Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
18/25. The Decadent Dandy
18/25. C-137.
+1 Mirror
Due to ender2's misgendering of Shield Knight he is trampled by all of Tumblr.
 
//If MrMirrorMan is using his +Assists last round, I WILL call back ALL my +assists. Why on the earth #346 prevents him from using it, but uses them on #364?

I then run my Staff of Ice on the 6HP Spear Mooks, 5HP Assault Rifle Mook and also the 15 HP Assault Rifle Mook.

Total + assists:
Last turn(confirmed): +1 from proc of Wicked Ring
Calling back +assists from:
+1 by ender2 on #256 #271 #276 #295 #299 #315 #328
+1 by proc of Wicked Ring on #266(twice) #282 #297 #318
Totaling 12 charges.

10/25 Massively Simulacrum Runner +1
10/25 Planar Sniper +1

I rectified the charging issue previously.

Those three Mooks take 4 damage each! The 6 HP Spear Mook and the 5 HP Assault Rifle Mook enter critical health!

7/12 flug'les eye
6/13 pams harvestcraft
+1 goldhero
hm... miniJOE might get us gravel, but I also need clay and sand.
miniJOE orders: keep mining. if you come across gravel, punch it to grab. if you come across an ore block, report back so I can mine it.
Steffan: there probably aren't going to be any pickaxe or door crafting attempts this round. spend the round harvesting stuff from the leopard carcass.
as for myself, I exit our base for a moment, ask my health to update to 18/20 instead of 14/20, since i healed 2 last round and the encampment is +1 regen a round, and look around, scanning mostly for possible sources of sand or clay.

Your entities will do as you say.

Your health has been updated, even though I don't recall the Encampment giving you +1 Regen per round. I'll use this turn to heal you for what it would have given you, though.

You search around for some sources of sand or clay, and you find a small pond, which may yield a small amount of the stuff.

Mini Splatling Deco (Zepher) §¶: 10/20

Swim Matrix (Character Ability)§¶: 6/15

+1 to JOE.
+2 from JOE.

I chill down in the chair as the furnace goes on, and on, and ON! The chilling also heals me a bit.

You are healed for 3 HP! This relaxation seems to offer you some form of respite, since you're out of combat.

9/12 flug'les eye +1 ghero
8/13 pams harvestcraft+1 ghero
+1 goldhero
if i found a possible clay/snad source, I go to get it. if I did not find one, I keep looking. if a predator showed up for any reason, I stab its face in with my pickaxe.

You head over to the lake, cautious of any other animals waiting to take a sip. You should scan that water to see if it's safe before sticking your hand in there.

[PA] 20/20 HP Charge Overload 5/15: I shove Kel'Thuzad into Ninjatwist_, who I shove into Kul'Thuzad, who I shove into Ninjatwist_, who I shove into Kul'Thuzad, who I shove into Ninjatwist_, who I shove into Kul'Thuzad, who I shove into Ninjatwist_, who I shove into Kul'Thuzad, who I shove into Ninjatwist_, who I shove into Kul'Thuzad, which I then give to the Acolyte to throw into the nearest area of extreme pain.
2/25-3 waiting to use assists until charge overload is down enough is not allowed
2/25-3^
+1 to Plague

Ninjatwist_ dodges the shoving, but Kel'Thuzad takes the force of the blow! You deal 4 damage to him because of his Frost Armor!

I start poking the Shield Knight
In multiple places.
Like his eyeballs
Portal to Hell:9/25
+1 to and from sunnyau

You deal 3 damage to the Shield Knight! The Shield Knight becomes Blinded for the next turn!

17/25. The Decadent Dandy
17/25. C-137
+1 Mirror
I show Kel'thzuad the worst side of YouTube. Durv, Ruby Rube, Misha the Pokémon Go kid, Keemstar, GradeAUnderA, and the worst of all let's players, Dark. Syde. Phil.

Kel'Thuzad is stunned by this idiocy! He takes 2 damage from the assault and is Dazed for the next turn! His damage is reduced thanks to his Frost Armor.

Anything after this will be gotten to tomorrow.

I continue to slap the Shield Knight in HIS face; hoping also that 'misgendering' him will cause him to get irrationally angry. I then throw the Black Knight at him; hoping that they start fighting each other.
Portal to Hell:10/25
+1 to sunnyau

You deal 4 damage to the Shield Knight and 2 damage to the Black Knight!

18/25. The Decadent Dandy
18/25. C-137.
+1 Mirror
Due to ender2's misgendering of Shield Knight he is trampled by all of Tumblr.

Tumblr deals 3 damage to ender 2!

========[End-of-Turn Events]========

Ninjatwist_ unleashes a two-strike sword combo on the Shield Knight, dealing 12 damage to it!
The Spear Mooks continue poking Kel'Thuzad, dealing 3 damage!

The Lightly Armored Shotgun Mook fires at Ninjatwist_, dealing 2 damage! This increases his Plot Armor!
The Assault Rifle Mooks switch targets to the Zombie! They panic and only manage to land a single shot! This deals 1 point of damage.
The Shield Knight somehow lands their strike on Ninjatwist_! This deals 4 damage, factoring in Plot Armor!
The Black Knight attacks Kel'Thuzad's Zombie for 6 damage!

Kel'Thuzad fights the Black Knight, but misses his strike!
The Zombie claws its way to the Assault Rifle Mooks and deals 3 damage to the healthier one!

The Acolyte is further assessing the situation- he knows that if the Mooks go down, he will take a large amount of damage.

Kel'Thuzad and the Shield Knight regain focus!
Kel'Thuzad's Ice Armor goes down.

The Just Writer's TV Show gains $41 this round!

========[JOE and GoldHero's Sidequest]========

Joe is near the Lake. Be careful, some of the savannah's most deadly predators lurk here.

Mini-joe is mining through the dirt layer and should reach stone next turn.

The TV Crew accumulates money for Roslyn's TV show.

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 11/20. Overload: 13/15.
Pricey12345 [AA] HP: 11/20.
auyuengyat/sunnyau [AA] HP: 20/20. Overload: 0/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (9/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

MrMirrorMan [PA] HP: 20/20. Overload: 5/15.
plague126 [PA] HP: 20/20. Overload: 10/15.
Admiral Von Juicebox [PA] HP: 20/20.

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Damage the Acolyte as much as you can!
Create entities to muster board control against the Mooks!
Protect Ninjatwist_! The damage he can dish out and board control he can establish will help keep the Mooks in check!
Manage your Charge Overloads carefully!

Pro-Acolyte:
Protect the Mooks! Losing them will inevitably get the Acolyte damaged!
Manage your Charge Overloads carefully!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 26/50. Plot Armor: 40% Reduction.
  • Shortsaber §¶ (Base Damage: +2, can attack twice)
  • Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.

Kel'Thuzad [AA] HP: 30/80. Frost Armor: II. Frost Nova: III. Death and Decay: IIII. Iceshield (25% damage reduction, 0/1), Dazed (40% miss chance, 0/1)
Base Damage: 6
Speed Value: 2

Frost Armor gives a friendly entity Iceshield (25% damage reduction) for 1 turn.
Frost Nova deals 6 damage to one target with a 3-damage splash. It afflicts Frostbitten (50% attack damage penalty) for 1 turn.
Death and Decay gives Frigid (1 damage over time, Speed Value reduced to 1) for 2 turns to all Pro-Acolyte entities.

Summons a 10-health, 3-damage, 2 Speed Value Zombie every 2 turns. Maximum of 3.

Zombie [AA] HP: 3/10. Base Damage: 3. Speed Value: 2.

Marvin [$] HP: 38/38. Base Damage: 5. Speed Value: 3.

Vending Machines HP: 8/8. +$5 revenue per round. Items will be annoyingly claimed from this machine, but destroying it will remove this irritating effect.

Lightly Armored Shotgun Mooks [PA] HP: 16/16.

Spear Mooks [PA] HP: 2/16, 16/16. (x3)

Assault Rifle Mooks [PA] HP: 1/16, 11/16.

Shield Knight [PA] HP: 21/80. Blinded (60% miss chance, 0/1)
Black Knight [PA] HP: 50/80.
Base Damage: 6
Speed Value: 3

The Acolyte [AC] HP: 80/100. Dark Magic Meter: 100%. Kills: 27.

TV Station [$}: $119 Total Earnings. $(15*1.1+M+5)*(1+H/10) Revenue per Round. HYPE: 10/10.
TV Crew: Level 1. +$10 revenue per round.
TV Studio: Level 1. Increases revenue gained from TV Crew by 10%.
Merchandising: Level 1. +$1 revenue per group of non-$ entities on the board per round.
Hype Meter: Adds 5% revenue per unit of hype. Increases when an entity goes into a health threshold or is killed. Decreases over time.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Forward To: The Pond.
Back To: Hill Borders.

JOEbob [N] HP: 18/20. Shield: 10/10. Overload: 10/15.
GoldHero101 [N] HP: 11/20. Inside Small Camp.

Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.

mini-joebob [N] HP: 20/20. Base Damage: 2. Speed Value: 3. Knows how to use basic tools, no inventory. Mining with Wooden Pickaxe.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Raw Crab Meat (x3) (Food ingredient, can be cooked)
Crabshell Armor (30/30 HP) (30% damage reduction)
Logs (x3) (Crafting ingredient)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Planks (x2) (Crafting ingredient)
Logs (x11) (Crafting ingredient)
Stone Pickaxe (Base Damage: +1)

You should scan this area for anything of note! It should be easy because of the flat terrain.

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Logs (x3)
Fuel: Planks (x2)
Product:

Wheat Crops [N]: Immature, freshly planted.

TV Crew [$]: Generates $5 in revenue per round.

Items of Interest (The Encampment):
Savannah Trees (x5) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Leopard Hide (Crafting ingredient)
Leopard Fang (x2) (Crafting ingredient)
Raw Beast Meat (x2) (Food ingredient, can be cooked)

items of Interest (The Lake):
Clay (x12) (Crafting ingredient/building unit)
Sand (x32) (Crafting ingredient/building unit)
Muddy Water (May hide predators, can be harvested, drinking untreated will give the drinker a negative status effect)

The rest of the objects are unknown. Scan the area to find more!
 
Last edited:
Mini Splatling Deco (Zepher) §¶: 12/20

Swim Matrix (Character Ability)§¶: 8/15

+1 JOE
+1 from JOE

I continue chilling out, and notice the furnace isn't lit! I light the furnace as I chill.
 
11/13 flug'les eye +1 ghero
10/12 pams harvestcraft+1 ghero
+1 goldhero
minimi keeps minimining
steffan idles, unless a predator attacks me, then he attacks said predator
I look at the muddy water. it could hide predators. shrugging, I raise my pickaxe, gathering light in my hand, and jump back a step, before soaring into the sky. the pickaxe begins to spin, as I float behind it. as it begins to affect the winds and clouds noticeably, I float a few centimeters back and a bit up, reaching down to the spinning pickaxe. it realigns itself to my arm, speeding up slightly, before glowing. I thrust my hand back as if a sudden recoil had been applied to it, and the pickaxe's glow turns cyan, flying forwards out of nowhere, and the pickaxe skims off the top of the water. its spinning so quickly it causes a small tornado of water. the mud, however, is just a bit too heavy to be pulled up. the tornado stays for a while, during which any predator hiding in the lake takes damage, and otherwise the mud just... dries into a more solid lake bottom, before the water splashes back down, turning it either into a less-muddy lake, or a muddy lake with a more damaged predator within it.
 
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Update complete!

It is done! Hopefully I got everything covered. All posts made from today, tomorrow, and the day after will be included in the next post! Post away everyone!
 
19/25. The Decadent Dandy.
19/25. C-137.
+1 mirror
i pour juice that has been watered down to the point where it doesnt taste like juice or water, it just tastes like absolute bullGORILLA, down Kel'thuzuad's throught.
 
12/13 flug'les eye
Previewing in case I get a +: allows fast travel of my or my entitys to areas that I've or they've already been to.
11/12 pams harvestcraft
previewing in case I get a +:
the wheat seeds get hit by a blot of charge and become 3 eggplant crops from pams harvestcraft, and 3 garlic crops. as well, a piece of bakeware appears next to them.
an eggplant, garlic, and bakeware (the bakeware is not consumed) makes a stuffed eggplant, fills hunger by 5 shanks and has 1.2 saturation.
so ye.
+1 goldhero
I heal myself via the power of sitting and waiting for my health to regen. once my health is fully regenerated, I fire a bolt of ice into the lake, aimed towards any predators I saw before. then I do it again. and again. I keep shooting bolts of ice until my action runs out.
 
//Why not Frost Nova works?

I then run an illusion that the Acolyte is Kel'thuzuad, making plague might misidentify Kel'thuzuad and to let the Acolyte trust the juice. The juice makes the Acolyte miserable.

+1 ender
15/25 Massively Simulacrum Runner +4 2 from ender 2 from proc
15/25 Planar Sniper +4 2 from ender 2 from proc
 
[PA] 20/20 HP Charge Overload 5/15: I throw Kul'thuzad into an industrial furnace, melting their ice armor.
6/25+3 from Plague
6/25+3 from Plague
+1 to Plague
 
Kel'thuzad should cast death & decay now.
I combo with Kel'thuzads attacks by setting a the Shield Knight on fire.
Portal to Hell:11/25
+1 to sunnyau
 
[PA] 20/20 HP Charge Overload 5/15: I tell Kul'thuzad a generally bad bedtime story, not painfully horrid, not funny bad, just plain old bad. No one knows what this is supposed to do to them.
7/25
7/25
+1 to Plague
 
22/25. The Decadent Dandy
22/25. C-137
+1 MirroR
I tell Kul'thuzuad to write a 50-page essay about a one-sentence book in 1 second or else he gets kicked in the face.
 
Mini Splatling Deco (Zepher) §¶: 12/20

Swim Matrix (Character Ability)§¶: 8/15

+1 JOE
+1 from JOE

I continue chilling out, and notice the furnace isn't lit! I light the furnace as I chill.

You light the furnace! This should produce the charcoal you need.

You also recover 2 HP!

I attempt to one-tap the lowest health Mook with my Shotgun.
Portal to Hell:10/25
+1 to sunnyau

You destroy said Mook with a lethal 5-damage shot! The HHHH gains another Soul.

11/13 flug'les eye +1 ghero
10/12 pams harvestcraft+1 ghero
+1 goldhero
minimi keeps minimining
steffan idles, unless a predator attacks me, then he attacks said predator
I look at the muddy water. it could hide predators. shrugging, I raise my pickaxe, gathering light in my hand, and jump back a step, before soaring into the sky. the pickaxe begins to spin, as I float behind it. as it begins to affect the winds and clouds noticeably, I float a few centimeters back and a bit up, reaching down to the spinning pickaxe. it realigns itself to my arm, speeding up slightly, before glowing. I thrust my hand back as if a sudden recoil had been applied to it, and the pickaxe's glow turns cyan, flying forwards out of nowhere, and the pickaxe skims off the top of the water. its spinning so quickly it causes a small tornado of water. the mud, however, is just a bit too heavy to be pulled up. the tornado stays for a while, during which any predator hiding in the lake takes damage, and otherwise the mud just... dries into a more solid lake bottom, before the water splashes back down, turning it either into a less-muddy lake, or a muddy lake with a more damaged predator within it.

You do not reveal any predators hiding in the water- it appears that it is safe.

19/25. The Decadent Dandy.
19/25. C-137.
+1 mirror
i pour juice that has been watered down to the point where it doesnt taste like juice or water, it just tastes like absolute bullGORILLA, down Kel'thuzuad's throught.

...The horror.

You deal 6 damage to Kel'Thuzad!

12/13 flug'les eye
Previewing in case I get a +: allows fast travel of my or my entitys to areas that I've or they've already been to.
11/12 pams harvestcraft
previewing in case I get a +:
the wheat seeds get hit by a blot of charge and become 3 eggplant crops from pams harvestcraft, and 3 garlic crops. as well, a piece of bakeware appears next to them.
an eggplant, garlic, and bakeware (the bakeware is not consumed) makes a stuffed eggplant, fills hunger by 5 shanks and has 1.2 saturation.
so ye.
+1 goldhero
I heal myself via the power of sitting and waiting for my health to regen. once my health is fully regenerated, I fire a bolt of ice into the lake, aimed towards any predators I saw before. then I do it again. and again. I keep shooting bolts of ice until my action runs out.

You heal for 2 HP! Again, no predators are in the lake itself.

//Why not Frost Nova works?

I then run an illusion that the Acolyte is Kel'thuzuad, making plague might misidentify Kel'thuzuad and to let the Acolyte trust the juice. The juice makes the Acolyte miserable.

+1 ender
15/25 Massively Simulacrum Runner +4 2 from ender 2 from proc
15/25 Planar Sniper +4 2 from ender 2 from proc

Kel'Thuzad didn't want to waste the valued Frost Nova charge when he was Dazed, presumably.

It doesn't work, because Kel'Thuzad has already ingested the monstrous concoction!

[PA] 20/20 HP Charge Overload 5/15: I throw Kul'thuzad into an industrial furnace, melting their ice armor.
6/25+3 from Plague
6/25+3 from Plague
+1 to Plague

Kel'Thuzad lacks any ice armor right now! Kel'Thuzad does start Burning for 2 turns, though.

Kel'thuzad should cast death & decay now.
I combo with Kel'thuzads attacks by setting a the Shield Knight on fire.
Portal to Hell:11/25
+1 to sunnyau

Kel'Thuzad will do as you command.

The Shield Knight also begins to Burn for 2 turns!

[PA] 20/20 HP Charge Overload 5/15: I tell Kul'thuzad a generally bad bedtime story, not painfully horrid, not funny bad, just plain old bad. No one knows what this is supposed to do to them.
7/25
7/25
+1 to Plague

Kel'Thuzad takes 5 damage as a result of this violation of common sense!

22/25. The Decadent Dandy
22/25. C-137
+1 MirroR
I tell Kul'thuzuad to write a 50-page essay about a one-sentence book in 1 second or else he gets kicked in the face.

Your demand of an impossible task and the resulting kick deal 5 damage to Kel'Thuzad!

========[End-of-Turn Events]========

Ninjatwist_, seeing that Kel'Thuzad is in trouble, changes targets and fires into the Black Knight with his pistol! The Black Knight takes 6 damage!
The Spear Mooks deal 4 damage to Kel'Thuzad!

The Lightly Armored Shotgun Mook keeps shooting at Ninjatwist_! His shot goes wide and fails to connect.
The surviving Assault Rifle Mook pours every shot they can into the Zombie! They deal 2 damage- one of its shots misses.
The Shield Knight and Black Knight stun Ninjatwist_ temporarily and get in 8 damage on him! This thickens his Plot Armor!

Kel'Thuzad unleashes Death and Decay! This gives the Anti-Acolyte side a massive advantage! The entire Pro-Acolyte side becomes Frigid for 2 turns!
The Zombie continues to hew into the panicked Assault Rifle Mook, dealing 3 damage!

The Acolyte is angered at Kel'Thuzad for destroying his attack force! He's charging up something nasty for the Anti-Acolyte side- if he gets it to go off, the Anti-Acolytes will suffer a lot of damage, but if the attack is interrupted, the Acolyte will be stunned and take damage!

Kel'Thuzad summons another Zombie to his aid.

The Just Writer's TV Show gains $41 this round!

========[JOE and GoldHero's Sidequest]========

Joe is near the Lake, where thankfully no predators lurk. Some may stray near the water hole looking for a tasty snack, so stay on your guard.

Mini-joe is in the stone layer! He mines 3 pieces of Cobblestone.

The furnace produces a piece of Charcoal and expends one Wooden Plank.

The TV Crew accumulates money for Roslyn's TV show.

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 11/20. Overload: 13/15.
Pricey12345 [AA] HP: 11/20.
auyuengyat/sunnyau [AA] HP: 20/20. Overload: 0/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (10/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

MrMirrorMan [PA] HP: 20/20. Overload: 5/15.
plague126 [PA] HP: 20/20. Overload: 10/15.
Admiral Von Juicebox [PA] HP: 20/20.

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Damage the Acolyte as much as you can!
Create entities to muster board control against the Mooks!
Protect Ninjatwist_! The damage he can dish out and board control he can establish will help keep the Mooks in check!
Manage your Charge Overloads carefully!

Pro-Acolyte:
Protect the Mooks! Losing them will inevitably get the Acolyte damaged!
Manage your Charge Overloads carefully!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 18/50. Plot Armor: 60% Reduction.
  • Shortsaber §¶ (Base Damage: +2, can attack twice)
  • Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.

Kel'Thuzad [AA] HP: 10/80. Frost Armor: II. Frost Nova: III. Death and Decay: IIII. Burning (1 damage over time, 2/2)
Base Damage: 6
Speed Value: 2

Frost Armor gives a friendly entity Iceshield (25% damage reduction) for 1 turn.
Frost Nova deals 6 damage to one target with a 3-damage splash. It afflicts Frostbitten (50% attack damage penalty) for 1 turn.
Death and Decay gives Frigid (1 damage over time, Speed Value reduced to 1) for 2 turns to all Pro-Acolyte entities.

Summons a 10-health, 3-damage, 2 Speed Value Zombie every 2 turns. Maximum of 3.

Zombie [AA] HP: 1/10, 10/10. Base Damage: 3. Speed Value: 2.

Marvin [$] HP: 38/38. Base Damage: 5. Speed Value: 3.

Vending Machines HP: 8/8. +$5 revenue per round. Items will be annoyingly claimed from this machine, but destroying it will remove this irritating effect.

Lightly Armored Shotgun Mooks [PA] HP: 16/16. Frigid (1 damage over time, Speed Value reduced to 1, 2/2)

Spear Mooks [PA] HP: 2/16, 16/16. (x3). Frigid (1 damage over time, Speed Value reduced to 1, 2/2)

Assault Rifle Mooks [PA] HP: 0/16, 8/16. Frigid (1 damage over time, Speed Value reduced to 1, 2/2)

Shield Knight [PA] HP: 21/80. Burning (1 damage over time, 2/2), Frigid (1 damage over time, Speed Value reduced to 1, 2/2)
Black Knight [PA] HP: 44/80. Frigid (1 damage over time, Speed Value reduced to 1, 2/2)
Base Damage: 6
Speed Value: 3

The Acolyte [AC] HP: 80/100. Dark Magic Meter: 100%. Kills: 27.

TV Station [$}: $160 Total Earnings. $(15*1.1+M+5)*(1+H/10) Revenue per Round. HYPE: 10/10.
TV Crew: Level 1. +$10 revenue per round.
TV Studio: Level 1. Increases revenue gained from TV Crew by 10%.
Merchandising: Level 1. +$1 revenue per group of non-$ entities on the board per round.
Hype Meter: Adds 5% revenue per unit of hype. Increases when an entity goes into a health threshold or is killed. Decreases over time.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Forward To: The Pond.
Back To: Hill Borders.

JOEbob [N] HP: 20/20. Shield: 10/10. Overload: 10/15.
GoldHero101 [N] HP: 13/20. Inside Small Camp.

Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.

mini-joebob [N] HP: 20/20. Base Damage: 2. Speed Value: 3. Knows how to use basic tools, no inventory. Mining with Wooden Pickaxe.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Raw Crab Meat (x3) (Food ingredient, can be cooked)
Crabshell Armor (30/30 HP) (30% damage reduction)
Logs (x3) (Crafting ingredient)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Planks (x2) (Crafting ingredient)
Logs (x11) (Crafting ingredient)
Stone Pickaxe (Base Damage: +1)

You should scan this area for anything of note! It should be easy because of the flat terrain.

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Logs (x3)
Fuel: Planks (x1)
Product: Charcoal (x1)

Wheat Crops [N]: Growing Stage 1. (x2)

TV Crew [$]: Generates $5 in revenue per round.

Items of Interest (The Encampment):
Savannah Trees (x5) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Leopard Hide (Crafting ingredient)
Leopard Fang (x2) (Crafting ingredient)
Raw Beast Meat (x2) (Food ingredient, can be cooked)
Cobblestone (x3) (Crafting ingredient/building unit)

items of Interest (The Lake):
Clay (x12) (Crafting ingredient/building unit)
Sand (x32) (Crafting ingredient/building unit)
Muddy Water (May hide predators, can be harvested, drinking untreated will give the drinker a negative status effect)

The rest of the objects are unknown. Scan the area to find more!
 
P0wer1ng up, Assault android 000001-EX 0nline Acolyte sir. Ready to serve.
I toss the cube of Edom at Kel'thuzuad
quote from a story I wrote
Each jumper traveled with a small, jet-black cube, one inch on a side. Each a source of infinite power, that gave the jumpers unique skills. They were extremely dense and reacted with the handler’s biology. It was as if they had a mind of their own and chose what tasks they would participate in. Adhered in a special pocket in each jumpsuit, they were returned to a special locked vault upon the jumpers return. Their most important function was their ability to make the jumper invisible in another time dimension. They could travel down a street or sit next to someone unseen. The cubes were attracted to each other like magnets and two could produce eight times the power of one. In the wrong hands, that power could be infinitely dangerous. Time could be changed and possibly collapsed upon itself, destroying everything. No one knew for sure and no one wanted to find out. Together, as one, they were called the Cube of Edom. The source of the cubes was unknown, being found in twenty-seven strange little boxes hidden in the back of a deep cave. There had been thousands of hours of testing done on them, but they held their secrets. Their composition was still a mystery, and they couldn't be scratched or broken. Jumpers were forbidden to travel together because of the cubes attraction to each other, and no one really knew what they were capable of. In lab experiments, two had almost destroyed an entire building.
 
I start yelling incoherently at the Acolyte whilst Kel'thuzad sneaks up from behind him and casts Frost Nova ( I know it won't do any damage, but hopefully the attack damage debuff will linger).
Portal to Hell:13/25
+1 to sunnyau
 
13/13 flug'les eye
allows fast travel of my or my entitys to areas that I've or they've already been to.
12/12 pams harvestcraft
the wheat seeds get hit by a blot of charge and become 3 eggplant crops from pams harvestcraft, and 3 garlic crops. as well, a piece of bakeware which appears next to them.
an eggplant, garlic, and bakeware (the bakeware is not consumed) makes a stuffed eggplant, fills hunger by 5 shanks and has 1.2 saturation.
so ye.
+goldhero
COM: 15/15
I submerge myself in the water and begin punching the sand to harvest it.
Mini-JOE keeps mining. steffan helps me harvest sand.
 
Mini Splatling Deco (Zepher) §¶: 16/20

Swim Matrix (Character Ability)§¶: 12/15

+1 JOE
+3 from JOE

I continue chilling and grab the charcoal from the furnace.
 
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