Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
While ender2 yells at the acolyte, I throw a glass bottle towards the Acolyte, and yell together.
The rarefaction and the diffraction shatters the glass bottle, rendering the Acolyte unable to deflect the "glass bottle" he wished he had deflected a second ago, and is showered by glass pieces.

18/25 Massively Simulacrum Runner +2 2 from ender
18/25 Planar Sniper+2 2 from ender

+1 to ender2
 
[PA] 20/20 HP Charge Overload 5/15: I reveal that the generally bad bedtime story I told Kul'thuzad that it was a story about their lives! The fact that their life is such a generally bad story hurts them.
9/25 +1 from Plague
9/25 +1 from Plague
+1 to Plague
 
P0wer1ng up, Assault android 000001-EX 0nline Acolyte sir. Ready to serve.
I toss the cube of Edom at Kel'thuzuad
quote from a story I wrote
Each jumper traveled with a small, jet-black cube, one inch on a side. Each a source of infinite power, that gave the jumpers unique skills. They were extremely dense and reacted with the handler’s biology. It was as if they had a mind of their own and chose what tasks they would participate in. Adhered in a special pocket in each jumpsuit, they were returned to a special locked vault upon the jumpers return. Their most important function was their ability to make the jumper invisible in another time dimension. They could travel down a street or sit next to someone unseen. The cubes were attracted to each other like magnets and two could produce eight times the power of one. In the wrong hands, that power could be infinitely dangerous. Time could be changed and possibly collapsed upon itself, destroying everything. No one knew for sure and no one wanted to find out. Together, as one, they were called the Cube of Edom. The source of the cubes was unknown, being found in twenty-seven strange little boxes hidden in the back of a deep cave. There had been thousands of hours of testing done on them, but they held their secrets. Their composition was still a mystery, and they couldn't be scratched or broken. Jumpers were forbidden to travel together because of the cubes attraction to each other, and no one really knew what they were capable of. In lab experiments, two had almost destroyed an entire building.

I should point this out in the OP (I really need to point everything out in the OP!), but the Pro-Acolyte as a faction will no longer exist. Your PC will still exist, though, they'll just turn to the Anti-Acolyte side.

Regardless, welcome to the game! Your PC has been added.

Oh yeah, your story's great so far! I'd love to see it finished.

I start yelling incoherently at the Acolyte whilst Kel'thuzad sneaks up from behind him and casts Frost Nova ( I know it won't do any damage, but hopefully the attack damage debuff will linger).
Portal to Hell:13/25
+1 to sunnyau

The Acolyte is stunned and distracted, nullifying his charged punishment! This also leaves him wide open to attack- unusually for when Mooks are up!

13/13 flug'les eye
allows fast travel of my or my entitys to areas that I've or they've already been to.
12/12 pams harvestcraft
the wheat seeds get hit by a blot of charge and become 3 eggplant crops from pams harvestcraft, and 3 garlic crops. as well, a piece of bakeware which appears next to them.
an eggplant, garlic, and bakeware (the bakeware is not consumed) makes a stuffed eggplant, fills hunger by 5 shanks and has 1.2 saturation.
so ye.
+goldhero
COM: 15/15
I submerge myself in the water and begin punching the sand to harvest it.
Mini-JOE keeps mining. steffan helps me harvest sand.

Wheat crops transmuted! They are replaced by 3 Eggplants and 3 Garlic Plants. I guessing that bakeware's needs can be fulfilled with a sort of crafting table, even the one you have up right now?

flug'les eye created! This will let you fast transit, but only while in a sidequest.

You gather 4 bits of Sand! Steffan helps gather 2 more bits of it.

Mini Splatling Deco (Zepher) §¶: 16/20

Swim Matrix (Character Ability)§¶: 12/15

+1 JOE
+3 from JOE

I continue chilling and grab the charcoal from the furnace.

You grab your hot piece of charcoal! It is frighteningly hot, but you manage to manipulate it in such a way that you don't get injured by it.

You also heal for 2 HP!

+goldhero
I float up for air, before sinking back down and continuing to mine snad.

You snag 3 more pieces of sand.

I one-tap another low health Mook with my Shotgun
Portal to Hell:14/25
+1 to sunnyau

You blast the 2-HP Spear Mook with your shotgun, downing him instantly! His death adds one Soul to your HHHH.

While ender2 yells at the acolyte, I throw a glass bottle towards the Acolyte, and yell together.
The rarefaction and the diffraction shatters the glass bottle, rendering the Acolyte unable to deflect the "glass bottle" he wished he had deflected a second ago, and is showered by glass pieces.

18/25 Massively Simulacrum Runner +2 2 from ender
18/25 Planar Sniper+2 2 from ender

+1 to ender2

Your bottle throw and shatter deals 1 damage to the Acolyte! He's completely out of action this turn!

Congrats, you just got the Acolyte down from 80% of his HP when he's not even supposed to be vulnerable! Oh well, damage is damage.

[PA] 20/20 HP Charge Overload 5/15: I reveal that the generally bad bedtime story I told Kul'thuzad that it was a story about their lives! The fact that their life is such a generally bad story hurts them.
9/25 +1 from Plague
9/25 +1 from Plague
+1 to Plague

...ouch. You deal 5 damage to Kel'Thuzad!

========[End-of-Turn Events]========

Ninjatwist_ charges the Black Knight with his sword and deals a double strike, dealing 12 damage!

Kel'Thuzad unleashes a Frost Nova towards the Spear Mooks! This deals 6 damage to one Spear Mook and 3 damage to his friends! The original Spear Mook is Frostbitten!
The Zombies wail on the poor Assault Rifle Mook for 6 damage!

The Spear Mooks deal 3 damage to Kel'Thuzad!
The Lightly Armored Shotgun Mook lands one shot on Kel'Thuzad, dealing 2 damage!
The Assault Rifle Mook, in full-on panic mode, lands a single 1 damage shot on the zombie, dealing lethal damage!
The Shield Knight knight's slash misses Ninajtwist_, but the Black Knight strikes him true and deals 2 damage due to his Plot Armor!

The Acolyte's attack has been foiled! He can't do anything this turn!

All of the Mooks take damage from Frigid!
Kel'Thuzad burns to death! Regardless, his damage has been done.
The Shield Knight takes burning damage!
The Spear Mook, having done damage, gets over his frostbite.

The Just Writer's TV Show gains $41 this round!

========[JOE and GoldHero's Sidequest]========

Joe is near the Lake, where thankfully no predators lurk. Some may stray near the water hole looking for a tasty snack, so stay on your guard.

Mini-joe mines up 3 more pieces of Cobblestone!

The furnace produces a piece of Charcoal and expends one Wooden Plank.

The TV Crew accumulates money for Roslyn's TV show.

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 11/20. Overload: 13/15.
Pricey12345 [AA] HP: 11/20.
auyuengyat/sunnyau [AA] HP: 20/20. Overload: 0/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (11/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

MrMirrorMan [PA] HP: 20/20. Overload: 5/15.
plague126 [PA] HP: 20/20. Overload: 10/15.
Admiral Von Juicebox [PA] HP: 20/20.
bognog04 [PA] HP: 20/20.

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Damage the Acolyte as much as you can!
Create entities to muster board control against the Mooks!
Protect Ninjatwist_! The damage he can dish out and board control he can establish will help keep the Mooks in check!
Manage your Charge Overloads carefully!

Pro-Acolyte:
Protect the Mooks! Losing them will inevitably get the Acolyte damaged!
Manage your Charge Overloads carefully!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 16/50. Plot Armor: 60% Reduction.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.

Kel'Thuzad [AA] HP: 0/80. Frost Armor: II. Frost Nova: III. Death and Decay: IIII. Burning (1 damage over time, 0/2)
Base Damage: 6
Speed Value: 2

Frost Armor gives a friendly entity Iceshield (25% damage reduction) for 1 turn.
Frost Nova deals 6 damage to one target with a 3-damage splash. It afflicts Frostbitten (50% attack damage penalty) for 1 turn.
Death and Decay gives Frigid (1 damage over time, Speed Value reduced to 1) for 2 turns to all Pro-Acolyte entities.

Summons a 10-health, 3-damage, 2 Speed Value Zombie every 2 turns. Maximum of 3.

Zombie [AA] HP: 1/10, 10/10. Base Damage: 3. Speed Value: 2.

Marvin [$] HP: 38/38. Base Damage: 5. Speed Value: 3.

Vending Machines HP: 8/8. +$5 revenue per round. Items will be annoyingly claimed from this machine, but destroying it will remove this irritating effect.

Lightly Armored Shotgun Mooks [PA] HP: 15/16. Frigid (1 damage over time, Speed Value reduced to 1, 1/2)

Spear Mooks [PA] HP: 0/16, 9/16 Frostbitten (50% attack damage penalty, 0/1), 12/16. (x2). Frigid (1 damage over time, Speed Value reduced to 1, 1/2)

Assault Rifle Mooks [PA] HP: 1/16. Frigid (1 damage over time, Speed Value reduced to 1, 1/2)

Shield Knight [PA] HP: 19/80. Burning (1 damage over time, 1/2), Frigid (1 damage over time, Speed Value reduced to 1, 2/2)
Black Knight [PA] HP: 31/80. Frigid (1 damage over time, Speed Value reduced to 1, 1/2)
Base Damage: 6
Speed Value: 3

The Acolyte [AC] HP: 79/100. Dark Magic Meter: 100%. Kills: 27.

TV Station [$}: $201 Total Earnings. $(15*1.1+M+5)*(1+H/10) Revenue per Round. HYPE: 10/10.
TV Crew: Level 1. +$10 revenue per round.
TV Studio: Level 1. Increases revenue gained from TV Crew by 10%.
Merchandising: Level 1. +$1 revenue per group of non-$ entities on the board per round.
Hype Meter: Adds 5% revenue per unit of hype. Increases when an entity goes into a health threshold or is killed. Decreases over time.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Forward To: The Pond.
Back To: Hill Borders.

JOEbob [N] HP: 20/20. Shield: 10/10. Overload: 15/15.
GoldHero101 [N] HP: 15/20. Inside Small Camp.

Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.

mini-joebob [N] HP: 20/20. Base Damage: 2. Speed Value: 3. Knows how to use basic tools, no inventory. Mining with Wooden Pickaxe.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Raw Crab Meat (x3) (Food ingredient, can be cooked)
Crabshell Armor (30/30 HP) (30% damage reduction)
Logs (x3) (Crafting ingredient)
flug'les eye (Allows fast transit between different zones within a sidequest)
Sand (x9) (Crafting/building ingredient)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Planks (x2) (Crafting ingredient)
Logs (x11) (Crafting ingredient)
Stone Pickaxe (Base Damage: +1)
Charcoal (x1) (Crafting ingredient)

You should scan this area for anything of note! It should be easy because of the flat terrain.

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Logs (x1)
Fuel: Planks (x0)
Product: Charcoal (x1)

Eggplants [N]: Growing Stage 1. (x3)
Garlic Plants [N]: Growing Stage 1. (x3)

TV Crew [$]: Generates $5 in revenue per round.

Items of Interest (The Encampment):
Savannah Trees (x5) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Leopard Hide (Crafting ingredient)
Leopard Fang (x2) (Crafting ingredient)
Raw Beast Meat (x2) (Food ingredient, can be cooked)
Cobblestone (x6) (Crafting ingredient/building unit)

items of Interest (The Lake):
Clay (x12) (Crafting ingredient/building unit)
Sand (x23) (Crafting ingredient/building unit)
Muddy Water (Cleared of predators, can be harvested, drinking untreated will give the drinker a negative status effect)

The rest of the objects are unknown. Scan the area to find more!
 
Last edited:
Updating Program to Version 000000-2 Restarting.
Restarting.
Restarting.
Restarting.
Restart complete.
Program Upgraded to Full Battle Mode
My blueprint is atached image

BATTLE MODE INITIATED.
Firing Plasma Beam AT Kel'thuzuad
Tossing grenade at Zombie
 

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COM: 12/15
+goldhero
unless I got attacked, I keep harvesting the sand with steffans help, making sure each piece is not in fact snad before moving on. snad is useless. I don't know why it exists.
 
Mini Splatling Deco (Zepher) §¶: 20/20 COMPLETE!

Swim Matrix (Character Ability)§¶: 12/15

+1 JOE
+2 from JOE.

It's time. AMERICAAAAA... AMERICCCCCAAAAA.... I GOT A FRICKEN GATLING GUN! HECK YEAH!

Mini Splatling Deco (Zepher) §¶: Automatic, Fires 3-6 shots instead, 50% to inflict Inked, may summon a Splash Wall (10HP, lasts for one turn) every 3 turns.

I continue chilling and grabbing the charcoal.
 
[PA] 20/20 HP Charge Overload 5/15: I throw up a surprisingly-tiny-but-still-effective wall around the acolyte to defend him from attacks.
10/25
10/25
+1 to Plague
 
25/25. Holding until COM Is down
25/25. C-137. Releasing!
"WUBBA LUBBA DUB DUB"
I summon the unparalleled kings of adult swim, RICK AND MORTY!
I then throw Samuraiturn, the bootleg Ninjatwist, at Ninjatwist.
 
Update complete!

Post away everyone! Kel'Thuzad is dead, but his time had come anyways. His damage has been dealt... this wave is going to draw to a close inevitably, which means we get significantly weaker Mooks soon!
 
COM: 12/15
+goldhero
I float up for a breath of air before continuing to mine sand, which I need. why do I need sand? I need sand so I can make a smeltery.
 
I then hit the 15 HP Lightly Armored Shotgun Mook with my Inferno Stick. Which I force-push the burning mook into the spear mooks, scaring them and burning them.


25/25 Massively Simulacrum Runner +6 1 from ender 5 from acolyte
Massively Simulacrum Runner Code Construct
HP: 40/40 ATK: 4 SV: 3
Code Construct (45% reduction, 25% dodge for melee or projectile based attacks, Passive)
Simulacrum Entities (On any damage, summon an entity which have the same name as the attacking entity; have 20% current HP and the same ATK value as the attacking entity, have Speed Value 4, and have two passives: 1. Entities with the same name as this entity must attack this entity, and 2. If this entity have it's HP reduced by 0 due to an attack, it will deal it's ATK value to the attacker before dying.)
Regenerative Code (If this entity is not attacked this turn, add 5 HP and 1 ATK to this entity. Passive.)

25/25 Planar Sniper+6 1 from ender 5 from acolyte
Planar Sniper Installation
HP: 50/50 ATK: 6 SV: 2
Hot Target (Any entities who have acted before this entity acts will receive +2 damage from this entity. Passive.)
Planar Shot (Deal 50% damage onto the preceding and the postceding entity. On the game board.Passive.)
Hyper Shot (Per 2 rounds, load a magical round that will do 10 damage and gives Plane Sickness status.)

+1 to ender
 
[PA] 20/20 HP Charge Overload 5/15: I tell the Acolyte that these words are a shield in the guise of words.
12/25+1 from Plague
12/25+1 from Plague
+1 to Plague
 
I collapse MrMirrorman's shield, and with it the Acolyte, by running a truth test within it.

1/5 Shaped Charge
1/10 Tanky Tank
 
Updating Program to Version 000000-2 Restarting.
Restarting.
Restarting.
Restarting.
Restart complete.
Program Upgraded to Full Battle Mode
My blueprint is atached image

BATTLE MODE INITIATED.
Firing Plasma Beam AT Kel'thuzuad
Tossing grenade at Zombie

You can only do one of those things effectively, even if Kel'Thuzad wasn't already dead!

You throw a grenade at the surviving Zombie for 4 damage.

COM: 12/15
+goldhero
unless I got attacked, I keep harvesting the sand with steffans help, making sure each piece is not in fact snad before moving on. snad is useless. I don't know why it exists.

You and Steffan continue harvesting, resulting in the capture of 5 more blocks of sand.

Mini Splatling Deco (Zepher) §¶: 20/20 COMPLETE!

Swim Matrix (Character Ability)§¶: 12/15

+1 JOE
+2 from JOE.

It's time. AMERICAAAAA... AMERICCCCCAAAAA.... I GOT A FRICKEN GATLING GUN! HECK YEAH!

Mini Splatling Deco (Zepher) §¶: Automatic, Fires 3-6 shots instead, 50% to inflict Inked, may summon a Splash Wall (10HP, lasts for one turn) every 3 turns.

I continue chilling and grabbing the charcoal.

Mini-Splatling Deco complete! However, your inventory is completely full and you have nowhere to put it! Planks have been ejected from your inventory- you'll have to do some inventory management to proceed. It'll just be an automatic with double the shots in it.

You heal up for 2 HP! You also recover the fresh charcoal from the Furnace.

[PA] 20/20 HP Charge Overload 5/15: I throw up a surprisingly-tiny-but-still-effective wall around the acolyte to defend him from attacks.
10/25
10/25
+1 to Plague

The Acolyte will be protected from physical attacks this turn!

25/25. Holding until COM Is down
25/25. C-137. Releasing!
"WUBBA LUBBA DUB DUB"
I summon the unparalleled kings of adult swim, RICK AND MORTY!
I then throw Samuraiturn, the bootleg Ninjatwist, at Ninjatwist.

You deal 2 damage to Ninjatwist_ due to his Plot Armor!

Rick and Morty have been summoned!

Your Charge Overload Meter cannot go down while you still have charges up! So unfortunately, that charge will never go through. However, I will let you reuse the charge's name and stuff later when your charge overload isn't as high.

I attempt to drown the burning, frigid, Shield Mook in water
Portal to Hell:15/25
+1 to sunnyau

I guess you mean the Shield Knight, since there are no Shield Mooks on the field.

You deal 7 damage to the Shield Knight because of the sheer cold! You do manage to put out her flames, though.

COM: 12/15
+goldhero
I float up for a breath of air before continuing to mine sand, which I need. why do I need sand? I need sand so I can make a smeltery.

Alright then... you mine up 2 more bits of sand.

I then hit the 15 HP Lightly Armored Shotgun Mook with my Inferno Stick. Which I force-push the burning mook into the spear mooks, scaring them and burning them.


25/25 Massively Simulacrum Runner +6 1 from ender 5 from acolyte
Massively Simulacrum Runner Code Construct
HP: 40/40 ATK: 4 SV: 3
Code Construct (45% reduction, 25% dodge for melee or projectile based attacks, Passive)
Simulacrum Entities (On any damage, summon an entity which have the same name as the attacking entity; have 20% current HP and the same ATK value as the attacking entity, have Speed Value 4, and have two passives: 1. Entities with the same name as this entity must attack this entity, and 2. If this entity have it's HP reduced by 0 due to an attack, it will deal it's ATK value to the attacker before dying.)
Regenerative Code (If this entity is not attacked this turn, add 5 HP and 1 ATK to this entity. Passive.)

25/25 Planar Sniper+6 1 from ender 5 from acolyte
Planar Sniper Installation
HP: 50/50 ATK: 6 SV: 2
Hot Target (Any entities who have acted before this entity acts will receive +2 damage from this entity. Passive.)
Planar Shot (Deal 50% damage onto the preceding and the postceding entity. On the game board.Passive.)
Hyper Shot (Per 2 rounds, load a magical round that will do 10 damage and gives Plane Sickness status.)

+1 to ender

Both entities summoned! They're getting tweaked to not be as annoying to fight/GM.

[PA] 20/20 HP Charge Overload 5/15: I tell the Acolyte that these words are a shield in the guise of words.
12/25+1 from Plague
12/25+1 from Plague
+1 to Plague

The Acolyte is shielded from verbal-based attacks for this turn!

I collapse MrMirrorman's shield, and with it the Acolyte, by running a truth test within it.

1/5 Shaped Charge
1/10 Tanky Tank

The shield passes the truth test! Thus, neither it nor the Acolyte collapses.

Also, I'm wondering if your Charge Overload is what it says it is... in the event that I found out that your Overload is higher than what it says, your Massive Simulacrum Runner is the first to go out of your two entities.

========[End-of-Turn Events]========

/!\ This is not up to date! I will finish with this update tomorrow, since I procrastinated too much and it's quite late.

Ninjatwist_ takes advantage of the Shield Knight's missed strike to dish out a high-speed Falcon Slash, dealing 12 damage! This slays the Shield Knight spectacularly!

The surviving Zombie overpowers the exhausted Assault Rifle Mook and fatally mauls him for 3 damage!

The Spear Mooks deal 4 damage to Kel'Thuzad's Zombie!
The Lightly Armored Shotgun Mook fires a well-aimed shot at Kel'Thuzad's Zombie, killing it with 2 damage!
The Black Knight swings furiously at Ninjatwist_, but the blade misses Ninjatwist_ due to the high momentum of his attack!

The Acolyte is analyzing the recent entity game that is about to commence.

The Massive Simulacrum Runner and the Planar Sniper arrive from the Anti-Acolyte side of the battlefield, but Rick and Morty arrive from the Pro-Acolyte side of the battlefield! Things will get interesting.

The surviving Mooks thaw out after taking the last of their Frigid damage.

The Just Writer's TV Crew goes on strike until they get paid. They will automatically get paid once the Just Writer comes back.

========[JOE and GoldHero's Sidequest]========

You hear a splash from the top of the lake! It could be something dangerous! Get out of there now!

Mini-joe gets tired and mines up only 2 pieces of Cobblestone.

The furnace produces a piece of Charcoal!

The TV Crew goes on strike until The Just Writer comes back to pay them.

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 11/20. Overload: 13/15.
Pricey12345 [AA] HP: 11/20.
auyuengyat/sunnyau [AA] HP: 20/20. Overload: 10/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (11/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

MrMirrorMan [PA] HP: 20/20. Overload: 5/15.
plague126 [PA] HP: 20/20. Overload: 15/15.
Admiral Von Juicebox [PA] HP: 20/20.
bognog04 [PA] HP: 20/20.

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Damage the Acolyte as much as you can!
Create entities to muster board control against the Mooks!
Protect Ninjatwist_! The damage he can dish out and board control he can establish will help keep the Mooks in check!
Manage your Charge Overloads carefully!

Pro-Acolyte:
Protect the Mooks! Losing them will inevitably get the Acolyte damaged!
Manage your Charge Overloads carefully!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 16/50. Plot Armor: 60% Reduction.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Zombie [AA] HP: 0/10. Base Damage: 3. Speed Value: 2.

Massive Simulacrum Runner [AA] HP: 40/40.
Base Damage: 4
Speed Value: 3
Upon taking damage, summons 8-HP Simulacrums depending on how much damage this entity took.
Regenerates 4 HP per turn if left unattacked.

Planar Sniper [AA] HP: 50/50. Hyper Shot: III.
Base Damage: 8
Speed Value: 2
Deals 3 damage to 2 members of the target's group with a normal attack.
Hyper Shot: Deal 12 damage to the target entity and give them Sick (25% damage penalty, received healing does nothing) for 2 turns)

Marvin [$] HP: 38/38. Base Damage: 5. Speed Value: 3.

Vending Machines HP: 8/8. +$5 revenue per round. Items will be annoyingly claimed from this machine, but destroying it will remove this irritating effect.

Lightly Armored Shotgun Mooks [PA] HP: 14/16. Frigid (1 damage over time, Speed Value reduced to 1, 0/2)

Spear Mooks [PA] HP: 8/16, 11/16. (x2). Frigid (1 damage over time, Speed Value reduced to 1, 0/2)

Assault Rifle Mooks [PA] HP: 0/16. Frigid (1 damage over time, Speed Value reduced to 1, 0/2)

Shield Knight [PA] HP: 0/80.
Black Knight [PA] HP: 31/80. Frigid (1 damage over time, Speed Value reduced to 1, 0/2)
Base Damage: 6
Speed Value: 3

Rick [PA] HP: 44/44.
Morty [PA] HP: 44/44.
Base Damage: 5
Speed Value: 3

The Acolyte [AC] HP: 79/100. Dark Magic Meter: 100%. Kills: 27.

TV Station [$}: $201 Total Earnings. $(15*1.1+M+5)*(1+H/10) Revenue per Round. HYPE: 10/10.
TV Crew: Level 1. +$10 revenue per round.
TV Studio: Level 1. Increases revenue gained from TV Crew by 10%.
Merchandising: Level 1. +$1 revenue per group of non-$ entities on the board per round.
Hype Meter: Adds 5% revenue per unit of hype. Increases when an entity goes into a health threshold or is killed. Decreases over time.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Forward To: The Pond.
Back To: Hill Borders.

JOEbob [N] HP: 20/20. Shield: 10/10. Overload: 10/15.
GoldHero101 [N] HP: 17/20. Inside Small Camp. Overload: 4/15.

Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.

mini-joebob [N] HP: 20/20. Base Damage: 2. Speed Value: 3. Knows how to use basic tools, no inventory. Mining with Wooden Pickaxe.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Raw Crab Meat (x3) (Food ingredient, can be cooked)
Crabshell Armor (30/30 HP) (30% damage reduction)
Logs (x3) (Crafting ingredient)
flug'les eye (Allows fast transit between different zones within a sidequest)
Sand (x14) (Crafting/building ingredient)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance))
Logs (x11) (Crafting ingredient)
Stone Pickaxe (Base Damage: +1)
Charcoal (x3) (Crafting ingredient)

You should scan this area for anything of note! It should be easy because of the flat terrain.

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Logs (x0)
Fuel:
Product: Charcoal (x0)

Eggplants [N]: Growing Stage 1. (x3)
Garlic Plants [N]: Growing Stage 1. (x3)

????????? [H] HP: ??/??

TV Crew [$]: Generates $5 in revenue per round.

Items of Interest (The Encampment):
Savannah Trees (x5) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Leopard Hide (Crafting ingredient)
Leopard Fang (x2) (Crafting ingredient)
Raw Beast Meat (x2) (Food ingredient, can be cooked)
Cobblestone (x8) (Crafting ingredient/building unit)
Planks (x2) (Crafting/building ingredient)

Items of Interest (The Lake):
Clay (x12) (Crafting ingredient/building unit)
Sand (x16) (Crafting ingredient/building unit)
Muddy Water (Cleared of predators, can be harvested, drinking untreated will give the drinker a negative status effect)

The rest of the objects are unknown. Scan the area to find more!
 
Last edited:
I one-tap yet another low-health Mook with my Shotgun
Portal to Hell:16/25
+1 to sunnyau
 
Last edited:
Update complete!

I hope I haven't lost your interest, but regardless, an update is out! If I can do anything to make this game more interesting, let me know on Discord. I need this information.
 
COM: 9/15
+goldhero
I grab flug'les eye, warping me and steffan back home. interestingly, I was planning on doing this anyway now.
arriving back at home base, I craft 2 stone rods with a piece of cobblestone, then have steffan help me make a stone pickaxe, swapping out mini-joe's with this one, and putting the wood one in the furnace for fuel, also putting in 3 crab meat.
 
COM: 9/15
+goldhero
I punch down a tree for wood, and put my sand in the chest.
mini-JOE rests this round and swaps out his pickaxe.
 
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