1/10 mega med pods
I proceed to take the sword from a corpse from a sword mook and and stab it into the other sword mooks many many MANY times
Thanos takes the weak pistol mook and rips off his skull
30/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
I eat a magic tomato and become a super hero, just as thanos walks threw a rift and starts punching all of the sword mooks, I then proceed to pick up a well armored club mook and use him to smash him.
8/8 Minigun
"Oh BLEEP yes.... OH BLEEP YES!!!"
I grab the Minigun and then i aim at an Well Armored Club Mook. i then proceed to shoot at the Well Armored Club Mook
I make another stuffed eggplant with the garlic bulb and eggplant in my inventory. I also put the flint and raw beast meat in a chest. the rest of stuff i'll wait for eotb before.
I set up some lifelike replicas of the Argynths off to the side, and have them engage in ventrilloquism-induced idle conversation, to serve as a decoy.
Argynth 1: You said you got here...on a horse?
Argynth 2: Yes.
Argynth 1: Well then, where is it?
Argynth 2: I have it right here!
Argynth 1: But... that's a coconut.
Argynth 2: What?
Argynth 1: You have two halves of a coconut. Were you just... banging them together?
Argynth 2: So?
Argynth 1: Alright, then where'd you get the coconut?
Argynth 2: Found 'em.
Argynth 1: Found them? Here? Coconuts don't grow here.
Argynth 2: What do you mean?
Argynth 1: Well, this is a temperate area.
Argynth 2: The swallow may fly south with the sun or the house martin or the plover may seek warmer climes in winter, yet these are not strangers to our land?
Argynth 1: Are...Are you saying that coconuts migrate?
Argynth 2: Not at all. They could be carried.
Argynth 1: ...what? A swallow. Carrying a coconut?
Argynth 2: It could grab it by the husk!
Argynth 1: It doesn't matter whether it could grip it. A five ounce bird couldn't carry a one pound coconut.
Argynth 2: Well...it doesn't matter.
Argynth 1: ...
[+1 recieved from Sky High!]
4/15 Don't go into the tall grass!
4/20 (hehe) A spoonful of levels helps the stats go up.
+1 to Sky High.
I break some nearby grass, and if I get any seeds, feed it to the chicken so it can make more eggs. regardless, i have the chicken sit on the eggs and keep them in its nest, which will hopefully get it to be more likely to hatch.
I summon the pent up excitement of English football fans and channel it into a beam of energy directed at the Mook Leader (for reference its 1-0 to England in the semifinal when I type)
Nicol Bolas:11/25
Mandalorian Armour: 15/20
+1 to JOEbob
EDIT: RIP
[Attack]
Mythic jumps at an Elite Pistol Mook, landing sword-first.
[Inventory]
[Spell-Book-Blade] [Level Zero - 4/20 to next]
{System stuff for it here}
Level Zero: [4/20] {No Buff}
Level One: [0/30] {+10%?}
Level Two: [0/40] {+10%?} (10% for owned entities?)
Level Three: [0/50] {+20%?}
Level Four: [0/60] {+20%?} (20% for owned entities?)
Level Five: [0/70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]
[Servant]
None.
10/30 - Holy Relic?"Not blaming them, the hunts are never going to stop. Neither side would accept it." 2/30 - Next Entity?"What else would be useful here, besides the golem?"
1/10 mega med pods
I proceed to take the sword from a corpse from a sword mook and and stab it into the other sword mooks many many MANY times
Thanos takes the weak pistol mook and rips off his skull
Ninjatwist_ leaps over to his pistol and re-equips it, since the Mortars are done away with! He then uses Miracle Slash on one of the Well-Armored Club Mooks- he doesn't pierce its armor, but he does get a crit! 4 damage dealt and 4 HP restored.
Major Persecles prods one of the Well-Armored Club Mooks with his trident for 3 damage!
The Sand Golem deals 4 damage to one of the Sword Mooks and Blinds them for 2 turns!
Ed the Undying retaliates against the Club Mooks for 2 damage! This is enough to kill one of them, funny enough.
The Argynth Scouts hack the terminal, giving a +3 in total to hacking progress! Hacking nearly complete!
The Sword Mooks fight, dealing 3 hits, one of which is a crit! 9 damage to an Argynth Spear Carrier!
The Mook Leader deals 3 damage to Ed, but the Guardian Crystal blocks the hits!
The Powered Axe Mooks deal 4 damage to Ninjatwist_! He dodges two of their swings, and one of them is too blind to swing accurately.
The Well-Armored Club Mooks try to attack Ed the Undying, but the Guardian Crystal takes the blows instead! 4 damage!
The Elite Pistol Mooks concentrate their fire on the Tonbogiri! 6 damage dealt!
The Elite Mook Snipers switch targets to Ninjatwist_. They fire off their shots, dealing 3 damage! Ninjatwist_ dodges one of their bullets, after rerolls.
The Spear Carriers cause as much death as they can. They slaughter the two healthy Powered Axe Mooks and the two Well-Armored Club Mooks!
The Arbalests spray as much as they can into the Elite Pistol Mooks, firing 12 shots in total! All of the targeted Elite Pistol Mooks die under the storm of flechettes.
The Tonbogiri aims right for the Mook Leader. It deals 6 damage to it, and 3 damage to two of its bodyguards! This kills one of them!
Thanos portals his way onto the field!
The Sword Mook is scorched to death in agony.
The Powered Axe Mooks regain full sight and are spooked to find many of their dead.
========[Sidequest Events]========
The Mining Turtle keeps mining, producing 4 pieces of Iron Ore!
The Furnaces burn more Tar to produce additional Iron Ingots!
The CHICKEN produces another Egg.
An Impetus Countdown has started! You guys should have prepared for an expedition by the end of this, or else consequences will happen.
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 0/5][Next: 8/30 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used) Uplink (Contributes +2 to Hacking Progress when used)
tzaoray Minigun (Base Damage: User)
Itinerary Objectives: Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements! Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Major Persecles [AA] HP: 55/75. Plot Armor: 0% Reduction.Wide Swipe:III. Lead Tide:IIII. Fury Lunge:IIIII.
Base Damage: 5
Speed Value: 3
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Major's Trident (+3 Base Damage) Shotgun (+1 Base Damage) Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)
Abilities: Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn. Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots. Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Cooked Beast Meat (Cooked food item) (x1) Cooked Crab Meat (Cooked food item) (x2) Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Coal (x4) (Crafting ingredient/Fuel for 8 turns) Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Stone Hammer (Hammer, Base Damage: +2)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Dragon Fang (Blade, Base Damage: +1) Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use) Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Ankylosaur Bone (x3) (Unknown purpose) Ankylosaur Femur (Club, Base Damage: +1)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.
CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0) Nest: Lays double eggs when out of combat.
Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification. Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items. Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Iron Ore (x1) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar(Fuel Power: 2/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x7) Crafting ingredient)
Furnace 2:
Input:
Fuel: Tar(Fuel Power: 4/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x4) Crafting ingredient)
Smeltery: Processes two Ore items per turn at no extra fuel cost.
Input:
Fuel:
Product:
Sand (x20) (Crafting/building ingredient) Clay (x8) (Crafting/building ingredient) Wood Log (x16) (Crafting/building ingredient/Fuel for 2 turns) Charcoal (x2) (Crafting ingredient/Fuel for 8 turns) Stone Pickaxe (Base Damage: +2) (x2) Stone Shovel (Base Damage: +2) Cobblestone (x35) (Crafting/building ingredient) Gravel (x39) (Crafting/building ingredient) Flint (Crafting Ingredient) Cooked Crab Meat (Cooked food item) Leopard Fang (x2) (Crafting ingredient) Crocodile Tooth (x5) (Crafting ingredient) Egg (x9) (Food ingredient, can be cooked... or thrown) Tar (x6) (Crafting ingredient/Fuel for 4 turns) Iron Ore (x10) (Building material, can be smelted to produce Iron Ingots) Raw Beast Meat (x4) (Raw food ingredient, can be cooked)
my overload hasn't been dropping for an unknown amount of rounds. It's been a while, so I'm going to assume its empty.
2/10 coiled nail (+1 ender last round)
2/15 mask shards (+1 ender last round)
+1 to ender
hm... yeah that should be enough iron for what i'm making with these.
For now, I take a piece of flint, use my hammer to break off the unnecessary pieces, and stick it to the front of my hammer for reinforcement, as well as to allow for precision strikes with the more sharp angles of the flint.
I us al the spelibg an grammer miskates in this pots too attach thw sniper mooks.
Itll porbably reely hurt.
Butt maybe not yuo nevr now,
Anywey, time four chargrs.
+1, +1 Recepted from High Sky!
9/15 Donut go into the tal gras!
9/20 A spoonfull oc levels helps te stats go high.
+1 two Sky Hihg.
2/10 mega med pods
I toss a pokeball at the 6 health sword mook, stunning him, then I pull out a head and chuck it at the powered Axe mook feet, which scares him to death.
[Attack]
Mythic changes forms to pounce on a Sword Mook, then changes back to stab the downed mook, because it's a lot easier to fight humanoid things when you are one, mostly.
[Inventory]
[Spell-Book-Blade] [Level Zero - 8/20 to next]
{System stuff for it here}
Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]
[Servant]
None.
12/30 - Holy Relic?"Not blaming them, the hunts are never going to stop. Neither side would accept it." 3/30 - Next Entity?"What else would be useful here, besides the golem?"
I give the Sniper Mooks Ghastly Gibuses and Pyrovision Goggles, to lower their situational awareness.
I then backstab them, repeatedly.
With the tauntkill.
10/15 Don't go into the tall grass!
10/20 A spoonful of levels helps the stats go up.
+1 to Sky High.
my overload hasn't been dropping for an unknown amount of rounds. It's been a while, so I'm going to assume its empty.
2/10 coiled nail (+1 ender last round)
2/15 mask shards (+1 ender last round)
+1 to ender
hm... yeah that should be enough iron for what i'm making with these.
For now, I take a piece of flint, use my hammer to break off the unnecessary pieces, and stick it to the front of my hammer for reinforcement, as well as to allow for precision strikes with the more sharp angles of the flint.
I us al the spelibg an grammer miskates in this pots too attach thw sniper mooks.
Itll porbably reely hurt.
Butt maybe not yuo nevr now,
Anywey, time four chargrs.
+1, +1 Recepted from High Sky!
9/15 Donut go into the tal gras!
9/20 A spoonfull oc levels helps te stats go high.
+1 two Sky Hihg.
2/10 mega med pods
I toss a pokeball at the 6 health sword mook, stunning him, then I pull out a head and chuck it at the powered Axe mook feet, which scares him to death.
Inventory organized! You could also probably make some stuff out of the iron that was mined recently, if Joe's going to continue to make random items which he won't need, at least in the present moment, and wait until the Impetus Countdown actually does something before doing anything about it.
[Attack]
Mythic changes forms to pounce on a Sword Mook, then changes back to stab the downed mook, because it's a lot easier to fight humanoid things when you are one, mostly.
[Inventory]
[Spell-Book-Blade] [Level Zero - 8/20 to next]
{System stuff for it here}
Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]
[Servant]
None.
12/30 - Holy Relic?"Not blaming them, the hunts are never going to stop. Neither side would accept it." 3/30 - Next Entity?"What else would be useful here, besides the golem?"
I give the Sniper Mooks Ghastly Gibuses and Pyrovision Goggles, to lower their situational awareness.
I then backstab them, repeatedly.
With the tauntkill.
10/15 Don't go into the tall grass!
10/20 A spoonful of levels helps the stats go up.
+1 to Sky High.
You slash the two Powered Axe Mooks for 4 damage each! They were on 1 HP, so they pretty much explode.
========[End-of-Turn Events]========
Ninjatwist_ slashes the Mook Leader with his Shortsaber for 6 damage! The Mook Leader goes down in a slump.
With that, all of the opposing Mooks are dead! Except the Snipers, but they don't count and are more of a field hazard.
The Scouts finish up their hacking progress.
The Scouts detect another Terminal on the other side of the outpost! You guys opt to go there to see if you can get an idea on the Acolyte's whereabouts.
Major Persecles retires his injured troops and brings in fresh men before moving on to the next Terminal.
This area of the field has Smash Mooks instead of Heavy Weapons Emplacements, so stay on your toes! It also has plenty of ranged Mooks to harass you, so take those out quickly!
The Snipers have come to your area and have readied their weapons. Little does one of them know that their weapon has been tampered with to fire an oddly-flying bullet!
========[Sidequest Events]========
The Mining Turtle jams and stops working while the Impetus Countdown is active.
The Furnace produces its last Iron Ingot! Now make stuff with it, will ya?
An Impetus Countdown is now at 4. Please don't let this tick down, or bad things will happen.
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 0/5][Next: 18/30 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used) Uplink (Contributes +2 to Hacking Progress when used)
tzaoray Minigun (Base Damage: User)
Itinerary Objectives: Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements! Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Major Persecles [AA] HP: 55/75. Plot Armor: 0% Reduction.Wide Swipe:III. Lead Tide:IIII. Fury Lunge:IIIII.
Base Damage: 5
Speed Value: 3
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Major's Trident (+3 Base Damage) Shotgun (+1 Base Damage) Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)
Abilities: Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn. Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots. Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Cooked Beast Meat (Cooked food item) (x1) Cooked Crab Meat (Cooked food item) (x2) Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Coal (x4) (Crafting ingredient/Fuel for 8 turns) Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Leopard Fang Chisel (Blade, Base Damage: User)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Dragon Fang (Blade, Base Damage: +1) Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.
CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0) Nest: Lays double eggs when out of combat.
Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification. Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items. Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input:
Fuel: Tar(Fuel Power: 0/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x8) Crafting ingredient)
Furnace 2:
Input:
Fuel: Tar(Fuel Power: 4/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x4) Crafting ingredient)
Smeltery: Processes two Ore items per turn at no extra fuel cost.
Input:
Fuel:
Product:
Sand (x20) (Crafting/building ingredient) Clay (x8) (Crafting/building ingredient) Wood Log (x16) (Crafting/building ingredient/Fuel for 2 turns) Charcoal (x2) (Crafting ingredient/Fuel for 8 turns) Stone Pickaxe (Base Damage: +2) (x2) Stone Shovel (Base Damage: +2) Cobblestone (x35) (Crafting/building ingredient) Gravel (x39) (Crafting/building ingredient) Cooked Crab Meat (Cooked food item) Leopard Fang (Crafting ingredient) Crocodile Tooth (x5) (Crafting ingredient) Egg (x9) (Food ingredient, can be cooked... or thrown) Tar (x6) (Crafting ingredient/Fuel for 4 turns) Iron Ore (x10) (Building material, can be smelted to produce Iron Ingots) Raw Beast Meat (x4) (Raw food ingredient, can be cooked) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use) Ankylosaur Bone (x3) (Unknown purpose) Ankylosaur Femur (Club, Base Damage: +1)
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