Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
5/10 mega med pods
1/30 the rainbow test (On scp-093)
I smash a smash mook with a smashing smasher, smashing the smash mook into some smashed mooktatos
 
Tonbogiri has fallen...
FLAVOR​
"Damn. Ah well. Better think of another charge..."
CHARGES​
Nest (1/25): Performing biological research...
ACTION​
Create a void in the middle of the Mook army.
How? Through my space dagger, of course. It's made of silver cut in just the right pattern to resonate the shreds of reality.
UPLINK​
Now at 11 TC.
COMMENT​
The uplink is the thing that orders things. The emag is the hacking device.
 
[Action]
I run my Ironbark Warpmind Scepter onto the sae Smash Mook I hit last turn, and say: You couldn't quite leave my grasp. Try it, won't you?

[Items]
Ingredients: Seashell.
Passives: Wicked Ring, Mana Crystal
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Charges]
COM Resetted.
Mana Channeler 3/30
Favour of the Planeswalkers 3/30
+1 to Tarhalindur
 
Last edited:
Zoopety Zipple...
792
Bolts of green lightning strike around the force and little saplings sprout up...
8
In 8 rounds a forest will be fully formed around the force.

4/30 Chaos Burst
4/30 Mana Wave

I posted a couple posts above the post you quoted, I think you missed it.
 
I take a few custom sprays and put them on walls, to taunt and distract the snipers.

Charges:
[+1 Recieved from Sky High!]
15/15 Don't go into the Tall Grass!
I summon... 3 Eevees. For now I'll just have them hide out behind me, to try to avoid damage.
15/20 A spoonful of levels evos helps the stats go up.
+1 to.....Tarhalindur.
 
All charge boosts accepted!
FLAVOR​
"While very similar to single-cellular lifeforms, such as bacteria, these specimens are alcohol-based rather than water-based."
CHARGES​
Nest (4/25): Perfecting artificial mitosis...
ACTION​
Take the toy gun and fire at a smash mook. Then hit them with it.
 
[Attack]
Still dealing with the Well-Armored Shotgun Mooks, Mythic shoves a life-jacket on one before knocking them into a nearby rock with another wave of water.

[Inventory]
[Spell-Book-Blade] [Level One- 7/30 to next] {+10%}
{System stuff for it here}

Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

15/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
5/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 ender 2]
 
Kerzappy...
915
The ground rumbles, and a large hole opens up under...
33
The Auto Mooks! They fall in and it quickly closes, burying them up to their necks!

5/30 Chaos Burst
5/30 Mana Wave
 
Last edited:
6/10 mega med pods
2/30 the rainbow test (On scp-093)
I yell no you as one of the mooks is aiming to punch something and he punches himself
 
[Action]
I use my Staff of Elements to maintain Moses Da Vinci's hole, sucking in the smash mook beside them.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring, Mana Crystal
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Charges]
Mana Channeler 4/30
Favour of the Planeswalkers 4/30
+1 to Nemean Lion
 
I am currently working on art for the next update! I might have to delay updates if I need to finish a particular piece, although that hopefully shouldn't happen.

Also, the 3rd anniversary arrives in a month! I can't believe I've gone this far, even though we're around 1/5th of the way there. Our pace has (hopefully) been steadily increasing, but I hope to streamline the next few chapters just so this doesn't take an intolerable amount of time.

~~~GAMEPLAY~~~
I summon a glowing white skull. This skull has been scrawled over with necrotic incantations. If I squint, I can make out a few...

"Ghrnks... Kjhgets... Fudehfu... Gbryd..."

I decide maybe it's better to put on some sunglasses. The incantations make a little more sense.

"Ghrink... Kjebbah... Fuhef... Gerbys..."

I feel a strange power washing over me. I try again.

"Ghrink. Kjebbah. Fuhef. Gerbys."

I feel spirits passing through me. I know one is the one I need... but which one?

"Ghrink, Kjebbah, Fuhef, Gerbys, Ghrink, Kjebbah, Fuhef, Gerbys..."

I feel the right spirit trying to enter. I let it in, and surrender myself to it.

"Ghrinkjebbahuheferbyshrinkjebbahuheferbyshrinkjebbahuheferbyshrinkjebbahuheferbyshrinkjebbahuheferbyshrinkjebbahuheferbys!"

My eyes glow white as I breathe power into the skull.

After the power flows through, I crush it into a fine dust, and blow it.

As it flies, it morphs into the shape of a kunai, then a dagger, then an arrow, then back into a skull before reaching the Smash Mooks and exploding.

As the power leaves me, I collapse in exhaustion... I won't be able to charge my charges this turn, and will not accept charge boosts.

Targets: Smash Mook (48/48) (x3)

Woah, sorry I doubted you! You deal 4 damage to each of the Smash Mooks for a total of 12 damage!!

That's the maximum amount of damage creativity can net you, but you've earned it!

7/10 coiled nail +gold
7/15 mask shards +hero
+1 ghero
I mean you can craft say an iron sword with iron, right?
What I'm doing is like that, except I'm using the hammer and chisel to help shape the iron better. i don't think this would be a generation +1 item, since the hammer and chisel aren't consumed.
If this wouldn't be a generation +1 item, i make it. if it would be, i instead craft a triple meat treat using 1 cooked crab meat, 1 cooked beast meat, and 1 pemmican. yum?

Ohhh... I thought you were making some kind of strange hammer/chisel strange triangular multitool. I'm mistaken!

You start creating an iron sword's blade! You should be able to craft it into its full form right away. If you don't, I'll put it into your inventory as an item.

+1 to JOE

Shield of Lords: 19/20 +1 from JOE

I use some bellows to heat up the furnace and make it smelt fastar.

The Smeltery will process +1 Iron Ore this turn!

Zap zappety zap let's see what happens...
687
A blue ray of fire with a yellow center fires at...
31
The automatic mooks! They are teleported...
9
A couple feet over! Essentially nothing happens! Yay!
Wow 9 on d100 I was expecting them to get teleported way further.
3/30 Chaos Burst
3/30 Mana Wave

I realize I accidentally skipped over your introductory post! Sorry about that. That's why I shouldn't post sleepy!

A nine-foot fall could still break several things if not done right- which the Mooks probably won't. You deal 4 damage to two of the Automatic Mooks for a total of 8 damage!

I Force Feed an Smash Mook Poison.

The Smash Mook takes 2 damage and will suffer Poison this turn!

5/10 mega med pods
1/30 the rainbow test (On scp-093)
I smash a smash mook with a smashing smasher, smashing the smash mook into some smashed mooktatos

You deal 6 damage to one of the Smash Mooks!

I throw Chocolate at the eye of an Hammer Mook.

You deal 4 damage to one of the Hammer Mooks!

8/10 coiled nail
8/15 mask shards
+1 ghero
I toss an egg into an empty furnace.

The egg does not splatter into the furnace due to the force of the toss! Instead, it just sits idly in the input slot, ready to be cooked.

Hey, I'm going to be on holiday for a few weeks, so I won't be able to post or do anything.
/null

Ah, gotcha. The final wave should be in progress by the time you get back, but hopefully finished. I'll also have some art and the anniversary to prepare!

Tonbogiri has fallen...
FLAVOR​
"Damn. Ah well. Better think of another charge..."
CHARGES​
Nest (1/25): Performing biological research...
ACTION​
Create a void in the middle of the Mook army.
How? Through my space dagger, of course. It's made of silver cut in just the right pattern to resonate the shreds of reality.
UPLINK​
Now at 11 TC.
COMMENT​
The uplink is the thing that orders things. The emag is the hacking device.

You deal 4 damage to two of the Elite Rocketeer Mooks!

Gotcha, item name changed. This is probably the final terminal, so you should use it quickly.

[Action]
I run my Ironbark Warpmind Scepter onto the sae Smash Mook I hit last turn, and say: You couldn't quite leave my grasp. Try it, won't you?

[Items]
Ingredients: Seashell.
Passives: Wicked Ring, Mana Crystal
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Charges]
COM Resetted.
Mana Channeler 3/30
Favour of the Planeswalkers 3/30
+1 to Tarhalindur

You deal 5 damage to the Smash Mook and continue to inflict them with Weakened!

Zoopety Zipple...
792
Bolts of green lightning strike around the force and little saplings sprout up...
8
In 8 rounds a forest will be fully formed around the force.

4/30 Chaos Burst
4/30 Mana Wave

I posted a couple posts above the post you quoted, I think you missed it.

Yep, I realized and recognized it when responding to your above post.

This round's probably not going to last that long, but seeds planted anyhow! I'm not sure what they'll do upon growing, though.


Welcome to the game...?

Your PC has been added, but you've gotta act fast, or else it'll disappear. I'm going to test how much you're going to commit, I don't want to have an idle PC.

I take a few custom sprays and put them on walls, to taunt and distract the snipers.

Charges:
[+1 Recieved from Sky High!]
15/15 Don't go into the Tall Grass!
I summon... 3 Eevees. For now I'll just have them hide out behind me, to try to avoid damage.
15/20 A spoonful of levels evos helps the stats go up.
+1 to.....Tarhalindur.

The Snipers will be Distracted for this turn, and have a 50% chance to miss their original targets!

All charge boosts accepted!
FLAVOR​
"While very similar to single-cellular lifeforms, such as bacteria, these specimens are alcohol-based rather than water-based."
CHARGES​
Nest (4/25): Perfecting artificial mitosis...
ACTION​
Take the toy gun and fire at a smash mook. Then hit them with it.

You deal 2 damage to the Smash Mook and inflict Paralyzed on them for the turn!

[Attack]
Still dealing with the Well-Armored Shotgun Mooks, Mythic shoves a life-jacket on one before knocking them into a nearby rock with another wave of water.

[Inventory]
[Spell-Book-Blade] [Level One- 7/30 to next] {+10%}
{System stuff for it here}

Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

15/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
5/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 ender 2]

Unfortunately, the wave hits their armor. You still deal 3 damage, however! The Well-Armored Shotgun Mook is now on exactly 1 HP.

Kerzappy...
915
The ground rumbles, and a large hole opens up under...
33
The Auto Mooks! They fall in and it quickly closes, burying them up to their necks!

5/30 Chaos Burst
5/30 Mana Wave

You deal 3 damage to two of the Automatic Mooks!

6/10 mega med pods
2/30 the rainbow test (On scp-093)
I yell no you as one of the mooks is aiming to punch something and he punches himself

You deal 4 damage to one of the Hammer Mooks, since they're the only Mooks inclined to melee anything!

[Action]
I use my Staff of Elements to maintain Moses Da Vinci's hole, sucking in the smash mook beside them.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring, Mana Crystal
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Charges]
Mana Channeler 4/30
Favour of the Planeswalkers 4/30
+1 to Nemean Lion

Nice combo. You get no additional attack, but still deal an impressive 8 damage in total!

========[End-of-Turn Events]========

The Fake Argynth Spear Carriers are good targets!

Ninjatwist_ unleashes Bulletstorm on one of the Mash Mooks, dealing 18 damage! Both bursts hit!

The Sand Golem dashes sand into the eyes of a Powered Pistol Mook for 2 damage! They're also Blinded!

Major Persecles executes a Fury Lunge on one of the Smash Mooks, dealing 12 damage to them and causing them to Bleed heavily for 2 turns!
The Argynth Scouts start hacking the terminal, adding +3 to hacking progress!

The Mooks make their move!
The Mook Lieutenant commands his unit to Stick To Cover, granting them a 25% dodge chance until he can next act!
The Automatic Mooks fire single careful potshots from behind their cover, firing 10 shots in total! They hit 8 of those shots, resulting in a perfectly probable pattern! More importantly, they deal 4 damage to one of the Argynth Spear Carriers! Three of their units fire upon the Fake Spear Carriers, leaving the real ones unharmed.
The Mook Lieutenant fires upon one of the Spear Carriers with his own weapon for 2 damage!

The Elite Mook Rocketeers get overconfident and fire at the Sand Golem! 4 rockets speed towards the Golem, but it dodges all but one of them! It takes 5 damage in total due to splash hits.

The Well-Armored Shotgun Mooks fire off some pellets at the Argynth Arbalests, dealing a total of 10 damage! This is dealt to 4 of the Arbalests!
The Powered Pistol Mooks release a barrage of shots, but only 6 of those hit! They still deal 14 damage to the Argynth Arbalests!
The blinded Powered Pistol Mook misses their shots.
The Hammer Mooks deal 13 damage to the Spear Carriers!

One of the Snipers suffers a distraction from a particularly alluring spray!
The other Snipers deal 8 damage to Persecles! They both score deadly crits!

The Spear Carriers focus on the Hammer Mooks and Smash Mooks! They deal 24 damage to each party, killing two Hammer Mooks and cutting a Smash Mook down to size!
The Arbalests deal 16 damage to the Automatic Mooks! Their cover does not save them!
Thanos detonates a Powered Pistol Mook for 12 lethal damage!

The Smash Mooks continue to pummel the Argynth Spear Carriers for 21 damage!
One of the Smash Mooks is paralyzed! It can't move!

The Powered Pistol Mook wipes the sand out of its optic discs.
The Smash Mook regains full strength and receives a bit of poison damage!
The Smash Mook is no longer Paralyzed!
The Smash Mook continues to bleed!
The Snipers fully focus and take their minds off the spray.

========[Sidequest Events]========

The Mining Turtle jams and stops working while the Impetus Countdown is active.

The Smeltery produces 2 iron ingots!
An Impetus Countdown is still at 4. I don't want to rush you guys.

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.

Player Characters:

ender 2 [AA] HP: 24/24. 3/20.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 24/24. Overload: 0/20.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
bognog04 [AA] HP: 24/24. Overload: 12/20.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.

seth/sehn [AA?] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 0/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
EMAG (Contributes +2 to Hacking Progress when used)

tzaoray
Minigun (Base Damage: User)

Itinerary Objectives:
Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements!
Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!

Entities:

Ninjatwist_ [AA] HP: 40/50. Plot Armor: 20% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Major Persecles [AA] HP: 47/75. Plot Armor: 20% Reduction. Wide Swipe: III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Major's Trident (+3 Base Damage)
Shotgun (+1 Base Damage)
Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)

Abilities:
Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn.
Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots.
Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Argynth Spear Carrier [AA] HP: 12/30, 16/30 (x4), 20/30, 22/30, 30/30.
Fake Spear Carriers [AA] Units: 0. Draw fire for Argynth Spear Carriers.

Argynth Arbalest [AA] HP: 11/30, 14/30, 16/30, 20/30 (x2), 26/30.

Argynth Scout [AA] HP: 12/30, 14/30, 21/30.

Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Sand Golem [AA] HP: 35/40.
Base Damage: 4
Speed Value: 4

60% chance to dodge enemy fire.
Applies Blind (60% miss chance) for 1 turn on hit.

Saplings [AA] HP: 4/4 (x8). Grow into trees in 8 rounds!

Thanos [AA] HP: 51/66. Base Damage: 12. Speed Value: 2.

Mook Terminal [PA] Hacking Progress: 3/15. [IIIIIIIIIIIIIII]

Elite Sniper Rifle Mook [PA] HP: 7/12 (x2), 8/12, 12/12. Distracted (50% chance to miss attacks, 0/1). Sniper, Behind Cover (50%).

Automatic Mooks [PA] HP: 0/12 (x2), 5/12 (x2), 9/12 (x4), 12/12 (x2). Behind Cover (25%).
Attached Mook Lieutenant [PA] HP: 16/16.

Elite Rocketeer Mooks [PA] HP: 8/12 (x3), 10/12, 12/12 (x2).

Well-Armored Shotgun Mooks [PA] HP: 1/12, 8/12, 12/12 (x4).

Powered Pistol Mooks [PA] HP: 0/12, 4/12 Blind (60% miss chance, 0/1), 6/12 , 7/12, 12/12 (x3).

Hammer Mooks [PA] HP: 0/12 (x2), 4/12, 5/12, 12/12 (x4).

Smash Mooks [PA] HP: 12/48 Bleeding (2 damage taken per turn, 1/2), 16/48 Weakened (50% damage dealt penalty, 0/1) Poison (1 damage taken per turn, 0/1), 22/48 Paralyzed (Speed Value lowered to 1, 60% miss chance, 0/1), 20/48. Giant Blows.

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders.

Impetus Countdown: 4. Go on an expedition quickly, but be sure to prepare first!

JOEbob [N] HP: 24/24. Shield: 10/10.
GoldHero101 [N] HP: 24/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Coal (x4) (Crafting ingredient/Fuel for 8 turns)
Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Leopard Fang Chisel (Blade, Base Damage: User)
Iron Ingot (x6) (Crafting ingredient)
Iron Handleless Blade (Blade, Base Damage: +2, 50% chance of hurting the user when used)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Dragon Fang (Blade, Base Damage: +1)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0)
Nest: Lays double eggs when out of combat.

Patcher-Upper-Iffier [N] HP: 30/30. Base Heal: 5. Speed Value: 4. Healer.

Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification.
Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items.
Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Egg (Food ingredient, can be cooked... or thrown)
Fuel:
Product:

Furnace 2:
Input:
Fuel:
Product: Iron Ingot (x4) (Crafting ingredient)

Smeltery:
Processes two Ore items per turn at no extra fuel cost.
Input: Iron Ore (x5) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 3/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x5) (Crafting ingredient)
Sand (x20) (Crafting/building ingredient)
Clay (x8) (Crafting/building ingredient)
Wood Log (x15) (Crafting/building ingredient/Fuel for 2 turns)
Charcoal (x2) (Crafting ingredient/Fuel for 8 turns)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x35) (Crafting/building ingredient)
Gravel (x39) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Egg (x8) (Food ingredient, can be cooked... or thrown)
Tar (x8) (Crafting ingredient/Fuel for 4 turns)
Raw Beast Meat (x4) (Raw food ingredient, can be cooked)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Ankylosaur Bone (x3) (Unknown purpose)
Ankylosaur Femur (Club, Base Damage: +1)

Eggplants [N]: Growing Stage 3/5. (x7)
Garlic Plants [N]: Growing Stage 3/5. (x8)

Mining Turtle [N] Fuel: 7. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it? Uncovered: Lower leg!

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Dirt Block (x1) (Can be dug up)

The rest of the objects are unknown. Scan the area to find more!
 
Last edited:
The force shrieks and...
369
A red ray studded with green fires at...
14
variant! The red coalesces into the form of a tail, and the green covers it in a layer of scales! variant has a lizard tail now!

6/30 Chaos Burst
6/30 Mana Wave
 
~~~GAMEPLAY~~~

A kunai materializes out of seemingly thin air.

I throw the kunai at a Smash Mook, but it pierces a hole in space and vanishes instead.

Meanwhile, in some alternate universe, a kunai appears out of thin air and pierces through a wall. It then vanishes just as quickly as it appeared.

Then, in some other alternate universe, a kunai appears out of thin air and hits a godmodder. He sends it flying. It then vanishes just as quickly as it appeared.

This continues for an infinite number of universes. In each one, the kunai gains more experience.

And yet, the kunai returns after a few seconds, stabbing an unsuspecting Automatic Mook. The knowledge of an infinite number of universes surges through it... it can't handle it! (What exactly this does is up to you.)

Target: 12/12 Automatic Mook (x1)
~~~CHARGES~~~

The Unforgiving Mech Suit (Equip): 23/25 (It's coming...)
The Staff of the Deathstriker of White (Weapon): 23/30

~~~ASSISTS~~~

+1 charge to EEU
 
Last edited:
10/10 coiled nail +goldhero probably
I craft a handle out of iron as well, then attach it to the blade. then, getting back to work, more effort goes into chiselling the nail into a shape where it has spiralling indents, causing it to move through the air slightly less efficiently, but functioning to grant increased power and be similar to serrating a sword.
10/15 mask shards +goldhero probably
+1 ghero
action is also part of using Coiled Nail.
 
Last edited:
Back
Top Bottom