5/10 mega med pods
1/30 the rainbow test (On scp-093)
I smash a smash mook with a smashing smasher, smashing the smash mook into some smashed mooktatos
"Damn. Ah well. Better think of another charge..."
CHARGES
Nest (1/25): Performing biological research...
ACTION
Create a void in the middle of the Mook army.
How? Through my space dagger, of course. It's made of silver cut in just the right pattern to resonate the shreds of reality.
UPLINK
Now at 11 TC.
COMMENT
The uplink is the thing that orders things. The emag is the hacking device.
Zoopety Zipple...
792
Bolts of green lightning strike around the force and little saplings sprout up...
8
In 8 rounds a forest will be fully formed around the force.
4/30 Chaos Burst
4/30 Mana Wave
I posted a couple posts above the post you quoted, I think you missed it.
I take a few custom sprays and put them on walls, to taunt and distract the snipers.
Charges:
[+1 Recieved from Sky High!] 15/15 Don't go into the Tall Grass!
I summon... 3 Eevees. For now I'll just have them hide out behind me, to try to avoid damage.
15/20 A spoonful of levels evos helps the stats go up.
+1 to.....Tarhalindur.
[Attack]
Still dealing with the Well-Armored Shotgun Mooks, Mythic shoves a life-jacket on one before knocking them into a nearby rock with another wave of water.
[Inventory]
[Spell-Book-Blade] [Level One- 7/30 to next] {+10%}
{System stuff for it here}
Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]
15/30 - Holy Relic?"Not blaming them, the hunts are never going to stop. Neither side would accept it." 5/30 - Next Entity?"What else would be useful here, besides the golem?"
Kerzappy...
915
The ground rumbles, and a large hole opens up under...
33
The Auto Mooks! They fall in and it quickly closes, burying them up to their necks!
I am currently working on art for the next update! I might have to delay updates if I need to finish a particular piece, although that hopefully shouldn't happen.
Also, the 3rd anniversary arrives in a month! I can't believe I've gone this far, even though we're around 1/5th of the way there. Our pace has (hopefully) been steadily increasing, but I hope to streamline the next few chapters just so this doesn't take an intolerable amount of time.
7/10 coiled nail +gold
7/15 mask shards +hero
+1 ghero
I mean you can craft say an iron sword with iron, right?
What I'm doing is like that, except I'm using the hammer and chisel to help shape the iron better. i don't think this would be a generation +1 item, since the hammer and chisel aren't consumed.
If this wouldn't be a generation +1 item, i make it. if it would be, i instead craft a triple meat treat using 1 cooked crab meat, 1 cooked beast meat, and 1 pemmican. yum?
Ohhh... I thought you were making some kind of strange hammer/chisel strange triangular multitool. I'm mistaken!
You start creating an iron sword's blade! You should be able to craft it into its full form right away. If you don't, I'll put it into your inventory as an item.
Zap zappety zap let's see what happens...
687
A blue ray of fire with a yellow center fires at...
31
The automatic mooks! They are teleported...
9
A couple feet over! Essentially nothing happens! Yay!
Wow 9 on d100 I was expecting them to get teleported way further.
3/30 Chaos Burst
3/30 Mana Wave
I realize I accidentally skipped over your introductory post! Sorry about that. That's why I shouldn't post sleepy!
A nine-foot fall could still break several things if not done right- which the Mooks probably won't. You deal 4 damage to two of the Automatic Mooks for a total of 8 damage!
5/10 mega med pods
1/30 the rainbow test (On scp-093)
I smash a smash mook with a smashing smasher, smashing the smash mook into some smashed mooktatos
Ah, gotcha. The final wave should be in progress by the time you get back, but hopefully finished. I'll also have some art and the anniversary to prepare!
"Damn. Ah well. Better think of another charge..."
CHARGES
Nest (1/25): Performing biological research...
ACTION
Create a void in the middle of the Mook army.
How? Through my space dagger, of course. It's made of silver cut in just the right pattern to resonate the shreds of reality.
UPLINK
Now at 11 TC.
COMMENT
The uplink is the thing that orders things. The emag is the hacking device.
Zoopety Zipple...
792
Bolts of green lightning strike around the force and little saplings sprout up...
8
In 8 rounds a forest will be fully formed around the force.
4/30 Chaos Burst
4/30 Mana Wave
I posted a couple posts above the post you quoted, I think you missed it.
Your PC has been added, but you've gotta act fast, or else it'll disappear. I'm going to test how much you're going to commit, I don't want to have an idle PC.
I take a few custom sprays and put them on walls, to taunt and distract the snipers.
Charges:
[+1 Recieved from Sky High!] 15/15 Don't go into the Tall Grass!
I summon... 3 Eevees. For now I'll just have them hide out behind me, to try to avoid damage.
15/20 A spoonful of levels evos helps the stats go up.
+1 to.....Tarhalindur.
[Attack]
Still dealing with the Well-Armored Shotgun Mooks, Mythic shoves a life-jacket on one before knocking them into a nearby rock with another wave of water.
[Inventory]
[Spell-Book-Blade] [Level One- 7/30 to next] {+10%}
{System stuff for it here}
Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]
15/30 - Holy Relic?"Not blaming them, the hunts are never going to stop. Neither side would accept it." 5/30 - Next Entity?"What else would be useful here, besides the golem?"
Kerzappy...
915
The ground rumbles, and a large hole opens up under...
33
The Auto Mooks! They fall in and it quickly closes, burying them up to their necks!
Nice combo. You get no additional attack, but still deal an impressive 8 damage in total!
========[End-of-Turn Events]========
The Fake Argynth Spear Carriers are good targets!
Ninjatwist_ unleashes Bulletstorm on one of the Mash Mooks, dealing 18 damage! Both bursts hit!
The Sand Golem dashes sand into the eyes of a Powered Pistol Mook for 2 damage! They're also Blinded!
Major Persecles executes a Fury Lunge on one of the Smash Mooks, dealing 12 damage to them and causing them to Bleed heavily for 2 turns!
The Argynth Scouts start hacking the terminal, adding +3 to hacking progress!
The Mooks make their move!
The Mook Lieutenant commands his unit to Stick To Cover, granting them a 25% dodge chance until he can next act!
The Automatic Mooks fire single careful potshots from behind their cover, firing 10 shots in total! They hit 8 of those shots, resulting in a perfectly probable pattern! More importantly, they deal 4 damage to one of the Argynth Spear Carriers! Three of their units fire upon the Fake Spear Carriers, leaving the real ones unharmed.
The Mook Lieutenant fires upon one of the Spear Carriers with his own weapon for 2 damage!
The Elite Mook Rocketeers get overconfident and fire at the Sand Golem! 4 rockets speed towards the Golem, but it dodges all but one of them! It takes 5 damage in total due to splash hits.
The Well-Armored Shotgun Mooks fire off some pellets at the Argynth Arbalests, dealing a total of 10 damage! This is dealt to 4 of the Arbalests!
The Powered Pistol Mooks release a barrage of shots, but only 6 of those hit! They still deal 14 damage to the Argynth Arbalests!
The blinded Powered Pistol Mook misses their shots.
The Hammer Mooks deal 13 damage to the Spear Carriers!
One of the Snipers suffers a distraction from a particularly alluring spray!
The other Snipers deal 8 damage to Persecles! They both score deadly crits!
The Spear Carriers focus on the Hammer Mooks and Smash Mooks! They deal 24 damage to each party, killing two Hammer Mooks and cutting a Smash Mook down to size!
The Arbalests deal 16 damage to the Automatic Mooks! Their cover does not save them!
Thanos detonates a Powered Pistol Mook for 12 lethal damage!
The Smash Mooks continue to pummel the Argynth Spear Carriers for 21 damage!
One of the Smash Mooks is paralyzed! It can't move!
The Powered Pistol Mook wipes the sand out of its optic discs.
The Smash Mook regains full strength and receives a bit of poison damage!
The Smash Mook is no longer Paralyzed!
The Smash Mook continues to bleed!
The Snipers fully focus and take their minds off the spray.
========[Sidequest Events]========
The Mining Turtle jams and stops working while the Impetus Countdown is active.
The Smeltery produces 2 iron ingots!
An Impetus Countdown is still at 4. I don't want to rush you guys.
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 0/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used) EMAG (Contributes +2 to Hacking Progress when used)
tzaoray Minigun (Base Damage: User)
Itinerary Objectives: Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements! Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Major Persecles [AA] HP: 47/75. Plot Armor: 20% Reduction.Wide Swipe:III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Major's Trident (+3 Base Damage) Shotgun (+1 Base Damage) Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)
Abilities: Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn. Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots. Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Cooked Beast Meat (Cooked food item) (x1) Cooked Crab Meat (Cooked food item) (x2) Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Coal (x4) (Crafting ingredient/Fuel for 8 turns) Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Leopard Fang Chisel (Blade, Base Damage: User) Iron Ingot (x6) (Crafting ingredient) Iron Handleless Blade (Blade, Base Damage: +2, 50% chance of hurting the user when used)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Dragon Fang (Blade, Base Damage: +1) Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.
CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0) Nest: Lays double eggs when out of combat.
Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification. Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items. Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Egg (Food ingredient, can be cooked... or thrown)
Fuel:
Product:
Furnace 2:
Input:
Fuel:
Product: Iron Ingot (x4) (Crafting ingredient)
Smeltery: Processes two Ore items per turn at no extra fuel cost.
Input: Iron Ore (x5) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar(Fuel Power: 3/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x5) (Crafting ingredient)
Sand (x20) (Crafting/building ingredient) Clay (x8) (Crafting/building ingredient) Wood Log (x15) (Crafting/building ingredient/Fuel for 2 turns) Charcoal (x2) (Crafting ingredient/Fuel for 8 turns) Stone Pickaxe (Base Damage: +2) (x2) Stone Shovel (Base Damage: +2) Cobblestone (x35) (Crafting/building ingredient) Gravel (x39) (Crafting/building ingredient) Cooked Crab Meat (Cooked food item) Leopard Fang (Crafting ingredient) Crocodile Tooth (x5) (Crafting ingredient) Egg (x8) (Food ingredient, can be cooked... or thrown) Tar (x8) (Crafting ingredient/Fuel for 4 turns) Raw Beast Meat (x4) (Raw food ingredient, can be cooked) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use) Ankylosaur Bone (x3) (Unknown purpose) Ankylosaur Femur (Club, Base Damage: +1)
The force shrieks and...
369
A red ray studded with green fires at...
14
variant! The red coalesces into the form of a tail, and the green covers it in a layer of scales! variant has a lizard tail now!
I throw the kunai at a Smash Mook, but it pierces a hole in space and vanishes instead.
Meanwhile, in some alternate universe, a kunai appears out of thin air and pierces through a wall. It then vanishes just as quickly as it appeared.
Then, in some other alternate universe, a kunai appears out of thin air and hits a godmodder. He sends it flying. It then vanishes just as quickly as it appeared.
This continues for an infinite number of universes. In each one, the kunai gains more experience.
And yet, the kunai returns after a few seconds, stabbing an unsuspecting Automatic Mook. The knowledge of an infinite number of universes surges through it... it can't handle it! (What exactly this does is up to you.)
Target: 12/12 Automatic Mook (x1)
~~~CHARGES~~~
The Unforgiving Mech Suit (Equip): 23/25 (It's coming...)
The Staff of the Deathstriker of White (Weapon): 23/30
10/10 coiled nail +goldhero probably
I craft a handle out of iron as well, then attach it to the blade. then, getting back to work, more effort goes into chiselling the nail into a shape where it has spiralling indents, causing it to move through the air slightly less efficiently, but functioning to grant increased power and be similar to serrating a sword.
10/15 mask shards +goldhero probably
+1 ghero
action is also part of using Coiled Nail.
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