Destroy the Godmodder

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>1/2

-=Charges
Aetherian Champion (17/30) +1 from Cryptic
300 (9/300)

-=Actions
I hand out a copy of The Fallen to every AG and N, as promised.
Aetheria lasers one of the terrors again!

I give the Godmodder a cup of coffee, because he looks like he needs some energy.
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (9/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (9/26 - Lvl. 25)
Those Lost to the Stars && A Laser Pistol == The Fallen (17/17 - Lvl. 16) +1 from Piono -- COMPLETED
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder for later.

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.
 
A section of the battlefield/wherever the fighting is going on shimmers for a second before a figure steps out and looks warily around. "Ah, another day, another Godmodder. Off to the races again."

He notes the Alchemiter, perks up, and immediately pulls out two items to combine.
(RECREATE: Deus Ex Machina) && (RECREATE: The Abolisher) == Staff of Judgement 1/21. (Level 20)
DEUS EX MACHINA: A metal cane with intricately carved bronze clockwork spinning around it. Concentric circles with the symbols of Correspondence are all lined up around the cane, leading up to a golden orb of Judgement that shines like, well, a sun. The weapon shines with the divine power of Judgements, and can harness their power in all forms of attacks, the language of their law shining through even the strongest of enemies. The weapon can configure itself into many different shapes, and, augmented by Correspondence and Judgement, is nearly unrivaled in its weapon category with regards to power. (Level 10)
THE ABOLISHER: A staff forged from solid iron that ripples with heat. A jet-black stone is fused to its tip that radiates with the absence of existence: a void seemingly more powerful and deep than the Void itself. The staff can be used to abolish any law: a constitution, a state law, or even the laws of nature or the laws of reality. It can even create shallow mirrors of Judgement Stars that more resemble black holes. (Level 10)
He fires a blast of magic at the Terror Bunny, sizing up the others on the field as he does.
 
3 +1s funneled into the various alchemies, as promised. tazz, you've been put on hold as requested.
Also, since I want the charge of potential to be the single biggest charge in the entire forum game, I've started redistributing my +1s instead of funneling every single one into my regular summons, which is basically going to halve my summon rate until the big unleash.
114/250 for the charge of potential
35/100 for The Destroyer
Nulla Stella 7/11
FOB watch AND time titan essence = Denito Surrexit 4/11
Mace AND light titan essence = Deum Lucem 2/11

Bidding (Nulla Stella)
GoldenReady: 28 (+6) (on hold)
gladiusAssailant: 19
Sirplop: 18
eboLag.exe: 12
AerialAce: 9
The Flaming Toast: 9
CrypticCataclysm: 11 (+2)
[Insert Generic Username]: 11 (+3)
TalistL: 6
DarkSide: 5
FeatheredDragon: 2
Redstonetam: 5 (+3)
NumberSoup: 6 (+4)
Raichu Sonic: 1
Pricy12345: 1
W32Coravint: 6 (+6)
 
Wait... IS THAT A WATCH MIXED WITH TIME ESSENCE!! I NEED IT! PIONO TAKE MY +1'S!
I sense a disturbance in the force, something is happening in the past, using my time powers i got a while back I disappear for a second...
I re-appear "Holy crap, the godmodder's name is Richard, I didn't even know he had a name. I'm gonna be a bit busy in the past for a bit" knowing that the past needs me, I hire several political video game characters to help run Aetheria while I'm away, they also help keep the town in working order by organizing repairs
I then mount a turret at the edge of Aetheria and fire down upon "Richard's" forces

And yeah you can exchange any currency there is in Aetheria, ten dollars seem about equal to one gold, a platinum is about $1,000 a silver is around 10 cents and 10 copper make a penny (this is mostly guesswork, its not a perfect conversion)

Mobilize (15/20)
More gun (5/10)

{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (10/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (10/26)
The Golden Lute && The Ocarina of Time && The Wind Waker =?? (3/??)
+3 to piono
 
(RECREATE: Deus Ex Machina) && (RECREATE: The Abolisher) == Staff of Judgement 2/21. (Level 20)
(RECREATE: Ea Mechanism) && (RECREATE?: Flowmetal (also nicknamed as Magemetal)) == Flowmetal Staff 1/21 (Level 20)
EA MECHANISM: Basically a massive crystal sphere that can generate and store massive amounts of magical energy, of any type. (Level 10.)
FLOWMETAL: A combination of voidmetal, bedrock, ichorium, and the essence of magic itself, Praecantatio essentia, blending together into a purple-colored metal. Amazing at anything involving magic - its properties almost seem to change to perform the best at whatever it is being used for. (Level 10.)

"Also, since I didn't introduce myself before, hello. I'm Crystal, the one posting this's proxy in this set of wars. And might I say, I feel a bit spread thin with the amount I'm involved in right now."

Crystal raises his hand as a sphere of warped, bright-purple energy forms above it, before launching it at the Terror Granite Golem, or its shielding Elemental if that isn't dead, where it destabilizes and explodes on hit.
 
═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
The Painchimer && The Silencer = Silencio (Level 20: 15/21)
The Low Blow && The Noisemaker = The Earbreaker (Level 20: 15/21)
(Reacquire(If possible): Necrosmasher (Level NaN: 1/???)
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 8/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.

Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 8/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.

Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════

═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger whips out a flute and plays
www.youtube.com/watch?v=X7Eso1JcXp0
on it!
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to @eboLag.exe ,@FeatheredDragon and @The Flaming Toast .
═════════════════════════════════════════════════════════════════════════════════════
 
>1 / 2

>Charges

20 / 50: Revengeance
6 / 20: Aetheria Barracks
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 20 / 21] (+1, Talist)
+1 to Talist
+1 to Piono
+1 to Cryptic

Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
Blast: Attacks with several crystalline bombs. Deals 7,000 damage to one target.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks 2 BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

GA: ...there's like a half cup of blood on my keyboard.
UT: Must be negative feedback. It happens.
GA: ugh you know what you can take over again.
GA: gorilaaaaaaaa.

UT: OH BOY MORE OPPORTUNITIES.

UT: Let's see; the Phantom Godbot will rip off it's own leg and use it as a club against Aetherderon, and the Glitched Mass will use Lash on Aetherderon, Convulse on random targets, Prepare on the Terror Granite Elemental and Hinawa, and Blast on the Dring Duo for probably fatal damage.

UT: I'll then call in an airstrike upon Aetherderon. Not just any airstrike, but a White Phosphorus airstrike. Super-burny stuff rains from the heavens and burns Aetherderon alive.
 
>2/2

-=Charges
Aetherian Champion (18/30)
300 (10/300)

I'll put more into this tomorrow... Ima sleepz now.
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (10/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (10/26 - Lvl. 25)
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (2/6 Lvl. 6)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.
@pionoplayer, put my 18 +1s to Cryptic on the board. The man wants his watch.
 
Okay, note to self, include all +1s added from this post to my next full post, so as to adequately reward various peoples.
Okay then sirplop... Wow, you really are acting as a benevolent god, you just launched him up to first place.
cryptic, I've put you on hold so that your +1s don't get wasted on Nulla Stella, it looks like that one's going to go to third place.
Surprised nobody wants the alchemy that lets you warp space, teleport, and various other space related awesomeness.

125/250 for the charge of potential
46/100 for The Destroyer
Nulla Stella 7/11
FOB watch AND time titan essence = Denito Surrexit 4/11
Mace AND light titan essence = Deum Lucem 2/11

Bidding (Nulla Stella)
CrypticCataclysm: 35 (+21) (on hold)
GoldenReady: 28 (on hold)
gladiusAssailant: 20 (+1)
Sirplop: 18
eboLag.exe: 12
[Insert Generic Username]: 11
AerialAce: 9
The Flaming Toast: 9
TalistL: 6
W32Coravint: 6
NumberSoup: 6
DarkSide: 5
Redstonetam: 5
FeatheredDragon: 2
Raichu Sonic: 1
Pricy12345: 1
 
/Null
Holy gorilla sirplop, you are amazing, but seriously, I'm assuming that Denito is some kind of awesome time travel pocket watch, imagine how cool that would look in the pocket of my fancy governmental coat, also radical time powers, those are cool.
 
((Cryptic, Long story short on Denito Surrexit and why you really do want it (and so do I): it's plain broken even by the standards of the Elemental Alchemies. Somehow. The main reason is that there are some techniques that are made blatantly manifest with this thing: You can justify RETROACTIVELY reacting to attacks, create up to twelve clones of yourself you can manipulate like a hive mind (including all your sweet gear, so this means thirteen Superoeques; this does require some focus to maintain but beyond a doubt worth it to master), and use of the technique known as Timestepping, which is basically your standard Flash-stepping on top of Time Majjyks to basically break every rule of physics regarding speed/acceleration ever. And that's on top of what you're probably thinking of with that watch; Time Travel, Time looping, time pause, and so on. The Elemental Alchemies are generally pretty absurd but this is crazy even by these standards.))

((Piono, because I'm not catching up to Cryptic unless someone decides to go Sirplop for me, put me back in for Nulla Stella.))
 
((Eh, why not just make two duplicates then so we can all have one? Win-win I say! Cryptic, you'd be willing to make a few copies, right?))
 
@pionoplayer Put me in for the auction for the Denito Surrexit! Those time powers seem pretty convincing!

I shoot the Terror Bunny with The Fallen. If the alive ruse was a distaction, and the Godmodder has the car, I do the same thing to the Terror Medusa (or any unshielded Terror Granite enemy, if there is one).
~~Alchemies~~
Elemental Excalibur: 11/26
Gjallarhorn-o'-plenty: 7/13
Omegapause: 2/?
 
I am sending out the TPP Streamer 11/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 10/85
Establishing Project Storm II 8/300

Alchemies

Dragon :red: (censored) + Katana + Lube + Cranky's Blessing = Freddy :red:boy/gorilla's Katana (2/5) (Sorry for being naughty guys...)

Attack/Action: I go on beating up the Terror Medusa while not being seen and i wear my own Mirror Glasses.

+1 to Sirplop, +1 to Redstone, +1 to Piono

Support me if you want.
 
I reawaken!
Forging...
Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 7/17)
Specter Staff && Soul of Sight && Soul Gem (Grand) && Guide on how to expect the unexpected = Foresight (Lv. 10, 10/11)(+5 from sources)

I'll hold onto my Ancient Amulet (Lv. 15) until I can get the MR upgrade cleared up...

Summons...

Legendary Support (22/200)

Entities... (Nerf if to powerful. Buff if too weak.)

Amount: 10/10
HP: 10,000/10,000 x9
7,000/10,000 x1
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 4/4
HP: 14,000/15,000x3
13,000/15,000x1
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (1/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (3/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)

The Black Bomber that was destroyed by a golfball of all things has finished its repairs and is back on the field! (5/5)

I have all of my planes unload their entire arsenal on the Terror Bunny/another boss entity. While I reload them, I decide to make even more upgrades to them. (1/30)
Weather...

None. Because...

Absorption:
85.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.
-Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.


Actions...
Fog Apparition (10/10)

The fog disappears, but from it, came a dark apparition. It doesn't seem too friendly...
HP: 1000 (You'll understand the low number in a bit...)
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Well this will be fun. /sarcasm

Defense Planes for Aetheria (9/15)

As I walk up towards the Terror Bunny for an attack, I begin to sneeze. He prepares to evade/block it... unfortunately it was a false alarm.
...
...Or was it? Then I suddenly let the sneeze out, not only burning it to a crisp (since I'm now a freaking dragon), but knocking it back several miles back, hitting a tree (which was then burned to ashes). But I'm also forced back, smashing into the Terror Medusa. My back was turned, so... yeah. No stoned debuff for me. No life was drained.

Ooooowwww....

Support...
I help...
Piono (+1)
Cryptic (+1)
GoldenReady (+1)

---------
I honestly have no clue how to clarify this. Can I get specifics on what to clarify? That'll help a ton.
I'll try to expand on it a tiny bit more in the meantime.
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}

The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (+1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies and additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:
[Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
{Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies.

Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Remember, I gave everyone a free Ancient Amulet relic (Lv. 15) to get 'em started.
 
+3 to the the first person to be on the moon at the end of their 2nd post

Alemy:
Sandstone && Aegis of the Sun && Phararoh's Artefact: 4/6 Sunstone

The Sunstone is an ancient relic used by the phararoh's to keep control of their people. It can have a calming, fear-inducing, inspiring or an effect encouraging anger. It takes an overwhelming effort to remove your gaze from the almost hypnotic artifact.

Spirit of Life && Spirit of Death && Spiritblade: Sword of the Underworld - Level ?? 5/??

The Sword of The Underworld is the embodiment of Spirits, Life and Death. This weapon can control spirits and create them at will. The weapon's force will create ripples that echo through the ground and deal high damage to living entities. The sword allows for altered physical states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.

As the alchemy starts to complete, you begin to see the tip of a very shiny, iridescent blade. Screams echo through your mind as you try to comprehend what sort of monster originally held this blade. It takes a tremndous amount of willpower to resist the urge to take out the showing tip and shove it in someone to hear their screams, as the sword seems to suggest. You look away.

Empty Spirit 10000/10000
Low attack
Medium recoil damage on death. (Changed)


I raise my sword and summon 6 harmless spirits of Space, which force themselves into the update, so that all the actions (in the update) will involve space! I then start rolling around in the grass.

Sum on:

Spooky Cookie - 9/15
40000/40000 (increased)
Medium attack (increased)
Maximum Spook: Doubles spook every turn. (increased)
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9001/9001 Spooky Cookies with the same effects except Cookie Reborn on death. (increased)

Spirit Arcanery - 6/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
 
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