Destroy the Godmodder

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I summon in indestructable unstoppable black hole that destroys the universe. The end:naughty::dryadnaughty::merchantnaughty::nursenaughty:~:naughty:`:naughty:
Ps: I really have no idea what is going on here, i just posted this to be a troll. Please disregard this post as anything else
 
I summon in indestructable unstoppable black hole that destroys the universe. The end:naughty::dryadnaughty::merchantnaughty::nursenaughty:~:naughty:`:naughty:
Ps: I really have no idea what is going on here, i just posted this to be a troll. Please disregard this post as anything else

Posting to be a troll is not an advisable behavior. Please don't post in forum games if you aren't going to follow the rules.
 
I RETURNETH! Took a break from DtG:Terraria to recover from hard times, but now I'm back and feeling better than ever!
Charges gained over my leave: 22, applied to various stuff

Forging...
Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 5/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: In Progress
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 15/21)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.

It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 5/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 5/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Gevul Omaar: (31/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Charge 2: 50-point cap
Blade power Rejuvination (10/10, 10/10, 10/10) DONE!

Will re-enact my 3 legendary blades' special abilities, one by one.
Energies visibly swirl around Leinro Fiit, Ved Vozahnil, and Suldaan. Their energies are no longer RP only! Also,all charges are max'd out.
The abilities have also been re-worked.


Portal from the Modded Terraria (1/50)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (1/15)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.

The Blimp, somehow still living, drops a Void Bomb on one of the Heralds; preferably Tzeentch.

'Splodimus shoots Nurgle. Twice. I think he's retaliating thanks to the orders Crystal gave him. Thanks, life.

Actions...

So, because I, the Narrator, up and left for a couple of weeks, Bane got bored and left, while the others; including DarkSide (character); merely trained in the Aetherian portal to strengthen themselves. Standard stuff.

But... DarkSide (character) took a "different" approach, rumors suggest... one derived from tempered frustration, deep thought, and going so far into dreams and nightmares you'd have trouble waking him up until he was done. He could also be seen tinkering with that gray, metallic juicy stuff in those syringes. What they are is a secret, even to those with an inherent ability of omniscience. A secret to everyone but him. Might be worth keeping an eye on, that's for certain. The rest of the stuff mentioned, as well as other stuff, was just outright freaky.

While the non-tinkering stuff was weird, some also say that if you dare anger him to his breaking point, something god-awful will happen to his surroundings, as well as himself... for real this time. Otherwise known as "not the phony 'super attacks' I used in the Arena", according to him, as obtained by sources. The mere thought of this is outright scary.

He still keeps that one pact, but that pact's magic is weakening...

All that's going around is rumors; apparently, not even his friends have seen him in days. After various attempts to get a hold of him through the powers of the Narrative, telekinesis, electronically, all that jazz, they all ended in utter failure for me and every other narrator who attempted to see what he was doing. We're certain our systems aren't glitched, as we can get to other characters easily with no effort needed. What DarkSide (character) is doing is very troublesome... very troublesome indeed... especially since, from what Darkone lorebooks don't mention, Darkone can live without food or drink for MONTHS, and their average lifespan is about 200-400 years, so... he DEFINITELY didn't die of those things. More than likely, with what he has, he's extremely likely that he's still alive.

Meanwhile, his pals try to look for him everywhere in the Voidcity of Aetheria that wasn't locked/sealed, without any success. I have contacted them through obvious means to get info on what they know of Dark's current status, rumors and all. That's where I heard the rumors. I'm kept on high alert for him. Now, back to the battle...

...
But it seems as if we are lacking a character to do the dirty work... pah, fine, I'll jump in for now.

...

Upon the spawn location, a young, thin, and fragile-looking man appears on the scene, sporting wrap-around sunglasses, a bit of a mustache, a bit of a stubble, and donning a dark gray hoodie and windpants, as well as black shoes. Yet, upon spawning, he immediately began to float, with melancholy, pessimism, annoyance, and darkness, among other essences, radiating from him. It's very off-pu-

Alright, Mr. temporary narrator, you can can it now.

Ok, ok, sheesh. Keep your balls on.

Anyway, I quickly get out of range of everything before being spotted. I then look through the Herald of Khorne. Thing is, thanks to me being very unnoticeable, he fails to notice the demonic-looking bow behind his skull, loaded with a deadly-looking arrow. It's a set of weapons nobody has seen before... ever.

While I didn't really like killing, it was the only direction to peace in this world.

I release the arrow. It's embedded in Khorne's brain. To add to the damage, I twist and wiggle the arrow in order to get it out, to no avail.

Then I do acupuncture with the arrows... and by acupuncture I mean deeply embedding them in the bones and internal organs of the 'patient'.

And thus, I kick him onto his back to get the arrows straight through his body. The arrows themselves looked very painful; the arrowheads were formed into a cross instead of the typical arrowhead-like structure you're used to, causing gruesome damage to those unlucky enough to be hit. The arrowheads, and by extension, the arrows themselves, look like something forged in the underworld's darkest forges, just like the bow.

I tear the arrows back out, load them back into the quiver, and leave Khorne to suffer.

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.


Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
 
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Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 3/11)
S.D.M.G. && Vortex Beater = So Long, and Thanks for All the Bullets (Level 10, 8/11)
Explosive Miner && Cosmic Car Key = Alien Mining Device (Level 10, 8/11)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 4/21)

Charges
The Synthesizers (3/100)
Project T02-Microspectrophotometry (24/100)
+3 GoldenReady

Action
I'm back.
I summon Iloomy Narty, also known as the leader of the Nyoo Werld Ordar.
ILOOMY NARTY: This Eie ov Proveedens shall bring about a Nyoo Werld Ordar under which I, Iloomy Narty will make everyone my slave! Rise, The Aul-Seeyeng Eie!
A crudely drawn Eye of Providence rises from the ground and begins to glow. In fifteen minutes, everyone will come under the rule of Iloomy Narty. Iloomy Narty then forcibly switches appearances with the Transistor or whatever is shielding it.

A crew composed of a Minecraftian, a Robloxian, a Terraria character and a Mutant Ninja Taco arrive on the scene. They begin to pummel the Eie ov Proveedens with TNT, Lua Explosions, rockets and... uh... well, the mutant ninja taco can't really do anything so it just sits there. They then cast their most powerful spells in English transliterated to Japanese.

UGonGetRekt: エターナル・ロフルコプタ・ストーム! (Eternal Roflcopter Storm!)
UGonGetRekt: エマージェンシー・アラート・エクスプロジョン!(Emergency Alert Explosion!)
RoflRoflRofl: ライズ! オービタル・ロフル・レイザー!(Rise! Orbital Rofl Laser!)
RoflRoflRofl: ユニヴァーサル・ロラスケイタ・イーエクス・レヴェル・ファイヴ! (Universal Lollerskater EX Level 5!)
<RoflcoptersRule> パワー・オブ・ザ・キューブ・ロード・フランク・モリス! (Power of the Great Cube Lord Frank Morris!)
<RoflcoptersRule> ライフサイクル・ロフルコプタ・イマジェント! イー・エイ・エス・トーンズ バージョン・ツ・ポイント・ワン!(Lifecycle Roflcopter Emergent! EAS Tones Version 2.1!)

[Mutant Ninja Taco] WHAT.

Their spells destroy the Eie ov Proveedens, allowing them to come face to face with the one they think is Iloomy Narty. With a loud, roaring EAS Tones-level "YOU MUST DIE!", they cast every spell known to man in every language against Iloomy Narty, such as [List of highly deadly cognitohazards removed. Click here to show 1434920 B text] and not to mention "ILLUMINATI EXTERMINATION", they utterly obliterate Iloomy Narty.

Iloomy Narty then switches appearances with the Transistor (or whatever is shielding it) again, leaving the Transistor (or whatever is shielding it) badly damaged but Iloomy Narty safe as he absconds.
 
((I am indeed Mythic of DTG0, and the last few pages of DTG2. I also made on and off appearances in the TVTropes games, but that didn't work out for reasons on my part.))

The blonde man begins rapidly punching towards the Herald of Tzeentch, each punch sending a wave of acidic energy through the air.
"How long can you survive this?"

"Let me guess, all this nice equipment I brought with me won't work here..."
"Looks like I'll have to catch up
again."
New Player Bonus:
Crowned Animal Skull Pendant ++ Fulmine = Storm Lord's Seal
Seeker's Coat ++ Lacrima = Coat of the Witch's Son
Ceremonial Claw Extensions ++ Lacrima = Mourning Claws
Beastmaster's Signet ++ Fuoco = Beastmaster's Burning Heart
Bookblade ++ Fulmine = Heliotrope Talons of Lightning


Charges:
A Proper Introduction: 8/10
Rain-Drenched Flames: 8/25
Leviathan and Behemoth's Embrace: 8/50
 
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See my last nullpost for details on the Spookkeeper. It's less dog this way. Anyway, my almost-ready post deleted so I lost a ton of stuff I worked on the other day. I probably should put this somewhere safe besides the Draft tool.

This included me rearraging the Hiatus charges off alchemies. IN PROGRESS BECAUSE I DON'T WANT TO DO THIS AGAIN.

@GoldenReady Nihilumbra doesn't heal after 7 attacks. It heals after 7 attacks in the same turn. Important distinction that is just there for flavor. Either way, Silencing it isn't very dank. In fact it's quite the opposite. Silencing it in order to remove it's effects (which are worth about 15-20 charges) is really not on. Nihilumbra requires you to pay attention to how everyone is acting, and act accordingly and removing that removes an interaction I thinks makes this quite interesting.

Now for the serious stuff, in no way related to above, considering I wrote these two posts at different times due to salt.

In response to me 'not having a right to complain', I think I kinda do. First of all, Nihilumbra simply requires you to pay attention. Do that and it never gets healed, or any bonuses at all if you're extra tactical (and maybe a bit lucky with Blue). As for the Spookkeeper, I already explained that ~elsewhere~, including my reasoning behind it.

I stand by my statement that the CoOp (the pun is probably intended) is op, since it lasts a MINIMUM of 21 turns (Home Movies = 3, Statuesque = 10, something about ending the city = 5) . A BARE MINIMUM. Is that not absurd? Plus more than 50-posts worth of reinforcements over that time and constant damage to our entities due to the protect quest/s (mostly requiring us to sacrifice our entities to bodyblock for the guy. I admit when I made the original Spookkeeper, I hadn't read the City of Opportunity correctly. HOWEVER, upon rereading the description, I founc that the thing is even with the most CO-ORDINATED team it is GUARANTEED to last an amount that is kinda silly. At best, if EVERYONE on an opposing team is focussed on killing a 50-post something, it should last maybe 5 turns. Even 7 if it's super tanky and has very few offensive abilities. Now take into account the lack of players/co-ordination in the Session, and you have an entity that is just the bane of everything else.

Look, I expect nerfs. Nihilumbra and City of Opportunity were made around the same time, so logically Nihilumbra (being a 55-post charge mind you) should be more powerful right? By the looks of it, Nihilumbra will have trouble even getting to activate Rainbow by the way it's going now. CoOp will outlast it threefold, and even has a lesser charge and more combined damage (over the duration) to boot.

|| Charges ||
The Restraunt at the End of the Universe. 22/70
Negatives. 2/40 (since it was actually from the last post but the charge part was invisible)
Animated Armor. 9/30

+1 to DarkSide, GoldenReady and Sirplop as per usual.

|| Alchemy ||
Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 21/21) DONE!

Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 5/23)

Trace: Aayla && Spirits && Transistor = Cast() (Function) (Level 5 - 6/6) DONE

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 3/16)

||Orders and Actions ||

Ice Barrier decays, Nihilumbra starts bodyblocking the Spookkeeper. The Spookkeeper throws a spooky bone at the Herald of Slaanesh, followed by a massive flaming fireball of bones. All in one attack mind you.

Suddenly, an MnM factory appears in the middle of the battlefield.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 2/4
From the Grave: 1/4
Extended Life: 5/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 1/7
Conga Drums: 1/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
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Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈
 
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@DarkSide : Welcome back! I know life can get rough, believe me.

@Cyanogynist: I actually really am not in the mood for Arena shenanigans, but I suppose that you, Toast and Sirplop will be a sufficient revenge force. Barring that, just kill whatever Entity he summons as an irrational priority even if it's small beans in comparison. That'll infuriate him.

@Toast: First off, I am aware of the 7 attacks thing is reset per turn, but even you're getting the information wrong as you explicitly said it was six on summoning (enough to make a complete loop back to the original color in the turn) and healed all damage that turn. Second off, considering WHEN I'm using it, It's safe to say that at that point that there wouldn't be any other real actions I COULD take to debilitate it at that point. Granted, you can basically forget about it as it should be green by the time I get to it, I'm just covering my bases in case something REALLY stupid happens, and let's face facts, it really would have to be kind of stupid if its Yellow by the time I get to it.

As for Opportunity, whist it definitely is going to last a stupidly long while, let's face facts, I'm on the Godmodder's side. The Godmodder is partially in control of the OP Scale (at the very least he is the absolute edge of it), Ergo, I am somewhat exempt from the OP Scale being an ally of his-this isn't some stupid crud coming out of my mouth, that's a legitimate PG perk and has been in DTG since players could join the faction in 2, if only because the Godmodder's helping. Somewhat is the emphasis here as I'm not allowed to be blatantly OP, but either way, by no means is Nihilumbra allowed to be magically better than Opportunity from 5 posts worth of charge. That's honestly not enough to really matter, beyond maybe one attack more to its HP. Creativity is king, and Opportunity definitely has more thought put into it than Nihilumbra did (let's face facts on that much); this applies to anything and everything I do and can justify power to a serious degree for me. That, and individual unit damage is absolutely atrocious (and honestly it could be nerfed further if that's the real concern, but I'd prefer that would be the ONLY nerf as it's also possible to just tear into my entities before they can begin attacking at all).

@crystalcat ...However, there is some dumb stuff on a review so I'll make some edits to make Quests take less time: Namely, I've clarified that only Opportunity can attack quest objectives in general, with the exception of the City Killer Bomb in The Only Way To Be Sure, BUT it can only take 20,000 damage from each non-Opportunity source, per turn, and had an HP buff from 200,000 to 300,000. I've reworked the latter half of The Man Who Would Be Jack: the Terminals are now under attack by Hyperion and have 50,000 HP each; if any are destroyed it's a failure, but if any don't take any damage for a turn, they automatically activate, and activated terminals do not have to be bodyguarded anymore. Statuesque's statues now take 1 turn to cut down instead of 2. Finally, and this is more of a clarification, the 3 parts in Home Movies are not mutually exclusive: You can do all three at once.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped: Down with the Sickness: 68/75 (+3 from Cobalt, 2 from Piono that I missed last post.)
Skirmish Maneuvers: 30/50 (+1 from DarkSide)
Railgun Restoration Rig: 8/50 ()

Tyr bid:
DarkSide: 37
Crystalcat: 37
TwinBuilder: 36
The Flaming Toast: 29
TheLordErelye: 16
Pionoplayer: 13
NumberSoup: 11
W32Coravint: 13
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 to Insert_Generic_Username, +1 to TwinBuilder.

Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level 25: 11/26) (+1 from TFT)

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 10/26)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 3/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 3/26)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (7/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Zetta casually manipulated Suldaan in his hand. Roxxanne, and by extension DarkSide, was rather generous in gifting him three brand new swords. He operated well with Doors (long story) and of course Artificial Arm Replacements like Brine, but he (technically, by way of the real deal being his Former) was known as the Ocean Knight, and what was a Knight without his sword? And while the former Dragonkin favored Ved, Zetta favored this one.

Xi's story-and by extension Zetta's story to a degree-were quite odd. To keep it short, Xi had participated in a very unsavory game of SBURB, or more commonly SGAME, in the first recorded multi-universal session. Not having a unified home planet screwed SGAME up (the glitch-prone piece of trash it was), causing it to go into a 'Sterile' Session wherein creating a universe was impossible and the primary effort was to escape with the horde of Build Grist. It was also stupidly deadly-think a more standard version of a Dead session in terms of difficulty. Xi's world, for instance, was The Land Of Jungles and Thorns ('thorns' more like it; the stupid things were basically swords to themselves); the Time Player had the Land of Mantles and Tides (which loosely equated to constant MAGMA TSUNAMIS for the uninformed), while the Space Player (who ought to die screaming) had the Land of Isles and Hurricanes. HURRICANES. That should give you the loose impression of how bad it was. They were very lucky to HAVE survivors. He'd go into it in more detail but that was Xi's story. Zetta wasn't Xi, however close they were. He had his own designs and was content in moving on with the exception that, should he ever meet the space player again he will die screaming.

Splits had this oddity about them regarding the SGAME classes, and it was one of the few that confirmed that, perhaps in the loosest sense of the word ever, he was a Split from Xi. In this case, it inverted both the title and the aspect to the closest to their opposite: In this case, as Xi was the Bard of Life, Zetta was the Prince of Doom-and however cheesy-sounding that was (or awesome-sounding, depends; Zetta thought it was a little too awesome to be taken seriously) that was, Princes were Active Destroyers-by which, Princes were commanders of their Aspect, and they were adept at the Destruction of things; in their specific case, they destroyed with their Aspect, or just destroyed their Aspect (opposed to Bards, who invite their aspect to destruction or allow destruction by their Aspect). This meant that Zetta could destroy Doom, or Destroy WITH Doom, and by his token, Doom covered natural disasters and death-as you can imagine, while other sorts would be equally destructive, this one was particularly easy to figure out how to handle, in theory anyways. Xi's powers as a Bard of Life involved being an extraordinary healer, allowing life to circulate through his teammates, allowing them to destroy his enemies. He also grew powerful constructs of life, which served his bidding and crushed his enemies, while he just stood there looking as if he was really not even remotely involved with that poor Imp's guts being splattered about the foliage. A lack of predictability was compensated by straight-up raw power as well, though as it turned out, any role could learn every technique regarding their Aspect...Their class just shaped what got learned first.

Zetta, on the other hand...Well, it was awkward. Zetta had only, until now, theorized, and hadn't used his powers as the Prince of Doom directly. He had (through Xi') gotten the Tiger for pete's sake and he hadn't bothered at all. He utilized flying a lot but that was a no-brainer. He wasn't keen to experiment on his conditional immortality on the basis that it operated on a moral code he not only refused to believe in, but also probably automatically condemned him anyways (and that's ignoring his lack of soul). His ability to fake death whenever appropriate was probably due to a combination of his ability to 'Destroy Doom' by destroying his own, and teleporting away-and Narrative. Of course, Narrative was involved. However, the more 'fun' application of his abilities hadn't been touched on enough, and in an apocalyptic war where Doom was the daily, he couldn't think of a place wherein he would be more powerful, so it was high time to start learning. Restraining himself from using a substantial part of his abilities, triply so abilities that made him significantly more wily beyond 'Orchid Fire' and 'Psionics' as well as whatever his Alchemies endowed him...That wasn't intelligent. He didn't count Alchemies either, as they could be disarmed or destroyed, though Suldaan's performance should help at least make sure things don't go too out of hand.

All that was left was to think of the method of destruction thoroughly. He personally already had an idea, thanks to Bill Cipher's inspiring performance beforehand of his 'cover' of What a Wonderful World. What better way to kick major donkey AND create a miniature apocalypse than to do it to the tune of Queen's Don't Stop Me Now? Because there were very few ways to do things that couldn't be vastly improved in effectiveness with Don't Stop Me Now in the background. Especially not murderous rampage.

Zetta pointed Suldaan at the Spooky Bookeeper. The stars above seemed to shine an unusual yellow, as if to glare at the world below.

The Attire he wore wasn't gonna get touched on much, so let's just recap it now: Zetta was currently wearing the Cosmic Cloak, sans its optional hood, which depicted a load of stars on one of those "Unmoving Plaid" style backgrounds (Think Chowder if you've ever seen that). His hair was cut rather short, but was definitely red, VERY red, with a thin-but-tall Topper, gray-colored with an Orchid band at the base, gracing his head at a somewhat crooked angle. His eyes were as Orchid as the hat's band and seemed to have pupils shaped as vertical ovals instead of circles, but could otherwise be considered normal human physiology-though they were now opened so wide that you could tell there was some serious energy in them now, some manic, dangerous, wild energy. His nose was big, his lips were pale, and he seemed to be intent on shaving on a consistent basis. Low-set cheekbones and bushy eyebrows would make for a reasonably approachable figure if he didn't look so manic right now. His teeth were nice and clean, as his creepy smile could attest to. His figure was short and thin, but muscular enough, though definitely not atrociously bulging with muscle.

Really, he could actually come off as somewhat attractive if he was not now invested in looking like a psycho killer about to let loose, but it would be this form that engraved itself upon the unfortunate victim for the rest of its life (unlife? hard to tell).

Zetta pulled out a jukebox and a tape of the Queen hit that would, for the next 3 minutes (roughly), take over the Battlefield's innesscant droning of war with the song he found most suited for a murderous rampage such as this: Don't Stop Me Now, by Queen.

And then, he let loose.

"Tonight I'm gonna have myself a real good time, I, I, IIIIII, I feel alive," Zetta declared, starting a march towards the entity that DARED to make Opportunity's power much less than it was before, pre-retcon. The Spooky Bookkeeper was a little preoccupied to really do anything about this, though might have been irritated by the music-after all, Librarian. "And the woooooooooooorld, I'll turn it inside out - yeah, I'm floating arouuuund in ecstasyyyyyy," Zetta said, deciding to actually start floating a few feet off the ground, left hand (gloved) tucked behind his head, with the right pointing Suldaan at the Bookkeeper. "So don't stop me now..." Zetta's eyes closed focusing enough to bring forth the power. Meanwhile, the brightening of the stars above revealed its real nature, not a brightening of stars but a reveal of a bevy of meteors. Zach (that IS the name of DarkSide's narrator, yes?) recognized it as Suldaan's super ability, Doom's Meteors.

"...Don't stop me, 'Cause I'm having a good time, HAVING A GOOD TIME!!"

Zetta's drastic increase in pitch and speed coincided with, in short, hell breaking loose. The Sky spun around like a time lapse, the sun and the moon chasing each other around the sky, until finally it settled on a Solar Eclipse at Sunrise, meaning whatever havoc he'd cause would be supported by one of the most brutal events in Vanilla Terraria. At the same time, the Meteors had made an extreme amount of progress in their short time, now visible in the outer regions of the atmosphere and visibly coated in the energies of Eclipse and Twilight (undoubtedly two of the most dangerous energies known), as well as a plume of Disaster Majjyks, which the Doom aspect just LOVED to use.

"I'm a shooting star leaping through the skyyyy like a tiger, defying the laws of gravitaaaaay," Zetta took the opportunity presented by the sudden chaos to do an 'inverted' dropkick (as in, he RISED instead of fell) upon the Bookeeper, right in the face. The crunch of bone and the pain on its face proved it wasn't as incorporeal as it would approve of, sending it several meters back. "I'm a racing car passing by like Lady Godiva, I'm gonna go, go, go, there's no stopping meeeeeee!" The Bookkeeper found the ground beneath it to suddenly erupt in a blast of lava, sending it skybound on a wave of liquid doom. "I'm burninnnn' through the skyyyyyyyy, yeah, two hundred degrees that's why they call me Mister Fahreeenheiiiiit!" It got no rest-the instant it could really understand its situation Zetta was flying right at it, delivering a smoking-hot punch straight to the gut, sending it spiraling into the sky. "I'm trav'ling at the speed of liiiiiiiiiight!" The Bookkeeper got its back broke-Zetta zipped past it in the air and used Suldaan as a very large paddle to smash its vertebrae into shrapnel. "I wanna make a SUPERSONIC MAN OUT OF YOOOU!" Zetta pointed Suldaan directly at the Bookkeeper's shattered back and promptly fired off a MASSIVE pillar of ice shaped like an arm directly from it, making the Bookkeeper break the sound barrier.

"Don't stop me now, I'm having such a good time, I'm having a ball!" The Bookkeeper impacted a very sudden wall of ice, completely stopping it and nearly turning the whole thing into an avalanche. "Don't stop me now, If you wanna have a good time, just give me a call!!" Then it DID turn into an Avalanche-or more accurately, the chunks of ice broken off now formed into thousands of icicles, which impaled the Bookkeeper through every conceivable angle. "Don't stop me now, 'Cause I'm having a good time," Zetta sung as the icicles exploded, rending the Bookkeeper. "Don't stop me now, Yes I'm havin' a good time," just when the Bookkeeper looked to slow its descent, Zetta rushed in to deliver a powerful kick to its backside (which was facing downwards), sending it back up. "I don't want to stop at allllllllllllllllllllll!!!!" Zetta roared as he pointed Suldaan directly upwards-and ANOTHER eruption occurred, this one MUCH larger, sending a massive plume of lava directly into Zetta. Strangely, Zetta himself seemed straight-up immune to it, allowing him to use it as a rapidly-rising platform and impale the Bookkeeper AGAIN. "Yeah!"

"I'm a rocket ship on my way to Maaaars, On a collision course,"
The meteors were now close enough to the atmosphere to create small shockwaves-except for the Bookkeeper. They weren't small to him-they were practically shaking his very frame apart. Zetta, again, refused to look even remotely phased, probably because he straight-up wasn't phased at all, even though their trajectory was taking them straight into one of the largest meteors. "I am a satellite, I'm out of controoool!" And thus Zetta finally started moving again-a bolt of Draconic energy forcibly ejected the Bookkeeper from it's current predicament at enough speed to send it directly crashing into the meteor face-first, THEN shortly thereafter got impaled again and slammed into the practical wall of magma. "I am a *** machine ready to reload," Zetta took some of the energies congregating on the Meteor, as well as some of his own, and formed it into a spherical object, which he shoved directly into the Bookkeeper's hind quarters before flying away. "Like an atom bomb, about to," The Bookkeeper instantly realized exactly what would happen, but was so weak from the combo he couldn't do anything but brace himself for it. "Oh, oh, oh, oh, oh EXPLOOOOOOODE!!!" Cue explosion-an absolutely massive one, intermingling a variety of energies, most of them Twilight, Eclipse and Doom, natch. This broke the meteor into shrapnel, sending it every which way, but oddly enough not stopping the descent downwards.

"I'm burniiiiin' through the skyyyyy, yeah!" Zetta promptly returned, riding on a meteorite about the size of a van with a noticeable spike in the front. He naturally caught the Bookkeeper on this meteorite in a manner that is probably his favorite method of 'grabbing' people, AKA Impalement. He's got an obsession with it, for certain. "Two hundred degrees! That's why they call me Mister FAHRENHEIIIIIIIIIIT!!!!" The meteorite suddenly burst into flame-or, rather, even more flame than before, leaving the two and their comet to leave a red streak across the sky. "I'm trav'ling at the speed of LIIIIIIIIIIIIIGHT!!!!!" And then it suddenly sped up to insane speeds, leaving the Bookkeeper to deal with insane G-Forces. "I wanna make a supersonic woman of you!!" The meteor made a sudden and sharp turn, crashing into the earth and leaving a skid mark in the battlefield as it ground itself, and the bookkeeper, into paste.

Zetta just decided to start doing some kind of crazy, very active dance on the Bookkeeper's many-times-broken back. "Don't stop me, don't stop me, Don't stop me, hey hey hey!" His feet honestly ignited into some purple flame, it made onlookers feel queasy to look at it. "Don't stop me, don't stop me, Ooh ooh ooh, I like it!" A miniature 'disco' inferno had cropped up around the Bookkeeper. "Don't stop me, don't stop me, have a good time good time!" The Eclipse Mobs promptly showed up, and totally ignored Zetta, instead opting to use their Chainsaws, knives, and other powerful hitboxes to tear into the Bookkeeeper, nevermind the purple flames that appeared to legitimately be poisoning and burning at the same time. "Don't stop me don't stop me, AAAAAAAAAAAAAAAAHHHHHHHHHHHH YEAH!!!!" The mobs were promptly obliterated in a massive explosion of Disaster Majjyks, creating twisters, seismic shocks, toxic clouds, lightning bolts, lava blobs and more to pretty much obtain a VERY nasty polykill! Oh, and the Bookkeeper was STILL there! "Oh yeah, Alright!"

Some kind of skull symbol appeared behind Zetta while he started to play some air guitar with Suldaan-Ita (or whoever owns the Transistor) immediately recognized the symbol floating behind him as the SGAME Doom Symbol, and what he was probably doing as a Fraymotif, which was more accurately a superpower in musical form, but couldn't identify what that Fraymotif was. She and the rest learned VERY quickly: The earth itself suddenly rose up and created a massive spire of rock, with the Bookkeeper (predictably) impaled right in the tip and Zetta standing over the thing as he rapidly rose to the sky, with MORE jagged spikes of rock flying upwards to impale the Bookkeeper even more. He disembarked from the Bookkeeper's body fast, though, as ANOTHER meteorite, this one the size of a freaking continent (the size of Antarctica to be precise), smashed into the top and took the Bookkeeper back down with it. Zetta slid over to the rough area of impact, continued to air guitar for a solid minute as more earth spikes flew from the ground just to further stab the Bookkeeper, until finally the Meteorite was altogether uncomfortably close to the ground even for him.

"Oooh, I'm burnin' throooough the skyyyyy, yeah!" Zetta roared, as his fist lit aflame in a variety of deadly energies, creating a multicolored spectrum. "Two hundred degrees! That's why they call me Mister Fahrenheiiiiiiit!!!" Zetta pushed his fist forward JUST as the Meteor was about to impact, as the energies around it formed a Falcon. Everyone who saw it knew who won that confrontation-the Meteor fragmented, raining down on the Battlefield into what was ultimately dust-sized chunks, while the Bookkeeeper was sent the farthest back he/she/it/tem had been yet. "I'm trav'ling at the speed of LIIIIIIIIIGHT!!!" Zetta was gone in the blink of an eye, meeting the Bookkeeper midair and mid-flight once again-or almost, as the poor sap was simultaneously slammed into a meteor and, again, drop-kicked by Zetta. "I wanna make a supersonic man out of yooooooooou!!!" Zetta declared for the third time now, as the Meteor that the Bookkeeper was slammed into regained speed and continued falling.

"Don't stop me now!!! I'm having such a good time, I'm having a ball!" The Doom Symbol reappeared at his back, and this time the other falling Meteorites responded-and suddenly curved towards his unfortunate victim. "Don't stop me now!!! If you wanna have a good time, wooh, Just give me a call!!! Alright," The Meteorites collided again and again, creating a larger meteorite every time instead of breaking apart, as the Bookkeeper was suddenly buried in a tombstone of meteorite. The inherent aura of energies on them flared up even worse with each Meteorite, turning the thing's visible spectrum a very ominous looking yellow. "Don't stop me now, 'cause I'm having a good time, yeah yeah!" Meanwhile, the Earth itself joined in on the fun-more earth spires from below rammed up, this time to continue joining the Meteorite and make it exponentially more deadly, tearing a Battlefield-sized chunk of stone out of itself to add to the landmass, and letting the hole form the basis of a new supervolcano that suddenly shot Lava all over it. NOTHING slowed down the descent, however. "Don't stop me now, yes I'm havin' a good time!!!" Finally, as it was about to impact with the ground, Zetta stabbed the Meteorite with Suldaan. Its aura expedited into a full-blown nova of energy, now bright enough to blind. "I don't want to stop at AAAAAAAAAAAALLLLLLLLLLLLLL!!!!!!!!!!!!!"

And then...Impact.

The impact was insane. It was an absolutely huge, considering the Meteor's size at the end of it was about that of Jupiter. Amazingly, the planet was SOMEHOW intact, though the massive crater was only matched by the massive chunks of meteorite littered everywhere, copiously-it looked like the impact had obliterated the Meteorite, thank goodness. Lying in the dead center was the Spooky Bookkeeper, which had been impaled far too many times, singed by all sorts of nasty energies, had its back broken at least five times now, was partially buried in a meteoric coffin, and would in any other game be about as dead as it got. The rest of the battlefield fared littel better-though no-one was actually hurt beyond the Bookkeeper, it was safe to say that Zetta had utterly ruined the surrounding area-the Godmodder was undoubtedly going to roll it all back, as he couldn't have the Battlefield like this insane wasteland that made Nuclear Throne look perfectly hospitable. Standing over it was Zetta, far too pleased with the dark yellow glow coming off of his hands, and still singing merrily. Looks like the test worked. He gave a final spit on the Bookkeeper as he walked off.

"La da da da daah, Da da da haa, Ha da da ha ha haaa, Ha da daa ha da da aaa, Ooh ooh ooh..."


The Bookkeeper was left there, probably to be helped out of his predicament and magically narrative'd into fighting condition again, or something resembling it, but he would never be the same again. He would forever be haunted by the face of Zetta, and forever haunted even more by the chillingly awesome tones of Queen's Don't Stop Me Now, and NOT in a good way. He'd have to see a psychiatrist about this. Way to go, Zetta! Scar those semi-innocent entities for life as you beat them six ways to Sunday!
 
/null

I may or may not take a break from DTG: Terraria, if simply because my posts keep deleting. In the meantime I'll temporarily give @Sirplop Hand of the Archlich to use as he pleases, since just about anyone else would either abuse it or make a mockery of it.

Use it well.

So I probably will be leaving for ~a week or so to get some school stuff done and just generally vent my salt at lost posts. Probably will still be semi-active on 0rigins because lawyers.
 
@GoldenReady Okay, THREEv1 Post-GvT strife.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 102/150
The Hitchhiker [AG]: 19/42
MeeM Barracks [AG]: 12/25
(+4 all charges from Crystal)

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (15/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (3/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level ?) (0/?) (STASIS)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (8/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (8/11)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


PREVIEW: Liquid Death && Metadata of Abbadon's Wrath && Intense Blood Majjyks = The Pulse
What's better than an ink katana? An ink-blood supergrimdark katana. (I'm actually going to make this.)

PREVIEW: (Flare && Raze-Lighter) && (The Flow && Dark-Drinker) && (Regrowth && Bolt-Caster) = ??? "Willbreaker"
A sword reforged. Give an actual description for this, Crystal-senpai.

PREVIEW: Shield of the Terrarian || "Willbreaker" = ???
Shield with the power of every defense item from tBoI = bad. That same shield with infinitely-recharging invincibility aura = worse. That + the whole freaking nine miles = iwddhaidhaudhwjdhsj.

~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy/Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives: Claw of HUEGH (two halves of a crowbar fly into the enemy for substantial damage, 3 turn charge) (normal)
Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 3 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

The Transistor Spark()s Splodimus, and the Chaos Ascendant, augmented with Tap().
The Agent of the Skybreaker quickscopes the Chaos Ascendant.

Mardek stares at the musical warfare, and also becomes inspired by it. Justice - D.A.N.C.E. starts playing again.

"Get ready to ignite!"

As this is mentioned, Mardek grabs the Inversionem and drives it into the Terror Crab, blowing it up.

"The way you move is a mystery!"

He then timesteps away from the chained explosions.

"Stick to the B.E.A.T.!"

He timesteps back, then he summons a giant wad of gum that sticks the Terror Crab into the ground.

"1, 2, 3, 4, fight!"

Five red spectral knives then impale the Terror Crab.

"As easy as A, B, C!"

Then an entire school falls into the Terror Crab.

"Catching all the lights!"

The Terror Crab is teleported back to the time Crack the Sky was first used by Denito Surrexit, then it gets lasered.

The sheer amount of references to Michael Jackson causes condensed beams of git gud to rain down on the Terror Crab. Mardek tips the Minutemann's Fedora at the Terror Crab, making it explode from the sheer euphoria, but not before it instantly grows a neckbeard.
----
My inventory and project can be found here!
 
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/null
On the subject of the Arena...

1. Post-Avalon, there really hasn't been much in the way of... anything, really. Don't really know what happened there, but it musta been something... while I would love to host/GM an arena match myself, I feel I might suffer from favoritism to at least a small degree (as well as the fact that I skim over long-ish posts). And in a place where unbiased, unskipped things are almost mandatory, that I can almost guarantee is what will hold me back. Kinda sad, really; I would love to hold arena events like Cryptic was gonna do, but I doubt I'm up for it.

2. Now that I've got a lot of my past Arena Salt/Woes/Whathaveyou out of the way, I think I'm up for fighting again; mainly because I've thought over my past actions rather well, and more than hopefully will not make the same mistake the shmifty-fifth time around. So, now I'm open for fights!

3. I've been thinking of doing a set of challenges, much like what GoldenReady, AKA Tazz, is doing, but with my own characters (which, for story reasons, will be important later, don't worry. I didn't develop them for nothing; just didn't feel like doing anything with them just yet. Also life got in the way, so yeah) and in a format similar to the Arcade Modes in fighting games. You know what these are; climbing a ladder of opponents to the end. The opponents would be controlled by me (of course), and I would make sure the challenger would be properly rewarded for each successful defeat; I think a custom weapon from each challenger should suffice. And they'll be powerful enough to be worth using. I'm thinking level 15-20 for the first battle (Too high? Too low?), which will increase with each foe beaten. You cannot challenge the foe in question again if you already have their weapon, unless otherwise stated. These weapons will be more powerful than your average alchemy and artifact.

You can still face them in a normal arena combat scenario, you just won't get their weapons. You'll get them from my inventory instead.
I'll give the exact details whenever this goes through and has enough support. I have an... interesting... set of challenges for challengers to undergo.

4. The Revenge of the TvG fighters on the one who started it all? GO GET HIM, TRICKSTERS AND GRIMDARKS! (If you ever need backup for the T&G side, just call!)
 
Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 4/11)
S.D.M.G. && Vortex Beater = So Long, and Thanks for All the Bullets (Level 10, 9/11)
Explosive Miner && Cosmic Car Key = Alien Mining Device (Level 10, 9/11)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 5/21)

Charges
The Synthesizers Dual ROFL-47s of Synthesis (8/100)
Project T02-Microspectrophotometry Windows Crazy Colors (29/50)
jbovlaste (5/50) (+4 all from Compensation)
+3 GoldenReady

Action
To do something that actually works, I'm going to have to do something really weird. So...
Here goes!
Everyone looks up to see a giant roflcopter piloted by Mutant Ninja Tacos falling from the sky. The Mutant Ninja Tacos open fire on an incoming group of SCP-008 victims.

Get ready, this'll be a good fight. The Mutant Ninja Tacos begin to count to twenty-nine.
On 29, the SCP-008 victims are pummeled by an infinite stream of snowballs.
Don't ask. The SCP-008 victims gain mechanical arms and lasers.
Mutant Ninja Taco after Mutant Ninja Taco is killed by nuclear potato.
Of course, this doesn't end here. The Mutant Ninja Tacos respawn and fire nuke after nuke at the SCP-008 victims.
Death rains upon both teams as Frank Morris, god of Rubik's cubes, inventor of Erno Rubik and speedsolver of speedsolvers, descends from the sky atop a V-Cube 100.
Deadly cubes fly in from all sides, piloted by cubing demigods, and begin firing cubes everywhere, missing every entity and player on the field, but not the two fighting armies.
Even the Mutant Ninja Tacos are no match for Frank Morris and perish, never to return... probably.
Really, though, this would not be a fight without EAS Tones. So, AT88TV walks onto the field.

EAS Tones blast from every atom in the SCP-008 victims, deafening, exploding or killing them.
At least, deafening them.
Then, the unthinkable happens: Frank Morris takes longer than 0 seconds to solve a cube. He does this on purpose to distract everyone, so that he can unleash:
SPEEDCUBE STORM!

Pretty much every cube in existence flies out of a nearby hole and fire cube rockets at AT88TV, who EAS-steps out of the way of all of them.
Only one problem is apparent, the cube rockets are tracking AT88TV.
Oh, but another problem for Frank Morris: AT88TV can EAS-step indefinitely.
Ponies laced with ROFL acid then fall from the sky and teleport Frank Morris, AT88TV, the SCP-008 victims, the cubes and the Mutant Ninja Tacos away.

Lo and behold, the most pointless post ever. Absolutely nothing was achieved so far.
Or is it? Just when the Godmodder thinks this was entirely pointless, I tell him to read the first letter of each line.
Letting him read it, I step behind him. When he sees the message I have left for him in this attack, I backstab him with a polonium syringe while he reacts to my amazing troll.
 
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@W32Coravint : There was a cap implemented while you were gone to coincide with the addition of a new charge slot, because everyone was charging up far too much. In short, 2 charges are now capped at 50, while the 3rd is uncapped, so...Looks like some of your ambitions are gonna get cut slightly short, eh?

/nullerino
 
Forging...
Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 6/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: In Progress
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 16/21)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.

It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 6/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 6/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (32/100) (Screw the old charge)
Cyan/Mardek might know what I'm going to summon with this...


Charge 2: 50-point cap
Portal from the Modded Terraria (2/50)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (5/15) (+3 Tazz, Toast, Cyan)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.

Entity action taken this turn.

Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (2 Player max) > "Unknown Adversary" (3 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom and Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher than the original. Max. 2 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 3 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

I worked on my new arena challenges today; don't feel like acting this post.

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.


Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
 
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+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1 Act 2: 39/40
Infinity: 23/40
Gem && Time Titan Essence && Cosmic Background Radiation = Time Gem 16/16
Staff ++ Plant = Vi Naturae 2/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 4/16 +2 from tazz
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cuebal(all obtained)l = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism [IIII]
Archangel's Blade [III]
Sans is... near dead. Welp.
Let's just shoot up the Transistor.

And so it happened.
 
+3 to goldenready
15/15 for CT. 3/20 for epic battle fantasies
6/50 for the titan of earth
4/50 for the titan of fire.

ERROR: I vote for one of the quests that's already been voted for, whichever one is closest to the top of the list.
I then spam elemental energies form my assortment of level 10 alchemies at the badguys to get a jump start on putting them in pain. Yay supercharge!

Anyways, I still think that Opportunity is hideously broken, even with it having to wait 25 turns to get full strength, it has VERY strong deterrents against actually fighting it.
 
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@pionoplayer: Everything BUT Written By The Winners, though I'd think it would be in the best interests of everyone to go for a quest that was already voted for-it takes two to start a quest.

/null
 
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