GoldenReady
Terrarian
((Piono, you did offer to give whoever guessed what was happening a Copy of Ircucvci. You didn't respond to all six of my guesses, only one. Guess number two: judging by the text, you're possessed by the OP King and/or the Crimson Skull))
HAT CHARGE: 2/5.
10/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG') (+2 FROM PIONO) BANG. DONE.
PIKACHU MERCHANDISE: IT'S MERCHANDISE PRETAINING TO THE POKEMON CHARACTER PIKACHU. IT TECHNICALLY IS NOTHING MORE THAN THAT, BUT APPARENTLY 'MERCHANDISE' INCLUDES A CACHE OF PIKACHU-THEMED ARMOR AND BASIC WEAPONS, SO THERE'S THAT.
I'M GETTING THESE ARTIFACTS OUT OF THE WAY. NEXT IS THE SHARD OF UNITY.
17/50 gorilla
+3 TO PIONO. TAKE ME OUT OF THE BID-TECHNICALLY ME GETTING TWO COPIES IS REDUNDANT. I'LL ONLY NED ONE.
Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 5/?)
Uh, Mr. CrypticCataclysm sir? I'm fairly sure you're kind of supposed to tell what the weapon levels are? Or is that not a thing?
ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 26/26. OK GOOD.
MAGIC LORD: STILL LIGHTNING-FOCUSED, BUT NOW IT HAS INCREDIBLE CONTROL OVER THE ESSENCE OF MAGIC ITSELF AS A BONUS. LIKE, CONSIDERABLE CONTROL. NO SERIOUSLY YOU ARE OFFICIALLY ARCHMAGE OF THE FREAKING UNIVERSE WHILE YOU WIELD THIS, WITH EXTRA EMPHASIS ON LIGHTNING AND SUCH.
ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 16/26
INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); MAGIC LORD (25);
INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);
CRSTYALCAT, LET'S BE REAL HERE-TECHNICALLY, 'WE' WOULD BE CREDITED FOR THE KILL OF ARKON FOR DRAGGING HIM UNDER AETHERIA IF HE KICKED IT, SO WE'RE GOING TO JUST, YOU KNOW, DO THE THING AND GIVE STUFF TO YOU. OR OFFER IT. BUT BEFORE ANYTHING ELSE: REMEMBER CHARLES BARKLEY, CRYSTALCAT. REMEMBER CHARLES BARKLEY. I MEAN, TO COMPARE THIS TO CHARLES BARKELY IS A BIT OF AN UNDERSTATEMENT, BUT IF LEFT ALIVE LONG ENOUGH HE WILL BE CHARLES BARKLEY, AS THE APOCALYPSE COUNTER WILL GO OUT OF CONTROL AND NUKE ANY WEAKER ENTITY OUT OF EXISTENCE AS SOON AS THEY HIT THE FIELD, AND CRIPPLE STRONGER ONES TO THE POINT OF DYING IN TWO TURNS. ARKON MUST DIE.
IN ANY CASE, ALSO REMEMBER THAT I HAVE MAGIC LORD JUST FOR YOU, A MAX LEVEL ALCHEMY WITH EXTREME CONTROL OVER LIGHTNING AND MAGIC (PREFERENCE TO THE LATTER, EVEN MORE SO THAN THE PURE MAGIC TRINKET HE'LL COME UP WITH), AND I'LL THROW IN CELESTIAL DESTRUCTION, A LEVEL 20 ALCHEMY, AND THE FOURTH DIMENSION, ANOTHER LEVEL 20 ALCHEMY, AS A BONUS! THE CELESTIAL DESTRUCTION CHANNELS THE POWER OF THE STARS AND MORPHS INTO EIGHT POWERFUL FORMS EACH; THE FOURTH DIMENSION IS A POWERFUL DISTORTION-BASED WEAPON WITH TIES TO THE FOURTH DIMENSION, AND GIVEN THE FIASCO WITH THE FEZ, YOU KNOW THAT MAKES IT RIDICULOUSLY POWERFUL.
3 ALCHEMIES, ALL TWICE OR MORE THE LEVEL OF WHAT PIONO IS OFFERING, SEVERAL IN ELEMENTS HE WON'T EVER USE, SEVERAL IN ELEMENTS ALREADY STRONGER THAN HIS EVER WILL BE, AND ALL YOU HAVE TO DO IS NOTHING AT ALL. I PERSONALLY THINK PIONO'S OFFER PALES IN COMPARISON.
AS FOR THE MAGUS FOCUS...I HAVE NO IDEA. THE NOT-ELF QUEEN SUE OF FICTION PROBABLY DOES, BUT SHE'S BUSY TRYING TO MAKE SURE ARKON KICKS IT. I COULD CARE LESS FOR BEING THE KILLER AS LONG AS ITS GONE.
Akron, I'm afraid you're gonna die, and there's not much you're gonna be able to do about it! But don't try to resist this, buddy, resistance is bad! It just makes it more painful in the end, as opposed to a super-quick death, though to be fair a city crushing you probably would kill you quickly no matter what. This absolutely has to happen! let's just make this quick...
I see Piono's barrier spazzing out, reeking with elemental energies...But not all of them, uh-huh, lemme just poke around a bit to check...Ahah! Yes! This is gonna be easy to stop!
I focus hard and long about my next set of actions-not because this is particuarily hard nor complex, it just requires some focus is all. I charge up, and up, and up, and as I do so, well, an odd blue fire comes around me. Not ON me, mind, AROUND. And this is NOT fire, for the record. It's something else entirely, the very essence of absolute destruction, a devastation so incredible not even Chaos Magic comes close. It starts off small, but soon my body becomes the epicenter of a massive blue flare, which nigh-instantly incinerates anything it touches into nothing. not even smoke or ash, nothing at all. A complete defiance of physics, I know! I mean, it's like that never happens around here!
In any case, I start to approach Arkon and the spazzy barrier and his spazzy friend. My approach is all it takes, as I do the slow walk forward. Anyone trying to intervene is probably going to fritz themselves out of existence and barely stop anything, I've got an impressive command over the power of Oblivion. Arkon, apparently immobile (I swear that guy looked like a burrower given his bodytype, I mean, how else is he going to eat or something?), is unable to do anything but just watch in horror as he realizes that there isn't anything he can honestly do except hopelessly try to attack me as I approach. Of course, I am aiming for the Barrier around him, which may or may not have HP.
Once I am at a comfortable distance to the Barrier/Arkon, and thus wherever I am close enough that Arkon's offensive would just kill himself on me, I raise my hand towards the general position of Mr. Elemental's spazzy barrier. At once, I leap a massive distance away, away from the falling city of doom, as meanwhile an all-too-close ceiling of Oblivion energies, something that none of his weapons control, proceed to simply annihilate the barrier protecting Arkon, taking away any form of defense he had, with any excess energies raining down upon Arkon in the form of a rapid release of bolts, bolts that go straight through him and right through the ground, leaving holes right through him. Nowhere near enough to kill this oversized damage sponge, but really, the falling city will take care of it.
Arkon is blinded, Arkon is wounded, Arkon is trapped under a ridiculously heavy city that's nigh-sure to kill him unless some suicidal punk thinks he's got a one-up on me and/or an even more suicidal punk thinks he'll get away with making Arkon an invincible jerk to tank a falling city Arkon is dead, dead, dead, dead, DEAD, and I've ensured it, for the most part. I WANT YOUR INNARDS!!!
HAT CHARGE: 2/5.
10/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG') (+2 FROM PIONO) BANG. DONE.
PIKACHU MERCHANDISE: IT'S MERCHANDISE PRETAINING TO THE POKEMON CHARACTER PIKACHU. IT TECHNICALLY IS NOTHING MORE THAN THAT, BUT APPARENTLY 'MERCHANDISE' INCLUDES A CACHE OF PIKACHU-THEMED ARMOR AND BASIC WEAPONS, SO THERE'S THAT.
I'M GETTING THESE ARTIFACTS OUT OF THE WAY. NEXT IS THE SHARD OF UNITY.
17/50 gorilla
+3 TO PIONO. TAKE ME OUT OF THE BID-TECHNICALLY ME GETTING TWO COPIES IS REDUNDANT. I'LL ONLY NED ONE.
Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 5/?)
Uh, Mr. CrypticCataclysm sir? I'm fairly sure you're kind of supposed to tell what the weapon levels are? Or is that not a thing?
ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 26/26. OK GOOD.
MAGIC LORD: STILL LIGHTNING-FOCUSED, BUT NOW IT HAS INCREDIBLE CONTROL OVER THE ESSENCE OF MAGIC ITSELF AS A BONUS. LIKE, CONSIDERABLE CONTROL. NO SERIOUSLY YOU ARE OFFICIALLY ARCHMAGE OF THE FREAKING UNIVERSE WHILE YOU WIELD THIS, WITH EXTRA EMPHASIS ON LIGHTNING AND SUCH.
ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 16/26
INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); MAGIC LORD (25);
INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);
THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL THAT THEY WERE MORE MADE AS TESTAMENT TO VARIOUS TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).
THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALS SOME DETAILS;
-THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.
-THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.
-THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.
SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (M)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN, UNOBTANIUM CANNON (M).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (P), HEMORRHAGE (U), SHARD OF UNITY (A), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALS SOME DETAILS;
-THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.
-THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.
-THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.
SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.
THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (M)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN, UNOBTANIUM CANNON (M).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (P), HEMORRHAGE (U), SHARD OF UNITY (A), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage.. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Vitalus Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 would be preferred. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruit and Vegetables; )
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explamation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missle turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful/ I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and superpowerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three.)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage.. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Vitalus Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 would be preferred. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruit and Vegetables; )
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explamation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missle turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful/ I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and superpowerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three.)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
The Obsidian Barrier is not that strong...Right?
IT'S PROBABLY STURDY ENOUGH TO BLOCK SOME DAMAGE. HE MIGHT, BARELY, LIVE.
...Well, I'll just deal with that right now, then! I would be credited for the kill, right?
I'LL WAGER A GUESS AND SAY...PROBABLY.
Excellent. L00T, HERE I COME!
IT'S PROBABLY STURDY ENOUGH TO BLOCK SOME DAMAGE. HE MIGHT, BARELY, LIVE.
...Well, I'll just deal with that right now, then! I would be credited for the kill, right?
I'LL WAGER A GUESS AND SAY...PROBABLY.
Excellent. L00T, HERE I COME!
CRSTYALCAT, LET'S BE REAL HERE-TECHNICALLY, 'WE' WOULD BE CREDITED FOR THE KILL OF ARKON FOR DRAGGING HIM UNDER AETHERIA IF HE KICKED IT, SO WE'RE GOING TO JUST, YOU KNOW, DO THE THING AND GIVE STUFF TO YOU. OR OFFER IT. BUT BEFORE ANYTHING ELSE: REMEMBER CHARLES BARKLEY, CRYSTALCAT. REMEMBER CHARLES BARKLEY. I MEAN, TO COMPARE THIS TO CHARLES BARKELY IS A BIT OF AN UNDERSTATEMENT, BUT IF LEFT ALIVE LONG ENOUGH HE WILL BE CHARLES BARKLEY, AS THE APOCALYPSE COUNTER WILL GO OUT OF CONTROL AND NUKE ANY WEAKER ENTITY OUT OF EXISTENCE AS SOON AS THEY HIT THE FIELD, AND CRIPPLE STRONGER ONES TO THE POINT OF DYING IN TWO TURNS. ARKON MUST DIE.
IN ANY CASE, ALSO REMEMBER THAT I HAVE MAGIC LORD JUST FOR YOU, A MAX LEVEL ALCHEMY WITH EXTREME CONTROL OVER LIGHTNING AND MAGIC (PREFERENCE TO THE LATTER, EVEN MORE SO THAN THE PURE MAGIC TRINKET HE'LL COME UP WITH), AND I'LL THROW IN CELESTIAL DESTRUCTION, A LEVEL 20 ALCHEMY, AND THE FOURTH DIMENSION, ANOTHER LEVEL 20 ALCHEMY, AS A BONUS! THE CELESTIAL DESTRUCTION CHANNELS THE POWER OF THE STARS AND MORPHS INTO EIGHT POWERFUL FORMS EACH; THE FOURTH DIMENSION IS A POWERFUL DISTORTION-BASED WEAPON WITH TIES TO THE FOURTH DIMENSION, AND GIVEN THE FIASCO WITH THE FEZ, YOU KNOW THAT MAKES IT RIDICULOUSLY POWERFUL.
3 ALCHEMIES, ALL TWICE OR MORE THE LEVEL OF WHAT PIONO IS OFFERING, SEVERAL IN ELEMENTS HE WON'T EVER USE, SEVERAL IN ELEMENTS ALREADY STRONGER THAN HIS EVER WILL BE, AND ALL YOU HAVE TO DO IS NOTHING AT ALL. I PERSONALLY THINK PIONO'S OFFER PALES IN COMPARISON.
AS FOR THE MAGUS FOCUS...I HAVE NO IDEA. THE NOT-ELF QUEEN SUE OF FICTION PROBABLY DOES, BUT SHE'S BUSY TRYING TO MAKE SURE ARKON KICKS IT. I COULD CARE LESS FOR BEING THE KILLER AS LONG AS ITS GONE.
Akron, I'm afraid you're gonna die, and there's not much you're gonna be able to do about it! But don't try to resist this, buddy, resistance is bad! It just makes it more painful in the end, as opposed to a super-quick death, though to be fair a city crushing you probably would kill you quickly no matter what. This absolutely has to happen! let's just make this quick...
I see Piono's barrier spazzing out, reeking with elemental energies...But not all of them, uh-huh, lemme just poke around a bit to check...Ahah! Yes! This is gonna be easy to stop!
I focus hard and long about my next set of actions-not because this is particuarily hard nor complex, it just requires some focus is all. I charge up, and up, and up, and as I do so, well, an odd blue fire comes around me. Not ON me, mind, AROUND. And this is NOT fire, for the record. It's something else entirely, the very essence of absolute destruction, a devastation so incredible not even Chaos Magic comes close. It starts off small, but soon my body becomes the epicenter of a massive blue flare, which nigh-instantly incinerates anything it touches into nothing. not even smoke or ash, nothing at all. A complete defiance of physics, I know! I mean, it's like that never happens around here!
In any case, I start to approach Arkon and the spazzy barrier and his spazzy friend. My approach is all it takes, as I do the slow walk forward. Anyone trying to intervene is probably going to fritz themselves out of existence and barely stop anything, I've got an impressive command over the power of Oblivion. Arkon, apparently immobile (I swear that guy looked like a burrower given his bodytype, I mean, how else is he going to eat or something?), is unable to do anything but just watch in horror as he realizes that there isn't anything he can honestly do except hopelessly try to attack me as I approach. Of course, I am aiming for the Barrier around him, which may or may not have HP.
Once I am at a comfortable distance to the Barrier/Arkon, and thus wherever I am close enough that Arkon's offensive would just kill himself on me, I raise my hand towards the general position of Mr. Elemental's spazzy barrier. At once, I leap a massive distance away, away from the falling city of doom, as meanwhile an all-too-close ceiling of Oblivion energies, something that none of his weapons control, proceed to simply annihilate the barrier protecting Arkon, taking away any form of defense he had, with any excess energies raining down upon Arkon in the form of a rapid release of bolts, bolts that go straight through him and right through the ground, leaving holes right through him. Nowhere near enough to kill this oversized damage sponge, but really, the falling city will take care of it.
Arkon is blinded, Arkon is wounded, Arkon is trapped under a ridiculously heavy city that's nigh-sure to kill him unless some suicidal punk thinks he's got a one-up on me and/or an even more suicidal punk thinks he'll get away with making Arkon an invincible jerk to tank a falling city Arkon is dead, dead, dead, dead, DEAD, and I've ensured it, for the most part. I WANT YOUR INNARDS!!!