+1 at possessed llama (now 4/25, I missed that fact)
+1 at glassfragmentsgun (2/20)
I pray post lords to give +15 at all [N] charges, in exchange I won't double post for two weeks and my COM will reach 11.
EDIT: [a PC can enter a sidequest whenever he wants, or must he wait for something?]
+goldhero
(so now my COM should be 0, not 9, no matter what)
JOEclone gives the turtle a piece of charcoal from the chest.
I jump, and grab out the heavy stone sword, causing the force pulling me down to increase, and slamming it down on the crocodile's mouth. crocodiles aren't really able to open their mouth's when their being held closed, soooooo as long as I'm sitting here it can't really attack.
[ you can enter a sidequest whenever you want I thinnnnk?, but you probably can't give total 90 charges out with a single action, and your not supposed to double-post anyway.]
Hmmm.....
--Mine Actions--
I take the advantage and shoot the 8 HP Elite Pistol Mook using my Inferno Stick, instantly incapacitating it.
--Entity Actions--
Planar Sniper Hypershoots the Small Shield Generator.
The Simulacrums try to bite the life off the 6 HP Elite Pistol Mook.
The Massive Simulacrum Runner scares the hell out of the 4HP Powered Shotgun Mook.
+goldhero
I hit the crockodile with the heavy big stone sword really hard. like, I-probably-ruptured-some-of-its-internal-organs-with-that-hit hard. I then resume my holding-its-mouth-closed thing.
I last hit kill as many low-health Mooks as possible with my Shotgun
Ring of Regeneration:6/5 (Gives me 1HP/round regeneration until I am full health; then it disintegrates)
+1 to and from everyone
I'm assuming this isn't a nullpost, considering how you're still charging your things. Also, the charge cap is still 25! Please change the Llama post accordingly.
That was definitely not 12 hours. Also, sorry the incomplete post is hard to read. More of them are to come, though.
I flash the Wary souls...........with a flashlight, geez get your mind out of the gutter. Speaking of, I toss the Wary Souls into a gutter, then make them beat Dark Souls without dying.
+1 at possessed llama (now 4/25, I missed that fact)
+1 at glassfragmentsgun (2/20)
I pray post lords to give +15 at all [N] charges, in exchange I won't double post for two weeks and my COM will reach 11.
EDIT: [a PC can enter a sidequest whenever he wants, or must he wait for something?]
+goldhero
(so now my COM should be 0, not 9, no matter what)
JOEclone gives the turtle a piece of charcoal from the chest.
I jump, and grab out the heavy stone sword, causing the force pulling me down to increase, and slamming it down on the crocodile's mouth. crocodiles aren't really able to open their mouth's when their being held closed, soooooo as long as I'm sitting here it can't really attack.
[ you can enter a sidequest whenever you want I thinnnnk?, but you probably can't give total 90 charges out with a single action, and your not supposed to double-post anyway.]
Gotcha- thanks for keeping tabs for me. I've been getting sloppier.
Yeah, sidequests are free to enter. I'm going to be putting them to a stop soon, though, for story reasons. And I'm stopping that crazy nonparticipation medal right now.
As for your attack, you deal 8 damage to the Crocodile! This brings its health down to 40%.
Hmmm.....
--Mine Actions--
I take the advantage and shoot the 8 HP Elite Pistol Mook using my Inferno Stick, instantly incapacitating it.
--Entity Actions--
Planar Sniper Hypershoots the Small Shield Generator.
The Simulacrums try to bite the life off the 6 HP Elite Pistol Mook.
The Massive Simulacrum Runner scares the hell out of the 4HP Powered Shotgun Mook.
You deal 8 damage to the Elite Pistol Mook! The Mook is felled in a satisfying column of flame, its biomatter igniting and melting. That description might be a bit much, even for me!
+goldhero
I hit the crockodile with the heavy big stone sword really hard. like, I-probably-ruptured-some-of-its-internal-organs-with-that-hit hard. I then resume my holding-its-mouth-closed thing.
I last hit kill as many low-health Mooks as possible with my Shotgun
Ring of Regeneration:6/5 (Gives me 1HP/round regeneration until I am full health; then it disintegrates)
+1 to and from everyone
Every one of your shots hits! You deal 8 damage to the Powered Shotgun Mooks, killing 2 of the weakest members! 2 Souls gathered!
Ring of Regeneration created!
========[End-of-Turn Events]========
The Shield Generator activates, protecting two Spear Mooks and one Elite Pistol Mook from harm! This shielding will be removed at the beginning of the next End of Turn Events.
The Wary Souls deal another 22 damage! They deal out damage to every group of Mooks at once, but lay particularly heavily on the Assault Rifle Mooks!
Ninjatwist_ cuts a wide strike into the Elite Pistol Mooks, dealing 6 damage to two Mooks! They were both on 4 health, so this does lethal damage!
Ninjatwist_ gets a Double Kill!
The Hellhounds tear into the Assault Rifle Mooks, dealing 16 damage in total! They aggressively maul the weakest ones, killing 2 of them!
The Spear Mooks continue to skirmish with the Wary Souls, dealing 20 damage in total! The Blinded one manages to hit! This attack slays 2 Wary Souls!
The Simulacrum Runner blasts the Powered Shotgun Mooks, dealing 4 damage!
The Demons go after the Spear Mooks! They deal 10 damage in total!
The Demonic Herald joins in, dealing 4 damage to a Spear Mook!
The Elite Pistol Mooks continue to fire into Ninjatwist_, dealing 4 damage!
The Powered Shotgun Mooks lay down fire into the Demons, dealing 12 damage!
The Well-Armored Axe Mooks continue tearing into the Simulacrum Runner, dealing 8 damage!
The Assault Rifle Mooks fire upon the Simulacrums! They deal 7 damage to one of them!
The Mook Leader deals 3 more lethal damage to a Wary Soul!
The Planar Sniper unleashes a Hypershot on the Shield Generator! The Shield Generator takes 10 damage and becomes Sick!
The Simulacrums deals 6 damage to an Elite Pistol Mook! They are all on critical health!
The Heavy Weapons Guy, surprisingly unscathed, fires into the Shield Generator, destroying it for good!
The Acolyte begins to Meditate! His Dark Magic Meter will fill at an enhanced rate while this is in effect!
The Simulacrum Runner summons 2 more Simulacrums.
The Just Writer's TV Crew's last known whereabouts were on Page 23.
The Invulnerable Mooks lose their shielding, as the Shield Generator was destroyed early.
The Blinded Mooks can see well again.
========[JOE and GoldHero's Sidequest]========
The JOE clone rests.
The Crocodile is stunned and cannot bite, since its jaw is being held down! Finish it off!
====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (2/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end) Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn) Ring of Regeneration (+1 HP healed per turn, destroys itself when wearer gets to full health)
Pricey12345 Helm of the Juggernaut §¶ [Cooldown: IIIIII](+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Inferno Stick (Base Damage: +4) Staff of Ice (Can strike up to 3 entities at once)
ConsumerOfAll Tank Artillery Tube §¶[Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.
RR [N] HP: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Slay the Mook wave! They have reduced HP compared to older Mooks, but come in greater numbers!
Pro-Acolyte:
Support the Acolyte's last wave of Mooks! They're frail on their own!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons Shortsaber §¶ (Base Damage: +2, can attack twice) Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Base Damage: 4
Speed Value: 3
Upon taking damage, summons 8-HP Simulacrums depending on how much damage this entity took.
Regenerates 4 HP per turn if left unattacked and if it did not attack.
Base Damage: 8
Speed Value: 2
Deals 3 damage to 2 members of the target's group with a normal attack. Hyper Shot: Deal 12 damage to the target entity and give them Sick (25% damage penalty, received healing does nothing) for 2 turns)
Demon: 5 HP, 2 Base Damage, 3 Speed Value.
Hellhound: 8 HP, 4 Base Damage, 4 Speed Value.
Demonic Herald: 16 HP, 4 Base Damage, 3 Speed Value. Attacks apply Burning for 1 turn.
On Summon Phase 1, summons 3 Demons.
On Summon Phase 2, summons 2 Hellhounds.
On Summon Phase 3, summons 2 Demons and 2 Hellhounds.
On SUmmon Phase 4, summons a Demonic Herald.
Despawns after summoning.
Small Shield Generator [PA] HP: 0/15. Completely protects 3 random PA entities from attacks each turn, cannot shield itself.
Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.
JOE Clone [N] HP: 20/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3. Mining with Stone Pickaxe.
Gravel (x12) (Crafting/building ingredient)
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death) Crabshell Armor (30/30 HP) (30% damage reduction) Clay (x12) (Crafting/building ingredient) Stone Shovel (Club, Base Damage: +2) Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Backpack (Gives the user 5 more inventory slots) Cobblestone (x4) (Crafting/building ingredient) Gravel (x6) (Crafting/building ingredient) Sand (x2) (Crafting/building ingredient)
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Raw Crab Meat (Food ingredient, can be cooked) (x0)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Mining Turtle [N] Fuel: 0/0. Can mine items if given fuel.
Crocodile [H] HP: 20/50. Base Damage: 6. Speed Value: 2. Deals +2 Base Damage every time it attacks the same target. Stunned (Misses attacks, 1/1)
Items of Interest (The Encampment): Savannah Trees (x4) (Can be logged for wood, but may harbor danger) Crafting Table (Used to make simple crafting incredients) Raw Beast Meat (Food ingredient, can be cooked)
Items of Interest (The Lake): Clay (x0) (Crafting ingredient/building unit) Sand (x8) (Crafting ingredient/building unit) Muddy Water (Unknown predator presence, can be harvested, drinking untreated will give the drinker a negative status effect)
The rest of the objects are unknown. Scan the area to find more!
11/20 Call for 'Backup'
3/25 Good Dog, Best Friend
+auyeungyat
Pizzazz, you say?
Alright.
I bundle up all of this hypothetical 'pizzazz' into a ball, and then flatten that into a nice big pizzazz pancake.
Then I roll it up into a tube, and break some off of the ends.
I take the bits I broke off of the ends, roll them up into a smaller ball around an incendiary grenade.
I put the grenade-ball into the tube, and use the tube as a mortar to launch the grenade-ball at the Spear Mooks and the Mook leader.
Then I take the mortar-tube, and toss it at the newly created inferno.
Because, wow, who knew pizzazz could be so FLAMMABLE?
4/25 (+goldhero & RR last round) +1 goldhero [thisround]
4/25 (+goldhero & RR last round)+1 goldhero [thisround]
+goldhero
I warp behind the crocodile and swing horizontally, knocking the crocodile over, put the sword back in my inventory and jump, before taking the sword out again, slamming it down on the croc's torso, pushing all the air out of it. the croc breaths back in, pushing up the sword despite its weight, and I backflip back.
..blink.
there's now a large gash in the middle of the crock's stomach, large, bloody, and filled with mud, because my sword was dirty from when I backflipped and it sunk into the mud for a moment.
I turn around and start watching the crocodile, ending this action.
Steffan, collect some gravel. JOEclone, move a piece of charcoal from the chest to the mining turtle so it can get to work.
COM:5/15
Time to prove the Wary Souls are the Illuminati
1.Wary Souls
2.Wary
3. Wary rhymes with scary.
4.do you know what else is scary? Ghosts
5.Ghost rhymes with Toast.
6. You put butter on toast
7. Butter rhymes with box cutter
8. Box
9.Box has three letters
10.three
11. The Illuminati has three sides
ILLUMINATI CONFIRMED
There we go! Sorry this took so long, guys. Next update should be on Monday, leaving the weekend open for posting. Catch up with you guys then!
Also, eagerly anticipate the Act Boss soon.
5/25 better weapons.
5/25 sand/clay duplicator.
+goldhero
I teleport to the crockodile, taking out my flint pickaxe, and thrust it into the beasts head, piercing the brain. it spasms a bit, but ultimately dies.
12/20 Call for 'Backup'
4/25 Good Dog, Best Friend.
+ to Xayla
I toss a 'bomb' into the crowd of spear mooks and at mook leader.
However, instead of exploding, it releases a gas, the effects of which are simple.
It looks through my discord, and sees a buncha catgirls (blame a bot for that), so the gas turns people into, well, catgirls.
Which I think you'd agree is a pretty distracting thing to be transformed into.
And then the 'bomb' turns out to also function as a bomb.
The explodey kind.
And explodes in the mook leader's face.
Because all of that stuff before?
It was all distractions.
...
But the gas does do that.
Heavy: fire and finish off as many of the lowest health enemies you can. Get your killstreak up.
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