5/10 coiled nail +gold
5/15 mask shards +hero
+1 ghero
That's what these charges are for, man! for using the iron! i started them the round you told us to get to using it! geeze!
and it wasn't supposed to be warhammer really, more of one of those hammers people use for shaping metals once they're heated up. which is also why chisel: for precision work.
however, if i can combine actions and charges for this purpose, then I take the flint hammer and fang chisel, levitate the still-hot iron ingot that smelted last round (and 1 hot, but not as hot, ingot from before that (and 1 ingot that's finishing this round via goldhero)), and start hammering them into a sort of triangle, one side stretching far further then the others, with the edges receiving a fair bit of additional attention for sharpness.
I run over to the Smash Mooks and blindfold them. Then I stick some knives in their backs. Lots and lots of knives. That explode. Did I mention that? I’m almost certain I did. KA-BOOM!
4/10 mega med pods
I drop SCP-093 away from a mirror and a mirror behind the strongest mook, SCP-093 then builds up speed and collides with the mook and goes straight threw him and stops in front of the mirror, it then falls over onto the mirror
[Attack]
Mythic looks at the Well-Armored Shotgun Mooks, and shakes his head. "Stop with the guns already." Then he manifests a pillar of water around his sword, and uses the sheer force of saltwater to launch himself at one, flipping the blade around to spray the firehose-like stream at them before he lands.
[Inventory]
[Spell-Book-Blade] [Level Zero - 18/20 to next]
{System stuff for it here}
Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]
14/30 - Holy Relic?"Not blaming them, the hunts are never going to stop. Neither side would accept it." 4/30 - Next Entity?"What else would be useful here, besides the golem?"
I replace the outfit of a Powered Pistol Mook with an out of place disguise, to make him look like he's making a poor attempt at infiltrating the Mook ranks.
[+1, +1 Recieved from Sky High!]
13/15 So close! Don't go into the tall grass!
13/20 A spoonful of levels helps the stats go up.
+1 to Sky High!
A raging force of pure magical force coalesces, and the hair on everyone's head stands up. It crackles and...
822
Shoots a ball of green energy which forms into...
3
A giant mouse! The mouse will...
1
Assist the Anti-Godmodders!
The force crackles again and...
857
a red wind swirls around it, as a piercing scream echoes through the air. All living creatures within hearing distance must make a saving throw or something of that ilk(GM's Discretion) or be afraid for the next round, unable to do anything but scream in terror.
5/10 coiled nail +gold
5/15 mask shards +hero
+1 ghero
That's what these charges are for, man! for using the iron! i started them the round you told us to get to using it! geeze!
and it wasn't supposed to be warhammer really, more of one of those hammers people use for shaping metals once they're heated up. which is also why chisel: for precision work.
however, if i can combine actions and charges for this purpose, then I take the flint hammer and fang chisel, levitate the still-hot iron ingot that smelted last round (and 1 hot, but not as hot, ingot from before that (and 1 ingot that's finishing this round via goldhero)), and start hammering them into a sort of triangle, one side stretching far further then the others, with the edges receiving a fair bit of additional attention for sharpness.
Oh, huh. You don't need charges to craft things, however.
Ah, alright. I'd process your item, but items can't be combined or modified unless you want to use the crafting table! Of course, if you want to make a Generation +1 Item, I'd be happy to oblige.
I run over to the Smash Mooks and blindfold them. Then I stick some knives in their backs. Lots and lots of knives. That explode. Did I mention that? I’m almost certain I did. KA-BOOM!
Your attack only hits one of the Automatic Mooks for a single hitpoint of damage- you did say randomly. If you want your attacks to do something, then actually describe them, don't pick random targets, and don't make them as bland as you have been making them!
4/10 mega med pods
I drop SCP-093 away from a mirror and a mirror behind the strongest mook, SCP-093 then builds up speed and collides with the mook and goes straight threw him and stops in front of the mirror, it then falls over onto the mirror
[Attack]
Mythic looks at the Well-Armored Shotgun Mooks, and shakes his head. "Stop with the guns already." Then he manifests a pillar of water around his sword, and uses the sheer force of saltwater to launch himself at one, flipping the blade around to spray the firehose-like stream at them before he lands.
[Inventory]
[Spell-Book-Blade] [Level Zero - 18/20 to next]
{System stuff for it here}
Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]
14/30 - Holy Relic?"Not blaming them, the hunts are never going to stop. Neither side would accept it." 4/30 - Next Entity?"What else would be useful here, besides the golem?"
Woah, what an attack! You deal 6 damage to one of the Well-Armored Mooks and 3 damage to another! More importantly, your Spellbook Sword gains a level!
I replace the outfit of a Powered Pistol Mook with an out of place disguise, to make him look like he's making a poor attempt at infiltrating the Mook ranks.
[+1, +1 Recieved from Sky High!]
13/15 So close! Don't go into the tall grass!
13/20 A spoonful of levels helps the stats go up.
+1 to Sky High!
Unfortunately, your Staff of Elements doesn't roll for an extra attack. However, you do deal 2 and 1 damage to both Well-Armored Mooks! Their armor blocked most of your damage.
The force crackles again and...
857
a red wind swirls around it, as a piercing scream echoes through the air. All living creatures within hearing distance must make a saving throw or something of that ilk(GM's Discretion) or be afraid for the next round, unable to do anything but scream in terror.
Welcome to the game! Your PC has been added, but where did that extra charge point come from?
========[End-of-Turn Events]========
Ninjatwist_ opens the combat by performing a Miracle Strike on one of the Smash Mooks, scoring a deadly crit for 12 damage! Ninjatwist_ heals the damage dealt.
The Sand Golem dashes sand into the ocular discs of one of the Elite Rocketeer Mooks, dealing 2 damage and blinding them for a turn!
Major Persecles unleashes Lead Tide on the Automatic Mooks! 5 of his pellets land, dealing 3 damage to 5 Automatic Mooks!
The Argynth Scouts hastily fire at one of the Powered Pistol Mooks for 4 damage while they move over to the Terminal!
Ed the Undying also deals 4 damage to one of the Elite Rocketeer Mooks!
The Mooks make their move!
The Mook Lieutenant commands his unit to fire at will, prompting them all to saturate their targets with lead! 14 Mooks open fire upon the Argynth Spear Carriers, causing 33 bullets to saturate the targets! 3 of the Argynth Spear Carriers take 8 damage, and one takes 2 damage!
The Mook Lieutenant uses his own weapon to deal 2 damage to an Argynth Spear Carrier!
The Elite Mook Rocketeers fire at Thanos, who would have dodged one rocket, but it is rerolled to hit! 15 damage dealt! He's not in a group, so no splash damage.
The Blind Elite Mook Rocketeer misses their shot entirely, even with a reroll.
The Well-Armored Shotgun Mooks fire into the Argynth Arbalests for 12 damage in total! One of them takes damage more heavily, even with a reroll!
The Powered Pistol Mooks divide their fire between the Guardian Crystal, Ed, and the Tonbogiri! They deal 15 damage to the Guardian Crystal, 12 damage to Ed, and 9 damage to the Tonbogiri! Both the Tonbogiri and Ed go down!
The Hammer Mooks strike last, dealing 16 damage to the Argynth Spear Carriers!
Three Snipers deal 8 damage to Ninjatwist_, predicting his dodges! One of them scores a crit!
However, one of them misfires spectacularly and critically wounds one of the Automatic Mooks for 3 damage!
The Spear Carriers launch a horrid retaliation! They deal 24 damage to the Automatic Mooks and 24 damage to the Hammer Mooks, creating 4 new corpses!
The Arbalests fire 9 shots at the Automatic Mooks, dealing 28 damage! 2 Mooks die in the barrage of flechettes, and another takes 4 damage!
Thanos snaps a Powered Pistol Mook out of existence for 12 lethal damage!
The Smash Mooks rush the Argynth Spear Carriers down, dealing 7 damage to 3 Argynth Spear Carriers! The Weakened one deals 4 damage, however.
The Fake Argynth Spear Carriers will be prime targets next round since I forgot to have them take effect!
The Elite Rocketeer manages to regain focus.
The Smash Mook regains full strength!
The Elite Sniper Mook clears his weapon and tries to hide his embarrassment.
========[Sidequest Events]========
The Mining Turtle jams and stops working while the Impetus Countdown is active.
The Smeltery produces 2 iron ingots!
An Impetus Countdown is still at 4. I don't want to rush you guys.
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 0/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used) Uplink (Contributes +2 to Hacking Progress when used)
tzaoray Minigun (Base Damage: User)
Itinerary Objectives: Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements! Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Major Persecles [AA] HP: 55/75. Plot Armor: 0% Reduction.Wide Swipe:III. Lead Tide: IIII. Fury Lunge:IIIII.
Base Damage: 5
Speed Value: 3
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Major's Trident (+3 Base Damage) Shotgun (+1 Base Damage) Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)
Abilities: Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn. Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots. Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Cooked Beast Meat (Cooked food item) (x1) Cooked Crab Meat (Cooked food item) (x2) Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Coal (x4) (Crafting ingredient/Fuel for 8 turns) Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Leopard Fang Chisel (Blade, Base Damage: User)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Dragon Fang (Blade, Base Damage: +1) Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.
CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0) Nest: Lays double eggs when out of combat.
Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification. Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items. Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input:
Fuel:
Product: Iron Ingot (x8) (Crafting ingredient)
Furnace 2:
Input:
Fuel:
Product: Iron Ingot (x4) (Crafting ingredient)
Smeltery: Processes two Ore items per turn at no extra fuel cost.
Input: Iron Ore (x8) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar(Fuel Power: 2/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x2) (Crafting ingredient)
Sand (x20) (Crafting/building ingredient) Clay (x8) (Crafting/building ingredient) Wood Log (x15) (Crafting/building ingredient/Fuel for 2 turns) Charcoal (x2) (Crafting ingredient/Fuel for 8 turns) Stone Pickaxe (Base Damage: +2) (x2) Stone Shovel (Base Damage: +2) Cobblestone (x35) (Crafting/building ingredient) Gravel (x39) (Crafting/building ingredient) Cooked Crab Meat (Cooked food item) Leopard Fang (Crafting ingredient) Crocodile Tooth (x5) (Crafting ingredient) Egg (x9) (Food ingredient, can be cooked... or thrown) Tar (x8) (Crafting ingredient/Fuel for 4 turns) Raw Beast Meat (x4) (Raw food ingredient, can be cooked) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use) Ankylosaur Bone (x3) (Unknown purpose) Ankylosaur Femur (Club, Base Damage: +1)
7/10 coiled nail +gold
7/15 mask shards +hero
+1 ghero
I mean you can craft say an iron sword with iron, right?
What I'm doing is like that, except I'm using the hammer and chisel to help shape the iron better. i don't think this would be a generation +1 item, since the hammer and chisel aren't consumed.
If this wouldn't be a generation +1 item, i make it. if it would be, i instead craft a triple meat treat using 1 cooked crab meat, 1 cooked beast meat, and 1 pemmican. yum?
Zap zappety zap let's see what happens...
687
A blue ray of fire with a yellow center fires at...
31
The automatic mooks! They are teleported...
9
A couple feet over! Essentially nothing happens! Yay!
Wow 9 on d100 I was expecting them to get teleported way further.
3/30 Chaos Burst
3/30 Mana Wave
Took me a little more effort and a little less time than I was predicting, but here we are! Update your posts accordingly!
Sorry if I was a bit grumpy and uncharitable for the first part of the post, I really didn't have much energy.
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