Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
Huh, post counts are falling. Is this project really going to fail, or is it just end-of-year drama?

Because of low post counts, I'm extending this update to tomorrow. Be sure to make this interlude count!
 
13/30 Infinity gantlet (A weapon not an attack)
11/30 Thanos
I start launching stones into the crowed of mooks. Then I grab the nearest mook and swing him acrosst the ground, knocking the mooks down and then smashing him into another until he breaks.
 
Thankfully, people were quite willing to take advantage of the increased posting time! Let's see what kind of progress we have gained.

"I will keep the mooks down FOCUS ON THE WALL"
12/30 Infinity gantlet (A weapon not an attack)
10/30 Thanos
I grab the nearest mook and smash him into the wall. then ,using a chunk from the wall I break his skull. and throw him at the now nearest and not near dead mook
+1tarhalinder sunnyau and ender-2

You deal 4 damage to one of the Rifle Mooks, killing it! You also deal 2 damage to the surviving Automatic Mook with its body.

Soul farming do do do do do.... soul farming do do do do do. I shoot some of the lowest health Mooks with my Shotgun.
Tunnel:8/15
Mantle of the Force:19/20
+1 sunnyau

Boom! You use 6 damage each to turn two of the Lightly Armored Shotgun Mooks into corpses. The shots slipped right past thir armor!

GAH! Terraria forum didn't send me notifications! SORRY FOR MY ABSENCE! Completely forgot what I was charging too, soooooooo-

Soulbound Untradeable Dragon Fang: 2/10

Remind me how many actions we have again, I'm not performing anything nutty this turn other than slapping some metal on my backpack to repair and reinforce it.

It's alright. You and JOE are back on your own now, and the main quest has moved on.

You currently get 2 actions. This is unlikely to change.

You repair your backpack using your Crocodile Hide to make the Crocodilian Backpack! It has a bit more HP, and it recovered a lot.

15/15 mining USING: the mining turtle gains infinite fuel.
5/10 healer
+1 goldhero
the egg should be down to 4 or 5 rounds.
I keep the fossil on hold for now and put tar in the smeltery we made a while ago for fuel.

You overclock the Mining Turtle, giving it a significant charge boost! Although it probably won't be added to, and it'll probably break down once it's finished working.

You take the Planks out of the Furnace and replace it with Tar! It'll probably work as a long-lasting (if dirty) fuel.

[Action]
Charged Attacked Releasing:
Using my Staff of Elements as a pathway, I let the energy of the charge blazing onto the half-broken wall using the form of corrosive acid.
//OOC: can't I pair charge bonuses with item and creativity bonuses?

Charge:

The Walls come Tumbling Down 5/5
Mana Crystal 9/30
+1 by and +1 to @ender 2

Afraid not, charges are their own thing. Still pretty devastating in the right hands.

Speaking of which, your 5-post charge deals 30 damage to the Outer Wall! It's coming down pretty well now.

FLAVOR​
"OK, I'll just say this: Tarhalindur Industries does NOT have the necessary materials to complete secondary research. Someone else must do this."
"We're also working on trying to steal a syndicate uplink, stay tuned.
CHARGES​
Waiting for secondary research to be completed...
(1/10) Syndicate Uplink: Locating facility...
ACTION​
1) Obtain a high-power diamond drill.
2) Dig under the wall.
3) Profit.

Nice, I'll count this as a special attack. 6 damage to the Outer Wall!

[Action]
//OOC: @Tarhalindur , can you pm me about the boss you are trying to create? I'm okay for a boss charge. In the meantime, I will slip 2 or 3 attacks on the wall before I charge the boss charge. Also a 50-post minus boss is either a one-hit wonder or somehow filled with drawbacks completely.
//OOC: GM, what's the charge price for permanency and soulbinding now?

I assist Tarhalindur's attack by utilizing my Staff of Elements to remove the earth under the wall. No support = falling.

Charge:
Banging down the Walls 2/3
Mana Crystal 11/30
+1 by Wicked Ring
+1 to @Tarhalindur

You cannot Soulbind or Permify items, since there isn't a use for it anymore- items will not drop on death, since it seemed like a PvP factor (which is now moot).

You deal 5 damage to the Wall due to a nice combo bonus! You bring the wall down to Orange Health (40%)!

I pull out some duel wielded 10000 degree knives. and then i start sneaking up on the acolyte

The Acolyte, unfortunately, is nowhere around! However, his minions are... and progress on him is tracked below.

Welcome to the game! Your PC has been added.

6/10 healer
+1 goldhero
I start mining to find iron. and bring the turtle with me to help.

The Mining Turtle will be active this turn! It'd do that automatically anyways.

You peer into the mine, looking for an iron deposit. Thankfully, some comes up! You bring up 4 bits of Iron Ore from the depths.

You have some bits of cooked meat in the furnace already, so be ready to take those out if you want to cook up the Iron this turn! Your inventory could also use some management.

??? 11.5/20 (+1 from charging)
HP 24/24
I mine all nearby walls.

Well, your pickaxe does count as a Hammer, so you deal 5 damage to the Outer Wall!

You also gather up 2 bits of a blackish rock called Mook Stone. Hmm, might be investigated further after the battle!

13/30 Infinity gantlet (A weapon not an attack)
11/30 Thanos
I start launching stones into the crowed of mooks. Then I grab the nearest mook and swing him acrosst the ground, knocking the mooks down and then smashing him into another until he breaks.

You deal 2 damage to 3 of the Elite Shotgun Mooks!

========[End-of-Turn Events]========

Ninjatwist_ deals 4 damage to one of the Lightly Armored Sword Mooks with his sword! None of his abilities really warrant use at this point.

Major Persecles swipes at one of the Lightly Armored Sword Mooks, dealing 8 lethal damage! The Mook's helmet and body go skittering across the ground.

Ed the Undying deals 4 damage to one of the Lightly Armored Sword Mooks!
The Argynth Scouts continue to stay back, unassailable.

The surviving Automatic Mook pounds on the walls and begs to be let back inside.

The two Lightly Armored Sword Mooks deal 2 damage to Ninjatwist_ and 3 damage to Persecles! The one targeting Persecles scores a crit!

The Lightly Armored Axe Mooks are having their numbers drastically thinned. They deal 8 damage to the surviving Argynth Spear Carriers!
The Mook Leader deals 3 damage to one of the weaker Argynth Spear Carriers!

The Rifle Mooks deal 6 damage to one of the Argynth Arbalests!

The Powered Hammer Mooks deal 21 damage to the Argynth Spear Carriers!

The Elite Shotgun Mooks fire into the Argynth Arbalests, dealing 12 damage to them!

The Spear Carriers continue to attack their opponents, dealing 36 damage to the Powered Hammer Mooks and 12 damage to the Lightly Armored Axe Mooks! Some of the Powered Hammer Mooks end up as corpses.
The Arbalests deal 16 damage to the Elite Shotgun Mooks! One of them falls.

The Tonbogiri fires upon the Elite Shotgun Mooks, dealing 6 damage to two of them! This kills another Elite Shotgun Mook!

The Rifle Mooks regain full focus!

No more reinforcements climb down the walls.

========[Sidequest Events]========

The Mining Turtle mines away, producing 4 more bits of Iron Ore!

There's no such smeltery I can find, at least for now. The tar should be good enough to last current supplies- if you run out, you know where to get more.

Also, there's still stuff in the Furnace! Take it out when you start melting that iron.

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.

Player Characters:

ender 2 [AA] HP: 24/24.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 24/24. Overload: 14/20.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (12/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)
Mook Stone (x2) Crafting/building ingredient)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)

Itinerary Objectives:
Break through the outer wall! Use a charged attack to deal massive damage to it!
Keep the Argynth Scouts alive! They might be useful to help later on!

Entities:

Ninjatwist_ [AA] HP: 44/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Major Persecles [AA] HP: 63/75. Plot Armor: 0% Reduction. Wide Swipe: III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Major's Trident (+3 Base Damage)
Shotgun (+1 Base Damage)
Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)

Abilities:
Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (40% miss chance) for the following turn.
Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots.
Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Argynth Spear Carrier [AA] HP: 8/30, 12/30 (x2), 15/30, 19/30 (x4).

Argynth Arbalest [AA] HP: 19/30, 21/30 (x3).

Argynth Scout [AA] HP: 16/30, 22/30, 23/30.

Ed the Undying [AA] HP: 22/60. Revived!
Base Damage: 4
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.

Tonbogiri [AA] HP: 23/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.

Mook Outpost Outer Wall [PA] HP: 41/120. Fortification (50%).

Lightly-Armored Sword Mook [PA] HP: 0/12, 6/12 (x2).

Lightly-Armored Axe Mook [PA] HP: 0/12 (x2), 2/12, 6/12, 12/12 (x2).
Attached Mook Leader [PA] HP: 6/18.

Elite Shotgun Mook [PA] HP: 0/12 (x2), 4/12, 12/12 (x2).

Powered Hammer Mook [PA] HP: 0/12 (x4), 12/12 (x3).

Automatic Mook [PA] HP: 6/12. Dazed (40% miss chance, 0/2)

Rifle Mook [PA] HP: 0/12, 6/12 (x2), 12/12. Dazed (40% miss chance, 1/2)

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders.

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 12/20.
GoldHero101 [N] HP: 24/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +3, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Iron Ore (x8) (Building material, can be smelted to produce Iron Ingots)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
Eggplant (x3) (Raw food ingredient, can be cooked)
Garlic Bulb (x5) (Raw food ingredient, can be made into other foods)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Crocodilian Backpack (HP: 21/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient/Fuel for 4 turns)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.

EGG [N] HP: 32/32. No attack. Speed Value: 1. Will turn into something after 7 rounds.

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input:
Fuel: Tar (x6) (Crafting ingredient/Fuel for 4 turns)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Planks (Crafting/building ingredient, fuel for 1 turn) (x2)
Sand (x24) (Crafting/building ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)

Eggplants [N]: Growing Stage 1/5. (x7)
Garlic Plants [N]: Growing Stage 1/5. (x8)

Mining Turtle [N] Fuel: 15. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it?

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)

The rest of the objects are unknown. Scan the area to find more!
 
Last edited:
??? 12.5/20 (+1 from charging)
HP 24/24

No, investigate Mook Stone now!
And look for wood. If wood is found, collect wood.
 
I then jump and Start stabbing an Mook. then i throw one of my knives at another Mook. then i pull out an ak47 and start shooting em ALL!! even though im getting extremely trigger happy while im doing it
 
Soulbound Untradeable Dragon Fang: 5/10 +1 from joe

+1 to Joe.

Just chilling this turn while sewing up my backpack to heal it slightly.
 
After the... Massacre i pull out an broken and malfunctioning acolyte tracker. though i remembered smashing it on one of my knives to fix it
"Well.... *BLEEP*"
if the mooks are still alive then i keep shooting them until i run out of ammo
 
Last edited:
14/30 Infinity gantlet (A weapon not an attack)
12/30 Thanos
I Take the remaining Assault rifle mook and throw him ninja and Yell "LETS PLAY VOLLEYBALL" so we proceed to play volleyball with the mook for a little. then I just chuck him over the wall if he is almost dead, If not then I smack him into the wall until he is almost dead then throw him over.
 
(I don't think I got my extra souls from killing the Armoured Mooks last turn...)
I jump and hop towards the Mook Leader and slice him in twain with my Lightsaber.
Tunnel:9/15
Mantle of the Force:20/20 (An upgrade for my lightsaber, this crystal increases its BD slightly and gives me a low chance to deflect ranged attacks. This deflection has another low chance of hitting random enemies)
+1 bognog
 
8/10 healer +gold
+1 goldhero
the eggs timer isn't counting down! why is it not counting down? also, it should be down to ~3.
I take the meat out of the furnace, and place the iron ore in it.
 
FLAVOR​
"Please ignore the spiders."
CHARGES​
Waiting for secondary research...
Syndicate Uplink (3/10): Drilling into wall...
ACTION​
SMASH the wall with a trash compactor. (Don't ask.)
 
16/30 Infinity gantlet (A weapon not an attack)
14/30 Thanos
I use a hydrolic punch on the 2 health axe mook to knock him into the leader mook
 
[Action]

I raise my staff again, to release all the power the charge gathered onto the wall.
I see it is crumbling now.

Charge:
Banging down the Walls 4/4
Mana Crystal 13/30
+1 by Wicked Ring
+1 to @ender 2
 
Hey guys! Sorry for the delay, but I had to get to a family gathering this weekend. The update was completed Thursday morning (Anyone on the Discord likely received a notificiation, link to the server's in the OP, but I neglected to post the announcement here, again, sorry!).

Summer is starting for me soon, so I can probably start sparing sleep for progress, especially early in it! Then again, I do have a vacation my family's going to take this month, so I'd better make that progress count!

??? 12.5/20 (+1 from charging)
HP 24/24

No, investigate Mook Stone now!
And look for wood. If wood is found, collect wood.

Alright, if you say so.

Mook Stone acts a lot like regular stone found in this world, but it's a lot denser and sturdier- but also heavier! It doesn't look like it'd make good weapons, but I won't stop you from trying.

I then jump and Start stabbing an Mook. then i throw one of my knives at another Mook. then i pull out an ak47 and start shooting em ALL!! even though im getting extremely trigger happy while im doing it

You deal 3 damage to one of the Powered Hammer Mooks and 2 damage to another!

Soulbound Untradeable Dragon Fang: 5/10 +1 from joe

+1 to Joe.

Just chilling this turn while sewing up my backpack to heal it slightly.

You sew up your Crocodilian Backpack, healing it to full health!

After the... Massacre i pull out an broken and malfunctioning acolyte tracker. though i remembered smashing it on one of my knives to fix it
"Well.... *BLEEP*"
if the mooks are still alive then i keep shooting them until i run out of ammo

You deal 2 damage to the two Powered Hammer Mooks.

14/30 Infinity gantlet (A weapon not an attack)
12/30 Thanos
I Take the remaining Assault rifle mook and throw him ninja and Yell "LETS PLAY VOLLEYBALL" so we proceed to play volleyball with the mook for a little. then I just chuck him over the wall if he is almost dead, If not then I smack him into the wall until he is almost dead then throw him over.

You throw the Automatic Mook over the wall for 6 damage! You can hear some form of crunch come from the other side... that can't have looked pretty.

(I don't think I got my extra souls from killing the Armoured Mooks last turn...)
I jump and hop towards the Mook Leader and slice him in twain with my Lightsaber.
Tunnel:9/15
Mantle of the Force:20/20 (An upgrade for my lightsaber, this crystal increases its BD slightly and gives me a low chance to deflect ranged attacks. This deflection has another low chance of hitting random enemies)
+1 bognog

I'm afraid that items can't be upgraded without the use of a specific game-granted crafting table, at least ones that significant. With that said, it'd be a shame to not let you use that charge- I'll let you do what you want with it next turn.

Yep, my mistake. +2 Souls gathered!

The Mook Leader has 4 living bodyguards... And you hit one of them. You deal 6 damage to them and inflict Burning for the turn!

8/10 healer +gold
+1 goldhero
the eggs timer isn't counting down! why is it not counting down? also, it should be down to ~3.
I take the meat out of the furnace, and place the iron ore in it.

Oh yeah, true- sorry for my negligence. The EGG begins to transform, but I don't know what into... You decide what comes out of the EGG.

You swap the meat out of the furnace for the Iron Ore! It starts burning...

FLAVOR​
"Please ignore the spiders."
CHARGES​
Waiting for secondary research...
Syndicate Uplink (3/10): Drilling into wall...
ACTION​
SMASH the wall with a trash compactor. (Don't ask.)

I won't. You deal 4 damage to the wall- that's an unconventional item!

16/30 Infinity gantlet (A weapon not an attack)
14/30 Thanos
I use a hydrolic punch on the 2 health axe mook to knock him into the leader mook

You knock out the Lightly Armored Axe Mook and deal 2 damage to one of his fellows! The Mook Leader's bodyguards are being quite the hassle.

I finish off the lowest health Mooks with my Shotgun.
Tunnel:9/15
+1 tarhalindur

You blast away the Powered Hammer Mook for 6 damage! +1 Soul granted.

[Action]

I raise my staff again, to release all the power the charge gathered onto the wall.
I see it is crumbling now.

Charge:
Banging down the Walls 4/4
Mana Crystal 13/30
+1 by Wicked Ring
+1 to @ender 2

You deal 26 damage to the Outer Wall, bringing it down to Red Health (20%)! It's really starting to crumble now...

========[End-of-Turn Events]========

Ninjatwist_ uses Miracle Strike on one of the Lightly Armored Sword Mooks, striking its armor- however, it does crit! The Mook takes 8 lethal damage, and Ninjatwist_ heals for just that much.

Major Persecles smashes into the Lightly Armored Sword Mook, but the hit strikes its armor! 5 damage dealt.

Ed the Undying finishes off the wounded Lightly Armored Sword Mook using a lethal stomp. Its armor wouldn't help it in any case- it was at 1 HP!

The Lightly Armored Axe Mooks deal 6 damage to one of the Argynth Spear Carriers!
The Mook Leader deals 3 damage to the same Argynth Spear Carrier!

The Rifle Mooks deal 6 more damage to one of the Argynth Arbalests!

The Powered Hammer Mooks deal 3 damage to one of the Argynth Spear Carriers and 6 damage to another! This puts both Spear Carriers onto critical health!

The surviving Elite Shotgun Mook shoots at the Tonbogiri, dealing 4 damage!

The Spear Carriers continue killing, slaughtering all of the Powered Hammer Mooks with 36 damage!
They also break through to the Mook Leader, spearing him through with 6 lethal damage! They also skewer one of his bodyguards for 6 lethal damage!
The Arbalests switch targets to the Rifle Mooks! They deal 28 damage to them, enough to pump the Mooks full of arrows.

The Tonbogiri shoots at the Elite Shotgun Mook trying to bring it down! The Elite Shotgun Mook takes 12 damage and flies into the air!

The wall is almost broken! Finish it off and push it down!

========[Sidequest Events]========

The Mining Turtle mines away, producing 2 more bits of Iron Ore and 2 bits of Cobblestone!

The Furnace starts burning up one piece of Tar to produce an Iron Ingot!

The EGG transforms into the CHICKEN! It's a light-bulk entity, but will create Eggs from the start and if powered up further!

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.

Player Characters:

ender 2 [AA] HP: 24/24.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 24/24. Overload: 14/20.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (15/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)
Mook Stone (x2) Crafting/building ingredient)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)

Itinerary Objectives:
Break through the outer wall! Use a charged attack to deal massive damage to it!
Keep the Argynth Scouts alive! They might be useful to help later on!

Entities:

Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Major Persecles [AA] HP: 63/75. Plot Armor: 0% Reduction. Wide Swipe: III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Major's Trident (+3 Base Damage)
Shotgun (+1 Base Damage)
Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)

Abilities:
Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (40% miss chance) for the following turn.
Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots.
Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Argynth Spear Carrier [AA] HP: 4/30, 5/30, 12/30 (x2), 15/30, 19/30 (x3).

Argynth Arbalest [AA] HP: 19/30, 21/30 (x3).

Argynth Scout [AA] HP: 16/30, 22/30, 23/30.

Ed the Undying [AA] HP: 22/60. Revived!
Base Damage: 4
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.

Tonbogiri [AA] HP: 19/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.

Mook Outpost Outer Wall [PA] HP: 10/120. Fortification (50%).

Lightly-Armored Sword Mook [PA] HP: 0/12 (x2).

Lightly-Armored Axe Mook [PA] HP: 0/12 (x2), 6/12 Burning (1 damage taken per turn, 1/1) 12/12.
Attached Mook Leader [PA] HP: 0/18.

Elite Shotgun Mook [PA] HP: 0/12 (x2).

Powered Hammer Mook [PA] HP: 0/12 (x3).

Automatic Mook [PA] HP: 0/12.

Rifle Mook [PA] HP: 0/12 (x3).

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders.

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 12/20.
GoldHero101 [N] HP: 24/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +3, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
Eggplant (x3) (Raw food ingredient, can be cooked)
Garlic Bulb (x5) (Raw food ingredient, can be made into other foods)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient/Fuel for 4 turns)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 10)

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Iron Ore (x9) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 3/4) (x6) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x1) Crafting ingredient)
Planks (Crafting/building ingredient, fuel for 1 turn) (x2)
Sand (x24) (Crafting/building ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x47) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)

Eggplants [N]: Growing Stage 1/5. (x7)
Garlic Plants [N]: Growing Stage 1/5. (x8)

Mining Turtle [N] Fuel: 15. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it?

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)

The rest of the objects are unknown. Scan the area to find more!
 
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The EGG is turning into a chicken which will have health and lay it's own eggs, but the chicken eggs are not EGGs they're more like items that might make weaker chickens or something maybe or be usable as just eggs. maybe they'll work as minions?
 
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