/Null
Ok, I'm interested in the whole relic thing, tell me if this sounds right:
The Relic system is sort of like the Enchanting system in Skyrim where you need an item an enchantment and a soul gem (for power), The Relics are the items you will enchant, The Trinkets are the Enchantments and the Power sources are the soul gems?
Each item can have up five things, either trinkets or power sources, each having an effect: Trinkets give cool things like elements or stat boosts and Power sources give the item levels?
To get them you first have to get the base relic via an expedition and then you must charge it, the higher the level the longer the expedition and the more effects the longer the charge?
I think this is right but If DarkSide could correct me that would be great (The system looks interesting and I don't want it going to waste, cause it looks like this is for when you want specifics, Alchemy is more like crafting, while this is more like customizing)
>Charges
21 / 50: Revengeance
7 / 20: Aetheria Barracks
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 21 / 21]
+1 to Talist
+1 to Piono
+1 to Cryptic
GA: Okay, I'm back now... GA: Not much has changed. Weird. GA: On the bright side, Mistform's done!
MISTFORM: When not in use, Mistform simply appears as a light-blue crystal, always surrounded by mist. When the crystal is held, the mist thickens, and forms into a sword! The blade can transform into both an axe and a spear. In Axe form, the mist becomes superheated, resembling Levis Ignus in design and effect. In Spear form, the spear can fire dense balls of mist from its tip, and resembles Diluvium.
I then test Mistform out on Aetherderon, keeping it in Sword form. A few swings prove that Mistform still needs improvements, but is still a powerful weapon.
insert, if you're going to pull a sirplop for tazz, you've gotta specify how many +1s I'm getting.
Also, a note on denito surrexit: the time-stepping is done with Ircucvci. You need to be able to both slow time and flashstep in order to time stepping, as that's just a (admittedly very advanced) combination of the two. Additionally, your inventory is shared between the timeclones, not split, so you can't have more copies of the same weapon through that use.
Additionally, time clones are all linked physically. Any damage that happens to one happens to the others.
Other than that, it's still pretty powerful. It's got some wicked utility uses, but is practically useless in terms of raw firepower. @Cyan: You aren't even in the bidding. There is absolutely no way you're going to be able to get ahold of it short of making a bargain with whoever wins.
+3 to sirplop, kudos to you good sir.
126/250 for the charge of potential
47/100 for The Destroyer
Nulla Stella 9/11
FOB watch AND time titan essence = Denito Surrexit 6/11
Mace AND light titan essence = Deum Lucem 4/11
I'm not sure what to target right now, since I'm waiting for my next happy murder rampage mode, since the PGs are sort of getting the short end of the stick right now.
+3 Piono
SCP-914 8/20
Punch Designix 8/20
Picture of Skaia && Bow = The Cosmic Progeny 8/11
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 10/21
Recreate: Valhalla 10/21
All of my charges. All 11(14 now) of them. Seriously it's not rocket science here. I mean you have a freaking list right there.
I judo throw the Terror Medusa to the moon, then jump towards it.
Lava Waders AND White Horseshoe Ballon AND Solar Wings AND Frostspark Boots = Fire and Ice 5/9
Force Field AND Ankh Shield AND Frozen Turtle Shell AND Power Reflector = Guardian Angel 5/9
S.D.M.G AND S.D.M.G AND S.D.M.G AND Endless Luminite Pouch = Neptune's Shells 7/11
+3 Piono
I dunk the T-rex in a tank of lava. There's a release button, but the T-rex's arms are too short to reach it, dealing psychological damage as well. Also, it's a dinosaur and therefore not smart enough to press the button...
3+ to the next person to be on the moon at the end of their 2nd post (still in progress. from last post)
3+ to piono
Alemy:
Sandstone && Aegis of the Sun && Phararoh's Artefact: 5/6 Sunstone
The Sunstone is an ancient relic used by the phararoh's to keep control of their people. It can have a calming, fear-inducing, inspiring or an effect encouraging anger. It is beginning to glow with solar energy/ It takes an overwhelming effort to remove your gaze from the almost hypnotic artifact.
Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 6/16
The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.
As the alchemy starts to complete, you begin to see the tip of a very shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the sword seems to suggest. You look away.
I place my trap card! It is up to Jon what it does exactly, but it will have a negative effect on an [N] or [AG] when they attack. Once used, the trap card will be sent to the discard pile.
Sum on:
Spooky Cookie - 10/15
40000/40000
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.
Spirit Arcanery - 7/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
Alright, I think its all worked out, GoldenReady: you will win nulla stella and give copies to generic and myself, and I shall win Denito and give you guys copies, Deal?
Wow that dark apparition looks evil, as I approach it Balance begins to glow... being in the presence of such darkness its light powers are amplified in order to keep things balanced, Soon it is a blade of nearly pure light, it makes Excalibur and the master sword look evil in comparison.
I let out a flurry of attacks of light, and a few of them even hit, however as it gets weaker balance gets darker, until the darkness and the light are once again equal and the blade will no longer be too effective.
After such a strenuous battle and being in the presence of such darkness, I meditate to rest and rid myself of excess darkness
Mobilize (16/20)
More gun (6/10)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (11/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (11/26)
The Golden Lute && The Ocarina of Time && The Wind Waker =The Songbird (6/11) +1 from gladius and darkside
+1 to darkside and +2 t piono
(also, did I just win a spoil of war? If so I feel really cool)
Lava Waders AND White Horseshoe Ballon AND Solar Wings AND Frostspark Boots = Fire and Ice 7/9 toast
Force Field AND Ankh Shield AND Frozen Turtle Shell AND Power Reflector = Guardian Angel 7/9 toast
S.D.M.G AND S.D.M.G AND S.D.M.G AND Endless Luminite Pouch = Neptune's Shells 9/11 toast
+3 Piono
I teleport to the moon and take the dark apparition with me, hoping it suffocates.
I finish my jump to the moon and slam into the Terror Medusa, then spam Genesis and Hot Sauces.
SCP-914 9/20
Punch Designix 9/20
Picture of Skaia && Bow = The Cosmic Progeny 9/11
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 11/21
Recreate: Valhalla 11/21
+3 Piono
HEY I'M ON THE MOON GASP LOOK AT ME
Are all the spirits dead now?
Edit: R.I.P. Spirits (mats)
Also you just wrote Sandvich,Jon
Sandstone && Aegis of the Sun && Phararoh's Artefact: 6/6 Sunstone Done
The Sunstone is an ancient relic used by the phararoh's to keep control of their people. It can have a calming, fear-inducing, inspiring or an effect encouraging anger. The golden light emitted from the relic forces you to bow you head when you look at it. Once the light dims, it takes an overwhelming effort to remove your gaze from the almost hypnotic artifact.
Aayla raises the Sunstone, and she is bathed in a golden light that swirls around her.
Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 7/16
The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.
As the alchemy starts to complete, you begin to see the tip of a shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the swords energy seems to suggest to you. Dark. You look away.
She channels the solar energy through the Sunstone to absorb the light from the sun temporarily, making it the only source of light on the battlefield and lowering hit chance for RANGED ATTACKS made by entities not around the Sunstone i.e. [AG] and some [N] entities. Unless they themselves emit light.
Spooky Cookie - 11/15
40000/40000
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.
Spirit Arcanery - 8/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
((Meh, I was hoping for that spoil, but whatever.)) Forging... Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 9/17) (+1 from Cryptic) Specter Staff && Soul of Sight && Soul Gem (Grand) && Guide on how to expect the unexpected = Foresight (Lv. 10, 11/11)DONE!
I pick up Foresight, and managed to deflect a meteor that just so happened to be barreling at me at insane speeds. More details on the meteor below.
I'll hold onto my Ancient Amulet (Lv. 15) until I can get the MR upgrade cleared up...
Summons...
Legendary Support (23/200)
Entities... (Nerf if to powerful. Buff if too weak.)
All currently in hangar.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads:N/A
Seems all planes are in my hangar, my upgrades continue. (2/30)
*Note: They're coming back with greater power after this. Weather...
None.
Absorption: 85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.) 5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP) Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically. Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!) -Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena. -Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena. -Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%). Cost: 500K HP/60 SHP. Not usable in Strife/arena. -Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.
Actions...
Fog Apparition (10/10)
The fog disappears, but from it, came a dark apparition. It doesn't seem too friendly...
HP: 1000 Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.
Debuff Database:DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).
Defense Planes for Aetheria (10/15)
Seems that the Terror Medusa's vulnerable...
With my physical eyes closed, I open my "mind's eye" and tear through the Terror Medusa while dual-wielding BN and Foresight (FS), thus exposing and hitting critical areas and evading any attack thrown at me. And that meteor I hit? That circled the earth and hit the Terror Medusa on the side of the head. Life is forcefully not absorbed.
Support...
I help... Piono (+1)
Cryptic (+1)
GoldenReady (+1)
---------
How it works? Hm... I'll look into it. Not doing it tonight, gonna wait till tomorrow to do it.
Just
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula: Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.} The non-maths version: -Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs. -Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits). -The max level is 25, like all alchemies. -The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge. -Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.
Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (+1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies and additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic... -Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits. -Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword). -Stat increases. AKA Firing/swinging speed, damage, size... -Access new abilities, find more ways to kill a man, the possibilities are endless. -Energy sources can give new effects too. Just not very powerful/active ones. -If no alchemy could ever do something no matter how much you alchemize it, make it from a relic. Basically, you can customize them to suit your style. A "Make it yourself" kind of thing. Thus, you can create crazy combos otherwise thought to be unacheivable. Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.
For now, here's the alchemy notation: [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]
And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here: {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time} I hope this is a good formula for everyone. If not, it can be changed, no problem.
Here's an example of a possible MR alchemy process:
Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)
Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + EnergizedEnergy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)
Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies.
Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.
I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust. Sorry for the wall of text, but it had to be done. Hope it clears anything up. Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Remember, I gave everyone a free Ancient Amulet relic (Lv. 15) to get 'em started.
Blazington 420 (Level 10: 8/11)(+1 from support)
The King Of All Dakka (Level 15: 7/16)
I am God, and I am King 27/101
Emerald and Jen, Dring Duo 1/6
Dring Duo goes and drinks Supah Healing Potions v9001.
I use Navitas Nox to overheat the godmodder.
Jedaffi Reborn uses Thorn Wave on the Terror Medusa!
The T-Rex somehow types on a PC to reduce the glitchiness of the Glitched Mass.
((Cyan, you can't Alchemize anything above Level 25 naturally. I managed my Level 50 because of a charge AND a lucky 2K post power.))
((Redstone, you are due to +1 me, Generic and Sirplop for coming dead last in Arena. Just once. I don't think you have already, so just reminding you!))
((Cryptic, consider it a deal. Time-Space powers for everyone! Or at least us three, spreading it around too much may nerf it by Curse of Repetetiveness (tm). ))
HAT CHARGE: 2/5
17/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
4/50 gorilla
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = THE FOURTH DIMENSION, 21/21 (+2 FROM DARKSIDE) EXCELLENT.
(SCOURGE OF THE CORRUPTOR && OPTIC STAFF) || STARDUST ARMOR SET = STARDUST CORRUPTOR CANNON, 10/10 DONE.
ARCUM AEREUM IS ALREADY INCREDIBLY DESTRUCTIVE. BUT WHAT IS EVEN BETTER THAN A RIDICULOUS LIGHTNING WAND? A RIDICULOUS LIGHTNING WAND THAT CAN DO MORE THAN JUST MAKE RIDICULOUS STUNTS WITH LIGHTNING, WHICH IS ALREADY VERY GOOD.
ARCUM AEREUM IS THE LEGENDARY ARTIFACT OF ELEMENTAL LIGHTNING, AND NEEDS LITTLE EXPLAMATION AS PIONO ALREADY DID THAT. MALYGOS IS THE LEADER OF THE BLUE DRAGONFLIGHT IN WORLD OF WARCRAFT, IS LITERALLY THE ESSENCE OF MAGIC ON THAT WORLD, AND IS THE HEARTHSTONE CARD THAT IS 9 MANA, 4/12, AND GIVES YOU +5 SPELL DAMAGE. DRAGON HEARTSTRINGS ARE NOTORIOUSLY GREAT AT BEING EXCELLENT MAGICAL CONDUCTORS, AND THAT'S JUST FOR REGULAR DRAGONS; HAVING THE HEARTSTRING OF LITERALLY THE ASPECT OF MAGIC SOUNDS POWERFUL. VOIDMETAL IS A HARD SUBSTANCE, PROBABLY AROUND COBALT/PALLADIUM TIER FOR THESE PURPOSES, AND FAIRLY GOOD AT CONDUCTING MAGIC-WHICH IS GOOD AS ARCUM AEREUM WAS NEVER STATED AS BEING DURABLE. BASICALLY COVERING BASES HERE AND ALL THAT.
AND NOW, FOR THE FIRST STAGE OF A PLAN I CALL PROJECT ECLIPSE. IT IS BASICALLY AN ATTEMPT TO SEE HOW MUCH POWER I COULD GET OUT OF A CRAFTABLE ALCHEMY. IN ORDER TO MAKE SURE IT HAS POWERFUL IDENTITY, I SHALL SUMMON FORTH THE POWER OF VARIOUS ANONYMOUS ENTITIES TO CREATE IT, WITH EACH ENTITY THEMSELVES HAVING A WIDE VARIETY OF POWERS. BUT BEFORE THAT CAN HAPPEN, I MUST MAKE THE BASE.
THE ARM CANNON IN THIS WEAPON IS BASIC IN DESIGN; IT IS A STANDARD, GENERIC ARM CANNON, SERVING AS AN ARM PROSTITUTE THAT CAN QUICKLY TRANSFORM INTO A WEAPON COMPARABLE TO THE MEGA BUSTER IN NATURE. AS FOR THE REST, THEY ARE LITERALLY GAUNLETS, TAKEN FROM THE FULL ARMOR SETS. FOR THE RECORD, ALL GAUNTLETS AND ARM CANNONS ARE SUITED FOR THE LEFT ARM. ICHORIUM IS A SUBSTANCE SIMILAR-APPEARING TO IRON, BUT MUCH STRONGER, CAPABLE OF PENETRATING THROUGH MINECRAFTIAN BEDROCK (NOTORIOUSLY DURABLE); DIVINIUM IS EVEN STRONGER THAN THAT, A GOLD-LIKE METAL THAT SHINES WITH THE RADIANCE OF DIVINE BEINGS AND IS THE HARDEST NATURAL SUBSTANCE IN THE UNIVERSE. ULTIMATELY, THIS SHOULDN'T PENETRATE LEVEL 25; IT MAY BE LEVEL 25 BUT IT SHOULD NOT SURPASS IT, BECAUSE THOUGH THIS IS A MIXTURE OF A GREAT MANY THINGS, ULTIMATELY THE OUTCOME IS MERELY THE BASE UNTO WHICH GREATER THINGS SHALL BE ADDED, ITS ONLY NOTEWORTHY FEATURES BEING THAT IT WILL BE MADE PRIMARILY OF A HITHERO UNHEARD OF ALLOY.
I REFUSE GENERIC'S OFFER TO GO SIRPLOP ON ME AND KEEP GOING FOR THE NULLA STELLA BID, AS AN ALTERNATIVE DEAL HAS BEEN WORKED OUT AT THIS STAGE. +3 TO PIONO.
---------ACTIONS BELOW, ALCHEMIES AND CHARGES ABOVE---------
HINAWA WILL HEAL ATHEREDERON WITH HER MOTHERLY KINDNESS AND COMPASSION.
SEEING THAT THE TERROR MEDUSA IS STARTING TO DRAW ITS LAST BREATH, I IMMEDIATELY BEGIN TO CONSTRUCT A GREAT PLAN THAT SHALL, HOPEFULLY, QUICKLY KILL THIS MONSTROSITY SO I MAY CLAIM ITS SPOIL OF WAR. THIS PLAN COMES IN FIVE PARTS. THE FIRST PART IS SIMPLE ENOUGH: FIRST, I REVEAL THE ORE THAT WAS GIVEN TO ME BY MY PREVIOUS HUNT. IT IS KNOWN BY THE NAME OF METEORITE, AND WITH IT I HAVE EXTRACTED A TOTAL OF FOURTY-NINE BARS. I COMBINE THEM WITH FOURTY BARS OF LUMINITE, CHLOROPHYTE, SHROOMITE, SPECTRE AND HELLSTONE ON AN ANVIL CRAFTED OF ORICHALCUM TO CREATE A FIERCE, POWERFUL DIGGING TOOL KNOWN AS THE DRILL CONTAINMENT UNIT.
WITH THAT DONE, I PROCEED TO GO BACK UNDERGROUND AND START EXECUTING THE SECOND PART OF MY PLAN, HUNTING DOWN A GREAT DEAL OF CHESTS FOR A CONSIDERABLE AMOUNT OF A SPECIFIC KIND OF TREASURE. FROM THE DEEPEST AND MOST DANGEROUS OF CAVES, THE GREAT TREASURE THAT IS THE MAGIC MIRROR; AND FROM THE FROSTIEST DEPTHS OF THE WORLD, THE MOST GRAND TREASURE THAT IS THE ICE MIRROR; I LOOT THESE TWO THINGS UNTIL MY RIDICULOUSLY LARGE INVENTORY CANNOT POSSIBLY HOLD MORE OF THEM. WHEN THAT IS ACCOMPLISHED, I PUT THEM IN A CHEST AND KEEP SEARCHING UNTIL I HAVE ACERTAINED THAT I HAVE COLLECTED ALL THE POSSIBLE MAGIC MIRRORS/ICE MIRRORS THAT I POSSIBLY CAN.
WITH ALL THE WORLD'S MAGIC/ICE MIRRORS IN MY POSSESSION, I BEGIN TO CREATE A MAGICAL SPELL, A WHOLLY NEW ONE MEANT FOR A SPECIFIC PURPOSE; TO MERGE THESE MIGHTY MIRRORS AS ONE. FRMO THE MANY CHESTS THEY ARE STORED IN, THEY RISE AND LEVITATE, ASCENDING TO HIGHER PURPOSE. THEY BEGIN TO SPIN, FORMING A MASSIVE TORNADO ABOVE THE BATTLEFIELD, YET DRAWING NOTHING IN BUT MORE MAGIC/ICE MIRRORS. THEIR PURPOSE HERE IS SHOWN QUICKLY; THEY COMBINE AND MERGE, CREATING A GRAND MIRROR THAT GROWS IN SIZE AS MORE MIRRORS JOIN IT. AFTER A FEW SECONDS OF THIS, THE WORK IS COMPLETE; THE GRAND MIRROR OF FAZBEAR, POSSESSING REFLECTIVE POWERS BEYOND ALL REASON.
THE CREATION OF THIS MASSIVE MIRROR DOES NOT GO UNNOTICED; HOWEVER, IT'S HYPER REFLECTIVE PROPERTIES RENDER ATTACKS ON IT INCREDIBLY STUPID, AS ANY ATTACK THAT DOES TRY TO STRIKE IT SIMPLY GETS REFLECTED AWAY, A MIRROR OF IT SPAWNING AND STRIKING IT BACK. OF COURSE, IT QUICKLY BECOMES APPARENT THAT IT IS ALSO DOING NOTHING BUT HOVERING IN MIDAIR, INTERFEREING WITH LITTLE ELSE. COMBAT RESUMES AS IT WERE.
WITH THE GRAND MIRROR OF FAZBEAR CREATED, STAGE TWO IS COMPLETE, AND STAGE THREE MUST NOW BE PUT INTO MOTION.
"ENGAGE THE MEDUSA MOTHERgorilla!" AND THUS BEGINS MY ASSAULT, VERBAL AND PHYSICAL, ON THE TERROR MEDUSA. I STRAP BOTH NAVITAS NOX RIFLES TO MY BACKSIDE AND DRAW THE COMPLETED CORRUPTOR STARDUST STAFF AND THE ARCUM AEREUM, AND USE THE RIFLES AS A MAKESHIFT JETPACK TO FLY OVER TO THE GENERAL AIRSPACE OF THE GIANT TERROR MEDUSA.
"YOU gorillagorillaING UGLY-AS gorilla SON OF A gorilla YOU ARE A gorilla, A gorillagorillagorillagorilla FROM gorilla, AN EYEgorillagorillaING GORILLA WITH POOR FASHION SENSE AND A gorillagorillagorillaED gorilla!"
THE TERROR MEDUSA IMMEDIATELY FLIES INTO AN INSANE AND UNPARALLELED RAGE AT THE FACT THAT I JUST IMPLICITLY CALLED IT A MAN INSTEAD OF A WOMAN BY CALLING IT A SON OF A gorilla, AND PROMPTLY FLIES INTO AN INCREDIBLE RAGE WHERE IT TRIES TO SLAP ME OUT OF THE SKY. I QUICKLY GET BACK, TILTING MYESLF BACKWARDS SUCH THAT THE NAVITAS NOX LASERS BLAST HER CLEAN IN THE FACE, AND PROCEED TO FLY AWAY DUE TO THE TILT WHILE I CONTINUALLY BLAST HER WITH BOTH THE CORRUPTOR STARDUST STAFF AND ARCUM AEREUM. BOTH ATTACKS FROM THESE POWERFUL WEAPONS ARE ONLY BOOSTED BY THE IMPRESSIVE PRESENCE OF THE NAVITAS NOX RIFLES, WHICH IMPROVES THEIR ENERGY AND THUS THEIR MOMENTUM. THE TERROR MEDUSA, THOUGH EASILY INJURED BY THESE ATTACKS, FAILS TO BE SHAKEN AND CONTINUES HER MAD RAMPAGE TOWARDS ME. MEANWHILE, I CONTINUALLY HURL ASSAULTS AT HER AT EVERY CONCEIVABLE SUBJECT WITH EVERY CONCEIVABLE WORD THAT WOULD BE OBSCURED BY A BOLDED GORILLA OR REDIGIT'S GLORIOUS FACE. BOTH OF US ARE FAST AND POWERFUL, SO IT TAKES SEVERAL MINUTES FOR US TO GET CLOSE TO ONE ANOTHER. IN A SURPRISE TWIST, IT IS THE TERROR MEDUSA THAT MANAGES TO OUTSPEED ME, SO IT WILL EVENTUALLY BECOME CLEAR WHO WILL FALL TO WHO. OF COURSE, THIS IS PART OF THE PLAN, AND ANYONE WHO KNOWS THE POWER OF THESE WEAPONS WILL KNOW HOW MUCH RECOIL THEY CAN GIVE.
EVENTUALLY, I HAVE POSITIONED THE TERROR MEDUSA IN SUCH A MANNER WHERE IT WOULD BE PROFITABLE TO PART FOUR OF MY PLAN, AND I THUSLY EXECUTE IT WITH A FINAL, PARTICUARILY VICIOUS TAUNT. THIS TAUNT IS SO VICIOUS, AND FOR THAT MATTER SO LONG-WINDED, THAT NOT ONLY CAN IT NOT BE SHOWN IN ANY PARTICULAR MANNER, BUT THAT IT IS CONSIDERED GROUNDS FOR A DEATH WARRANT IN SOME PARTICULAR CORNERS OF EXISTENCE. NONE OF THEM HAPPEN TO BE IN THIS GENERAL AREA, FORTUNATELY. THE TERROR MEDUSA, HAVING INCREASINGLY GOTTEN FED UP WITH MY PARTICUARILY FOWL LANGUAGE AND FIREPOWER, FINALLY LOSES HER MIND COMPLETELY AND GOES BERSERK, IGNORING ALL CONTRADICTORY ORDERS. HER BERSERKER MADNESS, HOWEVER, HAS UNLEASHED A NEW POWER FROM WITHIN HER SOUL; SHE MAY NOW SPAM A PETRIFY SO POWERFUL THAT SHOULD ANYTHING BE WITHIN A CERTAIN RADIUS, IT WOULD TURN TO STONE INSTANTLY; ITS POEWR IS SUCH THAT IT MAY PETRIFY THE WORLD. HOWEVER, IT MUST BE AIMED, FOR IT IS A POWERFUL LASER, AND IT HAS ONE TARGET; ME. AS WAS THE PLAN.
AS SHE DOES HER BRIEF CHARGEUP FOR THIS PARTICULAR SUPER-PETRIFY, I IMMEDIATELY TILT UPWARDS AND AWAY, WHILE CHARGING UP A PARTICUARILY POWERFUL BOLT FROM ARCUM AREREUM. THE SKIES DARKEN AND CRACKLE WITH INCREDIBLE ENERGY. I DISSAPEAR INTO THE CLOUDS BEFORE THE LASER CAN FULLY CHARGE, AND THE TERROR MEDUSA KEEPS AN EYE TO THE SKY, INTENDING TO PETRIFY ME EVEN THROUGH THE CLOUD. BEFORE SHE CAN UNELASH HER LASER, HOWEVER, MY ATTACK EXECUTES-A MASSIVE THUNDERBOLT, SO POWERFUL THAT HER HEAD IS TILTED DOWNWARDS FROM SHEER IMPACT, AS WELL AS LEAVING A CONSIDERABLY MASSIVE HOLE NEXT TO HER FEET, GOING FAR DOWN AND REACHING THE BOTTOM OF THE WORLD, AN INSTANT HELLEVATOR.
HER HEAD IS THUSLY POSITIONED SUCH THAT SHE FACES THE GRAND MIRROR OF FAZBEAR AS SHE FIRES IT. SHE DOES NOT GET TIME TO CONTEMPLATE THE EXTREME NATURE OF HER MISTAKE, AS SHE HERSELF IS TURNED TO STONE INSTANTLY BY HER OWN ULTRA-PETRIFICATION LASER. HOWEVER, MY WORK IS STILL NOT DONE.
THE FIFTH AND FINAL PART OF MY PLAN STARTS. DESPITE HER POWERFUL PETRIFICATION, SHE IS ULTIMATELY DESTINED TO RESUME A FORM WORTHY OF MOVEMENT, AND THUS I MUST ACT QUICKLY. I SUMMON A GAMMA PARTY HAT INTO THE DRILL CONTAINMENT UNIT. ITS POWERS ARE SUFFICIENT TO CONTROL IT, AND IT QUICKLY BEGINS DIGGING OUT MORE OF THE HELLEVATOR CREATED BY THE THUNDERBOLT. I THEN SUMMON ANOTHER GAMMA PARTY HAT, AND GIVE IT THE GIFT OF A STARDUST DRAGON STAFF AND MAXIMIZED SUMMONING POWER; IT SUMMONS THE FORCE OF A FULLY-GROWN STARDUST DRAGON, WHICH QUICKLY DESCENDS TO DESTROY ANY FOE FOOLISH ENOUGH TO ATTACK THE GAMMA PARTY HAT RIDING THE FLYING DRILL AS IT MINES. KNOWING THAT ALONE WILL NOT BE FAST ENOUGH, I MYSELF ALSO JOIN IN, USING MY OWN DRILL CONTAINMENT UNIT AND QUICKLY RAVAGING THE LAND BENEATH THE TERROR MEDUSA TO CREATE A HELLHOLE. HER OWN RESTING PLACE IS NOT TOUCHED, HOWEVER, NOT YET.
EVENTUALLY, OUR COMBINED POWERS BOTH ALLOW US TO REACH THE BOTTOM OF THE WORLD, HAVING CARVED OUT A GRAND HOLE, ONE ANY DWARF WOULD NOT ONLY BE PROUD OF, BUT INDEED CALL THE GREATEST HOLE IN THE WORLD. SUCH POWERFUL HOLE-DIGGING SKILL IS RARELY FOUND. BUT ENOUGH TALK OF THIS SUBJECT; WE SHALL INSTEAD PUT THIS HOLE TO ITS ONE INTENDED USE. WE FLY BACK UP, BOTH KNOWING THAT WE ARE RUNNING OUT OF TIME, BUT ALSO KNOWING THAT WE ONLY HAVE A LITTLE MORE TO DIG. MEANWHILE, AT THE SURFACE, THE TERROR MEDUSA LOOKS TO BE ABOUT READY TO FREE ITSELF, ONLY SECONDS AWAY.
THEN, THE SURFACE UNDERNEATH THE TERROR MEDUSA BECOMES NO MORE TO THE DRILL CONTAINMENT UNITS.
THE TERROR MEDUSA DOES NOT SCREAM AN INDESCRIBABLY LOUD DEATH CRY AND MAKE ANY SORT OF FLAILING; INDEED, IT IS STILL A MASSIVE STONE STATUE, AND JUST LIKE A REGULAR PETRIFIED THING, IT ALSO HAS DRASTICALLY INCREASED FALL DAMAGE WEAKNESS; AND WOULD YOU NOT KNOW IT, THE FALL IS GREAT AND MASSIVE. ITS FINAL THOUGHTS WERE OF THE THOUGHTS IT WOULD HAVE OF FREEDOM, UNAWARE THAT IT WOULD GET ITS WISH IN THE CRUELEST WAY IT COULD POSSIBLY IMAGINE. BY THE TIME IT HITS THE GROUND IN THE UNDERWORLD, IT SHATTERS INTO BILLIONS OF PIECES, TURNING INTO DUST AND LOOT, AND QUITE CONVENIENTLY THE HOLE I HAVE MADE IS RATHER DEVOID OF MAGMA.
"I gorillaING DID IT EAT MY gorilla. GIT GUD."
AND WITH THAT, THE TERROR MEDUSA HAS BEEN SLAIN BY MY HAND, AND I COLLECT ITS DROPS AND ITS SPOIL OF WAR. MEANWIHLE, THE GRAND MIRROR OF FAZBEAR VANISHES INTO THE ETHER, UNLIKELY TO BE USED AGAIN, AS ITS PROTECTIVE MAGICAL POWERS HAVE BEEN EXHAUSTED REFLECTING THE TERROR MEDUSA'S FINAL PETRIFYING LASER.
((I know; this post is massive. I want the Terror Medusa kill.))
The Fourth Dimension: A four-barreled railgun that fires invisible shots that distort anything that they hit.
Stardust Corruptor Cannon: A modified Scourge of The Corruptor that fires two shots, that explode into six mini-eaters each.
Arcum Aeurum && Heartstring From Malygos's Heart && Voidmetal Wand = Magic Lord (Level 25: 1/26)
Arm Cannon I I Solar Gauntlet && Nebula Gauntlet && Vortex Gauntlet && Stardust Gauntlet && Pure Luminite Gauntlet && Hallowed Gauntlet && Crimtane Gauntlet && Demonite Gauntlet && Chlorophyte Gauntlet && Shroomite Gauntlet && Meteor Gauntlet && Spectre Gauntlet && Hellstone Gauntlet && Ichorium Gauntlet && Divinium Gauntlet = Base (Level 25: 1/26)
Terror Medusa killed! You get it's Spoil of War, the Medusa Head!
Blazington 420 (Level 10: 8/11)(+1 from support)
The King Of All Dakka (Level 15: 7/16)
Fire Orb + Earth Essence + Essence of the Void + Air Gem + Energy Core + Diamonds of Time + Soul in a Gem + Soul Collector + Angel's Heart + Ultimatum + Demon Soul + Oh Crap + Heavenly Stick = Death on a Stick 1/? I'm doing PROJECT LULZ.My goal is to create super ridiculous yet powerful weapons. This is in response to PROJECT ECLIPSE.
+1 to the 3 last people to die in the arena.
I am God, and I am King 28/101
Emerald and Jen, Dring Duo 2/6
If the Terror Medusa isn't dead yet, I use the Blade of the Otherworld, turn it into a gorillaing big sword, and slash away. If yes, I put on special sunglasses. They reflect sunlight into a heat ray right at the godmodder.
Fire Orb && Earth Essence && Essence of the Void && Air Gem && Energy Core && Diamonds Of Time && Soul In A Gem && Soul Collector && Ultimatum && Demon Soul && Oh Crap && Heavenly Stick = Death Stick (Level 25: 1/26)
The Godmodder gets a huge mirror and reflects the beam back at you.
@GoldenReady Yep, you're not seeing things. The Omegapause is literally Level 100.
I give the Terror Granite Elemental a can of Mountain Dew. It explodes in its face.
~~Alchemies~~
Elemental Excalibur: 12/26
Gjallarhorn-o'-plenty: 8/13
Omegapause: 4/101
I am sending out the TPP Streamer 12/200 (This may be extremely powerful if i summoned this) Making Painis Cupcake 11/85
Establishing Project Storm II 8/300 (On Delay)
Alchemies
Dragon (censored) + Katana + Lube + Cranky's Blessing = Freddy boy's/gorilla's Katana (3/5) (Sorry for being naughty guys...)
Deal with it Glasses + MLG Sauce + Laser Beams = Super Deal with it Glasses (1/??)
Attack/Action: I shoot the Medusa with my Bazooka If dead, i decide to beat the out of the Projection Spire Worker.
(The attacks I repeated before were that of the round before this one).
Spiral Nemesis: 75/140
Stat Hack (Switched target to Terror Medusa) :4/10
I use mind-control on the Dark Apparition, and I accidentally turn it into the Dank Apparition.
((Cyanogynist, I think you misunderstood...I understand that the Omegapause is Level 100. I am saying, quite frankly, that you cannot Alchemize the Omegapause BECAUSE it is level 100. The recipe was given, but the Alchemiter's physical limit is Level 25 and thus you cannot use it to create a Level 100 Alchemy. The reason I got Lord Michael's Hat at Level 50 is because I charged it instead, and I didn't expect it to break level 20, counting the 2K post power. I didn't expect it to be higher than 15, actually. I'm certainly not complaining, but the point stands.))
HAT CHARGE: 3/5
18/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
5/50 gorilla
THE TERROR MEDUSA IS NOW, PRESUMABLY, A MASSIVE PILE OF ROCKS AT THE BOTTOM OF A MASSIVE HELLEVATOR. THE TERROR GRANITE ELEMENTAL AND TERROR GRANITE GOLEM, OUT OF CURIOSITY AND JUST TO MAKE SURE, DESCEND INTO THE HELLEVATOR TO INSPECT THE REMAINS...AT WHICH POINT I JUST FIRE BESSY DIRECTLY INTO THE HOLE, SHOWERING BOTH OF THEM WITH AS MUCH BULLETS AS I CAN POSSIBLY GET. AFTER THAT BIG SUPERATTACK, I NEED SOME SIMPLICITY. FOR WHATEVER REASON, NONE OF THEM HIT THE TERROR GRANITE GOLEM, BUT ALL OF THEM HIT THE TERROR GRANITE ELEMENTAL BLOCKING THE GOLEM.
@Cyan: Okay, do you know how the bidding for the elemental alchemies works? Basically you give me +1s, and any bid that you're at the top of, you get the alchemy on the block at the time, and your number of banked +1s is dropped down to reflect that you've won one of the bids.
All you need to do is hand me +1s and I'll do the math for you.
+1 to insert, flaming toast and numbersoup
139/250 for the charge of potential
61/100 for The Destroyer
Nulla Stella completed!
FOB watch AND time titan essence = Denito Surrexit 8/11
Mace AND light titan essence = Deum Lucem 6/11
I look around, and yawn.
Goku is still trying to murder Aetherderon (he uses absolutely every single one of his abilities in a single, massive assault). the Valkyirie tank is still showering the PG side of the battlefield in as much as it is capable of.
Not much.
Actually, speaking of the Valkyrie tank, ALL of it's components are supposed to attack in the EoTB, which is why it has such comparatively low health (only a little more than zombie goku, who is supposed to be a mega-bruiser)
Anyways, the Valkyrie tank expends all of its relevant specials that are stored up attacking the PGs and any neutrals that attack the AGs this round.
Up to, and including Zombie Goku.
And now for...
You know what, GoldenReady already described Denito Surrexit.
Begin the bidding for the overpowered time watch!
You guys got 2 rounds left to go.
(RECREATE: Deus Ex Machina) && (RECREATE: The Abolisher) == Staff of Judgement 3/21. (Level 20)
(RECREATE: Ea Mechanism) && (RECREATE?: Flowmetal (also nicknamed as Magemetal)) == Flowmetal Staff 2/21 (Level 20)
Meaningful Name 1/50
+3 to GoldenReady.
Crystal casts Meteor Swarm, ripping chunks of rock from the Terror Granite Elemental and sending them back at their source, infused with elemental fire as a 'bonus'.
I am sending out the TPP Streamer 13/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 12/85
Establishing Project Storm II 8/300 (On Delay)
Alchemies
Dragon (censored) + Katana + Lube + Cranky's Blessing = Freddy boy's/gorilla's Katana (4/5) (Sorry for being naughty guys...)
Deal with it Glasses + MLG Sauce + Laser Beams = Super Deal with it Glasses (2/??)
Attack/Action: While i wait, i saw someone screaming out I WANT TO GET OFF MR GODMODDER'S WILD RIDE! because of the endless madness of this.
(RECREATE: Deus Ex Machina) && (RECREATE: The Abolisher) == Staff of Judgement 4/21. (Level 20)
(RECREATE: Ea Mechanism) && (RECREATE?: Flowmetal (also nicknamed as Magemetal)) == Flowmetal Staff 3/21 (Level 20)
Meaningful Name 2/50
+3 to GoldenReady.
A cast of Stone to Flesh weakens the Terror Granite Elemental enough that Crystal can slice it into ribbons with an incredibly sharp sword.
-=Charges
Aetherian Champion (24/30) +3 from Piono, +2 from Pricey 300 (11/300)
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (11/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (11/26 - Lvl. 25)
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (3/6 Lvl. 6)
Community Charge!These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.
Action I wave the Unicoders around and a Unicode Multitool appears in my hands. I switch to ⚳ U+26B3 CERES Sickle Mode and make a large slice at the Terror Granite Elemental with the symbol of the minor planet and its razor-sharp sickle blade. I then switch to ⛏ U+26CF PICK Mode and shatter the Terror Granite Elemental. Next, I switch to U+1F52B PISTOL Mode and fire palladium LOL-12 shots at the Terror Granite Elemental, then switch to U+101E1 PHAISTOS DISC SIGN BOOMERANG Mode, which I detach and throw at the Terror Granite Elemental. Next, I set it to ❘ U+2758 LIGHT VERTICAL BAR Wand Mode and cast Granite to Wood, turning it into a Terror Wood Elemental. I then switch to U+1F525 FIRE Portable Mode and set the Terror Wood Elemental on fire, then leave it to burn before reverting it to granite.
The Terror Granite Elemental is dead, dead, the Terror Granite Elemental is dead, dead, its heart heart has stopped and its brain is cold, it is so so dead! (I am really sorry for that)
Hey what was the name of that laser thing we all got? the one that powers up as you use it, anyway I fight some slimes and other little things with it in order to make mine a bit stronger, I might even get a couple of zombies in there if I'm lucky
S0 seeing as several things in Aetheria n0w have health bars I d0nt want them t0 die, I assign teams 0f builders and repair pe0ple t0 the mall and the m0unted guns, as well as sending m0re t0 the c0l0nies while I'm at it, this will buff their health a bit and aid in repairs
Mobilize (17/20)
More gun (7/10)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (12/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (12/26)
The Golden Lute && The Ocarina of Time && The Wind Waker =The Songbird (9/11) +1 fr0m darkside and sirpl0p (sorry for spamming +1's into this, I have plans)
+3 to pi0n0 (I SHALL HAVE THE WATCH (as will a couple other people))
(rand0m siden0te, my "O" key is a bit br0ken so a may use 0's as O's f0r a bit, until i can fix it)
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The Painchimer && The Silencer = Silencio (Level 20: 16/21)
The Low Blow && The Noisemaker = The Earbreaker (Level 20: 16/21)
(Reacquire(If possible): Necrosmasher (Level NaN: 2/???)
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Deathstar core (Tier 1) 9/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
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Deathstar hull (Tier 1) 9/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
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Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
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═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger shoots the frosting castle with the fallen. Thanks @Sirplop !
Also >Inspect "the fallen" (does it gain a level whenever it kills something or how does this work?)
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═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to the first post after this one, +2 to the second and +3 to the third (fueled from my next post)
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Action I pull out a LOLtanium-ROFLmium alloy fist on an amazingly long and sturdy spring. This fist is capable of shattering granite easily. I then extend the spring into the Terror Granite Elemental.
Forging... Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 12/17) (+2 from Sirplop, Granger) I'll hold onto my Ancient Amulet (Lv. 15) until I can get the MR upgrade cleared up...
Summons...
Legendary Support (23/200)
Entities... (Nerf if to powerful. Buff if too weak.)
All currently in hangar.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads:N/A
HP: 1000 Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.
Debuff Database:DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).
Seems all planes are in my hangar, my upgrades continue*. (3/30)
*Note: They're coming back with greater power after this. Weather...
None.
Absorption: 85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.) 5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP) Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically. Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!) -Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena. -Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena. -Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena. -Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%). Cost: 500K HP/60 SHP. Not usable in Strife/arena. -Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.
Actions... Defence Planes for Aetheria (11/15)
I use Close Combat on the Terror Granite Elemental because I have no time for this action.
Support...
I help... Piono (+1)
Cryptic (+1)
GoldenReady (+1)
---------
TL;DR version below now. I hope this clears something up.
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:
1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.} The non-maths version: -Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs. -Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits). -The max level is 25, like all alchemies. -The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge. -Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.
Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic... -Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits. -Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword). -Stat increases. AKA Firing/swinging speed, damage, size... -Access new abilities, find more ways to kill a man, the possibilities are endless. -Energy sources can give new effects too. Just not very powerful/active ones. -If no alchemy could ever do something no matter how much you alchemize it, make it from a relic. Basically, you can customize them to suit your style. A "Make it yourself" kind of thing. Thus, you can create crazy combos otherwise thought to be unacheivable. Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.
For now, here's the alchemy notation: 3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]
And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here: 4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time} I hope this is a good formula for everyone. If not, it can be changed, no problem.
Here's an example of a possible MR alchemy process:
Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)
Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + EnergizedEnergy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)
Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.
I feel like Relics should be coloured red for the sake of being distinguishable from the rest.
Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.
TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.
Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...
See 3. for alchemy notation.
The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).
After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)
I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust. Sorry for the wall of text, but it had to be done. Hope it clears anything up. Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Remember, I gave everyone a free Ancient Amulet relic (Lv. 15) to get 'em started.
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The Painchimer && The Silencer = Silencio (Level 20: 17/21)
The Low Blow && The Noisemaker = The Earbreaker (Level 20: 17/21)
(Reacquire(If possible): Necrosmasher (Level NaN: 3/???)
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═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 10/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 10/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
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═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger licks a terror granite golem as if it would be a popsickle. Stabbing it with a stick to do so included.
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═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+3 to the next post (since only 2 non /nulls were after my previous post)
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>Charges
21 / 50: Revengeance
7 / 20: Aetheria Barracks
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 21 / 21]
+1 to Talist
+1 to Piono
+1 to Cryptic
GA: Okay, I'm back now... GA: Not much has changed. Weird. GA: On the bright side, Mistform's done!
MISTFORM: When not in use, Mistform simply appears as a light-blue crystal, always surrounded by mist. When the crystal is held, the mist thickens, and forms into a sword! The blade can transform into both an axe and a spear. In Axe form, the mist becomes superheated, resembling Levis Ignus in design and effect. In Spear form, the spear can fire dense balls of mist from its tip, and resembles Diluvium.
I then test Mistform out on Aetherderon, keeping it in Sword form. A few swings prove that Mistform still needs improvements, but is still a powerful weapon.
The Godmodder looks at Aethria and the Colonies again, and chuckles to himself.
The Spire Projection summon 300 more workers.
The Aetherian Colonies begin work on better tools.
The Shadow Fighters rain bullet on the Terror Granite Golm, dealing 10,000 damage.
Aetherderon eats their sandvich, restoring 20,000 health.
The Dark Apparition just.. sorta stands there, looking creepy.
The Black Bombers er... bomb Retinazer for 7,000 damage.
The Terror Granite Golem lands back down onto Aetherderon, and the former beats the crap out of the latter. 30,000 damage.
Jedaffi Reborn tries to use Thorn Wave on the Terror Medusa, but the Terror Medusa is dead!
Retinazer counter-attacks the Black Bombers, destroying the weakest of them.
The Glitched Mass is about to attack when suddenly, it stops, as its Corruption has hit zero. The rest is up to you, Gladius.
Czars makes more coffee for Zombie Goku.
Hinawa is finally back in action! She heals Aetherderon for 10,000 health.
All of the Valkyrie Tank's components attack the Terror Granite Golem and then the tank uses Napalm, resulting in 30,000 damage.
Zombie Goku uses every single special it has on Aetherderon, dealing 60,000 damage and dealing 10,000 to the Terror Granite Golem for collateral.
The Phantom Godbot kicks Aetherderon in the nuts. 15,000 damage.
Aetheria builds extra fortification, increasing its max health by 10,000.
The Battlefield (Currently A Dessert) (+5,000 health to every entity except for the Godmodder and Strange Gift per turn!):
Glitched Mass [???]: Corruption Rating: 0% (-20% Corruption per turn) (Uses every attack every turn) Buildup: 8 (+2 per turn)
Strange Gift [???]: HP:10/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Cola Oasis [???]: HP:10,000/10,000 Licorice Tree: HP: 4,000/4,000 (x3.) Frosting Castle: HP: 1/1
Trap Card [???]: HP:1/1 Inflicts a random N or AG with a negative effect when killed.
Hinawa [AG]: HP:30,000/30,000 Cannot attack, but can heal themself and allies. Primed: III
City of Aetheria [AG]: HP:160,000/160,000 (+30,000 health a turn) (35,000 damage to everything that attacks it) (Hovering) Dodge Tokens: 3 (+1 per turn) Mounted Machine Gun: HP:6,000/6,000 (x3.) (Can be manned by players) Primed: III Mall: HP:15,000/20,000 Sandvich
Aetherian Colonies [AG]: HP: 10,000/10,000 (x5.) (15,000 damage to everything that attacks them)Sandvich (Better Tools: 1/3)
Aetherderon, God of the Worlds [AG BOSS] HP: 219,155/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII
Valkyrie Tank [AG BOSS]: Main Body: HP: 250,000/250,000 (If killed, the entire tank dies) (Cannot be attacked until the Main Cannon is dead.) Ram: II Main Cannon: HP: 150,000/150,000 Napalm: II Laser Turrets: HP: 25,000/25,000 Mega Laser: III (x2.) Fridge Turrets: HP: 25,000/25,000 (x2.) Sattelite Dishes: HP: 25,000/25,000 (x2.) Beacon: HP: 25,000/25,000 Ion Cannon: IIII Nuke: 25,000/25,000 Nuke: IIIII Sandvich
Pyrohydra [N]:Czars: HP:20,000/20,000 Shine Blast: III Heal: III
Zombie Goku [N BOSS]: HP:293,500/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Coffee (x2.)
Black Bomber [N]: HP:15,000/15,000 (x2.) Black Bomber: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:10,000/10,000 (x10.) (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of thm are protecting Aetheria)
Phantom Godbot [N]: Leaves in 2 turns.
Jedaffi Reborn [N]: HP:25,000/25,000 Thorn Wave: II Primed: III
The Twins [H]: Retinazer: HP:16,000/20,000 Sandvich (x2.) (In Phase 2)
Dark Apparition [H]: HP:1,000/1,000 (95% to dodge attacks) (Darkness and void attacks do not work on it) Withering Beam: III
Spire Projection [PG]: HP:100,280/200,000 (+80,000 health per round) (Can attack three different entities) (Deals massive recoil damage to whatever killed it upon death) Worker: HP: 20,000/20,000 (x499.) (Guarding the Spire Projection) (Die very easily)
Terror Granite Golem [PG BOSS]: HP:290,250/500,000 Granite Apocalypse: IIII
Godmodder: HP: 51/100 Godmodder's Charge: 4/5
@jondanger (re: @W32): golems aren't alive ya potato! They're magic rocks!
No +1s were applied to the alchemies today so as to keep their amounts level.
144/250 for the charge of potential
71/100 for The Destroyer
FOB watch AND time titan essence = Denito Surrexit 9/11
Mace AND light titan essence = Deum Lucem 7/11
Gauntlet AND dark titan essence = Nocte Consumens 1/11
The Valkyrie tank unleashes both of it's mega lasers and the ion cannon on the spire projection, and the rest of it's turrets open fire on zombie goku, who is still attacking aetherderon.
+3 Piono
SCP-914 11/20 +1 from Piono
Punch Designix 10/20
Picture of Skaia && Bow = The Cosmic Progeny 11/11 +1 from Tam
THE COSMIC PROGENY: A bow that shines with brilliant hues of blue. Clouds wrap around its surface. The weapon is imbued with the divine creative potential of Skaia itself.
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 12/21
Recreate: Valhalla 12/21
I take out the Cosmic Progeny. I've never really been that good at archery, my targets were always up big, close and personal. Thankfully, the Terror Granite Golem is right there, so I pump it full of arrows.
Oh, so that was just flavor text? bummer, I was planning on having a bit of an arc all about charging them up, and in the end having a really cool gun.
I notice the godmodder eyeing the colonies, and I don't much like it, So I set up some simple defensive perimeters around them, walls, minefields and most importantly: Arrows from Superosque that will activate in an emergency and bring up a wind barrier, sadly it only lasts a minute or two, but they can stop a few attacks.
Hey look, the spire is almost dead, lets see if I can finish it off, Using the hype powers of the pop-gun I easily evade the workers, but what should I use on it...
oh yeah! I almost forgot, I have portable digistructors thanks to the tech. gloves, while I'm hyping around like a madman, I digistruct some C5 charges (they're one better than C4) and plant them all around and on the spire, once I'm far enough away I set them off, killing bunches of workers, and severely damaging (or even killing) the spire projection.
Mobilize (19/20) +1 from gladius
More gun (8/10)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (13/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (13/26)
The Golden Lute && The Ocarina of Time && The Wind Waker =The Songbird (11/11) +1 from darkside DONE (now I can go back to helping Aetheria)
+3 to piono
Fire Orb && Earth Essence && Essence of the Void && Air Gem && Energy Core && Diamonds Of Time && Soul In A Gem && Soul Collector && Ultimatum && Demon Soul && Oh Crap && Heavenly Stick = Death Stick (Level 25: 2/26)
Blazington 420 (Level 10: 11/11)(+2 from support) Finished!
Blazington 420: The ultimate MLG gun. Nun said, unless you want to talk about Snoop Dog. I test it on Zombie Goku!
The King Of All Dakka (Level 15: 8/16)
I am God, and I am King 29/101
Emerald and Jen, Dring Duo 3/6
The dead, mechanical bodies of Redstone and Destiny vanish from the field. I get a call. stoneGeneral(SG) started pestering redstoneTam(RT) SG: So apparently THEY died. SG: HOW DID THAT HAPPEN SOLDIER?!?!?! RT: Woah, woah, Stone. RT: I understand they are some of your best soldiers. RT: At the moment, a lot of people hate me and my entities. RT: And the glitchy thingy decided to kill the Duo. RT: So calm down. ethicalEmerald(EE) joined the call EE: General Stone, you need to calm down. EE: We're on our way. EE: Oh yeah, RT. RT: What? EE: We're building something. RT: What? EE: We're starting PROJECT OBLIVION. EE: It's going to be epic. EE: It's gonna be like Skeletron Prime, but with 8 ARMS. EE: It's gonna be as strong as crap. EE: Bye R- SG: LEAVE THIS CONVERSATION NOW!!!!!! EE: Stop, Stone. EE: You need to keep your cool. EE: Well, I'm leaving, bye. ethicalEmerald(EE) has left RT: Well, I'm leaving too. redstoneTam(RT) has left So, I got the call over, now, I give the godmodder a Suicidal Thoughts burger. It looks normal, so he should be fooled.
Jedaffi stomps his foot on the ground and sends the Shadow Fighter flying with a bunch of thorns on his back.
Attack by laws 6/20
Data for Constitution 5/999
Paillan scratches his head as nobody gives data for a constitution
"That's just sad... where are laws suppose to exist?"
Spooky Cookie - 13/15 (+1 from piono)
40000/40000
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.
Spirit Arcanery - 9/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
I yell out an echoing warcry "DON'T TRY AND BLOCK THIS GODMODDER, IT'LL ONLY END IN TEARS" at the Spire Projection's Workers, smashing every mirror, polarised lens and solar panel in every dimension. I then raise my Sunstone and blind it's allies with the light stored from previous turns, and stun all enemies that would dare attack The Emperor (that means you!) I step towards them, making sure the Sunstone is in front of me, encouraging courage in myself and fear in opponents. In their haste the sunglasses fall off the worker's heads (don't you dare try to use sunglasses to stop this attack) and spire projection's solar panels or whatever. I raise Excalibur (I was grinding for mats) then use the sword to slice the workers apart. The golden beam from the Sunstone intensifies and forces enemies to lower their gaze or be vapourised by the beam. I raise the hand holding the golden and pearlescent blade which reflects the light onto threr faces and I sweep it across the lot of them, the holy blade tearing the entities apart!
Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 8/16
The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.
As the alchemy starts to complete, you begin to see the tip and edge of a shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the swords energy seems to suggest to you. Dark. You look away.
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The Painchimer && The Silencer = Silencio (Level 20: 18/21)
The Low Blow && The Noisemaker = The Earbreaker (Level 20: 18/21)
(Reacquire(If possible): Necrosmasher (Level NaN: 4/???)
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═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 11/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 11/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
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═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger lwhips out a giantic trumpet and blows it into the terror golems direction, deafening it!
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═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+3 to the next post
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Spooky Cookie - 15/15 DONE!!(+1 from granger)
40000/40000
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.
The Lich - 1/150
Rest in Pieces
Spirit Arcanery - 9/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirit-mats. $$
Bored of the Dessert, Aayla stomps her foot, and an insanely big sinkhole forms, pulling all entities in. {environment changed to Underground} The hole at the top closes over by some unseen force and the dessert changes to stone and rocks. Entities will sometimes fall down the deep caverns!
The Spooky Cookie is Ready!
40000/40000 [AG]
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.
It attacks something with 10'000 health or less.
You pass Arya and you feel cold. Colder than you have ever felt before... (see above and below)
Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 8/16
The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.
As the alchemy starts to complete, you begin to see the tip and edge of a shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the swords energy seems to suggest to you. Dark. You look away.
Demonic Staff || Frozen Heart + Frozen Wings + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 1/26 This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.
3+ to the next person to ask me a question relevant to this
Hey Toast, How will you use Spiritblade without going mad? or Hand of the Archlich without freezing to death? do those abilities not effect the user? (hey look, relevant questions, I get +3, also why don't you want people to +3 me?)
Mobilize (20/20) Done! After 20 posts of recruitment and training Aetheria finally has a standing military, Its divided into three main sectors: Warriors, Rangers and Mages. Within each of those there are more specific types of fighters, like Summoners and Gunslingers. Most of them are in various locations in and around Aetheria in simple bases, but there are small platoons in each of the colonies. As an added bonus the mounted guns will be manned by them when not otherwise in use.
More gun (10/10) +1 from Toast
Sometimes you just need a little more gun, Using SCIENCE! the existing mounted guns have been upgraded and can be customized in hundreds of ways to work in any occasion, and to sweeten the deal there are now even more of them.
I think ill test out the new mounted guns, I set one of them to the "Sniper" preset which results in what is essentially a giant sniper rifle. I take a few potshots at the PG's to thin out their numbers.
(and Paillan, have you not seen Aetheria, its an empire in the middle of a golden age, Many laws exist there)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (15/26) +1 from Toast
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (15/26) +1 from Toast
The Golden Lute && The Ocarina of Time && The Wind Waker =The Songbird (11/11) DONE
+2 to piono +1 to Paillan
Spiral Nemesis: 76/140
Stat Hack (On Terror Granite Golem (5/10)
I proceed to attack the Godmodder with a massive (2000 tons) tank that a contact of mine managed to hide behind a nearby tree (Somehow) by using his tactical genius.
New Alignment: AG
I rapid-use The Fallen against the Terror Granite Golem.
~~Alchemies~~
Elemental Excalibur: 13/26
Gjallarhorn-o'-plenty: 9/13
Omegapause: 5/101
INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10) CELESTIAL DESTRUCTION (20).
+3 TO PIONO.
I MARVEL AT MY NEW TROPHY, NATURALLY A MEDUSA HEAD THAT IS SOMEHOW SEVERAL TIMES SMALLER THAN THE HEAD OF THE TERROR MEDUSA I SLEW TO OBTAIN IT. BUT ONTO MORE BOTHERSOME MATTERS; THE TERROR GRANITE GOLEM HAS MOST LIKELY LANDED AT THIS TIME AND IS NOW TARGET-ABLE AGAIN.
I PROCEED TO TEST OUT THE FOURTH DIMENSION AND LOAD IT UP WITH ITS ONLY COMPATIBLE AMMUNITION-3DS GAMING SYSTEMS. WHAT WERE YOU EXPECTING, THE EASTER BUNNY? I LOAD UP TO MAXIMUM AMMUNITION CAPACITY AND THEN PROCEED TO MERCILESSLY FIRE THE MIGHTY WEAPON DIRECTLY AT THE TERROR GRANITE GOLEM; THE INVISIBLE MULTI-DIMENSIONAL SHOTS SLAM INTO HIM AND DISTORT HIS BODY, FLIPPING AND CHANGING IT'S VERY NATURE; HARD TO SOFT, FIXED TO BROKEN, HEALTHY TO ILL, EVIL TO GOOD, THAT KIND OF THING. THIS OF COURSE ASSUMES THE LOCATIONS AFFECTED SURVIVE THE EXTREMELY DAMAGING SHOTS IN AND OF THEMSELVES, WHICH ARE NOT TO BE MOCKED, BEING RAILGUN SHOTS AND FAR, FAR MORE. I CONTINUE TO DO THIS UNTIL THE CURSE OF REPETETIVENSS MAKES THIS ACTION WHOLLY USELESS, AT WHICH POINT I DECIDE TO INSTEAD TEST OUT CELESTIAL DESTRUCTION UPON THE TERROR GRANITE GOLEM INSTEAD, LEVYING THE POWER OF THE FOUR PILLARS OF THE MOON INTO ONE INCREDIBLE WEAPON THAT MAKES ITS MARK UPON THE TERROR GRANITE GOLEM, IN THE FORM OF A MASSIVE HOLE WHERE PART OF ITS BODY USED TO BE.
@CrypticCataclysm
Lemme explain, I plan to use the Divine Godblade with the Sword of the Underworld (Spiritblade does not induce insanity, let me make that clear) all dual-wield and stuff, which cancel each other out. The Hand of the Archlich on the other hand... The corruption/insanity/freezing to death only applies to people that did not create the weapon (it's an artifact which I have remade by collecting materials used by the original to create a more powerful version, once I wake up a bit more I'll finish the abilities which are somewhat similar to BN by Darkside but permanent). Lastly, I am not picking on you, since you could get the 3+ from my previous post.
Here are the abilities for Hand of the Archlich. It grows in power when it absorbs souls which are gained when entities died, for smaller entities, the gain is decreased to 0.5 souls per attack on them (e.g. if 2 players killed x workers each, 1 soul would be gained, regardless of the amount) 3 Souls are gained on boss kill.
Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.
Abilities require rituals to gain, which can take 2-5 charges, the amount will tell you about how powerful it will be (generally)
Abilities are permanent, but activated ones have a cooldown.
Soul Transfer ((R: x) means it requires a ritual to complete, x is the duration of the ritual)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.
1 Soul: Dark Pact (R: 2) - Every time a ritual is performed increase the level of this item by half the charges used in the ritual. (Half is rounded down, but kept in mind for the next rounding, which is rounded up.) Retroactive, counts for rituals performed before this ability is attained. Current Level: 25
3 Souls: Life Drain (R: 3) - Hostile entities that die to this weapon will heal a random allied entity equal to half the damage dealt.
5 Souls: Blizzard (R: 3) - Create a powerful blizzard for 2 turns, regardless of environment, damaging (staff level*75) ALL non-icebased entities (except the godmodder and damage is split among), and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns.
10 Souls: Undead Pact (R: 2) - Dark Pact now also appies to souls. Half of souls contained within the staff are added to the Hand of the Archlich's level. Current Level: 25
15 Souls: Elemental Resistance (R: 2) - Entities of the allignment of the wielder are somewhat more resistant to fire, ice, water, shock and earth attacks. Proximity to the wielder enhances the effect.
Caps at 50 souls, but rituals can continually be performed to increase the effectiveness of this weapon.
Sorry for editing so much, I have ideas that pop into my head randomly and a fairly low attention span, eventually I'll reformat this in a similar fashion go DarkSide's BN.
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