Destroy the Godmodder

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((Piono, you did offer to give whoever guessed what was happening a Copy of Ircucvci. You didn't respond to all six of my guesses, only one. Guess number two: judging by the text, you're possessed by the OP King and/or the Crimson Skull))

HAT CHARGE: 2/5.


10/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG') (+2 FROM PIONO) BANG. DONE.

PIKACHU MERCHANDISE: IT'S MERCHANDISE PRETAINING TO THE POKEMON CHARACTER PIKACHU. IT TECHNICALLY IS NOTHING MORE THAN THAT, BUT APPARENTLY 'MERCHANDISE' INCLUDES A CACHE OF PIKACHU-THEMED ARMOR AND BASIC WEAPONS, SO THERE'S THAT.

I'M GETTING THESE ARTIFACTS OUT OF THE WAY. NEXT IS THE SHARD OF UNITY.
17/50 gorilla

+3 TO PIONO. TAKE ME OUT OF THE BID-TECHNICALLY ME GETTING TWO COPIES IS REDUNDANT. I'LL ONLY NED ONE.


Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 5/?)

Uh, Mr. CrypticCataclysm sir? I'm fairly sure you're kind of supposed to tell what the weapon levels are? Or is that not a thing?

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 26/26. OK GOOD.

MAGIC LORD: STILL LIGHTNING-FOCUSED, BUT NOW IT HAS INCREDIBLE CONTROL OVER THE ESSENCE OF MAGIC ITSELF AS A BONUS. LIKE, CONSIDERABLE CONTROL. NO SERIOUSLY YOU ARE OFFICIALLY ARCHMAGE OF THE FREAKING UNIVERSE WHILE YOU WIELD THIS, WITH EXTRA EMPHASIS ON LIGHTNING AND SUCH.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 16/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); MAGIC LORD (25);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL THAT THEY WERE MORE MADE AS TESTAMENT TO VARIOUS TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALS SOME DETAILS;

-THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.
-THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.
-THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN, UNOBTANIUM CANNON (M).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (P), HEMORRHAGE (U), SHARD OF UNITY (A), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage.. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Vitalus Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 would be preferred. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruit and Vegetables; )
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explamation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missle turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful/ I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and superpowerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three.)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

The Obsidian Barrier is not that strong...Right?

IT'S PROBABLY STURDY ENOUGH TO BLOCK SOME DAMAGE. HE MIGHT, BARELY, LIVE.

...Well, I'll just deal with that right now, then! I would be credited for the kill, right?

I'LL WAGER A GUESS AND SAY...PROBABLY.

Excellent. L00T, HERE I COME!

CRSTYALCAT, LET'S BE REAL HERE-TECHNICALLY, 'WE' WOULD BE CREDITED FOR THE KILL OF ARKON FOR DRAGGING HIM UNDER AETHERIA IF HE KICKED IT, SO WE'RE GOING TO JUST, YOU KNOW, DO THE THING AND GIVE STUFF TO YOU. OR OFFER IT. BUT BEFORE ANYTHING ELSE: REMEMBER CHARLES BARKLEY, CRYSTALCAT. REMEMBER CHARLES BARKLEY. I MEAN, TO COMPARE THIS TO CHARLES BARKELY IS A BIT OF AN UNDERSTATEMENT, BUT IF LEFT ALIVE LONG ENOUGH HE WILL BE CHARLES BARKLEY, AS THE APOCALYPSE COUNTER WILL GO OUT OF CONTROL AND NUKE ANY WEAKER ENTITY OUT OF EXISTENCE AS SOON AS THEY HIT THE FIELD, AND CRIPPLE STRONGER ONES TO THE POINT OF DYING IN TWO TURNS. ARKON MUST DIE.

IN ANY CASE, ALSO REMEMBER THAT I HAVE MAGIC LORD JUST FOR YOU, A MAX LEVEL ALCHEMY WITH EXTREME CONTROL OVER LIGHTNING AND MAGIC (PREFERENCE TO THE LATTER, EVEN MORE SO THAN THE PURE MAGIC TRINKET HE'LL COME UP WITH), AND I'LL THROW IN CELESTIAL DESTRUCTION, A LEVEL 20 ALCHEMY, AND THE FOURTH DIMENSION, ANOTHER LEVEL 20 ALCHEMY, AS A BONUS! THE CELESTIAL DESTRUCTION CHANNELS THE POWER OF THE STARS AND MORPHS INTO EIGHT POWERFUL FORMS EACH; THE FOURTH DIMENSION IS A POWERFUL DISTORTION-BASED WEAPON WITH TIES TO THE FOURTH DIMENSION, AND GIVEN THE FIASCO WITH THE
FEZ, YOU KNOW THAT MAKES IT RIDICULOUSLY POWERFUL.

3 ALCHEMIES, ALL TWICE OR MORE THE LEVEL OF WHAT PIONO IS OFFERING, SEVERAL IN ELEMENTS HE WON'T EVER USE, SEVERAL IN ELEMENTS ALREADY STRONGER THAN HIS EVER WILL BE, AND ALL YOU HAVE TO DO IS NOTHING AT ALL. I PERSONALLY THINK PIONO'S OFFER PALES IN COMPARISON.

AS FOR THE MAGUS FOCUS...I HAVE NO IDEA. THE NOT-ELF QUEEN SUE OF FICTION PROBABLY DOES, BUT SHE'S BUSY TRYING TO MAKE SURE ARKON KICKS IT. I COULD CARE LESS FOR BEING THE KILLER AS LONG AS ITS GONE.

Akron, I'm afraid you're gonna die, and there's not much you're gonna be able to do about it! But don't try to resist this, buddy, resistance is bad! It just makes it more painful in the end, as opposed to a super-quick death, though to be fair a city crushing you probably would kill you quickly no matter what. This absolutely has to happen! let's just make this quick...

I see Piono's barrier spazzing out, reeking with elemental energies...But not all of them, uh-huh, lemme just poke around a bit to check...Ahah! Yes! This is gonna be easy to stop!

I focus hard and long about my next set of actions-not because this is particuarily hard nor complex, it just requires some focus is all. I charge up, and up, and up, and as I do so, well, an odd blue fire comes around me. Not ON me, mind, AROUND. And this is NOT fire, for the record. It's something else entirely, the very essence of absolute destruction, a devastation so incredible not even Chaos Magic comes close. It starts off small, but soon my body becomes the epicenter of a massive blue flare, which nigh-instantly incinerates anything it touches into nothing. not even smoke or ash, nothing at all. A complete defiance of physics, I know! I mean, it's like that never happens around here!

In any case, I start to approach Arkon and the spazzy barrier and his spazzy friend. My approach is all it takes, as I do the slow walk forward. Anyone trying to intervene is probably going to fritz themselves out of existence and barely stop anything, I've got an impressive command over the power of Oblivion. Arkon, apparently immobile (I swear that guy looked like a burrower given his bodytype, I mean, how else is he going to eat or something?), is unable to do anything but just watch in horror as he realizes that there isn't anything he can honestly do except hopelessly try to attack me as I approach. Of course, I am aiming for the Barrier around him, which may or may not have HP.

Once I am at a comfortable distance to the Barrier/Arkon, and thus wherever I am close enough that Arkon's offensive would just kill himself on me, I raise my hand towards the general position of Mr. Elemental's spazzy barrier. At once, I leap a massive distance away, away from the falling city of doom, as meanwhile an all-too-close ceiling of Oblivion energies, something that none of his weapons control, proceed to simply annihilate the barrier protecting Arkon, taking away any form of defense he had, with any excess energies raining down upon Arkon in the form of a rapid release of bolts, bolts that go straight through him and right through the ground, leaving holes right through him. Nowhere near enough to kill this oversized damage sponge, but really, the falling city will take care of it.

Arkon is blinded, Arkon is wounded, Arkon is trapped under a ridiculously heavy city that's nigh-sure to kill him unless some suicidal punk thinks he's got a one-up on me and/or an even more suicidal punk thinks he'll get away with making Arkon an invincible jerk to tank a falling city Arkon is dead, dead, dead, dead, DEAD, and I've ensured it, for the most part. I WANT YOUR INNARDS!!!
 
/null
Technically, I could be credited for the kill on Akron. I essentially sped up the process of destroying Aetheria's tactical state (but kept Aetheria as a whole) and immedietely sent the overcharged thrusters (from rapture in the arena and piono's rapture just then, as well as all the energy used to repair them) to the battlefield. If that isn't blowing up Akron, I don't know what is.

Before someone says something about the balance of this:
1. 3 of the thrusters were destroyed, the only reason it was up was because of my supercharging of the first thruster.
2. It was going to happen anyway, I just sped it up to simultaneously save Aetheria and destroy Akron in particular, but the full battlefield clear is cool.

The spoil situation is assuming Akron dies to this attempt (which was my intent, if Akron wasn't there I would have just used my second Lightform to hypercharge the last thrusters and create another from shadow and void, unlikely it would have worked).

@crystalcat I'll tell you this now. There is no offer here.

I don't mind if Akron is shielded, but that is because I know that even if this doesn't destroy everything, it will destroy almost everything. And that is enough for the Hand of the Archlich *cue evil smile*. Oh, the power!

((It would be nice to get an extra 3 souls however, or just have this insane entity off the field.))
 
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+3 Piono
SCP-914 20/20
Punch Designix 19/20
Gatekeeper's Scythe && Valhalla 3/??
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 21/21
Recreate: Cipher's Call 2/11
Yeah no clue where I'm going with this.
INVENTORY(Might as well???)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
I nerf Akron. Violently, with lasers.
 
Lahahawa [N] joins the battle!

I make a jelly containing a bomb inside. I throw it towards Akron.


Alchemy:
Flintlock Pistol + Ice Block = Freeze Ray - Level ? - 2/?
Soul of Groundon + Hammer || Spirit of Might = ? - Level ? - 2/?

Charges:
Mysterious Charge: 2/10
Add +3 to the flaming toast
 
Turn 2

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 10/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 10/11
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 9/11
+3 to Piono, why not.
Crystal takes Denito Surrexit and Exedo, creating himself a small army of timeclones before they all infuse chaos energy into Akron inside his obsidian prison, instantly heating him to thousands of degrees.

//////////

Now there’s an offer. Sold to the bear with the nice hat, //being controlled by the game master of DTG0,// Akron gets no petrification today. Also, Fredbear, //Tazz,// you weren’t talking to Crystalcat there. You were talking to me, Crystal. I just took over narration and posting temporarily. Nothing to worry about.
 
Spiral Nemesis: 88/140
A Weapon to Surpass Metal Gear: 7/20
I order the reinforcements to first send one of the heavy tanks on a scouting/outflanking move towards a strategic position.
 
Sheesh this is complicated.
I decide to do something simple. I activate the pineapple device, targeting Akron!
Meanwhile, I lightly tap the Magic Sniper on the shoulder in an attempt to kill it.
 
I perform the Medicating Melody taunt, healing every AG by a little bit. Not that it's gonna help, as everything is about to die, but it's nice to practice my violin skills.

chaerging a chaerg: 9/13

+3 to Piono
 
Spiral Nemesis: 89/140
A Weapon to Surpass Metal Gear: 8/20
I have the reinforcements split so they won't all arrive from the same place in order to get them to arrive in strategic positions.
 
((Arkon wouldn't even be under Aetheria if I didn't drag him under. This is going to be a debate in the end, but I don't think anyone actually thought of moving him under the nigh-inevitably crashing city to off him in record time, except me, so...))

HAT CHARGE: 2/5.

THE SHARD OF UNITY: 1/15
18/50 gorilla

+3 TO PIONO. QUICK CLARIFICATION: I MEANT TWO COPIES OF THE TWO SCYTHES. HAVING ONE COPY EACH IS ENOUGH. BUT YEAH PUT ME OUT OF THE BID FOR RIGHT NOW.


Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 6/?)


PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL ?: 1/?). REALITY MAJJYKS ARE THE MOST POTENT OF ALL ELEMENTAL POWERS; A USE OF THIS ON A TYPICAL ALCHEMY CAN ROCKET IT UP TO LEVEL 10 ALONE, AND THOSE ARE POWERFUL ARTIFACTS ON THEIR OWN. IF YOU THINK WARPING REALITY, THIS IS IT. THE RESULT SHOULD BE A SOMEWHAT-PIKACHU THEMED CROWN MADE OF UNOBTANIUM THAT ALLOWS FOR REALITY WARPING WHEN WORN. SPECIFICALLY WHEN WORN. THE EMPOWERMENT ELIMINATOR IS A BIT WEIRD: IT'S A SPECIAL ALCHEMICAL COMPONENT THAT IS ALWAYS SELECTABLE, BUT NO-ONE USES IT BECAUSE IT'S EFFECT IS DEBILITATING TO THE ALCHEMY ITSELF (AND SHOULD LOWER ITS LEVEL) IN THIS CASE, THIS MEANS THAT THE CROWN CAN'T BE USED TO MAKE ONESELF CAPABLE OF HAVING ANY POWER AT ALL, AND IT CANNOT BE USED TO EMPOWER ANYTHING ELSE WITH THE CROWN'S POWERS IN ANY WAY WHATSOEVER. IT CAN STILL WARP REALITY TO INCREDIBLE EXTENTS, HOWEVER. THIS IS TO PREVENT CERTAIN TRANSFORMATIONS, AND APPARENTLY A VERY DIRECT HINT IN THE CODE MEANS YOU CANNOT BE CHANGED FROM WHAT YOU ARE TO PROPERLY CREATE ECLIPSE-AN ASCENT TO THE FIRST BIT OF GODMODDING SOUNDS LIKE A PITFALL, SO THAT'S BEING THROWN IN FOR SAFETY'S SAKE.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 18/26 (FORGOT TO RAISE THIS LAST POST, AGAIN).

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

------THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

------THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

------THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

I AM OF AN OPINION THAT YOU TWO ARE EFFECTIVELY ONE AND THE SAME ANYWAYS, OR AT LEAST IN SUCH A WAY THAT YOU WOULD NOT FEEL COMFORTABLE WITH THE IDEA OF IT, SO I SEE NO REASON TO DIFFERENTIATE. REGARDLESS, HERE YOU ARE. A COPY OF THE MAGIC LORD, THE FOURTH DIMENSION, AND THE CELESTIAL DESTRUCTION, AS PER THE DEAL. DO KEEP IN MIND, THE FOURTH DIMENSION DOES REQUIRE 3DS AMMUNITION TO FIRE, BUT WE'RE ALL DESCENDANTS SO THAT BARELY MATTERS. ALSO, WHY ARE YOU SAYING TAZZ CONTROLS ME AND REFERRING TO HIM? HE'S QUITE BUSY WITH UPDATING. OR IS IT THE 'NONFICTIONAL' COUNTERPART? BAH, I BELIEVE THAT THE RELATIONSHIP IS COINCIDENCE AT ITS CLOSEST.

If I didn't drag Arkon under Aetheria, he wouldn't be dying next turn from the fall...Beh, we'll see who gets the kill! I WILL HAVE YOUR INTERNAL ORGANS AND NIGH-INEXPLICABLY NON-DIGESTED L00T, ARKON, DO YOU HEAR ME?! DO YOU HEAR ME YOU PATHETIC BOSS?! I WILL LEAP INSIDE OF YOUR STOMACH AND TEAR OUT YOUR HEART!!!

...Yeah I'd better do that right now, really quickly.

I immediately leap inside of his stomach via his gaping maw. Arkon is, at first, genuinely surprised I'd immediately leap in, as his stomach is supposedly a place of no return. Anything that goes in there doesn't come out unless he spits it out, right?

right?

riight?

riiight?

riiiight?

riiiiight?

riii-OF COURSE IT'S NOT FRIGGIN' RIGHT!!!

Arkon suddenly starts bulging. Uncontrollably. He tries to keep himself properly-proportioned, but alas, it appears something he was forced to eat just does not agree with him. Nope, nope it doesn't agree! I do NOT agree!! The bulging gets worse and worse and worse and worse and worse and worse, each bulge being more stretched out than the last, and eventually the bulging doesn't really stop, just get better and worse by the second.

Eventually, a really nasty bulge comes out of his backside...and his backside bursts to reveal what is basically Medusa, on fire. With a snake body, and with glasses on. HELLO, MORON!

WHAT.

With only half of my body-mass officially showing at this stage, and already considerably taller than Arkon (or longer, snake proportions aaaaaaaaugh) I let my extremely poisonous self half-sit in his stomach, probably causing the worst stomach pains this thing ever had in its life, while the other half wraps around him so we face each other as properly as is feasible, given Arkon's body type. Sadly, petrification on-command isn't going to cut it for this guy. Of course, he's now on fire until he does his doom thing, but that's not my point. I give him a nice Oblivion-themed blast to the face to keep him at bay as I retract the rest of myself from his nigh-black hole of a stomach, still probably leaving him very sick and missing a functioning vertebrae. Pretty hard to replace backbone!

With that done, I proceed to simply wrap around Arkon again with my full length, easily strangling him, not to mention leaving a lovely poisonous substance all over his body. A flammable, super poisonous substance. Good thing I'm too good of a Pyromancer to be bothered by the idea of being set aflame, and I have an artifact that controls fire anyways! Too bad Arkon isn't fireproof as he used Doomblade and didn't bother to attack this round! And that's discounting the fact I'm choking him to the best of my ability! Once I've wrapped myself around the poor sap to get a good grip, things get even more interesting-more snakes sprout out the back and sides and gnaw into Arkon at pretty much every angle! They're all poisonous as a rattlesnake and even more, hehehe! I can see Arkon's getting ready to start barfing from all this poison! Shame it's not in Phase 1 where it could be immune to Fire (or Poison) with the right moves! Alas!

Yeah, this is when I set him on fire, using Infernal Torment in Flamethrower Mode. With holes all over him and highly-flammable poisons all around him, Arkon is soon flat-out melting in a white-hot inferno as I crush whatever's not dying from burning or poisoning, completely unharmed thanks to Levis Ignis and my Pyromancy prowess-and indeed, that itself is just making everything an even hotter inferno. Burn, gorilla, burn!!...Pfffahahahahahahahahaaahaaha!

When I feel satisfied that Arkon (and/or his shield if that's still a thing) doesn't exist anymore, I slither away as he burns to a corpse to be crushed by the City of Aetheria, and calmly revert to the, er-hem, 'not-elf' thing you've been associating with for a while now as I get out of the way. I don't really need to be an impossibly big target forever, I mean. That's just stupid in general.

Oh, I also took his heart. Because I DO what I say I'm gonna do! Appaerntly it wasn't his core, but who cares? NOT ME!

...Oh look a kitty aah its so friggin adorable aaaaaaaaaaaaaaaaah! who's a cute little kitten? Who's an adorable little fuzzinesss?! You are, oh you're so adorable, aaaaaaaaaaaaaaaaaaah!
 
/null

Yeah, true. Assuming he dies, I suppose we would have to come to some kind of agreement, since he was only there for one turn according to Cryptic and Aetheria would have fallen the turn after if I hadn't intervened.

Although I doubt I would use Akron's Core anyway, nor is it thematic for Aayla. I guess we'll leave it to Cryptic to decide what happens to Akron.
 
>1 / 2

>Charges

27 / 50: Revengeance
13 / 20: Aetheria Barracks -> h0i!
2 / 23: Mistform && Deum Lucem = Lightshard (Level 22)
+2 to Piono
+1 to Cryptic

>Summon Info
Abilities:
Detonate: Deals 10,000 damage to a target.
Primer: Deals 3,000 damage to three random targets, and inflicts them with PRIMED.
Self-Fragment: Inflicts PRIMED on self, but deals 15,000 damage to target.
Corrupt: Deals 5,000 damage to two entities and inflicts GLITCH on them for two turns.
Anarchist Cookbook: (3 TURN CHARGE) Hits 6 random targets for 5,000 damage each. Can target self.
MOAB: (10 TURN CHARGE) All entities take 50% of their MHP as damage. anarchistsCreation ascends.
Passives:
Tick Tock: After attacking, two random entities are inflicted with PRIMED.
Anarchist's Rage: Restores HP equal to half the damage inflicted during attacks.
Status Effects:
Primed: The next hit to this target will be a minicrit. If the person who inflicted this status effect scores the hit, it becomes a crit.
Glitch: The afflicted entity has a 50% chance to fail their action. If they do fail, they take 10% of their MHP as damage. (up to 10k damage)

>Action
I quickly deploy healing spells upon anarchistsCreation, including (but not limited to) Cure, Cura, Curaga, Regen, Heal, Healmore, First Aid, Restore, Fairy Circle, Healing Stream, Renew, Refresh, Revitalize, and Medicate.

>Command
anarchistsCreation will use Primer on three random targets, restoring 4.5k HP in the process. (not counting criticals from Primed)
Be sure to read what anarchistsCreation does with his status effects.
 
((You're close tazz, but not quite there, also, Akron's increase is fairly low. He's already down to half health, there's no way that apocalypse counter is going to do serious damage to anything before he dies.))

And to point out to everyone, bosses can't be killed by things other than direct player attacks, Akron might get reduced to 1 health, but even if Aetheria lands on him, he'll still have that 1 hit point until someone kills him, and if I get the chance, I might finish him off just to spite everyone, but if I do, I'm going to let people use the spoil instead of me, I haven't actually got a use for it except for maybe to use it as a bartering token to anyone who might so happen to get ahold of another supercharge alchemy (mmm... triple supercharge...)
So yeah, keep in mind that from this point on, any spoils I claim that aren't supercharge things will be creative-commons spoils until further notice.
 
Doing this now so I can get my Soul Collection passive (see HotAL). Haven't added support yet.

((I could do an every second update with you, except I am afraid I might be a bit biased if I want to continue with Aayla. So if you really want some help, (Tiësto ft. Sneaky Sound System -) I Will be Here. An option is to do all other posts but my own, should you be interested in something along those lines. I don't know, but I get what you're up against.

-T

EDIT: If you really are uncomfortable doing this, I have no issues with ending Aayla's story and doing so. As I said earlier, I have a lot of time and, after a round or 2 I get an idea of damage values.

If you choose to keep going alone, I support that and I hope for your sake you do not become too stressed along this path. Good luck! ))

Al
chemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Inducer (Lvl. 18) 12/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb. The Blue parts really just define it to keep the universe together.

Obsidian Knuclebusters + Leather Gloves || Earthquake Inducer + Ancient Clay + Destroyer Mask = Aftershock - Level 15 2/16

Aetherian Cutter || Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 7/26
This will be my main weapon. Essentially air/sound super thin blade.

Summons!
Tahm Kench - 17/40
Tahm Kench (the River King) [AG] I may still refer to it as TK.
175'000/175'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals bonus damage and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 40% of the Thick Skin health.


Active:
Bargain: Heal an entity slightly and put 2 An Acquired Taste counters on it.

Tongue Lash: Deal high damage to an entity and give it a 60% chance to miss it's next attack.

Devour: Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take massive damage afterwards, nearby targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0. Cooldown: 2

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5


(Yes, I know)

If this is op, I would prefer to increase the charge, rather than nerfing it. If it is underpowered, I would prefer to just buff it.

Soul Arcanery - 30/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is unavailable... 2/3
Lightform is unavailable... 1/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful, I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)


Seeing Aetheria WILL fall no matter what, I go up to the city and use the Divine Godblade to rally all the citizens to me. I timelock the place we are talking in time to explain what is happening and what is going to happen (as if they don't already know, but I am sure at least some of the denziens were living under a rock for the last 6 or so turns).

"I am going to sever all of the thrusters holding our floating city in the air."

Panic insues. Sirplop shakes his head at me and looks betrayed.

I reactivate the Divine Godblade to calm them. Sirplop still is glaring at me. Probably cryptic too.

"Hear me out, by cutting the thrusters and our offensive defense structures, I will be able to relocate the city into a safer location. The truth is, I am trying to save everyone here, but with all of this excess mass, I can't do it. I will let them fall onto the battlefield in the place of our city, at the cost of being elsewhere."

Mixed expressions insue. Sirplop disappeared and is doing something. Idk what.

I use the Godblade and Jadeblade to slice off every support holding the thrusters together, then a pure beam of light from the Godblade to slice all modifications off the left side and a eratic beam of shadowflame to cut off all modifications on the right. Once I am done, the city of Aetheria is back to it's original state. I create a void portal above the city and force it in, all by using Albiit. In the far distance, the portal regurgitates the once floating city.

I follow the city through the portal and then make one last action. I use Denito Surrexit to create an alternate timeline in which the city sits. The portal disappears.

The thrusters and other parts I sawed off the city, which were now heavier than the entire city combined due to the overload of elemental energies affecting them lately, were now free to fall onto the battlefield. Not much I can do about that.

I finally create a small opening to the city and into the timeline using Denito Surrexit. But infuse it with Albiit and the Divine Godblade to completely nullify threats trying to enter the city.

Boom goes the explosions upon the battlefield.

Cheering insues. Hopefully it's not screaming that I'm hearing wrong.

Since the action here is crazy, I won't have another action this update.

Inventory (ooh mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)
The Fallen (Level 17) (forgot about this one)

Hand of the Archlich (Level 25) Current Ritual: 2 Current Souls: 0 Current Level: 25
Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 3 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of balance.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. This effect is retroactive, but the levels will be gained once this ritual is complete.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice or flying entities (except the godmodder), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

10 Souls: Dark Pact (improved) - Dark Pact now also appies to souls, so Hand of the Archlich will gain levels = to souls. Dark Pact caps at level 100. (Yep, it gets that high, but it's gonna take long as hell, it already takes ages to kill entities) Cooldown:

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.

20 Souls: Lich Slap (R:2) - Do high damage to an entity. Cooldown: 2

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 2

50 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3

Support and Notes (if you are supported I will tag you)
1+ @Sirplop 2+ @pionoplayer


Ritual...
2/3
Soul Collection
Aetheria is off in another dimention, as for right now it seems that you and Sirplop are the only ones with acess to it though.
KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 3/3
(Moonbeam creation cancelled.)
Cyan shows Retinazer what a real laser is like using Navitas Nox.
Happiness steps on AC with the Mantreads from 1,337 feet above.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Soldier [AG BOSS]: 16/50
Make The Ground Shake (The Surface) [ASCENDED ALCHEMY]: 17/30
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (8/19)
Ircucvci && (Katana of the Dual Moon && Divine Godblade) || (Temporal Excalibur && Spatial Excalibur) = Equinox (1/26) (This is the Reformation of Cyanogynist.)

Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (8/26)
3,000 damage to the aC
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Inducer (Lvl. 18) 13/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb. The Blue parts really just define it to keep the universe together.

Obsidian Knuclebusters + Leather Gloves || Earthquake Inducer + Ancient Clay + Destroyer Mask = Aftershock - Level 15 3/16
Crack the earth. Break their will. Shatter their bones.

Aetherian Cutter || Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 8/26
This will be my main weapon. Essentially air/sound super thin blade.

Summons!
Tahm Kench - 18/40
Tahm Kench (the River King) [AG] I may still refer to it as TK.
175'000/175'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals bonus damage and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 45% of the Thick Skin health.


Active:
Bargain: Heal an entity slightly and put 2 An Acquired Taste counters on it.

Tongue Lash: Deal high damage to an entity and give it a 60% chance to miss it's next attack.

Devour: Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take massive damage afterwards, nearby targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0. Cooldown: 2

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

If this is op, I would prefer to increase the charge, rather than nerfing it. If it is underpowered, I would prefer to just buff it.

Soul Arcanery - 31/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is available! 3/3
Lightform is unavailable... 2/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful. I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)

N/A

Inventory (ooh mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)
The Fallen (Level 17) (forgot about this one)

Hand of the Archlich (Level 25) Current Ritual: 3 Current Souls: 0 Current Level: 25
Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 3 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of balance.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. This effect is retroactive, but the levels will be gained once this ritual is complete.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice or flying entities (except the godmodder), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

10 Souls: Dark Pact (improved) - Dark Pact now also appies to souls, so Hand of the Archlich will gain levels = to souls. Dark Pact caps at level 100. (Yep, it gets that high, but it's gonna take long as hell, it already takes ages to kill entities) Cooldown:

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 2

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 2

50 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3

Support and Notes (if you are supported I will tag you)
3+ @pionoplayer


Ritual... (see Hand of the Archlich)
3/3
Soul Collection is finished!

Current Souls: 0
Souls until next upgrade: 1
No action, but i like to keep things tidy, and not leave posts out.
Lahahawa [N] joins the battle!

I use my face to smack the [insert entity here].

Alchemy:
Flintlock Pistol + Ice Block = Freeze Ray - Level ? - 1/?
Soul of Groundon + Hammer || Spirit of Might = ? - Level ? - 1/?

Charges:
Mysterious Charge: 1/10
Add +3 to the flaming toast
you smack Akron with your face, dealing 700 damage, Freeze Ray (by which I'll assume you mean an ice ray) Level 5 (1/6), Magnitude 4.6 Level 10 (1/11)
KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 3/3
LIGHTFORM ACTIVE
Cyan will bring out that mirror that GoldenReady used to down the Terror Medusa.
He will then fire a beam of pure light into the mirror.
Combine that with the artificial sun's sunlight and you get a giant laser headed for the Terror Granite Golem.
Cyan also fires Navitas Nox.
"Enjoy lasers."
The explosion knocks Aetheria back up again and deals damage to nearby PG/H entities.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Soldier [AG BOSS]: 17/50
HP: 325,000
~~Passives~~
Equalizer: The Soldier deals more damage as his HP gets lower, up to a 150% damage rate.
Escape Plan: The Soldier's dodge rate increases as his HP gets lower, up to a 50% dodge rate.
~~Actives~~
Rocket Jump: Rocket jump into the air. This makes Soldier airborne for 1 turn. No cooldown, except for the airborne effect.
Direct Hit: Shoot an enemy with the Direct Hit. 10% to miss. Cooldown of 2 turns.
Market Gardener: Slam an enemy into the ground with the Market Gardener. Deals more damage while rocket jumping. Cooldown of 3 turns.
Holy Hand Grenade: Throw a Holy Hand Grenade, damaging every PG/H entity heavily. Soldier loses 25% of his current HP. Cooldown of 10 turns.
~~Spoil of War~~
Lumbricus Lid: Basically Holy Hand Grenade, but focused on one entity, with less effective splash damage to the entity's team. Cooldown of 6 turns.
There's a secret that will be unlocked if AC is still alive by the time the Soldier is summoned.
Upgrade Station [ALCHEMITER UPGRADE]: 18/30

Allows you to make upgrades for the Alchemiter.

~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (9/19)

The hope-infused dice-based Karate. Made out of pure frozen brain ghost Jarate.

Ircucvci && (Katana of the Dual Moon && Divine Godblade) || (Temporal Excalibur && Spatial Excalibur) = Equinox (2/26)

A sword sharp enough to initiate the Scratch. Infused with Rule of Cool, pure light, pure darkness, time shenanigans and space shenanigans, this sword will be my signature weapon. Oh, and did I mention that once this weapon is done, Happiness and I will fuse back together?

Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (9/26)

i dont have enough knowledge of zilly descroptions to make one for this weapon
all i know is that it will permanently pull me into trickster mode
the tgg is dead, but since you aimed under Aetheria, it hits Akron instead, 30,000 damage to him, as for THIS IS INCREDIBLY ZILLY, imagine a one man band, but with silly colorful weapons, it's like that.
@cryptic: Don't be too daunted, you're doing a great job, because honestly, I'm pretty sure jon never figured out the damages exactly either, and I always had a problem with that while running tvtropes. You're doing remarkably well considering you basically got thrown in the deep-end and have no familiarity with the entities or what's been going on behind the scenes. Tabbune had similar troubles when he had to take over for Salvation, but he was luckily able to clear all of the old entities off the field fairly quickly so he didn't have any trouble.
Just keep trying, you'll get it eventually, and if not, I don't think anyone's going to care/notice.

+3 to tazz (fully paid off!)

192/250 for the charge of potential
65/125 for The Creator
Life Scythe = Vita Australi 9/11
Death Scythe = Aquilonem Mors 7/11
Metal Flail = Vi Forti 1/11

Piono cackles.
This thing is going do-
KAMEEEEE
Oh gorilla
HAMEEEEEE
SHIELDSHIELDSHIELDSHIELDSHIELDSHIE-
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!
And Piono is immediately blown out of the sky by Zombie Goku.
However, Piono slams into anarchist'sCreation on his way down (this counts for my attack, not Z Goku's, that means double supercharge Rapture damage to it. I was going to target Aetherderon, then realized that he's gone right now.)
Yeah, I'm content with a field wipe. I feel that this is a perfectly acceptable outcome. Keep working that thing boys, don't let the second entity in DTG for me to actually get attached to (the first being Wilson) die!

Bidding (Vita Australi)
GoldenReady: 50 (+3)
DarkSide: 19 (+3)
Cyanogynist: 18 (+6)
W32Coravint: 12
eboLag.exe: 12
Redstonetam: 11 (+3)
AerialAce: 9
The Flaming Toast: 9 (+5)
jondanger: 6
TalistL: 6
[Insert Generic Username]: 6 (+3)
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

Vita Australi & Aquilonem Mors: A one time deal, both goldenready and the person to win Aquilonem Mors' bid will get not one, but both of the scythes, because honestly, having dual scythes of life and death is too cool not to let at least one other person do.
These are your regular grim reaper scythes, sharp beyond all get-out, so perfectly applicable as weaponry, but they both of their own sets of powers. Both have strength in the realm of the soul (which came up earlier) and are very similar, but while the life scythe focuses more on the life force, being able to heal and revive those unfortunate enough to be wounded or killed, Aquilonem Mors has a more undeed feel, similar to the Jadeblade that TFT has. Aquilonem Mors basically makes you an instant high-level necromancer, while Vita Asutrali turns you into one of the greatest healers ever (including such abilities as life leech), together, there are few things more formiddable.

Battle commands:
Zombie Goku is still concentrated on helping Aetheria
The Valkyrie Tank unleashes everything it has into Akron.
Akron's use this round... he uses Barrage. All other entities other than the evil worm and tail have a 90% chance to take moderate damage from Akron, the other 10% chance is Akron missing them entirely. (I just realized... the damage from this attack to the Valkyrie Tank is going to be amplified by a fair amount because its going to hit all the components. The V Tank's gimmick didn't work out as well as it was supposed to)
Since Akron's damage counter is WAY up there, he uses singularity again, this time hitting 4 different entities for the massively crippling damage and terror debuff (terror should only do damage over time to bosses by the way, none of the other effects, because contractual boss immunity.)
Heh, as if it's going to matter after the field wipe from Aetheria, but whatever.
75,000 damage to the aC, 15,000 damage to all entities aside from the strange gift, Aetherderon, and the various planes, and 60,000 damage to the bone dragon, magic sniper, the eldrich mechanics and zombie goku, terror on zombie goku.
((Don't worry, Cryptic; everyone has to get used to something completely new to them (I sure had to...). We'll see what we can do to make life a bit easier.))
Forging...

Ancient Amulet (Lv. 15)[+-]
Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 9/21), makes various energies dissipate partially whenever it's near. Fully if they stay in there too long.

The Physics Breaker && Foresight && Balance = Leinro Fiit (Universe's Bite) (Changed from Equilibrium) (Lv. 25, 7/26), combines the aspects of the Physics Breaker, Foresight, and Balance, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option.

Arctoae && Nocte Consumens && The Artiquator && Ocean Ravager && Spaceleaf Greatsword && Ring of the Dragoon && Sun Tablet && Moon Tablet && Eclipse Tablet = Suldaan (Doomsday) (Lv. ? 4/?), combines the effects of all of the components, allowing for full control over Ice (especially), Fire, Darkness, Water, Nature, Weather, Time of Day, and Draconic Powers. Furthermore, it can take the form of a knife, one-handed sword, greatsword, Battle-axe, Gauntlet, and Ring. Hits with the force of the centre of a supernova, and boosts the wielder to extreme levels of power. The go-to weapon for offence.


Black Nothingness: The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. Only a select few can wield this blade without going crazy, but those who are able may become indescribably powerful.
Summons...

Legendary Support (40/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

Awesome, now I don't need to deal with this guy taking up space anymore.

Seems all planes are in my hangar, my upgrades continue*. (11/30)
*Note: They're ALL coming back with greater power after this. Even after the Aetherian Crisis.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

Actions...
Fortify Aetheria (6/10)
Yeaaaah, with the city going 88 mph straight into the ground, I don't think that only the battlefield is going to be wiped, but THE WORLD MIGHT SPLIT IN TWO! I still want the city to live, so that's why this move is here.

Time till Obliterator Form can be activated again: READY - ACTIVATE

I transform into Obliterator Form again for an indefinite period of time (It was an arena thing, doesn't affect stat-based combat. Just affects creativity a lot).

My blades begin to float around me again, awaiting my orders... I transform into a dragon once again.

Aaaah, niidro pruzah wah kos zek.
(Aaaah, it's good to be back.)

I decide to strengthen the enchantment that I put onto Aetheria that allowed it to live on after crash-landing onto everything. After crash-landing, the city will enter subspace (or somewhere else), where it would be accessible via an indestructible portal near where it landed, and all entities living/going there would agree to be non-hostile while in Aetheria (meaning that it can be accessed by ALL Players, NPCs, entities, etc). The drawback is that it cannot participate in any fighting outside Subspace, and the only fighting that can be done within subspace must be in the Arena. The dropping of Aetheria will do a field-wipe as normal if it hasn't already. It will act as if it was destroyed, but it's not.

I get the remaining citizens out of the possible blast radius, and protect them in a barrier of space-time. I operate the reverse thrusters from then on.

If TFT's attack already done it, I'll help that attack instead.

Either way, it looks like it's going to be the end of an era.

Items...
PA = Piono Alchemy

Ved Vozahnil (Black Nothingness) (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Piono (+3)

Perfect; now I have MORE reason not to let anyone past me!
(Also, I guess because of this double deal, Ready will be put on hold for the other scythe because he'll have it anyway. Works for me, as he'll probably be above me even after, anyway.)

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

Remember, you can put any combination of Power Sources and Trinkets/Tech on a relic, within the 5-item range and so long as there's at least one of each. The one most everyone has been using was 3TT, 2PS. Really, you can rearrange these in a few different ways to suit your style:
-1TT, 4PS
-2TT, 3PS
-3TT, 2PS
-4TT, 1PS
So think a bit before you decide what your weapon will be.

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Start an Ancient Amulet (Lv. 15) artifact alchemy within 2 turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*

===========CHAPTER 1; The Beginning of the Beginning===========
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====CHAPTER 2; Exploring for a New Home====== (If you've ever been on 1.0.6.1 public servers (which none of you probably have), and know what these servers are, I'll throw you a copy of Foresight.)

It was pretty relaxing in the world Dark now lived in; nobody constantly pestering him about stupid traditions, nobody constantly calling him off for what he done... it was pretty darn peaceful... actually, it was a bit too peaceful.

Dark had traveled far across the oceans of Terraria, looking for lands where other people were. Days went by, and he finally washed ashore on a remote continent. He didn't know what to expect; were people fighting powerful bosses there? Were they tearing enemies asunder? Nope, they were fighting each other. Which he was fine with. Easily, he joined in the bloodshed, honed his skills, and eventually become pretty good at killing his foes.

...Yet... his old life of causing chaos started setting in once he became bored of that. He began causing horrific chaos around the land; one of which was tearing open a volcano and letting the lava run into someone's house. And nobody knew until a week after, but they didn't know who done it. Dark was snickering on the inside while it was happening.

After it all blew over, Dark lost an artifact. He found another of the same one, though. He had dropped it on the continent, and put a sign up letting people know he was looking for it. He went to destroy the sign, and then one of the lords of the land came up behind me, and falsely accused me of tearing up others' property (he literally had no proof Dark done the volcano incident, so it was false). Dark promptly fled, and was subsequently banished from the land.

He fled to another continent; this one had everyone fighting ridiculous monsters that could kill within a few seconds; massive king slimes, pinkies that split into more pinkies which split into more pinkies (etc, etc...), demons that fired demon sickles extremely fast, you get the idea. And there were a lot of them coming up each day.

It was very fun; everyone had a blast! Dark had stayed there for a while now, until something happened... something completely unexpected, something that was sorely misjudged.

Dark had walked up to a door out of complete boredom, when suddenly, the floor split open! The floor held lava, and it was airborne, so the lava spewed out onto the ground where it burned the ground. A sore misjudgement from one of the residents made him feel horrible for something he didn't even do. So he left there too, but he wasn't banished this time. But Dark didn't know this.

Earlier, Dark had heard one of the others telling him and some others about a continent he owned, and directions on how to get there. Dark headed there immediately.

What he found was a server where the residents could do what they wanted; build to their hearts desire, fight anything, explore... there was a lot that could be done. But it all came at a small fee; dedication and a bit of the continent's personal currency, shards. Dark had obtained enough to build on the land (or underground, if he so chose, which he did), and a few acquaintances as well. It was all going smoothly; he built a cavern out of obsidian brick, continued fighting monsters, and fought others as well.

Then a worldwide natural phenomenon was announced, and everything was going to change. Everyone was excited for what it was going to be. And once it came, everyone went back to their home continents for a bit to see what has changed. What happened after, though, was a completely different story.

========TO BE CONTINUED!=========
Actually, I really like that portal idea.
((Screw it, complementary second post.))
Forging...

Ancient Amulet (Lv. 15)[+-]
Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 10/21), makes various energies dissipate partially whenever it's near. Fully if they stay in there too long.

The Physics Breaker && Foresight && Balance = Leinro Fiit (Universe's Bite) (Changed from Equilibrium) (Lv. 25, 8/26), combines the aspects of the Physics Breaker, Foresight, and Balance, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option.

Arctoae && Nocte Consumens && The Artiquator && Ocean Ravager && Spaceleaf Greatsword && Ring of the Dragoon && Sun Tablet && Moon Tablet && Eclipse Tablet = Suldaan (Doomsday) (Lv. 25 5/26), combines the effects of all of the components, allowing for full control over Ice (especially), Fire, Darkness, Water, Nature, Weather, Time of Day, and Draconic Powers. Furthermore, it can take the form of a knife, one-handed sword, greatsword, Battle-axe, Gauntlet, and Ring. Hits with the force of the centre of a supernova, and boosts the wielder to extreme levels of power. The go-to weapon for offence.


Black Nothingness: The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. Only a select few can wield this blade without going crazy, but those who are able may become indescribably powerful.
Summons...

Legendary Support (41/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

Seems all planes are in my hangar, my upgrades continue*. (12/30)
*Note: They're ALL coming back with greater power after this. Even after the Aetherian Crisis.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

Actions...

I continue fortifying the enchantment, and continue maintaining the reverse thrusters.

Items...
PA = Piono Alchemy

Ved Vozahnil (Black Nothingness) (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Piono (+3)

SCYTHES! NOBODY WILL BYPASS ME!

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

Remember, you can put any combination of Power Sources and Trinkets/Tech on a relic, within the 5-item range and so long as there's at least one of each. The one most everyone has been using was 3TT, 2PS. Really, you can rearrange these in a few different ways to suit your style:
-1TT, 4PS
-2TT, 3PS
-3TT, 2PS
-4TT, 1PS
So think a bit before you decide what your weapon will be.

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Start an Ancient Amulet (Lv. 15) artifact alchemy within 2 turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*

===========CHAPTER 1; The Beginning of the Beginning===========
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====CHAPTER 2; Exploring for a New Home====== (If you've ever been on 1.0.6.1 public servers (which none of you probably have), and know what these servers are, I'll throw you a copy of Foresight.)

It was pretty relaxing in the world Dark now lived in; nobody constantly pestering him about stupid traditions, nobody constantly calling him off for what he done... it was pretty darn peaceful... actually, it was a bit too peaceful.

Dark had traveled far across the oceans of Terraria, looking for lands where other people were. Days went by, and he finally washed ashore on a remote continent. He didn't know what to expect; were people fighting powerful bosses there? Were they tearing enemies asunder? Nope, they were fighting each other. Which he was fine with. Easily, he joined in the bloodshed, honed his skills, and eventually become pretty good at killing his foes.

...Yet... his old life of causing chaos started setting in once he became bored of that. He began causing horrific chaos around the land; one of which was tearing open a volcano and letting the lava run into someone's house. And nobody knew until a week after, but they didn't know who done it. Dark was snickering on the inside while it was happening.

After it all blew over, Dark lost an artifact. He found another of the same one, though. He had dropped it on the continent, and put a sign up letting people know he was looking for it. He went to destroy the sign, and then one of the lords of the land came up behind me, and falsely accused me of tearing up others' property (he literally had no proof Dark done the volcano incident, so it was false). Dark promptly fled, and was subsequently banished from the land.

He fled to another continent; this one had everyone fighting ridiculous monsters that could kill within a few seconds; massive king slimes, pinkies that split into more pinkies which split into more pinkies (etc, etc...), demons that fired demon sickles extremely fast, you get the idea. And there were a lot of them coming up each day.

It was very fun; everyone had a blast! Dark had stayed there for a while now, until something happened... something completely unexpected, something that was sorely misjudged.

Dark had walked up to a door out of complete boredom, when suddenly, the floor split open! The floor held lava, and it was airborne, so the lava spewed out onto the ground where it burned the ground. A sore misjudgement from one of the residents made him feel horrible for something he didn't even do. So he left there too, but he wasn't banished this time. But Dark didn't know this.

Earlier, Dark had heard one of the others telling him and some others about a continent he owned, and directions on how to get there. Dark headed there immediately.

What he found was a server where the residents could do what they wanted; build to their hearts desire, fight anything, explore... there was a lot that could be done. But it all came at a small fee; dedication and a bit of the continent's personal currency, shards. Dark had obtained enough to build on the land (or underground, if he so chose, which he did), and a few acquaintances as well. It was all going smoothly; he built a cavern out of obsidian brick, continued fighting monsters, and fought others as well.

Then a worldwide natural phenomenon was announced, and everything was going to change. Everyone was excited for what it was going to be. And once it came, everyone went back to their home continents for a bit to see what has changed. What happened after, though, was a completely different story.

========TO BE CONTINUED!=========
This happens
((Just a note cryptic, part of what was supposed to make the Valkyrie Tank a boss was that each sub component attacks every round, also, Akron's damage counter goes up with damage inflicted by players as well, otherwise the limit break would be a COMPLETELY useless gimmick. He should be a fair bit higher (as in, he's used the limit break once, but he's taken over 500K damage, this means he should currently have just over 350K on his damage counter. Well, 200K now that I've edited in his limit break to the above post Also, shouldn't his phase change counter be up a little bit more?
Yeah, I know I know, my entities are too complex. Don't worry, my next charge won't be an entity, and the one after that will be mostly managed be me.))

194/250 for the charge of potential
68/125 for The Creator
Vita Australi completed! Tazz gets a copy, the other copy will be handed out with Aquilonem Mors next round.
Death Scythe = Aquilonem Mors 9/11
Metal Flail = Vi Forti 3/11

Piono's currently on the ground, beginning to fritz out...

----

Well dang it, this just isn't going anywhere near what I wanted it to.
Oh well, more targets for the final phase I guess.
I'll just need to find a way to make the most of it.


----

Piono looks up, twitching slightly, sparks of elemental energy flying every time his head jerks.
I-I ccan't sa-salvage i-that.
He locks up, then unfreezes, but he's still sparking and twitching, just not quite as much.
Screw it, I'll try to salvage this trainwreck.
Piono charges over to Akron.
HWUAAAAHH!!!!
SHIELD!!!

He immediately throws up a massive shield... and then twitches, sending the shield spazzing about erratically.

((Crystal, I will give you first dibs on two elemental alchemies of your choice (in addition to the bid of course, don't want to pre-empt other people), as well as that shield to protect an entity of your choice from the genocide at least temporarily if you use the spoil you just got on Akron to keep him from attacking/taking damage this round. Seriously, I want it to be an honest-to-goodness serious bossfight from him, which won't happen if Aetheria falls on his head, because the fight against him has been AWESOME so far, and I don't want it to end prematurely!
Cryptic, if crystal petrifies Akron, the shield I threw up with double supercharge rapturepower will go onto an entity of crystal's choosing, being either 1 round against Aetheria or semi-permanent, according to his choice. If he doesn't by the end of this round, that shield goes on Akron.))

Bidding (Vita Australi and Aquilonem Mors #1)
GoldenReady: 50
DarkSide: 25 (+6)
Cyanogynist: 18
W32Coravint: 12
eboLag.exe: 12
Redstonetam: 11
AerialAce: 9
The Flaming Toast: 9
jondanger: 6
TalistL: 6
[Insert Generic Username]: 6
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

Yeah... tazz wins, surprise surprise.

Bidding (Vita Australi and Aquilonem Mors #2)
GoldenReady: 25
DarkSide: 25
Cyanogynist: 18
W32Coravint: 12
eboLag.exe: 12
Redstonetam: 11
AerialAce: 9
The Flaming Toast: 9
jondanger: 6
TalistL: 6
[Insert Generic Username]: 6
Pricy12345: 4
gladiusAssailant: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

*eyes bug out*
Holy cow, darkside really took goldenready down a notch
A sheild has been thrown around Akron.
Turn 1

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 9/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 9/11
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 8/11
+3 to Piono, why not.

Crystal grabs Abiit and slices a hole in spacetime through anarchistsCreation, before manipulating void itself to slice several more holes through anarchistsCreation. Crystal then raises Abiit, the sickle blade gleaming, as a bolt of pure white nothingness crashes down from the sky and obliterates a fair part of anarchistsCreation.

Hmm. That offer. Not sure if I want to--d-/o/-/t/h/h/////

//////////

Hmm. Hmm. You make a good point. Plus this one’s already down to half health, so I don’t see why not… Now the only choice is which I’ll want. Disparem is an unknown quantity, so that’s one… I’m in the process of making my own far-improved magic alchemy, so definitely not that… Hmm. Can I save these dibs for later? Because I think I’ll want to see descriptions of some more of the alchemies before I choose.

…Ooh, but it wouldn’t be fair without other people bidding in the opposite direction. Any takers for ‘kill Akron’? Anyone? Match or exceed this bid of ‘two Elemental Alchemies plus a massive shield’ and I’ll consider it. Although admittedly this is a pretty good opportunity, so you might well be outmatched… Anyway, bid! Or don't... Heheheh. Back to your regularly scheduled programming in just a sec...


/////
/////

...Ow, my head. What just happened...?

Anyway, Crystal glances at Project Everfree, seeing several things that interest him.
"Hmm. Magus Foci look very intriguing. Can you tell me how to make one? I'd love to upgrade my own current ship with one."
Yeah that won't be happening, it looks like I forgot to mention it, But bosses are immune from the effect (like with most spoils, it would be really overpowered if you could)
((Piono, you did offer to give whoever guessed what was happening a Copy of Ircucvci. You didn't respond to all six of my guesses, only one. Guess number two: judging by the text, you're possessed by the OP King and/or the Crimson Skull))

HAT CHARGE: 2/5.


10/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG') (+2 FROM PIONO) BANG. DONE.

PIKACHU MERCHANDISE: IT'S MERCHANDISE PRETAINING TO THE POKEMON CHARACTER PIKACHU. IT TECHNICALLY IS NOTHING MORE THAN THAT, BUT APPARENTLY 'MERCHANDISE' INCLUDES A CACHE OF PIKACHU-THEMED ARMOR AND BASIC WEAPONS, SO THERE'S THAT.

I'M GETTING THESE ARTIFACTS OUT OF THE WAY. NEXT IS THE SHARD OF UNITY.
17/50 gorilla

+3 TO PIONO. TAKE ME OUT OF THE BID-TECHNICALLY ME GETTING TWO COPIES IS REDUNDANT. I'LL ONLY NED ONE.


Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 5/?)

Uh, Mr. CrypticCataclysm sir? I'm fairly sure you're kind of supposed to tell what the weapon levels are? Or is that not a thing?

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 26/26. OK GOOD.

MAGIC LORD: STILL LIGHTNING-FOCUSED, BUT NOW IT HAS INCREDIBLE CONTROL OVER THE ESSENCE OF MAGIC ITSELF AS A BONUS. LIKE, CONSIDERABLE CONTROL. NO SERIOUSLY YOU ARE OFFICIALLY ARCHMAGE OF THE FREAKING UNIVERSE WHILE YOU WIELD THIS, WITH EXTRA EMPHASIS ON LIGHTNING AND SUCH.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 16/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); MAGIC LORD (25);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL THAT THEY WERE MORE MADE AS TESTAMENT TO VARIOUS TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALS SOME DETAILS;

-THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.
-THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.
-THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN, UNOBTANIUM CANNON (M).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (P), HEMORRHAGE (U), SHARD OF UNITY (A), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage.. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Vitalus Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 would be preferred. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruit and Vegetables; )
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explamation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missle turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful/ I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and superpowerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three.)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

The Obsidian Barrier is not that strong...Right?

IT'S PROBABLY STURDY ENOUGH TO BLOCK SOME DAMAGE. HE MIGHT, BARELY, LIVE.

...Well, I'll just deal with that right now, then! I would be credited for the kill, right?

I'LL WAGER A GUESS AND SAY...PROBABLY.

Excellent. L00T, HERE I COME!

CRSTYALCAT, LET'S BE REAL HERE-TECHNICALLY, 'WE' WOULD BE CREDITED FOR THE KILL OF ARKON FOR DRAGGING HIM UNDER AETHERIA IF HE KICKED IT, SO WE'RE GOING TO JUST, YOU KNOW, DO THE THING AND GIVE STUFF TO YOU. OR OFFER IT. BUT BEFORE ANYTHING ELSE: REMEMBER CHARLES BARKLEY, CRYSTALCAT. REMEMBER CHARLES BARKLEY. I MEAN, TO COMPARE THIS TO CHARLES BARKELY IS A BIT OF AN UNDERSTATEMENT, BUT IF LEFT ALIVE LONG ENOUGH HE WILL BE CHARLES BARKLEY, AS THE APOCALYPSE COUNTER WILL GO OUT OF CONTROL AND NUKE ANY WEAKER ENTITY OUT OF EXISTENCE AS SOON AS THEY HIT THE FIELD, AND CRIPPLE STRONGER ONES TO THE POINT OF DYING IN TWO TURNS. ARKON MUST DIE.

IN ANY CASE, ALSO REMEMBER THAT I HAVE MAGIC LORD JUST FOR YOU, A MAX LEVEL ALCHEMY WITH EXTREME CONTROL OVER LIGHTNING AND MAGIC (PREFERENCE TO THE LATTER, EVEN MORE SO THAN THE PURE MAGIC TRINKET HE'LL COME UP WITH), AND I'LL THROW IN CELESTIAL DESTRUCTION, A LEVEL 20 ALCHEMY, AND THE FOURTH DIMENSION, ANOTHER LEVEL 20 ALCHEMY, AS A BONUS! THE CELESTIAL DESTRUCTION CHANNELS THE POWER OF THE STARS AND MORPHS INTO EIGHT POWERFUL FORMS EACH; THE FOURTH DIMENSION IS A POWERFUL DISTORTION-BASED WEAPON WITH TIES TO THE FOURTH DIMENSION, AND GIVEN THE FIASCO WITH THE
FEZ, YOU KNOW THAT MAKES IT RIDICULOUSLY POWERFUL.

3 ALCHEMIES, ALL TWICE OR MORE THE LEVEL OF WHAT PIONO IS OFFERING, SEVERAL IN ELEMENTS HE WON'T EVER USE, SEVERAL IN ELEMENTS ALREADY STRONGER THAN HIS EVER WILL BE, AND ALL YOU HAVE TO DO IS NOTHING AT ALL. I PERSONALLY THINK PIONO'S OFFER PALES IN COMPARISON.

AS FOR THE MAGUS FOCUS...I HAVE NO IDEA. THE NOT-ELF QUEEN SUE OF FICTION PROBABLY DOES, BUT SHE'S BUSY TRYING TO MAKE SURE ARKON KICKS IT. I COULD CARE LESS FOR BEING THE KILLER AS LONG AS ITS GONE.

Akron, I'm afraid you're gonna die, and there's not much you're gonna be able to do about it! But don't try to resist this, buddy, resistance is bad! It just makes it more painful in the end, as opposed to a super-quick death, though to be fair a city crushing you probably would kill you quickly no matter what. This absolutely has to happen! let's just make this quick...

I see Piono's barrier spazzing out, reeking with elemental energies...But not all of them, uh-huh, lemme just poke around a bit to check...Ahah! Yes! This is gonna be easy to stop!

I focus hard and long about my next set of actions-not because this is particuarily hard nor complex, it just requires some focus is all. I charge up, and up, and up, and as I do so, well, an odd blue fire comes around me. Not ON me, mind, AROUND. And this is NOT fire, for the record. It's something else entirely, the very essence of absolute destruction, a devastation so incredible not even Chaos Magic comes close. It starts off small, but soon my body becomes the epicenter of a massive blue flare, which nigh-instantly incinerates anything it touches into nothing. not even smoke or ash, nothing at all. A complete defiance of physics, I know! I mean, it's like that never happens around here!

In any case, I start to approach Arkon and the spazzy barrier and his spazzy friend. My approach is all it takes, as I do the slow walk forward. Anyone trying to intervene is probably going to fritz themselves out of existence and barely stop anything, I've got an impressive command over the power of Oblivion. Arkon, apparently immobile (I swear that guy looked like a burrower given his bodytype, I mean, how else is he going to eat or something?), is unable to do anything but just watch in horror as he realizes that there isn't anything he can honestly do except hopelessly try to attack me as I approach. Of course, I am aiming for the Barrier around him, which may or may not have HP.

Once I am at a comfortable distance to the Barrier/Arkon, and thus wherever I am close enough that Arkon's offensive would just kill himself on me, I raise my hand towards the general position of Mr. Elemental's spazzy barrier. At once, I leap a massive distance away, away from the falling city of doom, as meanwhile an all-too-close ceiling of Oblivion energies, something that none of his weapons control, proceed to simply annihilate the barrier protecting Arkon, taking away any form of defense he had, with any excess energies raining down upon Arkon in the form of a rapid release of bolts, bolts that go straight through him and right through the ground, leaving holes right through him. Nowhere near enough to kill this oversized damage sponge, but really, the falling city will take care of it.

Arkon is blinded, Arkon is wounded, Arkon is trapped under a ridiculously heavy city that's nigh-sure to kill him unless some suicidal punk thinks he's got a one-up on me and/or an even more suicidal punk thinks he'll get away with making Arkon an invincible jerk to tank a falling city Arkon is dead, dead, dead, dead, DEAD, and I've ensured it, for the most part. I WANT YOUR INNARDS!!!
oh crap, I didn't even notice Victor Ignis, its level 25, akrons sheild destroyed, 30,000 damage as well.
+3 Piono
SCP-914 20/20
Punch Designix 19/20
Gatekeeper's Scythe && Valhalla 3/??
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 21/21
Recreate: Cipher's Call 2/11
Yeah no clue where I'm going with this.
INVENTORY(Might as well???)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
I nerf Akron. Violently, with lasers.
15,000 damage to Akron.
Lahahawa [N] joins the battle!

I make a jelly containing a bomb inside. I throw it towards Akron.


Alchemy:
Flintlock Pistol + Ice Block = Freeze Ray - Level ? - 2/?
Soul of Groundon + Hammer || Spirit of Might = ? - Level ? - 2/?

Charges:
Mysterious Charge: 2/10
Add +3 to the flaming toast
It's delicious, but the bomb is not, 5,000 damage.
Turn 2

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 10/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 10/11
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 9/11
+3 to Piono, why not.
Crystal takes Denito Surrexit and Exedo, creating himself a small army of timeclones before they all infuse chaos energy into Akron inside his obsidian prison, instantly heating him to thousands of degrees.

//////////

Now there’s an offer. Sold to the bear with the nice hat, //being controlled by the game master of DTG0,// Akron gets no petrification today. Also, Fredbear, //Tazz,// you weren’t talking to Crystalcat there. You were talking to me, Crystal. I just took over narration and posting temporarily. Nothing to worry about.
Funsies, another split. 30,000 damage to Akron
Spiral Nemesis: 88/140
A Weapon to Surpass Metal Gear: 7/20
I order the reinforcements to first send one of the heavy tanks on a scouting/outflanking move towards a strategic position.
they're going twards the position.
Sheesh this is complicated.
I decide to do something simple. I activate the pineapple device, targeting Akron!
Meanwhile, I lightly tap the Magic Sniper on the shoulder in an attempt to kill it.
40,000 damage to Akron, MASSIVE DAMAGE TO THE SNIPER!
I perform the Medicating Melody taunt, healing every AG by a little bit. Not that it's gonna help, as everything is about to die, but it's nice to practice my violin skills.

chaerging a chaerg: 9/13

+3 to Piono
you go up a level in violin skills, and 10,000 damage to the AGs.
Spiral Nemesis: 89/140
A Weapon to Surpass Metal Gear: 8/20
I have the reinforcements split so they won't all arrive from the same place in order to get them to arrive in strategic positions.
this also means that not all of them will die from the fall of Aetheria.
((Arkon wouldn't even be under Aetheria if I didn't drag him under. This is going to be a debate in the end, but I don't think anyone actually thought of moving him under the nigh-inevitably crashing city to off him in record time, except me, so...))

HAT CHARGE: 2/5.

THE SHARD OF UNITY: 1/15
18/50 gorilla

+3 TO PIONO. QUICK CLARIFICATION: I MEANT TWO COPIES OF THE TWO SCYTHES. HAVING ONE COPY EACH IS ENOUGH. BUT YEAH PUT ME OUT OF THE BID FOR RIGHT NOW.


Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 6/?)


PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL ?: 1/?). REALITY MAJJYKS ARE THE MOST POTENT OF ALL ELEMENTAL POWERS; A USE OF THIS ON A TYPICAL ALCHEMY CAN ROCKET IT UP TO LEVEL 10 ALONE, AND THOSE ARE POWERFUL ARTIFACTS ON THEIR OWN. IF YOU THINK WARPING REALITY, THIS IS IT. THE RESULT SHOULD BE A SOMEWHAT-PIKACHU THEMED CROWN MADE OF UNOBTANIUM THAT ALLOWS FOR REALITY WARPING WHEN WORN. SPECIFICALLY WHEN WORN. THE EMPOWERMENT ELIMINATOR IS A BIT WEIRD: IT'S A SPECIAL ALCHEMICAL COMPONENT THAT IS ALWAYS SELECTABLE, BUT NO-ONE USES IT BECAUSE IT'S EFFECT IS DEBILITATING TO THE ALCHEMY ITSELF (AND SHOULD LOWER ITS LEVEL) IN THIS CASE, THIS MEANS THAT THE CROWN CAN'T BE USED TO MAKE ONESELF CAPABLE OF HAVING ANY POWER AT ALL, AND IT CANNOT BE USED TO EMPOWER ANYTHING ELSE WITH THE CROWN'S POWERS IN ANY WAY WHATSOEVER. IT CAN STILL WARP REALITY TO INCREDIBLE EXTENTS, HOWEVER. THIS IS TO PREVENT CERTAIN TRANSFORMATIONS, AND APPARENTLY A VERY DIRECT HINT IN THE CODE MEANS YOU CANNOT BE CHANGED FROM WHAT YOU ARE TO PROPERLY CREATE ECLIPSE-AN ASCENT TO THE FIRST BIT OF GODMODDING SOUNDS LIKE A PITFALL, SO THAT'S BEING THROWN IN FOR SAFETY'S SAKE.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 18/26 (FORGOT TO RAISE THIS LAST POST, AGAIN).

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

------THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

------THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

------THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

I AM OF AN OPINION THAT YOU TWO ARE EFFECTIVELY ONE AND THE SAME ANYWAYS, OR AT LEAST IN SUCH A WAY THAT YOU WOULD NOT FEEL COMFORTABLE WITH THE IDEA OF IT, SO I SEE NO REASON TO DIFFERENTIATE. REGARDLESS, HERE YOU ARE. A COPY OF THE MAGIC LORD, THE FOURTH DIMENSION, AND THE CELESTIAL DESTRUCTION, AS PER THE DEAL. DO KEEP IN MIND, THE FOURTH DIMENSION DOES REQUIRE 3DS AMMUNITION TO FIRE, BUT WE'RE ALL DESCENDANTS SO THAT BARELY MATTERS. ALSO, WHY ARE YOU SAYING TAZZ CONTROLS ME AND REFERRING TO HIM? HE'S QUITE BUSY WITH UPDATING. OR IS IT THE 'NONFICTIONAL' COUNTERPART? BAH, I BELIEVE THAT THE RELATIONSHIP IS COINCIDENCE AT ITS CLOSEST.

If I didn't drag Arkon under Aetheria, he wouldn't be dying next turn from the fall...Beh, we'll see who gets the kill! I WILL HAVE YOUR INTERNAL ORGANS AND NIGH-INEXPLICABLY NON-DIGESTED L00T, ARKON, DO YOU HEAR ME?! DO YOU HEAR ME YOU PATHETIC BOSS?! I WILL LEAP INSIDE OF YOUR STOMACH AND TEAR OUT YOUR HEART!!!

...Yeah I'd better do that right now, really quickly.

I immediately leap inside of his stomach via his gaping maw. Arkon is, at first, genuinely surprised I'd immediately leap in, as his stomach is supposedly a place of no return. Anything that goes in there doesn't come out unless he spits it out, right?

right?

riight?

riiight?

riiiight?

riiiiight?

riii-OF COURSE IT'S NOT FRIGGIN' RIGHT!!!

Arkon suddenly starts bulging. Uncontrollably. He tries to keep himself properly-proportioned, but alas, it appears something he was forced to eat just does not agree with him. Nope, nope it doesn't agree! I do NOT agree!! The bulging gets worse and worse and worse and worse and worse and worse, each bulge being more stretched out than the last, and eventually the bulging doesn't really stop, just get better and worse by the second.

Eventually, a really nasty bulge comes out of his backside...and his backside bursts to reveal what is basically Medusa, on fire. With a snake body, and with glasses on. HELLO, MORON!

WHAT.

With only half of my body-mass officially showing at this stage, and already considerably taller than Arkon (or longer, snake proportions aaaaaaaaugh) I let my extremely poisonous self half-sit in his stomach, probably causing the worst stomach pains this thing ever had in its life, while the other half wraps around him so we face each other as properly as is feasible, given Arkon's body type. Sadly, petrification on-command isn't going to cut it for this guy. Of course, he's now on fire until he does his doom thing, but that's not my point. I give him a nice Oblivion-themed blast to the face to keep him at bay as I retract the rest of myself from his nigh-black hole of a stomach, still probably leaving him very sick and missing a functioning vertebrae. Pretty hard to replace backbone!

With that done, I proceed to simply wrap around Arkon again with my full length, easily strangling him, not to mention leaving a lovely poisonous substance all over his body. A flammable, super poisonous substance. Good thing I'm too good of a Pyromancer to be bothered by the idea of being set aflame, and I have an artifact that controls fire anyways! Too bad Arkon isn't fireproof as he used Doomblade and didn't bother to attack this round! And that's discounting the fact I'm choking him to the best of my ability! Once I've wrapped myself around the poor sap to get a good grip, things get even more interesting-more snakes sprout out the back and sides and gnaw into Arkon at pretty much every angle! They're all poisonous as a rattlesnake and even more, hehehe! I can see Arkon's getting ready to start barfing from all this poison! Shame it's not in Phase 1 where it could be immune to Fire (or Poison) with the right moves! Alas!

Yeah, this is when I set him on fire, using Infernal Torment in Flamethrower Mode. With holes all over him and highly-flammable poisons all around him, Arkon is soon flat-out melting in a white-hot inferno as I crush whatever's not dying from burning or poisoning, completely unharmed thanks to Levis Ignis and my Pyromancy prowess-and indeed, that itself is just making everything an even hotter inferno. Burn, gorilla, burn!!...Pfffahahahahahahahahaaahaaha!

When I feel satisfied that Arkon (and/or his shield if that's still a thing) doesn't exist anymore, I slither away as he burns to a corpse to be crushed by the City of Aetheria, and calmly revert to the, er-hem, 'not-elf' thing you've been associating with for a while now as I get out of the way. I don't really need to be an impossibly big target forever, I mean. That's just stupid in general.

Oh, I also took his heart. Because I DO what I say I'm gonna do! Appaerntly it wasn't his core, but who cares? NOT ME!

...Oh look a kitty aah its so friggin adorable aaaaaaaaaaaaaaaaah! who's a cute little kitten? Who's an adorable little fuzzinesss?! You are, oh you're so adorable, aaaaaaaaaaaaaaaaaaah!
75,000 damage to Akron
i teleport into the game with a "POOF" sound effect, and join the Pro-Godmodder side.
The Loose Cannon + silver fulminate = ??? 1/?
the gilded cannon Level 7 (1/8)

The time has come, Aetheria has landed... Directly on Akron, A massive explosion follows, all other entities take 100,000 damage. The battlefeild is no longer underground, but rather in a giant crater. Exactly in the center there is a large portal leading to another dimension where the city is now located,any violence attempted there results in immediatly being thrown from that dimension.
However, Aetheria can no longer be brought back, it's there forever.
Akron is killed and the spoil goes to... well, it's complicated, without GoldenReady he wouldn't have been crushed, TheFlamingToast gave Aetheria a big boost and Sirplop was the one who created Aetheria, untill I decide, was there a preset spoil or no?
apparently Akron is still alive, sorry about that.
The Godmodder has finished his charge; realizing that the magic sniper has been everybodys punching bag, he decided to do something, the sniper is now located in a sniper tower and is equipped with Scratch, the space-time sniper.
The Battlefield:
Strange Gift [???]: HP:9/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Valkyrie Tank [AG BOSS]: Main Body: HP: 136,000/250,000
Zombie Goku [N BOSS]: HP:171,500/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Glitch: III Coffee (x3.)
Black Bomber [N]: HP:14,000/15,000 (x2.) Black Bomber: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:9,000/10,000 (x10.) (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of them are protecting Aetheria)
anarchistsCreation [H Boss] 10,001/500,000
Magic Sniper [PG]: HP:100,000/100,000 Located in a sniper nest, immune to melee attacks, 50% chance for attacks against him to miss.
Akron [H Boss] 1/1,000,000
Aetherderon, God of the Worlds [AG BOSS] HP: 75,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: III Aetherderon is away for the moment, please leave a message after the beep (Turns Left III)
Shadow Fighter [N]: HP:5,000/10,000 (x6.) Shadow Fighter: HP:2,000/10,000(40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies)
Godmodder: HP: 48/100
 
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HAT CHARGE: 3/5.

THE SHARD OF UNITY: 2/15
19/50 gorilla

+3 TO PIONO.


Levis Ignis && Fiery War Axe = Victor Ignis (Level 25: 7/26)

Uh, wow. What. Is the Fiery Win Ax that much win? Like, it's basically a standard ax, but you know what, I'm not even caring.


NEW: PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL ?: 2/?). IT APPEARS YOU'VE FORGOTTEN TO STATE THE LEVEL OF THIS AS WELL. I'LL JUST MAKE SURE THERE'S A BIG 'NEW!' THING RIGHT IN FRONT OF NEW ALCHEMIES IN THE FUTURE, JUST LIKE THAT.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 19/26,

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10);


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

------THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

------THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

------THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

HOW THE gorilla IS THAT THING STILL ALIVE?

IT WON'T BE FOR LONG, BUT

gorilla. ARKON GOT gorillaED UP!

I am amazameing! Now, time to just lightly cherry-tap this guy.

WHATEVER, SUE.

I am NOT a sue!

WHATEVER, ELF.

I am NOT an elf, and you full-well know that much!

WHATEVER.

Bluh! In any case...I know you're not using some of that stuff you have?

WHAT?

I could use Nocte Consumens a lot better than you can! It's my weapon spec AND in one of my preferred elements.

THE MORE TIME I SPEND WITH YOU THE MORE EVIDENCE THERE IS OF YOU BEING A SUE THERE IS. BUT I NEED THIS FOR MY OWN PROJECTS.

Then just duplicate it, I barely have anything at all!

...FINE. YOU'RE NOT AS POWERFUL AS I AM BUT THAT'S NOT SAYING MUCH.

Hooray!

With that taken care of, I cherry tap Arkon! With a cherry! BOOM! He's dead, he's dead, Arkon's Core is mine, as well as all of his other L00T! Hooray!

I shove Levis Ignis in his face several times JUST to be absolutely positively sure he's dead dead dead so his L00T is mine mine mine!

And then blow him up with dynamite, to be even more sure.
 
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>1 / 2

>Charges

27 / 50: Revengeance
13 / 20: Aetheria Barracks -> h0i!
2 / 23: Mistform && Deum Lucem = Lightshard (Level 22)
+2 to Piono
+1 to Cryptic

>Summon Info
Abilities:
Detonate: Deals 10,000 damage to a target.
Primer: Deals 3,000 damage to three random targets, and inflicts them with PRIMED.
Self-Fragment: Inflicts PRIMED on self, but deals 15,000 damage to target.
Corrupt: Deals 5,000 damage to two entities and inflicts GLITCH on them for two turns.
Anarchist Cookbook: (3 TURN CHARGE) Hits 6 random targets for 5,000 damage each. Can target self.
MOAB: (10 TURN CHARGE) All entities take 50% of their MHP as damage. anarchistsCreation ascends.
Passives:
Tick Tock: After attacking, two random entities are inflicted with PRIMED.
Anarchist's Rage: Restores HP equal to half the damage inflicted during attacks.
Status Effects:
Primed: The next hit to this target will be a minicrit. If the person who inflicted this status effect scores the hit, it becomes a crit.
Glitch: The afflicted entity has a 50% chance to fail their action. If they do fail, they take 10% of their MHP as damage. (up to 10k damage)

>Action
I quickly deploy healing spells upon anarchistsCreation, including (but not limited to) Cure, Cura, Curaga, Regen, Heal, Healmore, First Aid, Restore, Fairy Circle, Healing Stream, Renew, Refresh, Revitalize, and Medicate.

>Command
anarchistsCreation will use Primer on three random targets, restoring 4.5k HP in the process. (not counting criticals from Primed)
Be sure to read what anarchistsCreation does with his status effects.
Thanks for the charges, but I'm the GM now, 10,000 healed to aC
 
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Inducer (Lvl. 18) 14/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb. The Blue parts really just define it to keep the universe together.

Obsidian Knuclebusters + Leather Gloves || Earthquake Inducer + Ancient Clay + Destroyer Mask = Aftershock - Level 15 4/16
Crack the earth. Break their will. Shatter their bones.

Aetherian Cutter || Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 12/26 (+3 from lahahawa, thanks)
This will be my main weapon. Essentially air/sound super thin blade.

Charges!
TFT 1/300

Tahm Kench - 19/40
Tahm Kench (the River King) [AG] I may still refer to it as TK.
175'000/175'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals bonus damage and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity slightly and put 2 An Acquired Taste counters on it.

Tongue Lash: Deal high damage to an entity and give it a 60% chance to miss it's next attack.

Devour: Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take massive damage afterwards, nearby targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

If this is op, I would prefer to increase the charge, rather than nerfing it. If it is underpowered, I would prefer to just buff it.

35/35 (3+ from Lahahawa) DONE! READ.
More powerful soul can be used in alchemy and alchemies will provide far greater results when soul are used with them. Souls will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the soul/mats. $$ is the conjunction used in the alchemy formula. Souls cannot be multitargetted.

Gain the soul by killing the associated entity.

THIS IS NEW
Based on the soul used, it can increase the alchemy cap past level 25 for said alchemy (soul level + alchemy level = final alchemy level, charge is increased by 1 for every 2 soul levels) Each soul has a different element associated with it. Soul will be released every round and have a different level. Higher level souls have more health. You cannot attack more than one soul at a time, and they will only die to players.

Souls do not attack. I will always recieve a copy of any souls killed.

Souls...
This round, a cute couple of souls. Starting at a low level.
Soul of Embers: Level 3: 15'000 hp. (Fire)
Soul of Waves: Level 2: 10'000 hp. (Water)

Actions!
Shadowform is available! 3/3
Lightform is unavailable... 2/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful. I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)


I send a cascade of ice towards aC using HotAL.

Inventory (ooh mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)
The Fallen (Level 17) (forgot about this one)
Hand of the Archlich (Originally Level 25) Current Ritual: 4 Current Souls: 5.5 Current Level: 25

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 3 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convinience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. This effect is retroactive, but the levels will be gained once this ritual is complete.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice or flying entities (except the godmodder), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

10 Souls: Dark Pact (improved) - Dark Pact now also appies to souls, so Hand of the Archlich will gain levels = to souls. Dark Pact bonus levels cap at level 100. (Yep, it gets that high, but it's gonna take long as hell, it already takes ages to kill entities) Cooldown:

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 2

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 2

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3

Support and Notes (if you are supported I will tag you)
2+ @pionoplayer, 1+ Lahahwa


Ritual... (see Hand of the Archlich)
1/2
Dark Pact is charging

0/1

Life Drain

0/3
Blizzard

Current Souls: 5.5
Souls until next upgrade: 0

This is so long I decided to cut it down. Dang, I hate spoilers.
 
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Welp, guess tazz gets it.
Anyways, Shameless plug, MSPA session needs some serious love.
Especially since I've only got about 8 players over there and I just launched what was originally supposed to be the event to kick off the beginning of the plot.
Anyone who has read through Homestuck is welcome.

Now for the actual post.

+1 to crystal, insert and jon

205/250 for the charge of potential
87/125 for The Creator
Aquilonem Mors completed!
Metal Flail = Vi Forti 5/11
Psionic Crown = Mens Potentiam 1/11

No action because other people after me have posted, and I don't really have a serious objective now that Akron's down.

Bidding (Vita Australi and Aquilonem Mors #2)
GoldenReady: 34 (+9) (on hold)
DarkSide: 25
Cyanogynist: 18
W32Coravint: 12
eboLag.exe: 12
Redstonetam: 11
The Flaming Toast: 11 (+2)
AerialAce: 9
jondanger: 9 (+3)
[Insert Generic Username]: 9 (+3)
TalistL: 6
crystalcat: 6 (+6)
gladiusAssailant: 5 (+2)
Pricy12345: 4
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

Okay, going to announce the bidding winner in the next post, but it was darkside.

battle commands:
zombie goku, the crisis having been averted, goes back to murdering random things.
The Valkyrie Tank, having been all but disabled, goes back to being an AG entity, although greatly depowered as a boss monster at this point.
 
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/null

Soul Arcanery is done, read the notes I made. I'll spellcheck/edit them in a few hours, you may want to read it again then in case anything changes. Souls are not spirits. You get the souls, and as such, I do not get the HotAL bonus.

Current Souls:
Soul of Embers: Level 3 15'000hp (Fire)
Soul of Waves: Level 2 10'000hp (Water)
 
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