Destroy the Godmodder

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>1/2

Haven't been on much; Been busy with everything else.
Also @Beezwax&Nectar, players are invincible, and your Nidhog will probably be killed without charging it.
-=Charges
Aetherian Champion (25/30)
300 (12/300)

I trap a random PG entity in a cage of stone with Everfree, causing it to have its next attack miss!
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (12/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (12/26 - Lvl. 25)
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (4/6 Lvl. 6)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Cryptic and +1 to Piono.
 
/Null
@Beezwax&Nectar thank you for making cookies, I would like some simple chocolate chip cookies, and as thanks here's a coupon for 30% off a purchase of baking products at any Aetherian supermarket.
(also good to know Toast, thanks, also I was talking about the insatiable blood-lust when I said insanity)
 
Finished the effects of Hand of The Archlich, see my above post (??? is for you to find out once I get souls). It's balanced because it requires additional charges AND entities dying to be useful.
 
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>1 / 2

>Charges

22 / 50: Revengeance
8 / 20: Aetheria Barracks
+1 to Talist
+1 to Piono
+1 to Cryptic

AC: ...
AC: Adaptation complete.
AC: Directive?

CC: okay, swee(t)...
CC: kill (t)hem all for gorillas and giggles.
CC: wai(t)wai(t)wai(t)wai(t)
CC: [caps] (t)his isn'(t) a canon game. [\caps]
CC: i'll need (t)o re-summon la(t)er.
CC: so yeah just go and kill (t)hings.

[H BOSS] anarchistsCreation
HP: 300,000 + 50,000 bonus from BUILDUP!
Abilities:
Detonate: Deals 10,000 damage to a target.
Primer: Deals 3,000 damage to three random targets, and inflicts them with PRIMED.
Self-Fragment: Inflicts PRIMED on self, but deals 15,000 damage to target.
Corrupt: Deals 5,000 damage to two entities and inflicts GLITCH on them for two turns.
Anarchist Cookbook: (3 TURN CHARGE) Hits 6 random targets for 5,000 damage each. Can target self.
MOAB: (10 TURN CHARGE) All entities take 50% of their MHP as damage. anarchistsCreation ascends.
Passives:
Tick Tock: After attacking, two random entities are inflicted with PRIMED.
Anarchist's Rage: Restores HP equal to half the damage inflicted during attacks.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead. Wears off on trigger.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

I'd highly recommend killing it before it can get MOAB off. He then uses Corrupt on Zombie Goku and Aetherderon!
 
HAT CHARGE: 5/5

20/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
6/50 gorilla

WITH BASE UNDERWAY, I MUST FIGURE OUT HOW TO USE THIS ARTIFACT SYSTEM. DARKSIDE, DOES HUNTING FOR AN ARTIFACT COUNT BASICALLY AS MAKING AN ALCHEMY CHARGE, OR IS THAT A SEPARATE CHARGE? I NEED TO KNOW THIS.

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 4/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 4/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10) CELESTIAL DESTRUCTION (20).

+3 TO PIONO.

AH, LOOK, A CONVENIENT NEW TARGET FOR THE MEDUSA'S HEAD, EVEN IF PETRIFICATION IS KIND OF A MOOT POINT AGAINST BOSSES. ACTUALLY, I DON'T KNOW THAT FOR SURE RIGHT NOW, SO WHY NOT. I USE THE MEDUSA'S HEAD AGAINST ANARCHIST'S CREATION. NO HARD FEELINGS, BUT I THINK THAT YOUR CURRENT CONDITION IS NOT EXACTLY YOUR TRUEST DESIRE, AND YOU WILL NOW BE TURNED TO STONE UNTIL THOSE FEELINGS DISMISS THEMSELVES AND/OR WE BUTCHER YOU. WHICHEVER IS FIRST.
 
/Null
GLADIUS WHY WOULD YOU DO THAT!?!
Wrecking our gorilla was piono's job, are you just trying to even things out or what?
So now we have the creation, the shadow thing AND the godmdder is eyeing Aetheria and the colonies and CHUCKLING!
(At least Aetheria has an army now, but the godmodder has been charging something)
 
+3 Piono
SCP-914 12/20
Punch Designix 11/20
This space for rent
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 13/21
Recreate: Valhalla 13/21
I casually shoot AC with the Cosmic Progeny.
 
@GoldenReady The Omegapause has been turned into a charge, just like you requested.
I fire the Gjallarhorn at AC. Yes, I have more than one Gjallarhorn.
I also activate the Aetherian Mounted Turret's Rose Quartz Light Cannon mode and use it against the Terror Granite Golem.
~~Charges~~
Omegapause: 6/101
Ryth, Deathless Blademaster: 1/50
~~Alchemies~~
Elemental Excalibur: 14/26
Gjallarhorn-o'-plenty: 10/13
 
+1 to numbersoup, goldenready and cryptic cataclysm.
151/250 for the charge of potential
85/100 for The Destroyer
Denito Surrexit completed!
Mace AND light titan essence = Deum Lucem 9/11
Gauntlet AND dark titan essence = Nocte Consumens 3/11

I watch as gladius summons a giant boss monster.
Hey bro! I take offense at this.
Wrecking people's crap is MY job.
Gotta smash up your boss, dude.

I pull out Nulla Stella and warp it around the boss monster's arm, ripping out important pieces from the inside of it.

Bidding (Denito Surrexit)
CrypticCataclysm: 45 (+5)
gladiusAssailant: 22 (+1)
[Insert Generic Username]: 20 (+3)
GoldenReady: 20 (+6)
NumberSoup: 18 (+6)
The Flaming Toast: 15
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
DarkSide: 8
TalistL: 6
Redstonetam: 5
Pricy12345: 4
FeatheredDragon: 2
Sirplop: 2 (+1)
Raichu Sonic: 1

And the victor is... Cryptic Cataclysm! Enjoy the time watch.

Bidding (Deum Lucem)
CrypticCataclysm: 23
gladiusAssailant: 22
[Insert Generic Username]: 20
GoldenReady: 20
NumberSoup: 18
The Flaming Toast: 15
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
DarkSide: 8
TalistL: 6
Redstonetam: 5
Pricy12345: 4
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1

huh, cryptic's still in the lead.

Deum Lucem: a mace glowing with the great light found within all universes. A light more powerful than the great gem forged at the beginning of Middle Earth's lifetime. A light absolutely perfect for disintegrating any hapless foes you happen to come across. No matter how unholy your purpose, this mix of light and holy magic in one deadly weapon is sure to ruin just about anyone's day you care to point it at.
 
/Null
Yesss, the watch is mine (and ready's, and.. generic right?) I think ill customize their appearances to better suit the others, and hand them out next turn.
And Piono, are there any elemental alchemies left, aside from the light and dark ones? if so ill sit out of Deum. Also what is Nulla Stella? I have one and don't know what it does.
 
" thanks CrypticCataclysm, that was very kind of you" Paillan says
Attack by laws 8/20
Data for constitution 10/999 (used the power of flaming toast. If it was already used, then I just have 7/999, which is sad)
 
@jondanger (re: @W32): golems aren't alive ya potato! They're magic rocks!
No +1s were applied to the alchemies today so as to keep their amounts level.

144/250 for the charge of potential
71/100 for The Destroyer
FOB watch AND time titan essence = Denito Surrexit 9/11
Mace AND light titan essence = Deum Lucem 7/11
Gauntlet AND dark titan essence = Nocte Consumens 1/11

The Valkyrie tank unleashes both of it's mega lasers and the ion cannon on the spire projection, and the rest of it's turrets open fire on zombie goku, who is still attacking aetherderon.

Bidding (Denito Surrexit)
CrypticCataclysm: 40 (+3)
gladiusAssailant: 21 (+1)
[Insert Generic Username]: 17
The Flaming Toast: 15
GoldenReady: 14
W32Coravint: 12 (+6)
eboLag.exe: 12
NumberSoup: 12
AerialAce: 9
DarkSide: 8 (+1)
TalistL: 6
Redstonetam: 5
Pricy12345: 4 (+1)
FeatheredDragon: 2
Raichu Sonic: 1
Sirplop: 1 (+1)
oh no i am a potato

+3 Piono
SCP-914 11/20 +1 from Piono
Punch Designix 10/20
Picture of Skaia && Bow = The Cosmic Progeny 11/11 +1 from Tam
THE COSMIC PROGENY: A bow that shines with brilliant hues of blue. Clouds wrap around its surface. The weapon is imbued with the divine creative potential of Skaia itself.
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 12/21
Recreate: Valhalla 12/21
I take out the Cosmic Progeny. I've never really been that good at archery, my targets were always up big, close and personal. Thankfully, the Terror Granite Golem is right there, so I pump it full of arrows.
15,000

Oh, so that was just flavor text? bummer, I was planning on having a bit of an arc all about charging them up, and in the end having a really cool gun.
I notice the godmodder eyeing the colonies, and I don't much like it, So I set up some simple defensive perimeters around them, walls, minefields and most importantly: Arrows from Superosque that will activate in an emergency and bring up a wind barrier, sadly it only lasts a minute or two, but they can stop a few attacks.
Hey look, the spire is almost dead, lets see if I can finish it off, Using the hype powers of the pop-gun I easily evade the workers, but what should I use on it...
oh yeah! I almost forgot, I have portable digistructors thanks to the tech. gloves, while I'm hyping around like a madman, I digistruct some C5 charges (they're one better than C4) and plant them all around and on the spire, once I'm far enough away I set them off, killing bunches of workers, and severely damaging (or even killing) the spire projection.

Mobilize (19/20) +1 from gladius
More gun (8/10)

{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (13/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (13/26)
The Golden Lute && The Ocarina of Time && The Wind Waker =The Songbird (11/11) +1 from darkside DONE (now I can go back to helping Aetheria)
+3 to piono
Oh, sorry.
Aetherian Colonies thorns effect increased by 10,000!
5,000 damage! 30 workers killed!
The Songbird: A special lute that can heal allies, damage enemies, create shields, and more.

Fire Orb && Earth Essence && Essence of the Void && Air Gem && Energy Core && Diamonds Of Time && Soul In A Gem && Soul Collector && Ultimatum && Demon Soul && Oh Crap && Heavenly Stick = Death Stick (Level 25: 2/26)
Blazington 420 (Level 10: 11/11)(+2 from support) Finished!
Blazington 420: The ultimate MLG gun. Nun said, unless you want to talk about Snoop Dog. I test it on Zombie Goku!
The King Of All Dakka (Level 15: 8/16)

I am God, and I am King 29/101
Emerald and Jen, Dring Duo 3/6

The dead, mechanical bodies of Redstone and Destiny vanish from the field. I get a call.
stoneGeneral(SG) started pestering redstoneTam(RT)
SG: So apparently THEY died.
SG: HOW DID THAT HAPPEN SOLDIER?!?!?!

RT: Woah, woah, Stone.
RT: I understand they are some of your best soldiers.
RT: At the moment, a lot of people hate me and my entities.
RT: And the glitchy thingy decided to kill the Duo.
RT: So calm down.

ethicalEmerald(EE) joined the call
EE: General Stone, you need to calm down.
EE: We're on our way.
EE: Oh yeah, RT.

RT: What?
EE: We're building something.
RT: What?
EE: We're starting PROJECT OBLIVION.
EE: It's going to be epic.
EE: It's gonna be like Skeletron Prime, but with 8 ARMS.
EE: It's gonna be as strong as crap.
EE: Bye R-

SG: LEAVE THIS CONVERSATION NOW!!!!!!
EE: Stop, Stone.
EE: You need to keep your cool.
EE: Well, I'm leaving, bye.

ethicalEmerald(EE) has left
RT: Well, I'm leaving too.
redstoneTam(RT) has left

So, I got the call over, now, I give the godmodder a Suicidal Thoughts burger. It looks normal, so he should be fooled.
Jedaffi stomps his foot on the ground and sends the hadow Fighter flying with a bunch of thorns on his back.
The Godmodder prefers pizza.

Attack by laws 6/20
Data for Constitution 5/999
Paillan scratches his head as nobody gives data for a constitution
"That's just sad... where are laws suppose to exist?"

Spooky Cookie - 13/15 (+1 from piono)
40000/40000
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.


Spirit Arcanery - 9/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$

I yell out an echoing warcry "DON'T TRY AND BLOCK THIS GODMODDER, IT'LL ONLY END IN TEARS" at the Spire Projection's Workers, smashing every mirror, polarised lens and solar panel in every dimension. I then raise my Sunstone and blind it's allies with the light stored from previous turns, and stun all enemies that would dare attack The Emperor (that means you!) I step towards them, making sure the Sunstone is in front of me, encouraging courage in myself and fear in opponents. In their haste the sunglasses fall off the worker's heads (don't you dare try to use sunglasses to stop this attack) and spire projection's solar panels or whatever. I raise Excalibur (I was grinding for mats) then use the sword to slice the workers apart. The golden beam from the Sunstone intensifies and forces enemies to lower their gaze or be vapourised by the beam. I raise the hand holding the golden and pearlescent blade which reflects the light onto threr faces and I sweep it across the lot of them, the holy blade tearing the entities apart!

Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 8/16

The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.

As the alchemy starts to complete, you begin to see the tip and edge of a shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the swords energy seems to suggest to you. Dark. You look away.


Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 2/21


+3 to the next to +3 anyone but cryptic
Uh... 40 workers killed?

═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
The Painchimer && The Silencer = Silencio (Level 20: 18/21)
The Low Blow && The Noisemaker = The Earbreaker (Level 20: 18/21)
(Reacquire(If possible): Necrosmasher (Level NaN: 4/???)
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 11/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.

Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 11/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.

Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════

═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger lwhips out a giantic trumpet and blows it into the terror golems direction, deafening it!
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+3 to the next post
═════════════════════════════════════════════════════════════════════════════════════
The Terror Granite Golem cannot hear the next attack coming, making it deal double damage, cause, y'know, that's how it works, right?

Spooky Cookie - 15/15 DONE!!(+1 from granger)
40000/40000
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.

The Lich - 1/150
Rest in Pieces


Spirit Arcanery - 9/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirit-mats. $$

Bored of the Dessert, Aayla stomps her foot, and an insanely big sinkhole forms, pulling all entities in. {environment changed to Underground} The hole at the top closes over by some unseen force and the dessert changes to stone and rocks. Entities will sometimes fall down the deep caverns!

The Spooky Cookie is Ready!
40000/40000 [AG]
Medium attack
Maximum Spook: Doubles spook every turn (up to you what this means exactly (it can mean nothing if you like)).
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death.

It attacks something with 10'000 health or less.

You pass Arya and you feel cold. Colder than you have ever felt before... (see above and below)

Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 8/16

The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.

As the alchemy starts to complete, you begin to see the tip and edge of a shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the swords energy seems to suggest to you. Dark. You look away.


Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 4/21 (2+ from granger)

Demonic Staff || Frozen Heart + Frozen Wings + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 1/26
This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.

3+ to the next person to ask me a question relevant to this

EDIT: New avatar
The enviorment is changed to underground! The cola oasis is destroyed in the process.
Spooky Cookie appears!

Hey Toast, How will you use Spiritblade without going mad? or Hand of the Archlich without freezing to death? do those abilities not effect the user? (hey look, relevant questions, I get +3, also why don't you want people to +3 me?)

Mobilize (20/20) Done! After 20 posts of recruitment and training Aetheria finally has a standing military, Its divided into three main sectors: Warriors, Rangers and Mages. Within each of those there are more specific types of fighters, like Summoners and Gunslingers. Most of them are in various locations in and around Aetheria in simple bases, but there are small platoons in each of the colonies. As an added bonus the mounted guns will be manned by them when not otherwise in use.

More gun (10/10) +1 from Toast
Sometimes you just need a little more gun, Using SCIENCE! the existing mounted guns have been upgraded and can be customized in hundreds of ways to work in any occasion, and to sweeten the deal there are now even more of them.

I think ill test out the new mounted guns, I set one of them to the "Sniper" preset which results in what is essentially a giant sniper rifle. I take a few potshots at the PG's to thin out their numbers.

(and Paillan, have you not seen Aetheria, its an empire in the middle of a golden age, Many laws exist there)

{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (15/26) +1 from Toast
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (15/26) +1 from Toast
The Golden Lute && The Ocarina of Time && The Wind Waker =The Songbird (11/11) DONE
+2 to piono +1 to Paillan
Those upgrades appear!
20 workers killed!
Oh, but that golden age won't last for long... hehehe.

Spiral Nemesis: 76/140
Stat Hack (On Terror Granite Golem (5/10)
I proceed to attack the Godmodder with a massive (2000 tons) tank that a contact of mine managed to hide behind a nearby tree (Somehow) by using his tactical genius.
The Godmodder uses one of the workers as a meatshield. Worker killed!

New Alignment: AG
I rapid-use The Fallen against the Terror Granite Golem.
~~Alchemies~~
Elemental Excalibur: 13/26
Gjallarhorn-o'-plenty: 9/13
Omegapause: 5/101
21,000 damage!

HAT CHARGE: 4/5

19/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
6/50 gorilla

DAYBREAK && SOLAR ERUPTION && PHANTASM && VORTEX BEATER && STAR CELL STAFF && STARDUST DRAGON STAFF && NEBULA BLAZE && NEBULA ARCANUM = CELESTIAL DESTRUCTION, 21/21 (+6 FROM CRYSTALCAT) DONE.

I DUPLICATE NULLA STELLA AND HAND COPIES TO INSERT_GENERIC_USERNAME AND CRYPTIC CATACLYSM, AS PER THE DEAL.

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 3/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 3/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10) CELESTIAL DESTRUCTION (20).

+3 TO PIONO.

I MARVEL AT MY NEW TROPHY, NATURALLY A MEDUSA HEAD THAT IS SOMEHOW SEVERAL TIMES SMALLER THAN THE HEAD OF THE TERROR MEDUSA I SLEW TO OBTAIN IT. BUT ONTO MORE BOTHERSOME MATTERS; THE TERROR GRANITE GOLEM HAS MOST LIKELY LANDED AT THIS TIME AND IS NOW TARGET-ABLE AGAIN.

I PROCEED TO TEST OUT THE FOURTH DIMENSION AND LOAD IT UP WITH ITS ONLY COMPATIBLE AMMUNITION-3DS GAMING SYSTEMS. WHAT WERE YOU EXPECTING, THE EASTER BUNNY? I LOAD UP TO MAXIMUM AMMUNITION CAPACITY AND THEN PROCEED TO MERCILESSLY FIRE THE MIGHTY WEAPON DIRECTLY AT THE TERROR GRANITE GOLEM; THE INVISIBLE MULTI-DIMENSIONAL SHOTS SLAM INTO HIM AND DISTORT HIS BODY, FLIPPING AND CHANGING IT'S VERY NATURE; HARD TO SOFT, FIXED TO BROKEN, HEALTHY TO ILL, EVIL TO GOOD, THAT KIND OF THING. THIS OF COURSE ASSUMES THE LOCATIONS AFFECTED SURVIVE THE EXTREMELY DAMAGING SHOTS IN AND OF THEMSELVES, WHICH ARE NOT TO BE MOCKED, BEING RAILGUN SHOTS AND FAR, FAR MORE. I CONTINUE TO DO THIS UNTIL THE CURSE OF REPETETIVENSS MAKES THIS ACTION WHOLLY USELESS, AT WHICH POINT I DECIDE TO INSTEAD TEST OUT CELESTIAL DESTRUCTION UPON THE TERROR GRANITE GOLEM INSTEAD, LEVYING THE POWER OF THE FOUR PILLARS OF THE MOON INTO ONE INCREDIBLE WEAPON THAT MAKES ITS MARK UPON THE TERROR GRANITE GOLEM, IN THE FORM OF A MASSIVE HOLE WHERE PART OF ITS BODY USED TO BE.
Celestial Destruction A flail-spear-bow-rifle-staff-fist-orb-thing that uses the powers of the stars to destroy your enemies.
25,000 damage!

Beezwax joins the battle!
Allignment: N
HP: 300/300
I use summon Nidhog!

He's adorable.
Players don't have HP!
The Godmodder shotguns Nidhog in the face.

7/50: Gear Up
7/50: Kill Steal

Lava Waders AND White Horseshoe Ballon AND Solar Wings AND Frostspark Boots = Fire and Ice 8/9
Force Field AND Ankh Shield AND Frozen Turtle Shell AND Power Reflector = Guardian Angel 8/9
S.D.M.G AND S.D.M.G AND S.D.M.G AND Endless Luminite Pouch = Neptune's Shells 10/11 toast

+3 Piono

Waiting for EOTB

8/50: Gear Up
8/50: Kill Steal

Lava Waders AND White Horseshoe Ballon AND Solar Wings AND Frostspark Boots = Fire and Ice 9/9
Force Field AND Ankh Shield AND Frozen Turtle Shell AND Power Reflector = Guardian Angel 9/9
S.D.M.G AND S.D.M.G AND S.D.M.G AND Endless Luminite Pouch = Neptune's Shells 11/11


+3 Piono
Fire And Ice: Special boots that let you fly, doublejump, walk in lava, ice skate, and not take fall damage. Pretty sweet, I must say.
Guardian Angel: A special forcefield that makes you immune to every status effect, protects you from damage, and reflects attacks.
Neptune's Shells: A machine gun that fires super fast, dealing tons of damage, and also it looks like three S.D.M.Gs taped together with duct tape.

>1/2

Haven't been on much; Been busy with everything else.
Also @Beezwax&Nectar, players are invincible, and your Nidhog will probably be killed without charging it.
-=Charges
Aetherian Champion (25/30)
300 (12/300)

I trap a random PG entity in a cage of stone with Everfree, causing it to have its next attack miss!
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (12/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (12/26 - Lvl. 25)
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (4/6 Lvl. 6)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Cryptic and +1 to Piono.
The next attack made by the Terror Granite Golem will fail!

>1 / 2

>Charges

22 / 50: Revengeance
8 / 20: Aetheria Barracks
+1 to Talist
+1 to Piono
+1 to Cryptic

AC: ...
AC: Adaptation complete.
AC: Directive?

CC: okay, swee(t)...
CC: kill (t)hem all for gorillas and giggles.
CC: wai(t)wai(t)wai(t)wai(t)
CC: [caps] (t)his isn'(t) a canon game. [\caps]
CC: i'll need (t)o re-summon la(t)er.
CC: so yeah just go and kill (t)hings.

[H BOSS] anarchistsCreation
HP: 300,000 + 50,000 bonus from BUILDUP!
Abilities:
Detonate: Deals 10,000 damage to a target.
Primer: Deals 3,000 damage to three random targets, and inflicts them with PRIMED.
Self-Fragment: Inflicts PRIMED on self, but deals 15,000 damage to target.
Corrupt: Deals 5,000 damage to two entities and inflicts GLITCH on them for two turns.
Anarchist Cookbook: (3 TURN CHARGE) Hits 6 random targets for 5,000 damage each. Can target self.
MOAB: (10 TURN CHARGE) All entities take 50% of their MHP as damage. anarchistsCreation ascends.
Passives:
Tick Tock: After attacking, two random entities are inflicted with PRIMED.
Anarchist's Rage: Restores HP equal to half the damage inflicted during attacks.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead. Wears off on trigger.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

I'd highly recommend killing it before it can get MOAB off. He then uses Corrupt on Zombie Goku and Aetherderon!
anarchistsCreation appears!

HAT CHARGE: 5/5

20/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
6/50 gorilla

WITH BASE UNDERWAY, I MUST FIGURE OUT HOW TO USE THIS ARTIFACT SYSTEM. DARKSIDE, DOES HUNTING FOR AN ARTIFACT COUNT BASICALLY AS MAKING AN ALCHEMY CHARGE, OR IS THAT A SEPARATE CHARGE? I NEED TO KNOW THIS.

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 4/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 4/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10) CELESTIAL DESTRUCTION (20).

+3 TO PIONO.

AH, LOOK, A CONVENIENT NEW TARGET FOR THE MEDUSA'S HEAD, EVEN IF PETRIFICATION IS KIND OF A MOOT POINT AGAINST BOSSES. ACTUALLY, I DON'T KNOW THAT FOR SURE RIGHT NOW, SO WHY NOT. I USE THE MEDUSA'S HEAD AGAINST ANARCHIST'S CREATION. NO HARD FEELINGS, BUT I THINK THAT YOUR CURRENT CONDITION IS NOT EXACTLY YOUR TRUEST DESIRE, AND YOU WILL NOW BE TURNED TO STONE UNTIL THOSE FEELINGS DISMISS THEMSELVES AND/OR WE BUTCHER YOU. WHICHEVER IS FIRST.
20,000 damage! Bosses are immune to petrification!

+3 Piono
SCP-914 12/20
Punch Designix 11/20
This space for rent
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) Nerfing Minienders 13/21
Recreate: Valhalla 13/21
I casually shoot AC with the Cosmic Progeny.
15,000 damage!

@GoldenReady The Omegapause has been turned into a charge, just like you requested.
I fire the Gjallarhorn at AC. Yes, I have more than one Gjallarhorn.
I also activate the Aetherian Mounted Turret's Rose Quartz Light Cannon mode and use it against the Terror Granite Golem.
~~Charges~~
Omegapause: 6/101
Ryth, Deathless Blademaster: 1/50
~~Alchemies~~
Elemental Excalibur: 14/26
Gjallarhorn-o'-plenty: 10/13
15,000 damage!
5,000 damage to the Terror Granite Golem!

+1 to numbersoup, goldenready and cryptic cataclysm.
151/250 for the charge of potential
85/100 for The Destroyer
Denito Surrexit completed!
Mace AND light titan essence = Deum Lucem 9/11
Gauntlet AND dark titan essence = Nocte Consumens 3/11

I watch as gladius summons a giant boss monster.
Hey bro! I take offense at this.
Wrecking people's crap is MY job.
Gotta smash up your boss, dude.

I pull out Nulla Stella and warp it around the boss monster's arm, ripping out important pieces from the inside of it.

Bidding (Denito Surrexit)
CrypticCataclysm: 45 (+5)
gladiusAssailant: 22 (+1)
[Insert Generic Username]: 20 (+3)
GoldenReady: 20 (+6)
NumberSoup: 18 (+6)
The Flaming Toast: 15
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
DarkSide: 8
TalistL: 6
Redstonetam: 5
Pricy12345: 4
FeatheredDragon: 2
Sirplop: 2 (+1)
Raichu Sonic: 1

And the victor is... Cryptic Cataclysm! Enjoy the time watch.

Bidding (Deum Lucem)
CrypticCataclysm: 23
gladiusAssailant: 22
[Insert Generic Username]: 20
GoldenReady: 20
NumberSoup: 18
The Flaming Toast: 15
W32Coravint: 12
eboLag.exe: 12
AerialAce: 9
DarkSide: 8
TalistL: 6
Redstonetam: 5
Pricy12345: 4
FeatheredDragon: 2
Sirplop: 2
Raichu Sonic: 1

huh, cryptic's still in the lead.

Deum Lucem: a mace glowing with the great light found within all universes. A light more powerful than the great gem forged at the beginning of Middle Earth's lifetime. A light absolutely perfect for disintegrating any hapless foes you happen to come across. No matter how unholy your purpose, this mix of light and holy magic in one deadly weapon is sure to ruin just about anyone's day you care to point it at.
15,000 damage!

" thanks CrypticCataclysm, that was very kind of you" Paillan says
Attack by laws 8/20
Data for constitution 10/999 (used the power of flaming toast. If it was already used, then I just have 7/999, which is sad)


The Godmodder's charge is complete. He pulls out a strange looking remote, and presses a button on it, which sends the Aetherian Colonies flying towards Aetheria, and they take out or at least severly damage the thrusters keeping it up, making Aetheria slowly fall towards the ground. To prevent everything on the Battlefield from being wiped out, you need to repair the thrusters to keep Aetheria afloat. He then pulls out a sniper rifle and destroys the mall and two soldier platoons. He then moves himself and the Terror Granite Golem under Aetheria.
Zombie Goku kicks Aetherderon, dealing 10,000 damage.
Aetherderon goes under Aetheria and uses Starstrike on the Terror Granite Golem, dealing 40,000 damage.
The Shadow Fighters go under Aetheria and fire at the Terror Granite Golem, dealing 10,000 damage.
Aetheria's citizens are thrown into a state of shock at what just happened, and are running around screaming.
The Spooky Cookie goes under Aetheria and uses Minimal Cookie, dealing 10,000 damage to itself but fully healing Thruster 5.
Czars makes more coffee for Zombie Goku.
Retinazer goes under Aetheria and spams lasers everywhere, dealing 1,000 damage to every non-Godmodder thing down there.
The Terror Granite Golem stomps the ground, and creates a fissure under Thruster 1, making it fall into Aetheria.
Jedaffi Reborn goes under Aetheria and attacks a Shadow Fighter, dealing 8,000 damage.
Hinawa goes under Aetheria and heals Thruster 5, restoring it to full health again.
The Spire Projection explodes, sending sharpnel everywhere. This sharpnel hits Aetherderon and the Valkyrie Tank's Main Cannon, dealing 20,000 damage to both.
anarchistsCreation uses Corrupt on Zombie Goku and Aetherderon, dealing 5,000 damage and inflicting Glitch.
The Phantom Godbot socks the Valkyrie Tank in the cannon, dealing 10,000 damage.
The Dark Apparition throws some C4 into Aetheria.
The Black Bombers make better bombs, increasing there attack by 1,000 damage.
The Valkyrie Tank uses both Mega Laser and Ion Cannon on Zombie Goku, dealing 50,000 damage.


The Battlefield (Currently Underground):
Strange Gift [???]: HP:10/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Trap Card [???]: HP:1/1 Inflicts a random N or AG with a negative effect when killed.
City of Aetheria [AG]: HP:160,000/160,000 (+30,000 health a turn) (35,000 damage to everything that attacks it) Elevation: 10 (-5 elevation per turn) Dodge Tokens: 3 (+1 per turn) Mounted Machine Gun: HP:6,000/6,000 (x6.) (Can be customized in any way) (Can be manned by players) Primed: III Soldier Platoon: HP: 15,000/15,000 (x3.) (Scattered around the city) Sandvich
Valkyrie Tank [AG BOSS]: Main Body: HP: 250,000/250,000 (If killed, the entire tank dies) (Cannot be attacked until the Main Cannon is dead.) Ram: II Main Cannon: HP: 120,000/150,000 Napalm: II Laser Turrets: HP: 25,000/25,000 Mega Laser: III (x2.) Fridge Turrets: HP: 25,000/25,000 (x2.) Sattelite Dishes: HP: 25,000/25,000 (x2.) Beacon: HP: 25,000/25,000 Ion Cannon: IIII Nuke: 25,000/25,000 Nuke: IIIII Sandvich
Pyrohydra [N]:Czars: HP:20,000/20,000 Shine Blast: III Heal: III
Zombie Goku [N BOSS]: HP:293,500/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Glitch: III Coffee (x3.)
Black Bomber [N]: HP:15,000/15,000 (x2.) Black Bomber: HP:15,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighter [N]: HP:10,000/10,000 (x10.) (40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) (Five of thm are protecting Aetheria)
Phantom Godbot [N]: Leaves in 2 turns.
Jedaffi Reborn [N]: HP:25,000/25,000 Thorn Wave: II Primed: III
The Twins [H]: Retinazer: HP:16,000/20,000 Sandvich (x2.) (In Phase 2)
Dark Apparition [H]: HP:1,000/1,000 (95% to dodge attacks) (Darkness and void attacks do not work on it) Withering Beam: III
anarchistsCreation [H BOSS]: HP:285,000/350,000 Anarchist Cookbook: III MOAB: IIIIIIIIII

Under Aetheria:
Thruster 2 [???]: HP: 9,000/50,000
Thruster 3 [???]: HP: 14,000/50,000
Thruster 4 [???]: HP: 29,000/50,000
Thruster 5 [???]: HP: 50,000/50,000
Aetherderon, God of the Worlds [AG BOSS] HP: 184,155/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: III
Spooky Cookie [AG]: HP: 30,000/40,000 Spook: 1 (Double the spook per turn)
Hinawa [AG]: HP:30,000/30,000 Cannot attack, but can heal themself and allies. Primed: III
Shadow Fighter [N]: HP:10,000/10,000 (x9.) Shadow Fighter: HP:2,000/10,000(40% chance to not get hit by attacks) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies)
Jedaffi Reborn [N]: HP:25,000/25,000 Thorn Wave: II Primed: III
Terror Granite Golem [PG BOSS]: HP:174,250/500,000 Granite Apocalypse: IIII
Godmodder: HP: 51/100

Inside Aetheria:
Thruster 1 [???] HP:0/50,000
Monty Mole [N]: HP: 1,000/1,000 (2 rounds until they steal Thruster 1.) (x10.)
C4 [???]: HP:1/1 (Explodes in 1 round)
 
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Forging...
Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 13/17)
Now that MR is (maybe) cleared up enough...
Ancient Amulet (Lv. 15)[+-]
Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 1/21)
Black Dragon's Tux && Great Dragon Scale Sheets && Bad@ss, intimidating Stylizing && Retractable Shadowsteel back SPIKES! && Jukebox with THIS in it =Loom= The Terrifying Truth

Summons...

Legendary Support (24/200)

Entities... (Nerf if to powerful. Buff if too weak.)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (4/30)
*Note: They're coming back with greater power after this.

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.
-Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.


Actions...
Defence Planes for Aetheria (12/15) (These will do something good for Aetheria)

Ah, screw the trap card. That can wait.

I look over at the monty moles inside Aetheria, trying to steal the thruster. I run over to them, rip them out of the ground, and impale them all with BN, hopefully killing at least some of them. But, for good measure, I thrust my SG and OR into the earth, creating plant matter to protect the thruster.

Support...

I help...
Piono (+1)
Cryptic (+1)
GoldenReady (+1)

'Cause wynaut.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Remember, I gave everyone a free Ancient Amulet relic (Lv. 15) to get 'em started.[/QUOTE]
 
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The Lich - 2/150 [AG BOSS]
Rest. In. Pieces.
Spoil of War: Frozen Heart - Freeze an entity for a turn and deal massive damage to then (33%), kill a non-boss entity (13%) or freeze 3 random entites and deal moderate damage to them (56%)

Spirit Arcanery - 10/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of gradually increasing value. I may end up using some more creative way of earning the spirits/mats. $$ is the conjunction used in the alchemy formula.

I channel time this turn to be able to have a double action next turn (no time right now)

Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level 15 9/16

The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.

As the alchemy starts to complete, you begin to see the tip and edge of a shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade before it was fragmented. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the swords energy seems to suggest to you. Dark. You look away. As the hilt begins to complete, the urge to kill everyone you see regresses, but the feeling of bloodlust is strong.


Sunstone && Excalibur && Angel Halo = Divine Godblade - Level 20 5/21

A golden and pearlecent tip gradually rises from a golden light. You must shield your eyes to protect yourself from the blaze. It inspires hope and courage in you, and proximity to it seems to melt your fears away.

Demonic Staff || Frozen Heart + Frozen Wings + Souls of Night + Soul of Fright + Soul of Might = Hand of the Archlich - Level 25 2/26

This staff is forged in the icy depths of Frostmount. Being near it turns your blood to ice (metaphorically. Literally if close enough). It's proficiency with ice-based magic is only matched by it's menacing history. Many mortals have been corrupted or controlled when wielding this weapon without killing it's owner (flavour). The staff has the ability to steal the souls of the fallen, gaining abilities as enemies die around it, certain ones only after completing a ritual. It calls you to it, like a wolf to it's prey, but the chilling sensation you feel as you approach pulls you back.

+3 CrypticCataclysm if s/he writes a backstory of at least 100 words for their character
 
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I use the magical powers of the nice fleece blanket t protect Aetheria, Ill just have to do the colonies on my own.
I then give out the copies of Denito that are modified to perfectly match their owners aesthetic
I then teleport directly to the gomodder and tell him that I will never let this city fall... never again.

Toast you wanted a backstory? well here it is 320 words
Craig had always had a dream of owning his own shop, from a young age he spent much time in the local general store, watching the happiness wash over people's faces when they found what they had been hoping for, or the relief of finding something they were worried they couldn’t. The local shopkeeper Whitney had taken a liking to Craig, and was proud that someone had such an appreciation for her line of work. She took him on as an apprentice, and taught him everything she knew about running a store. Before long Craig and Whitney treated each other as family, and Whitney’s husband Redford also took quite a liking to Craig. Seeing Craig’s devotion to the townspeople reminded Redford of himself, and reassured him as to why he became mayor of the town. In Craig’s eyes Whitney and Redford were amazing, they kept the town running and gave the people what they needed.

Sadly, things weren’t going to end well for the town. One day, a band of bandits stormed into town, they demanded everything that the townspeople had, when they refused, the bandits told them that they would be back in the evening, and if they didn’t pay up then, everyone would die. Evening came and so did the bandits, only to find Whitney and Redford at the town gate, holding their ground. The bandits ordered them to back down, but they did no such thing. They both died protecting the town they had always cared for. after the bandits were finished only a handful of people were left alive, to spread the message that they were not to be trifled with. From that day forth, Craig had made a vow, that he would find a town that needed him, nobody would expect him to be able to protect them, and nobody would be able to stop him, he would protect the town, as a Cryptic Cataclysm.

so lets see here, I have +3 from toast for the story, +1 from darkside, +2 from sirplop +1 from piono and +1 from gladius, for a total of +8
I get ready to play a very special song on the songbird, (3/10) +2
Pax Aetherium (1/100)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (19/26) +3
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (19/26) +3

+1 to darkside, sirplop and piono
 
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