crystalcat
Terrarian
Update!
ERROR! You have not crafted the Chlorophyte Saber or the Sniper Rifle correctly! Please read my Crash Course DTG in the last update, and also read the first post!
There is always a battle going on! You're in it right now, as a matter of fact. This is DTG, there is never not a battle going on.
Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (1/11)
These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield monster wearers from the body-melting effects of that much sheer determination.)
The Transistor will do as you say!
You deal 35,000 damage, killing both of the PWR Loaders bodyguarding the Hyperion Sniper and knocking the Sniper himself down to half health!
ERROR! No entity named 'Isaac' exists on the field!
404 Error: Target Not Found. You do no damage, to anything.
I'll just say this is /null.
Thanks for responding to him, though!
That's not enough charge to make a level 15 weapon! Although, I'd say that a Chlorophyte Saber would be Level 5 at most. A regular old Sniper Rifle would be level 1, unless it had special abilities of some sort, like firing at 99.99% of lightspeed. This is also your third post, and, as such, is not counted!
Hey, be nice! Just because new people are sometimes clueless about DTG doesn't mean we can't teach them.
Hmm. Did you have those items before? I'll just assume you did, although (word of warning) they won't do much to boost your damage at the levels you're at. Those charges also won't really work - sure, you could charge to give yourself charged attacks, but until then they're just taking up charge slots. You're already 1 over, sadly.
Here's the basic form of a post:
Charges (2 at a time)
Alchemies (4 at a time)
Boosting others (3 per post, cna be split any way you want)
Attack/action (Does something)
Anything else
Can be in any order, and you don't need much other than the action if you really want to strip this game to the basics.
2 game posts are allowed per turn. If you want to discuss things/respond and you've already used your posts, use the '/null' tag. This lets me, the GM, know that your post shouldn't be counted.
I'll say this is null, since you didn't actually do anything.
The Godmodder could likely beat whatever avatar the Chaos Gods send! He wouldn't be able to beat them on their turf, but this is his. Regardless, the ground begins to rumble... It appears your campaign of annoying literal deities has gotten them angry enough to unleash their wrath on this server.
The Void Blimp will do as you say!
Ho hum.
Fourth post! Nope.
Ok. Remember to refer to the first post and such, and have fun!
Was introduced to that specific artifact thanks to a Exalted/DxD crossover fanfic.
Endless Pathrazer summoned!
Your entities will do as you say.
Other than that, ho hu- wait. Whoops. You kill the non-Shielding ION Loader, and here:
Unholy Conglomeration: A massive pile of garbage, featuring a cheez-it box, a pile of moss, and some old boots among its number. Strangely, grants its possessor power over uncleanness and dirtiness. Can spawn a massive amount of garbage, as it never runs out of component parts, and this garbage can also be controlled down to the atomic level. This means it could function both as a producer of raw materials and as a (slightly unsavory) weapon, as this control extends to its spawned objects' velocity. Think about launching a banana peel at one's foe at 99% of the speed of light.
Welp, this is going to be... BIG. 'Splodimus summoned!
You ignore dodge chance, halving your damage and then multiplying it by (1-dodge chance percent) in a formula I just made up now to ensure dodge chance ignoring is balanced, leaving you with... 18,000 damage from your original of 60,000! You still kill the Repair Surveyor, leaving 17,000 damage to spill onto the EOTB!
Welcome back, Jondanger! You heal the Transistor for 5,000 HP.
That damage is getting nerfed for sure. You still deal 90,000 damage to the PGs in total, split among all of the Winner entities. This kills the Badass Loader, JET Loader, and Hyperion Sniper, but fails to kill the WAR Loaders since they're in the shield! The rest of the damage - 9,500 - earths itself on the shield.
Ho hum?
How do you think you can dictate the terms of the Chaos Gods' wrath when it was you who angered them in the first place? There is a distinct feel of displeasure in the air for a second, before a bolt of Warp-lightning strikes you from a clear sky. Pain wracks your body as the Warp courses through you, your eyes lighting up with chaotic light. When the agony dies down, you drop to the ground in a daze, four words echoing in your mind that fill you with actual fear: "WE KNOW THE TRUTH". Warp rifts rip open all over the battlefield as the reverberations from whatever is coming intensifies. It'll come on its terms, not on yours, and it sounds like the Chaos Gods have a good idea of who really stole from them. Not good...
You deal 13,000 damage to the Transistor.
Ho hum.
The Godmodder eats the anchovies. His hardened stomach makes short work of them.
Your entities will do as you say.
The Conga Drums crit the Transistor and Dust Elemental.
...Fifth post. Nop.
Total of 20,000 damage to the EOTB!
Also, just so you know, that Plus Crystal doesn't matter one bit to the level of the alchemy. It's Level 25 either way.
The Godmodder is bombarded with the power of hundreds of noobish posts, taking 1 damage before he has to forcibly sever himself from the vortex and take another 1 damage for two damage total! Whew.
Kerbal Space Program. Physical Hologram Generating Computer summoned! I'll allow the kinda-high HP because it's basically doing nothing but being a platform.
EoTB done at last!. +1 to all charges for delays.
Also, I have a proposal. I've seen that some people have been neglecting regular charges in favor of insanely long charges (Tetrahellatus, anyone?) and the AG side is suffering because of it, not to mention that a bunch of people have gone Neutral. Therefore, I have an idea that should be of some interest. Everyone gains a third charge slot, first. However, either two charge slots or the new third charge slot become capped at 50. This is to encourage entity-making and keeping up battlefield presence while at the same time having the insane charges that Terraria is influenced by still happen. I really feel there should be some incentive, seeing as the battlefield is just one entity away from the Godmodder going completely invulnerable until more AG entities come onto the field.
So, what does everyone think? I'm going to call a vote on this after everyone has had the chance to read this and discuss.
Entity charges increment, some effects tick down, and Reinforcements increase by their per-turn value of 10k! The Transistor gains its next passive, Ping()!
'Splodimus fires at the ION Loader, doing nothing, and the GUN Loaders, killing the last remaining one!
The Warp Rifts reach a crescendo, and one grows larger than the rest, larger and larger, before vomiting out a massive figure in gold-and black armor. Anyone who knows much about the WH40K universe should sit up straight at this point, as the figure looks much like the legendary figure of Abaddon the Despoiler, Warmaster of Chaos and leader of the Black Crusades. Upon closer inspection, though, this figure is most definitely not Abaddon. For one, it lacks the daemonic sword Drach'nyen, which Abaddon never fights without, and also his trademark Talon of Horus. The figure also wears more generic Terminator armor rather than Abaddon's unique set. It looks as though the Talon and Drach'nyen have been given replacements in the form of a pair of relatively regular Ether Lances, daemonic swords that fire blasts of Warp energy. Most definitely not regular, however, is the mark of Chaos Undivided blazing with warp energy on the figure's bare forehead, nor his eyes blazing with the same warp energy. Behind the figure caper four Daemonic Heralds of the four different Chaos Gods, themselves blazing with the same Warp energy that now covers the figure. The figure's mouth opens, and a roaring psychic blast echoes through the battlefield, painting lurid scenes of death through the minds of every entity and player in the battlefield along with two words: "WE COME."
[HOW TO PLAY]
Welp. This isn't good. The Avatar of Chaos is here. First off, this guy is basically a physical vessel channeling the might of the Gods of Chaos. You can't really beat them, but you can give them enough stress that they break off this joint project and go back to normal operations. That's represented by the Integrity gauge. Integrity loses power at a rate of 1% for every 1,000 damage that would have been dealt. If Integrity drops to 0%, the Avatar (some random schmuck of a Chaos Marine the Gods plucked from the Warp) loses the cloak of the Chaos Gods' power, and he becomes a red smear on the ground. The four Heralds in the back are serving as amplifiers and channelers of the Chaos Gods' power: you can either kill the Heralds or wear down this guy all by himself. If a Herald is killed, the God in question is forced to break off their control of and power-channeling to the Avatar, removing 1/4th of the remaining Integrity in the meter. Of course, there's also the power the Chaos Gods are channeling into the Avatar: each Herald alive gives both the Avatar and the Herald in question an effect, ranging from a chance to counter attacks to a chance to Infect attacked targets, or targets that attack the effected entity. Of note: If the Avatar has all four buffs, one of the buffs (but only one!) is guaranteed to activate every turn, chance decreasing with each Mark that disappears. He has a few charged attacks: four 4-turn charged attacks that tap the power of the Heralds, meaning if a Herald is dead its corresponding attack is also down, and one 8-turn charged attack, Chaos Ascendant, that massively buffs and heals the four Heralds and increases Integrity. Don't let him get it off if you can help it. In conclusion: get out there and kick those Chaos Gods out of this universe!
Note: The Chaos Gods may be pissed at TMB50 specifically, and thus the AGs, but Khorne is driving the Avatar and the Heralds to basically attack everything in sight by holding the threat of removing his support over the rest of the Chaos Gods' heads. Be very careful about killing the Herald of Khorne, lest cooler heads prevail.
The Transistor uses Crash() on the EOTB, 'Splodimus, and the Armored Void Blimp, augmented with Tap()! All three are Stunned and Crashed, as well as taking a critted 80,000 damage each! The Armored Void Blimp and the EOTB are instead Broken and take 96,000 damage! The Transistor's action spawns a BadCell as it heals for 41,000 HP! The Physical Hologram Generating Computer idles.
The Dust Elemental attacks the EOTB for a Critted 20,000 damage, increased by Broken to 30,000! The BUL Loaders are stunned! The Inverse Attendant changes meatshields to the Transistor, and that counts as its action this turn. (Sorry.) The Armored Void Blimp is stunned and cannot act! The Endless Pathrazer charges right into the Shield of the ION Loader, obliterating the WAR Loaders and the ION Loader! It takes 450 damage as counter, though. Death Metal fades away, and Nihilumbra concentrates all its damage on the BUL Loaders, destroying them!
The EOTB are stunned!
Opportunity's first Quest, Written by the Winners, is completed! Whew. It gains 115,000 Reinforcements from all the damage this turn! Whoa. That makes a total of 290,000.
Since it got no orders, it simply spawns in 16 GUN Loaders.
The Godmodder tosses GoldenReady a +6, then moves over and slices the Herald of Slaanesh down the middle with a blue crystalline blade from his left arm, a mass of crystal spikes spreading through it and dealing 150,000 damage. The Mark of Slaanesh doesn't activate.
'Splodimus [H BOSS] HP: 1,500,000. Shield: 420,000 (Regens 25,000 Shield HP a turn.) Double-Action. Bomb Harp: 1/8. Orbital Cannon: 1/8. Nuclear Satellite Crash: 1/15. Underground H-bomb: 1/15. Doomship: 1/20. Crashed II Stunned!
Avatar of Chaos [H BOSS] Integrity: 1,000%. Khorne Ascendant: 0/4. Tzeentch Ascendant: 0/4. Nurgle Ascendant: 0/4. Slaanesh Ascendant: 0/4. Chaos Ascendant: 0/8. Holds the Marks of Khorne, Tzeentch, Nurgle, and Slaanesh.
Herald of Khorne [H] HP: 300,000/300,000. Carries the Mark of Khorne. (Effect: 25% chance to gain an attack buff of 5,000 when attacked. This buff is used at the end of the turn, and does not carry over between turns.)
Herald of Tzeentch [H] HP: 300,000/300,000. Carries the Mark of Tzeentch. (Effect: 25% chance to deal 20,000 damage to an attacking entity.)
Herald of Nurgle [H] HP: 300,000/300,000. Carries the Mark of Nurgle. (Effect: 25% chance to Infect an attacking entity with Nurgle's Rot. Nurgle's Rot deals 10,000 damage per turn and can spread further...)
Herald of Slaanesh [H] HP: 150,000/300,000. Carries the Mark of Slaanesh. (Effect: 25% chance to heal 10,000 HP when attacked.)
Transistor [AG BOSS] HP: 136,533/333,333. Current Passive(): Ping(). Kill(): 4/8 35% dodge chance for one turn!
BadCell [AG] HP: 10,000/10,000. When killed, does things.
Physical Hologram Generating Computer [AG]: Invulnerable. 'Dies' if Windows 7 crashes.
Programs:
Windows 7: 100/100 HP. Regens 2 HP per turn. Takes attackdamage/1000 damage. Can only be attacked if there are no other programs running.
obligatoryshield.exe: 10/10 HP. Loses 1 HP per attack above 3,000 damage. Otherwise, takes no damage.
Dust Elemental [N] HP: 75,000/85,000. Stuns a random entity on the side it attacks!
Armored Void Blimp [N] HP: 344,000/450,000. Bombing Run 3/3. Void Bomb: 3/5. Death Ray 5/10. Broken II
Inverse Attendant [N] HP: 150,000/150,000 Permanently Inversed. Lifesend: 1/3 Meatshielding the Transistor!
Nihilumbra [N] HP: 245,000/250,000. Current color: Orange. Rainbow: 2/7. Crashed: II
Endless Pathrazer [N] HP: 149,550/150,000. Triple-Action. Must attack thrice. Deals 1.25x damage, takes 0.75x damage.
EOTB [PG] HP: 34,000/500,000. Mark of Telkatis: active. If removed, they become much harder to hit, but also do much less damage. Walnut's Curse: 2/5 Broken II Burned(x2.) II
City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 1/5. Reinforcements: 290,000 (+10,000 per turn, increases in proportion to HP damage against Opportunity's summons). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: (3/25)
GUN Loaders [PG] HP: 10,000/10,000 (x16.)
Godmodder [GM]: HP: 38/100.
AG (joining battle if it starts!)
while i am mining, i found a chlorophyte ores and mined it, then i smelted them into bars, and used them for crafting chlorophyte saber.
Lvl.15 Chlorophyte saber
Lvl. 15 Sniper Rifle (yes, this is my starter weapon)
ERROR! You have not crafted the Chlorophyte Saber or the Sniper Rifle correctly! Please read my Crash Course DTG in the last update, and also read the first post!
There is always a battle going on! You're in it right now, as a matter of fact. This is DTG, there is never not a battle going on.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)Oh baby a triple!
Current Arc: The Source of All Memes (The City of Opportunity)
Lightform: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
+1 to Redstonetam
+1 to Darkside
+1 to Pricey
Isaac [AG BOSS]: 79/150 (+1 Pricey, +3 Teag, +3 Crystal)
Chorus Mortis [EOTW]: 31/40 (+3 Crystal)
(Broken Fire Gauntlet && Concentrated Light Magic && Pieces of the Creator's vehicle's armor = Creator's Gauntlet) && (Brimstone && Soul of Light && Piece of paper with the Japanese symbol for light = Holy Brimstone) && Human Weeaboo Soul = My Innermost Apocalypse (Level 25) (26/26) (Done!)
SMITE THY FOE! The requests for Holy Brimstone on the BoI subreddit were tooing high. So I made this. Holds insane power over light, high power over creation, ridiculous power over determination, and over 9000 power over the forces of anime. Well, it's made with a HUMAN weeaboo soul. It can also fire lasers which alternate from yellow and blue. Also this turns almost anyone who wields this into a weeaboo.
(Razer Blade 2015 && Copy of Undertale = Razor Blade 201X) && Red Ring of Death && (Mountain Dew && ([BLACK] Strongbox && [RED] RIA 20 Striker = [RED] Strongbox) && Laptop Liquid Cooling System && The King of Town's Denture Tablets = [RED] Pulsating Mountain Dew Laptop Coolant System) = Razer Blade 201X Red Sun (Level 17) (18/18) (Done!)
This red laptop pulsates with slightly higher power over Red Sun energies than the Red Ring of Death. It also possesses great power over creation and light power over reality. It also has a complete compendium of sbemails, sbemail in-jokes, and sbemail easter eggs. I don't know why either.
((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (9/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.
((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level 15) (9/16)
AND HIS NAME IS JOHN CENA! Yeah, I've wanted to do this for a looooooong time.
(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (1/26)
THE ultimate Binding of Isaac-based Shield.
Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (1/11)
Description unavailable. Crystal, explain plox.
~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
The Transistor uses Crash() on the JET (fuel) Loader, the Badass Loader and the EOTB, augmented with Tap(), because it really needs that HP.
Mardek's watch beeps at the same time the alchemy he'd been waiting for has been completed. The aforementioned alchemy starts flying off on its own into the Zillyvoid, into the Source.
Mardek looks up, already in the Ratchet Realm, trying to pulse off the cancer emanating from it. The alchemy is here, and as soon he equips it, he gains wings, and consequently, the ability to fly outta here.
He says goodbye to Filthy Frank, then Frank gave Mardek a teleportation device which leads to Realm 69's Weeaboo Bunker.
He flies up into the Zillyvoid, only to be teleported back into the Battlefield by Hyperion. Specifically, the City of Opportunity. One minute of wearing that thing and he's already feeling the anime taking over him.
He slashes the Infinity Edge at the Hyperion Sniper, then combos him with Regrowth and Skybreaker.
----
Meanwhile, Leafy sits by Alchemiter Hill, when suddenly Mardek's laptop warps in. He immediately grabs it and pulses back the Hyperion Sniper using a tiny Red Sun blast. He then stabs him with the Inversionem, then the Edge of the Shipping World. All leftover damage spills over onto the ION Loader.
----
My inventory and project can be found here!
Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (1/11)
These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield monster wearers from the body-melting effects of that much sheer determination.)
The Transistor will do as you say!
You deal 35,000 damage, killing both of the PWR Loaders bodyguarding the Hyperion Sniper and knocking the Sniper himself down to half health!
joining battle!.
fires sniper rifle at isaac, then dash to get closer and slash him with my Chlorophyte saber!.
Lvl.15 Chlorophyte saber
Lvl.15 Sniper Rifle (yes, this is my starter weapon)
ERROR! No entity named 'Isaac' exists on the field!
404 Error: Target Not Found. You do no damage, to anything.
1. You can't make alchemies that easily! Go check the first page!
2. Isaac hasn't been summoned yet! He's going to be summoned Soon(tm).
3. Isaac is going to be AG also!
I'll just say this is /null.
Thanks for responding to him, though!
anyway, I saw that problem, and i begin crafting Chlorophyte saber! (1/5),
Cover me when i am craft it!.
Chlorphyte Ore (the Chlorphyte Saber was not competed, so it returns Chlorophyte ores!)
Lvl.15 Sniper Rifle (yes, this is my starter weapon)
That's not enough charge to make a level 15 weapon! Although, I'd say that a Chlorophyte Saber would be Level 5 at most. A regular old Sniper Rifle would be level 1, unless it had special abilities of some sort, like firing at 99.99% of lightspeed. This is also your third post, and, as such, is not counted!
YOU ARE MOTHERING INVINCIBLE, YOU PIECE OF IDIOTIC
.
/rppost
Hey, be nice! Just because new people are sometimes clueless about DTG doesn't mean we can't teach them.
Joining again, with a different character.
And I'm new to this game, still.
Augment Powers (because magic isn't enough without combing with technology because I just made that up)
Lightning Bane: [||||]
Electric Harbinger: [||||||]
Omegaslammer: [|||||]
Alchemies
None
Inventory
Thunderblade Lvl. III
Megaslammer Lvl. II
If I didn't follow the first post correctly, let me know and I'll try to fix it.
Because I'm new, no turn until I am sure I have my form correct.
Hmm. Did you have those items before? I'll just assume you did, although (word of warning) they won't do much to boost your damage at the levels you're at. Those charges also won't really work - sure, you could charge to give yourself charged attacks, but until then they're just taking up charge slots. You're already 1 over, sadly.
Here's the basic form of a post:
Charges (2 at a time)
Alchemies (4 at a time)
Boosting others (3 per post, cna be split any way you want)
Attack/action (Does something)
Anything else
Can be in any order, and you don't need much other than the action if you really want to strip this game to the basics.
2 game posts are allowed per turn. If you want to discuss things/respond and you've already used your posts, use the '/null' tag. This lets me, the GM, know that your post shouldn't be counted.
I'll say this is null, since you didn't actually do anything.
Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 64/200
Tetrahellatus: 32/450
Alchemy:
Beam Spam && More Dakka && Missile Spam && Grenade Spam: The Obliterator: (23/25)
Now, I troll the Godmodder by the fact that all the crap I stole from a bunch of Jerkass Gods was done while disguised as him...Which is going to be hilarious, or, considering who I angered, Chaotic. In fact, I proceed to ask him a riddle: "Someone is angry at him this time, and they'll be angrier at me over what I stole. At least 3 of them; and you became one of their Spawn at some point. Do you know who am I talking about?"
He responds with: "Wait. You are trying. To troll. the Chaos Gods?".
-"Yes
-"**** my life"
"Wait. Why"
-"For the lulz, and because I need a pretty fun guy to come here".
-"I don't think you DID. Unless I get something that proves it"
-"Well, some of the bizarre plans were stolen, as were both NSFW projectors, and plague, AND the skulls (I still envy the skull throne)".
(Whatever this action ends up spawning must be very strong but either Neutral or Hostile, so they attack all sides. Probabily even each other).
The Godmodder could likely beat whatever avatar the Chaos Gods send! He wouldn't be able to beat them on their turf, but this is his. Regardless, the ground begins to rumble... It appears your campaign of annoying literal deities has gotten them angry enough to unleash their wrath on this server.
Forging...
Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 3/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.
However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.
Slot 2: In Progress
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 3/21)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.
It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.
Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 3/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.
Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 3/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.
I think I've watched and played too much Isaac.
Summons...
Legensive Corruption (198/200) (So close... yet so far...) (+8 Cyan, Toast, Sirplop, compensation)
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)
HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.
The Void Blimp uses Bombing Run on the WAR Loaders, also damaging the ION Loader in the blast radius.
Actions...
Gevul Omaar: (29/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Blade power Rejuvination (10/10, 7/10, 0/10) (+4 compensation)
Will re-enact my 3 legendary blades' special abilities, one by one.
Energies visibly swirl around Leinro Fiit. Its rebalancing energies are no longer RP only! Also, one charge was added to the thing.
The ability itself has also been re-worked.
This post has nothing.
Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."Suldaan-Doom's Meteor(s):{III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.
Disabled for now due to issues.
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness:/IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
Disabled for now due to issues.
More coming soon.
Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.
The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
The Void Blimp will do as you say!
Ho hum.
great, i missed some part of crafting!, still crafting! 2/5.
Chlorphyte Ore (the Chlorphyte Saber was not competed, so it returns Chlorophyte ores!)
Lvl.15 Sniper Rifle (yes, this is my starter weapon)
Fourth post! Nope.
It appears nobody has told me yet that this form is good, so I'll just take a shot for this game.
Augment Powers
Lightning Bane: [||||]
Electric Harbinger: [||||||]
Omegaslammer: [|||||]
Alchemies
None
Inventory
Thunderblade Lvl. III
Megaslammer Lvl. II
I begin construction of the Electro-Blaster.
[1/5]
Ok. Remember to refer to the first post and such, and have fun!
>1/2
Y. Pls No. DxD Y, No Pls Stahp.
...
...
THERE IS NO ESCAPE.
-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (167/300) +1 from Darkside, +3 from Comp
Endless Pathrazer (15/15) +3 from Comp - COMPLETED
Wolf Among Sheep (4/20) +3 from Comp
-=Summons
The Rift trembles, and a mighty armored creature rushes out, making a bee-line for the PG side!
Endless Pathrazer summoned! [HP:150000/150000] - Cannot be meatshielded.
++++Endless Pathrazer must attack three times per turn.
++++Takes x.75 damage, deals 1.25x damage.
-=Actions
The Dust Elemental takes a look at the Pathrazer, then runs at the PG side, tearing through the Badass Loader!
The Pathrazer swings its arms around in large sweeping motions, catching many of the smaller PGs, and obliterating them!
The Inverse Attendant Directs a cloud of dust at some of the PGs, partially blinding them! 25% chance to fail their (whoever they be) attacks this round! It then starts to meatshield Transistor instead of the Dust Elemental!
I dance a little jig, and swing the Unholy Conglomeration into the ION Loaders! (Would love a description of the UC, if you'd indulge me.)
-=Alchemies
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 19/31) +3 from Comp
Artificial Guardian Reconstruction (5/8)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.+1 to Toast, +1 to Pricey, and +1 to DarksideLvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: ????????????????????????
Other stuff I can't remember because it was 130+ pages ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Was introduced to that specific artifact thanks to a Exalted/DxD crossover fanfic.
Endless Pathrazer summoned!
Your entities will do as you say.
Other than that, ho hu- wait. Whoops. You kill the non-Shielding ION Loader, and here:
Unholy Conglomeration: A massive pile of garbage, featuring a cheez-it box, a pile of moss, and some old boots among its number. Strangely, grants its possessor power over uncleanness and dirtiness. Can spawn a massive amount of garbage, as it never runs out of component parts, and this garbage can also be controlled down to the atomic level. This means it could function both as a producer of raw materials and as a (slightly unsavory) weapon, as this control extends to its spawned objects' velocity. Think about launching a banana peel at one's foe at 99% of the speed of light.
Forging...
Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 4/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.
However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.
Slot 2: In Progress
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 4/21)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.
It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.
Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 4/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.
Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 4/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.
I think I've watched and played too much Isaac.
Summons...
Explosive Corruption (200/200) (+1 Sirplop) WE MADE IT, BY'S! But it's a bit different than you'd think, now... the details are in actions.
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)
HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.
The Void Blimp uses Bombing Run on the WAR Loaders, also damaging the ION Loader meatshielding it.
Actions...
Gevul Omaar: (30/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Blade power Rejuvination (10/10, 8/10, 0/10)
Will re-enact my 3 legendary blades' special abilities, one by one.
Energies visibly swirl around Leinro Fiit. Its rebalancing energies are no longer RP only! Also, one charge was added to the thing.
The ability itself has also been re-worked.
It's finally happening.
I stop my studies, as I am now supposed to meet someone near the very opposite end of Aetheria. They were presumably ready for action.
Upon my arrival, a moderately-sized portal appears in front of me, as 5 figures began exiting it. My allies had finally come.
First came Squishie/Squish, one that literally has skin as tough as bricks. Adamantite bricks, to be more precise. That's one thing; the other is his armor, made of the toughest materials known to be in this universe. He says he's human, but really, do you believe the guy? He's probably not, but people still think of him as human anyway. He's obviously the tank of our group.
Next, Danorpx/Dany, one that could naturally move with the shadows with ease; so silent you won't even know he's there; but he's more deadly than the master ninja. He wields a sword that could literally pierce anything, with the item having a combination of a vibrating Nothinium blade, with the combination of it phasing through matter at will. A forgotten that looks like a human, he's the assassin-type of the group.
Then we have Harryson/Harry, one that can basically get perfect headshots with any ranged weapon... ever. Even literally the most inaccurate weapons bow to his will. His signature sniper rifle not only supports the normal functions of a sniper rifle, but also tends to shoot bullets, cannonballs, rockets, bombs, etc. at approximately the speed of light. A cyborg human, he's the ranger of our group.
And then there's Justin, one that has a powerful affinity for ice, the cosmos, and gravity. That said, he has some really, really annoying abilities that may or may not tap into said powers. He channels his energies through a Nevermelt Comet Rod, tipped with Divinium pommels and gem holster, and a piece of a comet within said holster. He's human, and he's usually the more supporting mage of the group.
Finally, Lin Rin (or just Rin for short), one that has obscene powers over chaos, death, distortion, destruction, and anarchy. Kinda strange for a Pseudo-Kindred, but we don't judge. Often-times, she channels her energies through a massive, black-and-purple scythe, which one could easily mistake it for the Death Sickle's older bro, but its blade is made of Voidmetal, the rod of Draconium, and the pommels of Nothinium. She is the offensive mage of the group, and she's damn good at it, too.
Now, you're probably wondering where I, DarkSide/Dark, fit into the group. As you know, I am a Darkone. In this group, I was the offensive warrior. But, well, I was still a bit weaker than the rest at the time of our last raid. But I still pulled through and tried to remain as valuable as possible. Them seeing me noticeably more powerful was reassuring.
Seeing the five powered up and ready to rock, I ask them;
You ready to kick some butt?
A bit of chatter among them. Then;
Yes; yes we are.
Awesome. Follow me.
I lead them towards the portal out of the city, not knowing what was in store for us...
...
As we come out of the portal, a horrid feeling runs down my spine...
...and then it hit me.
'Splodimus followed us here.
But before we could get back into the Aetherian portal for safety...
...it was blocked by a wall of bombs.
._.
>_<
o.o
Ohno
gorilla
And then-
DarkSide was explodinated by 'Splodimus's Bomb Harp.
Squishie was flung into a wall by 'Splodimus's Bomb Harp.
Harryson was doomed to fly by 'Splodimus's Bomb Harp.
Lin Rin was atomized by 'Splodimus's Bomb Harp.
Justin's plead for getting nuked was answered by 'Splodimus's Bomb Harp.
Danorpx's limbs were blown off by 'Splodimus's Bomb Harp.
Lots of death. Then, a voice of a pirate.
HAR, that was TOO BLOODY SIMPLE!
Alright, weaklin's, who's ne-
And then we all respawn, the recently-initiated losing their recently-acquired abilities.
...Really? Here too!?
Yes, here too, gorilla.
All part of the backup plan, imbecile.
Argh, dammit! I was SURE I had you this time!
No matter, I'LL TAKE YER LIL' POSSE OUT INSTEAD!
He tries to kill every other player on the server, failing to do a damn thing to them.
ARGH! DAMMIT! FINE THEN, YOU'VE PUSHED ME DOWN THAT PATH!
He takes out a PDA of some sort, Shield Generator, and a Jetpack; he knows that he's going to need it.
The weather becomes slightly misty, and it suddenly feels as if it's draining everything in it, reducing the attack of everything by 50% for the next 2 turns! The ground also shakes, a draining aura also emitting from there, reducing both grounded AND airborne foes' speed for 2 turns! (Don't worry, these effects won't come back; but prepare for other terrain and weather effects while 'Splodimus is alive. These are to make sure he doesn't get very quickly eviscerated in the first few turns.) 'Splodimus seems to be immune to all of these effects for some reason, making him deal normal damage and making him move first in the EOTB for as long as the Terrain effect is active.
Well... umm...
gorilla.
((Welcome (back), Terrain and weather mechanics! I assume Crystal knows what these are.))
'Splodimus begins his wondrous romp by firing a Laser from a Laser Rifle at the ION and GUN Loaders.[H BOSS, controlled] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.
-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.
-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.
-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.
-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.
-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.
-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H, controlled] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!
SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
My allies and myself retreat back into the Aetherian portal for planning.
...Bane saw the entire thing happen, and managed to stay out of view for the entire thing. A sense of dread hangs over him, completely preventing him from attacking the new foe. Instead, he turns to the EOTB and claws and bites at it, with oddly lower success than normal...
((I really hope this is all perfectly fine; I mean, it should be; it's a 200-post summon, after all!))
Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."Suldaan-Doom's Meteor(s):{III}
Sends meteors down into a foe, or multiple foes. Deals greater damage against lone foes. Damage distributed on how many foes were hit.
Disabled for now due to issues.
Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."
My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness:/IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
Disabled for now due to issues.
More coming soon.
Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.
The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.
Welp, this is going to be... BIG. 'Splodimus summoned!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)Oh baby a triple!
Current Arc: The Source of All Memes (The City of Opportunity)
Lightform: /|||\
Jormungandr: <|||||> ACTIVE
The Queener: _|||||_
The Infinity Edge: {||||}
+1 to Redstonetam
+1 to Darkside
+1 to Pricey
Isaac [AG BOSS]: 80/150
Chorus Mortis [EOTW]: 32/40
((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (10/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.
((Chlorophyte Warhammer && Chlorophyte Jackhammer && Shroomite Ingot && Every Pyro melee weapon = Chlorophyte Automatic Warhammer) && ((Horseless Headless Horsemann's Headtaker && Pwnhammer = Horseman's Breaker) && (Haunted Scrap Metal && Disempowerment Ritual && Essence of Memes = Illuminated Scrap Metal) = John Cena's Junk Crusher (Level 15) (10/16)
AND HIS NAME IS JOHN CENA! Yeah, I've wanted to do this for a looooooong time.
(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (2/26)
THE ultimate Binding of Isaac-based Shield.
Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (2/11)
Description unavailable. Crystal, explain plox.
~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
Mardek thrusts up Jormungandr, activating the transformation. He then HOPEPUNCHES the Repair Surveyor with augmented paradox majjyks, ignoring the dodge chance. The leftover damage spills over to the EOTB.
----
My inventory and project can be found here!
You ignore dodge chance, halving your damage and then multiplying it by (1-dodge chance percent) in a formula I just made up now to ensure dodge chance ignoring is balanced, leaving you with... 18,000 damage from your original of 60,000! You still kill the Repair Surveyor, leaving 17,000 damage to spill onto the EOTB!
I leap in out of nowhere, and shoot a Crusader's Crossbow dart at the Transistor!
Somewhere, far away, a round of Team Fortress 2 begins.: 1/150
A huge rock suddenly begins falling towards the Battlefield.: 1/50
Welcome back, Jondanger! You heal the Transistor for 5,000 HP.
I/We are sending out the TPP Streamer 122/200 +1 from Cyan, +2 from Sirplop and +4 from Crystal
Making Painis Cupcake 73/85 +4 from Crystal
Establishing Project Storm II 8/300 (On Delay)
AK-47 && Flare Gun && Empowered Blue Gem && Project Storm Camo Paint II Rocket Launcher = Storm Firey Bullet Blaster 24/26 (This is the first weapon in the Storm line also the Storm line is weaker than the Supernova line) Will be used by my Blue Persona
Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 20/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona
Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 4/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona
Current Saga: Lets Get Dangerous Once Again Part 2: CoR Loves You!
Current Arc: Isn't This Such a Utopia?!
Attack/Action: Shared by 3 Personas
Persona's Actions:
Blue uses the Sword of Git Gud that is fully charged up for THE MINI RECKONING at everything that is [PG] but Nothing Happened but suddenly, you heard the sound of something (Oh! oh my god! OOOOH! OH MYING GOD!! OOOOOOH!) he see the falling Mountain Dew cans from the skies crashing down on all Winner Loaders (B.A, WAR, JET and Hyperion) while a tornado of Doritos (Oh baby a Triple!) sucking up the GUN, ION, PWR and BUL Loaders (Oh Yeah!) however The Green Guy appears in front of Blue and reacts
The Green Guy: Wait, what the hell is going on- Wow... I did not saw that euphoria before... Pure MLG of course.
However the Pr0 Fighters beats up the Repair Surveyor (Happy Feet, Wombo Combo! that ain't Falco,) then kicked the Repair Surveyor right against the EOTB and other loaders (OH OH OH OOOOH OOOOH!) then the ghosts wearing the MLG uniform and fires at the Loaders creating hitmarkers on these loaders.
The Green Guy: Holy, that is even more Euphoria than what I expected.
And Data Cranky finished off everything by charging up the Ultra Crunk Spirit Bomb and threw at every [PG] expect that City and he said
Data Cranky: Git Gud.
and everything that Blue summoned from the Sword of Git Gud disappears dealing so much damage (Actually that is 175,000 damage for the Mini Reckoning, that is so powerful because of that However, if i targetted the EOTB while using the SoGG with the Mini Reckoning, that will almost destroy it.) to every [PG] including the Winner marked enemies (Starting at the Winner Marked Enemies then the Opportunity Enemies and the rest of the damage goes to the EOTB) and the Weed came out of the Sword of Git Gud and he smoked it (Smoke Weed Erryday)
Red: Wow that wasing crazy man, Nobody did that powerful thing before...
Red then powers up the MLG related stuff, He fries up all the [PG] enemies that didn't got gud from the SoGG's Mini Reckoning then he fires some real gun bulletz at them and he threw a mini-nuk at them blowing them up.
Green uses the SDWI Glasses at the EOTB
+1 to Redstone, +1 to Sirplop, +1 to Cyan
Support me if you want.
Alchemies:
Inventory: Shared by 3 Personas
Blue's Inventory:
Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (7/7) (You must use the Weapon 7 times to activate this charge)
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5 Ice, Heal, Fire, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Green's Inventory:
Super Deal With It Glasses [Level 7]
Red's Inventory:
I dont have it.
That damage is getting nerfed for sure. You still deal 90,000 damage to the PGs in total, split among all of the Winner entities. This kills the Badass Loader, JET Loader, and Hyperion Sniper, but fails to kill the WAR Loaders since they're in the shield! The rest of the damage - 9,500 - earths itself on the shield.
+3 Tazz(Put it towards Modpack's bid)
Infinity: 30/40 +4 compensation, +1 from Tazz
New: Total Recall Act 1 Act 2: 6/40
Gem && Time Titan Essence && Cosmic Background Radiation = Time Gem 12/16
Recreate: Magic Cueball: 6/9
Helenite && Obsidian Cleaver = Obsidianite Sword 6/11
Dual Lightsaber && Diamond Sword = Diamond Double Bladed Lightsaber 6/11
INVENTORY (And details on... a ladder.)...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cueball = Oblivion's Guardian (Level 40)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism [IIII]
Archangel's Blade [III]
So, Roxxanne. Do you happen to know where those weapons you got from Piono went? I'm currently embarking on a project to create some swords from them, and it'd be nice if I could just get the parts without having to make those as well. ...I'd also appreciate it if I could get some items formerly belonging to one Ms. Soup, for an unrelated sword.
...Oh right, need a trade... Uh... how about a copy of the MPGBC? I haven't actually made a copy yet, so I'm fairly certain it'd work out.
So that'd be one level 50 alchemy for Traho, the scythes, Arcum Aerum, Nocte Consumens, a Magic Cueball, a Purity Sword, an Obsidianite Sword, and a Diamond Double Bladed Lightsaber... Man, this is ridiculous. Eh, you name anything you want if I'm asking for too much.
Ho hum?
Badass Triangle Shades-Wearing Cyborg MLG Honey Badger: 65/200
Tetrahellatus: 33/450
Alchemy:
Beam Spam && More Dakka && Missile Spam && Grenade Spam: The Obliterator: (24/25)
I proceed to take advantage of what just happened to take a copy of the Warpsapp conversation between the Chaos Gods (Yes. Those are the 40K ones. I guess guessing it from their descriptions and what I "was gifted by" (AKA Stole from) them was quite easy), which I'll post later when it's hilarious to do so (Which, considering that they aren't quite the 40K canon ones, and are basically the /tg/ version, will likely be soon). Then, I simply go to Opportunity and proceed to set them up so they open a Warp Rift in Opportunity (This WILL lead to weird crap going on that will backfire in a violent, weird, sick, and disgusting way), as I'm aware that, whatever they send, it will attack all the other factions, will keep respawning until it closes down AND will tend to corrupt other entities to their side. Or would-be side. They have a lot of infighting (AKA the dreaded V alignment finally appears, gets BOSSES and overall becomes a semi-major faction)
How do you think you can dictate the terms of the Chaos Gods' wrath when it was you who angered them in the first place? There is a distinct feel of displeasure in the air for a second, before a bolt of Warp-lightning strikes you from a clear sky. Pain wracks your body as the Warp courses through you, your eyes lighting up with chaotic light. When the agony dies down, you drop to the ground in a daze, four words echoing in your mind that fill you with actual fear: "WE KNOW THE TRUTH". Warp rifts rip open all over the battlefield as the reverberations from whatever is coming intensifies. It'll come on its terms, not on yours, and it sounds like the Chaos Gods have a good idea of who really stole from them. Not good...
Augment Powers
Lightning Bane: [||||]
Electric Harbinger: [||||||]
Omegaslammer: [|||||]
Alchemies
None
Inventory
Thunderblade Lvl. III
Megaslammer Lvl. II
Electro-Blaster: [2/5]
Actions:
I slash away at the Transistor with the Thunderblade.
You deal 13,000 damage to the Transistor.
(23/50) and (4/5)
+3 to Pricey.
I do nothing.
Ho hum.
>2/2
-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (170/300) +1 from Darkside, +1 from Pricey
Wolf Among Sheep (5/20)
-=Summons
None.
-=Actions
The Pathrazer, finished with the small things, focuses on something PG of a higher caliber!
I put some anchovies on the Godmodder. He now smells like fish.
Old, smelly fish that tastes no good.
-=Alchemies
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 20/31)
Artificial Guardian Reconstruction (6/8)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.+1 to Toast, +1 to Redstone, and +1 to DarksideLvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: ????????????????????????
Other stuff I can't remember because it was 130+ pages ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
The Godmodder eats the anchovies. His hardened stomach makes short work of them.
|| Charges ||
Bard. 9/70 (+7)
Hot Al. 5/200 (+3)
+1 to DarkSide, GoldenReady and Sirplop as per usual.
|| Alchemy ||
Thunderstruck Staff || ? (Yes, a question mark) && Zeus's Thunderbolt = Wat(t) - (Level 15 - 13/16) (+1)
Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 14/21) (+1)
URGH. #doitlater/never
Preston Moyle && Evasive Energies && Transistor = Jaunt() (Function) (Level 5 - 2/6) (+1)
||Orders and Actions ||
Death Metal disappears, Nihilumbra attacks the Winners.
Overworked among the earth exploding, TemFour being OP and homework.
Az uses Conga Drums on the Transistor and Dust Elemental!
Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 4/4
From the Grave: 2/4
Extended Life: 3/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 3/3
Conga Drums: 0/3
Your entities will do as you say.
The Conga Drums crit the Transistor and Dust Elemental.
darn it, crafting is halted, now it's back! 3/5
Chlorphyte Ore (the Chlorphyte Saber was not competed, so it returns Chlorophyte ores!)
Lvl.15 Sniper Rifle (yes, this is my starter weapon)
...Fifth post. Nop.
I/We are sending out the TPP Streamer 129/200 +3 from Crystal and Teag
Making Painis Cupcake 77/85 +3 from Crystal
Establishing Project Storm II 8/300 (On Delay)
AK-47 && Flare Gun && Empowered Blue Gem && Project Storm Camo Paint II Rocket Launcher = Storm Firey Bullet Blaster 25/26 (This is the first weapon in the Storm line also the Storm line is weaker than the Supernova line) Will be used by my Blue Persona
Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 21/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona
Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 5/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona
Current Saga: Lets Get Dangerous Once Again Part 2: CoR Loves You!
Current Arc: Isn't This Such a Utopia?!
Attack/Action: Shared by 3 Personas
Persona's Actions:
Blue however saw the book that thrown down by some suspicious creature and reads it.
???: The reason why the DTG3 is Cancelled made me upset... that makes me want to weep like mad...
Blue flip theout and he shoots rage beams at the EOTB
Red slaps the EOTB in a massive group so hard that topple the EOTB Elephants over
Green uses the SDWI Glasses at the EOTB if it's still isnt got gud.
+1 to Fare, +1 to teag, +1 to Cyan
Support me if you want.
Alchemies:
Inventory: Shared by 3 Personas
Blue's Inventory:
Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (0/7) (You must use the Weapon 7 times to activate this charge)
Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5 Ice, Heal, Fire, Heal, Damage
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Green's Inventory:
Super Deal With It Glasses [Level 7]
Red's Inventory:
I dont have it.
Total of 20,000 damage to the EOTB!
Also, just so you know, that Plus Crystal doesn't matter one bit to the level of the alchemy. It's Level 25 either way.
Anyone consider a trade for Arcum Areum?
|| Charges ||
Bard. 10/70
Hot Al. 6/200
+1 to DarkSide, GoldenReady and Sirplop as per usual.
|| Alchemy ||
Thunderstruck Staff || ? (Yes, a question mark) && Zeus's Thunderbolt = Wat(t) - (Level 15 - 14/16) (+1)
Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 15/21) (+1)
Preston Moyle && Evasive Energies && Transistor = Jaunt() (Function) (Level 5 - 3/6) (+1)
||Orders and Actions ||
Az uses the Transistor (I'll make a post on the discussion thread for this sometime, also I'm just emboldening it now) and uses Collapse(). A thin line crossed the perimeter of everyone's vision, alternating between purple and teal rapidly. With a vast creaking sound, it cracked and the workd practically unhinged itself. Inside were thousands upon thousands of crumpled letters, illegible among each other. With a flick of Az's stupid amount of swords, they jumbled out of the alternate dimension and onto the battlefield. Upon closer inspection, it appeared the letters were actually words, and the words were actually sentences. Az used one of her space alchemies to launch them into the air, revealing the horror held within.
"i deal 2 damage to the godmodder using my sniper rifle"
"i summon superman who is invincible to all attacks and deals 700000 damage with attacks"
"ALLIGNMENT: P/H"
"Class: Sniper/Mage/Rogue/Assassin/Knight"
"100/100 HP"
"i nuke the battlefield, killing everything including the godmodder"
"i kill the godmodder"
"i give the godmodder a potion to heal him completely and make him immune to attaks"
It seemed that Az's use of Collapse() had unhinged reality and the fourth wall, grabbing every bad DTG post from every version of DTG. It was truly a marvel to look at. The words were so stupid that the godmodder found himself spiralled into a well of utter stupidity, the jagged edges cutting into his mind. The grand cringe centre of his being pulling him in! It seemed that he would have to (be edgy and) cut away the forever tainted part of his mind lest the words consume him entirely.
"i become the godmodder
"i am the godmodder"
"i cut off the godmodders hed with my cool axe (get it because play on words with 'assss')"
Oh dear.
Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 4/4
From the Grave: 2/4
Extended Life: 3/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 3/3
Conga Drums: 0/3
The Godmodder is bombarded with the power of hundreds of noobish posts, taking 1 damage before he has to forcibly sever himself from the vortex and take another 1 damage for two damage total! Whew.
Charging (+3 from Crystal, +1 from Pricey)
(28/50) and (5/5)
I summon Physical Hologram Generating Computer!
Confused? GOOD. BECAUSE I AM TOO. Just a random idea I had to quickly and not overpoweredly get up to the level of complexity some other people got.This computer is not really a combat entity- it's really just a platform I use for summoning stuff.
It has no basic attacks or anything and is only useful when it has programs running.
Current Active Programs:
Windows 7: 100/100 HP Regains 2 HP at the end of every turn. (Can only be attacked when no other programs are active. If it is destroyed, the computer stops functioning and requires a 5 turn charge to re-activate. This charge increases by 5 turns every time it is destroyed. When attacked, it takes the attack damage divided by 1000 damage..)
ObligatoryShield.exe 10/10 (Program terminates when any other program starts.) (so the computer doesn't get destroyed before I can do anything with it. While active, negates attacks that would deal under 3000 damage, and loses 1 HP for each attack that deals more than it.)
I start a new charge: KSP.exe (1/20)
If anybody else knows what that stands for, you probably know where I'm going with this.
Also, +3 to Pricey again.
Kerbal Space Program. Physical Hologram Generating Computer summoned! I'll allow the kinda-high HP because it's basically doing nothing but being a platform.
EoTB done at last!. +1 to all charges for delays.
Also, I have a proposal. I've seen that some people have been neglecting regular charges in favor of insanely long charges (Tetrahellatus, anyone?) and the AG side is suffering because of it, not to mention that a bunch of people have gone Neutral. Therefore, I have an idea that should be of some interest. Everyone gains a third charge slot, first. However, either two charge slots or the new third charge slot become capped at 50. This is to encourage entity-making and keeping up battlefield presence while at the same time having the insane charges that Terraria is influenced by still happen. I really feel there should be some incentive, seeing as the battlefield is just one entity away from the Godmodder going completely invulnerable until more AG entities come onto the field.
So, what does everyone think? I'm going to call a vote on this after everyone has had the chance to read this and discuss.
Entity charges increment, some effects tick down, and Reinforcements increase by their per-turn value of 10k! The Transistor gains its next passive, Ping()!
'Splodimus fires at the ION Loader, doing nothing, and the GUN Loaders, killing the last remaining one!
The Warp Rifts reach a crescendo, and one grows larger than the rest, larger and larger, before vomiting out a massive figure in gold-and black armor. Anyone who knows much about the WH40K universe should sit up straight at this point, as the figure looks much like the legendary figure of Abaddon the Despoiler, Warmaster of Chaos and leader of the Black Crusades. Upon closer inspection, though, this figure is most definitely not Abaddon. For one, it lacks the daemonic sword Drach'nyen, which Abaddon never fights without, and also his trademark Talon of Horus. The figure also wears more generic Terminator armor rather than Abaddon's unique set. It looks as though the Talon and Drach'nyen have been given replacements in the form of a pair of relatively regular Ether Lances, daemonic swords that fire blasts of Warp energy. Most definitely not regular, however, is the mark of Chaos Undivided blazing with warp energy on the figure's bare forehead, nor his eyes blazing with the same warp energy. Behind the figure caper four Daemonic Heralds of the four different Chaos Gods, themselves blazing with the same Warp energy that now covers the figure. The figure's mouth opens, and a roaring psychic blast echoes through the battlefield, painting lurid scenes of death through the minds of every entity and player in the battlefield along with two words: "WE COME."
[HOW TO PLAY]
Welp. This isn't good. The Avatar of Chaos is here. First off, this guy is basically a physical vessel channeling the might of the Gods of Chaos. You can't really beat them, but you can give them enough stress that they break off this joint project and go back to normal operations. That's represented by the Integrity gauge. Integrity loses power at a rate of 1% for every 1,000 damage that would have been dealt. If Integrity drops to 0%, the Avatar (some random schmuck of a Chaos Marine the Gods plucked from the Warp) loses the cloak of the Chaos Gods' power, and he becomes a red smear on the ground. The four Heralds in the back are serving as amplifiers and channelers of the Chaos Gods' power: you can either kill the Heralds or wear down this guy all by himself. If a Herald is killed, the God in question is forced to break off their control of and power-channeling to the Avatar, removing 1/4th of the remaining Integrity in the meter. Of course, there's also the power the Chaos Gods are channeling into the Avatar: each Herald alive gives both the Avatar and the Herald in question an effect, ranging from a chance to counter attacks to a chance to Infect attacked targets, or targets that attack the effected entity. Of note: If the Avatar has all four buffs, one of the buffs (but only one!) is guaranteed to activate every turn, chance decreasing with each Mark that disappears. He has a few charged attacks: four 4-turn charged attacks that tap the power of the Heralds, meaning if a Herald is dead its corresponding attack is also down, and one 8-turn charged attack, Chaos Ascendant, that massively buffs and heals the four Heralds and increases Integrity. Don't let him get it off if you can help it. In conclusion: get out there and kick those Chaos Gods out of this universe!
Note: The Chaos Gods may be pissed at TMB50 specifically, and thus the AGs, but Khorne is driving the Avatar and the Heralds to basically attack everything in sight by holding the threat of removing his support over the rest of the Chaos Gods' heads. Be very careful about killing the Herald of Khorne, lest cooler heads prevail.
The Transistor uses Crash() on the EOTB, 'Splodimus, and the Armored Void Blimp, augmented with Tap()! All three are Stunned and Crashed, as well as taking a critted 80,000 damage each! The Armored Void Blimp and the EOTB are instead Broken and take 96,000 damage! The Transistor's action spawns a BadCell as it heals for 41,000 HP! The Physical Hologram Generating Computer idles.
The Dust Elemental attacks the EOTB for a Critted 20,000 damage, increased by Broken to 30,000! The BUL Loaders are stunned! The Inverse Attendant changes meatshields to the Transistor, and that counts as its action this turn. (Sorry.) The Armored Void Blimp is stunned and cannot act! The Endless Pathrazer charges right into the Shield of the ION Loader, obliterating the WAR Loaders and the ION Loader! It takes 450 damage as counter, though. Death Metal fades away, and Nihilumbra concentrates all its damage on the BUL Loaders, destroying them!
The EOTB are stunned!
Opportunity's first Quest, Written by the Winners, is completed! Whew. It gains 115,000 Reinforcements from all the damage this turn! Whoa. That makes a total of 290,000.
Since it got no orders, it simply spawns in 16 GUN Loaders.
The Godmodder tosses GoldenReady a +6, then moves over and slices the Herald of Slaanesh down the middle with a blue crystalline blade from his left arm, a mass of crystal spikes spreading through it and dealing 150,000 damage. The Mark of Slaanesh doesn't activate.
'Splodimus [H BOSS] HP: 1,500,000. Shield: 420,000 (Regens 25,000 Shield HP a turn.) Double-Action. Bomb Harp: 1/8. Orbital Cannon: 1/8. Nuclear Satellite Crash: 1/15. Underground H-bomb: 1/15. Doomship: 1/20. Crashed II Stunned!
Avatar of Chaos [H BOSS] Integrity: 1,000%. Khorne Ascendant: 0/4. Tzeentch Ascendant: 0/4. Nurgle Ascendant: 0/4. Slaanesh Ascendant: 0/4. Chaos Ascendant: 0/8. Holds the Marks of Khorne, Tzeentch, Nurgle, and Slaanesh.
Herald of Khorne [H] HP: 300,000/300,000. Carries the Mark of Khorne. (Effect: 25% chance to gain an attack buff of 5,000 when attacked. This buff is used at the end of the turn, and does not carry over between turns.)
Herald of Tzeentch [H] HP: 300,000/300,000. Carries the Mark of Tzeentch. (Effect: 25% chance to deal 20,000 damage to an attacking entity.)
Herald of Nurgle [H] HP: 300,000/300,000. Carries the Mark of Nurgle. (Effect: 25% chance to Infect an attacking entity with Nurgle's Rot. Nurgle's Rot deals 10,000 damage per turn and can spread further...)
Herald of Slaanesh [H] HP: 150,000/300,000. Carries the Mark of Slaanesh. (Effect: 25% chance to heal 10,000 HP when attacked.)
Transistor [AG BOSS] HP: 136,533/333,333. Current Passive(): Ping(). Kill(): 4/8 35% dodge chance for one turn!
BadCell [AG] HP: 10,000/10,000. When killed, does things.
Physical Hologram Generating Computer [AG]: Invulnerable. 'Dies' if Windows 7 crashes.
Programs:
Windows 7: 100/100 HP. Regens 2 HP per turn. Takes attackdamage/1000 damage. Can only be attacked if there are no other programs running.
obligatoryshield.exe: 10/10 HP. Loses 1 HP per attack above 3,000 damage. Otherwise, takes no damage.
Dust Elemental [N] HP: 75,000/85,000. Stuns a random entity on the side it attacks!
Armored Void Blimp [N] HP: 344,000/450,000. Bombing Run 3/3. Void Bomb: 3/5. Death Ray 5/10. Broken II
Inverse Attendant [N] HP: 150,000/150,000 Permanently Inversed. Lifesend: 1/3 Meatshielding the Transistor!
Nihilumbra [N] HP: 245,000/250,000. Current color: Orange. Rainbow: 2/7. Crashed: II
Endless Pathrazer [N] HP: 149,550/150,000. Triple-Action. Must attack thrice. Deals 1.25x damage, takes 0.75x damage.
EOTB [PG] HP: 34,000/500,000. Mark of Telkatis: active. If removed, they become much harder to hit, but also do much less damage. Walnut's Curse: 2/5 Broken II Burned(x2.) II
City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 1/5. Reinforcements: 290,000 (+10,000 per turn, increases in proportion to HP damage against Opportunity's summons). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: (3/25)
GUN Loaders [PG] HP: 10,000/10,000 (x16.)
Godmodder [GM]: HP: 38/100.
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