Hmmm.....
--Mine Actions--
As I see the Mook wave coming, I quickly shoot beams of ice using my Staff of Ice into the incoming Elite Pistol Mooks. The are cooled- but also damaged more by the ice.
--Entity Actions--
Massive Simulacrum Runner attacks the Mook Leader using all-present simulations.
The only Simulacrum attacks the Elite Pistol Mook.
Planar Sniper snipes the healthiest Elite Pistol Mook.
Tanky Tank takes a death strike on whoever attack him.
my CoM should be at 6 or 4 (depending on whether CoM falls by 3 or 5 per round, I forget) and should go to 0 or 3 at the endofturn.
+goldhero
miniJOE rests, steffan takes his place for the round.
it said when I got the sword: "This weapon deals an additional 4 base damage, but has a 10% crit chance instead of a 25% chance and all attacks will hit on the turn you use it."
my inventory claims it does +2 base damage.
if the inventory is right, then I hit the crocodile with a pickaxe repeatedly.
if the text on claiming the sword is right, I rear up and slam it down, knocking the crocodile away and possibly even knocking out its teeth.
[PA] 18/20 HP Charge Overload 5/15: I put a small shield round the SVPSG, protecting it from an attack this turn.
25/25 IN USE: Massive
25/25 IN USE: Shield
I combine the Power of my two charges are create a Small but Very Powerful Shield Generator. It itself only has 15 HP total, but it generates a massive amount of shield each turn, and it can target multiple entities, up to 3, to shield on a given turn. I don't set it to protect anything. . . yet.
[N] Charging
+1 at possessed llama (now 2/30)
EDIT: Ok, if I can change things that I already did count the other things, elswere play as I didn't said them
+JOE
+goldhero
I'm neutral, as is [goldhero]. I'm not sure whether [everyone except you] is N. you can change your team, I forget if there where specific rules about how often you can but it is possible.
/nul
Looks like a lot of posts have gone off this turn.
In case anyone's wondering, the break between posts was supposed to last 3 days! I was leaving a break in for Thanksgiving so that my American players could spend time with their families. I hope everyone had a good Thanksgiving!
The Tanky Tank explodes out of disgust! Any form of damage would have been lethal because of its low HP, so any form of bonus damage, especially a large one, would be overkill!
Hmmm.....
--Mine Actions--
As I see the Mook wave coming, I quickly shoot beams of ice using my Staff of Ice into the incoming Elite Pistol Mooks. The are cooled- but also damaged more by the ice.
--Entity Actions--
Massive Simulacrum Runner attacks the Mook Leader using all-present simulations.
The only Simulacrum attacks the Elite Pistol Mook.
Planar Sniper snipes the healthiest Elite Pistol Mook.
Tanky Tank takes a death strike on whoever attack him.
my CoM should be at 6 or 4 (depending on whether CoM falls by 3 or 5 per round, I forget) and should go to 0 or 3 at the endofturn.
+goldhero
miniJOE rests, steffan takes his place for the round.
it said when I got the sword: "This weapon deals an additional 4 base damage, but has a 10% crit chance instead of a 25% chance and all attacks will hit on the turn you use it."
my inventory claims it does +2 base damage.
if the inventory is right, then I hit the crocodile with a pickaxe repeatedly.
if the text on claiming the sword is right, I rear up and slam it down, knocking the crocodile away and possibly even knocking out its teeth.
Surprisingly, you manage to control the Splatling's extreme recoil and land 5 shots on the beast! You deal 10 damage to the Crocodile! The crocodile won't be landing any hits anytime soon, considering that it's Inked.
[PA] 18/20 HP Charge Overload 5/15: I put a small shield round the SVPSG, protecting it from an attack this turn.
25/25 IN USE: Massive
25/25 IN USE: Shield
I combine the Power of my two charges are create a Small but Very Powerful Shield Generator. It itself only has 15 HP total, but it generates a massive amount of shield each turn, and it can target multiple entities, up to 3, to shield on a given turn. I don't set it to protect anything. . . yet.
[N] Charging
+1 at possessed llama (now 2/30)
EDIT: Ok, if I can change things that I already did count the other things, elswere play as I didn't said them
+JOE
+goldhero
/!\ This EOTE is not up to date yet. It should be updated tomorrow!
The Wary Souls deal out their damage as evenly as they can! They deal 4 damage to every group of Mooks, except the Assault Rifle Mooks, who take 8 damage!
Ninjatwist_ springs into action! He charges the healthiest Elite Pistol Mooks, dealing 6 damage to 2 of them!
The Hellhounds tear into the Assault Rifle Mooks, dealing 16 damage in total!
The Spear Mooks charge into battle with the Wary Souls! They deal a total of 20 damage, killing 2 of them!
The Simulacrum Runner fires a laser at an Assault Rifle Mook, dealing 4 damage to it!
The Demons rend the Powered Shotgun Mooks, dealing 10 damage total!
The Mooks charge in!
The Elite Pistol Mooks train their fire on Ninjatwist_, dealing 4 damage! This thickens his Plot Armor!
The Powered Shotgun Mooks lay down fire into the Demons, dealing 8 damage!
The Well-Armored Axe Mooks cleave into the Simulacrum Runner, dealing 8 damage!
The Assault Rifle Mooks open fire on the Planar Sniper, dealing 4 damage!
The Mook Leader deals 3 damage to one of the Weary Souls, killing it!
The Planar Sniper deals 8 damage to one of the Well-Armored Axe Mooks!
The Simulacrum deals 2 damage to one of the Powered Shotgun Mooks!
The Acolyte sits and lets his Dark Magic Meter build.
The Simulacrum Runner summons 2 Simulacrums.
The Portal to Hell summons a Demonic Herald!
The Heavy Weapons Guy lumbers onto the field.
A Shield Generator has been erected on the PA side of the field.
The Just Writer's TV Crew's last known whereabouts were on Page 23.
========[JOE and GoldHero's Sidequest]========
The JOE clone rests.
The Crocodile can't hit anything! Its eyes are too obscured! Keep wailing on it!
====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end) Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used) Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Pricey12345 Helm of the Juggernaut §¶ [Cooldown: IIIIII](+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Inferno Stick (Base Damage: +4) Staff of Ice (Can strike up to 3 entities at once)
ConsumerOfAll Tank Artillery Tube §¶[Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.
RR [N] HP: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Slay the Mook wave! They have reduced HP compared to older Mooks, but come in greater numbers!
Pro-Acolyte:
Support the Acolyte's last wave of Mooks! They're frail on their own!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons Shortsaber §¶ (Base Damage: +2, can attack twice) Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Base Damage: 4
Speed Value: 3
Upon taking damage, summons 8-HP Simulacrums depending on how much damage this entity took.
Regenerates 4 HP per turn if left unattacked and if it did not attack.
Base Damage: 8
Speed Value: 2
Deals 3 damage to 2 members of the target's group with a normal attack. Hyper Shot: Deal 12 damage to the target entity and give them Sick (25% damage penalty, received healing does nothing) for 2 turns)
Demon: 5 HP, 2 Base Damage, 3 Speed Value.
Hellhound: 8 HP, 4 Base Damage, 4 Speed Value.
Demonic Herald: 16 HP, 4 Base Damage, 3 Speed Value. Attacks apply Burning for 1 turn.
On Summon Phase 1, summons 3 Demons.
On Summon Phase 2, summons 2 Hellhounds.
On Summon Phase 3, summons 2 Demons and 2 Hellhounds.
On SUmmon Phase 4, summons a Demonic Herald.
Despawns after summoning.
Small Shield Generator [PA] HP: 15/15. Completely protects 3 random PA entities from attacks each turn, cannot shield itself.
Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.
JOE Clone [N] HP: 20/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3. Mining with Stone Pickaxe.
Gravel (x12) (Crafting/building ingredient)
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death) Crabshell Armor (30/30 HP) (30% damage reduction) Clay (x12) (Crafting/building ingredient) Stone Shovel (Club, Base Damage: +2) Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Backpack (Gives the user 5 more inventory slots) Cobblestone (x4) (Crafting/building ingredient) Gravel (x6) (Crafting/building ingredient) Sand (x2) (Crafting/building ingredient)
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Raw Crab Meat (Food ingredient, can be cooked) (x0)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Mining Turtle [N] Fuel: 0/0. Can mine items if given fuel.
Crocodile [H] HP: 30/50. Base Damage: 6. Speed Value: 2. Deals +2 Base Damage every time it attacks the same target. Inked (30% miss chance, 1/1), Blinded (60% miss chance, 1/1)
Items of Interest (The Encampment): Savannah Trees (x4) (Can be logged for wood, but may harbor danger) Crafting Table (Used to make simple crafting incredients) Raw Beast Meat (Food ingredient, can be cooked)
Items of Interest (The Lake): Clay (x0) (Crafting ingredient/building unit) Sand (x8) (Crafting ingredient/building unit) Muddy Water (Unknown predator presence, can be harvested, drinking untreated will give the drinker a negative status effect)
The rest of the objects are unknown. Scan the area to find more!
I flash the Wary souls...........with a flashlight, geez get your mind out of the gutter. Speaking of, I toss the Wary Souls into a gutter, then make them beat Dark Souls without dying.
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