Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
I do a martial arts dance around the two highest health Mooks, hitting them in nerve centres
Boss Killer 9000:7/10
+1 to sunnyau
 
I throw a ghostbox from ghost busters at the wary souls for the strike to be over 9000,....... I step on the box to suck them inside then shove the box into a golden bag of holding then Shove the bag in a portable hole
6/12 on charge

You deal lethal damage to the sole Wary Soul! This reduces their numbers to zero.

2/25. Spear of Gungnir
2/25. DESPAIR
I sic hellcats on the hellhounds, and since cats are better than dogs, hellhound be death.

The Hellcats fight the Hellhounds! The Hellhounds win against them, except for one who gets ambushed and taken down! 8 lethal damage to a Hellhound.

15/20 Call for 'Backup'
7/25 Good Dog, Best Friend
+ to ender
I do the mehrio time at the spear mooks.
Ehh, step right up, come on you know...
time to do the mehrio time..
come...the inside..to mehrio park,
do the mario time.
*doot doot doot boop*
come on down, to mehrio go on inside we've got the death star...
come...to see...the toads.
Doot.
This should distract them with it's intense catchiness!

Heavy should try to finish off as many low health enemies as possible.

Three of the Spear Mooks are Stunned and will not attack!

The Heavy will do as you say.

9/25 better weapons.
9/25 sand/clay duplicator.
+goldhero
I finish mining the snad and turn as much of the sand we have at base into snad as possible.
JOEclone, mine some cobble instead, same for the mining turtle. steffan, check if there's any other crocodile stuff you can use, just to be sure.

Your entities will do as you command.

You finish mining Snad! However, Sand cannot be turned into its letter-flipped counterpart- the process of turning Snad into Sand is non-reversible!

I finish of the 2HP Axe and Well Armoured Mooks with my Shotgun
Boss Killer 9000:7/10
+1 to and +2 from everyone

Wait, why isn't my ring of regeneration healing me?

Oh yeah- sorry about that. It retroactively heals you for 2 HP! Man, I'm slipping up.

The Mooks' Armor protects them from the shot, so you deal 2 damage to the Well-Armored Mooks! However, this is lethal for the one on lowest health- you gain one Soul from its demise!

Armor Integration Into Backpack: (9/15) +3 BOB

I begin mining what I can.

You head back to the main area where your base is to help mine Gravel. 4 pieces of Gravel gained! I assume you're not going to stick around to collect any of that icky, icky water.

11/25 better weapons. +goldhello
11/25 sand/clay duplicator. +goldhello
+goldhero
I turn more sand into snad, and ask goldhero for their sand as well. because Snad.

Again, the process of turning Snad into its more commonly-spelled counterpart is non-reversible!

Permission granted. I give JOE all the sand I have or around.

Sand transferred! This clears up inventory space for you, although his inventory space is overflowing!

I do a martial arts dance around the two highest health Mooks, hitting them in nerve centres
Boss Killer 9000:7/10
+1 to sunnyau

You deal 2 damage to two of the Spear Mooks! They are Paralyzed for the turn! Hopefully the status effect color isn't blinding and obnoxious.

========[End-of-Turn Events]========

Ninjatwist_ continues to assault the Well-Armored Axe Mooks, dealing 2 damage to one because of its armor! The other is not as lucky and takes the full 6 damage! Despite the armor, the 2-HP Armored Axe Mook is taken down by the hit!
The Hellhounds tear into the two healthiest Assault Rifle Mooks, dealing 4 damage to each!

The Spear Mooks change targets to the Simulacrums! They deal 8 damage to the group of Simulacrums!

The Powered Shotgun Mooks fire into the Simulacrums, dealing 6 damage and killing one of them!
The lone Well-Armored Axe Mook retaliates against Ninjatwist_! 1 damage dealt!
The Assault Rifle Mooks continue to fire on the Heavy Weapons Guy, dealing 4 damage!
The Mook Leader strikes a Simulacrum with his melee weapon, dealing 3 damage!

The Simulacrums trade blows with the Spear Mooks, dealing 14 damage to the group! They land 2 damage on the Mook Leader! They kill one of the Paralyzed Spear Mooks in the struggle!

The Heavy Weapons Guy switches targets for once in this life! He deals 5 damage to one of the low-health Spear Mooks, easily scoring himself a kill!

One of the Paralyzed Spear Mooks manages to score a hit against the Simulacrums! 2 damage!

The Acolyte's tries to find a way to get out of this situation!

Blinky's Ring of Regeneration heals him for 1 HP.

The Spear Mooks break out of Paralysis and regain focus!

The Just Writer's TV Crew's last known whereabouts were on Page 23.

========[JOE and GoldHero's Sidequest]========

Steffan the Sciencer manages to secure 5 Crocodile Teeth, but that's the best he can harvest with the damage you did to the beast.

The JOE clone and the Mining Turtle collect 7 pieces of Cobblestone!

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 13/20. Overload: 5/15.
Pricey12345 [AA] HP: 11/20.
auyuengyat/sunnyau [AA] HP: 20/20. Overload: 0/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.
Everyone Except You (EEU) [AA] HP: 20/20. Overload: 1/15.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (8/16 Souls) (Shotgun, Base Damage: +1, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Ring of Regeneration (+1 HP healed per turn, destroys itself when wearer gets to full health)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: 4)

MrMirrorMan [PA] HP: 20/20. Overload: 5/15.
plague126 [PA] HP: 20/20. Overload: 0/15.
bognog04 [PA] HP: 20/20.

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.
RR [N] HP: 20/20.

SteelSt0rmMaster/Xalya [???] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Slay the Mook wave! They have reduced HP compared to older Mooks, but come in greater numbers!


Pro-Acolyte:
Support the Acolyte's last wave of Mooks! They're frail on their own!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 28/50. Plot Armor: 40% Reduction.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Wary Souls [AA] HP: 4/10. Base Damage: 2. Speed Value: 5.

Massive Simulacrum Runner [AA] HP: 0/40.
Base Damage: 4
Speed Value: 3
Upon taking damage, summons 8-HP Simulacrums depending on how much damage this entity took.
Regenerates 4 HP per turn if left unattacked and if it did not attack.

Simulacrums [AA] HP: 0/8, 2/8, 4/8, 5/8, 6/8 (x4), 8/8. Base Damage: 2. Speed Value: 2.

Wary Souls [AA] HP: 0/10. Base Damage: 2. Speed Value: 5.

Heavy Weapons Guy [AA] HP: 16/28. Base Damage: 5. Speed Value: 1.

Portal to Hell [AA] Summon Phase: 0.
Hellhounds [AA] HP: 8/8. (x2)
Demon: 5 HP, 2 Base Damage, 3 Speed Value.
Hellhound: 8 HP, 4 Base Damage, 4 Speed Value.
Demonic Herald: 16 HP, 4 Base Damage, 3 Speed Value. Attacks apply Burning for 1 turn.

On Summon Phase 1, summons 3 Demons.
On Summon Phase 2, summons 2 Hellhounds.
On Summon Phase 3, summons 2 Demons and 2 Hellhounds.
On SUmmon Phase 4, summons a Demonic Herald.
Despawns after summoning.

Powered Shotgun Mooks [PA] HP: 0/12, 6/12, 10/12.

Well-Armored Axe Mooks [PA] HP: 0/12 (x2), 3/12.

Spear Mooks [PA] HP: 0/12 (x2), 2/12 (x3), 6/12 Stunned (Misses attacks, 0/1), 7/12 Stunned (Misses attacks, 0/1) (x2), 10/12 Paralyzed (Speed Value: 1, 50% miss chance, 0/1).
Mook Leader [PA] HP: 6/12.

Assault Rifle Mooks [PA] HP: 0/12 (x2), 8/12 (x3).

The Acolyte [AC] HP: 73/100. Dark Magic Meter: 80%. Kills: 27.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Forward To: The Pond.
Back To: Hill Borders.

JOEbob [N] HP: 20/20. Shield: 4/10. Overload: 0/15.
GoldHero101 [N] HP: 20/20. Inside Small Camp. Overload: 0/15.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (30/30 HP) (30% damage reduction)
Clay (x12) (Crafting/building ingredient)
Snad (x8) (Crafting/building ingredient, can be turned into Sand freely)
Sand (x2) (Crafting/building ingredient)
Stone Shovel (Club, Base Damage: +2)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (Gives the user 5 more inventory slots)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)

Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.

JOE Clone [N] HP: 20/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3. Mining with Stone Pickaxe.
Gravel (x19) (Crafting/building ingredient)
Cobblestone (x7) (Crafting/building ingredient)

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Raw Crab Meat (Food ingredient, can be cooked) (x0)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Sand (x14) (Crafting/building ingredient)
Logs (x19) (Crafting ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2)
Cobblestone (x25) (Crafting/building ingredient)
Gravel (x7) (Crafting/Building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)

Eggplants [N]: Growing Stage 3. (x3)
Garlic Plants [N]: Growing Stage 3. (x3)

Mining Turtle [N] Fuel: 3. Can mine items if given fuel.

Items of Interest (The Encampment):
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)

Items of Interest (The Lake):
Muddy Water (Unknown predator presence, can be harvested, drinking untreated will give the drinker a negative status effect)

The rest of the objects are unknown. Scan the area to find more!
 
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13/25 better weapons. +1 oldhello
13/25 sand/clay duplicator. +goldhero
+goldhero
Steffan: try to use all that RP you've gotten over time (except for 2) to give you the ability to help craft animal armor using animal parts or some such.
CloneJOE and Turtle, keep mining.
I run on home, turn each snad into 2 sand (because thats the way sand is crafted in the only mod I've found that has snad so clearly each snad is composed of 2 snad.). this should bring me up to 32 sand (I need 30). which is slightly more then I need. we have 36 total gravel, that's fine. now I just need to duplicate the clay.
 
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I throw the 4HP Well Armoured Mook into the 2HP Spear Mook and then blast them with my Shotgun; hopefully finishing them off
Boss Killer 9000:8/10
+1 to sunnyau
 
Update complete!

Go ahead and post away. You guys are probably going to get a long posting opportunity, which will be explained below.

Important announcement! Someone in my family has passed away recently and I will be attending their funeral this weekend. The planning behind this service was what caused such a disruption this week. As such, I can't act at all during that time. Most likely, the next update will be on Monday next week.
 
3/20. Spear of Gungnir
3/20. DESPAIR
I toss sticks at the hellhounds, then I toss balls at them, then I punch em
 
I suck the last wary soul in to the poltergeist 9001 and force it down the hell hounds through.
7/12 on charge
 
14/25 better weapons.
14/25 sand/clay duplicator.
+goldhero
I check if there's anything else left of the crocodile, and if there is, harvest it and lug it into a chest.
 
Thank you to everyone to sent in their condolences. I should be over their passing by now, at least consciously. My mental health seems to be on the downtrend since the event, although it's likely something I can handle on my own time, and it doesn't seem to be related to Acolyte or you guys at all. I'd like to get as much of the update done as I possibly can- my parents are placing a restrictive curfew on me that limits the time I have to work. With that said, on with the update!

13/25 better weapons. +1 oldhello
13/25 sand/clay duplicator. +goldhero
+goldhero
Steffan: try to use all that RP you've gotten over time (except for 2) to give you the ability to help craft animal armor using animal parts or some such.
CloneJOE and Turtle, keep mining.
I run on home, turn each snad into 2 sand (because thats the way sand is crafted in the only mod I've found that has snad so clearly each snad is composed of 2 snad.). this should bring me up to 32 sand (I need 30). which is slightly more then I need. we have 36 total gravel, that's fine. now I just need to duplicate the clay.

Steffan can now help craft higher-quality animal hide armor if called upon during an item creation charge!

The JOE cone and the Mine Turtle will continue their work.

The Snad to Sand ratio is 1:1. Regardless, you turn your 8 blocks of Snad into Sand! This means your party has 24 blocks of sand in total.

Armor Integration Into Backpack: (13/15) +2 from JOE.

I eat a banana. For whatever reason.

Banana consumed! You would regain some health here, but I'll just let you take it as overheal instead.

I throw the 4HP Well Armoured Mook into the 2HP Spear Mook and then blast them with my Shotgun; hopefully finishing them off
Boss Killer 9000:8/10
+1 to sunnyau

You deal 2 damage to the Armored Mook and 5 damage to the Spear Mook with the Shotgun! This kills the Spear Mook, netting you one more Soul for your HHHH.

3/20. Spear of Gungnir
3/20. DESPAIR
I toss sticks at the hellhounds, then I toss balls at them, then I punch em

You deal 3 damage to two of the Hellhounds!

I suck the last wary soul in to the poltergeist 9001 and force it down the hell hounds through.
7/12 on charge

All of the Wary Souls are either dispelled or safely stored in the HHHH! I apologize for not clearing this up sooner- you do deal 4 damage to the Hellhound, however.

I start punching the Mook Leader many, many times.
Boss Killer 9000:9/10
+1 to sunnyau

One of his Spear Mooks takes the series of blows in his place. 5 damage!

14/25 better weapons.
14/25 sand/clay duplicator.
+goldhero
I check if there's anything else left of the crocodile, and if there is, harvest it and lug it into a chest.

Steffan harvested everything that he could from the crocodile- you guys beat that thing up pretty badly.

[PA] 20/20 HP Charge Overload 5/15: I throw Angel Cats at the Demon Dogs. Their natural enemy.

The Angel Cats manage to deal 6 damage and assassinate one of the Demon Dogs!

========[End-of-Turn Events]========

Ninjatwist_ finishes off the last Armored Axe Mook with a clean and swift sword strike.

The lone Hellhound strikes an Assault Rifle Mook, dealing 4 damage!

The Spear Mooks continue to charge the Simulacrums, dealing 12 damage to them!

The Powered Shotgun Mooks fire into the Simulacrums, dealing 6 damage!
One Assault Rifle Mook deals 2 damage to the Hellhound, finishing it off!
The other Assault Rifle Mooks continue firing upon the Heavy Weapons Guy, dealing 3 damage!
The Mook Leader deals 3 damage to one of the Simulacrums! That simulacrum is killed by the attack!

The Simulacrums continue to harass the Spear Mooks, dealing 10 damage! One of the attacks hits the Mook Leader!

The Heavy Weapons Guy switches back to the Assault Rifle Mooks, dealing 5 damage to the weakest one! He easily shreds the creature due to its low health!

The Acolyte is seeking an escape route.

Blinky's Ring of Regeneration heals him for 1 HP.

The Just Writer's TV Crew's last known whereabouts were on Page 23.

========[JOE and GoldHero's Sidequest]========

Steffan the Sciencer manages to secure 5 Crocodile Teeth, but that's the best he can harvest with the damage you did to the beast.

The JOE clone and the Mining Turtle collect 7 pieces of Cobblestone!

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 14/20. Overload: 5/15.
Pricey12345 [AA] HP: 11/20.
auyuengyat/sunnyau [AA] HP: 20/20. Overload: 0/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.
Everyone Except You (EEU) [AA] HP: 20/20. Overload: 1/15.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (9/16 Souls) (Shotgun, Base Damage: +1, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Ring of Regeneration (+1 HP healed per turn, destroys itself when wearer gets to full health)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: 4)

MrMirrorMan [PA] HP: 20/20. Overload: 5/15.
plague126 [PA] HP: 20/20. Overload: 0/15.
bognog04 [PA] HP: 20/20.

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.
RR [N] HP: 20/20.

SteelSt0rmMaster/Xalya [???] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Slay the Mook wave! They have reduced HP compared to older Mooks, but come in greater numbers!


Pro-Acolyte:
Support the Acolyte's last wave of Mooks! They're frail on their own!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 28/50. Plot Armor: 40% Reduction.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Simulacrums [AA] HP: 0/8 (x2), 2/8, 4/8 (x3), 8/8. Base Damage: 2. Speed Value: 2.

Heavy Weapons Guy [AA] HP: 13/28. Base Damage: 5. Speed Value: 1.

Portal to Hell [AA] Summon Phase: 0.
Hellhounds [AA] HP: 0/8.
Demon: 5 HP, 2 Base Damage, 3 Speed Value.
Hellhound: 8 HP, 4 Base Damage, 4 Speed Value.
Demonic Herald: 16 HP, 4 Base Damage, 3 Speed Value. Attacks apply Burning for 1 turn.

On Summon Phase 1, summons 3 Demons.
On Summon Phase 2, summons 2 Hellhounds.
On Summon Phase 3, summons 2 Demons and 2 Hellhounds.
On SUmmon Phase 4, summons a Demonic Herald.
Despawns after summoning.

Powered Shotgun Mooks [PA] HP: 6/12, 10/12.

Well-Armored Axe Mooks [PA] HP: 0/12.

Spear Mooks [PA] HP: 0/12, 2/12 (x4), 6/12, 7/12.
Mook Leader [PA] HP: 4/12.

Assault Rifle Mooks [PA] HP: 0/12, 8/12 (x2).

The Acolyte [AC] HP: 73/100. Dark Magic Meter: 80%. Kills: 27.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Forward To: The Pond.
Back To: Hill Borders.

JOEbob [N] HP: 20/20. Shield: 4/10. Overload: 0/15.
GoldHero101 [N] HP: 24/20. Inside Small Camp. Overload: 0/15.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (30/30 HP) (30% damage reduction)
Clay (x12) (Crafting/building ingredient)
Sand (x10) (Crafting/building ingredient)
Stone Shovel (Club, Base Damage: +2)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (Gives the user 5 more inventory slots)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)

Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.

JOE Clone [N] HP: 20/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3. Mining with Stone Pickaxe.
Gravel (x19) (Crafting/building ingredient)
Cobblestone (x14) (Crafting/building ingredient)

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Raw Crab Meat (Food ingredient, can be cooked) (x0)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Sand (x14) (Crafting/building ingredient)
Logs (x19) (Crafting ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2)
Cobblestone (x25) (Crafting/building ingredient)
Gravel (x7) (Crafting/Building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)

Eggplants [N]: Growing Stage 3. (x3)
Garlic Plants [N]: Growing Stage 3. (x3)

Mining Turtle [N] Fuel: 3. Can mine items if given fuel.

Items of Interest (The Encampment):
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)

Items of Interest (The Lake):
Muddy Water (Unknown predator presence, can be harvested, drinking untreated will give the drinker a negative status effect)

The rest of the objects are unknown. Scan the area to find more!
 
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Armor Integration Into Backpack: (15/15) DONE!

The backpack is now considered a BACK item! I can wear armor with it now. With that being said...

Grand Armor: (1/15) +1 from JOE.

I wander around the Savannah.
 
Update complete!

Here it is, I managed to get it out in time! Post while you can, the next update is on Friday.

The post count has dropped, so I hope that activity will increase as I get back on schedule.
 
4/25. Spear of Gungnir
4/25. DESPAIR.
I hit the HWG with a bat, then shoot him with a rocket launcher, then flamethrower him, then blow him up with stickybombs, then shoot a mini gun at him, then shoot him with a mini-sentry, then shoot a crossbow at him, then headshot him, then backstab him.
 
16/25 better weapons.+hero
16/25 sand/clay duplicator. +gold
+goldhero
I make another chest using 2 logs, then dump in all my clay, all my sand, and my stone shovel.
 
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