Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
Hmmm.....
--Mine Actions--
As I see the Mook wave coming, I quickly shoot beams of ice using my Staff of Ice into the incoming Elite Pistol Mooks. The are cooled- but also damaged more by the ice.

--Entity Actions--
Massive Simulacrum Runner attacks the Mook Leader using all-present simulations.
The only Simulacrum attacks the Elite Pistol Mook.
Planar Sniper snipes the healthiest Elite Pistol Mook.
Tanky Tank takes a death strike on whoever attack him.

7/25 DPS Master
7/25 AoE Master

+1 to ender2
 
my CoM should be at 6 or 4 (depending on whether CoM falls by 3 or 5 per round, I forget) and should go to 0 or 3 at the endofturn.
+goldhero
miniJOE rests, steffan takes his place for the round.
it said when I got the sword: "This weapon deals an additional 4 base damage, but has a 10% crit chance instead of a 25% chance and all attacks will hit on the turn you use it."
my inventory claims it does +2 base damage.
if the inventory is right, then I hit the crocodile with a pickaxe repeatedly.
if the text on claiming the sword is right, I rear up and slam it down, knocking the crocodile away and possibly even knocking out its teeth.
 
+JOE.

I pull out my Mini Splatling Deco, saying, "EAT. INK." I fire at the Croc while coming out of the sand hole like the medic coming outta the door!
 
I fire my Shotgun at the lowest health Mook. Soul farming!
Ring of Regeneration:3/5 +1 everyone; +1 sunnyau
+1 sunnyau
 
+goldhero
I stab the crocodile’s eyes out with the pickaxe or sword, attacking very quickly but weakly, meaning it can only damage the eyes. somehow.
 
(+1 to ender)
5/5 Assault
I summon Heavy, who I order to mow down the lowest health mooks with his minigun.
8/20 Call for 'Backup' (+1 from ender)

I shoot the Mook Leader in the chest.
 
ok, let's try this.
I spawn as [N]
summoning
possessed llama: 1/30
 
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[PA] 18/20 HP Charge Overload 5/15: I put a small shield round the SVPSG, protecting it from an attack this turn.
25/25 IN USE: Massive
25/25 IN USE: Shield
I combine the Power of my two charges are create a Small but Very Powerful Shield Generator. It itself only has 15 HP total, but it generates a massive amount of shield each turn, and it can target multiple entities, up to 3, to shield on a given turn. I don't set it to protect anything. . . yet.
 
[N] Charging
+1 at possessed llama (now 2/30)
EDIT: Ok, if I can change things that I already did count the other things, elswere play as I didn't said them
+JOE
+goldhero
 
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I'm neutral, as is [goldhero]. I'm not sure whether [everyone except you] is N. you can change your team, I forget if there where specific rules about how often you can but it is possible.
/nul
 
Looks like a lot of posts have gone off this turn.

In case anyone's wondering, the break between posts was supposed to last 3 days! I was leaving a break in for Thanksgiving so that my American players could spend time with their families. I hope everyone had a good Thanksgiving!

I expose Tanky Tank to the horror that is..................,.............:.:.........Trump's Twitter Feed

...Yikes.

The Tanky Tank explodes out of disgust! Any form of damage would have been lethal because of its low HP, so any form of bonus damage, especially a large one, would be overkill!

4/5 Assault (+1 from ender)
6/20 Call for 'Backup' (+1 from ender)
+1 ender

I attempt a "decapitation strike" by firing the RifleScope at the Mook Leader.
Specifically, at it's head.

Your attack hits. You deal 4 damage to the Mook Leader, bypassing any chance for his subordinates to take the shot for him!

Hmmm.....
--Mine Actions--
As I see the Mook wave coming, I quickly shoot beams of ice using my Staff of Ice into the incoming Elite Pistol Mooks. The are cooled- but also damaged more by the ice.

--Entity Actions--
Massive Simulacrum Runner attacks the Mook Leader using all-present simulations.
The only Simulacrum attacks the Elite Pistol Mook.
Planar Sniper snipes the healthiest Elite Pistol Mook.
Tanky Tank takes a death strike on whoever attack him.

7/25 DPS Master
7/25 AoE Master

+1 to ender2

You deal 4 damage to three of the Elite Pistol Mooks!

Your entity will do as you say.

my CoM should be at 6 or 4 (depending on whether CoM falls by 3 or 5 per round, I forget) and should go to 0 or 3 at the endofturn.
+goldhero
miniJOE rests, steffan takes his place for the round.
it said when I got the sword: "This weapon deals an additional 4 base damage, but has a 10% crit chance instead of a 25% chance and all attacks will hit on the turn you use it."
my inventory claims it does +2 base damage.
if the inventory is right, then I hit the crocodile with a pickaxe repeatedly.
if the text on claiming the sword is right, I rear up and slam it down, knocking the crocodile away and possibly even knocking out its teeth.

Gotcha.

The text's description of the sword should have been right. This has been corrected on the weapon itself.

You deal 10 damage to the Crocodile, the heft of the weapon tearing through the croc's scaly armor!

+JOE.

I pull out my Mini Splatling Deco, saying, "EAT. INK." I fire at the Croc while coming out of the sand hole like the medic coming outta the door!

Surprisingly, you manage to control the Splatling's extreme recoil and land 5 shots on the beast! You deal 10 damage to the Crocodile! The crocodile won't be landing any hits anytime soon, considering that it's Inked.

I fire my Shotgun at the lowest health Mook. Soul farming!
Ring of Regeneration:3/5 +1 everyone; +1 sunnyau
+1 sunnyau

Currently, the lowest-health Mooks are the Elite Pistol Mooks! You deal 2 damage to 2 of them!

+goldhero
I stab the crocodile’s eyes out with the pickaxe or sword, attacking very quickly but weakly, meaning it can only damage the eyes. somehow.

You deal 4 damage to the Crocodile! The Crocodile is Blinded for the turn!

I punch two high health Mooks where the sun don't shine.
Ring of Regeneration:4/5
+1 everyone

You deal 3 damage to two of the Powered Shotgun Mooks! They are Dazed for the rest of the turn!

(+1 to ender)
5/5 Assault
I summon Heavy, who I order to mow down the lowest health mooks with his minigun.
8/20 Call for 'Backup' (+1 from ender)

I shoot the Mook Leader in the chest.

Heavy Weapons Guy summoned! He's going to sacrifice much of his Speed Value for greater health and damage- which he will certainly need.

One of the Spear Mooks blocks the hit for the Mook Leader! You deal 4 damage to it!

ok, let's try this.
I spawn as [N]
summoning
possessed llama: 1/30

Alright, you spawn in, but the charge cap is currently at 25.

[PA] 18/20 HP Charge Overload 5/15: I put a small shield round the SVPSG, protecting it from an attack this turn.
25/25 IN USE: Massive
25/25 IN USE: Shield
I combine the Power of my two charges are create a Small but Very Powerful Shield Generator. It itself only has 15 HP total, but it generates a massive amount of shield each turn, and it can target multiple entities, up to 3, to shield on a given turn. I don't set it to protect anything. . . yet.

Shield Generator created! It will render 3 random Pro-Acolyte entities invulnerable each turn.

The Shield Generator is already invulnerable for the turn, at least from entities.

[N] Charging
+1 at possessed llama (now 2/30)
EDIT: Ok, if I can change things that I already did count the other things, elswere play as I didn't said them
+JOE
+goldhero

Charging is a free action, but the charge cap is still at 25. You'll have to lower that charge to make it effective!

"TANKY TANK PREPARE TO DIE"
I shoot a rocket propelled mine turtle at tanky tank

The Tanky Tank has been destroyed already! You blast a hole in the flaming chassis, causing it to explode in a mess of metal.

I expose the Tanky Tank to ballons. Not balloons, ballons.

The Tanky Tank is already destroyed! You expose the rubble to your described objects.

3/5 on summon
I suck the wary souls with the poltergeist 4000

You deal 6 damage to one of the Wary Souls!

========[End-of-Turn Events]========

/!\ This EOTE is not up to date yet. It should be updated tomorrow!

The Wary Souls deal out their damage as evenly as they can! They deal 4 damage to every group of Mooks, except the Assault Rifle Mooks, who take 8 damage!

Ninjatwist_ springs into action! He charges the healthiest Elite Pistol Mooks, dealing 6 damage to 2 of them!
The Hellhounds tear into the Assault Rifle Mooks, dealing 16 damage in total!

The Spear Mooks charge into battle with the Wary Souls! They deal a total of 20 damage, killing 2 of them!

The Simulacrum Runner fires a laser at an Assault Rifle Mook, dealing 4 damage to it!
The Demons rend the Powered Shotgun Mooks, dealing 10 damage total!

The Mooks charge in!
The Elite Pistol Mooks train their fire on Ninjatwist_, dealing 4 damage! This thickens his Plot Armor!
The Powered Shotgun Mooks lay down fire into the Demons, dealing 8 damage!
The Well-Armored Axe Mooks cleave into the Simulacrum Runner, dealing 8 damage!
The Assault Rifle Mooks open fire on the Planar Sniper, dealing 4 damage!

The Mook Leader deals 3 damage to one of the Weary Souls, killing it!

The Planar Sniper deals 8 damage to one of the Well-Armored Axe Mooks!
The Simulacrum deals 2 damage to one of the Powered Shotgun Mooks!

The Acolyte sits and lets his Dark Magic Meter build.

The Simulacrum Runner summons 2 Simulacrums.
The Portal to Hell summons a Demonic Herald!

The Heavy Weapons Guy lumbers onto the field.
A Shield Generator has been erected on the PA side of the field.

The Just Writer's TV Crew's last known whereabouts were on Page 23.

========[JOE and GoldHero's Sidequest]========

The JOE clone rests.

The Crocodile can't hit anything! Its eyes are too obscured! Keep wailing on it!

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 10/20. Overload: 5/15.
Pricey12345 [AA] HP: 11/20.
auyuengyat/sunnyau [AA] HP: 20/20. Overload: 0/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.
Everyone Except You (EEU) [AA] HP: 20/20. Overload: 1/15.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: 4)

MrMirrorMan [PA] HP: 20/20. Overload: 15/15.
plague126 [PA] HP: 20/20. Overload: 5/15.
bognog04 [PA] HP: 20/20.

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.
RR [N] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Slay the Mook wave! They have reduced HP compared to older Mooks, but come in greater numbers!


Pro-Acolyte:
Support the Acolyte's last wave of Mooks! They're frail on their own!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 40/50. Plot Armor: 20% Reduction. In Plot Meditation.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Wary Souls [AA] HP: 0/10 (x3), 4/10, 10/10 (x8). Base Damage: 2. Speed Value: 5.

Massive Simulacrum Runner [AA] HP: 32/40.
Base Damage: 4
Speed Value: 3
Upon taking damage, summons 8-HP Simulacrums depending on how much damage this entity took.
Regenerates 4 HP per turn if left unattacked and if it did not attack.

Simulacrums [AA] HP: 8/8 (x3). Base Damage: 2. Speed Value: 2.

Planar Sniper [AA] HP: 5/50. Hyper Shot: III.
Base Damage: 8
Speed Value: 2
Deals 3 damage to 2 members of the target's group with a normal attack.
Hyper Shot: Deal 12 damage to the target entity and give them Sick (25% damage penalty, received healing does nothing) for 2 turns)

Wary Souls [AA] HP: 3/10, 4/10, 10/10. (x10) Base Damage: 2. Speed Value: 5.

Tanky Tank [AA] HP: 0/50. Base Damage: 2. Speed Value: 1. High priority.

Heavy Weapons Guy [AA] HP: 28/28. Base Damage: 5. Speed Value: 1.

Portal to Hell [AA] Summon Phase: 4.
Demons [AA] HP: 1/5 (x2), 5/5. (x3)
Hellhounds [AA] HP: 8/8. (x4)
Demonic Herald [AA] HP: 16/16.
Demon: 5 HP, 2 Base Damage, 3 Speed Value.
Hellhound: 8 HP, 4 Base Damage, 4 Speed Value.
Demonic Herald: 16 HP, 4 Base Damage, 3 Speed Value. Attacks apply Burning for 1 turn.

On Summon Phase 1, summons 3 Demons.
On Summon Phase 2, summons 2 Hellhounds.
On Summon Phase 3, summons 2 Demons and 2 Hellhounds.
On SUmmon Phase 4, summons a Demonic Herald.
Despawns after summoning.

Small Shield Generator [PA] HP: 15/15. Completely protects 3 random PA entities from attacks each turn, cannot shield itself.

Elite Pistol Mooks [PA] HP: 4/12 (x2), 6/12 (x2), 8/12, 12/12.

Powered Shotgun Mooks [PA] HP: 3/12, 7/12 Dazed (40% miss chance, 1/1),10/12. (x4)

Well-Armored Axe Mooks [PA] HP: 4/12, 10/12 (x2), 12/12.

Spear Mooks [PA] HP: 8/12, 10/12 (x2), 12/12. (x7).
Mook Leader [PA] HP: 8/12.

Assault Rifle Mooks [PA] HP: 6/12 (x4), 8/12, 12/12. (x5)

The Acolyte [AC] HP: 73/100. Dark Magic Meter: 77%. Kills: 27.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Forward To: The Pond.
Back To: Hill Borders.

JOEbob [N] HP: 20/20. Shield: 4/10. Overload: 9/15.
GoldHero101 [N] HP: 20/20. Inside Small Camp. Overload: 9/15.

Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.

JOE Clone [N] HP: 20/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3. Mining with Stone Pickaxe.
Gravel (x12) (Crafting/building ingredient)

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (30/30 HP) (30% damage reduction)
Clay (x12) (Crafting/building ingredient)
Stone Shovel (Club, Base Damage: +2)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (Gives the user 5 more inventory slots)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x6) (Crafting/building ingredient)
Sand (x2) (Crafting/building ingredient)

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Raw Crab Meat (Food ingredient, can be cooked) (x0)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Sand (x14) (Crafting/building ingredient)
Logs (x19) (Crafting ingredient)
Charcoal (x3) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2)
Cobblestone (x25) (Crafting/building ingredient)
Gravel (x3) (Crafting/Building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Hide (Crafting ingredient)
Leopard Fang (x2) (Crafting ingredient)

Eggplants [N]: Growing Stage 2. (x3)
Garlic Plants [N]: Growing Stage 2. (x3)

Mining Turtle [N] Fuel: 0/0. Can mine items if given fuel.

Crocodile [H] HP: 30/50. Base Damage: 6. Speed Value: 2. Deals +2 Base Damage every time it attacks the same target. Inked (30% miss chance, 1/1), Blinded (60% miss chance, 1/1)

Items of Interest (The Encampment):
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Raw Beast Meat (Food ingredient, can be cooked)

Items of Interest (The Lake):
Clay (x0) (Crafting ingredient/building unit)
Sand (x8) (Crafting ingredient/building unit)
Muddy Water (Unknown predator presence, can be harvested, drinking untreated will give the drinker a negative status effect)

The rest of the objects are unknown. Scan the area to find more!
 
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charging: +1 at possessed llama (now 3/30)
creating glassfragmentsgun: 1/20
+JOE
+goldhero
THATISABUGGEDDOUBLEPOST
/null
Anything below this line will have to be dealt with tomorrow, since it's late for me.
tomorrow for americans means within 12 hours?
P.S. after reading the incomplete log i can say a thing: I don't understand a :red:
 
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Update complete!

Man, that was worth a lot more stress than it should have been. I hope everyone enjoys- the next update should be on Wednesday night.
 
I flash the Wary souls...........with a flashlight, geez get your mind out of the gutter. Speaking of, I toss the Wary Souls into a gutter, then make them beat Dark Souls without dying.
 
9/20 Call for 'Backup'
1/25 Good Girl, Best Entity

I lob a few grenades at the swarm of Spear Mooks + the Mook Leader.

Heavy Weapons Guy: Focus fire on the Shield Generator
 
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