13/30 Infinity gantlet (A weapon not an attack)
11/30 Thanos
I start launching stones into the crowed of mooks. Then I grab the nearest mook and swing him acrosst the ground, knocking the mooks down and then smashing him into another until he breaks.
"I will keep the mooks down FOCUS ON THE WALL"
12/30 Infinity gantlet (A weapon not an attack)
10/30 Thanos
I grab the nearest mook and smash him into the wall. then ,using a chunk from the wall I break his skull. and throw him at the now nearest and not near dead mook
+1tarhalinder sunnyau and ender-2
Soul farming do do do do do.... soul farming do do do do do. I shoot some of the lowest health Mooks with my Shotgun.
Tunnel:8/15
Mantle of the Force:19/20
+1 sunnyau
GAH! Terraria forum didn't send me notifications! SORRY FOR MY ABSENCE! Completely forgot what I was charging too, soooooooo-
Soulbound Untradeable Dragon Fang: 2/10
Remind me how many actions we have again, I'm not performing anything nutty this turn other than slapping some metal on my backpack to repair and reinforce it.
15/15 mining USING: the mining turtle gains infinite fuel.
5/10 healer
+1 goldhero
the egg should be down to 4 or 5 rounds.
I keep the fossil on hold for now and put tar in the smeltery we made a while ago for fuel.
You overclock the Mining Turtle, giving it a significant charge boost! Although it probably won't be added to, and it'll probably break down once it's finished working.
You take the Planks out of the Furnace and replace it with Tar! It'll probably work as a long-lasting (if dirty) fuel.
[Action]
Charged Attacked Releasing:
Using my Staff of Elements as a pathway, I let the energy of the charge blazing onto the half-broken wall using the form of corrosive acid.
//OOC: can't I pair charge bonuses with item and creativity bonuses?
Charge: The Walls come Tumbling Down 5/5 Mana Crystal 9/30
+1 by and +1 to @ender 2
"OK, I'll just say this: Tarhalindur Industries does NOT have the necessary materials to complete secondary research. Someone else must do this."
"We're also working on trying to steal a syndicate uplink, stay tuned.
CHARGES
Waiting for secondary research to be completed...
(1/10) Syndicate Uplink: Locating facility...
ACTION
1) Obtain a high-power diamond drill.
2) Dig under the wall.
3) Profit.
[Action]
//OOC: @Tarhalindur , can you pm me about the boss you are trying to create? I'm okay for a boss charge. In the meantime, I will slip 2 or 3 attacks on the wall before I charge the boss charge. Also a 50-post minus boss is either a one-hit wonder or somehow filled with drawbacks completely.
//OOC: GM, what's the charge price for permanency and soulbinding now?
I assist Tarhalindur's attack by utilizing my Staff of Elements to remove the earth under the wall. No support = falling.
Charge:
Banging down the Walls 2/3
Mana Crystal 11/30
+1 by Wicked Ring
+1 to @Tarhalindur
You cannot Soulbind or Permify items, since there isn't a use for it anymore- items will not drop on death, since it seemed like a PvP factor (which is now moot).
You deal 5 damage to the Wall due to a nice combo bonus! You bring the wall down to Orange Health (40%)!
The Mining Turtle will be active this turn! It'd do that automatically anyways.
You peer into the mine, looking for an iron deposit. Thankfully, some comes up! You bring up 4 bits of Iron Ore from the depths.
You have some bits of cooked meat in the furnace already, so be ready to take those out if you want to cook up the Iron this turn! Your inventory could also use some management.
13/30 Infinity gantlet (A weapon not an attack)
11/30 Thanos
I start launching stones into the crowed of mooks. Then I grab the nearest mook and swing him acrosst the ground, knocking the mooks down and then smashing him into another until he breaks.
You deal 2 damage to 3 of the Elite Shotgun Mooks!
========[End-of-Turn Events]========
Ninjatwist_ deals 4 damage to one of the Lightly Armored Sword Mooks with his sword! None of his abilities really warrant use at this point.
Major Persecles swipes at one of the Lightly Armored Sword Mooks, dealing 8 lethal damage! The Mook's helmet and body go skittering across the ground.
Ed the Undying deals 4 damage to one of the Lightly Armored Sword Mooks!
The Argynth Scouts continue to stay back, unassailable.
The surviving Automatic Mook pounds on the walls and begs to be let back inside.
The two Lightly Armored Sword Mooks deal 2 damage to Ninjatwist_ and 3 damage to Persecles! The one targeting Persecles scores a crit!
The Lightly Armored Axe Mooks are having their numbers drastically thinned. They deal 8 damage to the surviving Argynth Spear Carriers!
The Mook Leader deals 3 damage to one of the weaker Argynth Spear Carriers!
The Rifle Mooks deal 6 damage to one of the Argynth Arbalests!
The Powered Hammer Mooks deal 21 damage to the Argynth Spear Carriers!
The Elite Shotgun Mooks fire into the Argynth Arbalests, dealing 12 damage to them!
The Spear Carriers continue to attack their opponents, dealing 36 damage to the Powered Hammer Mooks and 12 damage to the Lightly Armored Axe Mooks! Some of the Powered Hammer Mooks end up as corpses.
The Arbalests deal 16 damage to the Elite Shotgun Mooks! One of them falls.
The Tonbogiri fires upon the Elite Shotgun Mooks, dealing 6 damage to two of them! This kills another Elite Shotgun Mook!
The Rifle Mooks regain full focus!
No more reinforcements climb down the walls.
========[Sidequest Events]========
The Mining Turtle mines away, producing 4 more bits of Iron Ore!
There's no such smeltery I can find, at least for now. The tar should be good enough to last current supplies- if you run out, you know where to get more.
Also, there's still stuff in the Furnace! Take it out when you start melting that iron.
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (12/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
plague126 Argynth Tooth Bracelet §¶ [Cooldown:IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Itinerary Objectives: Break through the outer wall! Use a charged attack to deal massive damage to it! Keep the Argynth Scouts alive! They might be useful to help later on!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Major Persecles [AA] HP: 63/75. Plot Armor: 0% Reduction.Wide Swipe:III. Lead Tide:IIII. Fury Lunge:IIIII.
Base Damage: 5
Speed Value: 3
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Major's Trident (+3 Base Damage) Shotgun (+1 Base Damage) Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)
Abilities: Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (40% miss chance) for the following turn. Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots. Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death) Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +3, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Iron Ore (x8) (Building material, can be smelted to produce Iron Ingots) Flint (Crafting Ingredient) Dirt (Crafting/building ingredient) Raw Beast Meat (x6) (Raw food ingredient, can be cooked) Eggplant (x3) (Raw food ingredient, can be cooked) Garlic Bulb (x5) (Raw food ingredient, can be made into other foods)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Crocodilian Backpack (HP: 21/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Cobblestone (x4) (Crafting/building ingredient) Gravel (x10) (Crafting/building ingredient) Tar (x6) (Crafting ingredient/Fuel for 4 turns) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.
EGG [N] HP: 32/32. No attack. Speed Value: 1. Will turn into something after 7 rounds.
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Mining Turtle [N] Fuel: 15. Will mine up a certain amount of items per turn.
Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it?
Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger) Simple Crafting Table (Used to make simple crafting ingredients) Crocodile Hide (Crafting ingredient) Raw Beast Meat (x3) (Food ingredient, can be cooked)
The rest of the objects are unknown. Scan the area to find more!
I then jump and Start stabbing an Mook. then i throw one of my knives at another Mook. then i pull out an ak47 and start shooting em ALL!! even though im getting extremely trigger happy while im doing it
After the... Massacre i pull out an broken and malfunctioning acolyte tracker. though i remembered smashing it on one of my knives to fix it
"Well.... *BLEEP*"
if the mooks are still alive then i keep shooting them until i run out of ammo
14/30 Infinity gantlet (A weapon not an attack)
12/30 Thanos
I Take the remaining Assault rifle mook and throw him ninja and Yell "LETS PLAY VOLLEYBALL" so we proceed to play volleyball with the mook for a little. then I just chuck him over the wall if he is almost dead, If not then I smack him into the wall until he is almost dead then throw him over.
(I don't think I got my extra souls from killing the Armoured Mooks last turn...)
I jump and hop towards the Mook Leader and slice him in twain with my Lightsaber.
Tunnel:9/15 Mantle of the Force:20/20 (An upgrade for my lightsaber, this crystal increases its BD slightly and gives me a low chance to deflect ranged attacks. This deflection has another low chance of hitting random enemies)
+1 bognog
8/10 healer +gold
+1 goldhero
the eggs timer isn't counting down! why is it not counting down? also, it should be down to ~3.
I take the meat out of the furnace, and place the iron ore in it.
Hey guys! Sorry for the delay, but I had to get to a family gathering this weekend. The update was completed Thursday morning (Anyone on the Discord likely received a notificiation, link to the server's in the OP, but I neglected to post the announcement here, again, sorry!).
Summer is starting for me soon, so I can probably start sparing sleep for progress, especially early in it! Then again, I do have a vacation my family's going to take this month, so I'd better make that progress count!
Mook Stone acts a lot like regular stone found in this world, but it's a lot denser and sturdier- but also heavier! It doesn't look like it'd make good weapons, but I won't stop you from trying.
I then jump and Start stabbing an Mook. then i throw one of my knives at another Mook. then i pull out an ak47 and start shooting em ALL!! even though im getting extremely trigger happy while im doing it
After the... Massacre i pull out an broken and malfunctioning acolyte tracker. though i remembered smashing it on one of my knives to fix it
"Well.... *BLEEP*"
if the mooks are still alive then i keep shooting them until i run out of ammo
14/30 Infinity gantlet (A weapon not an attack)
12/30 Thanos
I Take the remaining Assault rifle mook and throw him ninja and Yell "LETS PLAY VOLLEYBALL" so we proceed to play volleyball with the mook for a little. then I just chuck him over the wall if he is almost dead, If not then I smack him into the wall until he is almost dead then throw him over.
(I don't think I got my extra souls from killing the Armoured Mooks last turn...)
I jump and hop towards the Mook Leader and slice him in twain with my Lightsaber.
Tunnel:9/15 Mantle of the Force:20/20 (An upgrade for my lightsaber, this crystal increases its BD slightly and gives me a low chance to deflect ranged attacks. This deflection has another low chance of hitting random enemies)
+1 bognog
I'm afraid that items can't be upgraded without the use of a specific game-granted crafting table, at least ones that significant. With that said, it'd be a shame to not let you use that charge- I'll let you do what you want with it next turn.
Yep, my mistake. +2 Souls gathered!
The Mook Leader has 4 living bodyguards... And you hit one of them. You deal 6 damage to them and inflict Burning for the turn!
8/10 healer +gold
+1 goldhero
the eggs timer isn't counting down! why is it not counting down? also, it should be down to ~3.
I take the meat out of the furnace, and place the iron ore in it.
You deal 26 damage to the Outer Wall, bringing it down to Red Health (20%)! It's really starting to crumble now...
========[End-of-Turn Events]========
Ninjatwist_ uses Miracle Strike on one of the Lightly Armored Sword Mooks, striking its armor- however, it does crit! The Mook takes 8 lethal damage, and Ninjatwist_ heals for just that much.
Major Persecles smashes into the Lightly Armored Sword Mook, but the hit strikes its armor! 5 damage dealt.
Ed the Undying finishes off the wounded Lightly Armored Sword Mook using a lethal stomp. Its armor wouldn't help it in any case- it was at 1 HP!
The Lightly Armored Axe Mooks deal 6 damage to one of the Argynth Spear Carriers!
The Mook Leader deals 3 damage to the same Argynth Spear Carrier!
The Rifle Mooks deal 6 more damage to one of the Argynth Arbalests!
The Powered Hammer Mooks deal 3 damage to one of the Argynth Spear Carriers and 6 damage to another! This puts both Spear Carriers onto critical health!
The surviving Elite Shotgun Mook shoots at the Tonbogiri, dealing 4 damage!
The Spear Carriers continue killing, slaughtering all of the Powered Hammer Mooks with 36 damage!
They also break through to the Mook Leader, spearing him through with 6 lethal damage! They also skewer one of his bodyguards for 6 lethal damage!
The Arbalests switch targets to the Rifle Mooks! They deal 28 damage to them, enough to pump the Mooks full of arrows.
The Tonbogiri shoots at the Elite Shotgun Mook trying to bring it down! The Elite Shotgun Mook takes 12 damage and flies into the air!
The wall is almost broken! Finish it off and push it down!
========[Sidequest Events]========
The Mining Turtle mines away, producing 2 more bits of Iron Ore and 2 bits of Cobblestone!
The Furnace starts burning up one piece of Tar to produce an Iron Ingot!
The EGG transforms into the CHICKEN! It's a light-bulk entity, but will create Eggs from the start and if powered up further!
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (15/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
plague126 Argynth Tooth Bracelet §¶ [Cooldown:IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Itinerary Objectives: Break through the outer wall! Use a charged attack to deal massive damage to it! Keep the Argynth Scouts alive! They might be useful to help later on!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Major Persecles [AA] HP: 63/75. Plot Armor: 0% Reduction.Wide Swipe:III. Lead Tide:IIII. Fury Lunge:IIIII.
Base Damage: 5
Speed Value: 3
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Major's Trident (+3 Base Damage) Shotgun (+1 Base Damage) Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)
Abilities: Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (40% miss chance) for the following turn. Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots. Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death) Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +3, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Cooked Beast Meat (Cooked food item) (x1) Cooked Crab Meat (Cooked food item) (x2) Flint (Crafting Ingredient) Dirt (Crafting/building ingredient) Raw Beast Meat (x6) (Raw food ingredient, can be cooked) Eggplant (x3) (Raw food ingredient, can be cooked) Garlic Bulb (x5) (Raw food ingredient, can be made into other foods)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Cobblestone (x4) (Crafting/building ingredient) Gravel (x10) (Crafting/building ingredient) Tar (x6) (Crafting ingredient/Fuel for 4 turns) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.
CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 10)
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Iron Ore (x9) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar(Fuel Power: 3/4) (x6) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x1) Crafting ingredient)
Mining Turtle [N] Fuel: 15. Will mine up a certain amount of items per turn.
Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it?
Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger) Simple Crafting Table (Used to make simple crafting ingredients) Crocodile Hide (Crafting ingredient) Raw Beast Meat (x3) (Food ingredient, can be cooked)
The rest of the objects are unknown. Scan the area to find more!
The EGG is turning into a chicken which will have health and lay it's own eggs, but the chicken eggs are not EGGs they're more like items that might make weaker chickens or something maybe or be usable as just eggs. maybe they'll work as minions?
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