Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
I then Decided to use my duel wielded modified pistols for another time.
Then i throw Some homework at the mooks.
"LEARN SOME MATH YOU MOOKS"
 
Last edited:
//GM, sorry, but can you make a section in the update post for all the keywords used in the updates? Currently, the Sniper keyword and the Ballistics Training II keyword is unclear......

[Action]
"Fuzzle!"
I cast Fuzzling onto the Elite Rifle Sniper Mooks when they are aiming to take advantage of the combat tension to mistake a Smash Mook as Ed the Undying, as both of them are huge on the battlefield.
I let him shoot through the enchanted image before disillusioning it, making him not as confident as before.

Charge:
Mana Crystal 16/30
+1 @ender 2
 
[Post]
"Ah, can finally get to the real enemies."

[Attack]
Mythic takes out a brush, dips it into a vial of red ink, and swings it at a Smash Mook. It draws a slash line across them, which quickly turns out to be something more in line with a real injury than it has any right to be.

[Servant]
None.

27/30 - A Weapon? So much easier to do that properly armed.
18/30 - Combat Servant. "Yearned for light becomes an azure flame..."

+1 Tarhalindur
 
[Action]
I combo with Nemean Lion's attack by using Staff of Time to stretch out time for the Smash Mook Nemean has hit. The slash line continuously make the Smash Mook suffer.

Charge:
Mana Crystal 17/30
+1 @Nemean Lion
 
I continue to combo with Nemean Lion by pouring more red liquid all over the Smash Mook, causing his skin to burn... cause it's acid, not paint.
Tunnel:13/15
Mandalorian Armour: 2/20
+1 goldhero
 
[Boost Claimed from; Sunnyau]

[Post]

"Better than a stray pack, not quite what I'd expect from knights. I should thank you for that support."

[Attack]
With the combo going strong, Mythic holds three brushes between the fingers of their off hand. painting a set of clawmarks across the Smash Mook, making a nice set of 'X' symbols across the original lines.

[Servant]
None.

29/30 - A Weapon? So much easier to do that properly armed.
19/30 - Combat Servant. "Yearned for light becomes an azure flame..."

[+1 Sunnyau]
 
18/30 Infinity gantlet (A weapon not an attack)
16/30 Thanos
"TAKE THAT MOOKS I KNEW THAT MY GRENADES WOULD HURT"
I proced to grab a stone and chuck it at the smash mooks head.
+1 to ender2
 
FLAVOR
"OBJECTION!"
"What?"
"His, uh, hair smells bad?"
"First off, this is a meeting, not a court. Second off, that's not something you should complain about. Next order of--"
"OBJECTION!"
"Please stop making--"
"OBJECTION!"
"Alright, you can leave."
CHARGES​
Syndicate Uplink (8/10): Making an Expeditious Retreat...
ACTION​
Do a hat switch with one of the mooks. Let's just say that his new hat is special.
 
19/30 Infinity gantlet (A weapon not an attack)
17/30 Thanos
I yell "I AM AN AGENT OF SMASH" and so the smash mooks are confused so they have a 30% chance to fail an attack for the next 5 rounds because they are dumb
 
Sorry if this update is delayed, but I unfortunately neglected to start this update until it was too late in the night. It'll definitely be finished on Monday, however!

well personally I'm waiting on the iron so we can get some better gear before we go.
But now I have another aim: I take 3 of our clay, flash-cook it with a burst of fire, and craft some bakeware, which I then use to craft the garlic and the eggplants together, creating stuffed eggplants, which is a hearty meal of like what, 7ish food bars? way more then the 1.5 and 1 of the garlic and eggplant alone.

I then give like 1 or 2 of the eggplants to goldhero.

Alright, sure- I'll let you guys wait around for the Iron- but you should really manage all the junk in your inventory and find what you can leave behind and what you can bring while keeping space free for the journey.

Bakeware Set created! It'll let you make some foodstuffs with what you have available.

You create two Stuffed Eggplants! They will restore 7 HP when used and grant Regeneration (2 HP restored per turn) for 2 turns.

Soulbound Untradeable Dragon Fang: 10/10 (DONE!)

I spin around a dragon fang that just conjured into my inventory!

Soulbound Untradeable Dragon Fang (+3 Base Attack, can be enchanted with a Prefix and Suffix and modified. Considered a Sword.)

I accept the eggplants. Suppose I should start something more defensive huh?

Shield of Lords: 0/20 This is gonna take awhile...

I'm only going to give that +1 Base Damage- it's a 10-post charge. At least you have a Crafting Table nearby, so some light modification shouldn't be an issue. Nevertheless, Dragon Fang created!

You accept one of the Stuffed Eggplants!

??? 14.5/20 (+1 from charging)
HP 24/24

Oh, but that's a good thing. More density means more mass for the same amount of volume, more mass means more force, more force means better tools.
I make a mookstone pickaxe. And a mookstone axe, if possible.

Sure, but you have to take its weight into account- you won't be able to use your tools effectively if they're too heavy to lift.

You only have enough material for a Mookstone Pickaxe, so you create it! Sorry if it's hard to see- if there's another color I could use, let me know.

I got a soul last round, bringing my Shotgun to full charge. I release the hungry hungry spirits and direct them in the general direction of the machine guns. Being somewhat floaty, etheral beings, they will be difficult to hit (hopefully).
Tunnel:12/15
Mandalorian Armour: 1/20
+1 goldhero

Wary Souls unleashed! 16 of them will come onto the battlefield this turn. However, not only has their Speed Value been nerfed to 4 (not a big difference here), but Mook Chivalry dictates that they probably won't instagib one or two Mooks every turn and will spread their attacks more evenly.

I then Decided to use my duel wielded modified pistols for another time.
Then i throw Some homework at the mooks.
"LEARN SOME MATH YOU MOOKS"

The paper doesn't hurt much, but it does give some of the Spear Mooks paper cuts. Two of the Spear Mooks will suffer Bleeding for this turn!

//GM, sorry, but can you make a section in the update post for all the keywords used in the updates? Currently, the Sniper keyword and the Ballistics Training II keyword is unclear......

[Action]
"Fuzzle!"
I cast Fuzzling onto the Elite Rifle Sniper Mooks when they are aiming to take advantage of the combat tension to mistake a Smash Mook as Ed the Undying, as both of them are huge on the battlefield.
I let him shoot through the enchanted image before disillusioning it, making him not as confident as before.

Charge:
Mana Crystal 16/30
+1 @ender 2

Sure thing! I marked them out in the OP in a spoiler for ease of reading. They're just under Fortification, Healer, and Combat Healer.

Both of the Snipers will be Dazed for the next two turns!

[Post]
"Ah, can finally get to the real enemies."

[Attack]
Mythic takes out a brush, dips it into a vial of red ink, and swings it at a Smash Mook. It draws a slash line across them, which quickly turns out to be something more in line with a real injury than it has any right to be.

[Servant]
None.

27/30 - A Weapon? So much easier to do that properly armed.
18/30 - Combat Servant. "Yearned for light becomes an azure flame..."

+1 Tarhalindur

You deal 8 damage to one of the Smash Mooks! I like this one.

[Action]
I combo with Nemean Lion's attack by using Staff of Time to stretch out time for the Smash Mook Nemean has hit. The slash line continuously make the Smash Mook suffer.

Charge:
Mana Crystal 17/30
+1 @Nemean Lion

Nice. You deal 6 additional damage to the Smash Mook!

I continue to combo with Nemean Lion by pouring more red liquid all over the Smash Mook, causing his skin to burn... cause it's acid, not paint.
Tunnel:13/15
Mandalorian Armour: 2/20
+1 goldhero

Awesome! You deal 8 damage to the Smash Mook!

[Boost Claimed from; Sunnyau]

[Post]

"Better than a stray pack, not quite what I'd expect from knights. I should thank you for that support."

[Attack]
With the combo going strong, Mythic holds three brushes between the fingers of their off hand. painting a set of clawmarks across the Smash Mook, making a nice set of 'X' symbols across the original lines.

[Servant]
None.

29/30 - A Weapon? So much easier to do that properly armed.
19/30 - Combat Servant. "Yearned for light becomes an azure flame..."

[+1 Sunnyau]

Incredible! You deal 10 damage to the Smash Mook! It's already down to Orange Health!

18/30 Infinity gantlet (A weapon not an attack)
16/30 Thanos
"TAKE THAT MOOKS I KNEW THAT MY GRENADES WOULD HURT"
I proced to grab a stone and chuck it at the smash mooks head.
+1 to ender2

You deal 4 damage to one of the Smash Mooks! It is Dazed for this turn only.

FLAVOR
"OBJECTION!"
"What?"
"His, uh, hair smells bad?"
"First off, this is a meeting, not a court. Second off, that's not something you should complain about. Next order of--"
"OBJECTION!"
"Please stop making--"
"OBJECTION!"
"Alright, you can leave."
CHARGES​
Syndicate Uplink (8/10): Making an Expeditious Retreat...
ACTION​
Do a hat switch with one of the mooks. Let's just say that his new hat is special.

One of the Automatic Mooks now gains a fancy new hat, priming them for a subsequent attack!

19/30 Infinity gantlet (A weapon not an attack)
17/30 Thanos
I yell "I AM AN AGENT OF SMASH" and so the smash mooks are confused so they have a 30% chance to fail an attack for the next 5 rounds because they are dumb

Only one of the Smash Mooks becomes confused, however, it is still a decent debuff! It only lasts this turn, though.

========[End-of-Turn Events]========

Ninjatwist_ opens up the combat by using Bulletstorm! He fires two burst shots at one of the Heavy Machine Gun Emplacements, dealing a devastating 18 damage to them! This kills their spotter and removes their accuracy bonus.

Persecles joins in the barrage by using Lead Tide! Three of his four shotshells hit, dealing 6 damage to each other Heavy Machine Gun Emplacement!

Ed the Undying deals 4 damage to the Dazed Smash Mook!

The Argynth Scouts move into the fray and try shooting the Machine Gun Emplacements! They deal 20 damage to them, killing two of the Spotters! Only one Machine Gun Emplacement's spotter is still alive.

The Spear Mooks open up the combat, charging the Argynth Spear Carriers! They deal 5 damage to two of them, and 6 damage to another!
The Automatic Mooks follow suit, unleashing a hail of lead upon the Argynth Arbalests for 20 damage! Some of the Arbalests take more heavy damage than others.
The Elite Snipers strike next, although one of them is too dazed to hit their shot. The one that does hit deals 4 damage to one of the Argynth Scouts, scoring a critical hit!
The Heavy Machine Gun emplacements hit last. They fire off single shots at the Argynth Arbalests, dealing 12 damage in total!

The Spear Carriers retaliate against the Spear Mooks, dealing 48 damage in total! This kills four of them.
The Argynth Arbalests divide their fire between the Automatic Mooks and the Heavy Machine Gun Emplacements! They deal 40 damage to the Automatic Mooks, and 8 damage to one of the Heavy Machine Gun Emplacements, killing their Spotter! They slay two Automatic Mooks in their other barrage.

The Smash Mooks crash into the Argynth Spear Carriers, dealing 7 damage! One of them is too dazed to make a move, however, one is confused enough to wander over to the Argynth Scout line and deal 8 damage to one of them! That confusion was a bad call.

The Tonbogiri blasts the injured Heavy Machine Gun Emplacements for 6 damage each, slaying their operators! Only two Machine Gun Emplacements remain in operation!

16(!) Wary Souls float onto the battlefield.

The Smash Mooks regain focus!
The Elite Snipers remain dazed.
The Spear Mooks start bleeding from their paper cuts!
That Automatic Mook keeps his special hat on...

========[Sidequest Events]========

The Mining Turtle keeps mining, producing 2 more bits of Iron Ore and 2 bits of Cobblestone!

The Furnace burns more Tar to produce an additional Iron Ingot!
The CHICKEN produces another egg!

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.

Player Characters:

ender 2 [AA] HP: 24/24.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 24/24. Overload: 14/20.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Realicraft
Wood Log (x1) (Crafting/building ingredient)
Planks (x3) (Crafting/building ingredient)
Wooden Pickaxe (Hammer, Base Damage: +1)
Wooden Sword (Blade, Base Damage: +1)
Mook Stone (x2) Crafting/building ingredient)
Mookstone Pickaxe (Hammer, Base Damage: +2)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)

Itinerary Objectives:
Kill the Smash Mooks and Mook HMG Emplacements! They can deal massive damage to the Argynths if left unchecked!
Injure the HMG Emplacements to 50% HP so they can't lay down as much hurt!
Bring down the Smash Mooks one by one to nullify their damage output!
Keep the Argynth Scouts alive! They'll probably be of use looking for the Acolyte's location!

Entities:

Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Major Persecles [AA] HP: 63/75. Plot Armor: 0% Reduction. Wide Swipe: III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Major's Trident (+3 Base Damage)
Shotgun (+1 Base Damage)
Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)

Abilities:
Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (40% miss chance) for the following turn.
Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots.
Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Argynth Spear Carrier [AA] HP: 6/30, 14/30 (x2), 15/30, 30/30 (x4).

Argynth Arbalest [AA] HP: 13/30 (x2), 20/30, 24/30, 30/30 (x2).

Argynth Scout [AA] HP: 12/30, 14/30, 23/30.

Wary Soul [AA] HP: 10/10. Base Damage: 2. Speed Value: 4. (x16)

Ed the Undying [AA] HP: 22/60. Revived!
Base Damage: 4
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.

Guardian Crystal [AA] HP: 88/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Tonbogiri [AA] HP: 19/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.

Elite Rifle Mook Sniper [PA] HP: 12/12. (x2) Sniper, Behind Cover (50%). Dazed (40% miss chance, 1/2)

Spear Mook [PA] HP: 0/12 (x4), 11/12 (x2) Bleeding (1 damage taken per turn, 1/2), 12/12 (x4).

Automatic Mook [PA] HP: 0/12, 4/12, 10/12 (x3), 12/12 (x2), 12/12 Special hat!.

Smash Mook [PA] HP: 16/48, 40/48 Dazed (40% miss chance, 0/1), 48/48 Confused (30% miss chance, targets chosen randomly, 0/1). Giant Blows.
Base Damage: 8
Speed Value: 2
Giant Blows: Melee armor is only 50% as effective.

Mook Heavy Machine Gun Emplacement [PA] HP: 0/24 (x2), 10/24 (x2). Spotter.
Base Damage: 8
Speed Value: 3
Spotter: Gains Ballistic Training II when above 50% HP.

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders.

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 14/20.
GoldHero101 [N] HP: 24/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +3, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
Eggplant (x1) (Raw food ingredient, can be cooked)
Garlic Bulb (x1) (Raw food ingredient, can be made into other foods)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Coal (x4) (Crafting ingredient/Fuel for 8 turns)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Dragon Fang (Blade, Base Damage: +1)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient/Fuel for 4 turns)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 8)

Patcher-Upper-Iffier [N] HP: 30/30. Base Heal: 5. Speed Value: 4. Healer.

Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification.
Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items.
Bakeware Set: Can be used to make foodstuffs.
Input: Iron Ore (x8) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 2/4) (x6) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x2) Crafting ingredient)
Planks (Crafting/building ingredient/Fuel for 1 turn) (x2)
Sand (x24) (Crafting/building ingredient)
Clay (x9) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient/Fuel for 2 turns)
Charcoal (x2) (Crafting ingredient/Fuel for 8 turns)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x51) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Egg (x2) (Food ingredient, can be cooked... or thrown)

Eggplants [N]: Growing Stage 2/5. (x7)
Garlic Plants [N]: Growing Stage 2/5. (x8)

Mining Turtle [N] Fuel: 14. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it?

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Raw Beast Meat (x3) (Food ingredient, can be cooked)

The rest of the objects are unknown. Scan the area to find more!
 
Last edited:
"OH CMON!!! THE POWER OF MATH DID NOTHING TO THEM" I then start thinking of a way To defeat the mooks.
"Ahah" I then try to kill the mooks With my hurably baud grumar
 
I put my flint in a chest, place dirt down next to one of the fortifications since it's a building material, and ask a question:
"Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)"
We don't lose items on death any more, right? so would that make this part of the item useless?
 
I then pull out my Modified Pistol. Then i switch to Insta kill yet does not Insta kill mode. Which has an 0.10% Chance of Insta Killing An Entity And an 99% Chance of Not Insta Killing An Entity Even Though its useless on Godmodders and bosses. I then shoot an Spear Mook.
 
Last edited:
I carve up the beast meat and place it on a table. Somehow for some reason, it begins turning into Pemmican. Huh.

Pemmican: Basic healing item. Heals 5HP.

I throw one at joe when completed and...

Shield of Lords: 2/20
 
[Post]
"Keep at it, it shouldn't take much more."

[Attack]
Mythic digs through his inventory for the other minecraftian swords he crafted. Having already broken the wooden one for an attack, he draws out the stone blade. Where he came from, the element of earth is generally associated with formality and honor, so he allows that to inform his attack plans. Bowing politely and waiting for a Smash mook to attempt an attack before rushing behind them and launching a counter thrust.

[Charge Break~!] 30/30 - A Weapon...

Another night, another portal, Mythic's people may be at war with the all consuming darkness, but never let it be said that it shallow parts of it were an inefficient means of transport. In this case he reaches in and pulls out... A greatsword? No wait, it's also a book, it opens up... Did Square Enix make that thing?

New Item - [Spell-Book-Blade]
Strange sword that can change form by absorbing spells, has five slots for later enhancement crafting. (Unless the GM intervenes.)

[Servant]
None.

20/30 - Combat Servant. "Yearned for light becomes an azure flame..."

[+1 Sunnyau]
 
Last edited:
Update complete!

Well, it is. Update your charges accordingly if need be!

Now, I've really got to get to sleep. A slog awaits me tomorrow. Until then, the next update will be on Thursday night if all goes well!
 
[Items]
Ingredients: Seashell.
Passives: Wicked Ring.
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Action]
I tell a 10 HP Mook HMG Emplacement: " You are finished."
By the shock of the statement the HP of the Emplacement Mook are swapped - from 10 to 01.

Charge:
Mana Crystal 20/30
+2 by Nemean Lion,
+1 to Nemean Lion.
 
I take my long, winding tunnel to directly underneath the mooks's machine gun emplacement... then detonate a small bomb, causing them to crash straight into it, hopefully suffering a lot of damage!
Tunnel:15/15
Mandalorian Armour: 4/20
+1 to and from bognog
 
Back
Top Bottom