I immediately begin the post by poignantly acknowledging that I will never again reach the level of glory accompanied by the assault of the Ooze Golem. Alas, what could have been. Anyhow, I silently regard the Heavy.
I begin by examining the meaning of a particular phrase some people seem to be rather fond of. Wishing for more wishes, that is. Ignoring the entirety of the conflict quite tacitly, I sit in a corner of the Crypt, pulling out a number of ancient tomes with which I shall conduct my research. One quick look shows me that the botany book I brought is useless, as is the musty volume of poetry. However, I did carry with me one tome of particular use--one of cryptozoology. My eyes dart through page after boundless page, searching for something of use. Perhaps a sort of wish-granting demon might be able to deal with such a likely surmountable task. Here it is. Honestly, it is quite foolish to be dealing with such thing alone. Perhaps I should mention this to her. Why not?
... The same reason it was generally a poor idea for Faust to enlist the aid of Mephistopheles.
I close the tome, and stand, staring at the Heavy. Funny that I should mention Faust, of all people, during this particular affair. I stoop near the ground, chalk in hand, the symbols already in mind. Swiftly, I mark them into the ground, all around a triangle trapped within a perfect circle.
The ground rumbles with the screeching of a thousand elder horrors, sparks of twisted energy flying off of the inner triangle. I wait impatiently before the circle's epicenter, muttering the words inscribed upon the floor under my breath. A hand bursts out of the center of the triangle, as if it were old Cipher's eye blinking open for the first time in a billion years. Unsurprisingly, an eye blinks open upon the palm of the charred hand. Quietly, I ask for exactly two things. One, some wishes. A maddened cackling reverberates throughout the room. Two, the forceful removal of this incarnation of the Heavy's soul. The Hand replies in its manner of speech that they shall be done in an interconnected manner. I nod, and wipe a foot over the runes and the circle, watching as the hand fades away into thick gray smoke.
I turn to look at the Heavy, waiting expectantly. Unsurprisingly, a monolithic fish with fang-esque teeth and dripping scales leaps from the depths of the tormented world, and immediately swallows the Heavy whole. Meter-thick fangs puncture every major organ in the Heavy's body, rending whatever it is humans think so highly of his physical self null and void, within this technical imposter, at least. However, more importantly, the jaws of the fish target the being's soul itself. Several forceful jaw motions later, the splinters of such a thing settle within their current state of pseudo-nonexistence. With a gesture to the fish, and an extended hand, the liquified remnants of the Heavy's soul drop into my grasp, quite literally. I proceed to seal the fluid in a bottle. Oh, how the table turns. Now, I am Mephistopheles, and my opposition Faust. Lovely. The Heavy's cerebrum suddenly withers and dies, rendering him unable to feel emotion.
I observe the newfound apathy with mild amusement, before driving a blade through the man's chest, leaving it lodged there carelessly. The Heavy's soul remains in my possession, undisturbed. The fish plunges into the depths of the earth, and disappears. Quite the play on words there, considering that was the eldritch fish known as the wish. Hah.
Tazz, don't try to get me a Spoil. I appreciate the thought quite a bit, but those things are meant to be earned, and not obtained via social connections.
Spiral Nemesis: 136/141 (Just so as to avoid awkward spare turns).
Badass Cyborg Honey Badger: 25/150
I proceed to ask the Godmodder how he was somehow prepared for the black hole. After finding out that he knew where I took the idea from, I proceed to have a pleasant conversation about tabletop wargames with him. At one point, I make him mention a certain unit that can't be mentioned by name because it turns you into one of them (Yes. It's that bad. And it isn't even the worst one, but that one at least looks cool).
>2/2 @The Flaming Toast; If Aetherderon is invulnerable this turn, and he's defending Tahm Kench, then they're both invulnerable... Technically speaking. Also, if Aetherderon gets Dead Yet Dreaming off this turn, then he won't be here next turn, sooo... yeah.
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (77/300)
Oracle of Dust (1/30)
-=Summons
None.
-=Actions
I know that Cranky will still be alive after my attack before, so I'll give him a biiiiiiig hug!... Into the Bag of Holding.
(If you didn't know, living things can only stay inside a bag of holding for about a minute before they become spatially distorted and die. That's how it actually works in older D&D.)
-=Alchemies $Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (24/29 -- Lvl. 28) +1 from Toast
Dust && Everfree == Core Eva (24/26 - Lvl. 25)
Eternity's Tremor && Unlimatum == Core Titan (14/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (14/26 - Lvl. 25) (Blackguard && Unending Swarm == Core Oran)
-- Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. "I created him for a purpose; He will fight for me alone."
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher -- DEAD
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast -- DEAD
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship -- EXPENDED.
Lvl. 5 Immortal Soul of the Dying Sun
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
Tom Anqinas 15/15 Summoned. (65000/65000 HP(AG) He attacks Cranky Kong with a wooden spoon.
D-Force 30/69 (+2 from Fare)
UDR Bid:
Faressain: 24
Cyan: 18
Pricey: 1
TWoS attacks the Skeletons.
I realize how useful Galath's Rain Fire ability could be. But it's almost done, so whoopppeeeee.......
But I just beat up the Ooze Golem(s) with the Death Stick, or he he/she's dead, I beat up the Skeletons with the same alchemy.
Shadow Fighters Mk. III HP: 15,000/15,000 Amount: 5/10 (Regen: +1 per 5 turns at half-health) Repair: IIIII Passives:
-Evasive: 50% chance not to get hit by attacks.
-Rapid Fire: 25% chance to hit a target that could have dodged, for less damage.
-Aerial Aces: +10% Dodge Chance, Accuracy, and Damage against airborne foes.
Actives:
-Bullet Types (can be switched at a moment's notice)
=Armor Piercing (AP): Designed to penetrate tough armor (duh). Can over- or under-penetrate for minimum damage depending on armor thickness. High damage on successful penetration. No chance to ignite foes.
=High-Explosive (HE): Ignores armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance to ignite foes.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.
Black Bombers Mk. II HP: 30,000 Amount: 5/5 (+1 per 5 turns at half-health) Passives:
-Heavily Armored: 50% of damage done by bullets/other ranged sources is negated. 25% for melee weapons. 10% for elemental/magic weapons. 0% for explosives.
-Rapid Fire: 40% chance to hit a target that could have dodged, for less damage.
-Ground Ravagers: +5% armor against all grounded targets.
-Building Destroyers: +15% armor against all attacks from buildings. +10% attack against buildings.
Actives:
-Bullet Types (can be switched at a moment's notice)
=High-Explosive (HE): Ignores Armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance of igniting foes.
-Bombing Run II: 5-turn charge, starts with this fully charged. Drops numerous bombs on the grounded enemy forces, dealing very high damage to the enemies unfortunate enough to get caught in the blasts.
-Missile Barrage II: 4-turn charge, starts with this fully charged. Fires missiles at any target for high damage.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.
General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time, at half-health.
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
The Shadow Fighters fire High-Explosive Bullets, while the Black Bombers use Bombing Run on Cranky Kong!
Heavy Nothingnesses (22/30)
Actions...
Gevul Omaar: (6/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Nothing, currently.
RP Stuff...
So, Zetta, I hope you enjoy getting your entities absolutely curbstomped (namely, Cranky). I bet you're gonna have a bad time.
Items... Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy; EIA = Elemental Infusion Alchemy
(Level XX YA (Item Element; Item Form))
These weapons allow me to select what I want them to be whenever I want. Base forms are whatever is above the lines.
Orb of Merging: It allows me to quickly boost my 3 main blades with the alchemies I create, boosting them even farther up the RP-ladder. Yes, RP-Ladder. It will not change the statistics of the weapons at all, just give them new forms and weapons to use with that weapon. Does not consume the alchemy/(ies) used in merging.
Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Also tends to greatly power up other weapons, main or otherwise. Currently holds:
Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake
-Owl
Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:
Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.
Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. Also meteors. The go-to weapon for offence. Will have:
Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Weather
-Time of Day
-Draconic
-----------------
-Distortion
-Illusion
Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.
Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.
Yay, finally got a spoil!
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Ved Vozahnil (Black Nothingness) (Support) (Lv. 25)
Leinro Fiit (Universe's Bite) (Defense) (Lv. 25)
Suldaan (Doomsday) (Offense) (Lv. 25)
Bloodflow (Lv. 25)
THE Plan-Ruining Sphere of Hate (Lv 25)
The Fourth Dimension (Lv. 20) Delta Mechaniza VIII (Lv. 18) Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. 10)
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Colorless Shine (Lv. 10)
Aequaliter Nubila (Lv. 10 EIA (Clarity; War Horn)) Leveled Out (Lv. 10 EIA (Stability; Katana))
Boundless Possibility (Lv. 10 EIA (Freedom; Mini-Airship))
Unrestricted Access (Lv. 10 EIA (Potential; Eyepatch))
Shadowstalker (Lv. 10 EIA (Shadow; Cutlass))
The Feared (Lv. 10 EIA (Twilight; Hidden Blades))
Maleficis Est (Lv. 10 PA (Magic; Hat)) Denito Surrexit (Lv. 10 PA (Time; Pocket Watch))
Aquilonem Mors (Lv. 10 PA (Death; Scythe))
Vita Australi (Lv. 10 PA (Life; Scythe)) Arctoae (Lv. 10 PA (Ice; Knife))
Nocte Consumens (Lv. 10 PA (Darkness; Gauntlet))
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise
Accessory: Ring of the Dragoon (RP)
Others:
-Orb of Merging
Support...
I help...
(+1) GoldenReady
(+1) Cyan
(+1) TFT
SPIRAL NEMESIS:137/141
BADASS CYBORG HONEY BADGER:26/150
I ONCE AGAIN HARNESS THE POWER OF HAM.THEN, I PROCEED TO TELEPORT A LOT OF DRONES TO HELP ME OVERWHELM THE GODMODDER'S GODMODDING ABILITIES BY SPAMMING BEAMS AT HIM UNTIL HE CAN'T PROPERLY GODMOD ALL OF THEM OFF (NOT THAT I ACTUALLY NEED THEM WITH THE WHOLE "TELEPORT ANOTHER GUN AT MY HAND" THING). AFTER THAT, I PROCEED TO SWITCH TO A GUN THAT SHOOTS ALL THE PROJECTILES EVER DEVISED IN ALL WORKS OF FICTION, RANGING FROM ARROWS AND BULLETS TO THINGS SUCH AS FROZEN POISON NEEDLES, MISSILES THAT CAN DESTROY WHOLE PLANETS, AND ENOUGH BEAMS TO UTTERLY DESTROY AL LIFE ON A PLANET. THEN, I FORCE THE GODMODDER TO READ/WATCH/LISTEN TO ALL THE WORKS MENTIONED IN THIS PAGE AND ALL OF IT'S SUBPAGES, WHICH, CONSIDERING THAT FATAL ALONE MANAGED TO HURT HIM, MUST HURT HIM A LOT.
I am sending out the TPP Streamer 25/200 +2 from TFT (This may be extremely powerful if i summoned this)
Making Painis Cupcake 19/85
Establishing Project Storm II 8/300 (On Delay)
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Deal with it Glasses + MLG Sauce + Laser Beams = Super Deal with it Glasses (8/8)!
What is it?: This cool thing has made more Cooler and has more MLG stuff when wearing this just like the DWI Glasses, It also shoots Lasers at them!
How it works?: Just Wear this glasses and preform the scene that you get much more Pure Euphoria while shooting lasers at the enemies for Medium-High damage
New Weapon in Production! More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 1/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: Cranky, You are an dirty piece of gorilla You are not good enough to withstand my Power of Git Gud anyways.. I use my Combo that Defeated Cranky then I blast him with my Super Glasses and after that, I stab him with my Freddy gorilla's Blade and he is no more. (Git Gud)
I am sending out the TPP Streamer 26/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 20/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 2/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I use my Undercharged Runepaw's Gauntlet to summon a random rune.
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Edits: Just moved the actions bar away from the Alchemies area.
Alchemies:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10]
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Everyone: Now, as said in the spoiler description, please don't get angry at me, but this HAS to be said, right now. I think you need to understand something about DTG that you haven't before, due to how Jondanger and Cryptic GM'd it, a facet of the game they forgot. The primary founding mechanic is pretty simple: It's that the Godmodder is a representation of Godmodders in your standard RP given form, meaning he's a cheating nigh-invulnerable gorilla who can do things you can't with ease, no matter how illogical it sounds! No, seriously, that is legitimately a founding mechanic. 100K damage is the Godmodder's standard damage-if it's been less, that's the Godmodder legitimately being lazy. If he proves himself to a higher standard, that means the Godmodder is also being lazy now. And he probably is. He's the strongest thing on the field bar absolutely nothing, and if he actually felt the need he could easily one-shot every entity on the field. The only thing holding him back is the old OP Scale, and he's seated, precariously, at the top of it. This is why you're fighting the Godmodder, and this is why people have ragequit: He's SO ridiculously powerful that nothing you have can hold a legitimate candle to him, on your own at least! Now you know it's not all talk.
Also, Jeez. It's like you can't tolerate my existence, or something? Playing villain is certainly harder than it looks.
@Cyanogynist : Piono would accept your challenge but he's busy. That is to say, I'M busy. Pls no. Not this minute. I'd suggest just fighting Nekochromia, and for sake of us both, we will assume she is capable of respawning so Roxxanne has her coprse while she's still alive for you to PWN.
@Sirplop : Future reference for you: In-story, Fredbear (my PC up until now) was forcibly shanked by Zetta (newest PC), who you are now fighting, and Roxxanne (pretty much a side character), who had 0% reasons to keep working with the faction that included Fredbear (who tormented her endlessly) and DarkSide (she sees him as a showoff), aside from Mardek and his niceness, joined up with the man who effectively freed her from Fredbear...And Roxxanne was neutral by allegiance, forcibly made AG by Fredbear. Kind of makes the 'Y U BETRAY US I'MMA KEEK YER BUM' speech lose some impact, eh?
Hat/Rat/JorCharge: 5/5
76/100 Apparel Assemble! FENRIR: 41/50 (+3 From Generic, +2 from Erelye, +1 from DarkSide)
FENRIR BID:
GENERIC: 42
THE FLAMING TOAST: 13
W32CORAVINT: 10
REDSTONETAM: 8
DARKSIDE: 8
TheLordErelye: 2
FARESSAIN: 1
TMB50: 1
WINNERS:
CYANOGYNIST (JORMUNGANDR)
+2 to W32Coravint, +1 to TheLordErelye
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 22/26)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 5/16)
Hrm, might as well make the last one count...
Halberd ++ Meta = Reevaluator (Level 10: 1/1)
Reevaluator: A spear with a gold-blue coloration, the reflection of the OP Scale itself within its very essence. This is an interesting weapon-it's sharp and sturdy, certainly, but what's FAR more interesting is it's incredible ability to alter the effectiveness of any ability and strategy. This isn't all give-take, it changes multiple other local padigrams to do so-making a resistance to fire stronger means making more attacks 'count' as fire around...Or can mean that. You can make things weak as air or nigh-invulnerable, make punches like Captain Baldy or make Captain Baldy punch like a girl, fly like a bird or crash like a lead balloon...And the best part? There's no indication this has occured at all in most cases. It means you can make your own faction, compared to everyone else, completely weak, and make opposition as useless as hell, and no-one will actually notice your involvement. It covers every paradigm of every task you could conceivably hope for. Hard to argue with it.
This infuser is marvelous, but I can see that it is the very traits of its speedy use and powerful returns that is gathering the Godmodder's ire.
Alchemy Inventory:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50);NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); TEMERE REM (10; DENTURES ++ PARADOX);Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10, PENDANT ++ ILLUSION); UNITE'S SCARF (21); THE ARM OF SANITY (10; LEFT EXOSKELETON ARM FOR AN ANIMATRONIC ++ SANITY); CIPHER'S CALL (10); GALACTIC GLOVE (10, GLOVE ++ ASTRAL);THE WAVE SIGN (21);Brine (10; Ring ++ Oblivion) Reevaluator (10; Spear ++ Meta);
Spoil Inventory:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 210/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 7/69
CRANKY KONG HAS TOLD ME THAT I SHOULD SHORTEN THE TEXT DETAILING WHAT HE CAN DO SO THE GM MAY ACTUALLY READ IT QUICKLY.
CRANKY KONG HAS AN INNATE 25% DODGE CHANCE, WHICH HE SHARES WITH EVERY ANTI-GODMODDER ENTITY ON THE FIELD.
CRANKY KONG IS IMMUNIZED AGAINST AREA-OF-EFFECT ATTACKS.
CRANKY KONG'S ATTACKS, BAR HIS MOST BASIC (WHICH IS JUST SWINGING HIS CANE AT A FOE) USE CRUNK FROM THE SCALE OF CRUNK. HE REGENERATES 70 CRUNK PER TURN. HIS VARIOUS CRUNK-USING ATTACKS ARE BELOW.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT. (P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED. (M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE. (A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM. (O) MEANS IT IS OBTAINED IN FULL. IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (O) SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE. SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), UNITE'S SCARF (O), THE UNDYING LIGHT(O). Jörmungandr: DONE SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (O), EYE OF NOTHING (O), CIPHER'S CALL (O). Fenrir: IN-PROGRESS SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON (M), COSMIC MANTLE (M), GALACTIC GLOVE (O). Veðrfölnir: Pending. SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending. SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending. SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (DONE!)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )
((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)
((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying)) (SAVING THIS FOR MUCH LATER)
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS. -Mardek versus Nekochromia versus Piono. -PENDING? -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.
One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. In case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every turn in case you somehow get five.
((Note: Whole sentence in Italics = thought. > with White text = system message (aka the Death Message below) ))
N/A
Now, what's all this about? Hehe, all this defense and assault at Cranky Kong? With a 25% dodge chance? And so much defense on Aetherderon?
...Predictable, really. Right into my hands. Then again, I guess there wasn't a way to go about it that opened up other opportunities? So I suppose it's more accurately setting up a course. You have so many entities and so many are useful that any blow is crippling in its own way.
Ahh...Today isgorillaing glorious. So many targets.
Now, onto the show! I supposed I'd be remiss if I can't attack other entities while you focus all your efforts upon others, after all.
I retract most of the weapons from Brine, except Base and Nocte Consumens. How convenient that Fredbear left a mechanical...Thing, so I can aim it properly even without it being a replacement. Quite convenient for my purposes. I take calm aim at the Bringer of Light, left so hopelessly defenseless after all of their efforts earlier. While not the most pressing thing on the field, it'll certainly hinder my progress and keep summoning MORE trash for the godmodder to have to deal with, and he'll already be dealing with Aetherderon.
The Light-Bringer finds their position quite suddenly most odd and separated from their given position. By which I mean a gorillaton of darkness descended upon their position, swallowing up their light like some monstrous beast. Huehuehuehue, the irony, the Light-bringer trapped in darkness. The Irony offers bonus strength to the entrapment, further sealing the fate of the wretched being. And it is wretched. Aetheria is a fine city, but I believe the Godmodder's wrath against it will only further and further with more summoned from it-Sirplop, perhaps it is in your best position to NOT draw attention to it? I have business in the city myself, you know.
With my wordiness out of the way-jeez, I'm slipping into that more and more-I calmly step into the shadows surrounding the entangled Light-Bringer, seemingly fading from existence and becoming one with the shadow. Partially because I literally was doing that, but I was really just growing with the shadows more than anything. In any case, I encircle the Light-Bringer like a savage snake, waiting to strike and end its life with a bite. Or a bullet.
Or several bullets.
Or all at once!
The Shadows suddenly come to life-before, after entrapping them, the Light-Bringer found nothing but a lease of immobility. Now...Now the shadows were approaching, and more than that, lashing out, snake-like and angry, tearing into their flesh with almost no effort. They did not dig deeply-but within a minute, all of their skin, or closest skin-analouge, had been completely removed. The darkness grew silent and still.
...Then, a roar. A hope-crushing, fear-inducing roar, right behind the Light-Bringer.
The-Light Bringer turned to meet the source of the roar, and found its head in the maw of a rather massive beast of darkness, fangs chomping around and INTO their neck, with a lower half gripping the rest of their body vigorously. The Light-Bringer was shaken about like a can of soda, and tossed every which way, with no regard for gravity or the light-bringer's life, at all. The flailing and the darkness in such close contact, it was agonizing. burns began to form on the exposed flesh.
Now, I for one, am not the sort to leave such beings in a continued state of agony. Torture is for idiots. Mostly for pleasure, and I derive very little pleasure from torture as opposed to, say, trickery. I would like to differentiate myself from the former as much as possible, and the former wasn't much of a tactical thinker beyond some intermediary stuff. Of course, really, what you don't realize is that nothing you did there was even remotely helpful. You lost that, but you particularly made a blunder there. Way to go.
As for the Light Bringer and how they will pay for your inadequacies, well, I simply take the Base/Brine combo and put it to their skull. The feeling of something cold and unburning must be pleasent, until it opens fire and shreds them, top-down. Soon, they are little more than a reddish paste on the floor, dead beyond recovery.
Even the brightest lights cease to burn. Everything ends. Everything. Nothing lasts forever. No King rules forever. No 'God' lives forever. Legacies get corrupted. Twisted. Reasons die to hate. I question why most of you even fight-after all, it was you who brought the entities to bear, and most are fighting for revenge for the fallen. The fallen you introduced to this war and, by proxy, allowed to die. No, not allowed to die, actually-killed. Outright.
Don't give me your backtalk. Look at the Light-Bringer. Or what is LEFT of the Light-Bringer. Obviously, they would not be so horrifically wounded, if not dead, if they weren't hear to be killed by me and others-for that is the duty of all who fight, to kill their opposition. Or neutralize, as some would put it, but really that surmounts to kill in most cases. And death is worse than you believe it is.
+3 Tazz
If you take another step forward... 41/50
you are REALLY not gonna like what happens next. 41/50 Ends of the Earth && Zodiac's Azimuth && Thorny Bow 1/??
Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 12/26
Gauntlet ++ Infinity
INFINITY GAUNTLET: A gauntlet with control over the very concept of infinity itself, and all that entails.
Broken Uranium's Umbrage 1/6 Pipe Organ AND Right Timetable = Metatron's Melody 1/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow.
The Broken Record(Timetables && Shattered Disc) AND Metatron's Melody(Cube Bits && Music Box) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 61: 1/62 40: 1/41)
Nerf Bat (Lv. 1)
Gatekeeper's Scythe(Lv.10)
Cosmic Progeny(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Nerfing Minienders(Lv. 20)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv.10)
Proteus (Lv.25)
Englishtop (Lv. 20)
Thorny Bow (Lv. 15)
Zodiac's Azimuth (Lv. 10)
Ion Cannon(Spoil, 4 round charge)[IIII]
Lv. 1 = light dam for 3 enemies
Lv. 2 = med dam for 1 enemy
Lv. 3 = heavy dam for 2 enemies
Lv. 4 = massive dam for 4 enemies
Sulfurous Synth (Lv. 10)
I reread FBSN's final speech, and cringe really hard. This cringing causes Cranky Kong to recoil in disgust, whereupon I riddle him with arrows.
I also toss Ciryatur a copy of Cipher's Call.
LIGHTFORM CHARGE: 3/3 (READY!)
JORMUNGANDR CHARGE: 5/5 (READY!)
>OST: Play Deadmau5 and Gerard Way - Professional Griefers.
It looks like the reaction with the Muramau5 has created an ethereal version of Deadmau5's giant robot.
>Mardek/Jormungandr: Engage. 1n the words of one of my fallen all1es, 1t's time to gorilla some gorillas.
>Mardek: Attempt to heal Fredbear using Vi Forti.
Since it's a metal Piono alchemy, it would work.
>Mardek: Challenge Piono.
1've k1lled you once, 1'll do 1t aga1n.
----
I remember the most important part of a really cool arm cannon: DAKKA.
I then fire a metric gorillaton of hopesploding lifesteal lasers at Cranky Kong at the point where the area outside the Crypt is just a bunch of hope lasers colliding with each other. Damage returns to Aetherhedron as healing.
The best part? Since Jormungandr has paradox majjyks, there is no spread involved.
The ethereal robot punches the Vivid Soul of Illusions into the center of the earth, then explodes near Cranky Kong.
The Heavy rams into the Necrodancer.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 16/420 Git gud.
Transistor [AG BOSS]: 39/100 SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (24/26) Doot doot.
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (22/26) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (22/26) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion. Katana && Deadmau5 Head = Muramau5 (Level 10) (5/11) Information is in the discussion thread.
or alternatively
Katana ++ Sonic = Muramau5 (Level 10) (1/1) Yep, this is now a Piono Alchemy.
~~Joke Alchemies~~ None.
You kill the Vivid Soul of Illusions, then deal 10,000 damage to Cranky Kong using Jormungandr and heal Aetherderon for the same amount!
The Heavy will do as you say!
Message of the day: I love technicalities. *winks* You'll see it sometime. Btw Sparwick and Bernaan are giant tentacle abomonation-type things. Most certainly evil. Then again, so is most of Aayla's alchemies.
@crystalcat I messed up one of the bosses: Lord Bernaan's Tentacle Smash only heals himself. I suppose nerfing them there i- Wait. This charge has the exact same amount as Galath, they are [Boss]s, yet have less health... That doesn't strike you as odd? Surely, even if they have an effective kit, the [Boss] tag should amount to something more than that.
Tahm Kench is a beautiful statue. Of a toad. Type. Thing. Catfish.
Lord Bernaan uses Death Sentence on Cranky Kong. Lady Sparwick uses Omen on Cranky Kong.
Shia LeBeouf in a Superman Cape disappears now that From the Grave has worn off!
Alchemy!
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 12/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 12/16) This weapon is an Energy Weapon, not a Lightning Weapon.
Ring || (Infinity Blade 2 Spoilers && Vague Side-Plot) && Angel Feather && Divine Intervention && Heal Spell && Holy Spell && Light Spell = Holy Band (Level 15 - 13/16) Holy Band from Infinity Blade.
Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = Art Initiates Life (Level 20 - 20/21)- you can do this one if you like crys.
Comb ++ Ice = Artic Wrath (Level 10) 1/1 DONE!
Tab under renovations.
Charges!
Lady Sparwick - 250'000hp? [AG BOSS]
Passives:
Damage that Lord Bernaan deals is increased by 50% Lady Sparwick takes 20% of this bonus damage (does not transfer to Lord Bernaan).
Spite - Damage that Lord Bernaan takes is reduced by 20%. Lady Sparwick takes 45% of this reduced damage.
We Are One - If Lady Sparwick and Lord Bernaan are both alive and are not targetted in the same turn, ignore all damage that turn.
Active: Tentacle Flash - Restore a medium amount of health to an entity, give it a 25% chance to dodge and self-heal for half that amount
Omen - Prevent a target from attacking and deal medium damage to it. Cooldown: 2
Death's Ball - Make Lord Bernaan immune to damage for 2 turns. Cooldown: 5
Love - If Lord Bernaan has died, restore health completely. Cooldown: 8
Death's Dance - Gain Death's Dance if Lord Bernaan has died.
Passive: Death's Dance - 20% of damage taken is instead split and dealt at the start next two turns.
Lord Bernaan - 250'000hp? [AG BOSS]
Passives: Grudge - Damage that Lady Sparwick takes is reduced by 50%. Lord Bernaan takes 20% of this reduced damage.
Damage that Lady Sparwick deals and heals is increased by 20%. Lord Bernaan takes 45% of this bonus damage (does not transfer to Lady Sparwick).
We Are One - If Lady Sparwick and Lord Bernaan are both alive and are not targetted in the same turn, ignore all damage that turn.
Active:
Tentacle Smash - Deal medium damage to an entity, give it a 25% chance to miss and self-heal for half of the damage dealt.
Death Sentence - Deal insane damage to an entity after 3 turns. Multiple instances of this ability can occur on the same target. Cooldown: 2
Death's Ball - Lady Sparwick is immune to damage for two turns. Cooldown: 5
Love - If Lady Sparwick has died, restore health completely. Cooldown: 8
Death's Dance - Gain Death's Dance if Lady Sparwick has died.
Passive: Death's Dance - 20% of damage taken is instead split and dealt at the start next two turns.
Spoil of War - ...Locket - If this is used in the same turn as Heart..., restore an absolutely insane amount of health to an entity. Heart... and ...Locket cannot both owned by the same player. Cooldown: 3 The entire point of this spoil is that it represents Lord Bernaan and Lady Sparwick, it would make no sense for someone to double use the locket all the time with no teamwork involved.
Annoying dog 0/1 Jk.
Charge Pool 1/x
Kurazhan 1/75 But buffed.
Soul Arcanery!
HERE COMES A NEW SOUL.
Vivid Soul of Illusions: (Level 2) - 12'000/38'000hp
Eternal Soul of the Lich: (Level 4) - 66'000/66'000hp Who knew that Liches would have souls?
Aayla places Lamb's Respite around Aetherderon in an attempt to relieve the affliction placed upon him. If that doesn't work, she forcibly tears the ice off Aetherderon using Arctic Wrath and Hand of the Archlich and fires them at Cranky Kong.
Inventory.
Now sorted by Type, Level. Italics mean that it cannot currently be used for whatever reason. Bolds mean that the alchemy is part of The Exhibit Project. Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 0/4
Conga Drums - (Spoil of War - Give two entites critical hits for one turn.) 0/3 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact) Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle) Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E) Spyglass of Space (Level 10) (Space Spyglass) (E) Nature's Call (Level 10) (Nature Helmet) (E) Lis Lucem (Level 10) (Light Dagger) (E) Dux Noctum (Level 10) (Dark Band (Bracelet)) (E) Denito Surrexit (Level 10) (E) (Time Pocketwatch) Burnout (Level 10) (Fire Whip) (E) Arctic Wrath (Level 10) (Ice Comb) (E) Vice Nercio (Level 10) (Life Ring) (E) Storm's Thrall (Level 10) (Lightning Sword) (E)
Lamb's Respite (Level 10) (Cloth armor made of fur that seems to offer little protection. Just think of it as a hide.) (Life/Death)
Crystals Pouch (Level 10) (it's a pouch full of crystal's. Can also matipulate crystals to a high degree)
Carpe Diem (Level 10) (Motivation Shia LeBeouf Figurine) Man (Level 10) (Stone Chisel) (E) CRUNCH TIME (Level 10) (Earth Boot/s) (E) Retusta Prodidis (Level 10) (Creation Gauntlet) (E) Winder (Level 10) (Energy 'Clock Hand') (E)
Quartz Glasses (Uncharged Relic - Level 15) Aftershock (Level 15) (Force/Earth Knucklebusters)
The Fallen (Level 17) (Plasma Gun) Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword) Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Mirror Light (Level 25) (Shield)
Resonance (Level 25) (Air/Sound Samurai Sword) End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death/Infernal Staff)
Current Abilities: Soul Collection, Blizzard, Ice Barrier, Lich Slap, Master of Hell, Extended Life, From the End of Time.
Cooldowns increase by one after each update.
Blizzard: Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: |||||
Ice Barrier: The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: |||||
Lich Slap: Do very high damage to an entity. Cooldown: ||||
Master of Hell: Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
Extended Life: Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.
From the Grave: Resummon an past entity for two turns. It has 30% of it's size (for hordes) or health (for all other entities). Reduced to 10% for bosses. Set to 6 for entities that take 1 damage per hit. Will always be the same allignment of the user. Cooldown: ||||
May as well.
Uncharged:
Soul of Flight: Level 1
Soul of Clarity: Level 1
Lucid Soul of the Creator: Level 3
Eternal Soul of the Storm: Level 4
Eternal Soul of Instability: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of Swordsmanship: Level 5
Immortal Soul of the Dying Sun: Level 5
Charged:
Lucid Soul of the Pyromaniac: Level 3
Not for what you think. Made possible by pionoplayer.
x = undefined
named = defined
(P - y) = in progress
(O - y) = obtained
E = Elemental++ alchemy
(y) = level of alchemy
[RELIC] = der.
For each element:
Tier 1:
E (10) && [RELIC] (21) = Tier 2 Alchemy 1 (25)
x (15) && x (20) = Tier 2 Alchemy 2 (25)
Tier 2:
x (25) && x (25) = Tier 3 Alchemy (35-50)
Tier 4 and 5 will not be alchemised by normal means.
Each bracket for the Tier 4 Alchemies is colour coded.
Conduit: (Time + Space + Energy + Reality) (Whip/Spear) Fault: (Life + Light + Dark + Creation) (Shield/Halberd) Foundation: (Fire + Water + Earth + Air) (Chestplate) Herald: (Nature + Lightning + Ice + Stone) (Helmet, Greaves, Gauntlets, Boots)
Tier 5 Alchemies:
So, here it ends. The final alchemies:
Exhibit (can change into each of it's combined parts at will (as in Tier 1 to Tier 4).
Made from Conduit and Fault.
Metaphysical (some form of armor that allows a multitude of staff-like weapons to be formed.)
Made from Foundation and Herald.
Together these are the ultimate tools of creation. It would make Minecraft's Creative Inventory weep upon sight. Assuming reality hadn't changed to a point where Minecraft didn't exist upon Minecraft seeing it.
Conduit
Time: Tier 1: Denito Surrexit (O - 10), Chronobreak (15), Sleepless [RELIC] (22), Time-Reality Manip-Disruptor (20)
Tier 2: Prodigy (30), x (30)
Tier 3: x (50) Space: Tier 1: Spyglass of Space (O - 10), The Escape (15), Boundless [RELIC] (22) x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Energy: Tier 1: Winder (O - 10), Fork of Power (P - 15), Restless [RELIC] (22), x (20)
Tier 2: x (30), Source (30)
Tier 3: x (50) Reality: Tier 1: Tome of Reality (O - 10), Shatigon's Light (15), Limitless [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Fault Life: Tier 1: Vice Nercio (O - 10), x (15), x [RELIC] (22), Alexstrasza's Heartstring (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Light: Tier 1: Lis Lucem (O - 10), Holy Band (15), Disc of the Sun [RELIC] (22), Beacon (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Creation: Tier 1 Retusa Prodidis (O - 10), x (15), x [RELIC] (22), Art Initiates Life (P - 20)
Tier 2: x (30), x (30)
Tier 3: x (50) Dark: Tier 1: Dux Nocte (O - 10), Puppet (15), Closing In [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Foundation
Fire: Tier 1: Burnout (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: Shaman (30), Volatile (30)
Tier 3: x (50) Water: Tier 1: E (10), x (15), x [RELIC] (22), x (20)
Tier 2: Tidehunter (30), x (30)
Tier 3: x (50) Earth: Tier 1: CRUNCH TIME (O - 10), Aftershock (O - 15), Hand of Terra [RELIC] (P - 22), x (20)
Tier 2: Quake's Lieutenant (30), x (30)
Tier 3: x (50) Air: Tier 1: E (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x(30) Tier 3: x (50)
Herald Nature: Tier 1: Nature's Call (O - 10), x (15), x [RELIC] (22), x (20) Tier 2: x (30), x (30)
Tier 3: x (50) Ice: Tier 1: Arctic Wrath (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Lightning: Tier 1: Voltage (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Stone: Tier 1: Man (O - 10), Juggernaut (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Combination Stage
Tier 4: (Conduit (75), Fault (75)), (Foundation (75), Herald (75))
Tier 5: Exhibit (150), Metaphysical (150)
Yes. That is 2 level 150 alchemies. Keep in mind this takes more than 550 posts to complete.
Tier 6: Dream (325)
Oh, man. This will take ages to combine. I'm not even using it to attack!?!?
Eh, true. More HP for them, then,but something else is taken away...
New soul summoned!
Your entities will do as you say!
Would have worked, but Zetta stops you!
I take one look at the entirety of the absolutely ridiculous alchemy system, by which I mean the Infuser, and deign to satirically point out its flaws in some waste of an attack.
Pasta Noodle ++ Water = The Wet Noodle (Level 10: 1/1)
I hold the stringy and dripping fragment of sustenance between two fingers, examining it curiously.
THE WET NOODLE: A soggy piece of pasta. Somehow, it also happens to have nigh-supreme command over the element of water. What a serendipitous revelation.
Well, then. I can finally accomplish my life goal of murdering somebody with a piece of pasta. Anyhow, I glance over to an Ooze Golem, eyeing it suspiciously. The Golem seems to be looking at the object hungrily. What is this? Do you desire my pasta?
My vision grows hazy, obscured by visions of eventualities. This Golem desires my only strand of splendiferous damp pasta? This cannot be. This. This shall not be. Mutterings and whispers circulate about in my brain, unobscured by the chaos likely occurring around me. Varied phrases, yes, but with one singular meaning. The Golem wishes to make short work of my life, and grasp The Wet Noodle in its own hands as my own grow steadily colder. Visions flash before my eyes. The knife entering my back, slipping between my ribs, with a wet thunk as it ceases moving. A wet squelch as it exits my body once more. The thump as my body strikes the ground in a puddle of red, rigid and unmoving. The machiavellian mastermind ripping the pasta out of my fingers.
CIRYATUR: ENOUGH! YOU.
I point a finger directly at the head, or head-analogue, of the Ooze Golem in question.
CIRYATUR: DASTARD! CHARLATAN! DISSEMBLE ME NO MORE! BEGONE FROM THIS PLACE, WITH YOUR HIDEOUS INTENT!
I suddenly leap upon the Ooze Golem, wielding naught but the string of pasta. Shouting incoherently, I stab the thing into the Golem's body repeatedly, and without hesitation. Drawing the thing out, I proceed to use its essential indestructibility as a strangulation technique. Immediately getting to work, I wrap the string around the neck-analogue of the Golem, tying the ends together as swiftly and wildly as one might expect of me, and more. In seconds, I am pulling both ends with unexpected ferocity, sending my boot into the abdomen of the Ooze Golem painfully.
CIRYATUR: BEGONE FROM THIS EXISTENCE, YE IMMORAL CONNIVER!
Shockwaves of pure water essence emanate throughout the room. I pull harder and harder on the pasta, and watch as bursts of pure Aqua essentia flow through the thing violently, searing the neck-analogue of the creature irreparably. With maddened zeal, I release the Wet Noodle, kicking the Golem to the ground instants later. I claw at its eye-analogues with sharp fingernails, watching as whatever constitutes as a lifeblood seeps out around me. Turning to momentary fatigue, I proceed to strike the Ooze Golem in the head with a closed fist.
Grabbing the Wet Noodle once more, I plunge my hand, holding the artifact, deep into the Golem. Aqua vis pulses through us both, and chars the ground beneath us. I rip my hand out of the creature, and once more wrap the pasta around the neck of the Golem. Wrapping the string of dripping food around the Ooze Golem once more, I enact the Ultimate Technique, Strangulation Immaculate. Enraged by passion, I squeeze all that might once have been life out of the Golem's body. As I do so, I hear a solitary voice, echoing around my mind.
"YOU ARE MEETING ALL OF MY STANDARDS!!!"
I am suddenly and inexplicably filled with DETERMINATION. I pull absurdly hard on the pasta, and watch as the breathing of the Ooze Golem subsides, both metaphorically and physically. Standing, I slide The Wet Noodle into my inventory. That is what happens to pasta-thieving murderers.
Afterward, I accept Tempo's generous gift, and casually burn the thing into my left forearm. Excellent.
@The Flaming Toast : Not to come off as insulting, but perhaps it is simply because that up until now Spoil attacks had always hit and you had just assumed they always did? Or that it was the style Jondanger23/CrypticCataclysm had adopted, and one Crystalcat sees no reason to continue? Because I believe that either one of those is the cause here more-so than them actually having always-accurate properties.
Also, I think you don't get the concept of entity charges? Until those bars are completely covered in Red (AG color) or whatever other appropriate coloration there is for such, they're unusable. The cooldown times are more accurately their chargeup times.The charges increment before entity actions, meaning I can order Cranky Kong to use the Following again as he'll have (just) enough Crunk and Charge to do so when his turn comes. So have fun with that.
@Cyanogynist : So apparently Nekochromia just decided to drop dead as a doornail for no reason at all? Or stopped being a thing? Or was it that ludicrous combo of superattacks that offed her as an afterthought? Did I miss something?...Let us all just assume Roxxanne stole the corpse and shoved it in her non-Alchemy inventory for safekeeping in the future, if the corpse actually exists. If it doesn't, Roxxanne will leap in suddenly to MAKE it a corpse, right now.
+2 to W32Coravint, +1 to TheLordErelye
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 22/26)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 5/16)
Hrm, might as well make the last one count...
Halberd ++ Meta = Reevaluator (Level 10: 1/1)
Reevaluator: A spear with a gold-blue coloration, the reflection of the OP Scale itself within its very essence. This is an interesting weapon-it's sharp and sturdy, certainly, but what's FAR more interesting is it's incredible ability to alter the effectiveness of any ability and strategy. This isn't all give-take, it changes multiple other local padigrams to do so-making a resistance to fire stronger means making more attacks 'count' as fire around...Or can mean that. You can make things weak as air or nigh-invulnerable, make punches like Captain Baldy or make Captain Baldy punch like a girl, fly like a bird or crash like a lead balloon...And the best part? There's no indication this has occured at all in most cases. It means you can make your own faction, compared to everyone else, completely weak, and make opposition as useless as hell, and no-one will actually notice your involvement. It covers every paradigm of every task you could conceivably hope for. Hard to argue with it.
This infuser is marvelous, but I can see that it is the very traits of its speedy use and powerful returns that is gathering the Godmodder's ire.
Alchemy Inventory:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); TEMERE REM (10; DENTURES ++ PARADOX); Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10, PENDANT ++ ILLUSION); UNITE'S SCARF (21); THE ARM OF SANITY (10; LEFT EXOSKELETON ARM FOR AN ANIMATRONIC ++ SANITY); CIPHER'S CALL (10); GALACTIC GLOVE (10, GLOVE ++ ASTRAL); THE WAVE SIGN (21); Brine (Ring ++ Oblivion)
Spoil Inventory:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 210/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 7/69
CRANKY KONG HAS TOLD ME THAT I SHOULD SHORTEN THE TEXT DETAILING WHAT HE CAN DO SO THE GM MAY ACTUALLY READ IT QUICKLY.
CRANKY KONG HAS AN INNATE 25% DODGE CHANCE, WHICH HE SHARES WITH EVERY ANTI-GODMODDER ENTITY ON THE FIELD.
CRANKY KONG IS IMMUNIZED AGAINST AREA-OF-EFFECT ATTACKS.
CRANKY KONG'S ATTACKS, BAR HIS MOST BASIC (WHICH IS JUST SWINGING HIS CANE AT A FOE) USE CRUNK FROM THE SCALE OF CRUNK. HE REGENERATES 70 CRUNK PER TURN. HIS VARIOUS CRUNK-USING ATTACKS ARE BELOW.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT. (P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED. (M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE. (A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM. (O) MEANS IT IS OBTAINED IN FULL. IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (O) SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE. SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), UNITE'S SCARF (O), THE UNDYING LIGHT(O). Jörmungandr: DONE SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (O), EYE OF NOTHING (O), CIPHER'S CALL (O). Fenrir: IN-PROGRESS SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON (M), COSMIC MANTLE (M), GALACTIC GLOVE (O). Veðrfölnir: Pending. SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending. SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending. SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (DONE!)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )
((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)
((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying)) (SAVING THIS FOR MUCH LATER)
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -AVAILABLE. -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.
One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. In case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every turn in case you somehow get five.
((Note: Whole sentence in Italics = thought. > with White text = system message (aka the Death Message below) ))
Fredbear, don't worry, I'll be there shortly!
> RUFredy4GoldenRedy? was extremely careless.
AUGH! A death loop!!! I can't get in to stop it, as he dies that fast! Jeez, this Zetta guy got him really good. Hrm, now how to stabilize this...Ugh, that's actually a really good question. An Oblivion-based wound...It's lucky he exists at all.
> RUFredy4GoldenRedy? found himself lacking body parts.
-It is at this time that Mardek attempts to heal GF, but finds himself unable to as Freddy is dying ridiculously fast.-
Well, thanks for trying...Actually, hang on a second.
> RUFredy4GoldenRedy? was not ready.
Maybe...If I can just slow down time enough, I can stabilize him with this replacement part for his spine? That was the worst damage done, I can tell from his other corpses lying around everywhere...Everything else should be easy from there. Or at least easier.
> RUFredy4GoldenRedy?'s life had abruptly ceased.
...Alright, he'll always respawn there, so, steady...Steady...I just have to-
> RUFredy4GoldenRedy? met an incredibly undignified end.
Ugh! OK, round number two of precisely timed spine replacement...Here, we, GO!
> RUFredy4GoldenRedy? gotttttttt dunked on by The Nonexistent Tazz's Animatronic Spine.
...NEEEEEEEEAAAAAAAAAAAAAAAHHHHH!!!
-MEANWHILE-
Mrmph! This sue's takin' forever to kill!
By which I mean nothing's happening whatsoever.
What's your hold in that fight? Mardek and the Sue have no-
Mardek's actually been nice to me while everyone else has been either ignorant or a big jerk! Plus I'mma thinkin' of eating the corpse later. Maybe. I'm taking it either way, because I can and it doesn't deserve a burial.
Cannibalism issues aside...Why not kill her yourself? Mardek doesn't seem-scratch that, DEFINITELY isn't the type to care who's killing the Sue here, just that she's dead. Nekochromia means something unfortunate for her-the sooner she's out of his life, the better, and it's only a bonus if he can carry out revenge. Revenge is unhealthy, so you should be helpful and kill her yourself.
...I feel like a big dummy now. Hey, can I borrow the Life-Scyteh thingy?
...Vita Australi? Eh, I guess so.
Hooray! Thank you!
Cranky Kong will smash Aetherderon in with his cane and regenerate some Crunk, unless Aetherderon was already killed. If so, he targets Talm Kench so his Thick Skin can't kick in and heal him. Roxxanne, do hold off from any particularly powerful artifacts: I've got an idea for next turn...
OK, Uh...Who are you?
Zetta!
Ah, OK Zetta!
Ah, yes, before we go-I intervene in Ayla's asinine attempts to remove Atherderon's frost by interfering with Ayla herself! The gorilla ought to learn a bit about her gorillaing limits, eh?A flash of Orchid, and Ayla decides that now would be a good time to test out the fire-manipulating abilities of her weapon by pressing it right against her face! Well, more accurately, 'I mentally manipulated her into doing that.' She then explodes violently to disorient her senses. Ayla, eat gorilla!
Roxxanne, now would be the time, if appropriate?
I activate Hemmorhage and Vita Australi in tandem! The combined powerful Blood and Life majjyks are exactly what i need in this situation for a variety of reasons. I also activate the Fade's invisibility technology because I'mma need my energy for this.
I stealth mode all the way behind Neckochromia, the lousy sue standin' around hurtin' mah buddy! Being an Arch-Sue, she's a veritable WELL of life force, being that Sues are basically unkillable for no reason at all, you know? It's that kind of effect. As such, I immediately sap her lifeforce dry by stabbing her in the back with Vita Australi! How the heck you can stab someone in the back with a freaking scythe and go unnotice evades even me, but given the Fade's stealth tech, it's not unreasonable! I take this time to punch her with Hemmorhage a bit as well, because she's a big jerk, and though sues are super-mockable, NOTHING excuses being a big jerk! (It's usually why Sues are so mocked, actually)
In any case, I use the opportunity given by Vita Australi being directly in her chest to sap all of her life force. And I mean it, ALL OF IT. I use Hemmorhage to force her limbs still while I wither her corpse away into a dead nothing, leaving an un-alived body right in front of me, mostly Glitter and frills on some furry that's part cat, part dragon, part angel or something dumb and sue-sounding like that with some equally sue-ish species name, like, "Neko-Dracogelicai, Hyper-Evolved Magical Mega Buster Sailor version", with a super-sue ranking of 'Ultra High Queen of the Neko-Dracogelicai" and such..Jeez I'm convincing myself out of this aren't I?...I certainly ain't gonna throw it around like the absurd gaudiness of it all was something to be proud of, that's for sure! Also, I bet you the only reason she's dead now is because she can't think of the idea of being an ugly zombie, thereby making her dead because her life force can't maintain her good looks! No seriously, that's a theory behind Sues. (Important note: If Nekochromia is already a deadmun and can't offer up significant life force, well, I hereby instead channel the nearby extra lifeforce of everyone's auras-which is basically 'used' Lifeforce. Either way, I take her corpse. I'm having it so no-one, uh, revives it in the middle of the night or somethin'.)
With that done, I use my massive blob of Life power and channel it into Hemmorhage, hyper-empowering it! With that done, I proceed to aim it directly into Aetherderon. Well, directly behind his mostly-frozen self, anyways! I aim for an appendage that isn't frozen, to make sure that I don't break the ice! That being said, the appenage I target's mostly going to get obliterated! How so, you may ask? Well, having your flesh suddenly rend itself into bloody paste doesn't sound like an injury you can just walk off from!
Yep! Aetherderon's whole, uh, choice appendage is suddenly removed from his body as it becomes a gloriously massive pile of nasty gore and bits and things! I can't really stop to eat it, however! I absorb it into Hemmorhage all the same, supercharging IT, and readying up it's more super-powerful offensive actions that I can name...By which I mean, I fire off a massive salvo of blood-empowered superexplosives directly onto Aetherderon, destroying the ice completely (assuming it even can) and rending Aetherderon's body into a rather faint scent in the air! And it kinda smells like bubblegum actually. Why does Aetherderon smell like bubblegum?
You've been alive too long, Mr. Aetherderon! I hope you understand that it's time for you to go! If Aetherderon is killed by that, I transmit the Spoil of War to TheLordErelye, as he's just joined and he should get an awesome trinket to play with 'n' stuffs.
You stop Aayla's attempt to unfreeze Aetherderon, kill Nekochromia, (Eugh, she's bleeding Glitter.) and obliterate Aetherderon with a critted 35,000 damage! This unfreezes it!
You WOLOLO, but nothing happens! Alignments in this game can't be changed as easily as a reference and a one-post attack!
The Axe && Daibo == Two-Handed Axe (Level 7 - 1/8.)
>1/2
The Godmodder did 100,000+ damage in one shot... WITHOUT USING THE LUTE! WHAT IS THIS MALARKY!
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (76/300)
Runic Shepard (10/10) +1 from Pricey -- COMPLETED
Oracle of Dust (0/30)
-=Summons
Out of the corpse of the Incubation Beast, its last call to arms, a Runic Shepard sprouts! This creature only heals, but heals for a lot! Runic Shepard summoned! [HP: 15000/15000][Only heals, but for a great amount]
-=Actions
Aetherderon will muster all his might as a GOD, and smash through his frozen shell! And, if he succeeds (with assistance from me, see below), he will protect Tahm Kench with all he's got (attacking everything that attacks him and Tahm Kench.) If he's still alive after that, he will use Dead Yet Dreaming.
Szalinthia uses Bring to Light, and her and her legionnaires defend Aetherderon and Tahm Kench! (attacking everything again)
The Runic Shepard heals Tahm Kench!
If GoldenReady can do excessive amounts of damage in one attack with alchemies, then I can do more.
I take the Immortal Soul of Swordsmanship, and crush it in my hand. I run off towards Aetherderon, and trace lattices in the ice entombing him, hopefully freeing him. I turn towards Cranky, and while wielding Dust in one hand, and Everfree in the other, with the power of the knowledge of every dead swordsmaster to have lived on this earth, and all like it, I swing Dust through Cranky's Cane, turning it to... dust. I backflip over his sluggish counterattack, and easily parry every slow punch and dull kick. I spatially latch onto his T̡́̀h҉͝ȩ͢y̧̡ w̶͜i̢͘͝͏͏ĺ̡̛̕ĺ̵͢ l͘͞į̛v̴̧͟e̶̷͞͞͞!̕ hands with Everfree, and tear them from their sockets, all his Mountain Dew blood spewing everywhere (He does have Mountain Dew blood, right?). As he wallows in his pain, I walk up to him, and very easily decapitate him with Dust. As I turn away, his body falls to its knees, and blows away into the wind. I do not care if he is buffed beyond godhood, or protected by ten thousand giants. He. W̗̙̰̯̩͖i̙̩͚̭ ll. F̧̡̺͔̰̪͉͚̫̪̞͕̙͇̜͓ͅa̸̞͉̯̠̙̲̣̩̩͖̣͖̤̜͖̖͘͝͡ͅļ̗̮̥̙̟̯͍̮̻̞̺̜͚̯̪̕͝͞ͅl̷̵̝̺̤̩̮͚̜̣̞̬̠̫̞̀͝.
As I see GoldenReady prepare his final salvo agianst Aetherderon's literally godly backside,I̧͢͢t́͢'̷̷̨̕͞s̵̴͝ m͠í̡̢̨́ǹ͢͡҉ȩ̨ ̶̵̡҉t̶̴̶o̸͝͡ c̷̸̀́o͞͝n̷̛t̷̡̛͞͏r̴̛҉́ơ͜l̶͟!̵͝͝ I leap into the path of his attack, and cut the entire attack into a rift that is directed at the Tentacles! (They'll most likely die instantly, anyways.) As I stare at Golden Ready, I steadily point Everfree at him. Welp. I'll use my Spoil, the GIANT BAT WING, on Aetherderon, making him invulnerable this turn!
"Golden Ready, you are ǹ̡͕̝͉̲́ͅo̶̷̢̩̜͕͍̺̮̞͖t͔͙h̙̲̜̺̝̖̳̱į̙̟ṉ͔͓̫̼͎g̣̝̜̩ anymore. You were once a valuable ally, but to fall so low as to attack your own brethren, the ones who you fought and died side by side with, it sickens me to an extent you may never grasp. Pick up a few facts before you try to kill a god again; Gods never die, they just go back to sleep. And anyone in their right mind would give their all to stop that."
(This chunk is optional, really. Main goal is protecting Aetherderon.)
I casually walk towards the Skeletons, and point Everfree at them without slowing my pace, and crush their skulls like grapefruit N͏́̀͞ǫ̴̵̶̢t̸̢̛h̶͞i̵n̸̵͘͞g̷̶̵̸̨ c͏̢̛̛͢a̸̧͝ǹ͘͘͘ s̵̛t̨̧͢͠ơ̸͘͘͜p̵̸͝ m̴͘͘e͘!̵̨̧̀̀. I proceed to approach the Necrodancer, and as he is (most likely) preparing his attack on me, I walk straight up to him, unflinching, and stab him with Dust straight through where his heart should be. As he collapses into himself, I whisper gently into his ear (or ear equivalent!)
"This is for every friend we have lost, and everything they gave. And all the wishes they never knew came true. G̛͖̩͔͍o̲̙͓̻̭o̡̭̖̩̳͈̻̲d̬̼b͍̗͖̯y̰̗̺̙͙e͝.̭"
-=Alchemies $Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (22/29 -- Lvl. 28) +1 from Toast
Dust && Everfree == Core Eva (23/26 - Lvl. 25)
Eternity's Tremor && Unlimatum == Core Titan (13/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (13/26 - Lvl. 25) (Blackguard && Unending Swarm == Core Oran)
-- Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. "I created him for a purpose; He will fight for me alone."
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher -- DEAD
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast -- DEAD
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship -- EXPENDED.
Lvl. 5 Immortal Soul of the Dying Sun
Runic Shepherd summoned!
Cranky Kong manages a dodge!
The Giant Bat Wing glows with power... And it abruptly stops! Invulnerability can't be used on bosses! The Bat Wing is not consumed.
@GoldenReady Aayla has two A's. I supposed that (Single-target) Spoils would always hit because I have never seen anything to the contrary, which is a perfectly viable reason to believe that; ignoring the fact that it is perfectly logical.
Tahm Kench is a beautiful statue. Of a toad. Type. Thing. Catfish.
Lord Bernaan uses Death Sentence on Cranky Kong. Lady Sparwick uses Omen on Cranky Kong.
Shia LeBeouf in a Superman Cape disappears now that From the Grave has worn off!
Alchemy! (1 new alchemy!)
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 13/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 13/16) This weapon is an Energy Weapon, not a Lightning Weapon.
Ring || (Infinity Blade 2 Spoilers && Vague Side-Plot) && Angel Feather && Divine Intervention && Heal Spell && Holy Spell && Light Spell = Holy Band (Level 15 - 14/16) Holy Band from Infinity Blade.
Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = Art Initiates Life (Level 20 - 21/21)- you can do this one if you like crys.
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level ?? - 1/??) Part of exhibit, so preferably Level 15 or 20.
Comb ++ Ice = Artic Wrath (Level 10) 1/1 DONE!
Tab under renovations.
Charges!
Lady Sparwick - 250'000hp? [AG BOSS]
Passives:
Damage that Lord Bernaan deals is increased by 50% Lady Sparwick takes 20% of this bonus damage (does not transfer to Lord Bernaan).
Spite - Damage that Lord Bernaan takes is reduced by 20%. Lady Sparwick takes 45% of this reduced damage.
We Are One - If Lady Sparwick and Lord Bernaan are both alive and are not targetted in the same turn, ignore all damage that turn.
Active: Tentacle Flash - Restore a medium amount of health to an entity, give it a 25% chance to dodge and self-heal for half that amount
Omen - Prevent a target from attacking and deal medium damage to it. Cooldown: 2
Death's Ball - Make Lord Bernaan immune to damage for 2 turns. Cooldown: 5
Love - If Lord Bernaan has died, restore health completely. Cooldown: 8
Death's Dance - Gain Death's Dance if Lord Bernaan has died.
Passive: Death's Dance - 20% of damage taken is instead split and dealt at the start next two turns.
Lord Bernaan - 250'000hp? [AG BOSS]
Passives: Grudge - Damage that Lady Sparwick takes is reduced by 50%. Lord Bernaan takes 20% of this reduced damage.
Damage that Lady Sparwick deals and heals is increased by 20%. Lord Bernaan takes 45% of this bonus damage (does not transfer to Lady Sparwick).
We Are One - If Lady Sparwick and Lord Bernaan are both alive and are not targetted in the same turn, ignore all damage that turn.
Active:
Tentacle Smash - Deal medium damage to an entity, give it a 25% chance to miss and self-heal for half of the damage dealt.
Death Sentence - Deal insane damage to an entity after 3 turns. Multiple instances of this ability can occur on the same target. Cooldown: 2
Death's Ball - Lady Sparwick is immune to damage for two turns. Cooldown: 5
Love - If Lady Sparwick has died, restore health completely. Cooldown: 8
Death's Dance - Gain Death's Dance if Lady Sparwick has died.
Passive: Death's Dance - 20% of damage taken is instead split and dealt at the start next two turns.
Spoil of War - ...Locket - If this is used in the same turn as Heart..., restore an absolutely insane amount of health to an entity. Heart... and ...Locket cannot both owned by the same player. Cooldown: 3 The entire point of this spoil is that it represents Lord Bernaan and Lady Sparwick, it would make no sense for someone to double use the locket all the time with no teamwork involved.
Charge Pool 2/x
Kurazhan 7/75 (+5 from various, missed last post) But buffed.
Soul Arcanery!
HERE COMES A NEW SOUL.
Vivid Soul of Illusions: (Level 2) - 12'000/38'000hp
Eternal Soul of the Lich: (Level 4) - 66'000/66'000hp Who knew that Liches would have souls?
-Not using colours because mobile device.
C: *is standing*
A: When did you get here?
C: Always was here.
A: I'm not an idiot.
C: I'm not a leaver.
A: What did you take half my alchemies for!
C: No reason. Just felt like having some fun on... another continent.
A: Pass 'em back and I'll ask questions another time.
C: Fine.
A: I'm keeping my eye on you. Watch your back.
>EXCHANGE INSUES
Before you argue Roxxanne is invisible, invisibility falls under Light/Dark. So even if Lis Lucem or Dux Noctum can't reveal Roxxanne, they allow Aayla to see her.
Aayla's eyes flash. She thinks it's a good idea to hit herself with a staff. Mirror Light flashes. Then she thinks Zetta is stupid enough not to notice that Mirror Light negates magic.
A: It's made from Spellbreaker and Albiit. idiot! Maybe that should give you a hint. I'm certain that preventing someone's action and making one of your own isn't exactly the most constructive use of your limited damage output.
This was, however, completely out of context so no-one really understood what she was talking about unless they could somehow see that she was holding Mirror Light and pointing to it in an obvious fashion.
A: Eh, you're not worth an action.
Stealing life from that Sue was all and well but attacking Aayla's bae Aetherderon was not on. Aayla stopped time with her recently reaccquired End Time and brought out Art Initiates Life. She took a conveniently placed seat and looked at Roxxanne trying to rend Aetherderon's something.
A: No, no, no. This isn't right. Let me fix this.
Aayla began drawing the scene in front of her in the Tome of Reality with Art Initiates Life. Everything in it was exactly the same as in real life, even with colour. The difference? Roxxanne had Zetta in her hands (somehow) rather than Haemorrage and Vita Australi, Calan had a muffin in his hands and the Necrodancer was slightly less blue. Aayla packed up her things and returned exactly to where she was earlier, pointing at Mirror Light.
Due to the effects of the Tome of Reality, Lis Lucem and the Spyglass of Space (as well as the equipment nulling potential of End Time), Roxxanne was completely unawares of the unusual event and proceeded as if Zetta was Haemorrage. Thanks to these alchemies and Calan's manipulation of Resonance, she had no clue she was evene holding Zetta. Of course, he wasn't Haemorrage, so there wouldn't be any problems in terms of damage as Aayla continued to manipulate light and reality to give Roxxanne the impression she was doing tonsofdamage to the slightly more roguishly handsome Aetherderon. She even added a faint scent of bubblegum.
A: Nice touch, me.
She finally dispelled the illusion (even though that was only a small part of the enchantments placed on the world around Roxxanne) placed on the world around Roxxanne, but by then, it was too late. Any chance of attempting to repeat her action via timey whimey stuff would be unfortunately denied, thanks to Aayla's very own Physics Inducer; it had more than deminstrated it's capabilities in preventing the manipulation of time in the arena. It may have even threatened Tazz, had he not been an Alpha Godmodder.
A: Hi, Roxxanne!
A: What's it like on the [PG] side?
A: Are you having fun with Zetta?
>A: Point to Zetta.
A: I just want you to know that you should be careful with him, he's a bit
>C: Cue not at all suspicious gust of wind and dust via Resonance.
A: I hope he's feeding you well.
A: Be seeing you.
>A: Leave and fistbump Calan.
>A: Half-forgive Calan.
Inventory.
Now sorted by Type, Level. Italics are Calan's alchemies. They can still be used by Aayla, this is just for RP purposes. Bolds mean that the alchemy is part of The Exhibit Project. Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 1/4
Conga Drums - (Spoil of War - Give two entites critical hits for one turn.) 1/3 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact) Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle) Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E) Spyglass of Space (Level 10) (Space Spyglass) (E) Nature's Call (Level 10) (Nature Helmet) (E) Lis Lucem (Level 10) (Light Dagger) (E) Dux Noctum (Level 10) (Dark Band (Bracelet)) (E) Denito Surrexit (Level 10) (E) (Time Pocketwatch) Burnout (Level 10) (Fire Whip) (E) Arctic Wrath (Level 10) (Ice Comb) (E) Vice Nercio (Level 10) (Life Ring) (E) Storm's Thrall (Level 10) (Lightning Sword) (E)
Lamb's Respite (Level 10) (Cloth armor made of fur that seems to offer little protection. Just think of it as a hide.) (Life/Death)
Crystals Pouch (Level 10) (it's a pouch full of crystal's. Can also matipulate crystals to a high degree)
Carpe Diem (Level 10) (Motivation Shia LeBeouf Figurine) Man (Level 10) (Stone Chisel) (E) CRUNCH TIME (Level 10) (Earth Boot/s) (E) Retusta Prodidis (Level 10) (Creation Gauntlet) (E) Winder (Level 10) (Energy 'Clock Hand') (E)
Quartz Glasses (Uncharged Relic - Level 15) Aftershock (Level 15) (Force/Earth Knucklebusters)
The Fallen (Level 17) (Plasma Gun) Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Art Initiates Life (Level 20) (Creation Pen) Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Mirror Light (Level 25) (Shield)
Resonance (Level 25) (Air/Sound Samurai Sword) End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death/Infernal Staff)
Current Abilities: Soul Collection, Blizzard, Ice Barrier, Lich Slap, Master of Hell, Extended Life, From the Grave
Cooldowns increase by one after each update.
Blizzard: Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: |||||
Ice Barrier: The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: |||||
Lich Slap: Do very high damage to an entity. Cooldown: ||||
Master of Hell: Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
Extended Life: Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.
From the Grave: Resummon an past entity for two turns. It has 30% of it's size (for hordes) or health (for all other entities). Reduced to 10% for bosses. Set to 6 for entities that take 1 damage per hit. Will always be the same allignment of the user. Cooldown: ||||
May as well.
Uncharged:
Soul of Flight: Level 1
Soul of Clarity: Level 1
Vivid Soul of Illusions: Level 2
Lucid Soul of the Creator: Level 3
Lucid Soul of Dreams: Level 3
Eternal Soul of the Storm: Level 4
Eternal Soul of Instability: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of Swordsmanship: Level 5
Immortal Soul of the Dying Sun: Level 5
Charged:
Lucid Soul of the Pyromaniac: Level 3
Not for what you think. Made possible by pionoplayer.
x = undefined
named = defined
(P - y) = in progress
(O - y) = obtained
E = Elemental++ alchemy
(y) = level of alchemy
[RELIC] = der.
For each element:
Tier 1:
E (10) && [RELIC] (21) = Tier 2 Alchemy 1 (25)
x (15) && x (20) = Tier 2 Alchemy 2 (25)
Tier 2:
x (25) && x (25) = Tier 3 Alchemy (35-50)
Tier 4 and 5 will not be alchemised by normal means.
Each bracket for the Tier 4 Alchemies is colour coded.
Conduit: (Time + Space + Energy + Reality) (Whip/Spear) Fault: (Life + Light + Dark + Creation) (Shield/Halberd) Foundation: (Fire + Water + Earth + Air) (Chestplate) Herald: (Nature + Lightning + Ice + Stone) (Helmet, Greaves, Gauntlets, Boots)
Tier 5 Alchemies:
So, here it ends. The final alchemies:
Exhibit (can change into each of it's combined parts at will (as in Tier 1 to Tier 4).
Made from Conduit and Fault.
Metaphysical (some form of armor that allows a multitude of staff-like weapons to be formed.)
Made from Foundation and Herald.
Tier 6:
Dream
??
Profit
Together these are the ultimate tools of creation. It would make Minecraft's Creative Inventory weep upon sight. Assuming reality hadn't changed to a point where Minecraft didn't exist upon Minecraft seeing it.
Conduit
Time: Tier 1: Denito Surrexit (O - 10), Chronobreak (15), Sleepless [RELIC] (22), Time-Reality Manip-Disruptor (20)
Tier 2: Prodigy (30), x (30)
Tier 3: x (50) Space: Tier 1: Spyglass of Space (O - 10), The Escape (15), Boundless [RELIC] (22) x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Energy: Tier 1: Winder (O - 10), Fork of Power (P - 15), Restless [RELIC] (22), x (20)
Tier 2: x (30), Source (30)
Tier 3: x (50) Reality: Tier 1: Tome of Reality (O - 10), Shatigon's Light (15), Limitless [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Fault Life: Tier 1: Vice Nercio (O - 10), x (15), x [RELIC] (22), Alexstrasza's Heartstring (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Light: Tier 1: Lis Lucem (O - 10), Holy Band (15), Disc of the Sun [RELIC] (22), Beacon (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Creation: Tier 1 Retusa Prodidis (O - 10), x (15), x [RELIC] (22), Art Initiates Life (O - 20)
Tier 2: x (30), x (30)
Tier 3: x (50) Dark: Tier 1: Dux Nocte (O - 10), Puppet (15), Closing In [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Foundation
Fire: Tier 1: Burnout (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: Shaman (30), Volatile (30)
Tier 3: x (50) Water: Tier 1: E (10), x (15), x [RELIC] (22), x (20)
Tier 2: Tidehunter (30), x (30)
Tier 3: x (50) Earth: Tier 1: CRUNCH TIME (O - 10), Aftershock (O - 15), Hand of Terra [RELIC] (P - 22), x (20)
Tier 2: Quake's Lieutenant (30), x (30)
Tier 3: x (50) Air: Tier 1: E (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x(30) Tier 3: x (50)
Herald Nature: Tier 1: Nature's Call (O - 10), x (15), x [RELIC] (22), x (20) Tier 2: x (30), x (30)
Tier 3: x (50) Ice: Tier 1: Arctic Wrath (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Lightning: Tier 1: Voltage (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Stone: Tier 1: Man (O - 10), Juggernaut (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Combination Stage
Tier 4: (Conduit (75), Fault (75)), (Foundation (75), Herald (75))
Tier 5: Exhibit (150), Metaphysical (150)
Yes. That is 2 level 150 alchemies. Keep in mind this takes more than 550 posts to complete.
Tier 6: Dream (325)
Oh, man. This will take ages to combine. I'm not even using it to attack!?!?
Art Initiates Life: An old-fashioned fountain pen that fairly drips with the energy of creation - an appropriate term, given its golden ink is infused with that power. Quite apart from being a conduit of creation magic to put Potentias Eius to shame, it can draw items and beings on paper or in 3D ( it leaves trails of intangible ink in the air in this case ) and whatever it draws, after the drawing is finished, appears in the world looking exactly as drawn. The more detailed the drawing, the more detailed the item or being created will be - a simple stick figure will still be a simple stick figure when brought to life, and will have little mind to speak of, while a skilled drawing of a sword will leave the creator with a well-crafted weapon. Obviously, more useful for talented artists.
Alexstrasza's Heartstring (Level 15 - 1/16)
Ok, all this Godmodding is getting out of hand. This isn't the Arena, people. You block some of Roxxanne's attack, reducing it to 15,000 damage, but this also means that Aetherderon continues to be Frozen!
+3 Tazz
If you take another step forward... 42/50
you are REALLY not gonna like what happens next. 42/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow 2/??
Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 14/26
Broken Uranium's Umbrage 2/6
Cube Bits && Music Box = Metatron's Melody 2/??
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow.
The Broken Record(Timetables && Shattered Disc) AND Metatron's Melody(Cube Bits && Music Box) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 40)
Nerf Bat (Lv. 1)
Gatekeeper's Scythe(Lv.10)
Cosmic Progeny(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Nerfing Minienders(Lv. 20)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call (Lv.10)
Dormius (Lv. 10)
Vastatores (Lv. 10)
Belief Served Cold (Lv. 10)
Proteus (Lv.25)
Englishtop (Lv. 20)
Thorny Bow (Lv. 15)
Zodiac's Azimuth (Lv. 10)
Ion Cannon(Spoil, 4 round charge)[IIII]
Lv. 1 = light dam for 3 enemies
Lv. 2 = med dam for 1 enemy
Lv. 3 = heavy dam for 2 enemies
Lv. 4 = massive dam for 4 enemies
Sulfurous Synth (Lv. 10)
Infinity Gauntlet (Lv. 10)
I casually fiddle around with my incredibly clunky Englishtop, slowly reaching for Denito Surrexit, then give up and throw the Englishtop away and just give myself psionic powers. I then stuff the Spiral Sun Sucker in my mouth and timestep past Roxanne, attempting to set Nekochromia's corpse on fire. I then shove a gag in Sirplop's mouth and tie his arms behind his back so that I can spare myself from his ignorance, since really when you're managing multiple characters there are plenty of ways that trying to attack a percieved traitor could go wrong. Way too many, in fact.
If I fail, and I probably will, I just pull out the Infinity Gauntlet. You know, back in Act 4 I said I mastered all 11,000 elements. That was a lie. I mastered a single element, and proceeded to skip to the end, bypassing the need to master any others. That element? INFINITY.
I then flick my hand nonchalantly to the side, and the Necrodancer is thrown to the side and impaled with bones. The thing about having an element for the concept of infinity is that it's insanely broken. The counter to that concept is the fact that any true understanding of infinity will drive one insane. However, this is no deterrent to those who had no sanity to begin with. Of course, even starting the path to mastering the infinite is a daunting challenge. After all, you can't really have "bigger" or "lesser" infinities... can you?
I snap my fingers, and waves of bullets rush at the Necrodancer. Just before they hit him, time seems to slow down, and the bullets are suddenly replaced with explosions before impact, charring his flesh and bones. Well. The answer lies in Twin's statements and retcontinuity. Both the Red Dragon and the Disc of Mojang were stated to be "infinite". The Dragon came with caveats. The Disc more so. When you get something that grants wishes with a limit, you tend to try to work around that limit. Twin had to backtrack, say that the Disc could do almost anything. And here lies the answer. There is no such thing as a true infinity. Anyone who does not set out with this in mind will fail. There are only 11,000 elements. The Red Dragon is merely universe-sized. The Disc can only grant each wish once. "Infinity" is the cosmos, vast, grand, and unreachable, but eventually finite.
I clap with one hand, and the walls crush the Necrodancer between themselves, sound waves pop his eardrums, his mouth fills with brimstone and his eyes are filled with lava, and his mind is assaulted with horrific nightmares. But this is an inherently unsatisfactory answer, as one tends to want a true infinity, an omnipotent being capable of doing anything. As such, defined limits need to be shattered. Infinity cannot coexist with any limits in its true form, and as such one would need to completely detach themselves from all constraints in their existence. This, however, is tantamount to nonexistence. So I settled for slightly less than the infinite, and gained nigh-unbeatable power.
I make a dismissive waving motion, and the Necrodancer's battered body folds in on itself, imploding. ...I have no idea whether anything I just said made sense.
LIGHTFORM CHARGE: 1/3
JORMUNGANDR CHARGE: 1/5
>Mardek: Challenge Piono and Nekochromia to a 1-on-2.
Have you gone mad? You'll getttttttt dunked on! I've defeated him once, I'll do it again.
But with Arch-Sue Nekochromia on his side, you will definitely have a bad time. I have collected Piono's player SOUL. I can handle it.
----
I set the Eternal Soul of the Lich on divine fire with the Divine Godblade.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~H E L I O S~~
It's time to create an overpowered set of weapons and armor based of the fandoms of Tumblr. There will be more sets in the future. 1 w1ll f1n1sh what he started.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded SETONE, that of the Twin Sessions: HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 17/420 Git gud.
Transistor [AG BOSS]: 40/100 (+1 Sirplop) (I'm going to need a lot more charges. We need Transistor out here faster.) SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (25/26) Doot doot.
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (23/26) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (23/26) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (1/26) Narrative and Conflict.
~~Joke Alchemies~~ None.
I immediately begin the post by poignantly acknowledging that I will never again reach the level of glory accompanied by the assault of the Ooze Golem. Alas, what could have been. Anyhow, I silently regard the Heavy.
I begin by examining the meaning of a particular phrase some people seem to be rather fond of. Wishing for more wishes, that is. Ignoring the entirety of the conflict quite tacitly, I sit in a corner of the Crypt, pulling out a number of ancient tomes with which I shall conduct my research. One quick look shows me that the botany book I brought is useless, as is the musty volume of poetry. However, I did carry with me one tome of particular use--one of cryptozoology. My eyes dart through page after boundless page, searching for something of use. Perhaps a sort of wish-granting demon might be able to deal with such a likely surmountable task. Here it is. Honestly, it is quite foolish to be dealing with such thing alone. Perhaps I should mention this to her. Why not?
... The same reason it was generally a poor idea for Faust to enlist the aid of Mephistopheles.
I close the tome, and stand, staring at the Heavy. Funny that I should mention Faust, of all people, during this particular affair. I stoop near the ground, chalk in hand, the symbols already in mind. Swiftly, I mark them into the ground, all around a triangle trapped within a perfect circle.
The ground rumbles with the screeching of a thousand elder horrors, sparks of twisted energy flying off of the inner triangle. I wait impatiently before the circle's epicenter, muttering the words inscribed upon the floor under my breath. A hand bursts out of the center of the triangle, as if it were old Cipher's eye blinking open for the first time in a billion years. Unsurprisingly, an eye blinks open upon the palm of the charred hand. Quietly, I ask for exactly two things. One, some wishes. A maddened cackling reverberates throughout the room. Two, the forceful removal of this incarnation of the Heavy's soul. The Hand replies in its manner of speech that they shall be done in an interconnected manner. I nod, and wipe a foot over the runes and the circle, watching as the hand fades away into thick gray smoke.
I turn to look at the Heavy, waiting expectantly. Unsurprisingly, a monolithic fish with fang-esque teeth and dripping scales leaps from the depths of the tormented world, and immediately swallows the Heavy whole. Meter-thick fangs puncture every major organ in the Heavy's body, rending whatever it is humans think so highly of his physical self null and void, within this technical imposter, at least. However, more importantly, the jaws of the fish target the being's soul itself. Several forceful jaw motions later, the splinters of such a thing settle within their current state of pseudo-nonexistence. With a gesture to the fish, and an extended hand, the liquified remnants of the Heavy's soul drop into my grasp, quite literally. I proceed to seal the fluid in a bottle. Oh, how the table turns. Now, I am Mephistopheles, and my opposition Faust. Lovely. The Heavy's cerebrum suddenly withers and dies, rendering him unable to feel emotion.
I observe the newfound apathy with mild amusement, before driving a blade through the man's chest, leaving it lodged there carelessly. The Heavy's soul remains in my possession, undisturbed. The fish plunges into the depths of the earth, and disappears. Quite the play on words there, considering that was the eldritch fish known as the wish. Hah.
Tazz, don't try to get me a Spoil. I appreciate the thought quite a bit, but those things are meant to be earned, and not obtained via social connections.
Spiral Nemesis: 136/141 (Just so as to avoid awkward spare turns).
Badass Cyborg Honey Badger: 25/150
I proceed to ask the Godmodder how he was somehow prepared for the black hole. After finding out that he knew where I took the idea from, I proceed to have a pleasant conversation about tabletop wargames with him. At one point, I make him mention a certain unit that can't be mentioned by name because it turns you into one of them (Yes. It's that bad. And it isn't even the worst one, but that one at least looks cool).
The Godmodder turns into a Chaos Spawn and- ARGRHGHlbargl...
...
... Well, I guess I'll be taking over in the meantime. The Godmodder turns into one of those, but manages to keep his sanity and transforms himself back after a second. At least you managed to let me take control for a bit.
>2/2 @The Flaming Toast; If Aetherderon is invulnerable this turn, and he's defending Tahm Kench, then they're both invulnerable... Technically speaking. Also, if Aetherderon gets Dead Yet Dreaming off this turn, then he won't be here next turn, sooo... yeah.
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (77/300)
Oracle of Dust (1/30)
-=Summons
None.
-=Actions
I know that Cranky will still be alive after my attack before, so I'll give him a biiiiiiig hug!... Into the Bag of Holding.
(If you didn't know, living things can only stay inside a bag of holding for about a minute before they become spatially distorted and die. That's how it actually works in older D&D.)
-=Alchemies $Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (24/29 -- Lvl. 28) +1 from Toast
Dust && Everfree == Core Eva (24/26 - Lvl. 25)
Eternity's Tremor && Unlimatum == Core Titan (14/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (14/26 - Lvl. 25) (Blackguard && Unending Swarm == Core Oran)
-- Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. "I created him for a purpose; He will fight for me alone."
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher -- DEAD
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast -- DEAD
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship -- EXPENDED.
Lvl. 5 Immortal Soul of the Dying Sun
QIP Destablization: IIIIII Instantly kills a targeted enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
Tom Anqinas 15/15 Summoned. (65000/65000 HP(AG) He attacks Cranky Kong with a wooden spoon.
D-Force 30/69 (+2 from Fare)
UDR Bid:
Faressain: 24
Cyan: 18
Pricey: 1
TWoS attacks the Skeletons.
I realize how useful Galath's Rain Fire ability could be. But it's almost done, so whoopppeeeee.......
But I just beat up the Ooze Golem(s) with the Death Stick, or he he/she's dead, I beat up the Skeletons with the same alchemy.
Brick && Concrete && Superpowers && Titanium Nanofibre && Trowel && MOAR Concrete = A Literal and Figurative Brick Wall 1/11 (Level 10.)
Minecraft && Mincer = Minceraft 1/6 (Level 5.) The Worker of Secrets will do as you say!
The Necrodancer dodges!
Shadow Fighters Mk. III HP: 15,000/15,000 Amount: 5/10 (Regen: +1 per 5 turns at half-health) Repair: IIIII Passives:
-Evasive: 50% chance not to get hit by attacks.
-Rapid Fire: 25% chance to hit a target that could have dodged, for less damage.
-Aerial Aces: +10% Dodge Chance, Accuracy, and Damage against airborne foes.
Actives:
-Bullet Types (can be switched at a moment's notice)
=Armor Piercing (AP): Designed to penetrate tough armor (duh). Can over- or under-penetrate for minimum damage depending on armor thickness. High damage on successful penetration. No chance to ignite foes.
=High-Explosive (HE): Ignores armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance to ignite foes.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.
Black Bombers Mk. II HP: 30,000 Amount: 5/5 (+1 per 5 turns at half-health) Passives:
-Heavily Armored: 50% of damage done by bullets/other ranged sources is negated. 25% for melee weapons. 10% for elemental/magic weapons. 0% for explosives.
-Rapid Fire: 40% chance to hit a target that could have dodged, for less damage.
-Ground Ravagers: +5% armor against all grounded targets.
-Building Destroyers: +15% armor against all attacks from buildings. +10% attack against buildings.
Actives:
-Bullet Types (can be switched at a moment's notice)
=High-Explosive (HE): Ignores Armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance of igniting foes.
-Bombing Run II: 5-turn charge, starts with this fully charged. Drops numerous bombs on the grounded enemy forces, dealing very high damage to the enemies unfortunate enough to get caught in the blasts.
-Missile Barrage II: 4-turn charge, starts with this fully charged. Fires missiles at any target for high damage.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.
General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time, at half-health.
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
The Shadow Fighters fire High-Explosive Bullets, while the Black Bombers use Bombing Run on Cranky Kong!
Heavy Nothingnesses (22/30)
Actions...
Gevul Omaar: (6/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)
Nothing, currently.
RP Stuff...
So, Zetta, I hope you enjoy getting your entities absolutely curbstomped (namely, Cranky). I bet you're gonna have a bad time.
Items... Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy; EIA = Elemental Infusion Alchemy
(Level XX YA (Item Element; Item Form))
These weapons allow me to select what I want them to be whenever I want. Base forms are whatever is above the lines.
Orb of Merging: It allows me to quickly boost my 3 main blades with the alchemies I create, boosting them even farther up the RP-ladder. Yes, RP-Ladder. It will not change the statistics of the weapons at all, just give them new forms and weapons to use with that weapon. Does not consume the alchemy/(ies) used in merging.
Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Also tends to greatly power up other weapons, main or otherwise. Currently holds:
Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake
-Owl
Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:
Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.
Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. Also meteors. The go-to weapon for offence. Will have:
Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Weather
-Time of Day
-Draconic
-----------------
-Distortion
-Illusion
Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.
Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.
Yay, finally got a spoil!
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
Ved Vozahnil (Black Nothingness) (Support) (Lv. 25)
Leinro Fiit (Universe's Bite) (Defense) (Lv. 25)
Suldaan (Doomsday) (Offense) (Lv. 25)
Bloodflow (Lv. 25)
THE Plan-Ruining Sphere of Hate (Lv 25)
The Fourth Dimension (Lv. 20) Delta Mechaniza VIII (Lv. 18) Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. 10)
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Colorless Shine (Lv. 10)
Aequaliter Nubila (Lv. 10 EIA (Clarity; War Horn)) Leveled Out (Lv. 10 EIA (Stability; Katana))
Boundless Possibility (Lv. 10 EIA (Freedom; Mini-Airship))
Unrestricted Access (Lv. 10 EIA (Potential; Eyepatch))
Shadowstalker (Lv. 10 EIA (Shadow; Cutlass))
The Feared (Lv. 10 EIA (Twilight; Hidden Blades))
Maleficis Est (Lv. 10 PA (Magic; Hat)) Denito Surrexit (Lv. 10 PA (Time; Pocket Watch))
Aquilonem Mors (Lv. 10 PA (Death; Scythe))
Vita Australi (Lv. 10 PA (Life; Scythe)) Arctoae (Lv. 10 PA (Ice; Knife))
Nocte Consumens (Lv. 10 PA (Darkness; Gauntlet))
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise
Accessory: Ring of the Dragoon (RP)
Others:
-Orb of Merging
Support...
I help...
(+1) GoldenReady
(+1) Cyan
(+1) TFT
SPIRAL NEMESIS:137/141
BADASS CYBORG HONEY BADGER:26/150
I ONCE AGAIN HARNESS THE POWER OF HAM.THEN, I PROCEED TO TELEPORT A LOT OF DRONES TO HELP ME OVERWHELM THE GODMODDER'S GODMODDING ABILITIES BY SPAMMING BEAMS AT HIM UNTIL HE CAN'T PROPERLY GODMOD ALL OF THEM OFF (NOT THAT I ACTUALLY NEED THEM WITH THE WHOLE "TELEPORT ANOTHER GUN AT MY HAND" THING). AFTER THAT, I PROCEED TO SWITCH TO A GUN THAT SHOOTS ALL THE PROJECTILES EVER DEVISED IN ALL WORKS OF FICTION, RANGING FROM ARROWS AND BULLETS TO THINGS SUCH AS FROZEN POISON NEEDLES, MISSILES THAT CAN DESTROY WHOLE PLANETS, AND ENOUGH BEAMS TO UTTERLY DESTROY AL LIFE ON A PLANET. THEN, I FORCE THE GODMODDER TO READ/WATCH/LISTEN TO ALL THE WORKS MENTIONED IN THIS PAGE AND ALL OF IT'S SUBPAGES, WHICH, CONSIDERING THAT FATAL ALONE MANAGED TO HURT HIM, MUST HURT HIM A LOT.
The Godmodder proceeds to Godmod your excessively large text back down to normal, and then completely nullify all your drones and guns by temporarily disabling your ability to teleport things and access Hammerspace! He then switches places with you, forcing you to read/watch/listen to all of those! Yeah, that was deserved.
I am sending out the TPP Streamer 25/200 +2 from TFT (This may be extremely powerful if i summoned this)
Making Painis Cupcake 19/85
Establishing Project Storm II 8/300 (On Delay)
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Deal with it Glasses + MLG Sauce + Laser Beams = Super Deal with it Glasses (8/8)!
What is it?: This cool thing has made more Cooler and has more MLG stuff when wearing this just like the DWI Glasses, It also shoots Lasers at them!
How it works?: Just Wear this glasses and preform the scene that you get much more Pure Euphoria while shooting lasers at the enemies for Medium-High damage
New Weapon in Production! More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 1/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: Cranky, You are an dirty piece of gorilla You are not good enough to withstand my Power of Git Gud anyways.. I use my Combo that Defeated Cranky then I blast him with my Super Glasses and after that, I stab him with my Freddy gorilla's Blade and he is no more. (Git Gud)
The Forbidden Blade? Never heard of it. There's no list of ultimate weapons for this game. Closest thing here is Tazz's Eclipse project. That reminds me, I should duplicate myself a copy of that once it's finished with these nifty new GM powers. Or maybe not - if this game ever becomes canon, I can't be seen to abuse my powers like that.
Cranky Kong's Crunk-fu is stronger than yours! He dodges your 'Combo that Defeated Cranky', absorbs the lasers from your glasses without harm (as the glasses channel the power of MLG, which he commands) and censors your blade so much that it bounces off him harmlessly! Ooh, it looks like he has some advice for ya! Cranky's Advice: 'Git Gud.'
I appear in the crypt, dressed in full blessed plate armour and with a sword sheath at my side. I look down on the ground, spotting a pair of boots, a small electronic device of some sort, and a machine gun. I quickly pick all three up, and equip the first two items.
Fire And Ice (Level 8): Special boots that let you fly, doublejump, walk in lava, ice skate, and not take fall damage. Pretty sweet, I must say.
Guardian Angel (Level 8): A special forcefield that makes you immune to every status effect, protects you from damage, and reflects attacks.
Neptune's Shells (Level 10): A machine gun that fires super fast, dealing tons of damage, and also it looks like three S.D.M.Gs taped together with duct tape.
My name is Number Soup, but you can call me Ms. Soup, or if you want to be formal, Chief Holy Paladin of the Second Guardian Inquisitorial Force. I am here to lead a holy war against the forces of Conflict present here. Secondary goals include purging the influence of the Red Sun, and defeating the forces of Neutrality ...And I seem to have lost my forces on the way here. Thus, I am now recruiting any and all of you wayward souls.
I am Neutral. An unfortunately named faction, but I cannot ally myself with these nonbelievers that call themselves Anti-Godmodders solely due to a name.
I try out this weird, somewhat odd-looking gun, on Cranky. Oh, there's a name tag here... Neptune's Shells. How unwieldy a weapon. I quickly give up on firing it, take out my holy blade, and spin around slicing at Cranky, increasing in speed until I form a small whirlwind of holy power, which is exceptionally effective against the Conflict inherent in all entities which are on the side of evil and corruption.
_____________
Alchemies: Double Bladed Lightsaber ++ Diamond Sword as an Element = Diamond Double Bladed Lightsaber (Level 10)
Holy Blade && Holy Water && Holy Fire = Evil's Evaporator 1/?
Blessed Bow && Holy Light! = Smite 1/?
Crack the Sky && Aimbot = Crack the Heavens 1/?
Fire and Ice AND Guardian Angel = Guardian Soles 1/?
To-Do
Sword ++ Obsidanite as an Element = Obsidanite Sword (Level 10)
Sword ++ Purity as an Element = Purity Sword (Level 10)
Cueball ++ Magic as an Element = Magic Cueball (Level 10)
Welcome, Fseftr! Or, as you're calling yourself here, 'Ms. Soup'. Hmm, I should get my writer to read DTGosh.
Purge the influence of the Red Sun? Hey, I don't want to lose these new powers! They're fun, AND useful!
You deal 15,000 damage to Cranky Kong! Eh, that viewpoint's as valid as any other.
Holy Blade && Holy Water && Holy Fire = Evil's Evaporator (Level 7: 1/8)
Blessed Bow && Holy Light! = Smite (Level 5: 1/6)
Crack the Sky && Aimbot = Crack the Heavens (Level 8: 1/9)
Fire and Ice AND Guardian Angel = Guardian Soles (Level 12: 1/13) Hey, here's an idea! Call these 'The Priests', because they save your soles!
I am sending out the TPP Streamer 26/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 20/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 2/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I use my Undercharged Runepaw's Gauntlet to summon a random rune.
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Edits: Just moved the actions bar away from the Alchemies area.
Alchemies:
Freddy gorilla's Blade [Level 4]
Super Deal With It Glasses [Level 7]
Undercharged Runepaw's Gauntlet [Level 10]
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
Alchemies:
Holy Blade && Holy Water && Holy Fire = Evil's Evaporator 2/?
Blessed Bow && Holy Light! = Smite2/?
Crack the Sky && Aimbot = Crack the Heavens 2/?
Fire and Ice AND Guardian Angel = Guardian Soles 2/?
To-Do
Sword ++ Obsidanite as an Element = Obsidanite Sword (Level 10)
Sword ++ Purity as an Element = Purity Sword (Level 10)
Cueball ++ Magic as an Element = Magic Cueball (Level 10)
Charges:
Holy Artifact 2/75
Holy War 2/100
+2 Erelye, +1 Generic
_______
I jump with my new shoes to test them and accidentally fly into the air. I panic, and drop down hard on Cranky from above. Using the element of surprise, I stab my sword deep into Cranky's back, then retrieve it. I scurry away from the forces of evil, and read the name on the soles of my new shoes. Fire and Ice, huh. That's an odd name for shoes that seem to just let you fly and land safely...
Everyone: Now, as said in the spoiler description, please don't get angry at me, but this HAS to be said, right now. I think you need to understand something about DTG that you haven't before, due to how Jondanger and Cryptic GM'd it, a facet of the game they forgot. The primary founding mechanic is pretty simple: It's that the Godmodder is a representation of Godmodders in your standard RP given form, meaning he's a cheating nigh-invulnerable gorilla who can do things you can't with ease, no matter how illogical it sounds! No, seriously, that is legitimately a founding mechanic. 100K damage is the Godmodder's standard damage-if it's been less, that's the Godmodder legitimately being lazy. If he proves himself to a higher standard, that means the Godmodder is also being lazy now. And he probably is. He's the strongest thing on the field bar absolutely nothing, and if he actually felt the need he could easily one-shot every entity on the field. The only thing holding him back is the old OP Scale, and he's seated, precariously, at the top of it. This is why you're fighting the Godmodder, and this is why people have ragequit: He's SO ridiculously powerful that nothing you have can hold a legitimate candle to him, on your own at least! Now you know it's not all talk.
Also, Jeez. It's like you can't tolerate my existence, or something? Playing villain is certainly harder than it looks.
@Cyanogynist : Piono would accept your challenge but he's busy. That is to say, I'M busy. Pls no. Not this minute. I'd suggest just fighting Nekochromia, and for sake of us both, we will assume she is capable of respawning so Roxxanne has her coprse while she's still alive for you to PWN.
@Sirplop : Future reference for you: In-story, Fredbear (my PC up until now) was forcibly shanked by Zetta (newest PC), who you are now fighting, and Roxxanne (pretty much a side character), who had 0% reasons to keep working with the faction that included Fredbear (who tormented her endlessly) and DarkSide (she sees him as a showoff), aside from Mardek and his niceness, joined up with the man who effectively freed her from Fredbear...And Roxxanne was neutral by allegiance, forcibly made AG by Fredbear. Kind of makes the 'Y U BETRAY US I'MMA KEEK YER BUM' speech lose some impact, eh?
Hat/Rat/JorCharge: 5/5
76/100 Apparel Assemble! FENRIR: 41/50 (+3 From Generic, +2 from Erelye, +1 from DarkSide)
FENRIR BID:
GENERIC: 42
THE FLAMING TOAST: 13
W32CORAVINT: 10
REDSTONETAM: 8
DARKSIDE: 8
TheLordErelye: 2
FARESSAIN: 1
TMB50: 1
WINNERS:
CYANOGYNIST (JORMUNGANDR)
+2 to W32Coravint, +1 to TheLordErelye
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 22/26)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 5/16)
Hrm, might as well make the last one count...
Halberd ++ Meta = Reevaluator (Level 10: 1/1)
Reevaluator: A spear with a gold-blue coloration, the reflection of the OP Scale itself within its very essence. This is an interesting weapon-it's sharp and sturdy, certainly, but what's FAR more interesting is it's incredible ability to alter the effectiveness of any ability and strategy. This isn't all give-take, it changes multiple other local padigrams to do so-making a resistance to fire stronger means making more attacks 'count' as fire around...Or can mean that. You can make things weak as air or nigh-invulnerable, make punches like Captain Baldy or make Captain Baldy punch like a girl, fly like a bird or crash like a lead balloon...And the best part? There's no indication this has occured at all in most cases. It means you can make your own faction, compared to everyone else, completely weak, and make opposition as useless as hell, and no-one will actually notice your involvement. It covers every paradigm of every task you could conceivably hope for. Hard to argue with it.
This infuser is marvelous, but I can see that it is the very traits of its speedy use and powerful returns that is gathering the Godmodder's ire.
Alchemy Inventory:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50);NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); TEMERE REM (10; DENTURES ++ PARADOX);Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10, PENDANT ++ ILLUSION); UNITE'S SCARF (21); THE ARM OF SANITY (10; LEFT EXOSKELETON ARM FOR AN ANIMATRONIC ++ SANITY); CIPHER'S CALL (10); GALACTIC GLOVE (10, GLOVE ++ ASTRAL);THE WAVE SIGN (21);Brine (10; Ring ++ Oblivion) Reevaluator (10; Spear ++ Meta);
Spoil Inventory:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 210/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 7/69
CRANKY KONG HAS TOLD ME THAT I SHOULD SHORTEN THE TEXT DETAILING WHAT HE CAN DO SO THE GM MAY ACTUALLY READ IT QUICKLY.
CRANKY KONG HAS AN INNATE 25% DODGE CHANCE, WHICH HE SHARES WITH EVERY ANTI-GODMODDER ENTITY ON THE FIELD.
CRANKY KONG IS IMMUNIZED AGAINST AREA-OF-EFFECT ATTACKS.
CRANKY KONG'S ATTACKS, BAR HIS MOST BASIC (WHICH IS JUST SWINGING HIS CANE AT A FOE) USE CRUNK FROM THE SCALE OF CRUNK. HE REGENERATES 70 CRUNK PER TURN. HIS VARIOUS CRUNK-USING ATTACKS ARE BELOW.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT. (P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED. (M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE. (A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM. (O) MEANS IT IS OBTAINED IN FULL. IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (O) SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE. SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), UNITE'S SCARF (O), THE UNDYING LIGHT(O). Jörmungandr: DONE SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (O), EYE OF NOTHING (O), CIPHER'S CALL (O). Fenrir: IN-PROGRESS SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON (M), COSMIC MANTLE (M), GALACTIC GLOVE (O). Veðrfölnir: Pending. SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending. SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending. SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (DONE!)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )
((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)
((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying)) (SAVING THIS FOR MUCH LATER)
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS. -Mardek versus Nekochromia versus Piono. -PENDING? -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.
One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. In case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every turn in case you somehow get five.
((Note: Whole sentence in Italics = thought. > with White text = system message (aka the Death Message below) ))
N/A
Now, what's all this about? Hehe, all this defense and assault at Cranky Kong? With a 25% dodge chance? And so much defense on Aetherderon?
...Predictable, really. Right into my hands. Then again, I guess there wasn't a way to go about it that opened up other opportunities? So I suppose it's more accurately setting up a course. You have so many entities and so many are useful that any blow is crippling in its own way.
Ahh...Today isgorillaing glorious. So many targets.
Now, onto the show! I supposed I'd be remiss if I can't attack other entities while you focus all your efforts upon others, after all.
I retract most of the weapons from Brine, except Base and Nocte Consumens. How convenient that Fredbear left a mechanical...Thing, so I can aim it properly even without it being a replacement. Quite convenient for my purposes. I take calm aim at the Bringer of Light, left so hopelessly defenseless after all of their efforts earlier. While not the most pressing thing on the field, it'll certainly hinder my progress and keep summoning MORE trash for the godmodder to have to deal with, and he'll already be dealing with Aetherderon.
The Light-Bringer finds their position quite suddenly most odd and separated from their given position. By which I mean a gorillaton of darkness descended upon their position, swallowing up their light like some monstrous beast. Huehuehuehue, the irony, the Light-bringer trapped in darkness. The Irony offers bonus strength to the entrapment, further sealing the fate of the wretched being. And it is wretched. Aetheria is a fine city, but I believe the Godmodder's wrath against it will only further and further with more summoned from it-Sirplop, perhaps it is in your best position to NOT draw attention to it? I have business in the city myself, you know.
With my wordiness out of the way-jeez, I'm slipping into that more and more-I calmly step into the shadows surrounding the entangled Light-Bringer, seemingly fading from existence and becoming one with the shadow. Partially because I literally was doing that, but I was really just growing with the shadows more than anything. In any case, I encircle the Light-Bringer like a savage snake, waiting to strike and end its life with a bite. Or a bullet.
Or several bullets.
Or all at once!
The Shadows suddenly come to life-before, after entrapping them, the Light-Bringer found nothing but a lease of immobility. Now...Now the shadows were approaching, and more than that, lashing out, snake-like and angry, tearing into their flesh with almost no effort. They did not dig deeply-but within a minute, all of their skin, or closest skin-analouge, had been completely removed. The darkness grew silent and still.
...Then, a roar. A hope-crushing, fear-inducing roar, right behind the Light-Bringer.
The-Light Bringer turned to meet the source of the roar, and found its head in the maw of a rather massive beast of darkness, fangs chomping around and INTO their neck, with a lower half gripping the rest of their body vigorously. The Light-Bringer was shaken about like a can of soda, and tossed every which way, with no regard for gravity or the light-bringer's life, at all. The flailing and the darkness in such close contact, it was agonizing. burns began to form on the exposed flesh.
Now, I for one, am not the sort to leave such beings in a continued state of agony. Torture is for idiots. Mostly for pleasure, and I derive very little pleasure from torture as opposed to, say, trickery. I would like to differentiate myself from the former as much as possible, and the former wasn't much of a tactical thinker beyond some intermediary stuff. Of course, really, what you don't realize is that nothing you did there was even remotely helpful. You lost that, but you particularly made a blunder there. Way to go.
As for the Light Bringer and how they will pay for your inadequacies, well, I simply take the Base/Brine combo and put it to their skull. The feeling of something cold and unburning must be pleasent, until it opens fire and shreds them, top-down. Soon, they are little more than a reddish paste on the floor, dead beyond recovery.
Even the brightest lights cease to burn. Everything ends. Everything. Nothing lasts forever. No King rules forever. No 'God' lives forever. Legacies get corrupted. Twisted. Reasons die to hate. I question why most of you even fight-after all, it was you who brought the entities to bear, and most are fighting for revenge for the fallen. The fallen you introduced to this war and, by proxy, allowed to die. No, not allowed to die, actually-killed. Outright.
Don't give me your backtalk. Look at the Light-Bringer. Or what is LEFT of the Light-Bringer. Obviously, they would not be so horrifically wounded, if not dead, if they weren't hear to be killed by me and others-for that is the duty of all who fight, to kill their opposition. Or neutralize, as some would put it, but really that surmounts to kill in most cases. And death is worse than you believe it is.
Szalinthia takes 50,000 damage from this wonderfully lethal combination of alchemies, creativity, and a massive wall of text! Whoops, it looks like writer's finally recovered from being Chaosified, or however you'd say that. You saw nothing. Crystal AWAAAAAY-!
Oogh. At least the responses are done - must've lost the memory of doing them. That was annoying. I'm never typing that innocuous combination of two words again. It's like that guy named Jack who loves candles.
Entity charges increment and Cranky Kong regains 70 Crunk!
Tahm Kench is Petrified and cannot act! Aetherderon is Frozen and also cannot act! The Heavy kills a Skeleton! Szalinthia uses Bring to Light and summons 5 Demonic Legionnaires, who all immediately begin meatshielding her! The Shadow Fighters and Black Bombers fire High-Explosive Bullets at Cranky Kong and deal a total of 35,000 damage! Shia LeBoeuf evaporates! Lord Bernaan uses Death Sentence on Crank Kong - he will take a large amount of damage in 3 turns! Lady Sparwick uses Omen on Cranky Kong, dealing 30,000 damage and keeping him from attacking this turn! The Runic Shepherd heals Tahm Kench for 25,000 HP! Tom Anqinas deals 10,000 damage to Cranky Kong with a wooden spoon!
The Worker of Secrets slashes the Skeletons guarding the Lute, killing 2!
The Necrodancer summons up all his power and blasts Aetherderon with a massive fireball for a massive x1.5 (x2 from breaking Freeze, transformed into x3 from the Blessing giving another crit, then halved by the Queener) 120,000 damage, killing it outright! The Spoil lands on the floor and rolls over to GoldenReady, the only current PG player. However, you can't own more than 4 spoils - he'll have to choose who to give it to. He then summons 10 Skeletons and sets them to guarding Cranky Kong! The Skeletons that were on the field before join forces and obliterate first the Demonic Legionnaires, and then Szalinthia! Cranky Kong cannot attack due to Omen! The Godmodder heals Cranky Kong up to 325,000 HP, +6's GoldenReady as his only PG, and unleashes Rinforzando! He begins to play on the Golden Lute, before he suddenly emphasizes a note. And then another. And another. Each louder than the last. With each note, a pulse of power echoes around the Crypt, focusing on the Necrodancer. With each note, the Necrodancer seems to grow in vitality - his grip on life is being reinforced, bit by bit. The music reaches a crescendo, ending with one last note that seems to reverberate in your very souls - and the Necrodancer is healed for 300,000 HP. He then activates Operation Defuse, and energy streams into the Elemental Infuser, seeping into it and weakening it! Now, there are only 5 charges for every person - these charges are what allow use outside of normal Alchemy constraints, such as charging and alchemy slots. Once these charges are used, the Infuser can still be used - but the items must be charged as normally, and take up an alchemy slot! Previous uses of the Elemental Infuser count against these charges, meaning anyone who has used the Infuser 5 times before this change must now alchemize any further items they get from the Infuser normally!
Tahm Kench's Thick Skin health is consumed to heal him for 25,000 HP!
The Crypt (of the Necrodancer): FINAL BOSS!
Eternal Soul of the Lich [???] HP: 41,000/66,000
Tahm Kench [AG] HP: 300,000/300,000. Petrified I
Heavy [AG] HP: 40,000/100,000. Die Another Day: IIIIII Orbital Bombardment: IIIIIIIIII
Shadow Fighters [AG]: HP: 15,000/15,000 (x5.) Evasive. Strafing Run: III
Black Bombers [AG]: HP: 30,000/30,000 (x5.) Armored. Bombing Run II: IIIII Missile Barrage II: IIII Strafing Run: III
Watchtower [AG] HP: 50,000/50,000 (Meatshielding Tahm Kench.)
Lord Bernaan [AG BOSS] HP: 250,000/325,000 Death Sentence: II Death's Ball: IIIII Love: IIIIIIII
Lady Sparwick [AG BOSS] HP: 250,000/325,000 Omen: II Death's Ball: IIIII Love: IIIIIIII Lich's Pact active.
Runic Shepherd [AG] HP: 15,000/15,000
Tom Anqinas [AG] HP: 65,000/65,000
The Worker of Secrets [N] HP: 525,000/525,000 QIP Destabilization: IIIIIII Fatal Strike: IIII Energy Shield: IIIII Rain Fire: IIIII Reset the World: IIIIIIIIIIIIIIIIIIIIIII
25% dodge chance for all PG entities!
The Necrodancer [PG BOSS] HP: 1,205,000/2,500,000. Double Action. The Blessing II
Golden Lute [PG BOSS] HP: 706,000/1,000,000. Allegro: II Bellicoso: III Rinforzando: IIII Cadenza: IIIII Tacet: IIIIIII [Being wielded by the Godmodder!]
Skeletons [PG] HP: 25,000/25,000 (x8.) Meatshielding the Necrodancer! 25,000/25,000 (x8.) Meatshielding the Golden Lute! 25,000/25,000 (x10.) Meatshielding Cranky Kong!
CRANKY KONG [PG]: 325,000/450,000 HP. THE SCALE OF CRUNK: 210/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE: IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. Crits I
Godmodder [GM]: HP: 44/100. Wielding the Golden Lute.
((@crystalcat I chambered Piono's SOUL a few pages ago.))
LIGHTFORM CHARGE: 2/3
JORMUNGANDR CHARGE: 2/5
>Mardek: Just challenge Nekochromia. Nekochromia. I know you can hear me.
>Mardek: Tell Tazz that you have a plan. I have a plan. I'm going to use Piono's SOUL to enhance my timestep alchemies' time majjyks.
Then I'm going to use them to go back to when Freddy was about to be stabbed.
Then I'm going to switch places with him using timestepping.
Then I will get stabbed, but that's okay, because you can heal me.
And when I don't get healed, tell Joel to take my place.
----
I play the Epic Sax, healing the Heavy.
Then I make a deal with the Godmodder.
If he doesn't reverse the effects of Operation Defuse, I will force him to play FATAL, this time themed around My Immortal, now including the worst OCs and canon characters in the multiverse. If he does, I will SPARE him.
Never say that I don't know the dangers of the No Mercy route.
The Heavy rams the Eternal Soul of the Lich.
----
>Mardek: Warp. Seeya.
You the go back to the past.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse)
Epic Sax (Level 25) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~H E L I O S~~
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Twin Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U)
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 18/420 Git gud.
Transistor [AG BOSS]: 43/100 (+1 Darkside, +1 Redstone) SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (26/26) (Done!) Doot doot.
(Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && Captchagram Picture of the Lord Michael's Hat && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level ?) (1/?) Cranky's Advice: "Git gud."
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (24/26) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (24/26) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (2/26) Narrative and Conflict.
~~Joke Alchemies~~ None.
Discussion/Orders: @Sirplop I'll bring the chips 'n' salsa.
Welp. There goes my plans of being able to finish Herald and Foundation within a reasonable date.
Lord Bernaan uses Tentacle Smash on Cranky Kong. Lady Sparwick uses Tentacle Flash on Lord Bernaan
Tahm Kench Devour (Ally) on Lord Bernaan. and Bargain on his counterpart, Lady Sparwick.
Alchemy!
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 14/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 14/16) This weapon is an Energy Weapon, not a Lightning Weapon.
Ring || (Infinity Blade 2 Spoilers && Vague Side-Plot) && Angel Feather && Divine Intervention && Heal Spell && Holy Spell && Light Spell = Holy Band (Level 15 - 16/16) (+1 from Sirplop) Holy Band from Infinity Blade.
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 2/15)
(Form: Black Glove) Tactical Insert && Escape Rope && (Magicians Hat + Disguise + Pipe = Clever Disguise Mk.2) && Ladder = The Escape (Level 15 - 1/16)
For some reason it's a Reality alchemy. Not ever going to uses this for sure.
Tab under renovations.
Charges!
Charge Pool 3/x
Kurazhan 11/75 (+3 from Sirplop and Pricey) But buffed.
Soul Arcanery!
You, Mr. Soul, are a dissapointment to soulkind everywhere!
Soul of Light: (Level 1) - 20'000/20'000
Eternal Soul of the Lich: (Level 4) - 41'000/66'000hp Who knew that Liches would have souls?
-Not using colours because mobile device. A: = Aayla. C: Calan.
>A: Look at Shia LeBoeuf in a Superman Cape sink into the ground.
A: Alas, poor Shia. I knew him, Calan; A man of infinite jest, of most excellent fancy. Few knew why he chose to don the Superman Cape that would save his life many a time, yet alas he has returned to the grave.
>A: Finish mourning and start acting.
>A: Mourn Aetherderon.
A: I'll do that.
Aayla uses Resonance, after airstepping behind Cranky Kong and thrusting it into his back, to vibrate the molecules in Cranky's chest to a degree where he would be better off without them as they were damaging all of his vital organs. Spilled was his precious Mountain Dew blood all of the godamn floor; his skin looked more like a particularly gory anime that was censored, due to the intense vibrations. The Necrodancer could probably clean it up once he gets a new job.
A: AS A JANITOR!
Inventory.
Now sorted by Type, Level. Italics are Calan's alchemies. They can still be used by Aayla, this is just for RP purposes. Bolds mean that the alchemy is part of The Exhibit Project. Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 2/4
Conga Drums - (Spoil of War - Give two entites critical hits for one turn.) 2/3 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact) Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle) Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E) Spyglass of Space (Level 10) (Space Spyglass) (E) Nature's Call (Level 10) (Nature Helmet) (E) Lis Lucem (Level 10) (Light Dagger) (E) Dux Noctum (Level 10) (Dark Band (Bracelet)) (E) Denito Surrexit (Level 10) (E) (Time Pocketwatch) Burnout (Level 10) (Fire Whip) (E) Arctic Wrath (Level 10) (Ice Comb) (E) Vice Nercio (Level 10) (Life Ring) (E) Storm's Thrall (Level 10) (Lightning Sword) (E)
Lamb's Respite (Level 10) (Cloth armor made of fur that seems to offer little protection. Just think of it as a hide.) (Life/Death)
Crystals Pouch (Level 10) (it's a pouch full of crystal's. Can also matipulate crystals to a high degree)
Carpe Diem (Level 10) (Motivation Shia LeBeouf Figurine) Man (Level 10) (Stone Chisel) (E) CRUNCH TIME (Level 10) (Earth Boot/s) (E) Retusta Prodidis (Level 10) (Creation Gauntlet) (E) Winder (Level 10) (Energy 'Clock Hand') (E)
Quartz Glasses (Uncharged Relic - Level 15) Aftershock (Level 15) (Force/Earth Knucklebusters) Holy Band (Level 15) (Ring of Light)
The Fallen (Level 17) (Plasma Gun) Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Art Initiates Life (Level 20) (Creation Pen) Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Mirror Light (Level 25) (Shield)
Resonance (Level 25) (Air/Sound Samurai Sword) End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death/Infernal Staff)
Current Abilities: Blizzard, Ice Barrier, Lich Slap, Master of Hell, Extended Life, From the Grave
Cooldowns increase by one after each update.
Blizzard: Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: |||||
Ice Barrier: The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: |||||
Lich Slap: Do very high damage to an entity. Cooldown: ||||
Master of Hell: Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
Extended Life: Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.
From the Grave: Resummon an past entity for two turns. It has 30% of it's size (for hordes) or health (for all other entities). Reduced to 10% for bosses. Set to 6 for entities that take 1 damage per hit. Will always be the same allignment of the user. Cooldown: ||||
May as well.
Uncharged:
Soul of Flight: Level 1
Soul of Clarity: Level 1
Vivid Soul of Illusions: Level 2
Lucid Soul of the Creator: Level 3
Lucid Soul of Dreams: Level 3
Eternal Soul of the Storm: Level 4
Eternal Soul of Instability: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of Swordsmanship: Level 5
Immortal Soul of the Dying Sun: Level 5
Charged:
Lucid Soul of the Pyromaniac: Level 3
Not for what you think. Made possible by pionoplayer.
x = undefined
named = defined
(P - y) = in progress
(O - y) = obtained
E = Elemental++ alchemy
(y) = level of alchemy
[RELIC] = der.
For each element:
Tier 1:
E (10) && [RELIC] (21) = Tier 2 Alchemy 1 (25)
x (15) && x (20) = Tier 2 Alchemy 2 (25)
Tier 2:
x (25) && x (25) = Tier 3 Alchemy (35-50)
Tier 4 and 5 will not be alchemised by normal means.
Each bracket for the Tier 4 Alchemies is colour coded.
Conduit: (Time + Space + Energy + Reality) (Whip/Spear) Fault: (Life + Light + Dark + Creation) (Shield/Halberd) Foundation: (Fire + Water + Earth + Air) (Chestplate) Herald: (Nature + Lightning + Ice + Stone) (Helmet, Greaves, Gauntlets, Boots)
Tier 5 Alchemies:
So, here it ends. The final alchemies:
Exhibit (can change into each of it's combined parts at will (as in Tier 1 to Tier 4).
Made from Conduit and Fault.
Metaphysical (some form of armor that allows a multitude of staff-like weapons to be formed.)
Made from Foundation and Herald.
Tier 6:
Dream
??
Profit
Together these are the ultimate tools of creation. It would make Minecraft's Creative Inventory weep upon sight. Assuming reality hadn't changed to a point where Minecraft didn't exist upon Minecraft seeing it.
Conduit
Time: Tier 1: Denito Surrexit (O - 10), Chronobreak (15), Sleepless [RELIC] (22), Time-Reality Manip-Disruptor (20)
Tier 2: Prodigy (30), x (30)
Tier 3: x (50) Space: Tier 1: Spyglass of Space (O - 10), The Escape (15), Boundless [RELIC] (22) Operator (20)
Tier 2: Land Ho (30), x (30)
Tier 3: x (50) Energy: Tier 1: Winder (O - 10), Fork of Power (P - 15), Restless [RELIC] (22), x (20)
Tier 2: Ekko's Spirit (meaning morale, attitude) (30), Source (30)
Tier 3: x (50) Reality: Tier 1: Tome of Reality (O - 10), Shatigon's Light (15), Limitless [RELIC] (22), Illaoi's Truth (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Fault Life: Tier 1: Vice Nercio (O - 10), Alexstrasza's Heartstring (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Light: Tier 1: Lis Lucem (O - 10), Holy Band (15), Disc of the Sun [RELIC] (22), Beacon (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Creation: Tier 1 Retusa Prodidis (O - 10), x (15), x [RELIC] (22), Art Initiates Life (O - 20)
Tier 2: x (30), x (30)
Tier 3: x (50) Dark: Tier 1: Dux Nocte (O - 10), Puppet (15), Closing In [RELIC] (22), Kurakatana (translates to 'black sword') (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Foundation
Fire: Tier 1: Burnout (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: Shaman (30), Volatile (30)
Tier 3: x (50) Water: Tier 1: High Tide (10), x (15), x [RELIC] (22), x (20)
Tier 2: Tidehunter (30), x (30)
Tier 3: x (50) Earth: Tier 1: CRUNCH TIME (O - 10), Aftershock (O - 15), Hand of Terra [RELIC] (P - 22), x (20)
Tier 2: Quake's Lieutenant (30), x (30)
Tier 3: x (50) Air: (I hate air alchemies) Tier 1: E (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x(30) Tier 3: x (50)
Herald Nature: Tier 1: Nature's Call (O - 10), x (15), x [RELIC] (22), x (20) Tier 2: x (30), x (30)
Tier 3: x (50) Ice: Tier 1: Arctic Wrath (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Lightning: Tier 1: Voltage (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Stone: Tier 1: Man (O - 10), Juggernaut (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Combination Stage
Tier 4: (Conduit (75), Fault (75)), (Foundation (75), Herald (75))
Tier 5: Exhibit (150), Metaphysical (150)
Yes. That is 2 level 150 alchemies. Keep in mind this takes more than 550 posts to complete.
Tier 6: Dream (simply the collective name for these together)
Oh, man. This will take ages to combine and I'm not even using it to attack!?!?
+3 Tazz
If you take another step forward... 43/50
you are REALLY not gonna like what happens next. 43/50
Ends of the Earth && Zodiac's Azimuth && Thorny Bow = Gaia's Arrows 3/26
Sulfurous Synth && (Key Piece 1 && Key Piece 2) && Mega Blast = Satan's Shredder 18/26 +3 from Erelye and Fseftr total
Broken Uranium's Umbrage 3/6
Pipe Organ AND Right Timetable Metatron's Melody 3/21
Alright, so. There are certain powerful weapons from the past that I'm interested in obtaining. I think I'll start slow. I'm not revealing anything prematurely, mostly because I'm just totally winging it, haha.
The Broken Record(Timetables && Shattered Disc) AND Metatron's Melody(Cube Bits && Music Box) OR Compass(Cheap and easy to get) AND Broken Uranium's Umbrage(well then.) = Broken Anachronism (Level 40)
Nerf Bat (Lv. 1)
Gatekeeper's Scythe(Lv.10)
Cosmic Progeny(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Nerfing Minienders(Lv. 20)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call (Lv.10)
Dormius (Lv. 10)
Vastatores (Lv. 10)
Belief Served Cold (Lv. 10)
Proteus (Lv.25)
Englishtop (Lv. 20)
Thorny Bow (Lv. 15)
Zodiac's Azimuth (Lv. 10)
Ion Cannon(Spoil, 4 round charge)[IIII]
Lv. 1 = light dam for 3 enemies
Lv. 2 = med dam for 1 enemy
Lv. 3 = heavy dam for 2 enemies
Lv. 4 = massive dam for 4 enemies
Sulfurous Synth (Lv. 10)
Infinity Gauntlet (Lv. 10)
I smash Belief Served Cold into a skeleton, then smother another with Dormius, causing them to fall asleep. I then take the skeletons and shove them into Belief Served Cold, then set it up near some other skeletons. The skeletons open up the fridge only to find the corpses of their compatriots, riddled with stab wounds. While they're all staring in horror, I poke them with Vastatores, which somehow damages them.
>1/2 @crystalcat; you forgot to add the Runic Shepard to the Battlefield. @GoldenReady; Honestly, all I wanted to do was have a nice party, where everyone could sit back and stop fighting for a bit, maybe have some cake.
Also, could your people at least spare the Runic Shepard? I haven't any other entities on the field... And it can't attack.
/edit You should probably summarize what you do as actions... Some of us don't have time to read your walls of text (AKA me. I spend 5 minutes reading and posting, and don't have any time to spare.)
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (78/300)
Oracle of Dust (2/30)
-=Summons
None.
-=Actions
I sigh, and walk out of the crypt to breathe some fresh air.
The fire is gone, my friends. The Beast has been put back to sleep, and the light of my fight has been extinguished. I look out for my own now. (And Toast, 'cuz he's cool.)
I change to [N]. The Runic Shepard sits in the crypt, and waits orders. It is now [N].
I started out as N, and changed into AG when Aetherderon was summoned... All we ever do is fight. I wonder if the world can come to a peaceful end...? Only time will tell. I'll be about, if you need me.
-=Alchemies $Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (28/29 -- Lvl. 28) +1 from Toast, +2 from Pricey
Dust && Everfree == Core Eva (25/26 - Lvl. 25)
Eternity's Tremor && Unlimatum == Core Titan (15/26 - Lvl. 25)
Outer Land Wood && Bag of Possibilites && Darkstone Scryer == Unending Swarm (15/26 - Lvl. 25) (Blackguard && Unending Swarm == Core Oran)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone."
-- Aetherderon, God of the Worlds... Ḍ̮̠èa̩̥͉̰̮̣d͇̹̤̭̰.̯̙̙ Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light -- DEAD Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires -- EFFECTIVELY DEAD
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher -- DEAD
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast -- DEAD
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability Lvl. 5 Immortal Soul of Swordsmanship -- EXPENDED.
Lvl. 5 Immortal Soul of the Dying Sun
@Cyanogynist : AS I shall demonstrate in the RP Section, you don't have Piono's 'player soul' as the identity of said player is currently belonging to me. The implications of this will not go unnoticed. Prepare for 'unexpected' impalement.
@Sirplop : No offense, buddy, but, I've gotta celebrate, and it looks like that 100th Page anniversary is CANCELLED. >:] Aetherderon, GET CRUUUUUUUUUUNK!
...Eh, it's probably a record or something, feel proud it lasted that long to begin with.
@TheLordErelye : Yo! I know you said you didn't want it, but I earned it as much as you did, so you might as well. If you refuse, I'll see about giving it to @Fseftr instead. @The Flaming Toast : You are SO not going to like this. Brace thyself, you can't stop the rock!
Bidding: For various reasons (namely Generic is CLEARLY the winner here), I'm going to further OTHER parts of Project Eclipse (or just Apparel Assemble) with charges right now and let Fenrir happen naturally. I'm in no particular rush to finish the bid now that the winner's basically decided.
Also, if no-one else is going to post, I might as well declare the other winners: TFT, W32Coravint, Redstonetam, DarkSide, and Erelye. Order subject to change but it looks like you guys are almost guarenteed an alchemy bar some reproioritization on posting, because ultimately, half of those names are Neutral (or would turn back TO Neutral as the difference exists now, in the case of DarkSide), and let's face facts, AG, do you REALLY want half of the owners being Neutral? I leave that to you, but it looks like you're going to have to +1 me even as a Pro-Godmodder, just like Piono way back when. You can donate charge to others, let's keep that in mind too.
+2 to W32Coravint, +1 to TheLordErelye
The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 23/26)
Doubleshield Generator: Uh, already described this, I think?...Yeah.
I'mma go for the more important rooms over the less important rooms here, as a prioritization. Or at least the ones that are most useful to me right now. I could get more time later on...
All varieties of Medigun && Vita Australi && Hemmorhage && Medical Bay && Pokemon Center Machine && Medicines = Triple-S Class Healbay (Level ?: 1/?)
CLOAK || NEBULAE FRAGMENT && SOLAR FRAGMENT && VORTEX FRAGMENT && STARDUST FRAGMENT && LUNAR ESSENCE && CLOAK = COSMIC MANTLE (LEVEL 15: 9/16) (+3 from Generic)
Alchemy Inventory:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50);NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); TEMERE REM (10; DENTURES ++ PARADOX);Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10, PENDANT ++ ILLUSION); UNITE'S SCARF (21); THE ARM OF SANITY (10; LEFT EXOSKELETON ARM FOR AN ANIMATRONIC ++ SANITY); CIPHER'S CALL (10); GALACTIC GLOVE (10, GLOVE ++ ASTRAL);THE WAVE SIGN (21);Brine (10; Ring ++ Oblivion) Reevaluator (10; Spear ++ Meta);
Spoil Inventory:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).
CRANKY KONG[PG]: 450,000/450,000 HP. THE SCALE OF CRUNK: 210/420 CP. THE FOLLOWING:III + 210 CRUNK. THE BLESSING:IIIII + 280 CRUNK. THE GUIDANCE:IIIIII+ 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK. UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL. TURNS: 9/69
CRANKY KONG HAS TOLD ME THAT I SHOULD SHORTEN THE TEXT DETAILING WHAT HE CAN DO SO THE GM MAY ACTUALLY READ IT QUICKLY.
CRANKY KONG HAS AN INNATE 25% DODGE CHANCE, WHICH HE SHARES WITH EVERY ANTI-GODMODDER ENTITY ON THE FIELD.
CRANKY KONG IS IMMUNIZED AGAINST AREA-OF-EFFECT ATTACKS.
CRANKY KONG'S ATTACKS, BAR HIS MOST BASIC (WHICH IS JUST SWINGING HIS CANE AT A FOE) USE CRUNK FROM THE SCALE OF CRUNK. HE REGENERATES 70 CRUNK PER TURN. HIS VARIOUS CRUNK-USING ATTACKS ARE BELOW.
-LEG DAY: IMPROVES TARGET'S DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.
-GET RIPPED: GIVES THE TARGET A CRIT FOR THAT TURN'S ACTION (EVEN RETROACTIVELY). REQUIRES 140 CRUNK.
-NOSCOPER'S SENSES: GIVES TARGET 100% HIT CHANCE REGARDLESS OF ENEMY DODGE CHANCE FOR 2 TURNS. REQUIRES 140 CRUNK.
-CURBSTOMP: MARGINALLY STRONGER THAN BASIC ATTACK, BUT INSTANTLY KILLS AT 1/8TH TOTAL HP OR BELOW. REQUIRES 140 CRUNK.
-TEST OF CRUNKNESS: HITS THREE FOES IN A BLAST OF PURE GUDNESS. REQUIRES 210 CRUNK.
-THE FOLLOWING: SUMMONS 4 MLG PRO GAMERS. THEY HAVE IMMUNITY TO AOE AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.
-THE BLESSING: COMBINES LEG DAY, GET RIPPED AND NOSCOPER'S SENSES INTO ONE BUFF FOR THE TARGET. LASTS FOR 3 TURNS. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.
-THE GUIDANCE: GIVES AN ENEMY AN IMPOSSIBLE TASK, DAMAGING THEM MASSIVELY. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.
-THE RECKONING: WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE HEAVENS, DOING ABSURD DAMAGE AND BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.
-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT. (P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED. (M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE. (A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM. (O) MEANS IT IS OBTAINED IN FULL. IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (O) SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE. SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), UNITE'S SCARF (O), THE UNDYING LIGHT(O). Jörmungandr: DONE SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (O), EYE OF NOTHING (O), CIPHER'S CALL (O). Fenrir: IN-PROGRESS SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON (M), COSMIC MANTLE (M), GALACTIC GLOVE (O). Veðrfölnir: Pending. SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending. SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending. SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (DONE!)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )
((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)
((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying)) (SAVING THIS FOR MUCH LATER)
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.) (In-Progress!)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
ARENA:
Arena Cue:
-DarkSide versus Roxxanne. -IN PROGRESS.
-Mardek versus Nekochromia versus Piono.-PENDING? -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two/three kinds of opponents you can pick. The first is versus my standard characters. Fredbear is kind of wounded right now, so he can't accept challengers and he'll be using a VASTLY different fighting style. As for the other two, There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, while Zetta will use the Lord Michael's Hat, the Coral Riff Guitar, and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second are event battles, which are explicitly designed to destroy you. Deliberately unfair. Their equipment is varied on the character, and you'll get their full loadouts prior to a match with either.
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.
As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.
One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. In case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every turn in case you somehow get five.
((Note: Whole sentence in Italics = thought. > with White text = system message (aka the Death Message below). Also, 1.3 DEAR GOD is the name of a 1.3 server made when that rolled around played by DTG players in the past, so yes, this is now the name of this server. Initially normal-mode, but the Godmodder changed it to Expert post-rennovations, hence that bit in the message. ))
GOTCHA!!!
-And thus Cyanogynist's plan is rendered, fortunately for him, useless in one sense. After a cut 50 other tries and a whole lot of Animatronic parts, he finally affixed the spine to the correct position.- Yes! That's all over with! Now, Cyan, you can patch up the Endoskeleton with Vi Forti while I replace the Exoskele-
-Cue Piono. He's mostly the same since you last saw him, but some goldenrod light shines from him. It looks familiar...It appears he's gotten all of his alchemies together, including the 3 he didn't get to due to his departure.-
-Cue Piono cutting Cyanogynist in two with Rapture for supposedly having his soul, or some weird equivalent that he should nevertheless be concerned about. In the same swipe, he steals the Player Soul, rending another part of Cyan's plan useless.-
>Cyanogynist was erased from 1.3 DEAR GOD by Piono's Legendary Rapture.
No. Not happening. I am NOT letting you just use my soul, or some useless proxy of it.
Punk! Piono, we have business to attend to!
Ugh, wonderful, The...What do I even call you? Red Sun Guardian? Alpha? Trickster? I don't even know. But of course.
I ALSO EXIST. NO LONGER TRAPPED IN THAT HORRENDOUS DEATH LOOP.
EVEN IF HEAVILY WOUNDED, I AM NOW LESS WOUNDED THAN BEFORE, AND FREDDY TO RUIN YOUR DAY.
Tch. Two on one. Of course...But really you're just dead weight. I see you got robbed, though...
Now, Mardek over there, on the other hand...Three-on-one...No. I'm not a stark raving mad lunatic. I know my odds. I don't know what that outburst was about before, but I'm not dumb enough to take you on now that my head's on straight. I can feel my power wane from just standing around, from that artifact of yours. Assaulting you further is a of you is a waste of time, breath and energy.
Tricky! Get over here, stop them! The robot is an easy target!
Oh, wonderful...
DOWN WITH THE CLOWN.
H̜̻̖̦͎̆̎̐͒̾e̬̤̮̰̜ͤ̓́ͨ̚ḷ̰̗̘̲̝̫͟l̘͆́o̬̖̻̰̖̤̞ͧ̽ͬ͒͌!̙̱͗ͯͨ̈́ͧ̍̿ ͍͙͓̯̘͛̊ͪ̆͐̊Ṇ̻̳̜͕̠͎̓ͮe̩̭̘̲ͭẹ̼́d̸̻̫ͪ͂̀̾̽̽ ͇ͭͮ̃̒̏̿͞a̱ͫ͑̓̓͗̈́͛ ͇̜̮͎̲͓̖ͮ͋f̗̥̪̲̮ã͉͙͓̮c̪̩͑̐e̞̋̒͛̒̃̚l͕̉̃ḯ̼̠͊ͥ̀̚ͅf͚͎͇̻ͦ̒ͣͨ̄ͯͫt̆ͫ͏̰̘̩̰?͙͊̀̂̓̔ ̱̠̘̋ͥ͌ͮ̕Ȟ̰̱̌ả̛̻̈͊pp̷̲͈̹̲͕͇ý̛̜̭͔̮ͨͦ̎ͦ̚ͅ ̪͙͕ṫ̄͐ͮͫ͐͞ǒ̖͓̦͛͒ͫ͐ ̡͙̈̏̿̇o͉̦͍̾ͥb̠̗͍̲͍ͨ̂ļ̤̖̠̓̉ͤ̀ï͉̹͔̜ͥͧ͆͊̚͠g̮͍̼̝̠͇͌ͧ̋ͤ̋̐ͩͅȩ̖̮͎͍̳̙͎́̃̀̈̚!̽͂̾̀
-I Tacticfully decided that, since really this is only a distraction, that we really shouldn't do a Tricky Fight right here and now. Tricky is annoying. To summarize it, IT WAS LONG AND INFURIATING AND NOT WORTH ANYONE'S TIME TO RECORD, OK?-
Augh! I'm going to spend a week getting that off of the Excalibleep.
IT APPEARS THAT PIONO IS LONG GONE, AS WAS BLATANTLY THE INTENTION BEHIND THAT.
ALSO, I AM IN FURTHER NEED OF REPAIRS. LET'S GET THIS UNDERWAY AS SOON AS POSSIBLE...
Yeah...Ugh, the Godmodder's not gonna let us take on Zetta. He won't let his only PG die on him that fast...And Roxxanne's helping him...And...Oh.
Uh. Well this is awkward.
It appears that Mr. Icy wasn't a bluff. Narrative intuiton, let's call it.
OH? WONDERFUL. IS IT-
Oh, oh no. This can't be good...Fredbear, gear up! WITH ANYTHING YOU HAVE!!!
PARTY HATS ASSEMBLE, TO OUR COMBINED SIDES, JUST IN CASE. ALL OF YOU.
WE HAVE AN EMERGENCY, OR AT LEAST SOMETHING URGENT ENOUGH TO REQUIRE YOU.
COME IN VAST NUMBERS, ARMY OF PARTY HATS. COME TO READY. COME NOW.
-MEANWHILE-
Aaaaaah! At laaaaaaaaast! Mr. Icy's here, you can feel it! The Temperature drops when he's here. It's so cold!
Jeez, it really did get cold fast all of a sudden...Ugh. I guess he's relatively strong with ice? Is that right?
Yeah, though I don't think he's the freezing type. More the 'rip you 'ta shreds' type. Berserkers, you know how they are...It gets worse when he's closer, so he's prolly two floors up! Ehehehe, I stuck a tracker on the Bear, so he'll know who to come to for sweet revenge! Oh, don't worry, by the way, I made sure to say you were cool, he won't attempt to kill you or nothin'.
Thank goodness, if it got that cold just from him showing up...Now, let's get this show on the road. Simple trick here, really, and we get all those nasty things off the field and secure FIELD DOMINANCE, allowing us to push them BACK and undo some progress! It'll be glorious. Huge morale-slayer, resources vanish in the blink of an eye, it's all good, and we'll even keep our own entities if the values come out nice. You see...
-whispering-
OK, wow, that's a really good idea...Ugh, I really need to think of my own sometimes, actually, that's really simple yet really good. I'll need to come up with some more stuffs later. Anyways...'Dis gun b gud! Thanks for all the help! I really would appreciate some self-operation in the future, though...
I can oblige.
Cranky Kong still has a crit to spare, so he will whack Lady Sparwick with his cane. I know she'll basically be invulnerable, BUT this is going to be a gorillaing brilliant time to get her low. Should she already be undergoing Lich's Pact's effects, Cranky Kong will use the Crit power to regenerate as much extra Crunk as possible instead. Now, Roxxanne! Shine bright, and slay well!
OK, so, I used the Crystalized Ki this one time to obliterate a muddatruckah, so let's see about having a repeat on a much GRANDER Scale, shall we? Calan's GF, sorry!...Also I don't know your name. It's complicated.
In any case, I use the Crystalized Ki on the Necrodancer, draining up to 500,000 HP from him, or whatever the arbitrary cap for draining HP with this thing is. Given his over 1 Million HP, I THINK he can take it well. Plus, I think he can appreciate what that HP is going to be channeled into!
With this much life force into the Crystalized Ki...I kinda feel like an Anime Superheroine using her eleventh hour superpower!...Uh, isn't that a Magical Girl? You know what, fuggedaboutit, because I'mma 'bout to blow that tentacle couple over there sky-high! Sorry about this, guys, but YOU'VE GOTTA GO!
I activate Jörmungandr, and channel the massive life energies into the arm cannon, because you know, it has power over life! And other stuff, but it's the best conduit for this I can find! It'll amplify the damage even HIGHER! Yeah, I see y'all lookin' at me like I'm the Queen of existence or somethin'! I know, this is one heckuva position to be in right now! So much power flowing through me, it feels like I'm cheating...But you see, I'm not.
After a minute of life-channeling, during which me and Zetta ducked and dived outta whatever fancy shenanigans you would have bothered to bring me should you want to stop me, my fancy Arm Cannon of DOOM is ready, fully charged with the power of, at most, 500,000 HP! It's...It's actually kinda scary how much damage I'mma be throwin' about right now. But it's not stoppin' me!
Now, lemme just take aim at those two dancing over there...The Lord Bernaan and Lady Sparwick, I mean. Those two are bosses and they're annoyin' me hard! How did they even get that much HP alla'va sudden? A buff? Well, whatever, I'm sorry you two, but i'mm a be splittin' you two apart, RIGHT NOW! NO MORE HAPPY FUNTIMES FOR YOU, ELDRITCH...EVIL-ISH THINGS! Augh I can't even tell. These people! LIST YOUR ALIGNMENTS ON A CLEAR AXIS IF AT ALL POSSIBLE, AND IF NONE APPLY INSERT 'BLUE/ORANGE,' PLOX. But seriously, for them, it's about to suck. Unless they like being hurt and dying. I don't think they do.
Anti-Godmodder peeps (wow that's really your name? much original, such creative), GETTTTTTTTTTTTTT DUNKED ON!!!!!!!! MASSIVE-SUPAH-ULTRA-LONG ATTACK NAME RIPPED FRMO THE END OF WONDERFUL ONE-HUNDRED-AND-ONE, GOOOOOOOOOOOOOOOOOOOOOO!!!!!
I fire the cannon-and at once, this MASSIVE, and I mean MASSIVELY MASSIVELY MASSIVE bolt of pure life energies courses through the barrel of my ultra-arm cannon, but NOT the fun kind you want to get hit by so you get healed-this is a heavy coating of KAMEHAMEHA covering a single bullet. And there's more than one bullet, let's be clear on this much. A massive KAMEHAMEHA spam, and possibly one of the most potent KAMEHAMEAHs each, ever generated, each per bullet!
From my perspective, it looks like a multitude of massive streaks of light are pumping into the dancing duo over there-Lord Bernaan and Lady Sparwick. Mostly Lord Bernaan, though, given that I shot into his back-analouge, and such! It looks like Lord Bernaan is having a freaking hard-light DRILL being pumped into his back, tearing up his flesh like some kind of nasty meat grinder, tossin' it everywhere, and he's...Uh, Sorry Lady Sparwick! I really didn't intend it to look that gory, but hey! War is war, and you decided to come here to war with US, FOR SOME REASON!!! You're not coming back together! You kinda shot yoruself in the figurative foot!
...Yeah, Bernaan's death was really gory. Like, I'm sorry y'all had to see that. But yeah, he's torn piece-by-piece with each bullet, becoming considerably more dead-ified with each shot, utnil finally his wounds grow too much to bear and leave a massive hole in his chest, from which Lady Sparwick finds herself penetrated by what's left of my ultra-insane Crystalized-Ki boosted Jormungandr (too lazy to add the dots here) assault, without Lord Bernaan to face-tank for her, adding massive injury to what is prolly' massive mental trauma. Hey, she came here of her own accord along with Bernaan, it's her fault that she's winding up like this in the end!
Oh, and the Heavy was watching. With a Sandvich. If any bullets are left over after all of that, he gets hit too. Because, well, why not?
I'm prioritizing how I split the damage here because otherwise this won't work EXACTLY how I want it-namely because Lord Bernaan and Lady Sparwick are dancing so close that it'll allow me to target them and kill one while only mostly damaging the other, which is more the intent as Lady Sparwick can't be killed due to Lich's Pact, making her a lower-priority target over her husband! I allocate as MUCH damage as possible onto Lord Bernaan as a result of this, so I can one-shot him like the total beech he is, leaving Lady Sparwick to pick up the remnant bullets until her lousy Lich's Pact saves her bum from being obliterated, leaving her at 1 HP! In case this happens, any leftover damage at that point (which I doubt even exists) is allocated to the Heavy over there, but I doubt that'll happen.
So basically, Bernaan > Sparwick > Heavy, in that order. A Kill means the damage goes to the next in line, Mkay? I'm not really going to do such an order so many times, but right now it's gotta happen. guess it's targeting both of them at once thereby making sure I get full damage and preventing We Are One from kicking in to stop me...Plus it's just freaking XBAWX HEUGE DAMAGES right there, no matter how you dice it! Bernaan is one-shot, that's all I can reasonably say. With that, I TAKE HIS HEART...THING. RIGHT OUTTA HIS CHEST. YES I KNOW IT'S NOT SUPPOSED TO BE THAT, BUT SHUT UP EVERYONE IT'S MORE DRAMATIC THAT I YANK HIS HEART OUTTA HIS CHEST. OR HIS HEART... THING.
WHAT IS WITH THAT ELLIPSIS EVEN.
...I DON'T EVEN CARE. IT IS...Ineffective on its own? Ugh. Great. But it can do MASSIVE HEALZ if it's used in tandem...Welp, I know JUST how to use this!
I toss it in the general direction of CobaltShade, who will basically never find a use for this ever and troll everyone with it forever unless he gets to heal his own entities or whatever's most trollish, IE Cranky Kong right now. It's brilliant, in that fashion-I might as well make it as unlikely as possible to help the opposing side, right? Right? Yeah, right. You know, MAYBE YOU SHOULD'VE DONE SOMETHIN' ABOUT THAT SLAVIN', RUDE, RACIST BEAR SOONER?! Huh?!...Yeah seriously I kind of have no reason to help you guys at all, contrast Zetta, who actually DID! >:{ Shame on you for not helpin' a girl in need!...OK I can't really pull that card in the end, but STILL! That was horrific!
Now what do I call that attack, now that it's over and I can name it? Uh...Well, Kamehameha is known as the King Turtle Wave translated from hawaiian, so I guess I'll call it Kamehameha-Type Tsunami!...Yeah, it's post-attack, but I'mma avoid the 'Calling Your Attacks' thingamabober going on with most animes right now. Best that you can't predict my actions, really, I'm just naming it for future reference. Gotta' keep a catalog of alla' 'dis stuff! Heeheeheeheehee...
...I also eat the Lord Bernaan's corpse. Nom. Hey, what were YOU expectin'? Me to NOT eat the corpse of a freshly-slain boss? I'll leave Aetherderon alone, though, he's kind of...Well I don't think I should. He probably got attachments to y'all, while those random guys...Didn't.
...Did I just see you eat the entire-
I'mma Vampire, Vampires grow on Blood Majjyks and eating corpses...Both combined, actually. It's kinda weird, I know, but I've gotta get strong somehow! I can learn along the way!
Trust me, I'm an open mind to this kind of stuff in general, but that was...I think I know what disgust feels like now. Excuse me, need to find a place to puke my innards out at.
Uh, OK!...I kind of did that the first time as well.
I am sending out the TPP Streamer 28/200 +1 from Toast (This may be extremely powerful if i summoned this)
Making Painis Cupcake 21/85
Establishing Project Storm II 8/300 (On Delay)
More MLG Powers && Weed && Cranky's Blessing && Sharpening Stone && Forbidden Majjyks II Freddy gorilla's Blade = Sword of Git Gud 3/26 (Max Level Weapon, One of the parts of the Forbidden Blade (One of the Ultimate Weapons in DTG Terraria))
Attack/Action: I use my SDWI Glasses then i use my N0sc0pe (More likely to hit) to shoot the stupid Skellies that defends Cranky.
+1 to Sirplop, +1 to Redstone, +1 to TFT/Toasty
Support me if you want.
Alchemies:
Inventory:
Freddy gorilla's Blade [Level 4] Super Deal With It Glasses [Level 7] Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 2/5 Ice, Heal
List of Possible runes to create with this Gauntlet:
Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.
Heal: Heals the ally (Much much more if fully charged and upgraded) when used.
Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.
Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.
There will be more Runes when if i upgrade this gauntlet.
i introduce the Black Bombers to the White Fighter's. They cancel eachother out- in the way antimatter and matter cancel eachother out.
2/5 the big derp
Meowmere && Pure Derp && Last Prism = DERP RAINBOWS, 2/11 (lvl 10)
i ask what DERP RAINBOWS && Essence of MLG doge && Mtn Dew && Doritos (nacho cheese, please.)
i forgot && i also forgot = Brutal Armor 4/4
((@GoldenReady The Heavy I summoned was the one from SAS Zombie Assault 4, not the one from TF2. @Battlefury13/Conderp The recipe for Brutal Armor was Armor of Brutus && Armor of Altair.))
LIGHTFORM CHARGE: 3/3
JORMUNGANDR CHARGE: 3/5
>Mardek: Dissipate player SOUL.
Done.
>Mardek: SPARE the Runic Shepard.
Done.
>Mardek: Heal Fredbear using Vi Forti and Nantonium Star.
Healing process initiated.
----
I meatshield the Heavy, reflecting some of the damage onto the Necrodancer.
I almost forgot about the Medic's Final Farewell! The healing goes to the Heavy, Lady Sparwick, and Lord Bernaan.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
The alchemy with (Se7en) is part of Project Eclipse. Jormungandr (Level 50, Se7en) Equinox(Level 25, Katana ++ Rule of Cool, Lightform) Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy) THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)
Gjallarhorn-o'-Plenty (Level 12)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
The Fallen (Level 17)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Pendulum (Level 25, Cloak ++ Eclipse)
Epic Sax (Level 25) OST (Level 25, TEMPORARY)
~~~Piono Alchemies~~~ Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres (Level 10, Headphones ++ Sonic)
Superosque (Level 10, Bow ++ Air)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Falso Aere (Level 10, Cloak ++ Eclipse)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Portal to the Deep Dank (Level 10, Portal Gun ++ Memes)
Imagine Dragon (Level 10, Axe ++ Draconic)
Best of Times, Worst of Times (Level 10, Sword/Gun ++ Eclipse) Muramau5 (Level 10, Katana ++ Sonic)
~~~Spoils Of War~~~ The Queener [|||||] (Charge: Blue) (Gives an entity 50% damage resistance and double damage for 2 turns, cooldown of 5 turns)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
Vivid Soul of Illusions (Level 2)
~~H E L I O S~~
It's time to create an overpowered set of weapons based on the fandoms of Tumblr. There will be more sets in the future.
Only Victory will have a Helios alchemy as a material. The Helios Edge is the reason this project is called Helios.
(P) - infuser/Piono alchemy
(M) or (?/M) - in progress
(O) - obtained
(A) - artifact
(AO) - artifact obtained in base form, needs to be upgraded
(U) - undetermined SETONE, that of the Twin Sessions (Homestuck): HeliosEdge (M), Best of Times, Worst of Times (O), Pendulum (O), Eye of the Storm (A) Victory: UNINITIATED
SET TWO, that of the Barrier of Twilight (Undertale): Soul Chamber Thing (U), de_termination
SET THREE, that of the Party Hats (FNAF): Lord Michael's Blade (M)
SET FOUR, that of the Polymorphic Sentient Rocks (Steven Universe): Hand of the Vengeful Monkey (O)
~~Boosts~~
+3 to Redstonetam
~~Charges~~
The Lord Michael Jackson [AG BOSS]: 19/420 Git gud.
Transistor [AG BOSS]: 44/100 SORD...
~~Entities~~
Heavy [AG]: 50,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 50% of damage for 4 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
300,00/300,000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Kill(): 8 round charge. Activate all existing Functions() without Auguments().
Passive():
Crash(): Takes 20% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 35% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.
Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.
Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.
BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~ (Ircucvci && Muramau5) && Meme Majjyks && Skill Majjyks && Determination Majjyks && Cranky's Blessing && Captchagram Picture of the AWP && Captchagram Picture of the Lord Michael's Hat && FaZe Clan Insignia && OpTic Gaming Insignia && The Gifts of Enlightenment = Lord Michael's Blade (Level ?) (2/?) Cranky's Advice: "Git gud."
Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (25/26) Origin Blaze Rods: not known for low level equipment.
Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (25/26) Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
Equinox && THIS IS INCREDIBLY ZILLY = Helios Edge (Level 25) (3/26) Narrative and Conflict.
~~Joke Alchemies~~ None.
Discussion/Orders: @Sirplop Forget the chips and salsa. Forget everything. *breathe in and out deeply*. GoldenReady was probably the worst person go to [PG], since he can do insane damage in a short time. I think there is a small bias even, as can be seen in contrast to our otherwise practically identical actions. I suppose that is to be expected.
@GoldenReady (I don't even know where the health came from, I'm guessing because they were bosses - yet had lower health than some other 50s) Welp. There goes my plans of being able to dance the world away. So annoying that people kill my entities before they do what they are supposed to do. Quite unfortunate, in fact. Still on hold for Tÿr.
EDIT: Looks like I need to be uninsane, I'll try to fit a different into Conduit of Exhibit.
Lord Bernaan will be eaten by Tahm Kench and unable to attack! Lady Sparwick uses Tentacle Flash on Lord Bernaan.
Tahm Kench Devour (Ally) on Lord Bernaan and Bargain on his counterpart, Lady Sparwick. If both of these failed due to GoldenReady's previous action, Tahm Kench instead uses Bargain + Tongue Lash on Cranky Kong.
Alchemy!
Earthblessed Gauntlet (15) [+/-] Charged Particles (P) + Sandskim Desert Artifact (P) + Sunstone (P) + Muddy Wrappings (T) + Various Gemstones (T) + Earth Charm (T) + Rock Mould (T) + Staff of Earth (T) + Golem Fist (T) + Lizhard Power Cell (P) = Hand of Terra (Level 22 - 15/23)
Amp from inFamous 2 || inFamous && inFamous 2&& Energy Cell && Ray Sphere = Fork of Power (Level 15 15/16) This weapon is an Energy Weapon, not a Lightning Weapon.
(Dragonbone Bow || (9 mana 8/8 [Legendary] - Battlecry: Set a hero's remaining Health to 15)) && Dragon Heartstring && Dragon Scales && Aspect of Life = Alexstrasza's Heartstring (Level 15 - 3/15)
Nagakaborous, the Bearded Lady && (Illaoi's Golden Idol && Tentacles) || Sigil of Strength && Sigil of Motion && Sigil of Focus && Sigil of Truth = Illaoi's Truth (Level 15 - 1/16)
This reveals the truth of the world around a person. A conduit of Sanity and Reality, it can manipulate the world around a person. It has immense power and can manipulate tentacles. Yes, tentacles. Look up 'Illaoi'.
Tab under renovations.
Charges!
Charge Pool 4/x
Kurazhan 14/75 (+1 sirplop, +1 Pricey) But buffed.
Soul Arcanery!
You, Mr. Soul, are a dissapointment to soulkind everywhere!
Soul of Light: (Level 1) - 20'000/20'000
Eternal Soul of the Lich: (Level 4) - 41'000/66'000hp Who knew that Liches would have souls?
A: Why do I even bother?
A: Once I get Exhibit, I'll make sure every last [PG] dies.
A: One way or another. Attack or nay.
A: Every.
A: Last.
A: One.
> A: Notice Calan has disappeared again.
A: Godammit.
Aayla, seeing Roxxanne with Crystallised Ki and with no feasible way to save Lord Bernaan, shrugs.
A: Perhaps the Godmodder values the Necrodancer above this couple. Aaaaaaand I just realised how I cruel I was to place Lich's Pact on Lady Sparwick, despite her being an eldritch anime demon tentacle beast.
> FILE 6 SAVED
She regards Cranky Kong with a glare, his muscles an insult to Aayla. Being a Player, she had all the time in the world to gorilla this gorillaing gorilla gorilla up. Pow-Pow and Fishbones expanded into their regular form and started raining hell on this gorilla. With Lightform charge more than up, being probably at around 60/3 if it could go over the limit, she brought out the Divine Godblade and fired a beam of divine energies at the gorilla by harnessing these charges. The gorillaing gorilla gorilla was judged as guilty by the divine ray, consequently taking tons of damage and forcing him to wear a dead weight for (his probably short) remaining life. She finished the manouevere by donning Nature's Call.
> FILE 6 LOADED
Vines ending in sharp buds impale Cranky Kong.
> FILE 6 LOADED
A divine laser tears through Cranky Kong's flesh.
> FILE 6 LOADED
Vines ending in sharp buds impale Cranky Kong.
> FILE 6 LOADED
A divine laser tears through Cranky Kong's flesh.
Aayla was just doing it for the thrill now, seeing the blood pump through her enemies veins (Hand of the Archlich) faster and faster until she stopped it completely.
A: That's actually a good idea. Thanks, Narrator.
N: Don't mention it. Ever.
She slowly froze the Mountain Dew (which had some form of water in it), slowing his movement slower and slower until his blood froze, completely icicleified. She then shatters it with Resonance, using Hand of the Archlich to expel the ice needles out of his body, only to return tp stab him in the back. And the liver. Because without the liver he is unable to process the Mountain Dew that runs through his body!
A: TAKE THAT YOU... THING! DO YOU HAVE ANY ID-
Aayla didn't get to finish her sentence, because she had been caught between Lord Bernaan and a particularly powercrazed Roxxanne.
The other entities waited for her to respawn.
...
But nobody came.
Inventory.
Now sorted by Type, Level. Italics are Calan's alchemies. They can still be used by Aayla, this is just for RP purposes. Bolds mean that the alchemy is part of The Exhibit Project. Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 2/4
Conga Drums - (Spoil of War - Give two entites critical hits for one turn.) 2/3 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact) Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle) Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E) Spyglass of Space (Level 10) (Space Spyglass) (E) Nature's Call (Level 10) (Nature Helmet) (E) Lis Lucem (Level 10) (Light Dagger) (E) Dux Noctum (Level 10) (Dark Band (Bracelet)) (E) Denito Surrexit (Level 10) (E) (Time Pocketwatch) Burnout (Level 10) (Fire Whip) (E) Arctic Wrath (Level 10) (Ice Comb) (E) Vice Nercio (Level 10) (Life Ring) (E) Storm's Thrall (Level 10) (Lightning Sword) (E)
Lamb's Respite (Level 10) (Cloth armor made of fur that seems to offer little protection. Just think of it as a hide.) (Life/Death)
Crystals Pouch (Level 10) (it's a pouch full of crystal's. Can matipulate crystals to a high degree)
Carpe Diem (Level 10) (Motivation Shia LeBeouf Figurine) Man (Level 10) (Stone Chisel) (E) CRUNCH TIME (Level 10) (Earth Boot/s) (E) Retusta Prodidis (Level 10) (Creation Gauntlet) (E) Winder (Level 10) (Energy 'Clock Hand') (E)
Quartz Glasses (Uncharged Relic - Level 15) Aftershock (Level 15) (Force/Earth Knucklebusters) Holy Band (Level 15) (Ring of Light)
The Fallen (Level 17) (Plasma Gun) Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword) Art Initiates Life (Level 20) (Creation Pen) Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Mirror Light (Level 25) (Shield)
Resonance (Level 25) (Air/Sound Samurai Sword) End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death/Infernal Staff)
Current Abilities: Blizzard, Ice Barrier, Lich Slap, Master of Hell, Extended Life, From the Grave
Cooldowns increase by one after each update.
Blizzard: Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: |||||
Ice Barrier: The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: |||||
Lich Slap: Do very high damage to an entity. Cooldown: ||||
Master of Hell: Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
Extended Life: Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.
From the Grave: Resummon an past entity for two turns. It has 30% of it's size (for hordes) or health (for all other entities). Reduced to 10% for bosses. Set to 6 for entities that take 1 damage per hit. Will always be the same allignment of the user. Cooldown: ||||
May as well.
Uncharged:
Soul of Flight: Level 1
Soul of Clarity: Level 1
Vivid Soul of Illusions: Level 2
Lucid Soul of the Creator: Level 3
Lucid Soul of Dreams: Level 3
Eternal Soul of the Storm: Level 4
Eternal Soul of Instability: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of Swordsmanship: Level 5
Immortal Soul of the Dying Sun: Level 5
Charged:
Lucid Soul of the Pyromaniac: Level 3
Not for what you think. Made possible by pionoplayer.
x = undefined
named = defined
(P - y) = in progress
(O - y) = obtained
E = Elemental++ alchemy
(y) = level of alchemy
[RELIC] = der.
For each element:
Tier 1:
E (10) && [RELIC] (21) = Tier 2 Alchemy 1 (25)
x (15) && x (20) = Tier 2 Alchemy 2 (25)
Tier 2:
x (25) && x (25) = Tier 3 Alchemy (35-50)
Tier 4 and 5 will not be alchemised by normal means.
Each bracket for the Tier 4 Alchemies is colour coded.
Conduit: (Time + Space + Energy + Reality) (Whip/Spear) Fault: (Life + Light + Dark + Creation) (Shield/Halberd) Foundation: (Fire + Water + Earth + Air) (Chestplate) Herald: (Nature + Lightning + Ice + Stone) (Helmet, Greaves, Gauntlets, Boots)
Tier 5 Alchemies:
So, here it ends. The final alchemies:
Exhibit (can change into each of it's combined parts at will (as in Tier 1 to Tier 4).
Made from Conduit and Fault.
Metaphysical (some form of armor that allows a multitude of staff-like weapons to be formed.)
Made from Foundation and Herald.
Tier 6:
Dream
??
Profit
Together these are the ultimate tools of creation. It would make Minecraft's Creative Inventory weep upon sight. Assuming reality hadn't changed to a point where Minecraft didn't exist upon Minecraft seeing it.
Conduit
Time: Tier 1: Denito Surrexit (O - 10), Chronobreak (15), Sleepless [RELIC] (22), Time-Reality Manip-Disruptor (20)
Tier 2: Prodigy (30), x (30)
Tier 3: x (50) Space: Tier 1: Spyglass of Space (O - 10), The Escape (15), Boundless [RELIC] (22) Operator (20)
Tier 2: Land Ho (30), x (30)
Tier 3: x (50) Energy: Tier 1: Winder (O - 10), Fork of Power (P - 15), Restless [RELIC] (22), x (20)
Tier 2: Ekko's Spirit (meaning morale, attitude) (30), Source (30)
Tier 3: x (50) Reality: Tier 1: Tome of Reality (O - 10), Shatigon's Light (15), Limitless [RELIC] (22), Illaoi's Truth (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Fault Life: Tier 1: Vice Nercio (O - 10), Alexstrasza's Heartstring (P - 15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Light: Tier 1: Lis Lucem (O - 10), Holy Band (O - 15), Disc of the Sun [RELIC] (22), Beacon (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Creation: Tier 1 Retusa Prodidis (O - 10), x (15), x [RELIC] (22), Art Initiates Life (O - 20)
Tier 2: x (30), x (30)
Tier 3: x (50) Dark: Tier 1: Dux Nocte (O - 10), Puppet (15), Closing In [RELIC] (22), Kurakatana (translates to 'black sword') (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Foundation
Fire: Tier 1: Burnout (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: Shaman (30), Volatile (30)
Tier 3: x (50) Water: Tier 1: High Tide (10), x (15), x [RELIC] (22), x (20)
Tier 2: Tidehunter (30), x (30)
Tier 3: x (50) Earth: Tier 1: CRUNCH TIME (O - 10), Aftershock (O - 15), Hand of Terra [RELIC] (P - 22), x (20)
Tier 2: Quake's Lieutenant (30), x (30)
Tier 3: x (50) Air: (I hate air alchemies) Tier 1: E (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x(30) Tier 3: x (50)
Herald Nature: Tier 1: Nature's Call (O - 10), x (15), x [RELIC] (22), x (20) Tier 2: x (30), x (30)
Tier 3: x (50) Ice: Tier 1: Arctic Wrath (O - 10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Lightning: Tier 1: Voltage (10), x (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50) Stone: Tier 1: Man (O - 10), Juggernaut (15), x [RELIC] (22), x (20)
Tier 2: x (30), x (30)
Tier 3: x (50)
Combination Stage
Tier 4: (Conduit (75), Fault (75)), (Foundation (75), Herald (75))
Tier 5: Exhibit (150), Metaphysical (150)
Yes. That is 2 level 150 alchemies. Keep in mind this takes more than 550 posts to complete.
Tier 6: Dream (simply the collective name for these together)
Oh, man. This will take ages to combine and I'm not even using it to attack!?!?
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