[Insert generic username]
Steampunker
Oh hey, it's you. *Opens up Exposition Booth* Pay me and I'll talk about her.
+5,000 health to Jedaffi Reborn!Looks like Jedaffi has already took a beating, so I use a Healing Spell on him.
Jedaffi slashes at the Spire Projection!
Dring Duo fires on the Terror Medusa!
ITS A TRAP! A bunch of mine turtles blow up the battlefield, creating another ravine. *Sigh* here we go again.
Blazington 420 (Level 10: 4/11)
The King Of All Dakka (Level 15: 4/16)
The Other Land 12/15
I am God, and I am King 25/101
Rawr 2/5
6,000 damage!LASER NERFER: A powerful laser turret that throbs with energy that can change the very power levels of reality. Although its firepower is mediocre, its shots can directly interfere with the attack power of targets, nerfing them so further attacks can damage them more.
CRIMSON MINIENDERS: A set of four solid red miniguns that seem to be phased out of reality slightly, flickering and ocassionally turning liquid. An extreme black aura of oblivion energies surrounds the miniguns, which are capable of firing nearly anything as ammunition and supercharge whatever they fire with pure oblivion. Their standard attack is firing black oblivion lasers that can punch through most objects.
Both are level 10.
I grumble about how useless the nerf bat is, then hit Zombie Goku in the face with it.
SCP-914 5/20
Punch Designix 5/20
Picture of Skaia && Bow = The Cosmic Progeny 5/11
(UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 10/11.(+3 from various.)
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) 2/??
+3 piono.
It's alright.((Yeah, sorry 'bout that, Jon. I forgot to change that charge, so it remained at 13. It really shoulda been 15.))
Forging...
Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 5/17)
Relic Ring [+-] Mind Crystal + Spirit Pearl + Wyrm Scale = Ring of the Dragoon (Lv. 10, 9/11)(+2 from sources)
((Don't consider this alchemy notation as official. This is just a placeholder until there's an official one (unless this one becomes the official.)))
Specter Staff && Soul of Sight && Soul Gem (Grand) && Guide on how to expect the unexpected = Foresight (Lv. 10, 2/11)
Summons...
Legendary Support (20/200)
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 10/10
HP: 10,000/10,000 x9
7,000/10,000 x1
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).Amount: 3/4
HP: 14,000/15,000x2
13,000/15,000x1
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (3/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (3/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)
The Black Bomber that was destroyed by a golfball of all things begins its repairs. (3/5)
Weather...
This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.
Absorption:
55.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
0 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Excludes the Godmodder.)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Enraged Transformation: When energy is low, and provided the cost, can transform into a powerful Wyrm-like creature. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.
-Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.
Actions...
Something continues manifesting in the dark fog... the fog also seems to be disappearing on its own now. (8/10)
Defense Planes for Aetheria (7/15)
I'm pumped up by the music the Godmodder put on. So, naturally, I tear through the Terror Bunny in a rhythmic fashion with BN, absorbing its HP like it's nobody's business, tearing through it like butter. I tip the godmodder with some platinum for putting on this music...
...But the coins were highly corrosive and went straight through his hand(s), leaving contaminated, coin-shaped holes where they went through.
Support...
+3 to the top 3 of the Arena Battle (I came 7th. Better than last, but still pretty bad.), so at this point, GoldenReady, Generic, and Sirplop
---------
Need more on Mythical Repairs (MR)? I'll try explaining it again; I'm not quite as tired as last time. Remember, you can suggest improvements to the system. Green text is what has been added.
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:
Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.
Next off, the actual alchemy. You can have up to 5 gems/souls/other energy-containing items on a relic at once (I felt like 3 was too little), making it your personalized item. There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-If no alchemy could do something a relic can't, then make it exist rather than
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of that happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.
For now, here's the alchemy notation:
[Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]
And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
{Base Level}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.
Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies.
Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.
I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
The battlefield turns into a dessert! Everything except the Godmodder and Strange Gift gains +5,000 health per turn!═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 10/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 10/21)
Recreate: Master Emerald (Lvl 10 4/11) (+2)
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 5/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 5/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════
═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger turns the battlefield into a cake. Its a dessert now! cause wainaut.
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to @eboLag.exe and @DarkSide . +1 to the next post after this one.
═════════════════════════════════════════════════════════════════════════════════════
12,750 damage via panic attack!+3 to Granger
I rev up Oh Crap, and open fire on Hinawa.
Blazington 420 (Level 10: 5/11)
The King Of All Dakka (Level 15: 5/16)
The Other Land 14/15 (+1 from support)
I am God, and I am King 26/101
Rawr 3/5
kHuh godmodder health hasn't changed for quite a few pages.
I charge up a banana 0/5
The Godmodder shotguns Aayla in the face!The expedition finished, after Aayla ripped the mural off to study later before the new cake-based battlefield collapsed on her.
Aayla then slinks up next to godmodder, sneakily put pegs on his eyes, sunglasses on hers and unleashes the wrath of the Pink-coloured Novel with Large Text. Saddened by the fact that the godmodder can't read, Aayla throws the book like a boomerang at a cute couple (2) of spirits.
Alemy:
Spiritsword && Phaseblade && Spirit of Blink: 5/7 Spiritblade
Sandstone && Aegis of the Sun && Phararoh's Artefact: 1/6 Sunstone
Sum on:
Spooky Cookie - 6/15
30000/30000
Low-medium attack
Maximum Spook: Gains extra spook every turn.
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9000/9000 Spooky Cookies with the same effects except Cookie Reborn on death.
Spirit Arcanery - 3/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
+3 to the next person to give +2 to someone.
8,500 damage!Notes
@Cyanogynist: Yes, I do watch Microsoft Sam Reads Funny Windows Errors.
@Jondanger23: If you don't state the names of the alchemies, can I assume they went through normally?
Alchemies
Unicode 8.0 Compendium && (Recreate: Scribe's Wands) = The Unicoders 8.0 (Level 5, 6/6) (+3 from The Flaming Toast)
((((M134 Minigun && Fluoroantimonic Acid) && Aqueous Uuo118+ Ions, the strongest acid possible) && Chlorine Trifluoride) && Polonium-210) = Toxicide II (Level 8, 3/9)
(Recreate: The Sizer) && SCP-219 = The Resonator (Level 10, 3/11)
Charges
Project T01-Triskaidekaphobia: 2/50
Project T02-Microspectrophotometry: 2/100
+2 to Generic.
Action: The Flying Plamz Monster
I transform into the Flying Plamz Monster. Using the power of Plamz, I summon Michael Rosen to the field. Michael Rosen begins to fire PLAMZ at the Terror Bunny out of his Toenails while doing The Michael Rosen Rap. He turns into his Strict teacher, who sends the Terror Bunny to SCHOOL PRISON! Michael and his Brother begin to force the Terror Bunny to eat the Michael Rosen Horrible Meal:
The Michael Rosen Horrible Meal
Chocolate Cake laced with bombs
A Horrible pizza
The Hollywood (poisoned)
After the Terror Bunny eats the Michael Rosen Horrible Meal, Michael and his brother Brian summon Harrybo, Cool Guy and Fool Guy, May, The Skyfoogle, Eileen and Older Rosen, forming the Michael Rosen Army. They pull out their assault rifles and fire on the Terror Bunny. The Skyfoogle begins to eat the Terror Bunny like Painis Cupcake eats people. They then all jump into a portal and disappear.
The Godmodder steals your popcorn and shotguns you in the face!@generic: ah, yeah... I can't argue with that. I'd say I try not to abuse that too much... but... then I'd be lying. I use that power a bit more than I honestly should.
Valkyrie Tank [AG BOSS]
It has many different turrets, each with it's own individual attack.
The tank itself, and all of it's components are immune to debuffs, but can't be buffed either.
Main Body: Hp:250000.
Abilities:
Chasis: if killed, entire tank dies. Passive.
Guarded: cannot be damaged until Main Gun is destroyed. Passive.
Ram: 2 round charge, deals heavy damage to a single target.
Machine guns: standard attack, deals light damage to two targets.
Main Cannon: Hp: 150000
Napalm: 2 round charge, inflicts burn on target and deals decent damage.
Blast: standard attack, deals medium damage to single target
Laser Turrets x2: Hp: 25000
Mega Laser: 3 round charge. Deals heavy damage to 3 enemies.
Laser: standard attack. deals light damage to single target.
Fridge Turrets x2: Hp: 25000
Anti-Freeze: standard move. Deals light damage and has a chance to poison.
Freeze: standard move. deals light damage and has a chance to freeze.
Satellite Dishes x2: Hp: 25000
Debuff: standard move. Removes positive buffs on an enemy, or debuffs on an ally.
Taze: standard attack. Deals light damage and has a chance to stun.
Beacon: Hp: 25000
Air Strike: standard attack: deals light damage to three enemies.
Ion Cannon: 4 round charge: deals massive damage to 3 enemies.
Nuke: Hp: 25000
Nuke: 5 round charge: deals massive damage, inflicts poison and burned on entire battlefield.
Spoil of War: Ion Beacon: The Beacon broke off the tank, rather than being completely annihilated and can now be used to summon various airstrikes.
If charged 1 round: small missiles; deal light damage to three enemies.
If charged 2 rounds: large bomb; deal medium damage to one enemy.
If charged 3 rounds: large missile; deal heavy damage to two enemies.
If charged 4 rounds: Ion Cannon; deal massive damage to four enemies.
It maxes out at 4.
+2 to the winner of the arena battle, as per agreement. +1 to generic
101/250 for the charge of potential
7/100 for The Destroyer
Arctoae 10/11
Arcum Aereum 7/11
Whip AND space titan essence = Nulla Stella 2/11
Zombie Goku continues wailing on Aetherderon, using energy blasts to open fire on him (hitting another random AG entity for collateral)
The Valkyrie Tank turns the battlefield into a storm of projectiles aimed at any and everything that is targeting something AG.
Czars (I can't believe the pyrohydra is still alive!) tries to do something useful.
I sit back and eat popcorn, watching the show.
Bidding (Arctoae)
DarkSide: 46
GoldenReady: 36
Sirplop: 17
gladiusAssailant: 17 (+2)
eboLag.exe: 12
AerialAce: 9
The Flaming Toast: 9
CrypticCataclysm: 9 (+1)
TalistL: 4
[Insert Generic Username]: 6 (+3)
FeatheredDragon: 2
Redstonetam: 2
Raichu Sonic: 1
Pricy12345: 1
Attack missed due to the fog!I piledriver the Terror Medusa from above.
~~Alchemies~~
Elemental Excalibur: 5/26
Gjallarhorn-o'-plenty: 4/13
~~Boosts~~
+1 to Blazington 420
+1 to King of All Dakka
+1 to The Fallen
Voxwands && Hard-Light Hologram Projector = The Voice-Activated Summoner Wand 9000 (Level 10: 1/11)Alchemies
(Recreate: Voxwands) && Hard-Light Hologram Projector = ?? (Level ??, 1/??)
((((M134 Minigun && Fluoroantimonic Acid) && Aqueous Uuo118+ Ions, the strongest acid possible) && Chlorine Trifluoride) && Polonium-210) = Toxicide II (Level 8, 4/9)
(Recreate: The Sizer) && SCP-219 = The Resonator (Level 10, 4/11)
Alchemy Recap
Voxwands (Lv 9): A set of wands with control over voice. It can channel and edit computer voices to attack enemies, specifically Vocaloid and Speakonia voices.
Charges
Project T01-Triskaidekaphobia: 3/50
Project T02-Microspectrophotometry: 3/100
+2 Generic, +1 GoldenReady.
Action
I perform a ridiculously annoying attack on Hinawa and teh_Sandvich. This attack consists of me spamming "NEED A DISPENSER HERE!", "LEEDLE LEEDLE LEEDLE LEE", "SOI SOI SOI SOI SOI SOI SOI", "SNOOPING AS USUAL I SEE?" and ridiculously loud screaming for 2 hours. The micspam is so loud it rivals EAS Tones, and it's as annoying as the God of Screaming CoD Kids multiplied by 47,000,000. Since Hinawa and teh_Sandvich cannot attack, they are left to stew with their rage, disabling their healing for 2 turns.
Attack fails due to the fog!Spiral Nemesis: 70/140
I shoot at the weakest AG/N entity to buff the rest of the N/AG entities, and then, I use a railgun on the Spire Projection...and said railgun actually shoots literally millions of tiny projectiles at 0.75c (75% the speed of light).
The Pop Gun: This weapon, but buffed to a ridiculous degree so that hype builds instantly and lasts for 30 seconds.Ok, the arena battle is almost done, ill put how +1's will be distruibuted in a spoiler, anyway back to business.
I personally oversee the construction of another colony and structural improvements to the rest (I can teleport between them, thanks to some fun time-space powers)
I make sure that the moon colony is doing well, that their oxygen generators are doing well and such, I've got big plans for them.
Using that windy bow I clear a bit of the fog to help out the AG's increasing their hit chance a little.
Mobilize (6/20)
More gun (1/10)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (5/26) +1 from cyan
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (7/26)
Hand CANnon && a can of soda = The Pop Gun (12/12) DONE edit: I got +1 from gladius and +1 from ebolag and didn't realize.
So this was my plan for +1 awards from the arena
8th: Redstone +1 to the top three (sirplop, generic and ready)
7th: Darkside same as Redstone
6th: Piono +1 to the top two (generic and ready)
5th: would be ebolag,but since he didn't get to participate ill do it, same as piono
4th: Cyan, +1 to the winner, (currently unknown)
3rd: Sirplop, +1 to the winner and you get +2 for being third
1st and 2nd, unknown, but will be either Ready or Generic, 1st gets a total of +8 2nd gets a total of +4 but has to give +1 to the winner
The Painchimer && The Silencer = Silencio (Level 20: 11/21)═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 11/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 11/21)
Recreate: Master Emerald (Lvl 10 5/11)
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 6/60
HP: current: ??? max: ??? (+33% base hp per tier past 1) base: ??? ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.
Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 6/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.
Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 0/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════
═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger punches the strange gift.
═════════════════════════════════════════════════════════════════════════════════════
═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to @eboLag.exe and @DarkSide . +1 to the second post after this one.
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Bunch Of Sensors && GPS && Joysticks = Projectile Steering System (Level 4: 1/5)>1/2
Charge: Charges at the target
Lasers: Fires lasers at the target
Abilities(phase 2):
Spray: Fires lasers in quick succession. Some lasers might miss.
Power Shots: Fires powerful and accurate lasers.Passives(both):Abilities(phase 1):
Charge: Charges at the target.
Cursed Flames: Shoots balls of cursed flames at the target, setting it on fire.
Abilities(phase 2):
Bite: Charges at the target and bites it.
Cursed Flamethrower: Breathes fire on the target, setting it on fire.
When one of the twins is killed, then the other one becomes enraged and goes H
I scavenge the battlefield for Hound's parts(3/10) (+1 from support)
Bunch of sensors && GPS && Joysticks = Projectile Steering System(1/?) (if possible, then lvl 4)
Lights Out && Magic Dagger && Frost Core = Frostfire Dark Daggers (4/9)
Mechanical Glove && Dark Matter Manipulator && PDA = Telekinesis Glove(5/8)(+1 from support)
Spasmatizm dive-bombs into Terror Medusa and Retinazer goes H, attacking a few random entities.
I set up a small gun store in Aetheria, increasing the thorns effect of Aetheria a bit.
So, I will start selling guns for +1's, alchemies of +/- 2 levels of the sold weapon, or just helping out. I will also give a percent of the income to Cryptic, so he can improve the town.
+1 to 1st place, +1 to 2nd place, +1 to Cryptic
1 lame damage!25/30 WEAPON OF MYTH AND LEGEND (+1 FROM PIONO)
13/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = THE FOURTH DIMENSION, 11/21
(SCOURGE OF THE CORRUPTOR && OPTIC STAFF) || STARDUST ARMOR SET = STARDUST CORRUPTOR CANNON, 5/10
DAYBREAK && SOLAR ERUPTION && PHANTASM && VORTEX BEATER && STAR CELL STAFF && STARDUST DRAGON STAFF && NEBULA BLAZE && NEBULA ARCANUM = CELESTIAL DESTRUCTION, 5/21.
+3 TO PIONO.
HINAWA, HOPEFULLY IN A STILL-ALIVE STATE, WILL USE HER RESTORATIVE POWERS ON ATHERDERON AGAIN.
I LAMELY ATTACK THE TERROR BUNNY WITH LAMENESS DUE TO A LACK OF TIME.
Ring of the Dragoon: Your description is better than any I could make.Forging...
Nebula Arcanum && Gravity Globe && Tiny Planet && Miniature Black Hole = The Physics Breaker (Lv. 16, 6/17)
Relic Ring [+-] Mind Crystal + Spirit Pearl + Wyrm Scale = Ring of the Dragoon (Lv. 10, 11/11)(+1 from Granger) DONE!
I slip on the ring, feeling all the powers it offers to me... My mind's and spirit's strength skyrockets, giving me light telekinesis and light teleportation. And if that wasn't enough, I transformed into a dragon-like creature as soon as I wore it; dragon head, tail, and all. I felt the power of a black dragon flowing through me...
...Except for the fact that now I can't seem to take the ring off! It was cursed! It changes one of my Absorption abilities to Adrenaline Rush.
Specter Staff && Soul of Sight && Soul Gem (Grand) && Guide on how to expect the unexpected = Foresight (Lv. 10, 4/11)(+1 from Granger)
Summons...
Legendary Support (21/200)
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 10/10
HP: 10,000/10,000 x9
7,000/10,000 x1
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).Amount: 3/4
HP: 14,000/15,000x2
13,000/15,000x1
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (1/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (3/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)
The Black Bomber that was destroyed by a golfball of all things begins its repairs. (4/5)
My Shadow Fighters (5) fire Incendiary Bullets on the Terror Medusa. My black bombers fire a Missile Barrage on the Terror Granite Elementals.
Weather...
This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.
Absorption:
55.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
0 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Excludes the Godmodder.)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.
-Floating Weapons: Allows every weapon in one's arsenal to float around him/her and act independently - but in control of - the user. Every single weapon affected will attack the enemy, causing loads of pain and death and even more pain. Unlockable. Costs 2.000M HP/240 SHP. Will be usable anywhere once unlocked for no cost.
Actions...
Don't bother getting rid of the fog, the figure has gotten rid of almost all of the fog anyway. (9/10)
Defense Planes for Aetheria (8/15)
I shout at the terror bunny;
HOW THE HECK ARE YOU NOT DEAD YET!?
I take advantage of my new form to try to absorb the Terror Bunny's health. I leap up, and slice the Terror Bunny's spine out with BN. I then breathe Black Fire into its face, also absorbing its health from that by inhaling the flames back into my body. I then gouge its eyes out with Black Nothingness in order to blind it. I also tore its ears clean off so it can't hear as efficiently. I do the same to its nose. So basically, I blinded the fool, and he has no backup now.
I've also decided on the weapon I want from Cryptic: Balance.
I also manually self-destruct The Flying Roger by igniting the powder kegs that just so happened to be scattered around the ship. The crew has already evacuated, so no death has occurred. The explosion catches multiple entities in it, friendly or not.
Support...
I help...
Cryptic (+3)
---------
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:
Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.
Next off, the actual alchemy. You can have up to 5 gems/souls/other energy-containing items on a relic at once (I felt like 3 was too little), making it your personalized item. There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-If no alchemy could do something a relic can't, then make it exist rather than
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of that happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.
For now, here's the alchemy notation:
[Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]
And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
{Base Level}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.
Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies.
Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.
I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Oh yeah, I forgot to mention, I gave everyone a Level 15 Ancient Amulet to get them started.
Spiral Nemesis: 71/140
I hack the Terror Bunny's stats (0/10)
Sand? What sand? I only see frosting. You create an oasis with cola water and licorice trees.>1/2
-=Charges
Aetherian Champion (13/30) +2 from Various
300 (7/300)
-=Actions
I gently place the end of Everfree into the sand, and an Oasis spreads from it! I then build a sand castle.
Aetherderon uses Great Call on one of the Terrors!
Aetheria lasers the Spire Projection!
-=AlchemiesAetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (7/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (7/26 - Lvl. 25)
Those Lost to the Stars && A Laser Pistol == The Fallen (14/17 - Lvl. 16) -- I will give out a copy of this to every N and AG. +4 from Various
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder for later.
Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.
+1 to Cryptic, +1 to Darkside, and +1 to Ready as per the Arena award.
Gatekeeper's Scythe: Blah blah your description is better than any I could do blah blah.SCP-914 6/20
Punch Designix 6/20
Picture of Skaia && Bow = The Cosmic Progeny 6/11
(UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 11/11.
GATEKEEPER'S SCYTHE: A very long scythe forged from an indeterminate metal. The sound of screaming souls is apparent when holding it. The scythe possesses a large amount of the energies of creation, and can change into any weapon used against it at will. If the user is creative enough, they can combine weapons used against them into new weapons that the scythe will take the form of.
If you're asking how I got that from that recipe, it's better you don't. Regardless, all roads blah blah blah, fill in the details yourself.
(Recreate: Crimson Minienders) && (Recreate: Laser Nerfers) 8/??(+5 from various.)
+2 piono, +1 for Tazz.
Spiritblade: A blade that contains spirits.Alemy:
Spiritsword && Phaseblade && Spirit of Blink: Spiritblade: DONE 7/7 (1+ from Jon)
Sandstone && Aegis of the Sun && Phararoh's Artefact: 2/6 Sunstone
Spirit of Life && Spirit of Death && Spiritblade: Level ?? 3/?? (starts once spiritblade is done) EDIT: (Started) (1 from turn, 2+ from jon)
The living embodiment of Spirits. This weapon can control spirits and create them at will. The weapon's force will create ripples through space when it strikes, creating an [AG] Empty Spirit (will not drop crafting mat). The sword allows for altered mental states, allowing the user to seperate their will from their body, allowing for simultaneous attacks on a single target.
I spend my time studying the mural I ripped off. I force the Pink-Coloured Novel with Large Text's overwhelming shade of pink into the mural, making it considerably brighter and easier to read (ironically)! (Time reduced, novel destroyed) 1/2.
Sum on:
Spooky Cookie - 7/15
30000/30000
Low-medium attack
Maximum Spook: Gains extra spook every turn.
Minimum Cookie: Sacrifices some life for allies.
Cookie Reborn: Spooky Cookie is reborn into 2x 9000/9000 Spooky Cookies with the same effects except Cookie Reborn on death.
Spirit Arcanery - 4/35
More powerful spirits can be used in alchemy and alchemies will provide far greater results when spirits are used with them. Spirits will regularly be released into the battlefield of very gradually increasing value. (prone to balance.) $$
+3 to the next person to give +2 or 3+ to Granger or myself.
You got Lord Micheal's Hat, and it's alchemy level is at least 30, but since you got the closest to the 2,000th post, I'd say 50.((For the record: "Winner" implies first place, so I'm going to assume I got +2 from Piono due to ambiguous wording. Also 100 pages wooooooo))
30/30 WEAPON OF MYTH AND LEGEND (+1 FROM PIONO, +1 FROM GRANGER, +1 FROM SIRPLOP, +1 FROM EBOLANG) CHA-CHING.
14/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
1/50 gorilla
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = THE FOURTH DIMENSION, 13/21 (+1 FROM DARKSIDE)
(SCOURGE OF THE CORRUPTOR && OPTIC STAFF) || STARDUST ARMOR SET = STARDUST CORRUPTOR CANNON, 7/10 (+1 FROM PIONO)
DAYBREAK && SOLAR ERUPTION && PHANTASM && VORTEX BEATER && STAR CELL STAFF && STARDUST DRAGON STAFF && NEBULA BLAZE && NEBULA ARCANUM = CELESTIAL DESTRUCTION, 7/21 (+1 FROM GENERIC)
+2 TO PIONO, +1 FOR CRYPTIC FOR HOSTING THE ARENA. I WANT MORE ARENA SHENANIGANS IN THE FUTURE.
I AM ABOUT TO DO SOMETHING AMAZING WHEN I SUDDENLY PAUSE AND LOOK UP TO THE SKY. COINCIDENTALLY, THE ENTIRE BATTLEFIELD IS JUST UNDER A FLOATING ISLAND IN THE SKY. NOT-SO-COINCIDENTALLY, IT IS SUDDENLY BATHED IN GOLDEN LIGHT AND A POWERFUL METEOR SHOOTS STRAIGHT THROUGH IT, DEMOLISHING AND REMAKING IT IN AN INSTANT. IT LANDS ON THE GROUND IN FRONT OF ME, CREATING A POWERFUL IMPACT CRATER. IT RADIATES THE POWER OF PURE GUDNESS, REPELLING ALL BUT THOSE WHO COULD WITHSTAND SUCH POWER. I AM ONE SUCH INDIVIDUAL. THE GODMODDER IS ALSO, TECHNICALLY, BUT THE GODMODDER ISN'T INTERESTED FOR VARIOUS REASONS.
I REACH INTO THE CRATER AND PULL OUT A WEAPON OF MYTH AND LEGEND, A MOST SACRED ARTIFACT THAT ALL ON MY HOME PLANET WORSHIPED. ITS POWER IS THE STUFF LEGENDS ARE MADE OF. THIS IS THE WEAPON THAT THE LORD MICHAEL WIELDED IN HIS QUEST TO BECOME THE KING OF THE MOON. THIS IS THE ULTIMATE WEAPON.
I HAVE OBTAINED THE BLESSED HAT OF THE LORD MICHAEL.
WHAT WERE YOU EXPECTING, THE DRAGON gorilla? OR MAYBE THE HYDRA gorilla? HAHAHA. I NEVER WIELDED THE DRAGON gorilla, AND I ALREADY HAD THE HYDRA gorilla, IT'S JUST IN THE INCREDIBLE STORAGE THAT IS HYPERSPACE.
IN ANY CASE, JONDANGER MAKE AN ALCHEMY LEVEL FOR THE BLESSED HAT OF THE LORD MICHAEL, OR IF YOU WOULD, LORD MICHAEL'S HAT, AN INCREDIBLE WEAPON OF VERSATILE USAGE. IT IS HOPEFULLY HIGH BECAUSE OF ITS CHARGE TIME, THOUGH IT IS HIGHLY UNLIKELY TO BE HIGHER THAN THE MAXIMUM LEVEL OF THE ALCHEMITER. AND YES, I DID USE A CHARGE JUST TO MAKE AN ALCHEMY. THERE WAS NEVER A RULE AGAINST IT, AND IT'S HAPPENED BEFORE WITH MUCH MORE POWERFUL WEAPONS THAT COMPLETELY SURPASSED THE ALCHEMITER'S MAXIMUM LEVELS BY A WIDE MARGIN, IE THE HAZEL WAND. BUT ENOUGH OF THAT.
((For those curious: The Hazel Wand is a Level 50 Alchemy from DTG2, created by TheLordErelye via charging for 413 posts and a ton of high-level alchemies. The cap for posts was 50, for the record, and the cap for alchemies was never raised beyond 10. The only other alchemy of a similar level was wielded by the GODMODDER, his Banhammer. All things considered, this is hardly ridiculous. Also, yeah, Level 10 Alchemies are actually insane; Level 15 could be a Game-Breaker Infinity Plus one sword. Those levels are not static power level increases, the difference is really noticeable.))
I TIP MY NEW HAT AT THE TERROR BUNNY (TERROR MEDUSA IF THE TERROR BUNNY IS DEAD), AND OUT OF IT COMES A MASSIVE LASER CANNON TO PUT BOTH NAVITAS NOX COPIES TO SHAME. AND ITS RAPID FIRE. REALLY RAPID FIRE. ITS USE TIME IS 0.01. THAT'S HOW FAST IT IS. IT PROCEDURALLY UNLOADS UPON THE TARGET WITH ALL THE SUBTLY OF A SLEDGEHAMMER TO THE FACE OF YOUR GRANDMOTHER, AND LEAVES JUST ENOUGH ASH FROM THE REMAINS TO CONSTITUTE EXACTLY ONE (1) ASH BLOCK. I PROCEED TO TAKE THE ASH BLOCK AND FIRE THE NAVITAS NOX RIFLES AT IT FOR GOOD MEASURE.
1 damage to the Godmodder's ego!I... uhh... wow, I used up all of my creativity on the ending for the arena match, I tape a dead bird to the godmodder's butt, and call him "bird-butt" I guess.
I use SCIENCE to built a gigantic mall in Aetheria, where players can buy just about anything, there are also shops available to purchase, should you want to run a store, due to peoples interest in the fight against the godmodder (which has been televised in Aetheria) there are heaps of DTG merchandise.
I give the terror medusa a tall can labeled "snakes" but when she opens it its actually filled with pringles! also high explosives that then go boom.
To finish thing off I fire the big eye thing at something PG that looks close to death and wont damage the eye.
Mobilize (10/20) +1 from sirplop and +2 from when i said "chips" in a post a while back
More gun (2/10)
{Alchemy}
Time Essence && Space Essence && Sniper rifle == Scratch (6/26)
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (8/26)
Hand CANnon && a can of soda = The Pop Gun (12/12) DONE
+2 to GoldenReady and +1 to [Insert Generic Username] for winning in the arena
You build a frosting castle!>2/2
-=Charges
Aetherian Champion (15/30) +1 from Cryptic
300 (8/300)
-=Actions
I gently place the end of Everfree into the sand, and an Oasis spreads from it! I then build a sand castle.
Aetherderon uses Great Call on one of the Terrors!
Aetheria lasers the Spire Projection!
-=AlchemiesAetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (8/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (8/26 - Lvl. 25)
Those Lost to the Stars && A Laser Pistol == The Fallen (15/17 - Lvl. 16) -- I will give out a copy of this to every N and AG.
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder for later.
Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.
+1 to Cryptic, +1 to Darkside, and +1 to Piono
@CrypticCataclysm, SOMEONES been watching Titansgrave...
and @Jondanger23, you got the 2000th post! I guess you get a reward...?
+Final Vote!I give a vote to teh_Sandvich.
~~Alchemies~~
Elemental Excalibur: 6/26
Gjallarhorn-o'-Plenty: 5/13
~~Boosts~~
+1 to Celestial Destruction (DTG: AoA1 Win Reward)
For such a major entity group as that? Around 400./null
How long will it take to (Recreate) the summoning of the Homestuck Invasion in here?
Plus 5,000 health regen per turn?>2/2
((Since Spazmatism is dead and Retinazer is H, then I won't put the stats of them here anymore))
I scavenge the battlefield for Hound's parts(4/10)
Another summon (1/45)
Bunch of sensors && GPS && Joysticks = Projectile Steering System(2/?) (if possible, then lvl 4)
Lights Out && Magic Dagger && Frost Core = Frosty's Smog Dagger (5/9)
Mechanical Glove && Dark Matter Manipulator && PDA = Telekinesis Glove(6/8)
So, I'll start selling weapons for alchemies/support.
I start growing many beautiful parks in Aetheria, supplying town with fresh air and making it prettier. I also build a statue of a strange knight, who says Ni! and grow a beautiful shrubbery around it.
+2 to Granger, +1 to GoldenReady
Ah, alright.Got another +1.
First companion: 17/60
Second companion: 17/70
+1 to GladiusAssailant, +1 to Feathered, +1 to Piono
Nibel is a place. Its a large, mostly forested region. It, along with most of this alchemy, comes from a game called Ori and the Blind Forest. Its held in check by 3 essences. Guess what they are?
Temp inventory:
spirit knife
Life Crystal (no, not from Terraria) && Life Cell && Energy Crystal && Energy Cell && Soul Link = Soul of Vitality 1/?
The life/energy crystals are pickups from Ori that restore life and energy respectively. The Cells increase your maximum value for those and the soul link is a save point/healing thingy.
(Essence of Nibel && Burning Dream Gem) || Emerald Drake Scale = The Mistlands' Scale 1/?
(Snacher Vine && Emerald Hook) || (Ancestor's Spring Water && Spirit Fire) = Ancestor's Steam Hook 3/5 It doesn't particularly matter what this turns out as. Also, +1'd
I set up a convex system of mirrors to dissipate the light of the Spire Projection to... well... dissipate it. I'm not using light to attack.
Inari:
After some fumbling, she got the satchel off and dug around inside it. Eventually, she found what she was looking for and pulled out a small, grass green, flat pill. She wheezed a little more and put the pill in her mouth, stroking her throat to help her swallow it. It didn't do anything particularly noticeable though. Inari continued to lay there in the soft darkness until she caught her breath some more and stopped wheezing as much. Occasionally, some kind of bat or worm would attack her, but they were weak enough for her to kill in one hit.
The Glitched Mass learns Blast!>1 / 2
>Charges
18 / 50: Revengeance
5 / 20: Aetheria Barracks
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 17 / 21] (+1, Talist)
+1 to Talist
+1 to Piono
+1 to Cryptic
Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
Blast: Attacks with several crystalline bombs. Deals 7,000 damage to one target.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks 2 BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
The Glitched Mass starts to look more human; there's a very visible humanoid figure, emanating a blue aura. It then uses Lash on the Valkyrie Tank's main cannon, Convulse on 3 random targets, and Prepare on teh_Sandvich and Jedaffi Reborn! It then suddenly lets out a beam of light, catching Terror Medusa in it! Several blue crystalline bombs appear in position around it, and explode! The Glitched Mass has grown stronger once again, learning Blast!
I then leap onto theCarValkryie Tank and pull out Diluvium! I then rapidly stab the nuke, damaging vital systems with water emanating from the tip of the spear. I then kick the spear deep into the Nuke, and backflip off the tank.
...If not for this!+1 to sirplop, talist and gladius
102/250 for the charge of potential
18/100 for The Destroyer
Arctoae completed!
Arcum Aereum 8/11
Nulla Stella 3/11
Gladius is suddenly sniped off the Valkyrie Tank with Navitas Nox.
For the love of Notch!
If you have to target an AG boss, target Aetherderon, the Valkyrie Tank hasn't even been on the field for a full round!
Bidding (Arctoae)
DarkSide: 46
GoldenReady: 41 (+5)
Sirplop: 18 (+1)
gladiusAssailant: 18 (+1)
eboLag.exe: 12
AerialAce: 9
The Flaming Toast: 9
CrypticCataclysm: 9
[Insert Generic Username]: 8 (+2)
TalistL: 5 (+1)
FeatheredDragon: 2
Redstonetam: 2
Raichu Sonic: 1
Pricy12345: 1
And the winner of Arctoae is...
is...
DarkSide!
Well done good sir, you have claimed the ultimate weapon of cold and ice. This is a powerful weapon, able to rival any of the others.
Enjoy throwing glaciers at your enemies.
Bidding (Arcum Aereum)
GoldenReady: 41
Sirplop: 18
gladiusAssailant: 18
eboLag.exe: 12
AerialAce: 9
The Flaming Toast: 9
CrypticCataclysm: 9
[Insert Generic Username]: 8
TalistL: 5
DarkSide: 5
FeatheredDragon: 2
Redstonetam: 2
Raichu Sonic: 1
Pricy12345: 1
I have a sneaking suspicion I know who's going to get Arcum Aereum...
Anyways, I might as well give the info on it.
Arcum Aereum desc: a powerful wand, embossed with brass and gold spiraling up the long length of blue and grey clouded material of mysterious origin. It crackles with static electricity constantly, and when directed by its owner, can unleash enormous electrical pulses more powerful than an entire pantheon of thunder gods could bring up. Split mountains, cities and lakes, or just use it to power your giant mecha of death. Your choice.
Nope, only every 1,000th post gets you a prize. (or the closest thing you can get)@The Flaming Toast
Currently, it is undefined, as we have no idea what it will be. I just monitor the charges.
Also, do I get a prize for this being post number 2015?
2,000 damage to every PG!Swinging the Creatura Pisces, I churn forth a huge swirling vortex of earth and desert. I lift the vortex into the air, and begin forming a small gravity wells above the PGs. I slowly increase the strength of the gravity well, and manifest several portals on top of the gravity well. Linking the portals to the ground directly below the PGs, I fling the vortex at the PGs. The vortex swirls furiously above battlefield as the PGs are dragged upwards, through the destructive vortex and into the portals, in a vicious cycle.
72/200 Metallic Blessing
15/30 Alchemic Expunger
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (23/26) (+2 from Talist, +1 from Granger)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (15/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (15/18)
+2 to Talist, +1 to Granger
5,595 damage to Aetherderon!>2 / 2
>Charges
19 / 50: Revengeance
6 / 20: Aetheria Barracks
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 19 / 21] (+1, Piono)
+1 to Talist
+1 to Piono
+1 to Cryptic
Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
Blast: Attacks with several crystalline bombs. Deals 7,000 damage to one target.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks 2 BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.
STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)
Abulletlaser flies towards Gladius, promptly knocking her off the tank. The tank then moves foward, and there's a crunching sound.
GA: aaufnguahhlhlhhhh-h---
gladiusAssailant [GA] has died via [Valkyrie Tank + pionoplayer] and will regain consciousness in [27] seconds.
UT: Hah, you died.
UT: Always funny to watch people die with the ImmersionGear on.
UT: That burst of pain to your nerves knocks you right out. For 27 seconds. Without failure.
UT: Anyway, I'll just take this opportunity to hijack your turn...
UT: I then pull out a keyboard, and begin messing with Terraria's code. I enter several commands, causing plenty of Crawlitipedes to descend upon Aetherderon! Using more commands, the Crawlitipedes are made immortal, and three times as fast! They dash around Aetherderon, swooping in to strike at regular intervals. They also slay several of the Polyps living on Aetherderon, weakening its natural defenses! The Crawlitipedes end with a large, concentrated strike to Aetherderon's skull!
UT: Oh, I'll also make the Phantom Godbot unload it's entire arsenal upon Aetherderon, too. Screw that thing.
4,250 damage!I spawn a portal above the Granite Elemental and shove him into it. Said portal leads to a plain of lava and spikes.
73/200 Metallic Blessing
16/30 Alchemic Expunger
Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (23/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (16/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (16/18)
+1 to Gladius, +1 to Cryptic, +1 to The Flaming Toast.
Ancestor's Steam Hook: Welcome to the Ancestor's Steam Hook. After 5 rounds in development, hopefully it will have been worth the wait.Got +5. Maybe I'll be able to get something vaguely decent to use before the next arena fight.
First companion: 18/60
Second companion: 18/70
+1 to GladiusAssailant, +1 to Feathered, +1 to Piono
Nibel is a place. Its a large, mostly forested region. It, along with most of this alchemy, comes from a game called Ori and the Blind Forest. Its held in check by 3 essences. Guess what they are?
Temp inventory:
spirit knife
Life Crystal (no, not from Terraria) && Life Cell && Energy Crystal && Energy Cell && Soul Link = Soul of Vitality 4/? +2'd
(Essence of Nibel && Burning Dream Gem) || Emerald Drake Scale = The Mistlands' Scale 4/? +2'd
(Snacher Vine && Emerald Hook) || (Ancestor's Spring Water && Spirit Fire) = Ancestor's Steam Hook 5/5 +1'd and DONE
I roll a die and the pips (that's the name for the holes on the sides) fire out beams of fire, dealing a random amount of damage to a random entity.
Inari:
Finally, Inari rose to her feet and started moving down the tunnel again, her claws clicking rhythmically against the stone. After clambering up and down the twists and turns, she noticed that the stone was changing color slightly. It was becoming less grey and more pink. She had never seen rock this color before, so she chipped off a small shard of it to look at more later. However, turns out that she didn't need to bother because the pink stone wasn't exactly rare. She entered into a large, spacious cavern composed entirely of the pink stone. She stepped forward into the middle of it, slowly turning to see it all. A brief whistling sound broke her out of her gazing and she turned around to see a floating golden sword barreling towards her. Startled, she leaped to the right, taking only a slight graze as the sword passed by her.
Attack fails due to the fog!Spiral Nemesis: 73/140
Stat Hack: 2/10
I cut the Terror Medusa's snakes with a large mechanical claw designed against vehicles for some reason.
Lava Waders && White Horseshoe Balloon && Solar Wings && Frostspark Boots = Fire And Ice (Level 8: 1/9)Hello, my "name" is NumberSoup, but you may know me as Fseftr. This is my... eighth (?) game in the DTG Franchise, not accounting for various dumb things you don't need to know about. God, that's a lot.
Anyways... I'm here to kickand chew bubblegum, and I'm all out of ham, so let's just play the damn forum game.
___
azureAmerlioration has joined the server
Didn't I say I wouldn't be chasing Alpha around anymore like two weeks ago? And I'm not even sure this guy is the real fake...
Whatever, last time I got bored, three countries collapsed, so let's do things here.
I'll be Neutral. Oh, I guess I should introduce myself... Nah.
1/50: Gear Up
1/50: Kill Steal
Lava Waders AND White Horseshoe Ballon AND Solar Wings AND Frostspark Boots = Fire and Ice 1/?
Force Field AND Ankh Shield AND Frozen Turtle Shell AND Power Reflector = Guardian Angel 1/?
S.D.M.G AND S.D.M.G AND S.D.M.G AND Endless Luminite Pouch = Neptune's Shells 1/?
+1 Talist
+1 Generic
+1 Piono
I roast the Terror Bunny over an open fire.
4,250 damage!2/50: Gear Up
2/50: Kill Steal
Lava Waders AND White Horseshoe Ballon AND Solar Wings AND Frostspark Boots = Fire and Ice 2/?
Force Field AND Ankh Shield AND Frozen Turtle Shell AND Power Reflector = Guardian Angel 2/?
S.D.M.G AND S.D.M.G AND S.D.M.G AND Endless Luminite Pouch = Neptune's Shells 2/?
+1 Talist
+1 Generic
+1 Piono
I shoot a flak cannon at a black bomber.
Yes, it's me.
...go ahead and do that, I'll chime in when you're wrong. For a cut of the profits, that is.
Oh, you were gone for a while.Paillan wakes up from the time chamber
"'¿how much time did I slept, godmodder? what happened?" He asks the godmodder.