
>the audience laughs so hard, the carbon dioxide in the air increases drastically
>this happens at the same time that fire mages have discovered how to light carbon dioxide on fire

Mardek takes advantage of the situation to cast the fire spell, with Regrowth and Flare cross-sheathed, to light the Herald of Nurgle on holy fire.

>half of the Godmodder is Omega
>the Ultramarine's logo is an upside-down omega, or a toilet seat
>Alpha your husbando is literally gorilla CONFIRMED
>tyrannosaurus rekt

Then a Tyrannosaurus Rex runs over the Godmodder, then some Butt Bombs rain down on him, exploding. Mardek then plants some Illuminati Bombs on the Heralds.

>Bill Cipher is Illuminati
>Bill Cipher has 10 letters
>Illuminati has 10 letters
>10 = 10
>1010
>1001
>1001%
>TBoI is Illuminati confirmed
>10|01
>Me|eM
>MeeM
>meme
>the Chaos Gods in this session are based on the /tg/ versions
>/tg/ is part of 4chan
>4chan is full of memes
>meme
>Chaos Gods are Illuminati confirmed
>this is the third greentext this post
>a triangle has 3 sides
>greentext is Illuminati
>that was the third Illuminati confirmation this post
>oh baby a triple
>Half-Life 3 confirmed

At the same time, the Illuminati Bombs detonate, somehow setting the carbon dioxide in the air on fire AGAIN, then the greentext impales the Heralds, then Spoon Bender razor Doritos rain down on them, and then a beam of pure Steam Sales rain down on them, and lastly the roasting damage settles in.

Just when it wasn't severe enough, Regrowth dispenses a shard of Deal With It glass that fits within the hole of Unrestricted Access. Mardek puts on the newly-repaired shades, firing a laser of git gud never seen before by cheeky scrubs, but not by Cranky Kong, into the already-memed Heralds.

"Git gud."
----
My inventory and project can be found here!

My +5's were ONLY to charges, not to alchemies! Thus, your alchemies do not receive those boosts!

Shield of the Terrarian: The ultimate Binding of Isaac (and Terraria) based shield. Holds the power of basically every defensive item in tBoI. Makes the wielder essentially invulnerable as a consequence, especially considering the Eternal Holy Mantle. Only a massive barrage of incredibly powerful attacks could break this shield's defense. It takes the form of a shield shaped of pure white light that floats before its holder.

Agent of the Skybreaker summoned! The HP will be modified slightly, as 77,777 isn't that practical.

You use the Queener on the Transistor, then light the Herald of Nurgle on fire for 15,000 damage (hey, all that decomposition produces a bunch of methane) then rain Butt Bombs on Alpha, which he dodges, then meme the Heralds for 5,000 damage to the Herald of Nurgle. Both times, the Mark of Nurgle fails to activate.

...Where did ANYONE get the idea that the Chaos Gods are based on /tg/? TMB50 was trying to push that idea, and his trolling shenanigans got the Avatar of Chaos wrecking your faces. Tzeentch's response to that thing was basically a form letter, or, translated, I just copied it from a wiki somewhere and changed a few things. I'll say this right now: The Chaos Gods in this session of DTG are not /tg/ based in any way, you're dealing with unfiltered WH40K.

@GoldenReady: okay, thanks for the update. And, wow, nice. good luck on the writing career then.
Dang it, I'd been hoping the charge cap would only be implemented with the new charge, but I suppose this supports game balance better, looks like I'm dropping the omega charge, although I might end up deciding to chain together the 50s if I don't just use them to summon the elemental titans.
I blow my 5 free slots on the infuser to finish up the elemental alchemies.
@Crystal: Is it okay if I just... funnel that +15 into my charge stack instead? The titans are just there to have some field presence come up.

+2 to goldenready. I WILL be one of the se7en! I may not ever be able to reclaim my throne as the most overpowered character in the terraria session (looks like goldenready holds that place until further notice) I can still remain relevant to the power scale! At the same time, I'd like to get some +1s myself...
Hey, @Bomber57! Take a +1 for your thingies!
2/2 for rehashing (unleashed once the updop termnops) 3/3 for Baa Humbug (2 +1s expended) 5/5 for apples (5 +1s expended) 8/10 for critical failure. Charges will be expended in my next post.
3/50 for the titan of earth
1/50 for the titan of fire.

Piono suddenly materializes on the battlefield again.
wait what, what. What just happened?
He looks up at the avatar of Chaos.
Meh, let's target this thing.
He holds Rapture up in the air, colors exploding out from it. Suddenly, he becomes suffused with a familiar red and golden glow.
DOUBLE SUPER CHARGE ACTIVATE!!!
Piono rises into the air, surrounded by a swirl of power of the various elements. He levels the sword at the avatar of chaos, and a massive storm of energies flows outwards in an enormous stream of raw destructive... order energies?
Indeed, Piono is leveling Rapture, and using it to channel Lex Ordinis' powers into a massive anti-chaos blast.
Sorry, not feeling up to make something more creative than this.
Especially since I have three charges to unleash in my next post.

EDIT: Nevermind, no oblivion's destroyer for me.

Do you mind actually saying what you made with the infuser? Makes it easier.
Meh, fine. I guess it technically is a +15, but I like to just boost all charges rather than hand out flat boost amounts. Not stopping you.
You use the Kayaws Emeralds and the Crimson Skull, and level a massive stream of order energy at the Avatar of Chaos! Unfortunately, the Crimson Skull fails to activate its damage boost (what? did you forget that that was only a 1/5 chance of activating? Sorry, pal. Spoil has rules, I'm just following them.) and just deals a flat 100% Integrity damage to the Avatar of Chaos. You follow that up with a critted 60% Integrity damage through the massive order beam, energy flooding through the link that the Chaos Gods recoil from. (I'm saying that the Kayaws Emeralds crit you for three turns, after which the four-turn cooldown starts.)

|| Charges ||
Bard. 14/70
Bwaaaaaah~!
The Bookkeeper 12/20 (+1 Sirplop)
Books! Old and new!
~Hot Al 1/30
Confirmed to be the owner of Hand of the Archlich.

+1 to DarkSide, GoldenReady and Sirplop as per usual.

|| Alchemy ||
Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 19/21)

Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 3/23)

Trace: Aayla && Spirits && Transistor = Cast() (Function) (Level 5 - 3/6)

||Orders and Actions ||

BEGIN THE NEXT QUEST.

Az resummons... AETHERDERON and also passes the reins over to @Sirplop since he knows this kind of stuff better than I.

She also uses...
ANARC.... COOK... ON THE [H]s! (Its random.)

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 1/4
From the Grave: 4/4
Extended Life: 5/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 3/3
Conga Drums: 3/3
Current Functions: 6
Traces: 6 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 25
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈

I'll say that the 'next quest' is Home Movies! +1 vote for Home Movies, which activates it!
Aetherderon is resummoned! Sirplop gains control of it.
You use the Anarc... Cook... on the [H] side! Two bombs hit the Avatar of Chaos for a total of 100% Integrity damage, while the third hits the Herald of Khorne for 50,000 damage! The Herald of Khorne's Mark of Khorne doesn't activate, while the Avatar's Marks of Slaanesh and Nurgle activate. He heals for 10% Integrity and infects a random entity with Nurgle's Rot... It's the Terror Crab!

The use of the Anarc... Cook.. seems to have triggered a strange reaction in the chaotic flux of the Warp Rifts. A book half falls out of one of them near Toast... It's the other half of the Anarc... Cook...! You pick them up and fit them together, before they seal in a flash of entropic grey light. Toast has gained the other half of the Anarchist's Cookbook, upgrading the Spoil! It now has a charge time of 5, but its powers are commensurately greater, being able to deal damage to 7 random entities on a side per use! And, as seen with this use, it can damage one enity multiple times.
I should really make an inventory of all the Spoils that people have and put it on each post... I'll do that this turn.

A pair of figures appear.

The first has several armor plates attached to their dark blue coat, as well as a dark red flame pattern creeping up their sleeves. The hood is up, preventing you from making out any of their appearance, and has a pair of triangular extensions on top.
"It's been a while."
The first looks over the battlefield, speaking to no-one in particular.
"Different place this time..."
"But there's no way of saying that this isn't another one of 'those' incidents."


"Which means this is a job for a certain Seeker of Tears, right?"

The second, wearing a simple, white, buttoned-up longcoat, together with steel grey pants, and gauntlets and boots of acid-green metal. They have distinctive gold eyes and an unruly mane of blonde hair.
"That's it?"
"They better be stronger than they look."

"Trust me, if anyone was stronger than you, they'd be here."
"We'll see about that..."

The blonde man charges towards the Herald of Slaneesh, striking with fists that drip acid-green light.

The hooded figure meanwhile, walks over to the alchemiter.
"Haven't seen one of these in a while."
"But it never failed to entertain me back when I was caught up in that bleak prophecy"
"Looks like it has a few different features this time."
"...Is this a new model or something?"
"Elemental infusions, and for free?"

"Interesting."


Charges:

A Proper Introduction: 6/10 (+5 from Crystal)
Rain-Drenched Flames: 6/25 (+5 from Crystal)
Leviathan and Behemoth's Embrace: 6/50 (+5 from Crystal)

Welcome, Nemean Lion! Who I believe is Mythic.
You deal 15,000 damage to the Herald of Slaanesh! Its Mark fails to activate...
Yeah, 5 free infusions, after which you'll have to charge the normal time. Still a pretty good deal.

@pionoplayer: Only two charges are capped. one is uncapped, meaning the Omega Charge V2 is back on, I suppose? Granted, I really think that's just handicapping yourself anyways, doubly since it implies your devotion to the game until effectively its end, which, as the last Charge of Potential should say, is highly unlikely. If I make a big charge in the future I'll probably rope Generic into doing it.

@FirnenYT : I feel your pain, SO much. Also, Infuser is simple: -Item- ++ -Element-, where Item is any physical object, and Element is ANYTHING, so long as it isn't also whatever Item is (so no Scissor-Elemental Scissors; however, No. 2 Pencil Elemental paperclips are fair game), AND it isn't a repeat of something already thrown into the Infuser-you can use the same element OR the same item, but NOT both in the same combination.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|

Uncapped: Down with the Sickness: 50/75 (+6 from Alpha)
Skirmish Maneuvers: 19/50 (+3 from Twinbuilder, +2 from Pionoplayer, +1 from Toast)
NEW: Railgun Restoration Rig: 1/50 ()


Tyr bid:
DarkSide: 36
TwinBuilder: 33 (+3 from Generic)
The Flaming Toast: 28
Crystalcat: 22
TheLordErelye: 16
NumberSoup: 11
W32Coravint: 10
Redstonetam: 9
Pionoplayer: 8
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to The Flaming Toast, +1 to Insert_Generic_Username, +1 to TwinBuilder.

DONE: Targeting AI && Roxx Pilotable Pivot-Position Smart-RPG, Salvo Model x2 && "Enchida's Wrath" Energy Cocktail = Monstrous Madness (Level 15: 7/16) (+6 from Pionoplayer, +3 from Generic)

Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level 25: 8/26)

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 8/26)


NEW: ((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level ?: 1/?)

Explamation: The Orbitars are Kid Icarus weapons that hover around the user and are fired remotely. Guardian Orbitars fire off slow-moving shields that are deliberately designed as defensive bulwarks, as they cancel out shots, whist Aurum Orbitars are lasers-the intention here is lasers that cancel shots. Or laser-speed giant shields. Navitas Nox is just for power. Meanwhile, the Smokescreen is exactly what you'd think it is, Clocksmog is a type of gas that slows down time in the affected area, and Poison Gas is...Poisonous. The Smoke Machine is a distributor. Ultimately, this serves to not only take out anything attacking from behind and saving the ship's rear, but also to deflect any homing type of missile and make trailing behind it a bad idea.

NEW: Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level ?: 1/?)

Explamation: The True Order Elemental and ton of Silencing Spells are there just to crank up the silencing power of the silencing fields. X Negators, well, negate the element of choice; in this case, the two elements that are extremely resistant to being silenced. End result: Magic is a no-go while these things are on.
City of Opportunity [PG]: 3,000,000,000,000/3,000,000,000,000 HP. QUESTS: 0/5. Reinforcements: 190,500 (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: 5,000(?)/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (6/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |
Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |
)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Roxxanne's little outburst from before was...Well, not entirely unique by the standards of the war but certainly, CERTAINLY a spectacle to see; the unlucky saps to get hit by her wrath were not looking even remotely fine.

Meanwhile, the otherwise-quiet Generic had finally decided to strike a bargain with him about...Uh, some stuff? He felt a tinge of familiarity with all of that. It was also things that he didn't really recall having on-hand. Of course, there was that, uh, 'Soup' fellow running about-ah, yes. She had them. Zetta believed that she had died on Hardcore mode, meaning her stuff was up for grabs. May have been Mediumcore, Zetta didn't really know. It would just take a matter of finding where she died. He believed it was somewhere in the Crypt...

The Crypt was displaced from the rest of the fight, at least-though it would take him dangerously close to where Nihilo was, if he recalled...Just, don't bother him! That's what he'd do. He wasn't sure if he had a second 'fight' in him. After that, just take the stuff and get out. Easy enough.

...
After one stern talking about the dangers of messing with things you don't know about, Roxxanne proceeded to basically forget everything her older sister said. Wasn't adventuring ABOUT going off into the unkonwn? Plus, she wasn't brainless; she had a sense of self-preservation, perhaps one too big by several people's accounts. Whatever. The ship's weapons were coming along great, meaning they could go adventuring to get at the core of the big issue very soon.

She was also hungry. Really hungry. She was gonna look for something to eat before she did anymore battlefield shenanigans. Or maybe something to cuddle. She loved cuddling. Hugs made everything better. EVERYTHING.

...
Tazz sat at his ever-lagtastic Update Terminal. It was infuriating to work with, by any and all stretches of the imagination. Tazz pinpointed it on one of two things: Tazz's 'portable headset' edition REALLY didn't have the hardware to really get everything going, or the weird backwards-in-time shenanigans thing was causing a lot of lag. Either way, Tazz felt this was taking altogether too long...He had a few ways to possibly fix that, but was it smart to implement?

And yet, really, it was all he could really do at the same time, which made the lag on the update terminal twice as unbearable. The slowness of it all infuriated him, as did his limitations as a GM in directly interfering. The weight of a world rested on that dumb thing, and it will basically not work, when it's not deciding to whitescreen and eliminate his progress.

He could see why Twin was just so utterly devastated beyond reasonable composure during that issue with the glitch incident. It was wholly likely that his emotions would have gotten everyone killed, though now he knew why: Hours of working with this thing would make anyone even remotely invested in this and tangle him into a love-hate relationship. Or her. Or tem. Or them. Or whatever. This much effort...Couldn't be for nothing.

He could predict events to a degree, but prediction wasn't exactly a certainty, and as usual, the eye designed to allow for this was having issues telling him exactly what he needed to know in that cryptic, dumb fashion that was explicitly advertised as not being a thing, and his own intuition as a First Guardian wasn't helping. He could tell that it would get ROUGH after a certain point, though; not too long before then, he'd interject for a test of skill, a warning siren for the upcoming. That was his plan.

Of course, ongoings here were also of concern. Aetheria held strong, mercifully, and the Godmodder seemed to have no further sights on it. Fredbear had finally recovered in full from the Oblivion stabbing-it took a while. Oblivion wounds were very tough to heal, the latent destructive powers also destroying the ability to properly heal. But it worked at last, and Fredbear was in fighting condition. OF course, the quartet of Daemons-if that was even all present-were literally the worst. They did NOT tolerate him, for no real given reason. Zetta's apperance was also of great concern-he doubted the Daemons would be so problematic if he didn't have Roxxanne basically enthralled and working on the Pro-Zero side, and somehow the duo were dominating everything in sight, and got half of the Anti-Godmodders salty enough to go Neutral, which isn't helping at all; indeed, it probably makes the whole situation worse. And by the numbers, Roxxanne was the WEAKEST (well, before Suedom, but even then she probably wasn't stronger than Nihilo or Rebecca, and her superiority was still up in the air as he hadn't seen Rosalind fight)

He'd go and help, but Nihilo would simply chain-kill him to oblivion, rending that a no-go...Well. Actually...

...Hrm...Maybe...Just maybe...Yes!

Smashform!

...
Zetta almost breathed a sigh of relief, if that wouldn't kill him. He stood in a shaded nook on the 2nd floor, not too far to the next set of stairs to floor 3. Turns out, Mrs. Soup's corpse wasn't too far from the 3rd floor of the Crypt...But Nihilo was just sanding there as nonchalantly as possible, back against the wall and RIGHT next to the doorway down like some kind of horrid sentinel. Of course, smashform just solved EVERYTHING. One dumb charge from well back when he hadn't split from his former; now it would be absolutely brilliant. The ability in question was reasonably simple to understand: 4 forms from any smash game (Project M also counts), with abilities taken from those games. The user could be four things at once or could be a combination of four entities, or any other particular mix as desired, using less or more, as long as the total result did not exceed four characters used overall. Useful for a sudden moveset change...Or disguise, assuming Nihilo wasn't versed in Smash. Or even if he was, due to the merging. This would make this...Well. Reasonable.

The REAL question, though, is what would pass for being so, well, normal, that Nihilo wouldn't question/follow him? He might have to use a merger, but some obvious elements might leak through...Villager looked normal. Too normal, though. Needed something adventure-ish but not particuarily distinct. But that really crossed off quite a few: Mario, Yoshi, Link, Kirby, Wario, Link, Toon Link, Meta Knight, Dedede, Palutena, Fox, Falco, Captain Falcon, Olimar, Wii Fit Trainer, Dr. Mario, Shulk, Pac Man, Mega Man, Sonic, Ryu, Cloud...Mr. Game and Watch might do if he really needs to be hard-to-see with the right angle and palette, but he couldn't see it. The rest were maybes. A straight Pokemon might do it, but he'd wonder about the trainer and there was little reason for a random pokemon to be in this far just on its own, its unnatural to Terraria, while the Pokemon Trainer was...Unwieldy. Pit COULD be recognized, but he'd just have to hide the weapons, same with Dark Pit, and DK/Diddy could just do likewise with their garments. Zelda, Peach and other dress-wearers, err, rather impractical for the intense fight, so no. Shiek could be said to be a ninja, so that was OK. Samus and Zamus, too obvious. Duck Hunt Duo would be pretty weird unless he hid the Duck. Villager/Ness/Lucas could blend in some stuff more, too young to be adventuring but otherwise alright. The FE characters were JUST generic enough that some blending could make them different. Mii Fighters...Did he account for them? Probably not...A check proved it to be definitely not. Mewtwo was out as well, he was a Legend. Bayonetta was probably unknown enough, but too flashy, he would need something capable of some blending in...He also wants something fast in case it goes south. VERY fast.

Roy as base seems solid enough-he looks the part of an adventurer. Mix in Shiek?...Hrm. Better mix palettes right...Perhaps the green ones? Forests were fairly common around here, could be useful for that...Yeah. That looked very smart. He looked reasonably standard for the adventureish type. Orange hair was pretty natural...

...Zetta wasn't so sure. He could never be cautious enough...At the very least, his transformations were silent. He peeked out over at Nihilo...

...He almost felt dumb. Nihilo was leaning up against the wall, yes, but a second look revealed so much more than the first. His eyes were closed, his posture relaxed, his rump rested upon a large stone block sticking out of the side, his arms hanged at his side; the guy was sleeping. He just had to be very quiet...

...
Tazz's form was ready! He ultimately decided that, given the battlefield's notorious deadliness and the fact he'd be nigh invulnerable by being a First Guardian, on top of the fact that he had to look somewhat weird, that he had nothing to lose in picking the most powerful characters: He used Smash 64 Pikachu as a base, with elements of Melee Falco, Brawl Meta Knight, and 4 Shiek mixed in. Very subtly. The result was still obviously a Pikachu, though the irises were yellow (Meta Knight), his tail was rather sharp (also Meta Knight), some of the hair near his forepaws was bristled into needle-like formations (Shiek's needles), and he had several powers that Pikachu didn't naturally have (Naturally, most of Meta Knight's and Falco's specials, as well as hammerspace for electric versions of Shiek's explosives). Of course, nothing and no-one on or near the battlefield was really normal; an odd Pikachu with more powers than usual would NEVER be questioned, which was the beauty of it all (well, that and the fact that he literally chose the top tier choices of all 4 smash games bar Melee Falco, who was still very high tier and was chosen due to reasons of synergy; Shine knockback went upwards for Thunder combos, Blaster could actually stun and was better for spacing therefore, ect).

Electric slashes at rapid fire was also just straight-up awesome in a way that just couldn't be denied.

Stepping out from the Aetherian Portal and to the chaos that was a war wherein nuclear bombs weren't even remotely dangerous (well, MOST nuclear bombs), Tazz's anonymous entry into the field was basically unnoticed, allowing him a good time to plan out how he'd go about killing whoever needed to be-oh. Oh my.

...Tazz wasn't entirely sure of the field's power right now, but there appeared to be quite a few nasty-looking Omnicidals? Ugh...Best start taking them out.

He looked at the flying Splodimus', then to the Avatar of Chaos. Both were problems of massive proportions, but letting Splodimus' live seemed to be in major error due to his terrain, while by statistics, the Avatar of Chaos wasn't as bad. Well, yet.

Tazz pointed one of his bristles at Splodimus, shaking it subtly to create small, electrically-charged needles of death, which were also lasers. It was dumb, but it was also glorious at the exact same time-NO ONE was gonna blame him for wanting to be this. He took aim and-

"Aaaaaah! It's a Pikaaaaaaaaaa!"

Tazz didn't even get to turn around before Roxxanne was crushing him with the force of like a dozen arms or something. OK, not crushing-she was actually quite delicate, but at the same time, he was still restrained and now wrapping around him. Tazz could effortlessly resist the Sueren Song, but REALLY disliked how much 'love' she was giving him, and doubted he could displease her without being eaten...Which would mean she'd get Smashform on top of everything else-oh alpha what was that tickling his feet?!

Tazz shot his eyes downwards, witnessing Roxxanne's ever-interesting belt of inch-tall hugging machines, now looking at him quite interested and tickling him with one hand. Dear alpha, they were adorable, OK, but they were really disturbing as well. Wasn't that one Dark Godcat, the one with the epitath of 'The Destructor?' He shuddered.

Tazz picked it up, a bare noise-a pop. Tazz looked to his left, noticing a new inch-tall entity, some kind of orange-haired Cute Witch (referring to the trope, not Tazz's personal tastes)? Uh, was that just from touching her?!

"Ah, you're shivering! You must be cold! :3 Mm, don't worry, I'mma hug you until you're warm-Ah!" Roxxanne said, as Tazz realized that, yeah, there weren't many methods of escape bar some forceful intentions, and thus, running. Fast. Tazz managed to scurry out of her grip as she tried to readjust, and now, he was just running.

...
Being a living suit of armor, Mrs. Soup was easy to find. Her ignoble end was apparently due to some prayer to the Green Sun (and Zetta did in fact recall how absolutely stupid the whole thing was; a religion on one stupid Sun? Jeez, Mrs. Soup could have actually helped him kill Tazz) being interrupted by a stalag...whatever falling on the back of her neck. Zetta didn't know what the one that came from ceilings was called specifically (a tite or a mite), but he was comparatively a genius to this idiot and her lack of spatial awareness.

Zetta decided that, on the off-chance she somehow survived for intending to murder First Guardians (a surefire narrative mistake), that he'd leave the corpse be. But she'd pay for her lack of common sense, and she would do so by having absolutely no gear bar having possible captcha codes. He took everything, without even bothering to really check what they were, other than a majority were swords. He then spat at Soup's feet before taking leave of the crypt, extremely careful to be as silent as possible in passing the unconscious Nihilo.

...
Roxxanne was kind of disappointed. She had just gone to Aetheria to get an AWESOME sandwich, and came back just to find the most cuddly (and biggest) Pikachu she ever saw ever, and she came and tried to cuddle it...But it didn't like her! Or maybe it just didn't like hugs. Hard to tell, but Pikachu were housepets notorious for liking to sit on people's laps, which made it quite odd to see one that didn't like hugs THAT much. She didn't bother running after it, though. She adored it but she was considerate.

Roxxanne didn't get people who didn't like hugs in general. Hugs made everything better! That's what Scyez said, and discounting the fact that Scyez had the intelligence of a bag of rocks, she was totally right, hugging was one of the best things ever. She missed Scyez. Scyez was the cutest thing ever and she loved to hug everything and everyone, especially her. But she was having a puppy and she didn't want anyone hurting her cute baby puppy so Roxxanne had to leave her alone.

No use moping about it-soon there'd be a big mommy Scyez and a cute puppy just like Scyez always wanted...Roxxanne was never sure what random Poke managed to impregnate Scyez in the first place, but hey, it happened and Scyez couldn't be happier, as fate seemed to conspire to make sure she'd never have her cute puppy that she always wanted. Or puppies.

...Hey, that was right. Scyez never saw Roxxanne as an archsue before. If she had any say in this, she probably wouldn't either; there was just something wrong about the idea.

...Hey, was that a new mini-her? Oh, oh yes it was. And it was hugging her. So kyuuuuuuute~

...
Splodimus suffers a critical heart attack, then a head explosion, due to an anticlimax, the fact that he was marked for some kind of spectacular death combo but was actually interrupted and it lead to nothing obliterating him mind and soul, worse than Bill Cipher. Being rendered completely ignorant, the subject of two-three lines of text at the end instead of some ultra-doom combobulation! How horrible for a boss-level entity like him to be ignored for stupid RP wherein nothing got done except for some looting! He is then crushed by a log of events for good measure.

((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 1/5)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 1/26)

'Splodimus takes a Crashed 54,000 damage.

Also gonna say this now, the City of Opportunity is actually stupidly overpowered for it's charge size of 50.

|| Charges ||
Bard. 21/70 (+5 hiatus)
Bwaaaaaah~!
The Bookkeeper 20/20 (+1 GoldenReady, +5 fromHiatus) DONE
Books! Old and new
Negative ~1
Animated Armor 8/30 (+5 hiatus)


+1 to DarkSide, GoldenReady and Sirplop as per usual.

|| Alchemy ||
Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 21/21) DONE! (+1 hiatus)

Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 9/23) (+5 from Hiatus)

Trace: Aayla && Spirits && Transistor = Cast() (Function) (Level 5 - 6/6) DONE (+1 hiatus)

(Paintbrush || Albiit ++ Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = ?? (Level ?? - 6/??) (+5 from Hiatus)
Exhibit.

Also I'm going to stop caring about relics now. They are just more work for less stuff. So now my project is going to be less consistent, but more probable to pull off.

||Orders and Actions ||

Nihilumbra bodyblocks for the Transistor.

The Bookkeeper Spookkeeper enters. Basically a spooky skeleton librarian wearing a spooky skeleton hood and spooky skeleton robe. He's pretty spooky.

The Spookkeeper
230'000hp
Spooky: While alive, hostile hordes of entities can't attack. This still applies if the horde has been reduced to one entity. (e.g. 1x Mechafish, 1x GUN Loader)
Spooky Bones: The Spookkeeper can't attack but gains overheals as permanent health.

The Spookkeeper does nothing but shoosh the City of Opportunity minions, spooking them all in the process.

Nurgle kinda makes you think of Peryite huh.

<=o=I- GOLDENREADY PLEASE START THE NEXT QUEST IE HOME MOVIES. THANK YOU. ALSO SORRY ABOUT THE SPOOKKEEPER BUT NOW THAT I THINK ABOUT IT, IT HAD TO HAPPEN. ALSO YOU NEED TO GET ONTO TYR. ITS BEEN MORE THAN A MONTH NOW AND YOU KINDA NEED TO STAY ON THE BALL WITH THIS OTHERWISE MOST OF OUR CHARGES ARE JUST WASTED ON GIVING YOU STUFF WITH NO RETURN. IT SOUNDS PRETTY SILLY AYE?

Ita is aware that this dimension is inside a video game due to her... prospects. Az on the other hand isn't and assumes shes just slightly mad.

[ACTION IN LIKE 2+ HOURS EDIT OKAY MORE THAN THAT SINCE MY ENGLISH ORAL PARTNER HAS BEEN UNCO-OPERATIVE]

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 1/4
From the Grave: 0/4
Extended Life: 5/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 0/3
Conga Drums: 0/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈

Herald of he Earth: A massive green flag with a circle on it, bisected by both vertical and horizontal diameters - the astronomical symbol for the Earth. The handle is encrusted with gemstones, mostly emeralds, obsidian, and various types of quartz - earth-associated stones. This flag holds great power over the earth and all of its forms, from dirt to precious gems to the hottest magma. Many uses of this power are possible - for example, the flag may be waved to summon a massive army of earth golems. Said golems would also be boosted by the wielder's power.

Cast(): I think you should do this one, you probably have a better understanding of what you want it to do.

Abuhbuhbuh. Wait. You boosted your alchemies with the boosts that I intended to only go to charges. Better fix that!

(Paintbrush || Abiit ++ Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 1/16)

Spookkeeper summoned! I guess I'll have him use your revised stats from just below the update.

Nihilumbra and the Spookkeeper will do as you say.

Badass Cyborg Honey Badger: 68/75
Tetrahellatus: 36/450
I proceed to ask the Herald of Nurgle why is Nurgle angry at me, as I helped him spread his gifts, I apparently somewhat suceeded (Otherwise, it would have done nothing), and, unlike the Godmodder, I'm not trying to cheat death (AKA I try to use his train of thought to get him on my side, or at least a bit less angry). Then, I clarify that I'm NOT trolling this time, as I give up at trolling eldritch entities because it is difficult and makes you look dumb.

A wet, bubbling voice enters your mind, a voice that sounds as if the speaker has several horrible diseases. At once. And they're all feeding off each other. "I don't much care about your thefts, true. But no mortal should be able to steal from Chaos and get off scot-free. Even if it ultimately helps me, your stealing of my gifts was a personal affront."

@GoldenReady: no, I don't want to do the omega charge unless I have two uncapped slots for that very reasons. The omega charge came out satisfactorally. The omega charge is meant to just be a big charge that I hold onto until I either leave or an end-game event comes around while the charge is big enough for me to completely derail the plot. It did the former, and probably with more positive effects than if the latter had happened instead.
All things considered, I suppose I'm fine with just doing my charge stack instead.
Also, is the arena still a thing?

+3 to goldenready
rehashing, Baa Humbug and Apples all pending. 9/10 for critical failure.
4/50 for the titan of earth
2/50 for the titan of fire

2/2 expended!
Rehashing:
The avatar of nurgle looks upwards as suddenly and mysteriously, two very large stone hashtags materializes above its head. These fall down, smashing the avatar underneath, and are promptly followed by a swarm of angry birds that attempt to peck the avatar of nurgle to death.
These are in turn followed by a large social media helicopter that falls from the sky in a large ball of fire, destroying everything involved in this attack in a massive explosion.

3/3 expended!
Baa Humbug:
Suddenly, through a wall, crashes the Goat Simulator goat! It charges willy-nilly, and "randomly" charges straight into the middle of the avatars of the chaos gods, and its tongue latches itself onto the herald of Slaanesh, which, due to goat simulator logic, collapses to the ground immediately, completely unable to prevent itself from being slammed all over the place in an exceedingly amusing manner as the goat flails it's head about in every which way.
Finally, the goat gets lodged in the ground, and through series of bizarre physics miscalculations involving the rocks, the goat and a watermelon, the goat and the herald of Slaanesh find themselves caught up in a large cartwheel motion, finally, the goat's tongue gives out, launching the goat high into the sky...
The herald of Slaanesh finally gets back up once the having collapsed wears off, only for the goat to come down at super-sonic speeds and slam into the top of the herald's head, creating, inexplicably, a large crater, destroying the goat.

5/5 expended!
Apples:
The Herald of Khorne feels something roll up against their foot, and they look down. It's an... apple? Yeah, it looks like an apple.
The avatar of Khorne, curious as to why there is a random apple lying on the ground, leans over and picks it up. That's when the railguns come out of the trees.
Hooray for railguns, right? But these aren't just any old railguns, these railguns... they fire arrows! Wooden arrows, gotta get that detail right, it's important to get details like that right.
The railguns immediately begin rapidly spraying arrows into the herald of Khorne, dealing large amounts of damage in terms of splinters. Literally a death of a thousand cuts.
But this isn't the only thing that happens. One of the arrows ricochets off of one of the other arrows, then off the herald's hat, then off the avatar of chaos, then off the railgun that fired the arrow, then off of the update terminal, then off of the herald of Khorne's hand, and then it hits the apple, sending it up into the air, where it comes down on top of the herald's head. All of the railguns take careful aim at the apple.... and...
miss.
Every single shot misses the apple.
None of them miss the herald's head, but all of them miss the apple.
The apple falls off the herald's head anyways, so we'll pretend they all hit.

Piono watches the carnage of the sudden eruption of three (admittedly small) charges and blinks.
That was...
Unusual.

He turns and decides to target the only entity yet untouched by the wrath of him and the charges: The herald of Tzeentech. His double supercharge from the kayaws emeralds and crimson skull flare once more, and he draws navitas nox.
KAME-HAME-FUS-RO-DOKEN!!!
He fires the two rifles, sending out an absolutely enormous flare of energy, dwarfing most of the things on the battlefield in a very animesque sort of "silhouette against the outline of the giant laser" sort of way.
Results are predictable.

Critted 20,000 damage to the Herald of Nurgle!
Critted 30,000 damage to the Herald of Slaanesh!
Critted 40,000 damage to the Herald of Khorne!
Critted 20,000 damage to the Herald of Tzeentch!

Multiple actions diminish each one. Remember this. You could have just insta-charged one 15-charge, expended that, targeted all four, and you would've done vastly more damage to all four combined, even without crits. *Some advice for the future!*

Project: 37/50 (+5 Compensation)
KSP.exe: 15/20 (+5 Compensation, +1 FirnenYT)
Ho ho hum.

Ho ho ho hum.

>1/2

@crystalcat; you forgot about the Artificial Guardian, but you can handle that next turn if you want. Also, I'm trying something new down in alchemy land; Tell me what you think.

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (187/300) +2 from Toast, +5 from Hiatus Comp
Wolf Among Sheep (19/20) +5 from Hiatus Comp
World Breaker (6/25) +5 from Hiatus Comp

-=Summons
None.

-=Actions
The Endless Pathrazer charges straight through the Herald of Slaanesh and straight into the Herald of Tzeentch, tearing them both apart! (Well, figuratively)
The Inverse Attendant stands in awe at the great creature rising from the ground.
He has returned.

Aetherderon, in his everlasting power, smites the eternal bologna out of the Heralds and the Avatar using Starstrike.
/ThanksToToast

-=Alchemies
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 31/31) +5 from Hiatus Comp -- COMPLETED!
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 6/20) +5 from Hiatus Comp

I'm gonna try something new:
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Hmm. Interesting concept with Entity Equipment. I like it.

Those pluses were only for charges! How many times must I say this?

Your entities will do as you say!

((Placeholder, edits are to be expected once my connection stops throwing a fit))
"..."
"?"

Charges:

A Proper Introduction: 7/10
Rain-Drenched Flames: 7/25
Leviathan and Behemoth's Embrace: 7/50

Ho hum.

+3 Tazz(Put it towards Twin's bid)
Infinity: 38/40
New: Total Recall Act 1 Act 2: 23/40 +1 from Tazz +10 compensation
Gem && Time Titan Essence && Cosmic Background Radiation = Time Gem 15/16
Staff ++ Plant = Vi Naturae 1/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 1/16
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cueball = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism [IIII]
Archangel's Blade [III]
So hey, I've got Split's sword again.
The real thing this time, too.

Broken Anachronism shifts to Directionless Point. This mode has a compass at the center of its cross-guard. Its blade is replaced with a long rod with patterns of golden energy circling through it. The Terror Crab feels pulled to it, and Tempo spins the compass point wildly, throwing the Terror Crab into the air. Tempo then shoots it out of the air, then cuts it apart alongside several timeclones.

55,000 damage to the Terror Crab!

Basic Tome && Old Spellbook && Alchemist's Tome = Magic for Amateurs 4/6
Sabre && Rapier = Laser Rapier 4/6
Top Hat && Monocle && Mustache = Fancy Chap Set 1/???

Today's Headline:
I'm back after some painful GMing of my MC Forums Game!

+1 to Cyanogynist +1 to Faressain & +1 to Fire Cultist Dude

Wilfre The Knight 100/100 (+7 From Support!) Done.
You Can't See Me 30/50
The Knight appears in it's armor.
Oh wait, it's just a really big freaking P.E.K.K.A.
A Really Freaking Big P.E.K.K.A. (200,000 / 200,000 HP (AG)

The P.E.K.K.A. attacks the Terror Crab.
I use Cyberius Crescendo to hack and slash the EXP Loaders.

Top Hat && Monocle && Mustache = Fancy Chap Set 1/2 (Level 1)

The PEKKA will have its HP massively buffed, seeing as 50-charge entities have 500,000 HP now.

5 EXP Loaders die!

@GoldenReady Still contemplating fighting regular Fredbear.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 97/150 (+1 Redstone)
The Hitchhiker [AG]: 14/42
MeeM Barracks [AG]: 7/25

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (19/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (7/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level ?) (1/?)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (11/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (11/11) (Done!)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 77,777/77,777 | 25% chance to dodge.

Leafy breaks the Terror Crab's shell using John Cena's Junk Crusher, then blows it up using Inversionem, then runs it over using a Lamborghini, then shoots it with the Decompressor.
----
My inventory and project can be found here!

Desc given.

Total of 45,000 damage to the Terror Crab!

I/We are sending out the TPP Streamer 139/200 +2 from Cyan +5 from Crystal
Made Painis Cupcake? (I WILL EAT YOU?!) 85/85 EXPENDED! +5 from Crystal

Days ago: there are some lab scientists testing out the genetics and the DNA of Painis Cupcake on some person while doing random stuff

Mystery Scientist: I don't want to test it out but I'll know that he is pretty deadly when injected
Dr. Glitera: Alright... I will test that thing out...

and then he injects the person with the power of Painis Cupcake and suddenly, he bursts with rage

???: I AM PAINIS TARAHI! I WILL EAT YOU!

And then he kills the mysterious Scientist by spitting the shovel to cut his throat...

Dr. Glitera:

Dr. Glitera throws Painis Tarahi into the mysterious portal into the weird :red: world (Due to HAVOC and Avatar of Chaos) and however he wants to eat something up.

Painis Tarahi: I EAT STUFF!

Painis Tarahi the aspect of Painis Cupcake

Alignment: [AG] or [AG Boss?]

HP: 700,000? (I dont know how much is the new DTG Terraria Engine's HP Limit per CP (Charge Point))

Attack: Very High/Skill

Skills:

Hit: Basic attack that deals 60,000 damage to the enemy

Eat: Basic attack that kills enemies that is low enough HP that he eats them for 30,000 HP recovery

Spit Shovel: 20% chance when he hits enemies that makes him spit a shovel right at the enemy dealing 100,000 damage

Sometimes Attacks Twice (Automaticly uses the attack when he gets a double attack)

RAGE MODE When he hits 50% HP: he became Ubercharged giving him Double Damage, Can Attack Twice, and heals him for 350,000 HP (ONLY ONCE K?) and his Rage will last forever

Spoil of War (Only if he is the Boss otherwise this spoil will be useless): The Shovel of Cannibalistic Rage 4 Turn Charge, Giving you Rage status like him and when you use at the enemy? Deals 100,000 damage.


Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 6/50 +5 from Crystal
Magic Charge Pendent 6/50 +5 from Crystal


Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 23/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 7/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3: Mama gorillaer! (HAvatar (HAVOC and Avatar of Chaos))
Current Arc: Weird Hostiles about...

Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue tries his Storm Firey Bullet Blaster at the army of EXP Loaders.

Red doesn't know what the :red: what he's doing and he goes off watching
Rule 34 (NO DONT LOOK UP THIS! FOR THE SAKE OF YOUR VIRGINITY AND YOUR SANITY!)

Green uses the SDWI Glasses at the Terror Crab

+1 to TMB, +1 to Firnen, +1 to Toast

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7]


Red's Inventory:

I dont have it.

Hey, Redstone Dont forget to buff your summon up a bit so many 200K HP entities will be crushed otherwise.

Painis Tarahi summoned! I think I'll say that only 100-post or greater entities can be bosses, so he's not a boss, but he's still pretty strong. (Note: 100 posts or more does not automatically make an entity a boss! You'll need to specifically designate it as such, but Bosshood comes with a bunch of buffs, with only the small problem of the Spoil of War going to its killer. Those are strong items.)

3 EXP Loaders die, and the Terror Crab takes 10,000 damage!

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (188/300)
Wolf Among Sheep (20/20) - COMPLETED!
World Breaker (7/25)

-=Summons
Rising from out of the ground, an amorphous blob crawls, consuming much in its path. It quickly morphs into a shape, and blends in, not to be seen.
Wolf Among Sheep summoned![HP:200,000]
++Wolf Among Sheep may not be targeted with an attack by anything except damage-dealing abilities or damage-dealing charges. [Godmodder included][Alchemy Immune]

-=Actions
I take out my newest toy masterpiece, Dawn, and take an experimental swing with it at the Terror Crab.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 7/20)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Wolf among Sheep summoned!

As Dawn wasn't actually boosted, you technically don't have it yet! You still manage to deal 20,000 damage to the Terror Crab, though.



+4 to all charges (NOT ALCHEMIES, JUST CHARGES) for the week-long delay. Sorry again!

Entity charges increment, some effects tick down, and Reinforcements increase by their per-turn value of 10k! 'Splodimus regains 25,000 Shield HP. The Transistor's Passive change has been moved to its action, because changing it before it acts, but after it's been ordered, is not a very nice thing to do.

'Splodimus has been given no orders this turn! He attacks the Herald of Tzeentch and Herald of Slaanesh, for 50,000 damage each. The Herald of Slaanesh's Mark activates, healing it for 10,000 HP.
The Avatar of Chaos is angered by 'Splodimus's attacks on his channels of power, and smacks 'Splodimus with a massive Warp-enhanced backhand for 100,000 damage.
The Herald of Khorne goes mad with bloodlust, and kills the BadCell, dealing 50,000 unblockable and unreduceable damage to the Transistor and Crashing the Herald of Khorne! As it turns out, the Transistor is brought down to 0 HP from this! It overloads, losing this turn and losing Ping() and Mask() from its Passives, Jaunt() and Bounce() from its Functions, and Ping() and Purge() from its Augments! Its Passive() changes to Tap().
The Herald of Tzeentch calculates the optimal thing to do. As it turns out, the best option right now is to heal Nihilumbra, so it does that, healing it for 30,000 damage and swapping it to Blue!
The Herald of Nurgle chops the Endless Pathrazer for 40,000 damage.
The Herald of Slaanesh does some very not Terraria-Forums-safe things to the Terror Crab for 45,000 damage.

The Computer and all of its programs idle!
The Alpha ANT summons 2 regular ANTs!
The Agent of the Skybreaker impales the Herald of Slaanesh for 10,000 damage. The Mark fails to activate!
The Huge PEKKA attacks the Terror Crab for a Crashed 120,000 damage!
Painis Tarahi attacks the EXP Loaders, killing 8!

The Armored Void Blimp appears to have gotten no orders this turn, so it attacks the EXP Loaders, decimating them in accordance with its passive and killing 4!
The Inverse Attendant stands in awe of Aetherderon!
Nihilumbra begins meatshielding for the Transistor.
The Endless Pathrazer tears into the Herald of Tzeentch and Herald of Slaanesh, dealing 50,000 damage to both. The Herald of Slaanesh dies from this, removing the Avatar of Chaos' Slaanesh-granted powers and taking away 1/4th of its Integrity, which equates to 150%! It then takes 20,000 damage from its extra-potent Nurgle's Rot. The Mark of the remaining Herald fails!
The Artificial Guardian attacks the Huge PEKKA for 20,000 damage, since it wasn't ordered.
Aetherderon uses Starstrike on the Avatar of Chaos, dealing 75% Integrity damage and dealing 10,000 damage to all three remaining Heralds! The Avatar's Mark of Khorne activates, buffing his next attack by 5,000, while the rest don't activate.
The Wolf among Sheep was not ordered! Being new, it doesn't have any frame of reference to draw from, so it does nothing!
The Spookkeeper was ordered to do something that it can no longer do!

The Terror Crab backclaws the Huge PEKKA for 60,000 damage!
Opportunity gains Reinforcements equal to 150,000 from the damage done to its entities this turn! The EXP Loaders idle, but they seem to receive an order from somewhere after a second, and all rush... the Inverse Attendant? Weird. They all explode on the Inverse Attendant for 75,000 healing, splash damage spilling over onto nearby entities for 32,500 damage to Aetherderon and the Artificial Guardian. The Inverse Attendant abruptly begins to kinda bulge out from the inside, the sheer weight of power crammed into it eroding its physical form, then vanishes in a massive fireball of pure power. It looks like all that overheal crammed into one thing wasn't good for its physical form. (Overhealing something to 3x its base HP will now cause the overhealed entity to explode, as a deterrent against meatshielding inversed entities. Be glad, Sirplop. You got around 2x its normal HP of tank.)
Opportunity then summons 3 Constructors, 3 PWR Loaders, and 16 GUN Loaders!

The Godmodder looks at all the new entities, decides it's time to get back to being serious, and summons a new wave of Terrors, of which it seems the Terror Crab was the vanguard! Meet the Terror Pink Jellyfish, the Terror Goldfish, and the Terror Squid! He then heals the Terror Crab by 100,000 HP, pushes it in front of the Terror Goldfish, and smacks 'Splodimus for 140,000 damage, breaking its shield, before +6'ing GoldenReady!

'Splodimus [H BOSS] HP: 1,400,000/1,500,000. Shield: 0/500,000. (Regens 25,000 Shield HP a turn.) Double-Action. Bomb Harp: 3/8. Orbital Cannon: 3/8. Nuclear Satellite Crash: 3/15. Underground H-bomb: 3/15. Doomship: 3/20. Crashed I
Avatar of Chaos [H BOSS] Integrity: 375%. Khorne Ascendant: 2/4. Tzeentch Ascendant: 2/4. Nurgle Ascendant: 2/4. Slaanesh Ascendant: 2/4. Chaos Ascendant: 2/8. Holds the Marks of Khorne, Tzeentch, and Nurgle. Khorne buff: 5,000.
Herald of Khorne [H] HP: 180,000/300,000. Carries the Mark of Khorne. (Effect: 25% chance to gain an attack buff of 5,000 when attacked. This buff is used at the end of the turn, and does not carry over between turns.)
Herald of Tzeentch [H] HP: 40,000/300,000. Carries the Mark of Tzeentch. (Effect: 25% chance to deal 20,000 damage to an attacking entity.)
Herald of Nurgle [H] HP: 100,000/300,000. Carries the Mark of Nurgle. (Effect: 25% chance to Infect an attacking entity with Nurgle's Rot. Nurgle's Rot deals 10,000 damage per turn and can spread further...)


Transistor [AG BOSS] HP: 333,333/333,333. Current Passive(): Tap(). Kill(): 6/8 Nurgle's Rot: II Queened: II
Lost Passive()s: Mask(), Ping().
Lost Function()s: Jaunt(), Bounce().
Lost Augment()s: Ping(), Purge().
Physical Hologram Generating Computer [AG]: Invulnerable. 'Dies' if Windows 7 crashes.
Programs:
Windows 7: 100/100 HP. Regens 2 HP per turn. Takes attackdamage/1000 damage. Can only be attacked if there are no other programs running.
obligatoryshield.exe: 10/10 HP. Loses 1 HP per attack above 3,000 damage. Otherwise, takes no damage.
Alpha ANT [AG] HP: 1,000/1,000. Deflects 99% of damage when attacked. Alpha status can be passed to other ANTs. Cannot be targeted!
ANT [AG] HP: 1/1 (x2.) Attacks may only target one ANT at a time, attacks on an ANT lose 5% damage before spilling over to the next ANT. Cannot be targeted!
Agent of the Skybreaker [AG] HP: 75,000/75,000. 25% dodge chance.
Huge P.E.K.K.A. [AG] HP: 920,000/1,000,000.
Painis Tarahi [AG] HP: 700,000/700,000. 20% chance to deal 100,000 extra damage to an attacked entity. 25% chance of Double-Action. Regains 50,000 HP after killing an enemy. Enters Rage Mode when at 50% HP, healing to full health and gaining Crits and permanent Double-Action, overriding the earlier chance of Double-Action.

Armored Void Blimp [N] HP: 194,000/450,000. Bombing Run 1/3. Void Bomb: 5/5. Death Ray 7/10. Broken I
Nihilumbra [N] HP: 220,000/250,000. Current color: Blue. Rainbow: 4/7. Crashed: I Ice Barrier: 35% damage reduction for a turn, then nothing. Meatshielding the Transistor!
Endless Pathrazer [N] HP: 14,550/150,000. Triple-Action. Must attack thrice. Deals 1.25x damage, takes 0.75x damage. Extra-potent Nurgle's Rot: II
Artificial Guardian [N] HP: 62,500/95,000.
Aetherderon [N] HP: 167,500/200,000.
Wolf among Sheep [N] HP: 200,000/200,000. Can only be damaged by abilities or charges. Yes, that includes the Godmodder.
The Spookkeeper [N] HP: 160,000/160,000. Damage to it is delayed by 2 turns. Firestorm Warning: 1/3. Blizzard Warning: 1/5. Doom Warning: 1/7.

City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 1/5. Reinforcements: 540,000. (+10,000 per turn, increases in proportion to HP damage against Opportunity's summons). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: (6/25)
Constructors [PG] HP: 75,000/75,000. (x3.)
PWR Loaders [PG] HP: 15,000/15,000. (x3.)
GUN Loaders [PG] HP: 10,000/10,000. (x16.)
Terror Crab [PG] HP: 415,000/600,000. Tanky. Can meatshield and attack. Meatshielding for the Terror Goldfish!
Terror Pink Jellyfish [PG] HP: 400,000/400,000. Can Stun attacked enemies! Real Shocker: 0/4.
Terror Goldfish [PG] HP: 300,000/300,000. Heals. Snacks for All: 0/3.
Terror Squid [PG] HP: 450,000/450,000. Debuffs enemy accuracy! Inkzooka: 0/4.

Godmodder [GM]: HP: 38/100.



Kayaws Emeralds: Owned by pionoplayer. When used, they transform the user into a super state for 3 turns, increasing there damage output. Cooldown of 4 turns. Cooldown: IIII
Pineapple Device: Owned by teag2. When used, it fires a super sonic jet of pineapple juice at an entity, dealing massive damage. It also deals splash damage to another random entity of any alignment. Cooldown of 3 turns. Cooldown:III
Contaminated Vocal Chords (I know, stupid name.): Owned by greenpokeman2000 When used, summons an invincible Ghost of Zombie entity for 2 turns. Cooldown of 4 turns. Cooldown: IIII
Uber Wrench: Owned by Redstonetam15. When used, either 3 Level 1 Sentrys appear and do high damage to 3 entities, or 1 Level 3 Sentry appears and deals extreme damage to 1 entity. Cooldown of 4 turns. Cooldown: IIII
Giant Bat Wing: Owned by Sirplop. Upon use, it will rise one entity into the air, making it invunerable for 1 turn. Cooldown of 4 turns. Cooldown: IIII
Atomic Gel: Owned by eboLag.exe. Upon use, it will deal insane damage to one enemy, but also insta-kill an entity of your alignment. Cooldown of 7 turns. Cooldown: IIIIIII
Central Processing Unit: Owned by gladiusAssiliant. Upon use, it will summon a Phantom GodBot entity for 4 turns. Cooldown of 6 turns. Cooldown: IIIIII
Crimson Skull: Ownd by pionoplayer. When used, it will either boost your attack tremendously, with a 1/5 chance, or just deal huge damage to an entity. Cooldown of 4 turns. Cooldown: IIII
Corrupt Tooth: Owned by eboLag.exe. When used, it will inflict Corrupt on an enemy for 3 turns. Corrupt: Causes the affected enemy to take double damage, and deal half damage. Cooldown of 5 turns. Cooldown: IIIII
Nice Fleece Blanket: Owned by CrypticCataclysm. When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns. Cooldown of 8 turns. Cooldown: IIIIIIII
Medusa Head: Owned by GoldenReady. When used, it will fire out a ****ton of lasers, dealing high damage and inflicting Petrify on the affected entity for 2 turns. Cooldown of 4 turns. Cooldown: IIII
The Smooth Granite Pebble: Formerly owned by crystalcat, now owned by [STILL FINDING] When used, it transforms one entity into a solid granite statue, rendering it both invulnerable and unable to attack for a turn. Cooldown: III
Akron's Core: Owned by GoldenReady. When used, it casts one of Akron's lower-powered abilities for the cost of 5 charges, or one of his ultimates for the cost of 12 charges. Cooldown: IIIII IIIII II
Anarchist's Cookbook: Owned by TheFlamingToast. When used, it deals large damage to 7 random entities on a side. Cooldown: IIIII
Ion Beacon: Owned by insert_generic_username. Depending on charge level, does different things. If charged 1 round, fires small missiles that deal light damage to three enemies. If charged 2 rounds, fires a large bomb that deals medium damage to one enemy. If charged 3 rounds, fires a large missile that deals heavy damage to two enemies. If charged 4 rounds, calls down an Ion Cannon strike to deal massive damage to four enemies. Cooldown: IIII

IN PROGRESS, FINDING MORE SPOILS. ALL EXISTING SPOILS ALSO HAVE NOT HAD THEIR CHARGE COLORS WORKED OUT.
 
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/spook
Ignore the finished Herald of the Earth and the other one because hiatus charges. HOWEVER, the backwards creation brush type thing can still be created since I had a spare slot. I would call it Ink but the alchemy isn't quite grimdarky enough for such a title.

EDIT: Crystal, in case you see this, I have updated the Spookkeeper due to the current one being too dog, dog.

The Spookkeeper 160'000/160'000hp
Spook Warning: When The Spookkeeper takes damage, delay it by two turns.
Firestorm Warning: Deals high damage to 2-7 random, hostile targets. Targets have 30% dodge for the purposes of this attack. Cooldown: 3
Blizzard Warning: Deal INSANE damage 3-6 random, hostile targets. Targets have 50% dodge for the purposes of this attack. Cooldown: 5
Doom Warning: Mark all other entities for Dooooooom. If marked entities don't kill another within the next two turns, kill them. Cooldown: 7
 
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Project Verify ========================================== 17/42 (I don't need no friends, I don't need no phone.) +5 from crystal.
Project Statue ============================================================================= 18/77 (The first key piece.) +5 from crystal, 1 from GoldenReady.

The Terror Crab suddenly finds itself in the middle of an ornate study, decorated with lavish furniture such as massive bookcases, luxurious sofas, a crackling fireplace, and a massive portrait of an anthropomorphic Illuminati symbol with a king's crown and a staff standing on top of the world. Such a place could only belong to one being - Bill Cipher. And of course, it does.

A loud and strident noise comes from all directions as Bill phases into the room, playing a grand piano. He suddenly lapses into an actual piece, playing it expertly. He even sings to it, in his own dissonant and eerie voice. I SEE TREES OF FLAME, FLOWERS OF PAIN. BUBONIC LAKES, AND ACID RAIN. AND I THINK TO MYSELF... WHAT A NIGHTMARISH WORLD. Suddenly, the study disappears. The Terror Crab falls into a lake made of massive boils and black liquid. He suddenly contracts the bubonic plague all over his body, becoming crippled with illness. Thunder that sounds like demonic chants are heard everywhere as pure acid rains from the skies, eating through the Terror Crab's body. Golden flowers restrain the Terror Crab as trees bend towards him, shooting out indigo flames that scorch his entire body. The only thing that remains constant is Bill, who keeps playing at his piano.

His eye closed, Bill starts singing again. I SEE SKIES OF DEATH, AND CLOUDS OF FRIGHT. THE ANARCHIC DAY, THE HORRIBLE NIGHT. AND I THINK TO MYSELF... WHAT A NIGHTMARISH WORLD. The clouds part, swirling around the Terror Crab as a hole in the overcast opens up, revealing the sky. It is horrible and almost beyond worlds. The Terror Crab is only aware of a kaleidoscopic mess that is absent of any reason, made of every color imaginable and even those that no living being can see. Time flashes by like a broken record, day turning to night and night turning today. Each is as horrible as the other, with day displaying the mind-numbing colors and night shutting off any source of light, with only the most terrible of creatures slithering in the darkness and inflicting atrocities on the Terror Crab.

Yet Bill keeps on singing, the world shifting around him as he does so. THE TERRORS OF ABYSSES, JUST SHAMBLING AROUND. THE DENIZENS OF THIS PLACE, ARE KINGS WITHOUT THEIR CROWNS. The ground tears itself open, revealing endless chasms and ravines that lead into empty darkness. Many pairs of eyes blink into existence, leaping out of the holes and jumping into the air. Now that they're visible, they are clearly the stuff of nightmares. Abominations chained to forgotten prisons, walking teeth, arms, and ears, fearsome warriors made of fire and darkness, geometrical shapes without purpose. Their forms grow rigid and dark, their eyes glowing red, as they tear through the Terror Crab. He is seen only as an outsider, someone who must conform to the rampant nonconformity of this hellhole.

Bill floats away from the piano bench, his eye still closed. He outstretches his arms, apparently surveying the landscape. Even though he has detached himself from his piano, it still plays. And he still sings. I SEE KIDS KILLING KIDS, AS THEY CRY IN THE WIND. THEY'RE REALLY SAYING, "I HAVE SINNED." The crowd of nightmares departs as the Terror Crab is suddenly locked inside of a very cramped chest. Struggling to breathe, visions fill his mind in a haze - of a young child locked in a similar chest, confronting his own inner demons and killing twisted mockeries of himself in an attempt to find out who he really is. When the Terror Crab can no longer breathe, he asphyxiates, going still. Years pass in the blink of an eye, and Bill opens the chest, finding a hollow and blue version of the Terror Crab. He still sings along, serenading the Terror Crab.

Suddenly, the Terror Crab is in a coffin, being lowered into the earth at a funeral which no one attends. I SEE MONSTERS DIE, SOME FAST, SOME SLOW, WHERE WILL THEY BE? ABOVE OR BELOW? AND I THINK TO MYSELF... WHAT A NIGHTMARISH WORLD. The piano stops on a haunting chord as Bill grabs a shovel, piling dead earth onto the Terror Crab. It seals itself up, not even leaving a grave. In fact, the Terror Crab isn't even in a graveyard. He's been buried in the middle of the Battlefield itself as a reminder of the inevitability of death, and the futility of fighting. Bill finally opens his eye, his body twisting as his vision pans around the entire battlefield.

He sings one last time as his piano fades away. YES, I THINK TO MYSELF... Bill sees the Chaos Gods bringing hell onto the field as they punish those who would dare to bring order, the Alchemiter emitting beams of light and smoke as it fuels horrific creations of warfare, the Godmodder sitting upon his shattered throne as he commands his entities and fuels the war itself, and the players, the beacons of simultaneous hope and oblivion, as they orchestrate the strings of oblivion.

WHAT A WONDERFUL WORLD.
 
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+2 to goldenready and +1 to sirplop (thanks dude)
10/10 for critical failure. 15/15 for CT (funneling my +1s again. and I know that just having 1 15 post charge would've been more effective, but I'm going a thing.) 2/20 for epic battle fantasies.
5/50 for the titan of earth
3/50 for the titan of fire

I whip around Rapture, and level it at the herald of tzeentech, and a massive storm of elemental energy rushes out, crashing into it with a massive storm of overwhelming power, primarily order, once again.
I then pull out Lex Ordinis with my other hand, and charge forwards, beating the herald about the head with the scepter that is basically made out of solidified order magic.

10/10 for critical failure!
I challenge the herald of nurgle to a game of DnD.
Unfortunately for it, we're playing by house rules, so it has to roll the dice for EVERYTHING.
This includes being able to play, unfortunately, it rolls a 1 on the D20 I have. I decide to take pity on it, and pull out a d100, but the herald of nurgle rolls a 1 on that too.
I finally decide to take pity to its most extreme levels!
I summon the CATENATIVE DOOMSDAY DICE CASCADER!
the herald rolls a 6 in the prime poppamatic bubble, the single best roll it could obtain!
All six of the other cascader bubbles are allocated a 6 sided dice.
It proceeds to pop the next one, rolling another 6! all five remaining cascade bubbles are multiplied by that number, becoming d36s!
It then proceeds to roll the highest number on the next four cascade bubbles, giving it a final roll of:
d63,340,286,662,973,280,724,824,112,235,617,522,268,178,733,137,920 (yes, I did the math. This is what google calculator gave me. And I spent quite a while subtracting the highest numbers so I could get the stuff further down.)
The herald of nurgle greedily presses the last popper. With a roll this big, it ought to not only get to play, but also get to be GM, at the LEAST.
The dice rolls and rolls and rolls, finally, finally finally coming to a stop on...
1.
The herald of nurgle looks down, and begins to cry. Not only does it not get to play, but there are other consequences...
Down from the heavens above comes a magnificent, yet disdainful beast.
THE CRITICAL WHALE!!!
"Nobody likes you and you're a failure at life."
The weight of the whale's extreme scorn for the herald's terrible RPG abilities combined with the crushing mass of the whale itself smashes the herald of nurgle to the ground.

...
Wh...
Why did I just do that?
 
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@pionoplayer : I'd rather not take challenges RIGHT now but I have a lot of enemies to fight in case you're interested. See Arena tab for information

@The Flaming Toast : on 'OPportunity' (huehuehuehue puns) I'm actually gonna blame that on everyone having a bad sense of tactical judgement about the passives in play. I'm not going to hold your hand through it, but basically, its weakness (like the Inverse Attendant and Nihilumbra) is strictly tactical; failing to pay attention will get you killed, and you REALLY haven't paid enough attention to it to realize that there is already an in-built way to negate damage and otherwise make Opportunity unwilling to attack your precious entities. Mostly. Let me reiterate: It'll damage quest objectives (and anything blocking the path to them) before anything else; after that, it'll make a threat assessment of what is currently blowing it to pieces, at which point they will do attacks on the strongest, most dangerous entities first (Transistor)

Plus, you have no right to complain; you just healed off literally 100,000 damage against Nihilumbra with its passive alone (which is equally tactically based, cycle around its merry bevy of passives and hit as hard as you can in as few attacks as possible) AND literally summoned an entity just to negate Opportunity's only source of damage. While I'm at it-the Spooky Bookeeper's passive, now that's straight-up unfair and mean-spirited. That basically shuts down Opportunity entirely-and it's the ONLY real thing it does to boot. The closest entity I have allowed as a GM (and one I have never fielded myself mind, nor anything really akin to it) only offered a small chance, per turn. Crystal has officially declared it OP-it's not happening, mate.

As for Tyr: I'll get on that after some of these weapons are fixed up, or possibly when the rest of the components for Project Everfree is done. Either way, yeah, I'll get on that horse soon enough. Probably without Artifacts this time as well. Mostly.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|

Uncapped: Down with the Sickness: 62/75 (+3 from Generic, +5 from GM, +6 from Alpha)
Skirmish Maneuvers: 28/50 (+3 from Piono, +1 from Toast, +5 from Compensation)
NEW: Railgun Restoration Rig: 7/50 (+5 from Compensation)


Tyr bid:
Crystalcat: 37 (You do realize that this is totally serious right?)
TwinBuilder: 36 (+3 from Generic)
DarkSide: 36
The Flaming Toast: 28
TheLordErelye: 16
Pionoplayer: 11
NumberSoup: 11
W32Coravint: 10
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to The Flaming Toast, +1 to Insert_Generic_Username, +1 to TwinBuilder.

Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level 25: 9/26)

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 9/26)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level ?: 2/?)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level ?: 2/?)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 340,500 (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: 327,500/350,000 + 100,000 + 15,000 + 100,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (7/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |
Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |
)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

HOME MOVIES is underway! I'm not gonna give this a fancy opening-consider it more general chaos-causing. In any case, in accordance with its spawns, 20 Combat Engineers and 3 Repair Surveorys appear, as well as 3 Cardboard Cutouts (which are inexplicably invincible to anything other than a Repair Surveyor ramming into them) and 1 Moonshot beacon. Your objectives for this quest are as follows: Kill all 20 Combat Engineers, trick the 3 Repair Surveyors into crashing into the Cardboard cutouts (both will be destroyed if you're successful so you'll need to do it 3 times; any accidental destruction of Repair Surveoyrs will prompt more to spawn), and destroy all the new reinforcements guarding the Moonshot Beacon to claim it! Once all of these are done the quest is compete.

The Reinforcements this turn...Are almost at cap, so that'll be a HOT Loader, a FIX Loader, and an Engineer, and if they clear up by the EoTB I'll add in as many of those three as I can, in that exact order. As for the Automatic 100,000 that will be 4 BUL Loaders, 4 Engineers, 2 ION Loaders and 1 HOT Loader. As said before, they have spawned NOW (go hit them) and these automatic 100,000 will be the entities preventing you from getting at the Moonshot Beacon. Work Fast!

The PWR Loaders will bodyguard the Constructors-given their Auto-Bodyguard passive they also smack against whoever attacked them first, and if nothing attacks them, they go for Transistor. The Constructors will start constructing GUN Loaders. I probably should have specified this: They can only make both varieties of non-Badass Surveyors and GUN Loaders, and can only make one at a time. The GUN Loaders and the HOT Loaders will fire at whatever attacks Opportunity for the most damage (hot Loaders will splash the runner-ups), the Engineers will deploy turrets, and the ION Loaders will both rev up shields.

...
I had written this attack under the assumption Crystal hadn't dopped last turn. He did-and as the Inverse Attendant is now dead, Nihilumbra is all that stands in the way (this turn at least). It won't survive this turn, if I have anything to say about it. Given that it's no longer Green...Well, I just hope evasive maneuvers don't come into play.

...
The Inverse Attendant is having a perfectly normal day on the Battlefield, which isn't saying much since the Battlefield is an ever-shifting hole in the ground where high-level spells get tossed about like snow in a blizzard, world-wrecking waves were a norm, and billions of nameless, faceless mooks (literally faceless and nameless, might I add) got torn into minuscule fractions of their own component molecules hourly, not of any real cause but their own, as the titanic 'entities' (of which he is one of) dueled amongst each other, wrestling for control so their masters-the infinitely stronger Descendants, rivals of the still stronger Godmodder-could possibly have a shot to damage the oppressor and instigator of this conflict. It's enough to make anything feel puny.

His job was to guard the Transistor, which was going well, as his ninja-like contour had served well in swooping in to take blows, allowing him to exploit his condition of permanent inversion-that is to say, that all damage is healing and all healing is damage. Of course, he felt a sensation quite at odds with his very self-pain was one thing, and a thing that he dealt with in taking the blows no matter what, but his body was...Err, bulging occasionally. Too much life force? That was his best bet, but he is not so preturbed as to be fretting over it. The excess decayed over time and he had Lifesend, which allowed him to port the excess off wherever he pleased. He also had so much life energy now that any traditional attempt at killing him was probably going to be rather irritating for all involved-by which of course, this meant 'healing' him down, what with the inversion. However, no matter what, his focus drifted to the bulging. Something begged to be released within, and it would have its way, one way or another.

Ah well, he'll just lifesend off the excess to the Transistor! That'll do wonders for the beaten-up thing and leave him much more normal.

Then he felt it-something hot to the touch, searing his skin. Looking downwards, he saw the means of his restriction: chains made of an emerald light. He felt a slight tingling sensation in his back-and everything went black.

...
Roxxanne had decided that, in the interest of time and understanding, that she would train herself to understand her skills that she 'learned' in being an Archsue so she could actually learn them.

That was a complicated statement.

Roxxanne looked at the Inverse Attendant, chained within a compartment of her house. This one was close to the base of the island-the rest of it was stretching outwards, being built to be her very big castle floating over an endless void on colorful sky islands that nothin' and no-one could penetrate-which was the awesomest thing ever. She had neglected to remove the overpowering stench of cherry nor the garish colors, because to her they were soothing, cute and awesome, and she had few intentions of letting anyone leave this place other than herself until it was done-and would probably keep the overpowering stench and garish colors as in-between rooms to less...Savvy areas, just to deter people. It was one of these 'less savvy' areas that Roxxanne and the Inverse Attendant were occupying; In this case, it was actually going to be a heavy-duty survival cache, and she made sure that the Suetonium around it was not only stupidly hard, but also that in the event of breach that it was covered in Blackguard. This was one of a handful of rooms within it, and the only one accessible via a ladder. Inside, the floor, walls and ceiling were plain white tile, with small pools leading to drains on the floor. Sprinkler systems were abound on the higher walls, not only for fire safety but also for ensuring cleansliness of the room. Behind glass panels, Roxxanne had arranged a spectacular array of weapons and tools used in certain processes that the Inverse Attendant would become victim to.

This wasn't torture for torture's sake; aside from the fact that, by magical narrative majjyks, the Inverse Attendant would simply pop back into existence in case Roxxanne failed to kill him/her/it/tem...Roxxanne was somewhat prescient (she couldn't see too far into the future; hers was more of a focus on combat clairvoyance than long-term divination), and had a LOOSE idea that she'd one day be without these abilities that gave her such intuitive grasp over almost anything, whether for reasons of stealth or some forceful depower. There were methods to screw with sue abilities either way (PPC says hello), and should Roxxanne be deprived of what was now a great chunk of her toolkit, well, life would get uncomfortable.

From now on, however, she'd basically subvert any intentions of complacency. Her current head had her in a 'already knew that forever' mindset. This was a mindset she intended to break, even though she KNEW it would bore her out of her mind to do it, because in her mind, she had 'already known that forever and won't ever forget.' Except, she will forget, at the worst possible moment, against an enemy designated the hunter of her kind and equipped to kill her. And probably with a dozen other 'mooks' that weren't mooks then, but rather were powerful adventurers well-seasoned with dealing with weakened prey like her.

Roxxanne already toyed with Alchemies she got in her spare time. In the war's current form, Roxxanne had a while to think up of a strong attack, whereupon she'd execute it at an opportune moment, and would doubtlessly have time and practice on it. She operated under assumptions of not being able to actually DO some of this in a very clutch maneuver, especially when she might need it.

She already had to deal with this guy, so...She'd start with him. His weird properties wouldn't bother the process TOO much.

Roxxanne flexed her fingers, concentrating on the process JUST enough. A mix of Void as the base-a more 'stable' energy that would serve to base the other components well. She then threw in Oblivion energy in a small speck. Then, a mote of death, given her target was organic-chaos would be more suited to mechanical constructs. She then made a motion akin to rubbing her hands-if a ball of mixed energies was not between them-as the orb flattened, stretched out, became disc-like instead of sphere like. This spell-Contritio discus-was made to be, in essence, a magical doom buzzsaw.

This was an intermediate spell-not hard, but not easy. Roxxanne knew it before becoming an Archsue and had it down phat. However, just letting Sue abilities take care of it was the thing she was here to stamp out. This, and variants on it, would be today's lesson. Something familiar but not effortless.

Roxxanne breathed in, and...

"Contritio Discus!"

The Inverse Attendant got one of the rudest awakenings possible; he jerked his head awake at Roxxanne's shout just in time to roar in pain as the disc connected. The bulging he was displyaing before got worse, as the energies flipped-Oblivion became Creation, Death became life, and Void, not having really any tangible opposite, just decided to be much nicer in application. Or became, huehue, an Antivoid. Ahhh, the awesomesauce puns!

The Attendant was not, for one, as pleased with the result as Roxxanne was. He struggled against the bindings, but Roxxanne had taken the liberty to make them of steel cords-no way he was worming out of that! (He was also smaller, roughly human-sized, because majjyks, if need be). Roxxanne smirked.

"Oh, cheer up! If I was torturing you legitimately you'd be in much worse pain!" Roxxanne said. The Inverse Attendant was having none of it, cursing Roxxanne in a language she didn't understand. "...Hey dog, there's a lot worse ways to go than this, and I do kind of have to get you out of the way," Roxxanne said. The Inverse Attendant was still ignorant, attempting to free itself. "...Eh, if it's any consolation...Sorry about this!"

The old fear crept back into her mind. 'Sorry about this' wasn't gonna make it go away. No, that was a sociopath's logic. But that fear died fast-she was in a war, this was her enemy. The thoughts bickered, but the fact remained, he was an enemy of people OK with enslavement. Enslavement had...MANY issues. She did not like enslavement.

Roxxanne flexed her fingers again, repeating the motions in her hands and in her mind. Void, then Oblivion, then Death, then, "Contritio Discus!"

Another disc of purple rushed forwards, nailing the poor sod right in the chest. The process repeated-the flipping of harm to healing, but not the pain, to her knowledge. The bulging continued, almost threatening to open up the attendant on the firm ropes just from the force. The thoughts burned again-was it OK to make him hurt so bad? It probably wasn't the enslavement he was supporting. But again it was quashed. He'd be dead by the end of this-she wasn't INTO torture or anything. Plus, they supported people like that bear. Stupid Bear!

Roxxanne flexed the fingers, thinking of a slightly different take-imaginging the Inverse Attendant as mechanical, she repeated the motions, but made an adjustment. Void, then Oblivion, then a sliver of Order, to contain a dab of Chaos in a nice shell, something that would stop the Chaos (well, temporarily). After this, "Contritio Discus!"

Thus again another disc rushed forward, carving another mark-or rather, uncarving.

Then it burned again-no, if this was just an enemy she'd be done with it already. Even her worst enemies took a long time to kill due to cleverness and preservenece, not because she spent any time trying to engineer their demise at a snail's pace, like some megalomaniac doctor behind an early James Bond movie or somesuch. The instant she had them in her grasp, they were dead-not even the time for last words. Pausing was death. This didn't simulate a combat experience well enough-the points when she would be doing this. She didn't NEED a live target.

The thoughts bickered yet again, but her hatred of sociopathy won out over her hatred of the AG's willingness to allot for her below-standards treatment. And she meant 'below the DAEMONIC standards,' not that she was some guest at a hotel. If she was a crook, send her to jail for pete's sakes!

"...OK, actually, you know what, I'll end this quick," Roxxanne said. "Painless will be another matter entirely..."

The Inverse Attendant was still struggling, as violent as ever to escape what would become his tomb. Either he didn't understand at all or didn't care, he just wanted out.

Roxxanne focused on a more...complicated version of Contritio Discus. She flexed her arms, and focused. Void first-a great deal, enough to be about the size of her torso in diameter. Then, she tapped into Fenrir, or 'Alpha' Frenrir as it was now called (because the other was a newer version of it, by Zetta's account), and created an orb of darkness the size of a large fist. Then, another orb, equally sized, this of Oblivion-the work had to be fast now. A third orb, this of Death. Then, repetition settled in a bit; the fourth was Darkness, the fifth Oblivion, the Sixth Death, and then once more in that order, making nine total orbs of three different elements infused into this particular disc. Definitely much more deadly than the last few. Then, the flattening into a disc-this one almost the size of her in diameter now, from the flattening. She then removed the left hand, letting the right (which wore Fenrir-Alpha) reached back-this one wouldn't move much without some kinetic encouragement.

"Contritiooo Magnaaaaaa Discuuuuus!"

And thus she thrust her arm forward, releasing the disc. It soared towards the Inverse Attendant. Roxxanne's eyes were clenched shut from effort. She might have tried a LITTLE too hard.

The bad news was, there was an explosion. The good news was, she didn't manhandle the mixture or the incantation or anything like that. Roxxanne opened her eyes to find herself, and a good deal of the room, absolutely coated in the chum that was formerly the Inverse Attendant. the conversion factor had done its job; however, the Inverse Attendant couldn't take any more of it, and the release of energy from his body was, well...Explosive, to say the least. There were more solid bits of him, but barring this somehow not being a lethal blow by the eyes of the narrative (dumb thing), she couldn't really see the poor thing as alive anymore.

Roxxanne, first, absorbed the icky bits all over her. She was a vampire, this was a quick snack for her. Then, she pulled out a notepad and jotted down a single note: "Buy training dummies."

In retrospect, this was pretty dumb. She wondered why she even thought of kidnapping an entity just for training spells on it when a simple training dummy would do? Ugh, hypocrisy! She'd have to check herself better now.

Still, it kind of just popped into her head and she had an URGE to follow it. She'd better have more impulse control in the future over this kind of thing. She vowed that too.

...
Zetta was smiling, and trying his absolute hardest to not come off as the smuggest being to ever draw breath. He knew he wouldn't be doing that more than once on her-she would be more vigilant of her thoughts and would suppress those impulses-but it was good to know that she wasn't too strong that a subtle suggestion couldn't reign her in.

Zetta had one question, though: What were those green chains? OK, two questions: Why did the Inverse Attendant just go limp upon taking one to the back like that?

Eh, in due time. Either way, he felt he'd be getting more in the direct action now that Roxxanne was dedicating herself to training in her castle of overly-Tricksterified disgust. That was always nice; you have to hate when you're just observing, and Bill gave him an absolutely nasty idea...
 
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