Destroy the Godmodder

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>1/2

-=Charges
300 (27/300)
Szalinthia, Bringer of Light (1/60)

-=Actions
So, Aetheria has turned into the most epic place imaginable?
I'm ok with this. I think we need art of this place...

But still...
In an unstoppable fury that my great city has fallen into the void, I crush anarchistsCreation with the force of the wilds using Everfree, and reduce him to dust. Literally.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (22/26 - Lvl. 25)
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (1/26 - Lvl. 25) - Shoulda done this earlier...
Coat of the Deep Dark && Voidmetal Plates && Miniature Ocean ~~ Loom == Whispering Shroud

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Piono
 
HAT CHARGE: 4/5.

THE SHARD OF UNITY: 3/15
20/50 gorilla

+3 TO PIONO.


Levis Ignis && Fiery War Axe = Victor Ignis (Level 25: 8/26)


NEW: PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL ?: 3/?).

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 20/26,

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10);


SPOIL INVENTORY: MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10);

SPOIL INVENTORY: Arkon's Core (Unofficial) [
|||||][|||||][||] (Note: White = Charged) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Arkon's basic attacks for 5 charges, or expend al to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn), Blizzard (Moderate power, 3-target chance to freeze), Thunderstorm (Moderate power, 3-target chance to stun), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack).), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

------THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

------THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

------THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

Hooray, awesome L00T thingamabobs!...Wait, I can't use most of this good, darn! Hrm, lemme just check this big thing...

SO APPARENTLY IT'S A POWERFUL MAGICAL ARTIFACT OF SOME DESCRIPTION, ALLOWING YOU TO USE DEVASTATING ATTACKS. GENERIC SUPERPOWERFUL MAGIC THING AND ALL THAT. I WOULD SUGGEST-

nom.

...

...

...

...

...

...

...

...

...WHAT THE gorilla DID YOU JUST DO?!

Eat it.

WHAT IN THE NAME OF THE LORD MICHAEL POSSESSED YOU TO MAKE YOU DO THAT?!

Nothin'.

WHAT WERE YOU THINKING?

I was thinking, since this is his heart, that I'd eat his heart and absorb his power. I mean, that's how it works in cheesy cartoons and this world runs on cheesy cartoons and super-unrealistic anime tropes, so basically I have to be right on this. My belief in it being right makes it right!

...SOMETIMES. SOMETIMES I JUST STAND BACK AND WONDER. SOME OF WHAT I DO ON MY HOMEWORLD IS QUESTIONABLE, BUT NOTHING TO THIS EXTENT. I HAVE NOT SEEN ANYONE DELIBERATELY EAT THE CORE OF A SUPER-POWERFUL DEMON AND EXPECT IT TO GO WELL.

DAEMON, not DEMON! Calling 'em demons just makes 'em boastful.

THE DIFFERENCE IS NEGLIGABLE IN THIS CASE. IN ANY CASE, IT IS SAD FOR ME TO UNDERSTAND THAT YOU HONESTLY HAVE A HALF-CHANCE AT THIS BECAUSE OF MY SKEPTICISM THAT LITERALLY EATING THE ARTIFACT OF ALL-POWER WILL NOT END BADLY. AT THE SAME TIME, MY REALIZATION OF THIS MEANS YOU IRONICALLY DON'T. SO EXCUSE ME WHILE THIS PARADOX RUNS ITS INFINITE COURSE UNTIL IT ROULETTES-

oh.

I'LL TAKE YOUR EXPRESSION AS THE SIGN-

oooooooooooooooh my. Yeah, yeah, that was it. That was it.

I'LL TACTICALLY STAND BACK. BEHIND THIS BOULDER. DOOM LASERS AND ALL THAT.

Aww yeeeeeeaaaaaaaaahhhhhhhhhhhhhhhh

AWWW YEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!

I DON'T CARE IF THAT WAS THE MOST BRAINLESS THING I DID IMAGINABLE AND ALMOST COMPLETELY ON IMPULSE! I AM ALIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVE!!!

WAIT, CHECK MY STATS, AWESOME I DO NOT HAVE A STATUS EFFECT, STRAIGHT STAT-UUUUUUUUUUUUUUUUUUUUUUUUUPPPP!!! I HAVE NEW MOOOOOOOOOOOOVES!!! AAAAAAAAAAAAAAH!!!

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAHHHHH!!! SUCK IT DOUBTERSSSSSS!!!

...Ha...Heeh...Hah...Hehh...Haaahh...OK, yeah...Too much shouting there.

Seriously you people. That was deliberate overreaction. That only lasted for, like, what, three seconds or so? Not all that much to get worked up over.

...Yeah I'm not gonna do that again. That was actually kind of painful there. You silly people!

HERE I WAS THINKING YOU'D EAT MY MEDUSA HEAD.

It's only the hearts that do that. Trust me, I'd know.

WHATEVER, PRINCESS MARY SUE.

I AM NOT A gorillaING SUE YOU gorillaING gorillaHOLE!!!

AS IT STANDS, I WOULDN'T EVEN CARE. ARBITRARY NARRATIVE FAVOR IS HONESTLY FAVORING ME QUITE WELL, MEANING I CAN ACTUALLY TAKE A BREAK FOR A FEW MINUTES, AND I AM NOT TRYING TO BE UNREASONABLE HERE, GIVEN THAT I'M HONESTLY CONSIDERING MAKING YOU ONE OF THE MOST EXPENSIVE SHIPS IN THE HISTORY OF FICTION. YOU WILL AGREE WITH MY ARBITRARILY SEMI-FITTING SOBIQUETS OR JUST LEAVE IN RAGE, LIKE IT OR NOT I COULD JUST LOCK YOU OUT OF THE ALCHEMITER.

UGH! The Sue title is unreasonable!

IT IS SO NOT UNREASONABLE. A TRANSFORMING TEENAGE GIRL WITH ONLY SOMEWHAT MINOR BEAUTY IMPAIRMENTS IN HER MOST 'HUMAN-LIKE' FORM THAT LOOKS LIKE AN ELF WITH HER POINTED EARS, POSSESSING UNUSUAL EYES. SHE ALSO HAS FAR TOO MUCH COMBAT EXPERIENCE FOR A GIRL HER AGE, WHO KNOWS ALL THE RIGHT MOVES AND LEAVES A VETEREAN COMBATANT WITH VARIOUS SUPERPOWERFUL WEAPONS LIKE MYSELF COMPLETELY DUMBFOUNDED AT HOW THE HECK YOU'RE EVEN DOING THIS PROPERLY. PLUS, THE MORAL DISSONANCE OF NOT WANTING TO BE A PART OF WAR DESPITE HAVING A MASSIVE TASTE FOR TREASURE AND VIOLENCE. IT ALL ADDS UP TO BAD FANFICTION FROM A TEENAGE AUTHOR EVEN WORSE AT WRITING THAN TWILIGHT. QUITE FRANKLY THE ONLY REASON YOU GOT CAUGHT TO BEGIN WITH WAS BECAUSE TAZZ IS A BIGGER SUE.

HEY, I CAN HEAR YOU CLEARLY!

EVEN YOU SAID IT YOURSELF.

You kind of did say it to me yourself as well...

...DON'T WAVE IT AROUND! It's just kind of embarassing for the most part.

WHATEVER.

Ugh, LOOK, I'm supposed to be an adventurin', and that means clobbering bad guys every-so-often, but the last time I got involved in a full-time war with anything was...Bad. Horrible, in fact. Really just a fiasco for all involved, primarily my fault though. Really anytime I get involved in a war. The less I have to fight in full-on confrontations, the better! Plus I've been clobbered 'lots before...It's just that you weren't there for that.

YES, THIS JUSTIFIES YOUR CURRENT COMBAT PREFORMANCE. YOU BEING BEATEN UP OFFSCREEN.

OH, STOP YELLING AT ME FOR BEING GOOD AT TACTICS AND VIOLENCE, DO YOU WANT TO JINX ME WHEN I'M WORKING FO RYOU?

GOOD POINT, BUT NOT GOOD ENOUGH TO STOP ME.

AUGH!!!

WITH THAT EXPERT-LEVEL TROLLING IN THE RP AREA DONE, I CASUALLY CHERRY TAP ANARCHIST'S CREATION IN CASE HE'S NOT DEAD FROM SIRPLOP'S ATTACK, AND IF ANARCHIST'S CREATION IS DEAD, I AIM A LIFE-SIPHONING BEAM OF ENERGY AT THE MAGIC SNIPER ATOP HIS TOWER VIA VITA AUSTRALI TO GET HIM DOWN TO SCALE, TRANSFERRING ALL LEFT OVER TO THE VALKYRIE TANK THROUGH INEXPLICABLE SHENANIGANS, THE SAME KIND THAT WOULD HAVE ALLOWED ME TO HEAL INSTEAD. I'M A MACHINE, HOW WOULD THAT EVEN WORK? NARRATIVE. THAT'S HOW. I HAVE A FEELING I WON'T NEED TO PULL OUT ANY HUGE ATTACKS FOR A WHILE NOW AND JUST FOCUS ON CREATING STUFF, GETTING THE ARTIFACTS AND ROLLING OUT gorilla FOR FUTURE ENTERTAINMENT.
 
/null

Chances are the anarchistCreation is dead. HotAL will more than probably kill it, being a Level 25 alchemy. I would reccomend redirecting your attacks elsewhere.

Important! You get the Soul of Embers/Waves by killing the namesaked entity. Right now they are fairly weak, but over time I'll release more powerful ones with special abilities to apply to your alchemies. The most powerful ones will require more than one attack from any source except... (Scrolls through list) our Lord Michael's Hat or a super buffed up HotAL.
So it's going to take guile, shady dealings and/or misdirection to get your most favoured one. I'd reccomend the second because it is the most fun to watch.
 
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KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 1/3
Cyan continually whacks at the Soul of Embers with the Divine Godblade and Ircucvci.
Happiness throws the Soul of Waves into orbit.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
Massive World Threat [H BOSS]: 18/100
I think it's sad that there's not much to beat up.

Upgrade Station [ALCHEMITER UPGRADE]: 19/30
Allows you to make upgrades for the Alchemiter.
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (10/19)
The hope-infused dice-based Karate. Made out of pure frozen brain ghost Jarate.

Ircucvci && (Katana of the Dual Moon && Divine Godblade) || (Temporal Excalibur && Spatial Excalibur) = Equinox (3/26)

A katana forged from raw Rule of Cool, time, space, darkness, and light. That's all I need to melt steel beams.

Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (10/26)
imagine a one man band but with colorful weapins
tahts this alchemy
 
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Spiral Nemesis: 90/140
A Weapon to Surpass Metal Gear: 9/20
I order the reinforcements to maneouver according to all possible falling trajectories so they aren't killed by the fall of Aetheria.
 
Forging...

Ancient Amulet (Lv. 15)[+-]
Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 11/21), makes various energies dissipate partially whenever it's near. Fully if they stay in there too long.

The Physics Breaker && Foresight && Balance = Leinro Fiit (Universe's Bite) (Changed from Equilibrium) (Lv. 25, 9/26), combines the aspects of the Physics Breaker, Foresight, and Balance, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option.

Arctoae && Nocte Consumens && The Artiquator && Ocean Ravager && Spaceleaf Greatsword && Ring of the Dragoon && Sun Tablet && Moon Tablet && Eclipse Tablet = Suldaan (Doomsday) (Lv. 25 6/26), combines the effects of all of the components, allowing for full control over Ice (especially), Fire, Darkness, Water, Nature, Weather, Time of Day, and Draconic Powers. Furthermore, it can take the form of a knife, one-handed sword, greatsword, Battle-axe, Gauntlet, and Ring. Hits with the force of the centre of a supernova, and boosts the wielder to extreme levels of power. The go-to weapon for offence.


Black Nothingness: The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. Only a select few can wield this blade without going crazy, but those who are able may become indescribably powerful.

...There will be another item that will allow other items to merge with these three weapons. The other weapons will be absorbed into their respective blade, adding their form and elements/abilities to that blade.

Summons...

Legendary Support (42/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

Seems all planes are in my hangar, my upgrades continue*. (13/30)
*Note: They're ALL coming back with greater power after this. Even after the Aetherian Crisis.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

Actions...

With Aetheria gone, I look around for some new foes to destroy. Nothing really worthwhile in my eyes... yet. I wait.

Items...
PA = Piono Alchemy

Ved Vozahnil (Black Nothingness) (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Piono (+3)

SCYTHES! NOBODY WILL BYPASS ME!

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

Remember, you can put any combination of Power Sources and Trinkets/Tech on a relic, within the 5-item range and so long as there's at least one of each. The one most everyone has been using was 3TT, 2PS. Really, you can rearrange these in a few different ways to suit your style:
-1TT, 4PS
-2TT, 3PS
-3TT, 2PS
-4TT, 1PS
So think a bit before you decide what your weapon will be.

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Start an Ancient Amulet (Lv. 15) artifact alchemy within 1!!! turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*

===========CHAPTER 1; The Beginning of the Beginning===========
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====CHAPTER 2; Exploring for a New Home====== (If you've ever been on 1.0.6.1 public servers (which none of you probably have), and know what these servers are, I'll throw you a copy of Foresight.)

It was pretty relaxing in the world Dark now lived in; nobody constantly pestering him about stupid traditions, nobody constantly calling him off for what he done... it was pretty darn peaceful... actually, it was a bit too peaceful.

Dark had traveled far across the oceans of Terraria, looking for lands where other people were. Days went by, and he finally washed ashore on a remote continent. He didn't know what to expect; were people fighting powerful bosses there? Were they tearing enemies asunder? Nope, they were fighting each other. Which he was fine with. Easily, he joined in the bloodshed, honed his skills, and eventually become pretty good at killing his foes.

...Yet... his old life of causing chaos started setting in once he became bored of that. He began causing horrific chaos around the land; one of which was tearing open a volcano and letting the lava run into someone's house. And nobody knew until a week after, but they didn't know who done it. Dark was snickering on the inside while it was happening.

After it all blew over, Dark lost an artifact. He found another of the same one, though. He had dropped it on the continent, and put a sign up letting people know he was looking for it. He went to destroy the sign, and then one of the lords of the land came up behind me, and falsely accused me of tearing up others' property (he literally had no proof Dark done the volcano incident, so it was false). Dark promptly fled, and was subsequently banished from the land.

He fled to another continent; this one had everyone fighting ridiculous monsters that could kill within a few seconds; massive king slimes, pinkies that split into more pinkies which split into more pinkies (etc, etc...), demons that fired demon sickles extremely fast, you get the idea. And there were a lot of them coming up each day.

It was very fun; everyone had a blast! Dark had stayed there for a while now, until something happened... something completely unexpected, something that was sorely misjudged.

Dark had walked up to a door out of complete boredom, when suddenly, the floor split open! The floor held lava, and it was airborne, so the lava spewed out onto the ground where it burned the ground. A sore misjudgement from one of the residents made him feel horrible for something he didn't even do. So he left there too, but he wasn't banished this time. But Dark didn't know this.

Earlier, Dark had heard one of the others telling him and some others about a continent he owned, and directions on how to get there. Dark headed there immediately.

What he found was a server where the residents could do what they wanted; build to their hearts desire, fight anything, explore... there was a lot that could be done. But it all came at a small fee; dedication and a bit of the continent's personal currency, shards. Dark had obtained enough to build on the land (or underground, if he so chose, which he did), and a few acquaintances as well. It was all going smoothly; he built a cavern out of obsidian brick, continued fighting monsters, and fought others as well.

Then a worldwide natural phenomenon was announced, and everything was going to change. Everyone was excited for what it was going to be. And once it came, everyone went back to their home continents for a bit to see what has changed. What happened after, though, was a completely different story.

========TO BE CONTINUED!=========
[/QUOTE]
 
Spiral Nemesis: 91/140
A Weapon to Surpass Metal Gear: 10/20
I call down an artillery strike on the Magic Sniper, and I poke Akron really hard.
 
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Inducer (Lvl. 18) 15/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb. The Blue parts really just define it to keep the universe together.

Obsidian Knuclebusters + Leather Gloves || Earthquake Inducer + Ancient Clay + Destroyer Mask = Aftershock - Level 15 5/16
Crack the earth. Break their will. Shatter their bones.

Aetherian Cutter || Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 13/26 (+3 from lahahawa, thanks)
This will be my main weapon. Essentially air/sound super thin blade.

Charges!
TFT 3/300 (+1 from sirplop

Tahm Kench - 20/40
Tahm Kench (the River King) [AG] I may still refer to it as TK.
175'000/175'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals bonus damage and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity slightly and put 2 An Acquired Taste counters on it.

Tongue Lash: Deal high damage to an entity and give it a 60% chance to miss it's next attack.

Devour: Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take massive damage afterwards, nearby targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

If this is op, I would prefer to increase the charge, rather than nerfing it. If it is underpowered, I would prefer to just buff it.

More powerful soul can be used in alchemy and alchemies will provide far greater results when soul are used with them. Souls will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the soul/mats. $$ is the conjunction used in the alchemy formula. Souls cannot be multitargetted.

Gain the soul by killing the associated entity.

THIS IS NEW
Based on the soul used, it can increase the alchemy cap past level 25 for said alchemy (soul level + alchemy level = final alchemy level, charge is increased by 1 for every 2 soul levels) Each soul has a different element associated with it. Soul will be released every round and have a different level. Higher level souls have more health. You cannot attack more than one soul at a time, and they will only die to players.

Souls do not attack. I will always recieve a copy of any souls killed.

Souls...
This round, a cute couple of souls. Starting at a low level.
Soul of Embers: Level 3: 15'000 hp. (Fire)
Soul of Waves: Level 2: 10'000 hp. (Water)

Actions!
Shadowform is available! 3/3
Lightform is unavailable... 2/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful. I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)


I offer DarkSide some popcorn to accompany his waiting period. Then I use HotAL and Jadeblade to torment the soul of a PG entity.

Inventory (ooh mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)
The Fallen (Level 17) (forgot about this one)
Hand of the Archlich (Originally Level 25) Current Ritual: 5 Current Souls: 5.5 Current Level: 27.5

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 3 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convinience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. This effect is retroactive, but the levels will be gained once this ritual is complete.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice or flying entities (except the godmodder), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

10 Souls: Dark Pact (improved) - Dark Pact now also appies to souls, so Hand of the Archlich will gain levels = to souls. Dark Pact bonus levels cap at level 100. (Yep, it gets that high, but it's gonna take long as hell, it already takes ages to kill entities) Cooldown:

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 2

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 2

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3

Support and Notes (if you are supported I will tag you)
1+ to USER=27734]@pionoplayer[/USER], 1+ @Sirplop , 1+ to @gladiusAssailant


Ritual... (see Hand of the Archlich)
2/2
Dark Pact is finished!

0/1

Life Drain is charging

0/3
Blizzard

Current Souls: 5.5
Souls until next upgrade: 0

Please keep in mind the level of HotAL increases.
 
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Turn 1

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 11/11 DONE
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 11/11 DONE
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 10/11

Bracer of Impenetrable Armor: This deceptively simple metal bracer covers the wearer with a magical field that protects them from all physical harm, or at least that not inflicted by an extraordinarily powerful source. A symbol of a shield containing a sword is engraved into its top.

Bracer of Impervious Wards: This deceptively simple metal bracer covers the wearer with a magical field that wards them from all magical attacks, or at least those not inflicted by an extraordinarily powerful source. A symbol of a shield containing a wand is engraved into its top.

Crystal puts them both on, Armor on his right arm and Wards on his left. A dense field of protective energy coalesces around him. “There, that’s done. Now…"

Ancient Amulet (Lv. 15) [+-] Tuned Protector (Can be tuned to a specific person or entity. Nerfs any attacks the tuned target makes against its holder once tuned, until the tuning is changed.) + Tuned Bane (Can be tuned to a specific person or entity. Strengthens any attacks made by the holder against the tuned target, until the tuning is changed.) + Energy Disperser (Disperses most forms of offensive energy or magic levied against its holder into harmlessness nigh-instantly.) + Reality Magic (Here as power source for the two Tuned ___’s, since they practically have to warp reality to achieve their effects.) + Null Magic (Has the special ability of nulling and dispersing essentially all other types of magic or energy easily, near-useless otherwise. Here as power source for the Energy Disperser.) == The Duelist’s Companion (Level 18) 1/21

Wristwatch && Grand Essence of Time == Watch of Flowing Time (level 10) 1/11

+3 to Piono, why not.

Crystal points at Zombie Goku. “Stop! Hammer time.” He then brings Terra Firma around and smashes him into the dirt.
 
I throw brand new furniture at Zombie Goku. Oh, and practice the violin some more.

ALCHEMIZE! I alchemize Spear && Pear = ??? (1/?)

chaerging a chaerge: 11/13 (+1 from Sirplop)

+2 to Sirplop, +1 to Piono
 
Turn 2

Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 11/11 DONE

Pendant of the Archmage: This deceptively simple pendant, little more than a silver pentacle, grants unprecedented control over magic of every type, although no power on its own. It seems slightly incomplete...

Ancient Amulet (Lv. 15) [+-] Tuned Protector + Tuned Bane + Energy Disperser + Reality Magic + Null Magic == The Duelist’s Companion (Level 18) 2/21
Wristwatch && Grand Essence of Time == Watch of Flowing Time (Level 10) 2/11
Circlet && Grand Essence of Mind == Crown of the Consummate Psion (Level 10) 1/11

+3 to Piono. (Note, if anyone wants to charge-partner with me, that'd be awesome - I +3 you, you +3 me.)

Crystal puts on the pendant and retrieves the Magic Lord from his inventory. Time to test this out. He points the wand at Zombie Goku, and a massive beam of magic is disgorged from the wand. It travels towards Zombie Goku, before splitting into a multitude of smaller beams as the Pendant glows. They split out in all directions, before the Pendant glows again and they robotech into Zombie Goku from all sides. He spins the wand in his hand, before pointing it again. This time, a massive bolt of lightning, larger than a giant redwood’s trunk, sprouts from the wand and earths itself in Zombie Goku.
 
+1 to cyan, crystal and darkside

210/250 for the charge of potential
98/125 for The Creator
Metal Flail = Vi Forti 7/11
Psionic Crown = Mens Potentiam 3/11
Gravity Chestplate = Traho 1/11

Piono lies at the bottom of the crater made by Aetheria.
Urgh...
I'm... going to need to...
Figure out why I keep doing that.
He pulls out Vita Australi, and rises into the air a bit as he heals himself.
Big question is, how did I...
Oh, must have used up the super charge as shielding potential.
Anyways... what the heck do I do now?


Bidding (Vi Forti)
GoldenReady: 37 (+3) (on hold)
Cyanogynist: 21 (+3)
W32Coravint: 12
eboLag.exe: 12
The Flaming Toast: 12 (+1)
Redstonetam: 11
jondanger: 10 (+1)
DarkSide: 10 (+3)
AerialAce: 9
[Insert Generic Username]: 9
crystalcat: 9 (+3)
TalistL: 6
gladiusAssailant: 5
Pricy12345: 4
Sirplop: 3 (+1)
FeatheredDragon: 2
Raichu Sonic: 1
HeadlessHero: 1

And the winner of the dual scythes of life and death was... darkside! You got 'em buddy, have fun!
Well, looks like my three main rivals are pretty much gonna be darkside, goldenready and crystal.

Anyways, this brings up another issue...
The field has been pretty solidly leveled, but not to the point to give the godmodder an edge. Aetherderon is going to hit the field again in a few rounds, with 300K health, so Goku, even with the extreme attack power he's supposed to have, is probably going to go down before Aetherderon does.
The Valkyrie Tank is literally the only other AG entity on the field (keep it alive guys, its the only thing between you and the Godmodder getting to start nope'ing attacks randomly) and it's all but dead thanks to its crippling weakness to AoE attacks and Aetheria dropping onto the battlefield.
anarchist'sCreation and Akron, the two big hostiles on the field, are both dead by the time I make this post, and the black bombers and shadow fighters aren't really a significantly large force.
That leaves only the magic sniper, that although having a 50% dodge rate (until the sniper tower gets wiped that is) and 100K health, is still just one entity.

That means that of the different factions on the field, none of them, and heck, not even all of them combined, are worth throwing a 125 post charge at.
So tell you guys what, I am going to hold a vote to see what I do with The Creator.
ebf_4___meet_your_maker_by_nalgionart-d71w45b.jpg

The two giant things in the center of the image are The Destroyer and The Creator. The Creator isn't my summon, but rather the glowing cats driving the things.
The two divine forms of Godcat, creator of the EBF world.
THAT is what The Creator is charging up.
and now I have no idea what to do with it.
:sigh:

Anyways, what do you guys want to see out of the largest charge yet unleashed? A massive battlefield change? Another boss to beat up? (this time with me on your side?) A sidequest? A field wipe? (Yeah, no. We've had enough of that for now.) Something completely different?!?!

I dunno, just let me know what, and we'll vote on it.
 
#Raidboss

Who's that at the bottom?


Maybe something like, excuse me if you aren't familiar, the Lightbane and Darkbane sisters from WoW. A fight where there are two entities that work together to make devastating attacks, but otherwise are kinda mediocore. E.g. While entity one is doing x, entity two will begin sending shockwaves.

I don't know.

/null

((Also TFT (see charges) is the person from my story and my avatar. It is going to be massive.))
 
((Personally, Piono, here's what I want: I want a buff to Alchemy creation. Not MORE levels, but perhaps more than 3 at a time, like from 3 alchemies to 5? A charge called 'the creator' can mean something along the lines of more creation, after all. Of course, that's the most passive way you could put such a huge charge, which I wouldn't be pleased by in your shoes. Alternatively, how about you realize that your entity would be the biggest threat on-field uncontested, meaning it can go and clean up whatever you want (without even being a boss), continue to be legitimately neutral for a change instead of offering underdog support to whoever's losing more (which I find completely annoying-its the wishy-washy nature of it all), and, ya' know, just keep wiping the field like a janitor mops the floor? The best time I had in TvTropes was controlling a boss to basically make a whole horde of entities horrifically die and have everyone rage at me for basically getting it free. I intended to troll them and troll I did. It was brilliant. So, from my perpsective; MOAR ALCHEMIZATION. From your perspective, just keep bashing everyone relentlessly. I do mean EVERYONE, by the way: You should only really relent and offer genuine support when the other guys are ACTUALLY underdogs and basically have no entities instead of just being even-steven. And only until they are even-steven again.))

/null
 
+3 Piono
NEW Gatekeeper's Scythe && Valhalla 4/??
Recreate: Cipher's Call 3/11
Yeah no clue where I'm going with this.
INVENTORY(Might as well???)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
 
i fire an anti-tank
gun at the Tank.
The Loose Cannon &&silver fulminate = The Gilded Cannon: 2/8
Armor of Altair && Armor of Brutus = 1/??? ??????????????/
The Gilded Cannon, is at first, a cannon gilded with silver. However, its bombs are gilded with Silver fulminate, a extremely sensitive and prone to exploding metal. Due to extreme sensitivity, the silver fulminate has been magically modified to not explode until near an enemy. Due to its rather great explosive power, attacks using it are AOE attacks.
n00b Emperor: 2/30
3+ to crystalcat
 
Last edited:
KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 2/3
Just to make sure that the Souls are dead, Cyan and Happiness shoot the Soul of Embers and the Soul of Waves with Navitas Nox, respectively.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
Massive World Threat [H BOSS]: 19/100
I think it's sad that there's not much to beat up.

Upgrade Station [ALCHEMITER UPGRADE]: 20/30
Allows you to make upgrades for the Alchemiter.
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (11/19)
The hope-infused dice-based Karate. Made out of pure frozen brain ghost Jarate.

Ircucvci && (Katana of the Dual Moon && Divine Godblade) || (Temporal Excalibur && Spatial Excalibur) = Equinox (5/26) (+1 Piono)

The SORD...

Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (11/26)
imagine a one man band but with colorful weapins
tahts this alchemy
 
HAT CHARGE: 3/5.

THE SHARD OF UNITY: 2/15
19/50 gorilla

+3 TO PIONO.


Levis Ignis && Fiery War Axe = Victor Ignis (Level 25: 7/26)

Uh, wow. What. Is the Fiery Win Ax that much win? Like, it's basically a standard ax, but you know what, I'm not even caring.


NEW: PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL ?: 2/?). IT APPEARS YOU'VE FORGOTTEN TO STATE THE LEVEL OF THIS AS WELL. I'LL JUST MAKE SURE THERE'S A BIG 'NEW!' THING RIGHT IN FRONT OF NEW ALCHEMIES IN THE FUTURE, JUST LIKE THAT.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 19/26,

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10);


INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10);


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

------THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

------THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

------THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

HOW THE gorilla IS THAT THING STILL ALIVE?

IT WON'T BE FOR LONG, BUT

gorilla. ARKON GOT gorillaED UP!

I am amazameing! Now, time to just lightly cherry-tap this guy.

WHATEVER, SUE.

I am NOT a sue!

WHATEVER, ELF.

I am NOT an elf, and you full-well know that much!

WHATEVER.

Bluh! In any case...I know you're not using some of that stuff you have?

WHAT?

I could use Nocte Consumens a lot better than you can! It's my weapon spec AND in one of my preferred elements.

THE MORE TIME I SPEND WITH YOU THE MORE EVIDENCE THERE IS OF YOU BEING A SUE THERE IS. BUT I NEED THIS FOR MY OWN PROJECTS.

Then just duplicate it, I barely have anything at all!

...FINE. YOU'RE NOT AS POWERFUL AS I AM BUT THAT'S NOT SAYING MUCH.

Hooray!

With that taken care of, I cherry tap Arkon! With a cherry! BOOM! He's dead, he's dead, Arkon's Core is mine, as well as all of his other L00T! Hooray!

I shove Levis Ignis in his face several times JUST to be absolutely positively sure he's dead dead dead so his L00T is mine mine mine!

And then blow him up with dynamite, to be even more sure.
You tap Akron with a cherry, dealing one damage, Akron is dead! you then chop and singe his corpse, and finally blow him up. Corpses Desecrated: 1
You get his Spoil... Piono did he already have one in place? I'll get back to you GR.
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Inducer (Lvl. 18) 14/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb. The Blue parts really just define it to keep the universe together.

Obsidian Knuclebusters + Leather Gloves || Earthquake Inducer + Ancient Clay + Destroyer Mask = Aftershock - Level 15 4/16
Crack the earth. Break their will. Shatter their bones.

Aetherian Cutter || Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 12/26 (+3 from lahahawa, thanks)
This will be my main weapon. Essentially air/sound super thin blade.

Charges!
TFT 1/300

Tahm Kench - 19/40
Tahm Kench (the River King) [AG] I may still refer to it as TK.
175'000/175'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals bonus damage and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity slightly and put 2 An Acquired Taste counters on it.

Tongue Lash: Deal high damage to an entity and give it a 60% chance to miss it's next attack.

Devour: Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take massive damage afterwards, nearby targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

If this is op, I would prefer to increase the charge, rather than nerfing it. If it is underpowered, I would prefer to just buff it.

35/35 (3+ from Lahahawa) DONE! READ.
More powerful soul can be used in alchemy and alchemies will provide far greater results when soul are used with them. Souls will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the soul/mats. $$ is the conjunction used in the alchemy formula. Souls cannot be multitargetted.

Gain the soul by killing the associated entity.

THIS IS NEW
Based on the soul used, it can increase the alchemy cap past level 25 for said alchemy (soul level + alchemy level = final alchemy level, charge is increased by 1 for every 2 soul levels) Each soul has a different element associated with it. Soul will be released every round and have a different level. Higher level souls have more health. You cannot attack more than one soul at a time, and they will only die to players.

Souls do not attack. I will always recieve a copy of any souls killed.

Souls...
This round, a cute couple of souls. Starting at a low level.
Soul of Embers: Level 3: 15'000 hp. (Fire)
Soul of Waves: Level 2: 10'000 hp. (Water)

Actions!
Shadowform is available! 3/3
Lightform is unavailable... 2/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful. I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)


I send a cascade of ice towards aC using HotAL.

Inventory (ooh mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)
The Fallen (Level 17) (forgot about this one)
Hand of the Archlich (Originally Level 25) Current Ritual: 4 Current Souls: 5.5 Current Level: 25

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 3 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convinience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. This effect is retroactive, but the levels will be gained once this ritual is complete.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice or flying entities (except the godmodder), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

10 Souls: Dark Pact (improved) - Dark Pact now also appies to souls, so Hand of the Archlich will gain levels = to souls. Dark Pact bonus levels cap at level 100. (Yep, it gets that high, but it's gonna take long as hell, it already takes ages to kill entities) Cooldown:

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 2

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 2

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3

Support and Notes (if you are supported I will tag you)
2+ @pionoplayer, 1+ Lahahwa


Ritual... (see Hand of the Archlich)
1/2
Dark Pact is charging

0/1

Life Drain

0/3
Blizzard

Current Souls: 5.5
Souls until next upgrade: 0

This is so long I decided to cut it down. Dang, I hate spoilers.
30,000 damage to aC, you get its spoil, and again, is there one already in place? if not, I have one in mind.
Welp, guess tazz gets it.
Anyways, Shameless plug, MSPA session needs some serious love.
Especially since I've only got about 8 players over there and I just launched what was originally supposed to be the event to kick off the beginning of the plot.
Anyone who has read through Homestuck is welcome.

Now for the actual post.

+1 to crystal, insert and jon

205/250 for the charge of potential
87/125 for The Creator
Aquilonem Mors completed!
Metal Flail = Vi Forti 5/11
Psionic Crown = Mens Potentiam 1/11

No action because other people after me have posted, and I don't really have a serious objective now that Akron's down.

Bidding (Vita Australi and Aquilonem Mors #2)
GoldenReady: 34 (+9) (on hold)
DarkSide: 25
Cyanogynist: 18
W32Coravint: 12
eboLag.exe: 12
Redstonetam: 11
The Flaming Toast: 11 (+2)
AerialAce: 9
jondanger: 9 (+3)
[Insert Generic Username]: 9 (+3)
TalistL: 6
crystalcat: 6 (+6)
gladiusAssailant: 5 (+2)
Pricy12345: 4
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1
HeadlessHero: 1

Okay, going to announce the bidding winner in the next post, but it was darkside.

battle commands:
zombie goku, the crisis having been averted, goes back to murdering random things.
The Valkyrie Tank, having been all but disabled, goes back to being an AG entity, although greatly depowered as a boss monster at this point.
25,000 damage to the Tank, 10,000 damage to Goku
>1/2

-=Charges
300 (27/300)
Szalinthia, Bringer of Light (1/60)

-=Actions
So, Aetheria has turned into the most epic place imaginable?
I'm ok with this. I think we need art of this place...

But still...
In an unstoppable fury that my great city has fallen into the void, I crush anarchistsCreation with the force of the wilds using Everfree, and reduce him to dust. Literally.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (22/26 - Lvl. 25)
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (1/26 - Lvl. 25) - Shoulda done this earlier...
Coat of the Deep Dark && Voidmetal Plates && Miniature Ocean ~~ Loom == Whispering Shroud

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Piono
Yeah, Aetehria will forever hold a special place in my heart, and now it's an interdimensional super-city/empire
HAT CHARGE: 4/5.

THE SHARD OF UNITY: 3/15
20/50 gorilla

+3 TO PIONO.


Levis Ignis && Fiery War Axe = Victor Ignis (Level 25: 8/26)


NEW: PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL ?: 3/?).

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 20/26,

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10);


SPOIL INVENTORY: MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

INVENTORY: Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10);

SPOIL INVENTORY: Arkon's Core (Unofficial) [
|||||][|||||][||] (Note: White = Charged) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Arkon's basic attacks for 5 charges, or expend al to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn), Blizzard (Moderate power, 3-target chance to freeze), Thunderstorm (Moderate power, 3-target chance to stun), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack).), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

------THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

------THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

------THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (O), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred.)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

Hooray, awesome L00T thingamabobs!...Wait, I can't use most of this good, darn! Hrm, lemme just check this big thing...

SO APPARENTLY IT'S A POWERFUL MAGICAL ARTIFACT OF SOME DESCRIPTION, ALLOWING YOU TO USE DEVASTATING ATTACKS. GENERIC SUPERPOWERFUL MAGIC THING AND ALL THAT. I WOULD SUGGEST-

nom.

...

...

...

...

...

...

...

...

...WHAT THE gorilla DID YOU JUST DO?!

Eat it.

WHAT IN THE NAME OF THE LORD MICHAEL POSSESSED YOU TO MAKE YOU DO THAT?!

Nothin'.

WHAT WERE YOU THINKING?

I was thinking, since this is his heart, that I'd eat his heart and absorb his power. I mean, that's how it works in cheesy cartoons and this world runs on cheesy cartoons and super-unrealistic anime tropes, so basically I have to be right on this. My belief in it being right makes it right!

...SOMETIMES. SOMETIMES I JUST STAND BACK AND WONDER. SOME OF WHAT I DO ON MY HOMEWORLD IS QUESTIONABLE, BUT NOTHING TO THIS EXTENT. I HAVE NOT SEEN ANYONE DELIBERATELY EAT THE CORE OF A SUPER-POWERFUL DEMON AND EXPECT IT TO GO WELL.

DAEMON, not DEMON! Calling 'em demons just makes 'em boastful.

THE DIFFERENCE IS NEGLIGABLE IN THIS CASE. IN ANY CASE, IT IS SAD FOR ME TO UNDERSTAND THAT YOU HONESTLY HAVE A HALF-CHANCE AT THIS BECAUSE OF MY SKEPTICISM THAT LITERALLY EATING THE ARTIFACT OF ALL-POWER WILL NOT END BADLY. AT THE SAME TIME, MY REALIZATION OF THIS MEANS YOU IRONICALLY DON'T. SO EXCUSE ME WHILE THIS PARADOX RUNS ITS INFINITE COURSE UNTIL IT ROULETTES-

oh.

I'LL TAKE YOUR EXPRESSION AS THE SIGN-

oooooooooooooooh my. Yeah, yeah, that was it. That was it.

I'LL TACTICALLY STAND BACK. BEHIND THIS BOULDER. DOOM LASERS AND ALL THAT.

Aww yeeeeeeaaaaaaaaahhhhhhhhhhhhhhhh

AWWW YEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!

I DON'T CARE IF THAT WAS THE MOST BRAINLESS THING I DID IMAGINABLE AND ALMOST COMPLETELY ON IMPULSE! I AM ALIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVE!!!

WAIT, CHECK MY STATS, AWESOME I DO NOT HAVE A STATUS EFFECT, STRAIGHT STAT-UUUUUUUUUUUUUUUUUUUUUUUUUPPPP!!! I HAVE NEW MOOOOOOOOOOOOVES!!! AAAAAAAAAAAAAAH!!!

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAHHHHH!!! SUCK IT DOUBTERSSSSSS!!!

...Ha...Heeh...Hah...Hehh...Haaahh...OK, yeah...Too much shouting there.

Seriously you people. That was deliberate overreaction. That only lasted for, like, what, three seconds or so? Not all that much to get worked up over.

...Yeah I'm not gonna do that again. That was actually kind of painful there. You silly people!

HERE I WAS THINKING YOU'D EAT MY MEDUSA HEAD.

It's only the hearts that do that. Trust me, I'd know.

WHATEVER, PRINCESS MARY SUE.

I AM NOT A gorillaING SUE YOU gorillaING gorillaHOLE!!!

AS IT STANDS, I WOULDN'T EVEN CARE. ARBITRARY NARRATIVE FAVOR IS HONESTLY FAVORING ME QUITE WELL, MEANING I CAN ACTUALLY TAKE A BREAK FOR A FEW MINUTES, AND I AM NOT TRYING TO BE UNREASONABLE HERE, GIVEN THAT I'M HONESTLY CONSIDERING MAKING YOU ONE OF THE MOST EXPENSIVE SHIPS IN THE HISTORY OF FICTION. YOU WILL AGREE WITH MY ARBITRARILY SEMI-FITTING SOBIQUETS OR JUST LEAVE IN RAGE, LIKE IT OR NOT I COULD JUST LOCK YOU OUT OF THE ALCHEMITER.

UGH! The Sue title is unreasonable!

IT IS SO NOT UNREASONABLE. A TRANSFORMING TEENAGE GIRL WITH ONLY SOMEWHAT MINOR BEAUTY IMPAIRMENTS IN HER MOST 'HUMAN-LIKE' FORM THAT LOOKS LIKE AN ELF WITH HER POINTED EARS, POSSESSING UNUSUAL EYES. SHE ALSO HAS FAR TOO MUCH COMBAT EXPERIENCE FOR A GIRL HER AGE, WHO KNOWS ALL THE RIGHT MOVES AND LEAVES A VETEREAN COMBATANT WITH VARIOUS SUPERPOWERFUL WEAPONS LIKE MYSELF COMPLETELY DUMBFOUNDED AT HOW THE HECK YOU'RE EVEN DOING THIS PROPERLY. PLUS, THE MORAL DISSONANCE OF NOT WANTING TO BE A PART OF WAR DESPITE HAVING A MASSIVE TASTE FOR TREASURE AND VIOLENCE. IT ALL ADDS UP TO BAD FANFICTION FROM A TEENAGE AUTHOR EVEN WORSE AT WRITING THAN TWILIGHT. QUITE FRANKLY THE ONLY REASON YOU GOT CAUGHT TO BEGIN WITH WAS BECAUSE TAZZ IS A BIGGER SUE.

HEY, I CAN HEAR YOU CLEARLY!

EVEN YOU SAID IT YOURSELF.

You kind of did say it to me yourself as well...

...DON'T WAVE IT AROUND! It's just kind of embarassing for the most part.

WHATEVER.

Ugh, LOOK, I'm supposed to be an adventurin', and that means clobbering bad guys every-so-often, but the last time I got involved in a full-time war with anything was...Bad. Horrible, in fact. Really just a fiasco for all involved, primarily my fault though. Really anytime I get involved in a war. The less I have to fight in full-on confrontations, the better! Plus I've been clobbered 'lots before...It's just that you weren't there for that.

YES, THIS JUSTIFIES YOUR CURRENT COMBAT PREFORMANCE. YOU BEING BEATEN UP OFFSCREEN.

OH, STOP YELLING AT ME FOR BEING GOOD AT TACTICS AND VIOLENCE, DO YOU WANT TO JINX ME WHEN I'M WORKING FO RYOU?

GOOD POINT, BUT NOT GOOD ENOUGH TO STOP ME.

AUGH!!!

WITH THAT EXPERT-LEVEL TROLLING IN THE RP AREA DONE, I CASUALLY CHERRY TAP ANARCHIST'S CREATION IN CASE HE'S NOT DEAD FROM SIRPLOP'S ATTACK, AND IF ANARCHIST'S CREATION IS DEAD, I AIM A LIFE-SIPHONING BEAM OF ENERGY AT THE MAGIC SNIPER ATOP HIS TOWER VIA VITA AUSTRALI TO GET HIM DOWN TO SCALE, TRANSFERRING ALL LEFT OVER TO THE VALKYRIE TANK THROUGH INEXPLICABLE SHENANIGANS, THE SAME KIND THAT WOULD HAVE ALLOWED ME TO HEAL INSTEAD. I'M A MACHINE, HOW WOULD THAT EVEN WORK? NARRATIVE. THAT'S HOW. I HAVE A FEELING I WON'T NEED TO PULL OUT ANY HUGE ATTACKS FOR A WHILE NOW AND JUST FOCUS ON CREATING STUFF, GETTING THE ARTIFACTS AND ROLLING OUT gorilla FOR FUTURE ENTERTAINMENT.
30,000 damage to the sniper, healed 30,000 to the Tank
KRITZKRIEG: UNTIL AKRON IS DEAD
LIGHTFORM CHARGE: 1/3
Cyan continually whacks at the Soul of Embers with the Divine Godblade and Ircucvci.
Happiness throws the Soul of Waves into orbit.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~Boosts~~
+3 to Pionoplayer
~~Charges~~
Massive World Threat [H BOSS]: 18/100
I think it's sad that there's not much to beat up.

Upgrade Station [ALCHEMITER UPGRADE]: 19/30
Allows you to make upgrades for the Alchemiter.
~~Alchemies~~
Jarate || (Recreate: Hopesploders) = Jaractet (10/19)
The hope-infused dice-based Karate. Made out of pure frozen brain ghost Jarate.

Ircucvci && (Katana of the Dual Moon && Divine Godblade) || (Temporal Excalibur && Spatial Excalibur) = Equinox (3/26)

A katana forged from raw Rule of Cool, time, space, darkness, and light. That's all I need to melt steel beams.

Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (10/26)
imagine a one man band but with colorful weapins
tahts this alchemy
There will be things to beat up in just a second, that is a wonderful description.
Spiral Nemesis: 90/140
A Weapon to Surpass Metal Gear: 9/20
I order the reinforcements to maneouver according to all possible falling trajectories so they aren't killed by the fall of Aetheria.
Oh yeah, some of the reinforcements appear, cool.
Forging...

Ancient Amulet (Lv. 15)[+-]
Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 11/21), makes various energies dissipate partially whenever it's near. Fully if they stay in there too long.

The Physics Breaker && Foresight && Balance = Leinro Fiit (Universe's Bite) (Changed from Equilibrium) (Lv. 25, 9/26), combines the aspects of the Physics Breaker, Foresight, and Balance, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option.

Arctoae && Nocte Consumens && The Artiquator && Ocean Ravager && Spaceleaf Greatsword && Ring of the Dragoon && Sun Tablet && Moon Tablet && Eclipse Tablet = Suldaan (Doomsday) (Lv. 25 6/26), combines the effects of all of the components, allowing for full control over Ice (especially), Fire, Darkness, Water, Nature, Weather, Time of Day, and Draconic Powers. Furthermore, it can take the form of a knife, one-handed sword, greatsword, Battle-axe, Gauntlet, and Ring. Hits with the force of the centre of a supernova, and boosts the wielder to extreme levels of power. The go-to weapon for offence.


Black Nothingness: The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. Only a select few can wield this blade without going crazy, but those who are able may become indescribably powerful.

...There will be another item that will allow other items to merge with these three weapons. The other weapons will be absorbed into their respective blade, adding their form and elements/abilities to that blade.

Summons...

Legendary Support (42/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

Seems all planes are in my hangar, my upgrades continue*. (13/30)
*Note: They're ALL coming back with greater power after this. Even after the Aetherian Crisis.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.

Actions...

With Aetheria gone, I look around for some new foes to destroy. Nothing really worthwhile in my eyes... yet. I wait.

Items...
PA = Piono Alchemy

Ved Vozahnil (Black Nothingness) (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.


Support...

I help...
Piono (+3)

SCYTHES! NOBODY WILL BYPASS ME!

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

Remember, you can put any combination of Power Sources and Trinkets/Tech on a relic, within the 5-item range and so long as there's at least one of each. The one most everyone has been using was 3TT, 2PS. Really, you can rearrange these in a few different ways to suit your style:
-1TT, 4PS
-2TT, 3PS
-3TT, 2PS
-4TT, 1PS
So think a bit before you decide what your weapon will be.

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Start an Ancient Amulet (Lv. 15) artifact alchemy within 1!!! turns or you don't get to use it at all!

===BACKSTORY=== *WARNING: IT'S LONG AND POSSIBLY INCOMPREHENSIBLE. IGNORE IF YOU DON'T CARE*

===========CHAPTER 1; The Beginning of the Beginning===========
DarkSide was clearly not originally from the realms of Terraria; that much is certain. However, the one who was then a Darkone, now a Black Dragon, decided to spill the truth about his past.

In another realm altogether, DarkSide and his family lived in peace in a simple village. Well, he says simple, but in reality, they were extremely advanced in war technology infused with magics, making them far beyond the average human when it comes to technological progress. Powerful blades, horrifying rifles, pistols, and machine guns, and extremely versatile tomes and staves make up their entire army; certainly a force to be reckoned with.

As a Darkone ages, he or she becomes more attuned with mindless violence. Thus, at the age of 13, they undergo a trial that not only tests their mettle, but may allow them to see exactly what they were doing. They would have to go out and either kill a rebel Darkone, or convince them to join the village, armed with nothing but a simple blade. Almost all of the Darkone who partook in this event succeeded; a kill was a pass, allowing them to live normal lives. Convincing gave them a higher honor, allowing them to live among the elders. The few who end up not coming back... nobody in the village ever knew exactly what happened to them. DarkSide was one of them.

After heading out in search of his rebel, he realized something; why were they partaking in this ritual in the first place? How would we know if these rebels could be truly convinced to join their village, and are not actually working as spies? Why do we appreciate the pointless murders of these people? And did the people at the village actually have very little common sense? These types of questions ran through DarkSide's head instantaneously a few minutes after he left. He was always quiet, preferring to speak only as necessary and be undistruptive, as was his nature. Unlike the rest, though, he had lots of common sense.

Instead of proceeding as ordered by tradition, he looked back at the village, snuck behind it, and entered into the seemingly well-protected database of their entire weapons arsenal. He hijacked it successfully, barely managing to escape the guards unnoticed. He ran as far from the village as possible with the collected data.

For 5 years after that, he was decoding and creating the powerful weapons described in the database, preparing to take down the entire village. In those 5 years, though, the village grew into a town and then to a city. It was thus called "Shadowspawn". And the entire weapon arsenal he had could have very well become outdated enough to become unusable. During that time, though, "Dark", as he likes to call himself, trained more vigorously than any Darkone ever could train, increasing his already capable skillpool into a deadly machine of death, able to deflect next to everything on reaction time alone (Reaction time: 1*10^-9 seconds at that time; twice as fast as a normal Darkone). Dark, however, needed a good blade to take down the entire city without needing to sharpen it. He done so, and created a blade that outmatched any technological and magical advancements that could ever hope to reach half the strength of the blade. Dark was ready to fight back for real.

Lo and behold, they were STILL holding the stupid tradition, even in the city era. It was time to strike.

Dark walked up to the guards at the front gate, who asked who he was. He responded with his name, and they asked him if Dark had killed or convinced a rebel. He looked at both with a grin, and cut them both wide open with ease. This triggered the alarm, as it was to be expected. The entire barracks of soldiers came pouring out of the front gate, where he continued to slash through multiple at a time, and was showing no signs of stopping. All of the attacks thrown at me were easily deflected, even the bullets. Dark had forced a retreat and regroup, but Dark wasn't letting anyone survive this. He easily cut apart the remainder of the soldiers, rendering the entire city defenseless. A flood of rebels rushed in.

The rebels were plentiful, but it was nothing he couldn't handle.

Then he found out that much tougher reinforcements from other cities were coming. Dark broke through the wall, and ran in one direction until he found a portal... the portal was otherworldly; bright blue skies, lush green plains... certainly more beautiful than the perpetual twilight they always got. The foes were getting close... there was no time to think, and Dark rushed into the portal, carrying nothing more than a few copper tools. The portal sealed off after he got through.

And thus, a normal Terraran's adventure begun from there.

=====CHAPTER 2; Exploring for a New Home====== (If you've ever been on 1.0.6.1 public servers (which none of you probably have), and know what these servers are, I'll throw you a copy of Foresight.)

It was pretty relaxing in the world Dark now lived in; nobody constantly pestering him about stupid traditions, nobody constantly calling him off for what he done... it was pretty darn peaceful... actually, it was a bit too peaceful.

Dark had traveled far across the oceans of Terraria, looking for lands where other people were. Days went by, and he finally washed ashore on a remote continent. He didn't know what to expect; were people fighting powerful bosses there? Were they tearing enemies asunder? Nope, they were fighting each other. Which he was fine with. Easily, he joined in the bloodshed, honed his skills, and eventually become pretty good at killing his foes.

...Yet... his old life of causing chaos started setting in once he became bored of that. He began causing horrific chaos around the land; one of which was tearing open a volcano and letting the lava run into someone's house. And nobody knew until a week after, but they didn't know who done it. Dark was snickering on the inside while it was happening.

After it all blew over, Dark lost an artifact. He found another of the same one, though. He had dropped it on the continent, and put a sign up letting people know he was looking for it. He went to destroy the sign, and then one of the lords of the land came up behind me, and falsely accused me of tearing up others' property (he literally had no proof Dark done the volcano incident, so it was false). Dark promptly fled, and was subsequently banished from the land.

He fled to another continent; this one had everyone fighting ridiculous monsters that could kill within a few seconds; massive king slimes, pinkies that split into more pinkies which split into more pinkies (etc, etc...), demons that fired demon sickles extremely fast, you get the idea. And there were a lot of them coming up each day.

It was very fun; everyone had a blast! Dark had stayed there for a while now, until something happened... something completely unexpected, something that was sorely misjudged.

Dark had walked up to a door out of complete boredom, when suddenly, the floor split open! The floor held lava, and it was airborne, so the lava spewed out onto the ground where it burned the ground. A sore misjudgement from one of the residents made him feel horrible for something he didn't even do. So he left there too, but he wasn't banished this time. But Dark didn't know this.

Earlier, Dark had heard one of the others telling him and some others about a continent he owned, and directions on how to get there. Dark headed there immediately.

What he found was a server where the residents could do what they wanted; build to their hearts desire, fight anything, explore... there was a lot that could be done. But it all came at a small fee; dedication and a bit of the continent's personal currency, shards. Dark had obtained enough to build on the land (or underground, if he so chose, which he did), and a few acquaintances as well. It was all going smoothly; he built a cavern out of obsidian brick, continued fighting monsters, and fought others as well.

Then a worldwide natural phenomenon was announced, and everything was going to change. Everyone was excited for what it was going to be. And once it came, everyone went back to their home continents for a bit to see what has changed. What happened after, though, was a completely different story.

========TO BE CONTINUED!=========
[/QUOTE]
Don't worry, it's almost time.
Spiral Nemesis: 91/140
A Weapon to Surpass Metal Gear: 10/20
I call down an artillery strike on the Magic Sniper, and I poke Akron really hard.
20,000 damage to the sniper, you poke Akrons corpse really hard.
Alchemy!
Ancient Amulet (Lv. 15) + Artificial Gravity Inducer + Duct Tape + White Hole + Light Speed + Supercomputer = Physics Inducer (Lvl. 18) 15/21
This item's ENTIRE CREATION was to counter you guys breaking physics all the time. Ducttapeisbackbb. The Blue parts really just define it to keep the universe together.

Obsidian Knuclebusters + Leather Gloves || Earthquake Inducer + Ancient Clay + Destroyer Mask = Aftershock - Level 15 5/16
Crack the earth. Break their will. Shatter their bones.

Aetherian Cutter || Harpstring && Wind Chime && Essence of the Typhoon = Resonance Level 25 13/26 (+3 from lahahawa, thanks)
This will be my main weapon. Essentially air/sound super thin blade.

Charges!
TFT 3/300 (+1 from sirplop

Tahm Kench - 20/40
Tahm Kench (the River King) [AG] I may still refer to it as TK.
175'000/175'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals bonus damage and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity slightly and put 2 An Acquired Taste counters on it.

Tongue Lash: Deal high damage to an entity and give it a 60% chance to miss it's next attack.

Devour: Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take massive damage afterwards, nearby targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

If this is op, I would prefer to increase the charge, rather than nerfing it. If it is underpowered, I would prefer to just buff it.

More powerful soul can be used in alchemy and alchemies will provide far greater results when soul are used with them. Souls will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the soul/mats. $$ is the conjunction used in the alchemy formula. Souls cannot be multitargetted.

Gain the soul by killing the associated entity.

THIS IS NEW
Based on the soul used, it can increase the alchemy cap past level 25 for said alchemy (soul level + alchemy level = final alchemy level, charge is increased by 1 for every 2 soul levels) Each soul has a different element associated with it. Soul will be released every round and have a different level. Higher level souls have more health. You cannot attack more than one soul at a time, and they will only die to players.

Souls do not attack. I will always recieve a copy of any souls killed.

Souls...
This round, a cute couple of souls. Starting at a low level.
Soul of Embers: Level 3: 15'000 hp. (Fire)
Soul of Waves: Level 2: 10'000 hp. (Water)

Actions!
Shadowform is available! 3/3
Lightform is unavailable... 2/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful. I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)


I offer DarkSide some popcorn to accompany his waiting period. Then I use HotAL and Jadeblade to torment the soul of a PG entity.

Inventory (ooh mauve)
Divine Godblade (Level 20)
Underworld Jadeblade (Level 15)
The Fallen (Level 17) (forgot about this one)
Hand of the Archlich (Originally Level 25) Current Ritual: 5 Current Souls: 5.5 Current Level: 27.5

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 3 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convinience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. This effect is retroactive, but the levels will be gained once this ritual is complete.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice or flying entities (except the godmodder), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

10 Souls: Dark Pact (improved) - Dark Pact now also appies to souls, so Hand of the Archlich will gain levels = to souls. Dark Pact bonus levels cap at level 100. (Yep, it gets that high, but it's gonna take long as hell, it already takes ages to kill entities) Cooldown:

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 2

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 2

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3

Support and Notes (if you are supported I will tag you)
1+ to USER=27734]@pionoplayer[/USER], 1+ @Sirplop , 1+ to @gladiusAssailant


Ritual... (see Hand of the Archlich)
2/2
Dark Pact is finished!

0/1

Life Drain is charging

0/3
Blizzard

Current Souls: 5.5
Souls until next upgrade: 0

Please keep in mind the level of HotAL increases.
Souls tormented.
Turn 1

Bracer && Greater Essence of Physical Protection == Bracer of Impenetrable Armor 11/11 DONE
Bracer && Greater Essence of Magical Protection == Bracer of Impervious Wards 11/11 DONE
Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 10/11

Bracer of Impenetrable Armor: This deceptively simple metal bracer covers the wearer with a magical field that protects them from all physical harm, or at least that not inflicted by an extraordinarily powerful source. A symbol of a shield containing a sword is engraved into its top.

Bracer of Impervious Wards: This deceptively simple metal bracer covers the wearer with a magical field that wards them from all magical attacks, or at least those not inflicted by an extraordinarily powerful source. A symbol of a shield containing a wand is engraved into its top.

Crystal puts them both on, Armor on his right arm and Wards on his left. A dense field of protective energy coalesces around him. “There, that’s done. Now…"

Ancient Amulet (Lv. 15) [+-] Tuned Protector (Can be tuned to a specific person or entity. Nerfs any attacks the tuned target makes against its holder once tuned, until the tuning is changed.) + Tuned Bane (Can be tuned to a specific person or entity. Strengthens any attacks made by the holder against the tuned target, until the tuning is changed.) + Energy Disperser (Disperses most forms of offensive energy or magic levied against its holder into harmlessness nigh-instantly.) + Reality Magic (Here as power source for the two Tuned ___’s, since they practically have to warp reality to achieve their effects.) + Null Magic (Has the special ability of nulling and dispersing essentially all other types of magic or energy easily, near-useless otherwise. Here as power source for the Energy Disperser.) == The Duelist’s Companion (Level 18) 1/21

Wristwatch && Grand Essence of Time == Watch of Flowing Time (level 10) 1/11

+3 to Piono, why not.

Crystal points at Zombie Goku. “Stop! Hammer time.” He then brings Terra Firma around and smashes him into the dirt.
20,000 damage to Goku
I throw brand new furniture at Zombie Goku. Oh, and practice the violin some more.

ALCHEMIZE! I alchemize Spear && Pear = ??? (1/?)

chaerging a chaerge: 11/13 (+1 from Sirplop)

+2 to Sirplop, +1 to Piono
5,000 damage to Goku, violin level 3/10, Spear && Pear = SPear Level 5 (1/6) It is literally a pear, stuck on a spear.
I realize that a while back I made a sword through alchemy. I grab it and stab Akron, because I can.
Akrons corpse is getting REALLY desecrated.
Turn 2

Pendant && Magic Titan Essence && Control Focuser == Pendant of the Archmage 11/11 DONE

Pendant of the Archmage: This deceptively simple pendant, little more than a silver pentacle, grants unprecedented control over magic of every type, although no power on its own. It seems slightly incomplete...

Ancient Amulet (Lv. 15) [+-] Tuned Protector + Tuned Bane + Energy Disperser + Reality Magic + Null Magic == The Duelist’s Companion (Level 18) 2/21
Wristwatch && Grand Essence of Time == Watch of Flowing Time (Level 10) 2/11
Circlet && Grand Essence of Mind == Crown of the Consummate Psion (Level 10) 1/11

+3 to Piono. (Note, if anyone wants to charge-partner with me, that'd be awesome - I +3 you, you +3 me.)

Crystal puts on the pendant and retrieves the Magic Lord from his inventory. Time to test this out. He points the wand at Zombie Goku, and a massive beam of magic is disgorged from the wand. It travels towards Zombie Goku, before splitting into a multitude of smaller beams as the Pendant glows. They split out in all directions, before the Pendant glows again and they robotech into Zombie Goku from all sides. He spins the wand in his hand, before pointing it again. This time, a massive bolt of lightning, larger than a giant redwood’s trunk, sprouts from the wand and earths itself in Zombie Goku.
30,000 damage to Goku
+1 to cyan, crystal and darkside

210/250 for the charge of potential
98/125 for The Creator
Metal Flail = Vi Forti 7/11
Psionic Crown = Mens Potentiam 3/11
Gravity Chestplate = Traho 1/11

Piono lies at the bottom of the crater made by Aetheria.
Urgh...
I'm... going to need to...
Figure out why I keep doing that.
He pulls out Vita Australi, and rises into the air a bit as he heals himself.
Big question is, how did I...
Oh, must have used up the super charge as shielding potential.
Anyways... what the heck do I do now?


Bidding (Vi Forti)
GoldenReady: 37 (+3) (on hold)
Cyanogynist: 21 (+3)
W32Coravint: 12
eboLag.exe: 12
The Flaming Toast: 12 (+1)
Redstonetam: 11
jondanger: 10 (+1)
DarkSide: 10 (+3)
AerialAce: 9
[Insert Generic Username]: 9
crystalcat: 9 (+3)
TalistL: 6
gladiusAssailant: 5
Pricy12345: 4
Sirplop: 3 (+1)
FeatheredDragon: 2
Raichu Sonic: 1
HeadlessHero: 1

And the winner of the dual scythes of life and death was... darkside! You got 'em buddy, have fun!
Well, looks like my three main rivals are pretty much gonna be darkside, goldenready and crystal.

Anyways, this brings up another issue...
The field has been pretty solidly leveled, but not to the point to give the godmodder an edge. Aetherderon is going to hit the field again in a few rounds, with 300K health, so Goku, even with the extreme attack power he's supposed to have, is probably going to go down before Aetherderon does.
The Valkyrie Tank is literally the only other AG entity on the field (keep it alive guys, its the only thing between you and the Godmodder getting to start nope'ing attacks randomly) and it's all but dead thanks to its crippling weakness to AoE attacks and Aetheria dropping onto the battlefield.
anarchist'sCreation and Akron, the two big hostiles on the field, are both dead by the time I make this post, and the black bombers and shadow fighters aren't really a significantly large force.
That leaves only the magic sniper, that although having a 50% dodge rate (until the sniper tower gets wiped that is) and 100K health, is still just one entity.

That means that of the different factions on the field, none of them, and heck, not even all of them combined, are worth throwing a 125 post charge at.
So tell you guys what, I am going to hold a vote to see what I do with The Creator.
ebf_4___meet_your_maker_by_nalgionart-d71w45b.jpg

The two giant things in the center of the image are The Destroyer and The Creator. The Creator isn't my summon, but rather the glowing cats driving the things.
The two divine forms of Godcat, creator of the EBF world.
THAT is what The Creator is charging up.
and now I have no idea what to do with it.
:sigh:

Anyways, what do you guys want to see out of the largest charge yet unleashed? A massive battlefield change? Another boss to beat up? (this time with me on your side?) A sidequest? A field wipe? (Yeah, no. We've had enough of that for now.) Something completely different?!?!

I dunno, just let me know what, and we'll vote on it.
Don't Piono, plans are in motion, loving the EBF references by the way.
I decide to continue my charge from a while back (6/10)
this happens
+3 Piono
NEW Gatekeeper's Scythe && Valhalla 4/??
Recreate: Cipher's Call 3/11
Yeah no clue where I'm going with this.
INVENTORY(Might as well???)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
this also happens
i fire an anti-tank
gun at the Tank.
The Loose Cannon &&silver fulminate = The Gilded Cannon: 2/8
Armor of Altair && Armor of Brutus = 1/??? ??????????????/
The Gilded Cannon, is at first, a cannon gilded with silver. However, its bombs are gilded with Silver fulminate, a extremely sensitive and prone to exploding metal. Due to extreme sensitivity, the silver fulminate has been magically modified to not explode until near an enemy. Due to its rather great explosive power, attacks using it are AOE attacks.
n00b Emperor: 2/30
3+ to crystalcat
5,000 damage to the tank, Brutal Assassin armor Level 3 1/4 , (armors are usually loom alchemiess, which are often one post, but I have a feeling you wanted something bigger)

The Magic Sniper snipes the tank for 20,000 damage
The godmodder looks over the feild and is rather displeased, He finds that a chance of location is needed, he waves his hand and a large stone door appears in the side of the crater, which he then walks through, you all decide to follow

The Crypt: Floor 1
Skeleton: [PG] x150 (100/100) Projectiles easily fly through gaps in its form immune to ranged attacks.
Bat: [PG] x200 (25/25) random movement gives all attacks a 25% chance to miss
Green slime: [PG] x50 (1/1) Immobile, but causes massive damage to enemies on contact.
Ghost: [PG] x50 (50/50) can phase out, must be caught off guard.
Minotaur: [PG Mini-Boss] 500,000/500,000, must be defeated to prodeed, constantly charging opponents.

The Battlefeild: Not currently there.
Strange Gift [???]: HP:9/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Valkyrie Tank [AG BOSS]: Main Body: HP: 121,000/250,000
Zombie Goku [N BOSS]: HP:111,500/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Glitch: III Coffee (x3.)
Black Bomber [N]: HP:14,000/15,000 (x2.) Black Bomber: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:9,000/10,000 (x10.) (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of them are protecting Aetheria)
Magic Sniper [PG]: HP:50,000/100,000 Located in a sniper nest, immune to melee attacks, 50% chance for attacks against him to miss.
Aetherderon, God of the Worlds [AG BOSS] HP: 75,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: III Aetherderon is away for the moment, please leave a message after the beep (Turns Left II)
Shadow Fighter [N]: HP:5,000/10,000 (x6.) Shadow Fighter: HP:2,000/10,000(40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies)
Godmodder: HP: 48/100
 
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