I have no idea what that is, but the last one at the end of my post was supposed to be the Zodiac Killer's logo, which was used in the Binding of Isaac: Afterbirth.
EDIT: Oh. They're supposed to be an esutcheon/foxtail (?) and a pokeball.
Badass Cyborg Honey Badger: 67/75
Tetrahellatus: 35/450
I proceed to use the Obliterator on the EOTB. Then, I proceed to troll the Herald of Tzeentch by telling him the following:
"Your god is a loser. He is supposedly of change, but is partially responsible for the status quo in 40K to be maintained (Which, if anything, would be Nurgle's job). Also he is a huge nerd who managed to lose a Daemon Primarch later on, and can't even really get a scheme to succeed because, if it did, he would have less things to plan against. Not to mention that he lost at Chess (Althrough I'll give him that he was dealing with Creed), and can't play RTS games...And that is BEFORE of the changes in his personality since the Emperor got a Text-to-Speech device. At that point, he managed to become a SCHOOLYARD BULLY (And THEN he lost said Daemon Primarch)"
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (179/300) +1 from Toast
Wolf Among Sheep (13/20)
-=Summons
The wreck of the Artificial Guardian stumbles to life, ready to serve its master once more. A dull flash of light envelopes it, and it after it dissipates, the Artificial Guardian steps out looking totally baller.
The Artificial Guardian takes a swing at the something PG!
I pull a can of worms out of nothing, and hand them to the Godmodder! What he does with them, I'll let him decide.
-=Alchemies Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 26/31)
Artificial Guardian Reconstruction (8/8) -- COMPLETED
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage. "Whether by speech or force, the path will be clear."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft.
Other stuff I can't remember because it was 130+ pages ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
You'll get an alert reading 'crystalcat has quoted your post on thread "Destroy the Godmodder"' when posts are rest .
@FirnenYT I feel like in my case, there are more negatives to positives to being AG. This doesn't apply to many others, but the entities I summon are sometimes so insane that they just get nuked instantly by GoldenReady (since his Spoils of War are probably the best you could ask for) due to the sheer amount of pressure they put on the battlefield. If I'm N, my entities have a much lower threat to both sides.
A notable example would be Tahm Kench, who had the ability to make allies immune to damage, insane regenerative abilities and reasonable damage to acompany this. High priority target, was either chaos dunked by the Godmodder or once again GR. Aetherderon (rest in peace sweet prince) took 500k damage from one use of GoldenReady's Crystallised Ki. So... nasty.
You'll get an alert reading 'crystalcat has quoted your post on thread "Destroy the Godmodder"' when posts are rest .
@FirnenYT I feel like in my case, there are more negatives to positives to being AG. This doesn't apply to many others, but the entities I summon are sometimes so insane that they just get nuked instantly by GoldenReady (since his Spoils of War are probably the best you could ask for) due to the sheer amount of pressure they put on the battlefield. If I'm N, my entities have a much lower threat to both sides.
A notable example would be Tahm Kench, who had the ability to make allies immune to damage, insane regenerative abilities and reasonable damage to acompany this. High priority target, was either chaos dunked by the Godmodder or once again GR. Aetherderon (rest in peace sweet prince) took 500k damage from one use of GoldenReady's Crystallised Ki. So... nasty.
>Aetherhedron took 500k damage
That's nothing. My Assault dealt 600k damage to the Necrodancer under the effects of Cranky Kong's Blessing, while GoldenReady was still AG.
@The Flaming Toast: Soooooooo not true. The fact is, I treat N as only slightly lower priority to AG, as AG is generally loosely organized against me, while Neutral could be organized against PG as well if sufficiently pushed. Transistor is proving, steadily, to NOT be the field threat that it appeared to be at first, and every 330K damage I deal makes it lose more potential...So guess who's next? Fact is, you need to band together or this is gonna turn into a SLOW game.
The HP buff in general will probably fix a lot of issues with that; namely, make entities harder to kill from the insane burst damage with 200K extra HP roughly. Granted, now that you bring it up, the Crystalized Ki probably needs a nerf; it's damage is already capped (I think it's somewhere between 300-400K) and it IS dealing the same damage to an allied entity as well as its actual target, so it probably just needs more charge time. Like, 8 turns as opposed to 5? It's a little too dramatic for 5 posts of charge either way, personally.
@GoldenReady@The Flaming Toast@Cyanogynist:
Entities get nuked because there's only 5 people making them on the AG side. And I'm pretty sure TMB and Redstone are barely AG anyway. Redstone doesn't even know if he's Neutral or AG. I barely count as 1 of those 5, since I'm so new. That equals two AG versus a lot of neutrals, and an OP City with 200k+ Hyperion Troops. Add onto that 4 Heralds and an Avatar... uugh!
Everyone has a reason why they have to be neutral, so everyone is. @crystalcat, I don't want this to sound rude, but without an incentive to be AG (a really good one!) there will be no AG, only neutrals who have no real reason to anger the Godmodder
@The Flaming Toast: Soooooooo not true. The fact is, I treat N as only slightly lower priority to AG, as AG is generally loosely organized against me, while Neutral could be organized against PG as well if sufficiently pushed. Transistor is proving, steadily, to NOT be the field threat that it appeared to be at first, and every 330K damage I deal makes it lose more potential...So guess who's next? Fact is, you need to band together or this is gonna turn into a SLOW game.
The HP buff in general will probably fix a lot of issues with that; namely, make entities harder to kill from the insane burst damage with 200K extra HP roughly. Granted, now that you bring it up, the Crystalized Ki probably needs a nerf; it's damage is already capped (I think it's somewhere between 300-400K) and it IS dealing the same damage to an allied entity as well as its actual target, so it probably just needs more charge time. Like, 8 turns as opposed to 5? It's a little too dramatic for 5 posts of charge either way, personally.
@Cyanogyist : In DTGs I've played, attack damages below 10K are easy to get, VERY easy. Given how high damage this game is, anything below 10K isn't even worth measuring In other words, the extra 3,333 damage I neglected to mention was done because it's so little it's not even worth mentioning. For all due intents and purposes, it has 330K HP, ignoring its respawns.
Hm... +3 to tazz, I'll admit, even if it's not going to completely matter in the end, I kinda want to use one of those things just to have increased firepower while I'm here.
1/2 for rehashing
1/2 for omega charge v2
Wuzzup everybody? Pionoplayer's currently out of commission IRL, and have NOTHING to do, so I'm dropping back into the DTG scene.
A giant rock, boosted in power by my what once would've been considered absurd amount of alchemical power, drops onto the gun loaders because I haven't caught up story-wise so I am not currently 100% certain what's going on.
That's OOC of course, my IC guy knows exactly what's going on, because he's playing his game, and he does not plan on losing.
I WOULD do something big and dramatic to say, "Hey look! I'm a thing again!", but... that doesn't fit my character's purpose. Also, not certain if such a stupidly big thing would go through.
You can BET I'm gonna do something stupid though before too long.
Now THIS is interesting...
Even 'going back to his roots', Richard can't seem to avoid being drawn into these massive conflicts...
Hi toast, good to be back. Currently in the process of reading through all of the thread that I missed.
Speaking of which, JEEZ tazz, you type SO MUCH. You ever thought about writing fantasy novels? I reckon they'd both be decent sized and pretty well written judging from your stuff here.
+3 to tazz, I'm gonna take one of those. Doesn't matter HOW long I have to spend donating to your thing, I'm gonna get one, and as soon as possible.
2/2 for rehashing. That'll get unleashed next round, when I know what's going on.
2/5 for omega charge v2
Imma wait until I figure out what's going on to do more things.
Consequently more giant rocks, following by a goat statue and a wooden bunny fall onto the gun loaders.
@pionoplayer: Welcome back! I'll give you a quick rundown. To start, we're out of the Crypt; Crystal became GM as Cryptic dropped off the face of the earth (though you might have been there for that); the Infuser took a nerf so it only provides 5 instant-alchemies (people were spamming it to produce far too many alchemies far too cheaply-as you haven't used it yet, that's good for you I guess?); I defected to PG because AG was just winning too hard and there wasn't a legitimate PG player; there was a trickster event that is over (thank goodness) and Cobalt, the surprise perp, needs to get his rear end handed to him fast and HARD for it; Twin has joined as Bill Cipher and is doing his typical nefarious plotting; and FirnenYT up there is looking to become a permanent fixture and I really like him, he really understands the game for a guy who just joined.
Major entities include 'Splodimus and the Avatar of Chaos (the former was summoned by DarkSide with a 200 post charge, the latter by TMB50 because of his ill-sighted decided to troll the Chaos Gods-he succeeded altogether too well) for the Hostiles, both bosses; Transistor for the AGs, who is going to lose his 1st life shortly if my actions have done anything about it though is still a boss; and Opportunity for the PGs, which is my entity and also really complicated. Short: Don't attack the GUN Loaders, they aren't worth the effort (16 Gun Loaders = 8,000 damage) BUT their damage adds up to the reinforcements Opportunity can field, which means more units, which means more damage and more dangerous entities. And the number that I can summon DOES NOT go down.
Oh, yeah-there's a general entity HP boost for summons coming up (50 post charge = 500K HP as opposed to a rough 300K because everything kept dying too fast), as well as a possible cap on two charges while keeping a new third uncapped charge (it's being implemented because some people REALLY do not understand the meaning of the word excess, and the number of those people is altogether too huge). Also, Crystal may declare a week-long hiatus because schoolwork is piling up, or so I have heard from Crystal himself-we'll see how that works.
Yeah. There's been some stuff. Oh, yeah-I haven't really started on making Tyr yet because I decided to take a break to make headway on my OTHER project, so you have time to catch up if you're really dedicated, which will also coincidentally speed up the other project so Tyr gets done faster, somehow nailing two apparently-contradictory birds with one stone. Hooray(?)!
Also, I have considered it and am definitely going for a lot of literature classes so I can really do some good novels. That being said, some of that took more than one day to type (my first post was intended for last round), so yeah.
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