[PA] 20/20 HP Charge Overload 5/15: I attack a simualcrum with a pun. In fact, make it a head pun, I wouldn't want them to lose their head over a Pun! That's just a cruel and unusual punishment. Wait, didn't I do this already?
17/25
17/25
+1 to Plague
On the poll. I say we have a 3 day update period. I think that gives us enough time to get in all the posts we want, while being quick enough to keep us entertained.
I take sunnyau's advice and unleash the HHHH from behind the Acolyte. While the tormented souls swirl around him, I stab him in the back with a knife.
Portal to Hell:21/25
+1 to and from sunnyau
6/15 all grown up.
6/15 mine(ing) turtle
+goldhero
oh, I thought it went down 3 a round for some reason, if its 5 a round then ye my overload would be empty.
I proceed to punch down another savana tree, one I didn't check for predators yet. I want more leopard stuff
Also as far as the poll I'm fine with either way so I haven't voted
Alright, thanks for giving your opinion- just be aware that one side may be over or under-represented.
You punch down another tree, giving yourself 6 more Logs! I wonder if I should make it so that harvesting wood is like harvesting everything else- axes chop down more of the tree than just knocking it down yourself.
No leopard falls from the tree, but you have an almost-whole leopard out at camp to work with- let's see what you can use now.
[PA] 20/20 HP Charge Overload 5/15: I attack a simualcrum with a pun. In fact, make it a head pun, I wouldn't want them to lose their head over a Pun! That's just a cruel and unusual punishment.
16/25+1 from Plague
16/25+1 from Plague
+1 to Plague
8/15 all grown up. +1 GHero
8/15 mine(ing) turtle +1GHero
+goldhero
if a predator jumps out, I punch its face in with my pickaxe, and order steffan to hit it as well, with miniJOE continuing to mine.
otherwise, I put the crab meat & logs in the chest and go mining some more, hoping to find a gravel thing.
I use my Inferno Stick to overkill the Spear Mook and throw the charred remains to the Acolyte and tell that you will be soon after. Makes him distracted and easily fall prey to an unsuspecting AA from behind.
Massive Simulacrum Runner regen 4 hp last turn.
The Simulacrums bite Morty.
Massive Simulacrum Runner targets Morty.
Planar Sniper attacks Morty.
10/10 Shaped Charge +1 ender
The shaped charge blew through Rick's flying car used in his tv shows, and he can't go on adventures more and fell as a result to Morty's distress, and disconnected with the Server.
10/10 Tanky Tank +1 ender
//I don't really wanted to kill you Morty after reading the wikipedia, so I just spawn an entity out there.......
Tanky Tank:
55/55 HP, ATK 1, Speed Value 1
Tanky(reduce attacks by 2 points)
Boasting(Must hit this AA entity first)
You deal 50 damage to Rick! This is enough to instantly incapacitate him! Before he can die of his injuries, he slithers away to lick his wounds, leaving Morty behind.
Tanky Tank summoned! I'll be adjusting its HP values and such.
You deal 8 damage to the remaining Spear Mook! This, needless to say, kills the thing, leaving the Acolyte exposed and vulnerable!
[PA] 20/20 HP Charge Overload 5/15: I attack a simualcrum with a pun. In fact, make it a head pun, I wouldn't want them to lose their head over a Pun! That's just a cruel and unusual punishment. Wait, didn't I do this already?
17/25
17/25
+1 to Plague
On the poll. I say we have a 3 day update period. I think that gives us enough time to get in all the posts we want, while being quick enough to keep us entertained.
I take sunnyau's advice and unleash the HHHH from behind the Acolyte. While the tormented souls swirl around him, I stab him in the back with a knife.
Portal to Hell:21/25
+1 to and from sunnyau
The Acolyte is drawn to the sudden exit of lost souls from the HHHH! He uses his powers to draw the spirits back into your gun, which leaves him aware of your knife attack! He walks away from your attack (but not the turn) unscathed save for 2% of his Dark Magic Meter.
The shot deals 4 damage to ender 2! The attack doesn't do much damage because I'd like to discourage PvP, and there are better targets to take care of such as entities.
========[End-of-Turn Events]========
Ninjatwist_ clears his mind and starts Plot Meditation! He will start healing 5 HP per turn!
The Simulacrum Runner deactivates its weapon systems and starts to regenerate! It heals 4 HP.
Morty fires an energy pistol at the Planar Sniper, dealing 5 damage!
The Planar Sniper fires back at Morty, dealing 8 damage!
The Acolyte suffers Dark Magic Feedback! He takes 3 points of damage and drains 20% of his Dark Magic Meter from the loss of his Mooks! He's incredibly vulnerable in this state, so show no mercy!
The Simulacrum Runner summons no new Simulacrums.
The Tanky Tank arrives onto the battlefield!
The Just Writer's TV Crew is still on strike.
========[JOE and GoldHero's Sidequest]========
Mini-joe mines 3 pieces of Cobblestone. He hits a soft spot in the stone- this may be the beginning of a gravel patch.
The furnace produces a piece of Cooked Crab Meat!
The TV Crew is on strike.
====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (12/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end) Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used) Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Pricey12345 Helm of the Juggernaut §¶ [Cooldown: IIIIII](+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Inferno Stick (Base Damage: +4) Staff of Ice (Can strike up to 3 entities at once)
ConsumerOfAll Tank Artillery Tube §¶[Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Damage the Acolyte as much as you can! Create entities to muster board control against the Mooks!
Protect Ninjatwist_! The damage he can dish out and board control he can establish will help keep the Mooks in check!
Manage your Charge Overloads carefully!
Pro-Acolyte:
Protect the Mooks! Losing them will inevitably get the Acolyte damaged!
Manage your Charge Overloads carefully!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons Shortsaber §¶ (Base Damage: +2, can attack twice) Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Massive Simulacrum Runner [AA] HP: 28/40.
Base Damage: 4
Speed Value: 3
Upon taking damage, summons 8-HP Simulacrums depending on how much damage this entity took.
Regenerates 4 HP per turn if left unattacked and if it did not attack.
Base Damage: 8
Speed Value: 2
Deals 3 damage to 2 members of the target's group with a normal attack. Hyper Shot: Deal 12 damage to the target entity and give them Sick (25% damage penalty, received healing does nothing) for 2 turns)
Tanky Tank [AA] HP: 50/50. Base Damage: 2. Speed Value: 1. High priority.
Marvin [$] HP: 38/38. Base Damage: 5. Speed Value: 3.
Vending Machines HP: 8/8. +$5 revenue per round. Items will be annoyingly claimed from this machine, but destroying it will remove this irritating effect.
Spear Mooks [PA] HP: 0/16.
Rick [PA] HP: 0/44.
Morty [PA] HP: 36/44.
Base Damage: 5
Speed Value: 3
The Acolyte [AC] HP: 76/100.Dark Magic Meter: 76%. Kills: 27.
TV Station [$}:$201 Total Earnings. $(15*1.1+M+5)*(1+H/10) Revenue per Round. HYPE: 10/10.
TV Crew: Level 1. +$10 revenue per round.
TV Studio: Level 1. Increases revenue gained from TV Crew by 10%.
Merchandising: Level 1. +$1 revenue per group of non-$ entities on the board per round.
Hype Meter: Adds 5% revenue per unit of hype. Increases when an entity goes into a health threshold or is killed. Decreases over time.
====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.
Current Area: The Savannah. Borders: The Hills.
Current Zone: The Encampment. Forward To: The Pond. Back To: Hill Borders.
Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.
mini-joebob [N] HP: 20/20. Base Damage: 2. Speed Value: 3. Knows how to use basic tools, no inventory. Mining with Stone Pickaxe.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death) Crabshell Armor (30/30 HP) (30% damage reduction) flug'les eye (Allows fast transit between different zones within a sidequest)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Raw Crab Meat (Food ingredient, can be cooked) (x1)
Fuel: Planks (Crafting/building ingredient) (x0)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x1)
Items of Interest (The Encampment): Savannah Trees (x4) (Can be logged for wood, but may harbor danger) Crafting Table (Used to make simple crafting incredients) Leopard Hide (Crafting ingredient) Leopard Fang (x2) (Crafting ingredient) Raw Beast Meat (Food ingredient, can be cooked) Cobblestone (x14) (Crafting/building ingredient)
The rest of the objects are unknown. Scan the area to find more!
9/15 all grown up.
9/15 mine(ing) turtle
+goldhero
first, I use 1 cobble and 1/2 of a log to make a shovel (the other 1/2 become planks, which go to the furnace.)
I'll do the next stuff next action.
11/15 all grown up. +1 goldhero
11/15 mine(ing) turtle +1 goldhero
+goldhero
(mini-JOE breaks one more cobble block, then swaps to shovel and starts digging gravel)
I grab the cobblestone. 20 of it, to be exact, leaving one left over[not counting miniJOE].
carrying it to the crafting table, I proceed to compress 18 of the 20 into 2 blocks of compressed cobblestone
(CCC
CCC
CCC), and craft a large cobblestone rod with the last 2.
([][][])
([][]C)
([][]C), then craft it into a sword.
([]C[])
([]C[])
([]R[])
new weapon: oversized very heavy stone sword! total cost of 10 times as much cobblestone as normal! totally worth the increased cost to craft! probably just gives a direct buff to damage or something, maybe has a cooldown or deals damage to self or something.
Wow, posting turnout is going down. I'm giving you guys another day to post. In case you didn't know, this is PERMANENT! I'm giving you guys 2 days to post after an update finishes instead of 1 because literally no one (who participated in the poll at least) opposed it, and it puts less stress on the game as a whole. Enjoy creating posts with a bit more flavor to them, or getting in that much-needed second post!
Please make your second posts if you haven't already.
[PA] 20/20 HP Charge Overload 5/15: I slash at the Planetary Sniper with Forgotten Fang, aiming for their hands, to prevent them from using their gun, before finishing my assault with Remembered Revolver.
20/25 +2 from Plague
20/25 +2 from Plague
+1 to Plague
I start shooting around the Acolyte; deliberately not hitting him with every single shot. As the probability of this is low, it is likely that I will accidentally hit the Acolyte at least once.
Portal to Hell:23/25
+1 to sunnyau
Thankfully, this change in posting times appears to be for the better! The rate at which you guys have posted has increased dramatically, at least for me. I hope that this gives you ample time for you to get your posts in and not rush to make them before I update! I am eager to hearing your feedback in the future.
9/15 all grown up.
9/15 mine(ing) turtle
+goldhero
first, I use 1 cobble and 1/2 of a log to make a shovel (the other 1/2 become planks, which go to the furnace.)
I'll do the next stuff next action.
Planks and Stone Shovel created! It's a bit of a stretch picking stuff off the ground, organizing it with items from the chest, and then sticking what's left in the furnace, but I'll let you get away with it.
Wary Souls have been re-summoned! The Acolyte WILL target them if they're left out on the board and they're left unattended, which means you can't draw them back into the gun for a damage boost, so be careful.
12 Wary Souls begin to meander onto the battlefield! The glow of the HHHH's skull decal fades away.
11/15 all grown up. +1 goldhero
11/15 mine(ing) turtle +1 goldhero
+goldhero
(mini-JOE breaks one more cobble block, then swaps to shovel and starts digging gravel)
I grab the cobblestone. 20 of it, to be exact, leaving one left over[not counting miniJOE].
carrying it to the crafting table, I proceed to compress 18 of the 20 into 2 blocks of compressed cobblestone
(CCC
CCC
CCC), and craft a large cobblestone rod with the last 2.
([][][])
([][]C)
([][]C), then craft it into a sword.
([]C[])
([]C[])
([]R[])
new weapon: oversized very heavy stone sword! total cost of 10 times as much cobblestone as normal! totally worth the increased cost to craft! probably just gives a direct buff to damage or something, maybe has a cooldown or deals damage to self or something.
...I think you'd need a charge to create an item of this magnitude. On the plus side, your Charge Overload Meter is empty, so you can get charging right away.
Backpack equipped! I am quite cautious of this ability, so I'm going to make it take up your equipment slot and make it so only one Backpack can exist at a time.
[PA] 20/20 HP Charge Overload 5/15: I slash at the Planetary Sniper with Forgotten Fang, aiming for their hands, to prevent them from using their gun, before finishing my assault with Remembered Revolver.
20/25 +2 from Plague
20/25 +2 from Plague
+1 to Plague
I start shooting around the Acolyte; deliberately not hitting him with every single shot. As the probability of this is low, it is likely that I will accidentally hit the Acolyte at least once.
Portal to Hell:23/25
+1 to sunnyau
You mine up 4 pieces of Cobblestone to add to your already generous supply of cobblestone!
========[End-of-Turn Events]========
Ninjatwist_ continues with Plot Meditation and recovers 5 HP!
The Simulacrum Runner continues to regenerate, healing 4 HP!
Morty shoots at the Tanky Tank, dealing 5 damage!
The Planar Sniper fires a Hyper Shot at Morty! This deals 10 damage to him and makes him Sick!
The Tanky Tank fires a single shot at Morty, dealing a mere 2 damage.
The Acolyte lashes out with his Dark Magic Meter, dealing 14 damage to the Tanky Tank! Focus him already with strong attacks! Leave the entities to fight amongst themselves!
The Simulacrum Runner summons no new Simulacrums.
The Wary Souls arrive onto the battlefield.
Morty's shielding effects wear off.
The Just Writer's TV Crew is still on strike.
========[JOE and GoldHero's Sidequest]========
Mini-joe mines up 3 pieces of Gravel!
The furnace produces another piece of Cooked Crab Meat.
The TV Crew is on strike.
====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end) Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used) Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Pricey12345 Helm of the Juggernaut §¶ [Cooldown: IIIIII](+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Inferno Stick (Base Damage: +4) Staff of Ice (Can strike up to 3 entities at once)
ConsumerOfAll Tank Artillery Tube §¶[Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
DathVader [N?] HP: 3/20.
The Just Writer/Roslyn [N] HP: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Focus and damage the Acolyte as much as you can!
Pro-Acolyte:
Prepare yourself for the Acolyte's next wave of lower-health Mooks!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons Shortsaber §¶ (Base Damage: +2, can attack twice) Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Base Damage: 4
Speed Value: 3
Upon taking damage, summons 8-HP Simulacrums depending on how much damage this entity took.
Regenerates 4 HP per turn if left unattacked and if it did not attack.
Base Damage: 8
Speed Value: 2
Deals 3 damage to 2 members of the target's group with a normal attack. Hyper Shot: Deal 12 damage to the target entity and give them Sick (25% damage penalty, received healing does nothing) for 2 turns)
Tanky Tank [AA] HP: 31/50. Base Damage: 2. Speed Value: 1. High priority.
Marvin [$] HP: 38/38. Base Damage: 5. Speed Value: 3.
Vending Machines HP: 8/8. +$5 revenue per round. Items will be annoyingly claimed from this machine, but destroying it will remove this irritating effect.
Morty [PA] HP: 19/44. Sick (25% damage penalty, received healing does nothing, 2/2), Shielded (15% damage reduction, 0/1)
Base Damage: 5
Speed Value: 3
The Acolyte [AC] HP: 76/100.Dark Magic Meter: 74%. Kills: 27.
TV Station [$}:$201 Total Earnings. $(15*1.1+M+5)*(1+H/10) Revenue per Round. HYPE: 10/10.
TV Crew: Level 1. +$10 revenue per round.
TV Studio: Level 1. Increases revenue gained from TV Crew by 10%.
Merchandising: Level 1. +$1 revenue per group of non-$ entities on the board per round.
Hype Meter: Adds 5% revenue per unit of hype. Increases when an entity goes into a health threshold or is killed. Decreases over time.
====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.
Current Area: The Savannah. Borders: The Hills.
Current Zone: The Encampment. Forward To: The Pond. Back To: Hill Borders.
Steffan the Sciencer [N] HP: 80/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes.
mini-joebob [N] HP: 20/20. Base Damage: 2. Speed Value: 3. Knows how to use basic tools, no inventory. Mining with Stone Pickaxe.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death) Crabshell Armor (30/30 HP) (30% damage reduction) flug'les eye (Allows fast transit between different zones within a sidequest) Stone Shovel (Club, Base Damage: +2)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire 100% more shots, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Backpack (Gives the user 5 more inventory slots)
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input: Raw Crab Meat (Food ingredient, can be cooked) (x0)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Items of Interest (The Encampment): Savannah Trees (x4) (Can be logged for wood, but may harbor danger) Crafting Table (Used to make simple crafting incredients) Leopard Hide (Crafting ingredient) Leopard Fang (x2) (Crafting ingredient) Raw Beast Meat (Food ingredient, can be cooked) Cobblestone (x17) (Crafting/building ingredient) Gravel (x3) (Crafting/Building ingredient)
The rest of the objects are unknown. Scan the area to find more!
13/15 all grown up. +1 goldhero I missed last round
previewing for next post: miniJOE's been around for a while, and things grow up relatively fast in minecraft. he grows up and is no longer mini. he is now clone JOE. yipie.
13/15 mine(ing) turtle +1 goldhero I missed last round
previewing for next post: would have been another mining thing, but turns out the giant sword needs a charge so I guess this goes to that. extra powair goeses to a backpack if I have enough charge, using leopard hide in the place of leather.
+goldhero
I dump every item with the "Crafting ingredient" tag into the chest unless something comes up in the EOTE
I use the MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDA punch on the Tanky Tank, then kick it with my bad leg, pissing of Joel from Vinesauce who proceeds to sic Bonzi Buddy on the Tanky Tank, then puts it into a virtual computer and ruins he computer with viruses and toolbars and midis.
[PA] 20/20 HP Charge Overload 5/15: I pick up the Planetary Sniper, throwing them at the Massive Simulacrum Runner, before shooting the Planetary Sniper with remembered Revolver, so as to prevent them from using their charge this turn.
21/25
21/25
+1 to Plague
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