Destroy the Godmodder

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Yeah, sorry about the whole balancing things thing, I'll work on that some more, and side note, I'm not going to be able to update tonight, but tomorrows update will be mostly on time, sorry for the delay, and everyone gets a bonus post to make up for the lost time.
 
Actually, sure. I'll stop. Besides I already finished Valhalla, and that's level 20 anyways.
+3 Piono
SCP-914 18/20
Punch Designix 17/20
Gatekeeper's Scythe && Valhalla 1/??
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 19/21
I grumble at piono trying to kill the city.
WHAT RIGHT DO YOU HAVE TO KILL THESE PEOPLE, TO DESTROY THIS CITY, TO RUIN OUR HOPES AND DREAMS?
...This isn't about the Godmodder anymore is it. If you get past us... You'll destroy them all, won't you?
Everyone's hopes. Everyone's dreams. Vanquished in an instant. But I WON'T let you do that.
Right now, everyone in the world...
I can feel their- wait no I'm not doing a freaking copypasta.
...Anyways, I REALLY don't think you're about to win this. This is a world where belief becomes reality, where someone who just believes in themself harder than the enemy wins out. Don't think for a second that I'm any less arrogant than YOU.

I pull out Valhalla and dismiss the energy wave. How would you even get that energy. Why would it even destroy all the thrusters. Why the heck does something from sanic even get that much power.
 
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Thanks insert.

+3 to tazz (9/15)

181/250 for the charge of potential
43/125 for The Creator
Order Scepter = Lex Ordinis 9/11
Life Scythe = Vita Australi 5/11
Death Scythe = Aquilonem Mors 3/11

Piono would respond with a witty retort to IGU, but he doesn't here it because he's trying to fly the several miles back to the battlefield that he traversed due to not handling his recoil well.
┐( '~' )┌

Bidding (Lex Ordinis)
GoldenReady: 41 (on hold)
DarkSide: 16
[Insert Generic Username]: 19 (+3) (that all went to upping the alchemies this time around...)
W32Coravint: 12
eboLag.exe: 12
Cyanogynist: 9
AerialAce: 9
Redstonetam: 8
jondanger: 6
TalistL: 6
Pricy12345: 4
gladiusAssailant: 3
The Flaming Toast: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1
 
HAT CHARGE: 0/5.

5/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
13/50 gorilla

+3 TO PIONO.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 11/11 THIS ONE IS DONE.

UNOBTANIUM ARM CANNON: THIS MARVELOUS WEAPON IS MADE OF PURE UNOBTANIUM, THE FAVORED MATERIAL OF CHOICE OF THE CHU. ITS SHOTS ARE STILL PLAIN BULLETS WITH THE LIGHTEST OF LIGHT/LIGHTNING/ORDER MAJJYKS ATTACHED, BUT NO-ONE WILL COMPLAIN WITH ITS INCREDIBLE BULLET POTENTIAL. IF NOT FOR ITS SLIGHT ELEMENTAL POWERS, IT WOULD BE A NIGH-INVERSION OF ULTIMATUM, A SINGULAR HYPER-ACCURATE BULLET FOR ABSOLUTELY MASSIVE DAMAGE. IT CAN ALSO MORPH INTO A REGULAR HAND FOR WEARER CONVENIENCE.

This flamethrower is busted up!...I have a feeling I'll need to force my way out of here. Yeah...Hrm...This thing just doesn't want to have a go with a repair kit...No, I don't have those materials...Augh. This is what I get for not leveling up Blacksmithing. They always tell me that's the best one...Ugh. I had Herbalism preferences for a REASON. But seriously...No, this thing won't work to rebuild it! gorilla! ...Hahahahaha! That autocensor...It would just be like, 'REDACTED' or just some asterisks, but here it's gorilla. Brilliant.

...Hey, what's this lying here? On fire? ...That's not burning up. Ooh, that's always a good sign, fiery weapons that don't turn to ash. I think. Zelda Pose! Daa-daa-daa-Daaaaaaaaaaa!...Levis Ignis? What? Uh, no way, this thing isn't Levis Ignis. Levis Ignis was TEN times this thing. Maybe it's just a duplicate? Probably, Though...Really, can't complain. My luck is still good! But...Ugh, the only other thing I have is...No, no no no! He took that, didn't he? Augh, he took everything! Wait, no, still have that, I still have that. As long as I get a minute, getting my stuff back'll be a breeze...

Ugh...I don't really consider myself an axe person. Maybe I consider myself a 'punch people in the face with the occasional tiger claw and magic' person...Uh, what were the weapon competencies again...SSS for Fists, maxed, yeah, pretty obvious...If only I had my stuff so I could use it properly...SSS for Tiger Claws...SSS for Dolls as well...That's kind of a situation-based thing, OK not really given that I have that, but I don't have any real techniques...Ugh, I'll need those for the ideal build later...That class, ugh...SS for orbs, but that's kind of natural all things considered, given the...Ability, ugh, I can't even believe it still...Still need to craft the Skykiller as well, now that I think about it...Augh, that's later! Practical things now!...Oh, SS for Axes as well? War-Axes specifically? This is a one-hander...That's a War-Axe apparently. OK wow, didn't notice that until right now, problem solved big time, this copy will do, mostly. Could make it better, more fitting of its name...Lemme just see here, anything else...Uh, Rank C Weaponmaster...No, I need the combat bonuses, though versatility is always a plus...A for Wands, I'll just nab that one off of him while he's not looking if I have to...Rank SSS Shotguns, huh...Can this thing turn into a Shotgun?...Hey, it can! It's got a 'Cannon mode,' a 'Flamethrower' mode, a 'Manipulator' mode, and a 'Shotgun' mode...Yeah, this is a pretty great weapon if it wouldn't jam every half-second...Versatility means the modular weapon goes off the best bonus-YES. This is EXCELLENT. Confusion-Fu with the max weapon competency is like magic. Well, kind of...Need more elemental versatility, kind of...That's just a Weapon Enchant per fight, granted.

...I'm talking to myself way too much. Let's just start off simple...I can pull out a few things from storage, yes, some cheap stuff from the starter package...Fiery Win Axe!! Yeah, we're cooking with gas here...Oh, and he left me an arms present, how cute. I guess Mr. Icy still kind of cares in a friendly w-updated whaaaaaaaaaa? Um. It's been a while since then...Oh, right, time issues. Though I could get gifts from this period...In any case, Fiery Win Axe and, from the arms box...The North Star, True Force of Nature, and the Victorian Doll. Great, the 3 Triple-S competencies down, at least, and I have two for my needs, though really, a Doll when I have that already is mostly redundant...I'll be selling that off at market, methinks.

...Alright, no more chatter from me, I'm inflating the post unnecessarily! Nyeeeeeeeeh! Let's see about this Alchemiter thing! Hrm...Uh, this is relatively simple. Put something in A, something in B, and select '&&' to mix 'em together...Max level 25? Even a copy of-wait, Level 10? Ah, maybe the weapon levels and the Alchemy levels aren't the same thing? Well, good for me...Levis Ignis is more of a Magic Weapon in axe form than an axe weapon, so let's mix it with the Fiery War Axe. Yeah, let's start of relatively simple.

Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 2/?) (+1 from The Flaming Toast)

Fiery War Axe: Aka the Fiery Win Axe, because it's boss. Seriously, it's not like a world-ending monstrosity, BUT if you're not dealing with widespread gun users and such, this is fairly good and relatively cheap to field, decent at all it is. Heat resistant, lightweight, quick swing time, decent damage and durability. Great to enchant. No fancy effects or anything other than the Heatproofing...Of course, unlike Levis Ignis, which is a Fireman's axe with ridiculous amounts of power over elemental fire with a slight side effect of kind of being a weapon, this thing is actually meant for war and is really good at actually chopping people's heads off and such. Based off of the Hearthstone Card, though really, it's apparent 2 durability is misleading, because balancing reasons.

Victor Ignis means Victorious Fire, just as Levis Ignis means Light Fire. The goal here isn't to improve its potent power over fire, so much as it is to improve how it is for an actual weapon. The twenty-five were...Well, they were incredible elemental conduits, but that's it-only a few were practical for clubbing people over the head because of all the elemental focus didn't make for weapon-fine shapes and such. Seriously, I could snap every weapon that maniac is wielding over there like a twig for the most part, and even for the harder ones they're not nearly as practical for stabbing/clubbing if they weren't supercharged with elemental powers.


ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 20/26. (+6 FROM PIONOPLAYER)

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 13/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0);

I'mma stealing 'mah spot here because I feel this is gunna take a long while.

INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

YOU KNOW, I BASICALLY HEARD EVERYTHING YOU SAID. WHAT WAS THAT ABOUT THIS LEVIS IGNIS?

Oh, this? It's named after a really famous weapon but this is just a cheap-knock off in comparison. I've seen the real deal, it's a lot more...Ornate-looking. And hot. Its one of those weird weapons that are always on fire for no real reason.

ON FIRE?

Yeah. But I'm good at Pyromancy...Eh, still pretty potent-looking by my measure...Very potent-looking actually...

PYROMANCY?

Pyromancy. The art of fire magic. Well, and chaos magic in some circles...And dragons in some other circles...I'm fairly good at that. Not like I have other-

STOP RAMBLING YOU NOT-ELF. WHY ARE YOU NOT HELPING KILL ALL OF THESE MASSIVE JERKS?

Well, how do I know you're not just two equally-massive jerks waging war against one another for no real reason?

READ THE ORIGINAL POST.

I already did that!

READ THE TOP FEW SENTENCES.

...OK, but really, why should I help you given that you're basically enslaving me?

YOU ARE A THIEF AND STOWAWAY, AND WE'RE GOING TO PUT YOU IN JAIL-

That hasn't answered my question at all!

-WHICH IS INFINITELY SAFER THAN THIS WARZONE, ON TOP OF THE FACT THAT STAYING HERE MEANS YOU ARE EITHER AN INCREDIBLE BAD(DONKEY) OR ARE SLATED TO DIE WITHIN FIVE SECONDS, AND MOST FALL UNDER THE LATTER CATEGORY.

Then why is my name not listed alongside those HP bars?

.

UH.

NO-ONE KNOWS YOUR NAME.

Fat chance, I know how update terminals work! They'd already know what my name is. Or just give me one outright. Or just call me Not-Elf!

WELL. IF YOUR NAME IS NOT UP THERE.

IT MEANS YOU EITHER BECOME RELEVANT OR-

Your name isn't up there either, and a lot of other people! Including that weirdo psycho guy.

THEY'RE TRYING-

You are a really bad liar. Well, that and I kind of just KNOW you're lying. I have no reason to be here at all! You're being irrational.

LOOK, SEE THAT GIANT FALLING CITY? IF IT FALLS TO THE GROUND, THERE IS YOUR ONLY REALISTIC OUT FROM THIS PLACE. LITERALLY THE REST OF THE PLANET IS A MASSIVE WARZONE, THE TERRAIN SHIFTS CONSTANTLY, AND I'M FAIRLY SURE THAT A LOT OF PEOPLE DIE DAILY. EXCEPT FOR THERE. IF THAT PLACE ISN'T INTACT, YOU CAN'T MAKE IT OUT OF HERE ALIVE.

...

ARE YOU GOING TO HELP US OR NOT?

Hey, do any of you guys have a spaceship or something I can, err, permanently borrow?

WOW YOU ARE REALLY ADAMANT ABOUT THIS.

I have no interest in violence! Plus, I'm only a teenager, why should I be involved in a highly deadly war?

YOU ARE HOLDING THAT HIGHLY DANGEROUS FLAMETHROWER FOR A LOT OF EXPERIENCE FOR SOMEONE YOUR AGE.

It's complicated! It would take all day to explain! You don't have all day!

THIS WAR IS gorillaING COMPLICATED. YOU TRY TO UNDERSTAND HOW THE gorilla NUCLEAR BOMBS MADE ENTIRELY OF RELISH CAN DO MORE DAMAGE THAN MOST TYPICAL NUCLEAR WEPONRY, HOW SACRED ARTIFACTS CAN BE FOUND LITERALLY LYING AROUND-INCLUDING THAT AXE-HOW WE HAVE A MACHINE THAT CAN CREATE GOD-SLAYING ARTIFACTS WITH RELATIVE EASE. YOU TELL ME HOW A MAN SIMPLY UNDERSTANDING THAT A WORLD BEHIND A SCREEN IS STILL A WORLD EVEN IF IT IS ARTIFICIAL SOMEHOW GRANTS YOU INCREDIBLE POWER BEYOND ALL BELIEF. YOU TELL ME HOW SOME LUNATIC LICKING A LOLIPOP MAKES THEM GO INSANE AND TURN INTO CANDY-COATED VERSIONS OF THEMSELVES. YOU TELL ME HOW THIS WAR IS EVEN POSSIBLE, MUCH LESS EVERYTHING THAT GOES ON AS A DAILY OCCURENCE, AND THEN I'LL SYMPATHSIZE-

Relish-powered energies being part of a ritual to summon antimatter and said ritual being exploited for maximum damage; things dropping like flies means they're dropping L00T like flies; an Ultimate Blacksmith did it; That's the basic principals of Operation; you lick Spiral Sucker and go into Tricksterdom; The reality-warping madman is looking for money with every Ragequit he makes through some impossible machine that you don't even understand and thus needs to cause chaos and be ridiculously overpowered, but his form of Operation has everyone he fights against become low-level operators themselves, JUST enough to combat him effectively. THERE! All explained! The gorilla is done!

...

...

...gorilla, I DIDN'T EXPECT YOU TO ACTUALLY DO THAT. BUT THERE WAS A POINT IN THERE. THE POINT IS, STAY BY ME BECAUSE IT IS SAFE AND I UNDERSTAND WHAT'S GOING ON HERE SOMEWHAT BETTER THAN YOU DO-

I understand exactly what is going on here, and what I understand is, I need to leave right this instant!

OK, SO, YOU DO REALIZE LITERALLY ALL OF NO-ONE HERE IS JUST GOING TO GIVE YOU A RIDE, AND THEIR INVENTORIES WILL SIMPLY PROHIBIT YOU FROM TAKING THEIR SPACESHIPS OUT, RIGHT?

I know that, i'm not an idiot!

DO YOU EVEN KNOW HOW THEY GOT THEM?

...Improbable L00T drops?

THAT MACHINE CAN MAKE YOU A WORTHY VESSEL, IF YOU FIND THE MATERIALS TO DO SO. OF COURSE, YOU BARELY KNOW HOW TO USE IT, DON'T YOU.

...

WE CAN THEORETICALLY HELP YOU MAKE YOUR VOID-WORTHY VESSEL OUT OF HERE, BUT FIRST YOU WILL HELP US WITH THIS ABSURD MESS. DO YOU UNDERSTAND YOUR POSITION HERE NOW?

...

...WHAT?

thatguyoverthere'slookin'atya'funny.

WHAT DID YOU SAY? SPEAK UP?

Thatguyoverthereislookingatyouinabadway-

WHAT? SERIOUSLY, STOP WHISPERING. COHERENT SENTENCES.

There's a guy right behind you and he doesn't look happy.

...OF COURSE. OH, HELLO ARKON. I SEE YOU ARE VERY ANGRY TODAY.

YES, I DID GIVE YOU A LEVEL-FIVE OF 3-LEVEL REAR-END REMOVAL LEG-BASED OFFENSIVE.

NO, NO, THAT BEATING WAS NOT DISPORTIONATE. THOSE RAIN OF RELATIVISITC PARTICLES WERE PURELY COINCIDENTAL.

LYING? I'M BAD AT LYING, WHY WOULD I LIE TO YOU? I AM COMPLETELY TRUSTWORTHY. FOR INSTANCE, I WILL HAVE YOU KNOW THERE IS A HIDDEN CACHE OF C4 RIGHT BEHIND YOU, JUDGING FROM THAT BEEPING NOISE. BEEP BEEP BEEP BEEP. I WOULD LEGITIMATELY TURN AROUND, ACKNOWLEDGE ITS EXISTENCE, AND RUN AWAY.

...OLDEST TRICK IN THE BOOK, YOU SAY?

-insert explosion sound effect here-

...SEE? WASN'T ME. I DID NOT LIE ABOUT THAT C4 THING. NOW LOOK AT YOU. AND OF COURSE, IF I ACTUALLY MEANT HARM TO YOU, WHY WOULD I HAVE POINTED THAT OUT?

...OK YOU STILL SEEM PEEVED OFF AT ME FOR SOME COMPLETELY ILLOGICAL REASON, SO INSTEAD.

ENJOY LASERS.

I FIRE NAVITAS NOX DIRECTLY IN ARKON'S MANY, MANY EYES. THAT'S A WHOLE LOT OF BLINDING, HOWEVER TEMPORARY, AS I GET OUT OF THE GENERAL AREA OF ARKON'S PERSNOAGE AND BACK TO WHERE I KNOW THE NOT-ELF JUST RAN OFF TO.

NOW WHO DO YOU THINK I AM, EASILY SHAKEN?

Oh, phooey.
 
>1/2
@pionoplayer: Aetherderon has been around longer than Zombie Goku, and his charge was filled.
Also, why destroy Aetheria? It's such a lovely place, why not push it out of the solar system or something? It's equipped for space. Consider it the legacy of our new supreme overlord GM.

-=Charges
RUN, FORREST, RUN! (10/10) +1 from Jon -- COMPLETED -- If Aetheria falls, I will activate this one. So when it does, I'll be there, savin' the day the McPixel way. (I'm thinking with portals!)
300 (27/300) +2 from Toast, +1 from Crystal
Szalinthia, Bringer of Light (0/60)

-=Actions
I'm just gonna have Aetherderon use Dead Yet Dreaming right now, save us all a little trouble with charge arguments...
Dragonrider and Bone Dragon attack the Golem!
As Piono swirls his energy thingamaboober, content with the idea that no one can intervene, he receives a face-full of brand new shield.
As he turns to me (Which I assume he would), I say one phrase:
"I am everfree."
I then lay the smack-down on his monkey :red: by redirecting his energy-firestorm thingy back into himself.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (26/26 - Lvl. 25) +5 from Crystal -- COMPLETED
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (21/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Gladius
 
Dark's Post: now with more Dovahzul.
Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 6/21) (+1 TFT)
The Physics Breaker && Foresight && Balance = Leinro Fiit (Universe's Bite) (Changed from Equilibrium) (Lv. 25, 4/26)
Arctoae && Nocte Consumens && The Artiquator && Ocean Ravager && Spaceleaf Greatsword && Ring of the Dragoon && Sun Tablet && Moon Tablet && Eclipse Tablet = Suldaan (Doomsday) (Lv. ? 1/?)

Niidro do wah ofaal saad nu!
(It's about to get real now!)

Summons...

Legendary Support (37/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000 (Normal HP; will likely die in one hit if it ever gets hit)
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (8/30)
*Note: They're ALL coming back with greater power after this. ((Ah, so they're just there for placeholding. They'll have new and better stats by the time the charge is done))

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

Actions...
Fortify Aetheria (3/10)

Time till Obliterator Form can be activated again: 3 turns

I was kinda bored, and so, I get up, walk around a bit, and begin training with and testing various weapons against Akron. I tested:
-Various explosives (I added to GR's C4 attack)
-Various blades
-Various guns
-Various cannons
-Various bows
-Various staves
-etc, etc, etc...

...Yeah. I have a bunch of weapons.

I speak to Akron after that, in Dovahzul:
Hiim aal mah, nuz hi kent dir naanven. Zu'u dreh ni ulaak ahk pogaas do viir hiim. Waan nii lahney, nii lahney. Waan ni, nii dreh ni.
(The city may be falling, but you must die anyway. I don't care too much about a dying city. If it lives, it lives. If not, it does't.)

I then detach the hangar from the city, and have it float in the air. Meanwhile, I put an enchantment on the city to make it live on in subspace when it falls, so that nobody else can do harm to it (but it can't do harm either). Basically, people can still live there, but it won't be a part of the battle at all.

Geh, Zu'u lost mindos Dovahzul.
(Yes, I have been learning Dovahzul.)

Items...
I should really keep track of my items now...

PA = Piono Alchemy


Ved Vozahnil (Black Nothingness) (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)
Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Sirplop (+3)

Giving a little boost.

@pionoplayer Put my bids on hold until the next weapon.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) in an alchemy within 3 turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*
UPDATED
===========CHAPTER 1; The Beginning of the Beginning===========
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====CHAPTER 2; Exploring for a New Home====== (If you've ever been on 1.0.6.1 public servers (which none of you probably have), and know what these servers are, I'll throw you a copy of Foresight.)

It was pretty relaxing in the world Dark now lived in; nobody constantly pestering him about stupid traditions, nobody constantly calling him off for what he done... it was pretty darn peaceful... actually, it was a bit too peaceful.

Dark had traveled far across the oceans of Terraria, looking for lands where other people were. Days went by, and he finally washed ashore on a remote continent. He didn't know what to expect; were people fighting powerful bosses there? Were they tearing enemies asunder? Nope, they were fighting each other. Which he was fine with. Easily, he joined in the bloodshed, honed his skills, and eventually become pretty good at killing his foes.

...Yet... his old life of causing chaos started setting in once he became bored of that. He began causing horrific chaos around the land; one of which was tearing open a volcano and letting the lava run into someone's house. And nobody knew until a week after, but they didn't know who done it. Dark was snickering on the inside while it was happening.

After it all blew over, Dark lost an artifact. He found another of the same one, though. He had dropped it on the continent, and put a sign up letting people know he was looking for it. He went to destroy the sign, and then one of the lords of the land came up behind me, and falsely accused me of tearing up others' property (he literally had no proof Dark done the volcano incident, so it was false). Dark promptly fled, and was subsequently banished from the land.

He fled to another continent; this one had everyone fighting ridiculous monsters that could kill within a few seconds; massive king slimes, pinkies that split into more pinkies which split into more pinkies (etc, etc...), demons that fired demon sickles extremely fast, you get the idea. And there were a lot of them coming up each day.

It was very fun; everyone had a blast! Dark had stayed there for a while now, until something happened... something completely unexpected, something that was sorely misjudged.

Dark had walked up to a door out of complete boredom, when suddenly, the floor split open! The floor held lava, and it was airborne, so the lava spewed out onto the ground where it burned the ground. A sore misjudgement from one of the residents made him feel horrible for something he didn't even do. So he left there too, but he wasn't banished this time. But Dark didn't know this.

Earlier, Dark had heard one of the others telling him and some others about a continent he owned, and directions on how to get there. Dark headed there immediately.

What he found was a server where the residents could do what they wanted; build to their hearts desire, fight anything, explore... there was a lot that could be done. But it all came at a small fee; dedication and a bit of the continent's personal currency, shards. Dark had obtained enough to build on the land (or underground, if he so chose, which he did), and a few acquaintances as well. It was all going smoothly; he built a cavern out of obsidian brick, continued fighting monsters, and fought others as well.

Then a worldwide natural phenomenon was announced, and everything was going to change. Everyone was excited for what it was going to be. And once it came, everyone went back to their home continents for a bit to see what has changed. What happened after, though, was a completely different story.

========TO BE CONTINUED!=========
 
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Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Inducer (Lvl. 18) 11/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb. The Blue parts really just define it to keep the universe together.

Iceborn Gauntlet + Demonic Staff || Frozen Heart + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 26/26 (+2 from jon)(1+ from sirplop) DONE!
Dang, that's cold.

Obsidian + Knuclebusters + Leather Gloves || Earthquake Inducer + Ancient Clay + Destroyer Mask = Aftershock - Level 15 1/16

Aetherian Cutter || Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 6/26
This will be my main weapon. Essentially air/sound super thin blade.

Summons!
Removed The Lich, HE WILL RETURN. SOMETIME.
I just thought that this establishment was a bad environment for him. Replaced it with TK.

TK - 16/40 Whoever knows what this is I'll give a copy of the Physics Enforcer when it's ready and I'll reveal this. Clues below.

Soul Arcanery - 29/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

Actions!
Shadowform is unavailable... 1/3
Lightform is unavailable... 0/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful, I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)


I equip the Divine Godblade in my favoured hand and the Underworld Jadeblade in my right. I remove the lock placed on me using the Jadeblade, Albiit and Denito Surrexit by creating a temporal field around me that speeds me up, neutralise the negative effects from piono with Albiit. I finally use the Jadeblade to rip apart my body to the molecular level (hell yeah it can do that) to multiply the effects of the time field I placed. I reform a few minutes away from the energy field (because of the way you ordered it, it's going to take ages for the energy to get there. I really am about 300m away from it). As time slowly begins to return to normal, I slam the twin swords together and create a blast of twirling energies at the energy wave gradually speeding up towards the thrusters. It creates a massive explosion, and I use Albiit to nullify most of what passes through, then redirect it downwards to push Aetheria upwards.

(if piono was already blocked) I use Denito Surrexit to create a gradual time rewinding effect around the thrusters and repair them over the next 2 turns. Also reducing the elevation lost during this time (if that is still balanced)


Inventory (ooh mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)

Hand of the Archlich (Level 25) Current Ritual: 0 Current Souls: 0 Current Level: 25
Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 3 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of balance.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. This effect is retroactive, but the levels will be gained once this ritual is complete.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice or flying entities (except the godmodder), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

10 Souls: Dark Pact (improved) - Dark Pact now also appies to souls, so Hand of the Archlich will gain levels = to souls. Dark Pact caps at level 100. (Yep, it gets that high, but it's gonna take long as hell, it already takes ages to kill entities) Cooldown:

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.

20 Souls: Lich Slap (R:2) - Do high damage to an entity. Cooldown: 2

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 2

50 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3

Support and Notes (if you are supported I will tag you)
1+ @Jondanger23 1+ @crystalcat 1+ @pionoplayer

Last turn to guess what TK stands for, with the prize being a copy of the Physics Inducer. Current clues are:
King (not what k stands for);
it speaks;
is not a character from digimon;
is not human;
connoisseur

I'll give you guys 'till 8:30pm AEST, then I'll let you sea (sorry that was terrible) the summon and the prize is forfeited.

@pionoplayer Even if you skip your next action, making something as powerful as destroying Aetheria's thrusters unblockable...

It's not exactly an action people won't frown upon. Especially sirplop. If you really don't want to be blocked you gotta stop destroying our city.

Ritual...
1/3
Soul Collection
 
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Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 7/21)
The Physics Breaker && Foresight && Balance = Leinro Fiit (Universe's Bite) (Changed from Equilibrium) (Lv. 25, 5/26)
Arctoae && Nocte Consumens && The Artiquator && Ocean Ravager && Spaceleaf Greatsword && Ring of the Dragoon && Sun Tablet && Moon Tablet && Eclipse Tablet = Suldaan (Doomsday) (Lv. ? 2/?)


Summons...

Legendary Support (38/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000 (Normal HP; will likely die in one hit if it ever gets hit)
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (9/30)
*Note: They're ALL coming back with greater power after this.

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

Actions...
Fortify Aetheria (4/10)

Time till Obliterator Form can be activated again: 2 turns

I fantasize about Black Nothingness combined with Doomsday and Universe's Bite... I tell this to Akron, and it panics at the supposed power of it. Or it just laughs it off. That works too, as I would promptly remind it of Ved Vozahnil by ramming it into its skull.

Items...
I should really keep track of my items now...

PA = Piono Alchemy


Ved Vozahnil (Black Nothingness) (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
TFT (+3)

Giving a little boost.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

Remember, you can put any combination of Power Sources and Trinkets/Tech on a relic, within the 5-item range and so long as there's at least one of each. The one most everyone has been using was 3TT, 2PS. Really, you can rearrange these in a few different ways to suit your style:
-1TT, 4PS
-2TT, 3PS
-3TT, 2PS
-4TT, 1PS
So think a bit before you decide what your weapon will be.

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) in an alchemy within 3 turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*

===========CHAPTER 1; The Beginning of the Beginning===========
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====CHAPTER 2; Exploring for a New Home====== (If you've ever been on 1.0.6.1 public servers (which none of you probably have), and know what these servers are, I'll throw you a copy of Foresight.)

It was pretty relaxing in the world Dark now lived in; nobody constantly pestering him about stupid traditions, nobody constantly calling him off for what he done... it was pretty darn peaceful... actually, it was a bit too peaceful.

Dark had traveled far across the oceans of Terraria, looking for lands where other people were. Days went by, and he finally washed ashore on a remote continent. He didn't know what to expect; were people fighting powerful bosses there? Were they tearing enemies asunder? Nope, they were fighting each other. Which he was fine with. Easily, he joined in the bloodshed, honed his skills, and eventually become pretty good at killing his foes.

...Yet... his old life of causing chaos started setting in once he became bored of that. He began causing horrific chaos around the land; one of which was tearing open a volcano and letting the lava run into someone's house. And nobody knew until a week after, but they didn't know who done it. Dark was snickering on the inside while it was happening.

After it all blew over, Dark lost an artifact. He found another of the same one, though. He had dropped it on the continent, and put a sign up letting people know he was looking for it. He went to destroy the sign, and then one of the lords of the land came up behind me, and falsely accused me of tearing up others' property (he literally had no proof Dark done the volcano incident, so it was false). Dark promptly fled, and was subsequently banished from the land.

He fled to another continent; this one had everyone fighting ridiculous monsters that could kill within a few seconds; massive king slimes, pinkies that split into more pinkies which split into more pinkies (etc, etc...), demons that fired demon sickles extremely fast, you get the idea. And there were a lot of them coming up each day.

It was very fun; everyone had a blast! Dark had stayed there for a while now, until something happened... something completely unexpected, something that was sorely misjudged.

Dark had walked up to a door out of complete boredom, when suddenly, the floor split open! The floor held lava, and it was airborne, so the lava spewed out onto the ground where it burned the ground. A sore misjudgement from one of the residents made him feel horrible for something he didn't even do. So he left there too, but he wasn't banished this time. But Dark didn't know this.

Earlier, Dark had heard one of the others telling him and some others about a continent he owned, and directions on how to get there. Dark headed there immediately.

What he found was a server where the residents could do what they wanted; build to their hearts desire, fight anything, explore... there was a lot that could be done. But it all came at a small fee; dedication and a bit of the continent's personal currency, shards. Dark had obtained enough to build on the land (or underground, if he so chose, which he did), and a few acquaintances as well. It was all going smoothly; he built a cavern out of obsidian brick, continued fighting monsters, and fought others as well.

Then a worldwide natural phenomenon was announced, and everything was going to change. Everyone was excited for what it was going to be. And once it came, everyone went back to their home continents for a bit to see what has changed. What happened after, though, was a completely different story.

========TO BE CONTINUED!=========
 
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Turn 3 (SPECIAL CRYPTIC DISPENSATION (woo))

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 8/11
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 8/11
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 7/11 (+1 from TFT)
+3 to Sirplop.

Crystal chants in a strange, eldritch-sounding language, pointing at the Terror Granite Golem. “Y’umeah. G’rrrth-naa, shuggor. G’thma-tmikha. Y’tharanak g’n’gha. Uaaah!” The Golem is abruptly enveloped in a flame of pure destruction and darknness, burning away at its very life force. Bits of it begin to blacken, before the entire Golem begins to melt into a puddle of pure shadow. It seems to scream as its legs dissolve, despite probably not normally having pain receptors. Or any workable mouth. Bits of the puddle crawl up its torso, leaving pulsating black runes behind and eliciting further screams, now clearly audible as a low rumble. The head slowly dissolves, its mouth stretching impossibly wide as it does so and letting out a very loud, and very clear, howl of absolute agony. The puddle flickers for a second, before it begins to bulge outward as though something were trying to reach into our world. Before it can break through, though, Crystal points at it with a muffled “Zhro.” and the puddle of absolute, eldritch void abruptly evaporates completely. The ground where it was is stained irreversibly black.

Oh, are we doing backstories? Here's mine.
 
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HAT CHARGE: 1/5.

6/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
14/50 gorilla

+3 TO PIONO.


Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 3/?)


ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 21/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 15/26 (FORGOT TO RAISE THIS BY 1 IN A PREVIOUS POST)

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

ARE YOU LITERALLY THIS DEAD-SET ON ESCAPING US?

Yes! Yes I am, and there is next-to-nothing you can do to change my mind on this matter!

LET US SAY THAT I COULD BUILD YOU A SPACESHIP-A PERSONAL SPACESHIP ALL OF YOUR OWN-IF YOU HELP.

...

IT WOULD CERTAINLY BE POSSIBLE TO PUT IMPORTANT PLANS OF MINE ON HOLD TO ACCOMODATE. IT WOULD CERTAINLY BE AN ALTERNATIVE TO JUST COMPLAINING AND ATTEMPTING TO ESCAPE AND EVENTUALLY BEING THROWN INTO A JAIL CELL. INDEED, IT COULD EASILY BE CONSIDERED YOUR 'PUNISHMENT,' AND YOU ARE LYING OUT OF YOUR DONKEY IF YOU SAY YOU ARE NOT A GOOD FIGHTER.

...

SO WHAT ARE YOU GOING TO SAY?

I'm going to say say I know you have Pyrophobia.

...

I say that I find your deal acceptable, if you make that thing a GOOD spaceship, pilotable by one at minimum, with, hrm...Lemme see, I have schematics lying around here somewhere-aha, yes. There.

...YOU HAVE GOT TO BE KIDDING ME.

What. You have a machine that could easily make most of this-or replacements for most of this.

HALF OF THOSE MATERIALS ARE RARE ENOUGH THAT WARS HAVE LITERALLY BEEN FOUGHT OVER THEM.

That is completely bogus, and I-

THAT MAY BE TRUE FOR YOU, BUT FOR THE MULTIVERSE AT LARGE THESE ARE RIDICULOUSLY RARE.

Beh. Fine, whatever's closest.

YOU'RE TECHNICALLY A-

-Pyromancer more than capable of killing you right now. And really, I'd be holding you back if I just kept loafing around as I was before. You help me or you open yourself up to imminent death, IE, that giant laser.

WHAT GIAN-OHgorilla!

See? You'd have seen that coming a mile away.

YOU'RE DISTRACTING ME.

No, you're getting into a long conversation you could have stopped quite a while ago had you just said yes.

DO YOU REALLY WANT TO HAVE A GO AT IT?

Pyromancy, Metokinetic-

METOKINETIC.

Yes.

.

I take it this changes your tune?

YOU KNOW WHAT? NEITHER OF US HAVE ANY REASON TO KILL THE OTHER, AND WE PROBABLY COULD KILL THE OTHER RIDICULOUSLY QUICKLY IF WE HONESTLY WANTED. AS IT STANDS, YOU HAVEN'T, AND I AM NOT IN THE MOOD.

Re: Terrified.

STOP BEING SO MOUTHY AND HELP FOR A gorillaING CHANGE AND I'LL SEE ABOUT THAT SHIP.

Excellent...Hrm. The flying rampage machine over there seems quite troublesome with his mass death wave aimed at the city. Ugh, and there's so many on it...

YES.

There's also that massive weapon of war right there, an Archdaemon...And that steadily-worrisom blob of glitch as well., while independant of him, is also a massive pain, I presume? Hrm. I wonder, are they hard to move?

ARKON'S HALF-ROOTED IN THE GROUND BUT HE'S REASONABLY MOBILE. THE GLITCH BLOB IS EXTREMELY FAST.

Well...I doubt he'll just no-sell the whole thing...The armor guy, I mean. Sirplop? There's just so much and he's supercharged. I bet some of this will go through...Maybe just enough, even. Let's just have some assurance on the matter that Mr. Psycho loses something no matter the outcome, and we win something no matter the outcome. As Sun Tzu himself said, Not have one path leading to Victory, but many paths leading to A victory; either the superattack is stopped and we get more time to save the city...

...OR Arkon gets crushed under the rock and dies fast.

WOW. UM. OK, I OFFICIALLY DEEM YOU COMPETENT, THOUGH I HAD MY REASONS TO THE CONTRARY ANYWAYS. YOU ARE STILL A COMPLETELY MANIPULATIVE BRAT, BUT QUITE THE CLEVER ONE.

If I wasn't smart I wouldn't be alive. Now, gimmie some weapons! I know you have one related to movement that could really be useful right now...



-After temporarily aquiring Nulla Stella, Denito Surrexit, and Navitas Nox from Fredbear for various reasons-

I plant the damaged Infernal Torment into the ground and prepare Navitas Nox, Levis Ignis and Nulla Stella, while slowing down time as much as possible to make sure my work goes as unimpeded and swift as possible. I swiftly fire it in its cannon mode-and the shot, supercharged to all heck and back, immediately moves roughly to the core of the planet. My current loadout allows me to tell exactly where it is in the earth, and I stop when it hits the Underworld, where magma is aplenty. It'll do.

with the magma uncovered, I use it's dual properties of Fire and Earth, as well as a certain Elemental Madman's lack of presence, to freely shift the magma upwards, viciously upwards, into a massive worm, which freely munches the cool earth beneath it. Sensing the ground below with Nulla Stella for water (it's really complicated, but basically I can kind of tell which molecules are were-full spatial awareness for a spatial alchemy is a handy Required Secondary Power) to make sure the magma thing doesn't turn into obsidian accidentally, I finally get it right at rough surface level and let it circle around underground, visible by a faint orange glow wherever holes are present. Eventually, I get it roughly around where Arkon is.

Arkon isn't directly attacked. Far from it, he's completely untouched, and thus, is only slightly annoyed when the ground around and beneath him is literally melted away as searing magma swirls around him. However, he's untouched by both the swirling magma and the intense heat. Stupid ignorance of Convection, this would have killed him pretty quick if he wasn't a freaking daemon. Or demon, as Piono calls him. Beh, he's a Daemon (to me) whether he wants to be or not. Demons imply, for me...Something a lot worse than he is, and to be fair, he's one mean piece of work. In any case, my second stage of the plan becomes swiftly evident and involves a lot less finesse-with the earth beneath Arkon totally removed, I use Nulla Stella to forcibly position this earth under Aetheria. I don't teleport him, mind. What I do is more accurate to changing his acceleration to position him directly under Aetheria in exactly one change that I thereafter fail to keep. Ontological Inertia is a thing, thus he's sent flying. He might get slightly disoriented by the speed, of course, but it also prevents any teleportation-alteration shenanigans. Teleportation is so easy to mess with from outside sources its' not even funny-I'm not taking chances. Please note, my true action here is relocationg Arkon to beneath Aetheria. Of course, he realizes the threat of being directly under a falling supercity, so obviously makes moves to get away as soon as that occurs and he's touching ground...Only to be met by the previous magma serpent, also sent there at roughly the same way.

I quickly manipulate Nulla Stella some more, and make all the water I can get around move at the Magma serpent as it transforms into a full-on obsidian dome around Arkon, as air-tight as I can possibly make it. Breaking out when you can't even move in the first place thanks to Nulla Stella on top of an obsidian-hard barrier is...Difficult, to say the least. True: for him, it might be a few seconds, thus only for a round...Or maybe I've really done and trapped him for his semi-inevitable demise via falling city. Who even knows. The point is, he is now directly under Aetheria. That barrier may or may not stop him from acting that turn, but action will INCLUDE moving out from under Aetheria, which is likely to fall instantly once Aetheria lands. So...

...Either we keep Aetheria alive for a while or Aetheria's death is Arkon's death. Either way, win for these Anti-Godmodder guys, I guess.
 
Seems that noone is guessing what TK is.

I'll go ahead and reveal it in an hour or two, then edit the details/winner into this post.

/noposterino

EDIT: Okay, so since only two people guessed and they were the same wrong guess, I will now reveal the details of TK.

Tahm Kench (the River King) [AG] I may still refer to it as TK.
175'000/175'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals bonus damage and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 40% of the Thick Skin health.


Active:

Bargain: Heal an entity slightly and put 2 An Acquired Taste counters on it.

Tongue Lash: Deal high damage to an entity and give it a 60% chance to miss it's next attack.

Devour: Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take massive damage afterwards, nearby targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0. Cooldown: 2

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5


(Yes, I know)

If this is op, I would prefer to increase the charge, rather than nerfing it. If it is up, I would prefer to just buff it.

EDIT2: Added Bargain
 
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KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 2/3
The duo's respective Excaliburs glow, signifiying a JOINT COMBAT OPERANDI is available.
JOINT COMBAT OPERANDI - CALEDCRASH^2
The Excaliburs temporarily fuse into a giant version of the Elemental Excalibur hovering above Akron.
The Elemental Excalibur's blade glows brightly.
Before Akron tries to block it, Cyan stuns him with the Divine Godblade.
The Elemental Excalibur explodes, knocking Aetheria up and damaging every PG/H entity below it.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Soldier [AG BOSS]: 16/50
Make The Ground Shake (The Surface) [ASCENDED ALCHEMY]: 17/30
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (7/19)
Navitas Nox &
& Luminite Sniper Rifle = Ephixa's Duet (1/?)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (7/26)
 
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@Sirplop: oh... you're right... Hm, I dunno, just human error I guess. Also, I believe that you CAN'T block the attack, as I spent an extra post making it unblockable, the void magic nullified the anti-time field that comes from Everfree, and if not that, than Exedo is just as capable of doing so, so :p Also, as for why Aetheria? Because it happens to be the only thing in a position to be capable of being used as a field wipe, to be honest, I'd prefer it if Aetheria survived the blast, but right now I'm preoccupied with making sure nothing else does. If I can get one or more of my bosses down to 1 hp (since bosses shouldn't be killed by non-player sources) all the better.
+3 to tazz (12/15)

184/250 for the charge of potential
49/125 for The Creator
Lex Ordinis completed!
Life Scythe = Vita Australi 7/11
Death Scythe = Aquilonem Mors 5/11

Akron, as opposed to try to break out of the barrier, stays in it. He's immobile. He's a giant abomination without any real means of transportation.
I sincerely hope that Aetheria dropping on him won't reduce him to 1 health, but him taking extra damage from the field wipe probably won't hurt any either. Anyways, Akron should attack this round as normal.
Piono finally arrives back, still doublesupercharged (I chose the right round to do that!) and doesn't stop. The five thrusters on the underside of Aetheria are already kaput. There's just one target left.
He swirls the energy around himself, blasting straight through the rock, and into Aetheria itself.
Checkmate.
And unleashes all of that energy into Thruster #1, completely obliterating it (yay for x4 attack power!)
Then he looks down and sees that Akron is directly underneath the city.
Well gorilla.

Bidding (Lex Ordinis)
GoldenReady: 47 (+6) (on hold)
[Insert Generic Username]: 19
DarkSide: 16 (on hold)
W32Coravint: 12
eboLag.exe: 12
Cyanogynist: 12 (+3)
AerialAce: 9
Redstonetam: 8
jondanger: 6
TalistL: 6
Pricy12345: 4
gladiusAssailant: 3
The Flaming Toast: 4 (+1)
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

And our winner is... insert again. -_-
Here ya go, don't have enough time to keep on describing.

Bidding (Vita Australi)
GoldenReady: 47
DarkSide: 16
W32Coravint: 12
eboLag.exe: 12
Cyanogynist: 12
AerialAce: 9
Redstonetam: 8
jondanger: 6
TalistL: 6
Pricy12345: 4
The Flaming Toast: 4
gladiusAssailant: 3
[Insert Generic Username]: 3
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

I believe you want this one tazz?
*sigh* looks like there's no way you're not getting it. To everyone else, I'd basically consider this an extended bidding period for Aquilonem Mors. Info on that will come next time I post.
 
+3 Piono
SCP-914 19/20
Punch Designix 18/20
Gatekeeper's Scythe && Valhalla 2/??
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 20/21
Recreate: Cipher's Call 1/11
Yeah no clue where I'm going with this.
INVENTORY(Might as well???)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)

Oh hey, a thing. I pull out my copy of Rapture, which while still rather weak is enough to... absorb a portion of those energies, and then explode violently. ...Good thing I have duplicates.
 
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((Third post, because extra post))
Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 8/21)
The Physics Breaker && Foresight && Balance = Leinro Fiit (Universe's Bite) (Changed from Equilibrium) (Lv. 25, 6/26)
Arctoae && Nocte Consumens && The Artiquator && Ocean Ravager && Spaceleaf Greatsword && Ring of the Dragoon && Sun Tablet && Moon Tablet && Eclipse Tablet = Suldaan (Doomsday) (Lv. ? 3/?)


Summons...

Legendary Support (39/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000 (Normal HP; will likely die in one hit if it ever gets hit)
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (10/30)
*Note: They're ALL coming back with greater power after this.

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

Actions...
Fortify Aetheria (5/10)

Time till Obliterator Form can be activated again: 1 turn

I scoff at Akron's lack of movement speed and continue attacking at breakneck speeds. He's not going anywhere fast...
...Did I really just do that?

Items...
PA = Piono Alchemy

Ved Vozahnil (Black Nothingness) (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Piono (+3)

Whichever scythe I get, I need one in my arsenal. Probably won't be Life, but I'll make SURE that I grab Death.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

Remember, you can put any combination of Power Sources and Trinkets/Tech on a relic, within the 5-item range and so long as there's at least one of each. The one most everyone has been using was 3TT, 2PS. Really, you can rearrange these in a few different ways to suit your style:
-1TT, 4PS
-2TT, 3PS
-3TT, 2PS
-4TT, 1PS
So think a bit before you decide what your weapon will be.

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) in an alchemy within 3 turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*

===========CHAPTER 1; The Beginning of the Beginning===========
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====CHAPTER 2; Exploring for a New Home====== (If you've ever been on 1.0.6.1 public servers (which none of you probably have), and know what these servers are, I'll throw you a copy of Foresight.)

It was pretty relaxing in the world Dark now lived in; nobody constantly pestering him about stupid traditions, nobody constantly calling him off for what he done... it was pretty darn peaceful... actually, it was a bit too peaceful.

Dark had traveled far across the oceans of Terraria, looking for lands where other people were. Days went by, and he finally washed ashore on a remote continent. He didn't know what to expect; were people fighting powerful bosses there? Were they tearing enemies asunder? Nope, they were fighting each other. Which he was fine with. Easily, he joined in the bloodshed, honed his skills, and eventually become pretty good at killing his foes.

...Yet... his old life of causing chaos started setting in once he became bored of that. He began causing horrific chaos around the land; one of which was tearing open a volcano and letting the lava run into someone's house. And nobody knew until a week after, but they didn't know who done it. Dark was snickering on the inside while it was happening.

After it all blew over, Dark lost an artifact. He found another of the same one, though. He had dropped it on the continent, and put a sign up letting people know he was looking for it. He went to destroy the sign, and then one of the lords of the land came up behind me, and falsely accused me of tearing up others' property (he literally had no proof Dark done the volcano incident, so it was false). Dark promptly fled, and was subsequently banished from the land.

He fled to another continent; this one had everyone fighting ridiculous monsters that could kill within a few seconds; massive king slimes, pinkies that split into more pinkies which split into more pinkies (etc, etc...), demons that fired demon sickles extremely fast, you get the idea. And there were a lot of them coming up each day.

It was very fun; everyone had a blast! Dark had stayed there for a while now, until something happened... something completely unexpected, something that was sorely misjudged.

Dark had walked up to a door out of complete boredom, when suddenly, the floor split open! The floor held lava, and it was airborne, so the lava spewed out onto the ground where it burned the ground. A sore misjudgement from one of the residents made him feel horrible for something he didn't even do. So he left there too, but he wasn't banished this time. But Dark didn't know this.

Earlier, Dark had heard one of the others telling him and some others about a continent he owned, and directions on how to get there. Dark headed there immediately.

What he found was a server where the residents could do what they wanted; build to their hearts desire, fight anything, explore... there was a lot that could be done. But it all came at a small fee; dedication and a bit of the continent's personal currency, shards. Dark had obtained enough to build on the land (or underground, if he so chose, which he did), and a few acquaintances as well. It was all going smoothly; he built a cavern out of obsidian brick, continued fighting monsters, and fought others as well.

Then a worldwide natural phenomenon was announced, and everything was going to change. Everyone was excited for what it was going to be. And once it came, everyone went back to their home continents for a bit to see what has changed. What happened after, though, was a completely different story.

========TO BE CONTINUED!=========
 
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((Generic: I almost wholly believe that one feature the Scythe sadly can't do is be valid copy materail for an Alchemy. That would just make another Gatekeeper's Scythe. That's just too much, mate. Too much.))

HAT CHARGE: 1/5.


7/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
15/50 gorilla

+3 TO PIONO. YES, VITA AUSTRALI WOULD BE SOMETHING I WOULD NEED FOR PROJECT ECLIPSE.


Levis Ignis && Fiery War Axe = Victor Ignis (Level ?: 4/?)


ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 25/26. (+3 FROM PIONO)

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 16/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10);


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL THAT THEY WERE MORE MADE AS TESTAMENT TO VARIOUS TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALS SOME DETAILS;

-THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.
-THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.
-THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (A/M), ARCUM AEREUM (O), THE GOLDEN CROWN, UNOBTANIUM CANNON (M).

SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (P), HEMORRHAGE (U), SHARD OF UNITY (A), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.

SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage.. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Vitalus Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 would be preferred. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruit and Vegetables; )
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explamation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missle turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful/ I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and superpowerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three.)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

WELL gorilla, I WILL ADMIT THAT WAS IMPRESSIVE.

This isn't my first rodeo, though I'm hoping its my last, before I just leave this kind of business forever.

HOPE YOU CAN KEEP THAT TACTICAL BRILLIANCE UP. THE MORE I LOOK AT THIS 'EVERFREE' PROJECT THE MORE RIDICULOUS IT GETS. YOUR TASTES ARE EXPENSIVE.

You have something that practically makes the cost evaporate and most of the materials already in place! What are you so worried about? Time?

YES, THIS WILL TAKE A WHILE. THE ALCHEMITER IS NOT EXACTLY A FAST MACHINE.

That just means I've got more time to burn and more targets to shoot!

THAT IS TIME SPENT ON MAKING SHIP PARTS INSTEAD OF MAKING ACTUAL WEAPONS.

Look, maybe you could figure out a way to just trade off services with people? I dunno, I'm here to fight and then leave, not to discuss blacksmithing and shipmaking.

I PROBABLY WILL, YOU SUE.

I AM NOT A SUE!!!

GEE, WHERE HAVE I HEARD THAT ONE BEFORE?

Ugh!!!

WHILE HER MAJESTY QUEEN SUE OVER THERE IS BUSY BEING A PIECE OF gorilla, I FEEL LIKE GETTING THINGS DONE. WITH ARKON SUCCESSFULLY ENCASED IN ROCK THAT WILL CERTAINLY NOT OFFER EVEN A SMIDGEN OF PROTECTION AGAINST THE FALLING AETHERIA, I TURN TO ANARCHIST'S CREATION AGAIN.

I WOULD PULL OUT INFERNAL TORMENT, QUIP A COLD-BLOODED ONE LINER, AND BURN THAT SUCKER TO DEATH, BUT SADLY THE PRINCESS OVER THERE IS STILL IN POSSESSION OF IT. NOT LIKE I WOULD WANT IT, REALLY. FIRE IS BAD BAD BAD BAD BAD. IN ANY CASE, I HAVE A LOT OF OTHER THINGS WORTH MASSIVE FIREPOWER. NAMELY, THE CELESTIAL DESTRUCTION.

EIGHT HITS.

THE FIRST HIT IS A MACE INFUSED WITH THE POWER OF THE SUN. THE SECOND, A SPEAR WITH THE SAME. THE THIRD, A GUN, THE FOURTH A BOW, BOHT RANGED WEAPONS HITTING THE MARK EXACTLY. THE FIFTH IS A SPHERE THAT HOMES DIRECTLY INTO ANARCHIST'S CREATION, FOLLOWED BY A SERIES OF PINK BOLTS WITH A BLUE ONE, THEN A VICIOUS VOLLEY OF BLUE LASERS, CAPPED OFF WITH A MASSIVE DRAGON DEVOURING PART OF HIM.

I THEN JUST GO FOR BROKE.

SIX LASERS TEAR HIM TO PARTICLES, SIX CONVERGING LASERS; THEN, A RAPID STREAM OF BULLETS; THEN, A SWORD OF NYAN CAT; THEN, A SWORD OF FALLING STARS; THEN, A RAIN OF LUNAR FLARES; FINALLY, A YO-YO OF DOOM.

ANARCHIST'S CREATION IS LEFT IN A SORRY STATE AND I WALK OFF WITH DIGNITY.
 
Just a note to everyone, there's NO WAY that Aetheria isn't going to go down in a ball of flaming death. I had x4 damage level 25 alchemy attacks unloaded into all the thrusters in large amounts in a VERY short span of time (and one of them was a focus attack no less).
I think the best way to do damage control is to find an entity you think needs to survive and shield it (or try and amplify the damage loaded onto akron, I suppose there's really not much I can do to prevent that unless Aetheria takes an extra turn to die, which I highly doubt after all the damage I put into breaking the thrusters)
Cryptic, I'm not sure you need that much convincing, but if there's any way to keep Aetheria alive after it blows up the entire battlefield via colony drop with enough player intervention, I REALLY would not mind that. In fact, have Zombie Goku work on that if his help will make any difference instead of blowing his attacks on trying to make Akron die a little bit faster.

anyways, /nullstrategypost that nobody's probably going to pay attention to since I'm pretty much solely responsible for the present crisis.

On another note, it's looking like zombie goku and the valkyrie tank are both going to outlive Akron. Welp, kinda didn't anticipate that, but oh well, erratic actions get you erratic results.
 
GA: ...eh?
GA: Oh, that DTG Session is going on again.
GA: And I apparently have a light-mace of sorts now.
GA: Let's go!


>1 / 2

>Charges

25 / 50: Revengeance
11 / 20: Aetheria Barracks
1 / 23: Mistform && Deum Lucem = Lightform (Level 22)
+1 to Talist
+1 to Piono

>Summon Info
Abilities:
Detonate: Deals 10,000 damage to a target.
Primer: Deals 3,000 damage to three random targets, and inflicts them with PRIMED.
Self-Fragment: Inflicts PRIMED on self, but deals 15,000 damage to target.
Corrupt: Deals 5,000 damage to two entities and inflicts GLITCH on them for two turns.
Anarchist Cookbook: (3 TURN CHARGE) Hits 6 random targets for 5,000 damage each. Can target self.
MOAB: (10 TURN CHARGE) All entities take 50% of their MHP as damage. anarchistsCreation ascends.
Passives:
Tick Tock: After attacking, two random entities are inflicted with PRIMED.
Anarchist's Rage: Restores HP equal to half the damage inflicted during attacks.

>Action
I decide to test out Deum Lucem by smashing it into the Terror Granite Golem, causing bits and fragments of it to break off and crumble into dust, a pulse of light surging outwards as the blow connects, also Blinding the Terror Granite Golem! I then follow up with Mistform, blasting it with bolts of water in Spear mode!

anarchistsCreation will use Anarchist's Cookbook, restoring 15k HP in the process because of Anarchist's Rage.
 
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Please don't call it Ligthform. It would get confusing when the special effect of the Divine Godblade is used (also called Lightform). Not a huge problem, though.

Also, welcome back, Gladius.

/null

EDIT: It's not a huge issue, as long as you don't come into possession the Godblade. Don't worry too much about it. If it ends up as an issue, I'll rename the effect.
 
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